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Analyzing the Effective Use of Augmented Reality Glasses in University Physics Laboratory Courses for the Example Topic of Optical Polarization 分析增强现实眼镜在大学物理实验课《光学极化》示例课题中的有效应用
IF 4.4 1区 教育学 Q1 Social Sciences Pub Date : 2024-04-02 DOI: 10.1007/s10956-024-10112-0

Abstract

For nearly two decades, augmented reality (AR) has found diverse applications in education, particularly in science education, where its efficacy has been supported by relevant theories and many empirical studies. However, previous studies have revealed the following research deficit: While AR technology appears to influence learning-related variables, at the time of this study only few research on the use of AR glasses in physics, a discipline for which this technology seems particularly promising in the context of laboratory experiments, has been found. Thus, the present study uses an experimental comparison group design to investigate the question of how the use of AR glasses in a physics laboratory experiment (compared to in a learning setting without AR) influences students’ motivation to learn, their cognitive load during the learning process and their learning achievement. The study (sample size N = 75) investigated the impact of AR glasses in a physics laboratory experiment on optical polarization. Results align with prior research, indicating heightened motivation among learners using AR applications. However, the absence of a significant difference in cognitive load between AR and non-AR learners was unexpected. Despite expectations based on spatial contiguity, learners with AR showed no advantage in learning achievement, challenging existing meta-analyses in physics education. These findings suggest a need to shift focus from surface features, like specific AR technology, to the content design of AR applications. Future studies should analyze the deep structure of AR applications, identifying features conducive to learning.

摘要 近二十年来,增强现实技术(AR)在教育领域得到了广泛应用,尤其是在科学教育领域,其功效得到了相关理论和许多实证研究的支持。然而,以往的研究显示出以下研究缺陷:虽然 AR 技术似乎能影响与学习相关的变量,但在本研究进行时,关于 AR 眼镜在物理学科中的应用的研究却寥寥无几,而在实验室实验中,这项技术似乎特别有前景。因此,本研究采用实验对比组设计,探讨在物理实验室实验中使用 AR 眼镜(与不使用 AR 眼镜的学习环境相比)如何影响学生的学习动机、学习过程中的认知负荷以及学习成绩。本研究(样本量 N = 75)调查了在物理实验室实验中使用 AR 眼镜对光学偏振的影响。研究结果与之前的研究一致,表明使用 AR 应用程序的学习者的学习积极性有所提高。然而,AR 学习者和非 AR 学习者之间在认知负荷方面没有明显差异,这出乎意料。尽管基于空间连续性的预期,使用AR的学习者在学习成绩上并没有表现出优势,这对物理教育领域现有的荟萃分析提出了挑战。这些发现表明,有必要将注意力从表面特征(如特定的 AR 技术)转移到 AR 应用的内容设计上。未来的研究应分析AR应用的深层结构,找出有利于学习的特征。
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引用次数: 0
Development and Application of a Domain-Specific TPACK Questionnaire—Findings from a Longitudinal Study on Teaching Human Biology Using Digital Tools 特定领域 TPACK 问卷的开发与应用--使用数字工具教授人类生物学的纵向研究结果
IF 4.4 1区 教育学 Q1 Social Sciences Pub Date : 2024-04-02 DOI: 10.1007/s10956-024-10108-w
Leona Mölgen, Roman Asshoff, Benedikt Heuckmann

There are several specific digital tools now that have transformed the way science is taught. Correspondingly, teacher education programs have changed, and now they increasingly address the development of technology-related professional content knowledge (TPACK). Owing to the use of technology in specific domains of science teaching, there is an emergent need for domain-specific TPACK questionnaires. The present study investigates the development and application of a domain-specific TPACK questionnaire for teaching human biology using digital tools in a university-based teacher education program. A quasi-experimental between-subject design was applied for 13 weeks in the four study groups (n = 155). The intervention groups worked with digital tools in human biology, while the control groups participated without specific consideration of digital tools throughout the program. We succeeded in developing a questionnaire comprising seven reliable scales. The questionnaire development procedure described herein may be applicable to other science education disciplines. By the means of linear mixed modeling, we found that all students gained professional knowledge; however, treatment × time interactions revealed that belonging to the intervention group was the main driver of TPACK progression. Comparing the treatments, we found that at post-test, the intervention group reported higher levels of TPCK, TPK, and TCK, but not CK, PK, TK, and PCK. Sequential analyses of the longitudinal data highlighted that working with digital tools on a regular basis constitutes a TPACK boost effect. This study contributes to the literature on technology integration from the perspective of biology education, where specific tools that can be assessed using a domain-specific questionnaire are used.

现在有几种特定的数字工具改变了科学教学的方式。相应地,教师教育课程也发生了变化,现在越来越多地涉及与技术相关的专业内容知识(TPACK)的发展。由于在科学教学的特定领域使用技术,因此出现了对特定领域 TPACK 问卷的需求。本研究调查了特定领域 TPACK 问卷的开发和应用情况,该问卷适用于在大学教师教育项目中使用数字工具教授人类生物学。在四个研究小组(n = 155)中采用了为期 13 周的主体间准实验设计。干预组在人类生物学课程中使用了数字工具,而对照组在整个课程中没有特别考虑数字工具。我们成功编制了一份由七个可靠量表组成的问卷。本文所述的问卷编制程序可能适用于其他科学教育学科。通过线性混合模型,我们发现所有学生都获得了专业知识;然而,处理 × 时间的交互作用表明,属于干预组是 TPACK 进展的主要驱动力。通过比较不同的治疗方法,我们发现在后测试中,干预组的 TPCK、TPK 和 TCK 水平较高,而 CK、PK、TK 和 PCK 水平较低。对纵向数据的连续分析突出表明,经常使用数字工具会产生 TPACK 促进效应。这项研究从生物教育的角度为技术整合方面的文献做出了贡献,在生物教育中,可以使用特定领域的问卷对特定工具进行评估。
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引用次数: 0
Digital Game-Based Inquiry Learning to Improve Eighth Graders’ Inquiry Skills in Biology 基于数字游戏的探究学习提高八年级学生的生物探究能力
IF 4.4 1区 教育学 Q1 Social Sciences Pub Date : 2024-03-20 DOI: 10.1007/s10956-024-10096-x
Lilla Bónus, Erzsébet Antal, Erzsébet Korom
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引用次数: 0
Pixels and Pedagogy: Examining Science Education Imagery by Generative Artificial Intelligence 像素与教育学通过生成式人工智能审视科学教育图像
IF 4.4 1区 教育学 Q1 Social Sciences Pub Date : 2024-03-15 DOI: 10.1007/s10956-024-10104-0
Grant Cooper, Kok-Sing Tang

The proliferation of generative artificial intelligence (GenAI) means we are witnessing transformative change in education. While GenAI offers exciting possibilities for personalised learning and innovative teaching methodologies, its potential for reinforcing biases and perpetuating stereotypes poses ethical and pedagogical concerns. This article aims to critically examine the images produced by the integration of DALL-E 3 and ChatGPT, focusing on representations of science classrooms and educators. Applying a capital lens, we analyse how these images portray forms of culture (embodied, objectified and institutionalised) and explore if these depictions align with, or contest, stereotypical representations of science education. The science classroom imagery showcased a variety of settings, from what the GenAI described as vintage to contemporary. Our findings reveal the presence of stereotypical elements associated with science educators, including white-lab coats, goggles and beakers. While the images often align with stereotypical views, they also introduce elements of diversity. This article highlights the importance for ongoing vigilance about issues of equity, representation, bias and transparency in GenAI artefacts. This study contributes to broader discourses about the impact of GenAI in reinforcing or dismantling stereotypes associated with science education.

生成式人工智能(GenAI)的普及意味着我们正在见证教育领域的变革。虽然 GenAI 为个性化学习和创新教学方法提供了令人兴奋的可能性,但其强化偏见和延续刻板印象的潜力也带来了伦理和教学方面的问题。本文旨在批判性地审视《达利3》与《聊天GPT》的整合所产生的形象,重点关注科学课堂和教育工作者的形象。我们运用资本视角,分析了这些图像是如何描绘文化形式的(体现的、物化的和制度化的),并探讨了这些描绘是否与科学教育的刻板印象相一致,或者是否与之相抗衡。科学教室的图像展示了从 GenAI 所描述的复古到现代的各种环境。我们的发现揭示了与科学教育者相关的刻板印象元素的存在,包括白色实验室大衣、护目镜和烧杯。虽然这些图像往往与刻板印象一致,但它们也引入了多样性元素。本文强调了持续警惕 GenAI 人工制品中的公平性、代表性、偏见和透明度问题的重要性。本研究有助于更广泛地讨论 GenAI 在加强或消除与科学教育相关的陈规定型观念方面的影响。
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引用次数: 0
Fink’s Integrated Course Design and Taxonomy: The Impact of Their Use in an Undergraduate Introductory Course on Bioinformatics 芬克的综合课程设计和分类学:在生物信息学本科入门课程中使用它们的影响
IF 4.4 1区 教育学 Q1 Social Sciences Pub Date : 2024-03-15 DOI: 10.1007/s10956-024-10100-4
Ashish Katyal, Shibasish Chowdhury, Pankaj Kumar Sharma, Manoj Kannan

Abstract

The Integrated Course Design (ICD), using Fink’s taxonomy of significant learning, popularly known as ICD/SL, is a handy way to create a better learning environment for students. It is a learner-centered approach with the desired end-product, but at the same time, it upgrades the teaching by improving the instructors’ delivery mechanism. Our goal of this study was to see whether ICD/SL affects students’ class participation and academic performance in the “Introduction to Bioinformatics” course offered at the Department of Biological Science, BITS Pilani, Pilani campus, India. Three class groups were chosen for this purpose: 2019–2020 (51 students), 2020–2021 (77 students), and 2021–2022 (72 students). The control group, 2019–2020, received no ICD/SL instruction; the remaining two groups, 2020–2021 and 2021–2022, received ICD/SL instruction that included revised learning goals based on Fink’s taxonomy and new teaching and evaluation activities. A Likert scale was utilized to assess students’ academic feedback using the Kruskal–Wallis test to determine the P-value. The findings showed that the treatment groups had higher class participation and academic performance in the summative assessment of final grades. In the experimental groups, the class participation was 23 to 27% higher compared to the control group. The absenteeism rate on the course decreased from 14% in 2019–2020 to 9% in 2020–2021 and 4% in 2021–2022. Also, in the treatment groups, 83 to 90% of students were in the High to Excellent category, compared to 74% in the control group. The failure rate of the course decreased from nearly 18 to 10% in 2021–2022 and only 6% in 2020–2021. There were significant differences between the treatment and control groups in class participation and academic performance (P < 0.05). This study has shown that the use of ICD/SL has the potential to improve students’ class participation and academic performance.

摘要 综合课程设计(ICD)采用芬克的重要学习分类法,俗称 ICD/SL,是一种为学生创造更好学习环境的便捷方法。它是一种以学习者为中心的方法,既能达到预期的最终结果,又能通过改进教师的授课机制来提升教学水平。本研究的目的是了解 ICD/SL 是否会影响学生在印度 BITS Pilani 校区生物科学系开设的 "生物信息学导论 "课程中的课堂参与度和学习成绩。为此选择了三个班级组:2019-2020 年(51 名学生)、2020-2021 年(77 名学生)和 2021-2022 年(72 名学生)。对照组(2019-2020 年)不接受 ICD/SL 教学;其余两组(2020-2021 年和 2021-2022 年)接受 ICD/SL 教学,其中包括根据芬克分类法修订的学习目标以及新的教学和评价活动。采用李克特量表评估学生的学业反馈,通过 Kruskal-Wallis 检验确定 P 值。研究结果表明,在期末成绩的终结性评价中,治疗组的课堂参与度和学业成绩较高。与对照组相比,实验组的课堂参与率高出 23%至 27%。课程旷课率从 2019-2020 年的 14% 降至 2020-2021 年的 9% 和 2021-2022 年的 4%。此外,在治疗组中,83% 至 90% 的学生成绩为 "高 "至 "优秀",而对照组的这一比例为 74%。课程不及格率从近 18%下降到 2021-2022 年的 10%,2020-2021 年仅为 6%。治疗组和对照组在课堂参与度和学习成绩方面存在明显差异(P < 0.05)。这项研究表明,使用 ICD/SL 有可能提高学生的课堂参与度和学习成绩。
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引用次数: 0
Exploring the Effects and Inquiry Process Behaviors of Fifth-Grade Students Using Predict-Observe-Explain Strategy in Virtual Inquiry Learning 探究五年级学生在虚拟探究学习中使用 "预测-观察-解释 "策略的效果和探究过程行为
IF 4.4 1区 教育学 Q1 Social Sciences Pub Date : 2024-03-08 DOI: 10.1007/s10956-024-10106-y
Yafeng Zheng, Xue Bai, Yang Yang, Chang Xu

This study examined the impact of integrating virtual science inquiry activities with Predict-Observe-Explain (POE) teaching strategies on 5th graders’ understanding of science concepts and epistemic beliefs in science. A cohort of 80 5th graders (mean age of 12 years old, 40 boys and 40 girls) from a public primary school in North China took part in the research. The data collected encompassed pre-test and post-test results on understanding of science concepts and epistemic beliefs, along with students’ behavioral data during virtual science inquiry. The findings demonstrated that integrating virtual science inquiry activities with POE strategies increased students’ understanding of science concepts and epistemic beliefs in science. Furthermore, notable differences were found in observation time and inquiry strategy between high and low achievers, while significant distinctions in page time allocation and page navigation behavior were evident between boys and girls. The results provided empirical support for enhancing the implementation of virtual science inquiry activities in primary school science learning.

本研究探讨了将虚拟科学探究活动与 "预测-观察-解释"(POE)教学策略相结合对五年级学生理解科学概念和科学认识论信念的影响。来自华北地区一所公立小学的 80 名五年级学生(平均年龄 12 岁,40 名男生和 40 名女生)参与了研究。收集的数据包括对科学概念的理解和认识信念的前测和后测结果,以及学生在虚拟科学探究过程中的行为数据。研究结果表明,将虚拟科学探究活动与 POE 策略相结合,提高了学生对科学概念和科学认识信念的理解。此外,在观察时间和探究策略方面,成绩好的学生和成绩差的学生之间存在明显差异,而在页面时间分配和页面导航行为方面,男生和女生之间也存在明显差异。研究结果为在小学科学学习中加强虚拟科学探究活动的实施提供了经验支持。
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引用次数: 0
The Perceived Complexity of Learning Tasks Influences Students’ Collaborative Interactions in Immersive Virtual Reality 学习任务的复杂性影响学生在沉浸式虚拟现实中的协作互动
IF 4.4 1区 教育学 Q1 Social Sciences Pub Date : 2024-03-07 DOI: 10.1007/s10956-024-10103-1
Henry Matovu, Mihye Won, Ricardo Bruno Hernandez-Alvarado, Dewi Ayu Kencana Ungu, David F. Treagust, Chin-Chung Tsai, Mauro Mocerino, Roy Tasker

This study investigated how different learning tasks influence students’ collaborative interactions in immersive Virtual Reality (iVR). A set of chemistry learning activities was designed with iVR, and 35 pairs of undergraduate students went through the activities. Videos of students’ interactions were analysed to identify patterns in students’ physical, conceptual, and social interactions. When students were manipulating conceptually familiar virtual objects (several water molecules), they perceived the tasks as a simple extension of prior knowledge and did not attempt to explore the 3D visualisation much. They did not move around to take different perspectives, and conceptual discussions were brief. Their prior power relations (leader–follower) carried over in iVR environments. In contrast, when conceptually unfamiliar chemical structures (protein enzyme) were displayed, students perceived the tasks as complex, demanding a new mode of learning. They spontaneously moved around to explore and appreciate the 3D visualisation of iVR. Walking to different positions to observe the virtual objects from multiple angles, students engaged in more collaborative, exploratory conceptual discussions. As the perceived complexity of learning tasks or virtual objects triggers different collaborative interactions amongst students, careful considerations need to be placed on the design of iVR tasks to encourage productive collaborative learning.

本研究调查了不同的学习任务如何影响学生在沉浸式虚拟现实(iVR)中的协作互动。利用 iVR 设计了一套化学学习活动,35 对本科生参与了这些活动。对学生的互动视频进行了分析,以确定学生在物理、概念和社交方面的互动模式。当学生操作概念上熟悉的虚拟物体(几个水分子)时,他们认为这些任务只是对已有知识的简单扩展,并没有尝试探索三维可视化。他们没有四处走动以获得不同的视角,概念讨论也很简短。他们先前的权力关系(领导者-追随者)在 iVR 环境中也得到了延续。与此相反,当展示概念陌生的化学结构(蛋白质酶)时,学生们认为任务很复杂,需要一种新的学习模式。他们自发地四处走动,探索和欣赏 iVR 的三维可视化效果。学生们走到不同的位置,从多个角度观察虚拟对象,进行更多协作性、探索性的概念讨论。由于学习任务或虚拟对象的复杂程度会引发学生之间不同的协作互动,因此在设计 iVR 任务时需要仔细考虑,以鼓励富有成效的协作学习。
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引用次数: 0
Digital Tools in Informal Science Education Sites: A Systematic Literature Review 非正规科学教育网站中的数字工具:系统性文献综述
IF 4.4 1区 教育学 Q1 Social Sciences Pub Date : 2024-03-06 DOI: 10.1007/s10956-024-10105-z

Abstract

Informal science activities occurring at various non-traditional learning sites present a pivotal model for involving youths in the science learning process. The dynamic landscape of emerging technologies has prompted the exploration of innovative methodologies to bolster and refine informal science education. However, the expanse of this field and its attendant complexities has led to a lack of empirical evidence on the subject matter necessitating further research. This paper presents the findings of a systematic literature review, spanning the years 2017 to 2022, focusing on empirical inquiries into the deployment and impact of digital tools and technologies on the cognitive, affective, and behavioral dimensions of student learning. The investigation pertains specifically to unconstrained, extracurricular learning environments, encompassing science centers and museums and outdoor locations. A methodical search of renowned electronic databases, including ACM Digital Library, ERIC, Google Scholar, Sage, and Web of Science, supplemented by rigorous cross-referencing, yielded a corpus of seventeen (n = 17) relevant studies. These were subjected to a thorough qualitative content analysis. A diverse array of scientific concepts was found to have been investigated using hardware-based, software-based, or mixed approaches. Notably, augmented reality (AR) emerges as a preeminent focal point within the purview of digital interfaces explored by researchers. The synthesis of findings underscores the affirmative influence of digital tools and technologies on pivotal facets such as engagement, motivation, attitude towards science, and comprehension of scientific principles. In culmination, this study delineates prospective research focus for future studies in informal science education.

摘要 在各种非传统学习场所开展的非正规科学活动是让青少年参与科学学习过程的一个重要模式。新兴技术的动态发展促使人们探索创新方法,以加强和完善非正规科学教育。然而,由于这一领域的广阔性及其随之而来的复杂性,有关这一主题的实证证据十分匮乏,因此有必要开展进一步的研究。本文介绍了系统性文献综述的结果,时间跨度为 2017 年至 2022 年,重点关注数字工具和技术的部署及其对学生学习的认知、情感和行为维度的影响的实证调查。调查特别涉及无约束的课外学习环境,包括科学中心、博物馆和户外场所。通过对知名电子数据库(包括 ACM 数字图书馆、ERIC、Google Scholar、Sage 和 Web of Science)进行有条不紊的搜索,并辅以严格的交叉引用,我们获得了 17 项(n = 17)相关研究的语料库。对这些研究进行了全面的定性内容分析。研究发现,使用基于硬件、基于软件或混合方法对各种科学概念进行了研究。值得注意的是,增强现实(AR)成为研究人员探索的数字界面范围内的一个突出焦点。研究结果的综合强调了数字工具和技术对参与、动机、科学态度和对科学原理的理解等关键方面的积极影响。最后,本研究为非正规科学教育的未来研究划定了前瞻性的研究重点。
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引用次数: 0
Precipitating Change: Integrating Computational Thinking in Middle School Weather Forecasting 沉淀变化:在初中天气预报中融入计算思维
IF 4.4 1区 教育学 Q1 Social Sciences Pub Date : 2024-03-04 DOI: 10.1007/s10956-024-10095-y
Nanette I. Marcum-Dietrich, Meredith Bruozas, Rachel Becker-Klein, Emily Hoffman, Carolyn Staudt

The Precipitating Change Project was a 5-year development, implementation, and research study of an innovative 4-week middle school curricular unit in computational weather forecasting that integrates students’ learning and use of meteorology and computational thinking (CT) concepts and practices. The project produced a list of CT skills and definitions that students use to predict the weather, CT assessment instruments, and a CT classroom observation protocol. Data was collected from 306 eighth grade (ages 13–14) students in rural indigenous communities in the Artic and urban and suburban Northeast communities in the USA. The project met its goal of producing an intentional instructional sequence that integrates disciplinary science and CT practices to increase students’ science knowledge and their ability to use CT skills and processes. The results indicate that teachers were able to use the curriculum to embed CT practices into the classroom. Students, in turn, had the opportunity to practice using these skills in class discussion as evidenced by the classroom observation data, and students’ science knowledge of CT content and practices significantly increased as evidenced by their performance on the weather content and CT skills pre- and post-assessments. While statistically significant gains in science knowledge and CT skills and practices were evident in all settings (urban, suburban, and rural indigenous communities), there were noticeable differences in gains in students’ CT skills and practices between the three settings and additional research is needed in a diversity of settings to understand this difference.

降水变化项目是一个为期 5 年的开发、实施和研究项目,该项目是一个为期 4 周的初中计算天气预报创新课程单元,它将学生对气象学和计算思维(CT)概念和实践的学习和使用融为一体。该项目编制了一份学生用于预测天气的计算思维技能和定义清单、计算思维评估工具和计算思维课堂观察协议。该项目从北极农村土著社区和美国东北部城市及郊区社区的 306 名八年级(13-14 岁)学生中收集了数据。该项目实现了其目标,即制定了一个有意识的教学序列,将学科科学和 CT 实践结合起来,以增加学生的科学知识,提高他们使用 CT 技能和过程的能力。结果表明,教师能够利用课程将 CT 实践融入课堂。反过来,学生也有机会在课堂讨论中练习使用这些技能,课堂观察数据证明了这一点,而学生在天气内容和 CT 技能前后评估中的表现也证明了他们对 CT 内容和实践的科学知识有了显著提高。虽然在所有环境(城市、郊区和农村原住民社区)中,学生在科学知识和 CT 技能与实践方面都有明显的统计意义上的提高,但在三种环境中,学生在 CT 技能与实践方面的提高存在明显差异,需要在不同环境中开展更多研究,以了解这种差异。
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引用次数: 0
A Mixed Reality-Based Chemistry Experiment Learning System to Facilitate Chemical Laboratory Safety Education 基于混合现实的化学实验学习系统,促进化学实验室安全教育
IF 4.4 1区 教育学 Q1 Social Sciences Pub Date : 2024-03-01 DOI: 10.1007/s10956-024-10101-3
Chih-Ming Chen, Ming-Chaun Li, Chia-Cheng Tu
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引用次数: 0
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