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Foundations of spatial perception for robotics: Hierarchical representations and real-time systems 机器人空间感知基础:分层表示和实时系统
Pub Date : 2024-02-12 DOI: 10.1177/02783649241229725
Nathan Hughes, Yun Chang, Siyi Hu, Rajat Talak, Rumaia Abdulhai, Jared Strader, Luca Carlone
3D spatial perception is the problem of building and maintaining an actionable and persistent representation of the environment in real-time using sensor data and prior knowledge. Despite the fast-paced progress in robot perception, most existing methods either build purely geometric maps (as in traditional SLAM) or “flat” metric-semantic maps that do not scale to large environments or large dictionaries of semantic labels. The first part of this paper is concerned with representations: we show that scalable representations for spatial perception need to be hierarchical in nature. Hierarchical representations are efficient to store, and lead to layered graphs with small treewidth, which enable provably efficient inference. We then introduce an example of hierarchical representation for indoor environments, namely a 3D scene graph, and discuss its structure and properties. The second part of the paper focuses on algorithms to incrementally construct a 3D scene graph as the robot explores the environment. Our algorithms combine 3D geometry (e.g., to cluster the free space into a graph of places), topology (to cluster the places into rooms), and geometric deep learning (e.g., to classify the type of rooms the robot is moving across). The third part of the paper focuses on algorithms to maintain and correct 3D scene graphs during long-term operation. We propose hierarchical descriptors for loop closure detection and describe how to correct a scene graph in response to loop closures, by solving a 3D scene graph optimization problem. We conclude the paper by combining the proposed perception algorithms into Hydra, a real-time spatial perception system that builds a 3D scene graph from visual-inertial data in real-time. We showcase Hydra’s performance in photo-realistic simulations and real data collected by a Clearpath Jackal robots and a Unitree A1 robot. We release an open-source implementation of Hydra at https://github.com/MIT-SPARK/Hydra .
三维空间感知是利用传感器数据和先验知识实时构建和维护可操作的持久环境表示的问题。尽管机器人感知技术发展迅速,但大多数现有方法要么是构建纯几何地图(如传统的 SLAM),要么是构建 "平面 "度量-语义地图,无法扩展到大型环境或大型语义标签字典。本文的第一部分与表征有关:我们表明,空间感知的可扩展表征需要具有层次性。分层表示法存储效率高,可生成具有较小树宽的分层图,从而实现可证明的高效推理。随后,我们介绍了室内环境分层表示法的一个例子,即三维场景图,并讨论了它的结构和特性。论文的第二部分侧重于机器人探索环境时增量构建三维场景图的算法。我们的算法结合了三维几何(例如,将自由空间聚类为场所图)、拓扑(将场所聚类为房间)和几何深度学习(例如,对机器人移动过的房间类型进行分类)。论文的第三部分侧重于在长期运行过程中维护和修正三维场景图的算法。我们提出了用于循环闭合检测的分层描述符,并介绍了如何通过解决三维场景图优化问题来修正场景图,以应对循环闭合。最后,我们将提出的感知算法结合到实时空间感知系统 Hydra 中,该系统可实时从视觉惯性数据中构建三维场景图。我们在由 Clearpath Jackal 机器人和 Unitree A1 机器人收集的照片逼真模拟和真实数据中展示了 Hydra 的性能。我们在 https://github.com/MIT-SPARK/Hydra 发布了 Hydra 的开源实现。
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引用次数: 0
A three degrees of freedom switchable impedance myoelectric prosthetic wrist 三自由度可切换阻抗肌电假肢手腕
Pub Date : 2024-02-09 DOI: 10.1177/02783649241231298
P. Capsi-Morales, Cristina Piazza, G. Grioli, A. Bicchi, M. G. Catalano
Wrist mobility contributes significantly to the execution of upper limb motor tasks. Despite this, current prosthetic wrists are far less advanced than other artificial joints. Typically, prosthetic wrists offer limited degrees of freedom, if any, which forces users to execute compensatory movements during task performance. This addition increases weight and complexity, two unwelcome factors in upper limb prostheses. This article presents the design of a 3-degree-of-freedom friction-lockable prosthetic wrist actuated by a single motor. The design features adaptable behavior when unlocked, promoting a gentle interaction with the environment, and enables users to adjust the hand configuration during pre-grasping phases. The proposed system was tested, combined with a hand prosthesis, and compared to a commercial rotational wrist during the execution of functional movements. Experiments involved nine able-bodied subjects and one prosthesis user. Participants also performed the experiments with their biological wrist (the intact wrist for the prosthesis user) as a control. Results showed that the lockable wrist was used actively 20% more often than the commercial solution without compromising users’ execution time. Interaction tests reveal that compensatory movements are reduced when using the proposed design, resulting in closer resemblance to the control wrist’s performance. The average satisfaction and usability scores were significantly higher for the proposed wrist, indicating its potential acceptance. Finally, the system was validated in a set of activities of daily living performed by the prosthesis user. The study contributes to the development of more intuitive and adaptable prostheses that can improve the quality of life of amputees.
腕关节的灵活性对上肢运动任务的执行有很大帮助。尽管如此,目前的假肢腕关节远不如其他人工关节先进。通常情况下,假肢腕部提供的自由度有限(如果有的话),这就迫使使用者在执行任务时执行补偿动作。这增加了重量和复杂性,是上肢假肢中两个不受欢迎的因素。本文介绍了一种由单个电机驱动的 3 自由度摩擦锁定假肢手腕的设计。该设计的特点是在解锁时具有自适应行为,促进了与环境的温和互动,并使用户能够在抓取前阶段调整手部构造。在执行功能性动作时,对所提出的系统进行了测试,将其与假手相结合,并与商用旋转腕进行了比较。实验涉及九名健全受试者和一名假肢使用者。受试者还用自己的生物手腕(假肢使用者的完整手腕)作为对照进行了实验。结果表明,在不影响用户执行时间的情况下,可锁定手腕的使用频率比商业解决方案高出 20%。交互测试表明,在使用拟议的设计时,补偿动作会减少,从而更接近控制腕的表现。建议的手腕的平均满意度和可用性得分明显更高,这表明它有可能被接受。最后,该系统在假肢使用者的一系列日常生活活动中得到了验证。这项研究有助于开发更直观、适应性更强的假肢,从而提高截肢者的生活质量。
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引用次数: 0
A three degrees of freedom switchable impedance myoelectric prosthetic wrist 三自由度可切换阻抗肌电假肢手腕
Pub Date : 2024-02-09 DOI: 10.1177/02783649241231298
P. Capsi-Morales, Cristina Piazza, G. Grioli, A. Bicchi, M. G. Catalano
Wrist mobility contributes significantly to the execution of upper limb motor tasks. Despite this, current prosthetic wrists are far less advanced than other artificial joints. Typically, prosthetic wrists offer limited degrees of freedom, if any, which forces users to execute compensatory movements during task performance. This addition increases weight and complexity, two unwelcome factors in upper limb prostheses. This article presents the design of a 3-degree-of-freedom friction-lockable prosthetic wrist actuated by a single motor. The design features adaptable behavior when unlocked, promoting a gentle interaction with the environment, and enables users to adjust the hand configuration during pre-grasping phases. The proposed system was tested, combined with a hand prosthesis, and compared to a commercial rotational wrist during the execution of functional movements. Experiments involved nine able-bodied subjects and one prosthesis user. Participants also performed the experiments with their biological wrist (the intact wrist for the prosthesis user) as a control. Results showed that the lockable wrist was used actively 20% more often than the commercial solution without compromising users’ execution time. Interaction tests reveal that compensatory movements are reduced when using the proposed design, resulting in closer resemblance to the control wrist’s performance. The average satisfaction and usability scores were significantly higher for the proposed wrist, indicating its potential acceptance. Finally, the system was validated in a set of activities of daily living performed by the prosthesis user. The study contributes to the development of more intuitive and adaptable prostheses that can improve the quality of life of amputees.
腕关节的灵活性对上肢运动任务的执行有很大帮助。尽管如此,目前的假肢腕关节远不如其他人工关节先进。通常情况下,假肢腕部提供的自由度有限(如果有的话),这就迫使使用者在执行任务时执行补偿动作。这增加了重量和复杂性,是上肢假肢中两个不受欢迎的因素。本文介绍了一种由单个电机驱动的 3 自由度摩擦锁定假肢手腕的设计。该设计的特点是在解锁时具有自适应行为,促进了与环境的温和互动,并使用户能够在抓取前阶段调整手部构造。在执行功能性动作时,对所提出的系统进行了测试,将其与假手相结合,并与商用旋转腕进行了比较。实验涉及九名健全受试者和一名假肢使用者。受试者还用自己的生物手腕(假肢使用者的完整手腕)作为对照进行了实验。结果表明,在不影响用户执行时间的情况下,可锁定手腕的使用频率比商业解决方案高出 20%。交互测试表明,在使用拟议的设计时,补偿动作会减少,从而更接近控制腕的表现。建议的手腕的平均满意度和可用性得分明显更高,这表明它有可能被接受。最后,该系统在假肢使用者的一系列日常生活活动中得到了验证。这项研究有助于开发更直观、适应性更强的假肢,从而提高截肢者的生活质量。
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引用次数: 0
UTIL: An ultra-wideband time-difference-of-arrival indoor localization dataset UTIL:超宽带到达时差室内定位数据集
Pub Date : 2024-02-05 DOI: 10.1177/02783649241230640
Wenda Zhao, Abhishek Goudar, Xinyuan Qiao, Angela P. Schoellig
Ultra-wideband (UWB) time-difference-of-arrival (TDOA)-based localization has emerged as a promising, low-cost, and scalable indoor localization solution, which is especially suited for multi-robot applications. However, there is a lack of public datasets to study and benchmark UWB TDOA positioning technology in cluttered indoor environments. We fill in this gap by presenting a comprehensive dataset using Decawave’s DWM1000 UWB modules. To characterize the UWB TDOA measurement performance under various line-of-sight (LOS) and non-line-of-sight (NLOS) conditions, we collected signal-to-noise ratio (SNR), power difference values, and raw UWB TDOA measurements during the identification experiments. We also conducted a cumulative total of around 150 min of real-world flight experiments on a customized quadrotor platform to benchmark the UWB TDOA localization performance for mobile robots. The quadrotor was commanded to fly with an average speed of 0.45 m/s in both obstacle-free and cluttered environments using four different UWB anchor constellations. Raw sensor data including UWB TDOA, inertial measurement unit (IMU), optical flow, time-of-flight (ToF) laser altitude, and millimeter-accurate ground truth robot poses were collected during the flights. The dataset and development kit are available at https://utiasdsl.github.io/util-uwb-dataset/ .
基于超宽带(UWB)到达时间差(TDOA)的定位技术已成为一种前景广阔、成本低廉且可扩展的室内定位解决方案,尤其适用于多机器人应用。然而,在杂乱的室内环境中,缺乏研究和基准 UWB TDOA 定位技术的公共数据集。我们利用 Decawave 的 DWM1000 UWB 模块提供了一个综合数据集,填补了这一空白。为了描述各种视距(LOS)和非视距(NLOS)条件下的 UWB TDOA 测量性能,我们在识别实验中收集了信噪比(SNR)、功率差值和原始 UWB TDOA 测量值。我们还在定制的四旋翼平台上进行了累计约 150 分钟的实际飞行实验,以确定移动机器人的 UWB TDOA 定位性能。四旋翼机器人在无障碍和杂乱环境中均以 0.45 m/s 的平均速度飞行,并使用了四种不同的 UWB 锚定星座。飞行过程中收集了原始传感器数据,包括 UWB TDOA、惯性测量单元 (IMU)、光流、飞行时间 (ToF) 激光高度和毫米级精度的地面真实机器人姿势。数据集和开发工具包可在 https://utiasdsl.github.io/util-uwb-dataset/ 上获取。
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引用次数: 0
A bearing-angle approach for unknown target motion analysis based on visual measurements 基于视觉测量的未知目标运动分析方位角方法
Pub Date : 2024-02-03 DOI: 10.1177/02783649241229172
Zian Ning, Yin Zhang, Jianan Li, Zhang Chen, Shiyu Zhao
Vision-based estimation of the motion of a moving target is usually formulated as a bearing-only estimation problem where the visual measurement is modeled as a bearing vector. Although the bearing-only approach has been studied for decades, a fundamental limitation of this approach is that it requires extra lateral motion of the observer to enhance the target’s observability. Unfortunately, the extra lateral motion conflicts with the desired motion of the observer in many tasks. It is well-known that, once a target has been detected in an image, a bounding box that surrounds the target can be obtained. Surprisingly, this common visual measurement especially its size information has not been well explored up to now. In this paper, we propose a new bearing-angle approach to estimate the motion of a target by modeling its image bounding box as bearing-angle measurements. Both theoretical analysis and experimental results show that this approach can significantly enhance the observability without relying on additional lateral motion of the observer. The benefit of the bearing-angle approach comes with no additional cost because a bounding box is a standard output of object detection algorithms. The approach simply exploits the information that has not been fully exploited in the past. No additional sensing devices or special detection algorithms are required.
基于视觉的移动目标运动估算通常被表述为一个纯方位估算问题,其中视觉测量被建模为方位矢量。虽然只看方位的方法已经研究了几十年,但这种方法的一个根本局限是需要观察者额外的横向运动来增强目标的可观察性。遗憾的是,在许多任务中,额外的横向运动与观察者所需的运动相冲突。众所周知,一旦在图像中检测到目标,就可以得到包围目标的边界框。令人惊讶的是,这种常见的视觉测量方法,尤其是其尺寸信息,迄今为止还没有得到很好的研究。在本文中,我们提出了一种新的方位角方法,通过将目标图像边界框建模为方位角测量值来估计目标的运动。理论分析和实验结果都表明,这种方法可以显著提高可观测性,而无需依赖观测者的额外横向运动。由于边界框是目标检测算法的标准输出,因此采用方位角方法无需额外成本。该方法只是利用了过去未充分利用的信息。无需额外的传感设备或特殊的检测算法。
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引用次数: 0
Pose-and-shear-based tactile servoing 基于姿势和剪切力的触觉伺服系统
Pub Date : 2024-01-30 DOI: 10.1177/02783649231225811
John Lloyd, Nathan F. Lepora
Tactile servoing is an important technique because it enables robots to manipulate objects with precision and accuracy while adapting to changes in their environments in real-time. One approach for tactile servo control with high-resolution soft tactile sensors is to estimate the contact pose relative to an object surface using a convolutional neural network (CNN) for use as a feedback signal. In this paper, we investigate how the surface pose estimation model can be extended to include shear, and utilise these combined pose-and-shear models to develop a tactile robotic system that can be programmed for diverse non-prehensile manipulation tasks, such as object tracking, surface-following, single-arm object pushing and dual-arm object pushing. In doing this, two technical challenges had to be overcome. Firstly, the use of tactile data that includes shear-induced slippage can lead to error-prone estimates unsuitable for accurate control, and so we modified the CNN into a Gaussian-density neural network and used a discriminative Bayesian filter to improve the predictions with a state dynamics model that utilises the robot kinematics. Secondly, to achieve smooth robot motion in 3D space while interacting with objects, we used SE(3) velocity-based servo control, which required re-deriving the Bayesian filter update equations using Lie group theory, as many standard assumptions do not hold for state variables defined on non-Euclidean manifolds. In future, we believe that pose-and-shear-based tactile servoing will enable many object manipulation tasks and the fully-dexterous utilisation of multi-fingered tactile robot hands.
触觉伺服是一项重要的技术,因为它能让机器人精确地操纵物体,同时实时适应环境的变化。使用高分辨率软触觉传感器进行触觉伺服控制的一种方法是使用卷积神经网络(CNN)估计相对于物体表面的接触姿态,并将其用作反馈信号。在本文中,我们研究了如何将表面姿态估算模型扩展到剪切力,并利用这些姿态和剪切力组合模型开发了一个触觉机器人系统,该系统可编程用于各种非理解性操纵任务,如物体跟踪、表面跟踪、单臂物体推动和双臂物体推动。在此过程中,必须克服两个技术挑战。首先,使用包含剪切力引起的滑动的触觉数据会导致容易出错的估计值,不适合精确控制,因此我们将 CNN 修改为高斯密度神经网络,并使用判别贝叶斯滤波器,利用机器人运动学的状态动力学模型改进预测。其次,为了实现机器人在三维空间中与物体交互时的平滑运动,我们使用了基于 SE(3) 速度的伺服控制,这需要使用李群理论重新推导贝叶斯滤波器更新方程,因为许多标准假设对于定义在非欧几里得流形上的状态变量并不成立。我们相信,未来基于姿态和剪切的触觉伺服控制将能够完成许多物体操纵任务,并使多指触觉机器手得到充分灵巧的利用。
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引用次数: 0
Lazy incremental search for efficient replanning with bounded suboptimality guarantees 保证有界次优化的高效重新规划的懒惰增量搜索
Pub Date : 2024-01-30 DOI: 10.1177/02783649241227869
Jaein Lim, Mahdi Ghanei, R. Connor Lawson, Siddhartha Srinivasa, Panagiotis Tsiotras
We present a lazy incremental search algorithm, Lifelong-GLS (L-GLS), along with its bounded suboptimal version, Bounded L-GLS (B-LGLS) that combine the search efficiency of incremental search algorithms with the evaluation efficiency of lazy search algorithms for fast replanning in problem domains where edge evaluations are more expensive than vertex expansions. The proposed algorithms generalize Lifelong Planning A* (LPA*) and its bounded suboptimal version, Truncated LPA* (TLPA*), within the Generalized Lazy Search (GLS) framework, so as to restrict expensive edge evaluations only to the current shortest subpath when the cost-to-come inconsistencies are propagated during repair. We also present dynamic versions of the L-GLS and B-LGLS algorithms, called Generalized D* (GD*) and Bounded Generalized D* (B-GD*), respectively, for efficient replanning with non-stationary queries, designed specifically for navigation of mobile robots. We prove that the proposed algorithms are complete and correct in finding a solution that is guaranteed not to exceed the optimal solution cost by a user-chosen factor. Our numerical and experimental results support the claim that the proposed integration of the incremental and lazy search frameworks can help find solutions faster compared to the regular incremental or regular lazy search algorithms when the underlying graph representation changes often.
我们提出了一种懒惰增量搜索算法 Lifelong-GLS (L-GLS),及其有界次优版本 Bounded L-GLS (B-LGLS),它们结合了增量搜索算法的搜索效率和懒惰搜索算法的评估效率,可在边评估比顶点展开更昂贵的问题域中快速重新规划。所提出的算法在广义懒搜索(GLS)框架内概括了终身规划 A* (LPA*) 及其有界次优版本截断 LPA* (TLPA*),从而在修复过程中传播成本到成本不一致时,将昂贵的边评估限制在当前最短子路径上。我们还提出了 L-GLS 和 B-LGLS 算法的动态版本,分别称为广义 D* (GD*) 和有界广义 D* (B-GD*),用于非静态查询的高效重规划,专门为移动机器人导航而设计。我们证明了所提出的算法是完整和正确的,能找到保证不超过用户选择系数的最优解成本的解决方案。我们的数值和实验结果证明,当底层图表示经常变化时,与普通增量或普通懒搜索算法相比,所提出的增量和懒搜索框架的整合有助于更快地找到解决方案。
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引用次数: 0
MARS-LVIG dataset: A multi-sensor aerial robots SLAM dataset for LiDAR-visual-inertial-GNSS fusion MARS-LVIG 数据集:用于激光雷达-视觉-惯性-GNSS 融合的多传感器空中机器人 SLAM 数据集
Pub Date : 2024-01-26 DOI: 10.1177/02783649241227968
Haotian Li, Yuying Zou, Nan Chen, Jiarong Lin, Xiyuan Liu, Wei Xu, Chunran Zheng, Rundong Li, Dongjiao He, Fanze Kong, Yixi Cai, Zheng Liu, Shunbo Zhou, Kaiwen Xue, Fu Zhang
In recent years, advancements in Light Detection and Ranging (LiDAR) technology have made 3D LiDAR sensors more compact, lightweight, and affordable. This progress has spurred interest in integrating LiDAR with sensors such as Inertial Measurement Units (IMUs) and cameras for Simultaneous Localization and Mapping (SLAM) research. Public datasets covering different scenarios, platforms, and viewpoints are crucial for multi-sensor fusion SLAM studies, yet most focus on handheld or vehicle-mounted devices with front or 360-degree views. Data from aerial vehicles with downward-looking views is scarce, existing relevant datasets usually feature low altitudes and are mostly limited to small campus environments. To fill this gap, we introduce the Multi-sensor Aerial Robots SLAM dataset (MARS-LVIG dataset), providing unique aerial downward-looking LiDAR-Visual-Inertial-GNSS data with viewpoints from altitudes between 80 m and 130 m. The dataset not only offers new aspects to test and evaluate existing SLAM algorithms, but also brings new challenges which can facilitate researches and developments of more advanced SLAM algorithms. The MARS-LVIG dataset contains 21 sequences, acquired across diversified large-area environments including an aero-model airfield, an island, a rural town, and a valley. Within these sequences, the UAV has speeds varying from 3 m/s to 12 m/s, a scanning area reaching up to 577,000 m2, and the max path length of 7.148 km in a single flight. This dataset encapsulates data collected by a lightweight, hardware-synchronized sensor package that includes a solid-state 3D LiDAR, a global-shutter RGB camera, IMUs, and a raw message receiver of the Global Navigation Satellite System (GNSS). For algorithm evaluation, this dataset releases ground truth of both localization and mapping, which are acquired by on-board Real-time Kinematic (RTK) and DJI L1 (post-processed by its supporting software DJI Terra), respectively. The dataset can be downloaded from: https://mars.hku.hk/dataset.html .
近年来,光探测与测距(LiDAR)技术的进步使 3D LiDAR 传感器变得更加紧凑、轻便和经济。这一进步激发了人们将激光雷达与惯性测量单元(IMU)和相机等传感器集成起来进行同步定位和绘图(SLAM)研究的兴趣。涵盖不同场景、平台和视角的公共数据集对多传感器融合 SLAM 研究至关重要,但大多数数据集都集中在具有前视或 360 度视角的手持或车载设备上。具有俯视视角的航空飞行器数据非常稀少,现有的相关数据集通常高度较低,且大多局限于小型校园环境。为了填补这一空白,我们引入了多传感器空中机器人SLAM数据集(MARS-LVIG数据集),该数据集提供了独特的空中下视LiDAR-Visual-Inertial-GNSS数据,视点高度在80米至130米之间。MARS-LVIG 数据集包含 21 个序列,在不同的大面积环境中采集,包括一个航空模型机场、一个岛屿、一个乡村小镇和一个山谷。在这些序列中,无人机的速度从 3 米/秒到 12 米/秒不等,扫描面积达 577,000 平方米,单次飞行的最大路径长度为 7.148 千米。该数据集囊括了由轻型硬件同步传感器包收集的数据,其中包括固态 3D 激光雷达、全局快门 RGB 摄像机、IMU 和全球导航卫星系统 (GNSS) 原始信息接收器。为进行算法评估,该数据集发布了定位和测绘的地面实况,分别由机载实时运动学(RTK)和大疆 L1(由其支持软件 DJI Terra 进行后处理)获取。该数据集可从以下网址下载: https://mars.hku.hk/dataset.html 。
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引用次数: 0
Formalizing and evaluating requirements of perception systems for automated vehicles using spatio-temporal perception logic 利用时空感知逻辑对自动驾驶汽车感知系统的要求进行形式化和评估
Pub Date : 2024-01-25 DOI: 10.1177/02783649231223546
Mohammad Hekmatnejad, Bardh Hoxha, Jyotirmoy V. Deshmukh, Yezhou Yang, Georgios Fainekos
Automated vehicles (AV) heavily depend on robust perception systems. Current methods for evaluating vision systems focus mainly on frame-by-frame performance. Such evaluation methods appear to be inadequate in assessing the performance of a perception subsystem when used within an AV. In this paper, we present a logic—referred to as Spatio-Temporal Perception Logic (STPL)—which utilizes both spatial and temporal modalities. STPL enables reasoning over perception data using spatial and temporal operators. One major advantage of STPL is that it facilitates basic sanity checks on the functional performance of the perception system, even without ground truth data in some cases. We identify a fragment of STPL which is efficiently monitorable offline in polynomial time. Finally, we present a range of specifications for AV perception systems to highlight the types of requirements that can be expressed and analyzed through offline monitoring with STPL.
自动驾驶汽车(AV)在很大程度上依赖于强大的感知系统。目前评估视觉系统的方法主要侧重于逐帧性能。当感知子系统用于自动驾驶汽车时,这些评估方法似乎不足以评估其性能。在本文中,我们提出了一种逻辑,即时空感知逻辑(STPL),它同时利用了空间和时间模式。STPL 可以使用空间和时间运算符对感知数据进行推理。STPL 的一个主要优势是,它有助于对感知系统的功能性能进行基本的正确性检查,即使在某些情况下没有基本真实数据。我们确定了 STPL 的一个片段,该片段可在多项式时间内高效离线监控。最后,我们介绍了一系列视听感知系统的规范,以强调通过 STPL 离线监测可以表达和分析的需求类型。
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引用次数: 0
Theoretical and experimental investigation of variable contact forces on the rollers of a mecanum wheeled mobile robot 麦卡农轮式移动机器人滚筒上可变接触力的理论和实验研究
Pub Date : 2024-01-24 DOI: 10.1177/02783649241228607
Can Tezel, Gokhan Bayar
The modeling structures of rollers, mecanum wheels, and mecanum wheeled mobile robots presented in the literature use single contact force assumption. This assumption may give good results in a simulation environment; however, it is not strong enough to reflect reality. To make an improvement, a new aspect of mecanum wheel model is proposed in this study. The model takes the variable roller contact forces into account and investigates their effects on the performance of motion of a mecanum wheeled mobile robot. It uses all points on each roller’s curved shape so that the slippage phenomena is also taken into consideration which makes it possible to get less position estimation errors in real-time operations. The modeling structure introduced aims to reflect reality both in simulation and real applications. A simulation environment is developed for this study. To make verification, an experimental setup including a four-mecanum-wheeled mobile robot, its mechanical and electrical hardware and software infrastructures, and a ground-truth system is designed and constructed. A Robot Operating System (ROS) based control system is created and integrated into the experimental system. Different types of reference trajectories including straight-line, square-shaped, Z-shaped, and wave(S)-shaped are used to test the performance of the model proposed in both simulation and experimental studies. The tests are also conducted using the model that involves single contact force assumption to make comparisons. The details of the variable contact forces model proposed, simulation environment developed, experimental setup built, simulation and experimental studies, their results, and comparisons are given in this paper.
文献中介绍的滚轮、麦卡农轮和麦卡农轮式移动机器人的建模结构均采用单接触力假设。这种假设在仿真环境中可能会得到很好的结果,但它不足以反映实际情况。为了对其进行改进,本研究提出了一种新的麦柯纳姆轮模型。该模型考虑了滚筒接触力的变化,并研究了其对轮式移动机器人运动性能的影响。该模型使用了每个滚轮曲线形状上的所有点,因此也考虑到了滑动现象,这使得在实时操作中获得较小的位置估计误差成为可能。所引入的建模结构旨在反映模拟和实际应用中的现实情况。本研究开发了一个仿真环境。为了进行验证,设计并构建了一个实验装置,包括一个四轮移动机器人、其机械和电气软硬件基础设施以及一个地面实况系统。创建了基于机器人操作系统(ROS)的控制系统,并将其集成到实验系统中。在模拟和实验研究中,使用了不同类型的参考轨迹,包括直线、方形、Z 形和波浪(S)形,以测试模型的性能。此外,还使用涉及单接触力假设的模型进行了测试,以进行比较。本文详细介绍了所提出的可变接触力模型、开发的仿真环境、建立的实验装置、仿真和实验研究、其结果和比较。
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引用次数: 0
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The International Journal of Robotics Research
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