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Using the WorldWide Telescope to Develop Science Data Literacy in STEM Undergraduates: A Conceptual Framework and Course Design 利用万维望远镜培养 STEM 本科生的科学数据素养:概念框架和课程设计
IF 4.4 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-06-28 DOI: 10.1007/s10956-024-10136-6
Qing Guo, Yuqing Chen, Cuilan Qiao, Yunwei Yu

Science data literacy (SDL) is an important literacy for college students in STEM majors to possess. However, the current understanding of SDL is incomplete and lacks effective cultivation strategies. This study integrates the core ideas of science literacy (SL) and data literacy (DL), while considering the characteristics of science data, and constructs a conceptual framework of SDL that contains three dimensions. The Delphi method was used to further optimize this framework. The WorldWide Telescope (WWT), as a visual exploration platform centered on astronomical data, integrates a large amount of astronomical science data, which provides the possibility of cultivating students’ SDL. Based on the optimized SDL conceptual framework and WWT software, we designed a curriculum for college students majoring in STEM and practiced it for 4 weeks. The practical results show that the course is effective in developing students’ SDL. This study helps to deepen the connotation of SDL and also provides new ideas for cultivating SDL for college students majoring in STEM.

科学数据素养(SDL)是 STEM 专业大学生必须具备的重要素养。然而,目前对 SDL 的认识还不全面,缺乏有效的培养策略。本研究整合了科学素养(SL)和数据素养(DL)的核心思想,同时考虑到科学数据的特点,构建了包含三个维度的SDL概念框架。德尔菲法被用来进一步优化这一框架。万维望远镜(WWT)作为一个以天文数据为核心的可视化探索平台,整合了大量的天文科学数据,为培养学生的 SDL 提供了可能。基于优化后的 SDL 概念框架和 WWT 软件,我们为 STEM 专业的大学生设计了一门课程,并进行了为期 4 周的实践。实践结果表明,该课程能有效培养学生的 SDL。本研究有助于深化SDL的内涵,也为培养STEM专业大学生的SDL提供了新思路。
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引用次数: 0
De-mystifying the Influence of PhET Simulation on Engagement, Satisfaction, and Academic Achievement of Bhutanese Students in the Physics Classroom 去神秘化 PhET 模拟对不丹学生物理课堂参与度、满意度和学习成绩的影响
IF 4.4 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-06-26 DOI: 10.1007/s10956-024-10131-x
Tshering Dorji, Sumitra Subba, Tshering Zangmo

This study employed a non-equivalent quasi-experimental pre-test/post-test control-group design to study the effect of the PhET simulation intervention on students’ engagement, satisfaction, and academic achievement in the learning of direct current electric circuit concepts among Bhutanese students. We analysed the pre- and post-test scores and perceptions of 57 ninth-grade students, divided into experimental group (EG, n = 29) and control group (CG, n = 28), from one high school in Paro District, Bhutan. The EG students were taught with the PhET simulation intervention, while the CG students were taught with the traditional chalk-talk method. The pre- and post-test scores were collected with the Electric Circuits Conceptual Evaluation (ECEE) inventory. Mean, standard deviation, a two-sample t-test, and multiple linear regression (MLR) were computed using R and RStudio. The t-test revealed a statistically significant difference in the mean post-test scores of CG and EG students. MLR analysis further confirmed that this difference was due to the PhET simulation intervention, ruling out the influence of other confounding variables. Additionally, an instrument called the PhET Engagement-Satisfaction Questionnaire was developed to assess EG students’ engagement level and satisfaction with the PhET simulation intervention. Confirmatory factor analysis and Cronbach’s alpha calculation confirmed its validity and reliability. Data from the PhET Engagement-Satisfaction Questionnaire unveiled significant impact of the PhET simulation intervention on students’ engagement level and their overall satisfaction, reinforcing prior research. However, further research with a larger sample size, incorporating lesson observations, interviews, and our measurement tool, is necessary to ascertain whether the findings it yields align with the present study’s findings.

本研究采用前测/后测对照组的非等效准实验设计,研究 PhET 模拟干预对不丹学生学习直流电路概念的参与度、满意度和学业成绩的影响。我们分析了不丹帕罗区一所高中 57 名九年级学生的前后测试成绩和看法,他们分为实验组(EG,n = 29)和对照组(CG,n = 28)。实验组学生采用 PhET 模拟干预教学,对照组学生则采用传统的粉笔讲授法。通过电路概念评估(ECEE)问卷收集了测试前后的分数。使用 R 和 RStudio 计算了平均值、标准偏差、双样本 t 检验和多元线性回归 (MLR)。t 检验显示,CG 和 EG 学生的测验后平均得分在统计学上存在显著差异。MLR 分析进一步证实,这种差异是 PhET 模拟干预造成的,排除了其他混杂变量的影响。此外,还开发了一个名为 "PhET 参与度-满意度问卷 "的工具,以评估 EG 学生对 PhET 模拟干预的参与度和满意度。确认性因子分析和 Cronbach's alpha 计算证实了该问卷的有效性和可靠性。PhET 参与度-满意度调查问卷的数据显示,PhET 模拟干预对学生的参与度和总体满意度有显著影响,巩固了之前的研究。不过,有必要进一步开展样本量更大的研究,结合课程观察、访谈和我们的测量工具,以确定其得出的结论是否与本研究的结论一致。
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引用次数: 0
Navigating Failure in a Museum-Based Videogame: Convergent and Divergent Mechanisms of Collaboration as Potential Levers for Informal Learning About Climate Change 在基于博物馆的视频游戏中探索失败:作为气候变化非正式学习潜在杠杆的聚合与发散合作机制
IF 4.4 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-06-18 DOI: 10.1007/s10956-024-10129-5
Lynne Zummo, Rebecca T. Menlove, Eliana Massey

The need for well-designed learning experiences about modern, anthropogenic climate change is great. In light of this need, many scholars have looked towards museums, arguing that as trusted institutions of informal learning, museums are uniquely positioned to support public engagement with contentious, impactful issues like climate change. However, while several museum exhibits have emerged over recent years, empirical research on museum-based learning experiences remains quite limited. We take a step towards advancing understanding of museum-based climate change learning through an empirical investigation at a natural history museum in the US. This study examines learners’ collaborative discourse within one exhibit about climate change, a multiplayer video game called Utah Climate Challenge (UCC). Investigating moments of failure and struggle, we analyze learners’ forms of collaboration through moment-to-moment discourse analysis. Findings demonstrate the importance of scaffolding multiple types of collaboration, as well as the potential for a collaborative, museum-based videogame to support learning of important science concepts relevant to climate change.

现代人类活动造成的气候变化非常需要精心设计的学习体验。有鉴于此,许多学者将目光投向了博物馆,认为博物馆作为值得信赖的非正规学习机构,在支持公众参与气候变化等有争议、有影响的问题方面具有得天独厚的优势。然而,虽然近年来出现了一些博物馆展品,但有关博物馆学习体验的实证研究仍然相当有限。我们通过对美国一家自然历史博物馆的实证调查,朝着加深对基于博物馆的气候变化学习的理解迈出了一步。本研究考察了学习者在一个有关气候变化的展览--一个名为 "犹他州气候挑战"(UCC)的多人视频游戏--中的合作对话。通过对失败和挣扎的瞬间进行调查,我们分析了学习者的协作形式。研究结果表明了为多种类型的合作提供支架的重要性,以及基于博物馆的协作式视频游戏支持学习与气候变化相关的重要科学概念的潜力。
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引用次数: 0
Scaffolding Pre-service Science Teachers’ Problem-Solving Strategies in a Methane Gas Detector Task Within an Earthquake-Robotics PD Course 为职前科学教师搭建脚手架,帮助他们在地震-机器人培训课程中完成甲烷气体检测任务,并制定解决问题的策略
IF 4.4 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-06-10 DOI: 10.1007/s10956-024-10124-w
S. Çepni, Mirac Aydin, Mimin Iryanti, Salih Birisci
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引用次数: 0
Improving 6th Grade Students’ Creative Problem Solving Skills Through Plugged and Unplugged Computational Thinking Approaches 通过插入式和非插入式计算思维方法提高六年级学生创造性解决问题的能力
IF 4.4 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-06-08 DOI: 10.1007/s10956-024-10130-y
Aydan Aytekin, M. S. Topçu
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引用次数: 0
Technology Acceptance When Teaching Climate Change 气候变化教学中的技术接受度
IF 4.4 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-06-06 DOI: 10.1007/s10956-024-10125-9
S. Rap, R. Blonder
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引用次数: 0
Youths’ Investigations of Critical Urban Forestry Through Multimodal Sensemaking 青少年通过多模式感知对关键城市森林的调查
IF 4.4 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-06-06 DOI: 10.1007/s10956-024-10127-7
Blaine E. Smith, Heidi Carlone, Hannah Ziegler, Yelena Janumyan, Zachary Conley, Jingyi Chen, Tessaly Jen
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引用次数: 0
Using Simulations to Support Students’ Conceptual Development Related to Wildfire Hazards and Risks from an Experiential Learning Perspective 从体验式学习的角度,利用模拟支持学生发展与野火危害和风险相关的概念
IF 4.4 1区 教育学 Q1 Social Sciences Pub Date : 2024-05-29 DOI: 10.1007/s10956-024-10126-8
Trudi Lord, Paul Horwitz, Hee-Sun Lee, Amy Pallant, Christopher Lore

From the experiential learning perspective, this study investigates middle and high school students (n = 1009) who used an online module to learn about wildfire hazards, risks, and impacts through computational simulations of wildfire phenomena. These students were taught by 18 teachers in urban, rural, and suburban schools across the United States. We analyzed students’ simulation behaviors captured in log files, responses to an assessment administered before and after the module, and demographic surveys, as well as teachers’ responses to a post-module implementation survey. Using mixed effects generalized linear modeling, we investigated whether students’ simulation experiences, their prior real-world wildfire experience, and the strategies used by their teachers predicted their understanding of wildfire concepts. In estimating the effect sizes of these variables, we controlled for student variables such as gender, race, English language status, prior wildfire knowledge (pre-test), and module completion rate. Results indicate that students’ simulation experience and teacher variation were the two most significant effects, followed by students’ real-life wildfire experience. Teacher variations were further explained by differences in teachers’ pedagogical strategies while implementing the module. Implications of these findings are discussed for the design and further research of simulations used as proxies for experiential learning of natural hazards.

本研究从体验式学习的角度出发,调查了初中和高中学生(n = 1009)使用在线模块通过计算模拟野火现象来学习野火危害、风险和影响的情况。这些学生由美国城市、农村和郊区学校的 18 名教师教授。我们分析了日志文件中记录的学生模拟行为、模块实施前后的评估回复、人口调查以及教师对模块实施后调查的回复。通过混合效应广义线性建模,我们研究了学生的模拟体验、他们之前的实际野火经验以及教师使用的策略是否能预测他们对野火概念的理解。在估计这些变量的效应大小时,我们控制了学生的性别、种族、英语语言状况、先前的野火知识(前测试)和模块完成率等变量。结果表明,学生的模拟经验和教师的差异是两个最显著的影响因素,其次是学生的真实野火经验。教师在实施模块时的教学策略差异进一步解释了教师的差异。本文讨论了这些发现对设计和进一步研究作为自然灾害体验式学习代理变量的模拟的影响。
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引用次数: 0
Perspectives of the Eye-Tracking Application to Understand Access to Representational Levels in Chemistry 从眼动追踪应用的角度了解化学表象层的获取途径
IF 4.4 1区 教育学 Q1 Social Sciences Pub Date : 2024-05-25 DOI: 10.1007/s10956-024-10123-x
Solange W. Locatelli, Larissa Souza de Oliveira, Raimundo da Silva S. Junior, João R. Sato

According to several studies, the three levels of representation in chemistry are the fundamental aspects of effective learning and understanding of chemistry. In this study, we aim to illustrate how students identify changes in the matter using eye-tracking and verbalizations. Five students observed chemical and physical phenomena depicted by using the three representational levels under eye-tracking monitoring. This allows making inferences about which representation received students’ attention for the longest time. In order to enrich this illustrative experiment, data were triangulated with think-aloud techniques and researchers’ observations during the procedure. Our results suggest that eye-tracking experiments may provide some relevant insights into students’ cognition regarding representational levels. The multiple case study presented hereby pointed out that the levels observed for the longest time were the macro and the submicro levels, although only the macro level was relevant to the student’s answers, according to their verbalizations. Finally, qualitative analyses of these illustrations are also presented and discussed.

根據多項研究,化學的三個表象層次是有效學習和理解化學的基礎。在本研究中,我们旨在说明学生如何利用眼动追踪和口头表达来识别物质的变化。五名学生在眼动追踪监测下观察了使用三个表象层次描述的化学和物理现象。这样就可以推断出哪种表象获得学生关注的时间最长。为了丰富这一说明性实验,我们在实验过程中使用了思考-朗读技术和研究人员的观察对数据进行了三角测量。我们的研究结果表明,眼动跟踪实验可以为学生认知表征水平提供一些相关的见解。本文介绍的多案例研究指出,观察时间最长的层次是宏观和亚微观层次,尽管根据学生的口头表达,只有宏观层次与他们的答案相关。最后,还介绍并讨论了对这些插图的定性分析。
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引用次数: 0
How Do Students Respond to the Intended Affordance of Augmented Reality Dinosaur Exhibits in a Science Museum? 学生如何应对科学博物馆中增强现实恐龙展品的预期效果?
IF 4.4 1区 教育学 Q1 Social Sciences Pub Date : 2024-05-25 DOI: 10.1007/s10956-024-10113-z
Seok-Hyun Ga, Hyun-Jung Cha, Hye-Gyoung Yoon

As augmented reality (AR) gains prevalence, various AR exhibits are being installed in science museums. However, few research has thus far examined the extent to which these exhibits can improve visitors’ learning. This study qualitatively evaluates the effectiveness of an AR dinosaur exhibit at the Gwacheon National Science Museum in Korea and examines the implications for its improvement. Eight elementary school students experienced the AR dinosaur exhibit, and their reactions were captured by audio and video recordings. Science museum experts were also interviewed to understand the intended affordances of the exhibit. The students’ responses to the intended affordances were examined by analyzing their tour of the AR dinosaur exhibit. We found that the exhibit attracted the visitors by catching their attention. However, they did not pay attention to the exhibition’s primary purpose of improving scientific understanding or reasoning. Some unintended interactions, unrelated to the intended affordances, also emerged. The limitations of the examined AR dinosaur exhibit suggest implications for improving AR exhibits in the future.

随着增强现实(AR)技术的普及,各种增强现实展品正在科学博物馆中安装。然而,迄今为止,很少有研究探讨这些展品能在多大程度上提高参观者的学习效果。本研究对韩国果川国立科学博物馆的 AR 恐龙展品的效果进行了定性评估,并探讨了改进该展品的意义。八名小学生体验了 AR 恐龙展品,并通过录音和录像记录了他们的反应。此外,还采访了科学博物馆专家,以了解展品的预期承受能力。通过分析学生们对 AR 恐龙展品的参观情况,研究了他们对预期效果的反应。我们发现,展品吸引了参观者的注意力。然而,他们并没有注意到展览的主要目的是提高科学理解能力或推理能力。此外,还出现了一些与预期效果无关的意外互动。所研究的 AR 恐龙展览的局限性为今后改进 AR 展览提供了启示。
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引用次数: 0
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Journal of Science Education and Technology
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