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Turning machines: a simple algorithmic model for molecular robotics. 旋转机器:分子机器人学的简单算法模型。
IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-01-01 Epub Date: 2022-02-22 DOI: 10.1007/s11047-022-09880-8
Irina Kostitsyna, Cai Wood, Damien Woods

Molecular robotics is challenging, so it seems best to keep it simple. We consider an abstract molecular robotics model based on simple folding instructions that execute asynchronously. Turning Machines are a simple 1D to 2D folding model, also easily generalisable to 2D to 3D folding. A Turning Machine starts out as a line of connected monomers in the discrete plane, each with an associated turning number. A monomer turns relative to its neighbours, executing a unit-distance translation that drags other monomers along with it, and through collective motion the initial set of monomers eventually folds into a programmed shape. We provide a suite of tools for reasoning about Turning Machines by fully characterising their ability to execute line rotations: executing an almost-full line rotation of 5 π / 3 radians is possible, yet a full 2 π rotation is impossible. Furthermore, line rotations up to 5 π / 3 are executed efficiently, in O ( log n ) expected time in our continuous time Markov chain time model. We then show that such line-rotations represent a fundamental primitive in the model, by using them to efficiently and asynchronously fold shapes. In particular, arbitrarily large zig-zag-rastered squares and zig-zag paths are foldable, as are y-monotone shapes albeit with error (bounded by perimeter length). Finally, we give shapes that despite having paths that traverse all their points, are in fact impossible to fold, as well as techniques for folding certain classes of (scaled) shapes without error. Our approach relies on careful geometric-based analyses of the feats possible and impossible by a very simple robotic system, and pushes conceptional hardness towards mathematical analysis and away from molecular implementation.

分子机器人技术具有挑战性,因此最好保持简单。我们考虑基于异步执行的简单折叠指令的抽象分子机器人模型。旋转机器是一种简单的一维到二维折叠模型,也很容易推广到二维到三维折叠。旋转机器一开始是离散平面上一排相连的单体,每个单体都有一个相关的旋转编号。一个单体相对于其相邻单体转动,执行单位距离平移,拖动其他单体一起转动,通过集体运动,初始单体集最终折叠成编程形状。我们提供了一套用于推理的工具,充分描述了旋转机械执行线性旋转的能力:执行 5 π / 3 弧度的几乎完全线性旋转是可能的,但完全 2 π 旋转是不可能的。此外,在我们的连续时间马尔可夫链时间模型中,最多 5 π / 3 的直线旋转可以在 O ( log n ) 的预期时间内高效执行。然后,我们通过使用这种线旋转来高效、异步地折叠形状,证明这种线旋转代表了模型中的基本原理。特别是,任意大的之字形光栅正方形和之字形路径都是可折叠的,Y-单调形状也是可折叠的,尽管会有误差(以周长为界)。最后,我们给出了一些图形,尽管它们的路径遍历了所有点,但实际上是无法折叠的,我们还给出了无误差折叠某些类别(缩放)图形的技术。我们的方法依赖于对一个非常简单的机器人系统可能完成和不可能完成的任务进行仔细的几何分析,并将概念上的困难推向数学分析,而不是分子实现。
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引用次数: 0
Correction: Cellular automata simulations of the sintering behavior of ceramics driven by surface energy reduction 更正:由表面能降低驱动的陶瓷烧结行为的细胞自动机模拟
IF 2.1 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-12-18 DOI: 10.1007/s11047-023-09970-1
Garrido-Regife Laura, Jiménez-Morales Francisco, González-Sánchez Manuela, Rivero-Antúnez Pedro, Morales-Flórez Víctor
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引用次数: 0
Evolving ensembles of heuristics for the travelling salesman problem 旅行商问题的启发式演化集合
4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-10-25 DOI: 10.1007/s11047-023-09968-9
Francisco J. Gil-Gala, Marko Durasević, María R. Sierra, Ramiro Varela
Abstract The Travelling Salesman Problem (TSP) is a well-known optimisation problem that has been widely studied over the last century. As a result, a variety of exact and approximate algorithms have been proposed in the literature. When it comes to solving large instances in real-time, greedy algorithms guided by priority rules represent the most common approach, being the nearest neighbour (NN) heuristic one of the most popular rules. NN is quite general but it is too simple and so it may not be the best choice in some cases. Alternatively, we may design more sophisticated heuristics considering the particular features of families of instances. To do that, we have to consider problem attributes other than the proximity of the next city to build priority rules. However, this process may not be easy for humans and so it is often addressed by some learning procedure. In this regard, hyper-heuristics as Genetic Programming (GP) stands as one of the most popular approaches. Furthermore, a single heuristic, even being good in average, may not be good for a number of instances of a given set. For this reason, the use of ensembles of heuristics is often a good alternative, which raises the problem of building ensembles from a given set of heuristic rules. In this paper, we study the application of two kinds of ensembles to the TSP. Given a set of TSP instances having similar characteristics, we firstly exploit a GP to build a set of heuristics involving a number of problem attributes, and then we build ensembles combining these heuristics by means of a Genetic Algorithm (GA). The experimental study provided valuable insights into the construction and utilisation of single rules and ensembles. It clearly demonstrated that the performance of ensembles justifies the time invested when compared to using individual heuristics.
旅行商问题(TSP)是一个众所周知的优化问题,在过去的一个世纪里得到了广泛的研究。因此,文献中提出了各种精确和近似算法。当涉及到实时解决大型实例时,由优先级规则指导的贪婪算法代表了最常见的方法,是最近邻(NN)启发式规则之一。神经网络是非常通用的,但它太简单了,所以在某些情况下它可能不是最好的选择。或者,我们可以设计更复杂的启发式,考虑实例族的特定特征。要做到这一点,我们必须考虑问题的属性,而不是下一个城市的邻近程度,以建立优先规则。然而,这个过程对人类来说可能并不容易,因此通常通过一些学习过程来解决。在这方面,作为遗传规划(GP)的超启发式是最流行的方法之一。此外,单个启发式,即使在平均情况下是好的,也可能不适用于给定集合的许多实例。由于这个原因,使用启发式集合通常是一个很好的选择,这就提出了从给定的启发式规则集构建集合的问题。本文研究了两种系综在TSP中的应用。给定一组具有相似特征的TSP实例,我们首先利用GP构建一组涉及多个问题属性的启发式算法,然后通过遗传算法(GA)构建这些启发式算法的集合。实验研究为单规则和集成的构建和利用提供了有价值的见解。它清楚地表明,与使用单个启发式相比,集成的性能证明了所投入的时间是合理的。
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引用次数: 0
Neighbourhood search for energy minimisation in flexible job shops under fuzziness 模糊条件下弹性工作间的邻里能量最小化搜索
4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-10-18 DOI: 10.1007/s11047-023-09967-w
Pablo García Gómez, Camino R. Vela, Inés González-Rodríguez
Abstract Uncertainty pervades real life and supposes a challenge for all industrial processes as it makes it difficult to predict the outcome of otherwise risk-free activities. In particular, time deviation from projected objectives is one of the main sources of economic losses in manufacturing, not only for the delay in production but also for the energy consumed by the equipment during the additional unexpected time they have to work to complete their labour. In this work we deal with uncertainty in the flexible job shop, one of the foremost scheduling problems due to its practical applications. We show the importance of a good model to avoid introducing unwanted imprecision and producing artificially pessimistic solutions. In our model, the total energy is decomposed into the energy required by resources when they are actively processing an operation and the energy consumed by these resources simply for being switched on. We propose a set of metrics and carry out an extensive experimental analysis that compares our proposal with the more straightforward alternative that directly translates the deterministic model. We also define a local search neighbourhood and prove that it can reach an optimal solution starting from any other solution. Results show the superiority of the new model and the good performance of the new neighbourhood.
不确定性在现实生活中无处不在,对所有工业过程都是一个挑战,因为它使人们难以预测原本无风险活动的结果。特别是,与预期目标的时间偏差是制造业经济损失的主要来源之一,这不仅是因为生产延误,而且是因为设备在完成其工作所需的额外意外时间内所消耗的能量。本文研究了柔性作业车间的不确定性问题,这是柔性作业车间在实际应用中最重要的调度问题之一。我们展示了一个好的模型的重要性,以避免引入不必要的不精确和产生人为的悲观解决方案。在我们的模型中,总能量被分解为资源在主动处理操作时所需的能量和这些资源仅仅被打开时所消耗的能量。我们提出了一组度量标准,并进行了广泛的实验分析,将我们的建议与直接转换确定性模型的更直接的替代方案进行比较。我们还定义了一个局部搜索邻域,并证明了它可以从任何其他解出发得到一个最优解。结果表明,新模型的优越性和新小区的良好性能。
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引用次数: 0
Parallel pairwise operations on data stored in DNA: sorting, XOR, shifting, and searching 对存储在DNA中的数据进行并行成对操作:排序、异或、移位和搜索
4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-09-21 DOI: 10.1007/s11047-023-09964-z
Arnav Solanki, Tonglin Chen, Marc Riedel
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引用次数: 0
Programmable single-stranded architectures for computing 用于计算的可编程单链架构
4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-09-01 DOI: 10.1007/s11047-023-09963-0
Yu Kihara, Shinnosuke Seki
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引用次数: 0
Optimal safe driving dynamics for autonomous interacting vehicles 自动交互车辆的最优安全驾驶动力学
IF 2.1 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-09-01 DOI: 10.1007/s11047-023-09960-3
Nathan Cohen, B. Chopard, Pierre Leone
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引用次数: 0
Distance-based affective states in cellular automata pedestrian simulation 元胞自动机行人仿真中基于距离的情感状态
IF 2.1 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-08-31 DOI: 10.1007/s11047-023-09957-y
S. Bandini, D. Briola, A. Dennunzio, Francesca Gasparini, Marta Giltri, Giuseppe Vizzari
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引用次数: 0
Cellular automata simulations of the sintering behavior of ceramics driven by surface energy reduction 表面能还原驱动陶瓷烧结行为的元胞自动机模拟
IF 2.1 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-08-30 DOI: 10.1007/s11047-023-09958-x
Garrido-Regife Laura, Jiménez-Morales Francisco, González-Sánchez Manuela, Rivero-Antúnez Pedro, Morales-Flórez Víctor
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引用次数: 0
Synchronization of elementary cellular automata 初级元胞自动机的同步
IF 2.1 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-08-25 DOI: 10.1007/s11047-023-09962-1
T. Plénet, F. Bagnoli, S. El Yacoubi, C. Raïevsky, L. Lefèvre
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引用次数: 0
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Natural Computing
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