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Task Conflict Resolution in Designing Legacy Replacement Systems 遗留替换系统设计中的任务冲突解决
IF 7.7 2区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-07-03 DOI: 10.1080/07421222.2023.2229120
J. C. Tsai, James J. Jiang, G. Klein, S. Hung
ABSTRACT Organizations undergo significant change in the pursuit of digital transformation. Among those changes is replacing legacy information systems (LIS) with updated systems that integrate data, platforms, and software across all operational functions. The development of a broad legacy replacement system requires extensive resourses and a core development team composed of technical professionals with development oversight and operational experts representing the diverse interests of the functional units. Within the team, replacing LIS raises task conflicts in the distribution of system resources across operational departments and perception differences in the replacement system’s alignment with the organization’s needs. Prior studies suggest deploying collaborative strategies to resolve task-related conflicts on resource allocation and design preferences without contextual consideration. We built a model rooted in conflict survival theory to consider conflicts arising in the design of the replacement system, identify appropriate design team mechanisms, and examine conflict resolution strategies targeted to the context. A mixed-methods study of survey results from 119 legacy replacements and interviews of legacy replacement project managers indicates that teams adapt responses to the different conflict types inherent to legacy replacement design and should further consider selecting a conflict resolution strategy. Identifying appropriate actions and distinct conflict resolution strategies adds to task conflict theory and advises practice selecting the more appropriate activities and strategies specific to replacement system design.
摘要组织在追求数字化转型的过程中发生了重大变化。这些变化包括用更新的系统取代传统的信息系统,这些系统集成了所有操作功能的数据、平台和软件。开发一个广泛的遗产替代系统需要大量的资源和一个核心开发团队,该团队由具有开发监督的技术专业人员和代表各职能单位不同利益的运营专家组成。在团队内部,更换LIS会在各运营部门的系统资源分配中引发任务冲突,并在更换系统与组织需求的一致性方面产生感知差异。先前的研究表明,在没有上下文考虑的情况下,部署协作策略来解决与任务相关的资源分配和设计偏好冲突。我们建立了一个植根于冲突生存理论的模型,以考虑替代系统设计中出现的冲突,确定适当的设计团队机制,并研究针对上下文的冲突解决策略。一项对119个遗产置换项目的调查结果和对遗产置换项目经理的访谈进行的混合方法研究表明,团队应根据遗产置换设计固有的不同冲突类型调整应对措施,并应进一步考虑选择冲突解决策略。确定适当的行动和不同的冲突解决策略增加了任务冲突理论,并建议实践选择更合适的活动和策略,以专门用于替代系统设计。
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引用次数: 0
Thinking Fast and Thinking Slow: Digital Devices’ Effects on Cognitive Reflection 思维快与思维慢:数字设备对认知反射的影响
IF 7.7 2区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-06-17 DOI: 10.1080/07421222.2023.2196769
Kathrin Figl, Ulrich Remus

ABSTRACT

Informed by theoretical perspectives on working memory demands and devices’ potential to “prime” different types of cognitive processing, this paper investigates whether we tend to think “faster” and more intuitively, with less reflection when we use a smartphone instead of a personal computer (PC) or notebook. Three complementary experimental studies with a total of 823 participants reveal that the results of using such devices surface only when participants can select the smartphone as their preferred device. Controlling for potential confounding variables reveals no evidence of general differences between devices. Our findings caution against overemphasizing the importance of the type of device in thinking slow or fast and establish self-selection bias as an important factor in explaining such differences. This study contributes to clarifying the psychology of smartphone screens and how humans make choices when they are using these devices.

摘要:基于对工作记忆需求和设备“启动”不同类型认知加工的潜力的理论观点,本文研究了当我们使用智能手机而不是个人电脑或笔记本电脑时,我们是否倾向于“更快”、更直观地思考,而较少思考。三个共有823名参与者的互补实验研究表明,只有当参与者选择智能手机作为他们的首选设备时,使用这些设备的结果才会显现出来。控制潜在的混杂变量,没有证据表明设备之间存在普遍差异。我们的研究结果提醒我们不要过分强调设备类型在慢速或快速思考中的重要性,并将自我选择偏差作为解释这种差异的重要因素。这项研究有助于澄清智能手机屏幕的心理,以及人们在使用这些设备时如何做出选择。
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引用次数: 0
Editorial Introduction 编辑介绍
IF 7.7 2区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-06-17 DOI: 10.1080/07421222.2023.2196768
Vladimir Zwass
Published in Journal of Management Information Systems (Vol. 40, No. 2, 2023)
发表于《管理信息系统学报》(Vol. 40, No. 2, 2023)
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引用次数: 0
Situational Contingencies in Susceptibility of Social Media to Phishing: A Temptation and Restraint Model 社交媒体易受网络钓鱼影响的情景偶然性:一个诱惑和约束模型
IF 7.7 2区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-04-03 DOI: 10.1080/07421222.2023.2196779
Hamed Qahri-Saremi, O. Turel
ABSTRACT User susceptibility to phishing messages on social media is a growing information security concern. Contingency factors that can influence this susceptibility and the theoretical mechanisms through which they operate need more scholarly attention. To bridge this gap, we present a temptation and restraint (TR) model (a specific manifestation of the dual–system theory) of social media phishing susceptibility, which explains it as an outcome of a struggle between users’ temptation toward engaging with a social media phishing message and their cognitive and behavioral restraint against it. The balance in this struggle is a function of various situational contingencies. First, via a Delphi study, we identify four key situational contingency factors in the context of social media that can influence this balance: (1) poor sleep quality, (2) social media ostracism, (3) source likability, and (4) fear appeals. Next, via five randomized controlled experiments using an ostensible social media paradigm with social media users, we show that the TR model explains (a) why and how users engage with social media phishing messages, and (b) when users are more or less susceptible to it based on key situational contingency factors. Our findings offer a nuanced perspective on social media phishing susceptibility, elucidate the fundamental roles of situational contingencies in the genesis of social media phishing victimization, and delineate important directions for future research in this area
摘要用户对社交媒体上钓鱼消息的易感性是一个日益增长的信息安全问题。可以影响这种易感性的偶然因素及其运作的理论机制需要更多的学术关注。为了弥补这一差距,我们提出了一个社交媒体钓鱼易感性的诱惑和约束(TR)模型(双系统理论的具体表现),该模型将其解释为用户参与社交媒体钓鱼消息的诱惑与他们对其的认知和行为约束之间斗争的结果。这场斗争的平衡是各种突发情况的作用。首先,通过德尔菲研究,我们确定了社交媒体背景下四个关键的情境偶然因素,这些因素可以影响这种平衡:(1) 睡眠质量差,(2) 社交媒体排斥,(3) 来源喜爱度,以及(4) 恐惧诉求。接下来,通过对社交媒体用户使用表面上的社交媒体范式进行的五项随机对照实验,我们发现TR模型解释了(a)用户为什么以及如何参与社交媒体钓鱼消息,以及(b)基于关键的情境偶然性因素,用户何时或多或少地容易受到影响。我们的研究结果为社交媒体网络钓鱼的易感性提供了一个细致入微的视角,阐明了情境突发事件在社交媒体网络捕鱼受害发生中的基本作用,并为该领域未来的研究指明了重要方向
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引用次数: 0
Who Should Own the Data? The Impact of Data Ownership Shift from the Service Provider to Consumers 谁应该拥有这些数据?数据所有权从服务提供商转移到消费者的影响
IF 7.7 2区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-04-03 DOI: 10.1080/07421222.2023.2196775
Shilei Li, Yang Liu, Juan Feng
ABSTRACT With the wide use of information technologies including Big Data and artificial intelligence (AI), consumers’ personal actions (their search history, transaction records, click-through behaviors, etc.) can be tracked, recorded and analyzed by the service provider (e.g., Google) to provide personalized services. Under the current regime, consumers usually hand over their personal data for free in exchange for high-quality services. As it becomes more and more commonly accepted that “data is property,” should consumers be entitled to claim their property rights over their personal data? New technologies emerge to empower consumers to control their own data, and the service provider may need to compensate for the usage of such data. How consumers and the service provider should react to such technologies, however, is not clear. We build a theoretical model in which consumers have different sensitivities towards their data ownership. We show that the impact of the data ownership shift depends not only on the service provider’s revenue structure and the discount in the service quality offered to non-data-providing consumers, but also on whether and how consumers are compensated. More importantly, if the service provider can endogenously adjust the qualities of services provided to consumers, the shift of data ownership may not necessarily benefit consumers, or harm the service provider. We also offer guidelines for data regulation policy designs.
随着大数据和人工智能等信息技术的广泛应用,服务提供商(如b谷歌)可以对消费者的个人行为(搜索历史、交易记录、点击行为等)进行跟踪、记录和分析,从而提供个性化服务。在现行制度下,消费者通常会免费提供个人数据,以换取高质量的服务。随着“数据即财产”这一观念越来越被普遍接受,消费者是否有权对自己的个人数据主张财产权?新技术的出现使消费者能够控制自己的数据,服务提供商可能需要对这些数据的使用进行补偿。然而,消费者和服务提供商应该如何应对这些技术,目前还不清楚。我们建立了一个理论模型,其中消费者对其数据所有权具有不同的敏感性。我们表明,数据所有权转移的影响不仅取决于服务提供商的收入结构和向非数据提供消费者提供的服务质量折扣,还取决于消费者是否以及如何获得补偿。更重要的是,如果服务提供商能够内生地调整向消费者提供的服务质量,那么数据所有权的转移可能不一定有利于消费者,也不一定会损害服务提供商。我们还为数据监管政策设计提供指导方针。
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引用次数: 0
AI Agents as Team Members: Effects on Satisfaction, Conflict, Trustworthiness, and Willingness to Work With 人工智能代理作为团队成员:对满意度、冲突、可信度和合作意愿的影响
IF 7.7 2区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-04-03 DOI: 10.1080/07421222.2023.2196773
A. Dennis, Akshat Lakhiwal, Agrim Sachdeva
ABSTRACT Organizations are beginning to deploy artificial intelligence (AI) agents as members of virtual teams to help manage information, coordinate team processes, and perform simple tasks. How will team members perceive these AI team members and will they be willing to work with them? We conducted a 2 x  2 x 2 lab experiment that manipulated the type of team member (human or AI), their performance (high or low), and the performance of other team members (high or low). AI team members were perceived to have higher ability and integrity but lower benevolence, which led to no differences in trustworthiness or willingness to work with them. However, the presence of an AI team member resulted in lower process satisfaction. When the AI team member performed well, participants perceived less conflict compared to a human team member with the same performance, but there were no differences in perceived conflict when it performed poorly. There were no other interactions with performance, indicating that the AI team member was judged similarly to humans, irrespective of variations in performance; there was no evidence of algorithm aversion. Our research suggests that AI team members are likely to be accepted into teams, meaning that many old collaboration research questions may need to be reexamined to consider AI team members.
组织开始部署人工智能(AI)代理作为虚拟团队的成员,以帮助管理信息、协调团队流程和执行简单任务。团队成员如何看待这些人工智能团队成员,他们是否愿意与他们合作?我们进行了一个2 x 2 x 2的实验室实验,操纵团队成员的类型(人类或AI),他们的表现(高或低),以及其他团队成员的表现(高或低)。人工智能团队成员被认为有更高的能力和诚信,但更低的仁慈,这导致在可信度或愿意与他们合作方面没有差异。然而,人工智能团队成员的存在导致了较低的过程满意度。当人工智能团队成员表现良好时,与表现相同的人类团队成员相比,参与者感受到的冲突较少,但当人工智能团队成员表现不佳时,他们感受到的冲突没有差异。没有其他与表现的互动,这表明人工智能团队成员的判断与人类相似,无论其表现如何变化;没有证据表明存在算法厌恶。我们的研究表明,人工智能团队成员很可能被团队接受,这意味着许多旧的协作研究问题可能需要重新审视,以考虑人工智能团队成员。
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引用次数: 3
Explaining the Outcomes of Social Gamification: A Longitudinal Field Experiment 解释社交游戏化的结果:一项纵向田野实验
IF 7.7 2区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-04-03 DOI: 10.1080/07421222.2023.2196776
Jun Zhang, Qiqi Jiang, Wenping Zhang, Lele Kang, P. Lowry, Zhang Xiong
ABSTRACT Social gamification, which allows technology users to interact with each other in gamified tasks, has drawn increasing interest due to its effectiveness in facilitating users’ game engagement and task efforts. In social gamification, users can compete or cooperate with other users or teams to complete game tasks and achieve game goals. However, it remains unclear how various social interaction mechanisms (SIMs), such as cooperation, interpersonal competition, and intergroup competition, influence gamification outcomes when they are separately or jointly implemented. In addition, the effects of SIMs on experiential and instrumental gamification outcomes have not been well differentiated. In this study, we systematically investigate the influences of these fundamental SIMs, as well as the possible interaction effects among them, on fitness app users’ game engagement and fitness behavior. Using a fitness app custom-developed for the Chinese market, Fitness Castle, we conducted a longitudinal field experiment to test our proposed model and hypotheses. The results indicate that when separately implemented, cooperation and interpersonal competition can lead to differential instrumental gamification outcomes in the fitness context. We also systematically compare the differential gamification outcomes when cooperation, interpersonal competition, and intergroup competition are combined in various coopetition settings. Our study offers a theory-based framework and design principles for social gamification. Our findings help practitioners better design SIMs in their gamified technologies with the purpose of achieving optimal experiential and instrumental gamification outcomes simultaneously.
社交游戏化允许技术用户在游戏化任务中相互互动,由于其在促进用户游戏参与度和任务努力方面的有效性而引起了越来越多的兴趣。在社交游戏化中,用户可以与其他用户或团队竞争或合作完成游戏任务,实现游戏目标。然而,目前尚不清楚各种社会互动机制(SIMs),如合作、人际竞争和群体间竞争,在单独或共同实施时如何影响游戏化结果。此外,模拟人生对体验性和工具性游戏化结果的影响尚未得到很好的区分。在本研究中,我们系统地研究了这些基本模拟人生对健身应用用户游戏参与度和健身行为的影响,以及它们之间可能存在的交互效应。利用为中国市场定制的健身app fitness Castle,我们进行了纵向现场实验来验证我们提出的模型和假设。结果表明,当合作和人际竞争分别实施时,会导致健身情境下不同的工具游戏化结果。我们还系统地比较了当合作、人际竞争和群体间竞争在不同的合作环境中相结合时的不同游戏化结果。我们的研究为社交游戏化提供了基于理论的框架和设计原则。我们的研究结果有助于从业者更好地设计模拟市民在他们的游戏化技术,目的是实现最佳的体验和工具游戏化结果同时。
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引用次数: 0
Software-Vendor Diversification: A Source of Organizational Rigidity in Adversity? 软件供应商多元化:逆境中组织刚性的来源?
IF 7.7 2区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-04-03 DOI: 10.1080/07421222.2023.2196774
Jing Gong, Yi Liang, Narayan Ramasubbu
ABSTRACT Firms often assemble digital infrastructures using continuously evolving software applications sourced from a multitude of vendors. Using the theoretical lens of the threat-rigidity thesis, we raise the possibility that during adverse environmental conditions, software-vendor diversification can be a source of organizational rigidity that may dampen firm performance. Empirical analysis using data on 918 large public U.S. firms operating during two severe environmental shocks, the global financial crisis and the burst of the dot-com bubble, lends strong support to our thesis. Results indicate that a variety of firm performance indicators (e.g., stock return and operating income measures) are negatively associated with software-vendor diversification during crisis periods. Mediation analysis highlights the role of IT-related material weakness in firms’ internal controls in transmitting threat-rigidity effects that decrease performance. These results underscore the importance of software portfolio optimization for countering the dysfunctional effects of software-vendor diversification during adverse environmental shocks.
公司经常使用来自众多供应商的不断发展的软件应用程序来组装数字基础设施。利用威胁刚性理论的视角,我们提出了这样一种可能性,即在不利的环境条件下,软件供应商多样化可能是组织刚性的一个来源,可能会抑制公司绩效。利用918家美国大型上市公司在全球金融危机和互联网泡沫破灭这两个严重环境冲击中运营的数据进行实证分析,有力地支持了我们的论文。结果表明,在危机时期,各种公司绩效指标(例如,股票回报和营业收入措施)与软件供应商多样化负相关。中介分析强调了企业内部控制中与it相关的实质性弱点在传递降低绩效的威胁-刚性效应中的作用。这些结果强调了软件投资组合优化在不利环境冲击期间对抗软件供应商多样化的不正常影响的重要性。
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引用次数: 0
Do Risk Preferences Shape the Effect of Online Trading on Trading Frequency, Volume, and Portfolio Performance? 风险偏好是否影响在线交易对交易频率、交易量和投资组合表现的影响?
IF 7.7 2区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-04-03 DOI: 10.1080/07421222.2023.2196777
Yang Pan, Sunil Mithas, J. P. Hsieh, Che-Wei Liu
ABSTRACT How do investors’ risk preferences influence the relationships between investors’ online channel use intensity and both their trading behaviors and performance? This study answers this important question even as investors are increasingly relying on the Internet for their trading activities. We leverage rare and unique micro-level historical dataset from more than 7,000 investor accounts over a 44-month period between 2010 and 2013 at a large brokerage firm in China. The dataset and analyses enable us to provide new insights into how investors’ online channel use intensity and risk preferences jointly influence their trading behaviors and performance, even though some other aspects of financial markets have changed considerably over the years. The findings reveal that although online channel use intensity is associated with increased trading volume, trading frequency, and investment returns, these effects differ across investors with different risk preferences. We find that while online channel use intensity has strong positive effects on transaction frequency for both risk-seeking and risk-averse investors, it has a much lower effect on trading volume for risk-averse investors than for risk-seeking investors. We further find that risk-averse investors with higher online channel use intensity outperform investors with other risk preferences in terms of investment performance. This paper contributes to the emerging literature at the intersection of information systems and behavioral finance by revealing the moderating role of risk preferences in the relationships between investors’ online trading channel use intensity and both their trading behaviors and outcomes. We discuss the implications for research and practice.
摘要投资者的风险偏好如何影响投资者在线渠道使用强度与交易行为和表现之间的关系?这项研究回答了这个重要问题,尽管投资者的交易活动越来越依赖互联网。我们利用了中国一家大型经纪公司在2010年至2013年的44个月内7000多个投资者账户中罕见而独特的微观历史数据集。数据集和分析使我们能够对投资者的在线渠道使用强度和风险偏好如何共同影响他们的交易行为和表现提供新的见解,尽管多年来金融市场的一些其他方面发生了重大变化。研究结果表明,尽管在线渠道使用强度与交易量、交易频率和投资回报的增加有关,但不同风险偏好的投资者的这些影响不同。我们发现,尽管在线渠道使用强度对寻求风险和厌恶风险的投资者的交易频率都有很强的正向影响,但与寻求风险的投资者相比,厌恶风险的投资对交易量的影响要小得多。我们进一步发现,在线渠道使用强度较高的风险厌恶型投资者在投资表现方面优于其他风险偏好的投资者。本文通过揭示风险偏好在投资者在线交易渠道使用强度与其交易行为和结果之间关系中的调节作用,为信息系统和行为金融交叉点的新兴文献做出了贡献。我们讨论了对研究和实践的影响。
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引用次数: 0
Token Incentives in a Volatile Crypto Market: The Effects of Token Price Volatility on User Contribution 波动的加密市场中的代币激励:代币价格波动对用户贡献的影响
IF 7.7 2区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-04-03 DOI: 10.1080/07421222.2023.2196772
K. Chen, Yifan Fan, S. Liao
ABSTRACT Crypto tokens, issued and managed via smart contracts, function as rewards in blockchain systems to encourage user participation. Distinct from monetary incentives, token incentives are uncertain in reward magnitude due to the large swings in token prices on crypto markets. By focusing on token price volatility, this study investigates how the reward uncertainty affects user contribution in a tokenized digital platform. Our empirical setting is Steemit, a platform where bloggers write posts and share token rewards based on their posts’ popularity. We find that while high token price volatility induces a large volume of blog posts, it diminishes post quality. The dichotomous effects are explained via two mechanisms: users’ direct reactions to reward uncertainties and their indirect reactions, mediated by altered token preference amid volatility shocks. Deeply exploring this dynamic process, our results reveal that token price volatility facilitates a platform’s network short-term effect but impairs long-term user creativity. Our empirical findings thus extend the literature on blockchain economics and cryptocurrencies and have practical implications for the design of incentive mechanisms on tokenized digital platforms.
摘要加密代币通过智能合约发行和管理,在区块链系统中起到奖励作用,鼓励用户参与。与货币激励不同,由于加密货币市场上代币价格的大幅波动,代币激励的回报幅度不确定。通过关注代币价格波动,本研究调查了代币化数字平台中奖励的不确定性如何影响用户贡献。我们的经验设置是Steemit,这是一个博主根据帖子的受欢迎程度撰写帖子并分享代币奖励的平台。我们发现,虽然代币价格的高波动会导致大量博客文章,但会降低文章质量。这种二分法效应通过两种机制来解释:用户对奖励不确定性的直接反应和在波动性冲击中由代币偏好改变介导的间接反应。深入探索这一动态过程,我们的研究结果表明,代币价格波动促进了平台的网络短期效应,但削弱了长期用户的创造力。因此,我们的实证发现扩展了区块链经济学和加密货币的文献,并对代币化数字平台激励机制的设计具有实际意义。
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引用次数: 0
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Journal of Management Information Systems
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