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A note on "A methodology for solving bimatrix games under 2-tuple linguistic environment" 关于 "2元组语言环境下解决双矩阵博弈的方法 "的说明
Pub Date : 2024-05-23 DOI: 10.1142/s0219198924500117
Kirti, Tina Verma, Amit Kumar
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引用次数: 0
The game with a "life-line" for simple harmonic motions of objects 物体简谐运动 "生命线 "游戏
Pub Date : 2024-05-23 DOI: 10.1142/s0219198924500099
Abdulla Azamov, Bahrom Samatov, Ulmasjon Soyibboev
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引用次数: 0
Matching in networks: Structure of the set of stable allocations 网络中的匹配:稳定分配集的结构
Pub Date : 2024-05-23 DOI: 10.1142/s0219198924500105
Alejandra Garces, Alejandro Neme, Eliana Pepa Risma
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引用次数: 0
Swarm Guidance Based on Mean Field Game Concepts 基于均值场博弈概念的蜂群导航
Pub Date : 2024-04-24 DOI: 10.1142/s0219198924400085
S. Le Ménec
The concept of swarm comes from the biological world. Drones gather in groups of 100 or even 1000 to fly like a flock of birds, called swarms. Swarm systems satisfy several assumptions such as decentralized controls, local information and simple platforms. Swarm systems have attractive properties such as resilience, scalability, and ease of development and implementation. Swarm techniques can perform simple tasks such as moving in a coordinated direction. The flocking behavior of a group of animals that converge by local interactions toward the same heading is an example of simple consensus for decentralized dynamic systems. However, the notion of decentralized control based on local information suffers from taking into account the overall behavior of the group. For example, in a complex environment, a swarm will adapt to the presence of obstacles and congestion reactively, whereas we would like more anticipatory control. The objective of this paper is to propose a solution based on Mean Field Game (MFG) concepts to integrate macro-level knowledge at the micro-level in decentralized flocking.
蜂群的概念来自生物界。无人机像鸟群一样聚集成 100 个甚至 1000 个飞行群,称为蜂群。蜂群系统满足多个假设条件,如分散控制、本地信息和简单平台。蜂群系统具有弹性、可扩展性、易于开发和实施等诱人特性。蜂群技术可以执行一些简单的任务,如朝着一个协调的方向移动。一群动物通过局部互动向同一方向聚拢,这种成群结队的行为就是分散式动态系统达成简单共识的一个例子。然而,基于局部信息的分散控制概念并没有考虑到群体的整体行为。例如,在复杂的环境中,蜂群会被动地适应障碍物和拥堵的存在,而我们更希望的是预见性控制。本文旨在提出一种基于平均场博弈(MFG)概念的解决方案,将宏观层面的知识整合到分散式蜂群的微观层面。
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引用次数: 0
Ecological Economics and Dynamic Games: A Systematic Literature Review 生态经济学与动态博弈:系统文献综述
Pub Date : 2024-04-11 DOI: 10.1142/s0219198924500087
Régis Y. Chenavaz, Stanko Dimitrov, Shoude Li
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引用次数: 0
Reintroducing Time, Money and Constraints: Viability to Bridge the Economic and Monetary Theories 重新引入时间、货币和制约因素:连接经济理论和货币理论的可行性
Pub Date : 2024-04-10 DOI: 10.1142/s0219198924400012
Jean-Pierre Aubin, Pierre-Cyril Aubin-Frankowski, Vladimir Lozève
Why use a viabilistic approach to model economy? Because it is urgent to re-assess the modeling of the business cycle that integrates dynamic money creation and that has at its core the notion of constraints. The purpose of this paper is thus to propose an evolutionary economic model using a mathematical framework derived from set-valued analysis, differential inclusions and viability theory. As this approach is dynamical, the model will not use two concepts on which neo-classical economics are built i.e., (1) the existence of static repeated equilibria, (2) the optimization by an economic agent of a utility function. Furthermore, we will not use any self-organization process or “invisible hand”, as in our viabilist framework the economic viability will be maintained by explicit choices of the economic agents and of the lender of last resort over the budgetary and monetary rules to apply. Indeed, even simple constraints on the second-derivative of the means of payments already induce four-phased business cycles. Coupling these constraints over the creation of means of payment with economic evolutions of prices and commodities through a budgetary constraint allows for a single formalism, tackling jointly the question of the viability of economic and monetary evolutions.
为什么要使用可行性方法来建立经济模型?因为当务之急是重新评估商业周期的建模,这种建模包含动态货币创造,其核心是约束概念。因此,本文的目的是利用从集值分析、微分夹杂和可行性理论中衍生出来的数学框架,提出一个演化经济模型。由于这种方法是动态的,因此模型将不使用新古典经济学所建立的两个概念,即:(1)静态重复均衡的存在,(2)经济主体对效用函数的优化。此外,我们不会使用任何自组织过程或 "看不见的手",因为在我们的可行性框架中,经济活力将通过经济主体和最后贷款人对预算和货币规则的明确选择来维持。事实上,即使是对国际收支二次衍生物的简单限制,也已经引起了四阶段的商业周期。通过预算约束将这些对创造支付手段的约束与价格和商品的经济演变结合起来,就可以形成一种单一的形式主义,共同解决经济和货币演变的可行性问题。
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引用次数: 0
Differential Games with Additive Payoffs 加法报酬的差分游戏
Pub Date : 2024-04-10 DOI: 10.1142/s0219198924400103
Leon Petrosyan, Anna Tur
Differential games with additive payoffs are considered. A new approach to constructing the characteristic function for such games is defined. Properties of optimality principles such as the core and the Shapley value constructed by applying the new characteristic function are studied. The solutions obtained are demonstrated by means of an example.
研究考虑了具有加法收益的差分博弈。定义了构建此类博弈特征函数的新方法。研究了最优性原则的属性,如应用新特征函数构建的核心值和沙普利值。并通过一个例子演示了所获得的解。
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引用次数: 0
Effects of imprecise cognitive biases and free-riding on the pricing decisions of dual-channel supply chain members 不精确的认知偏差和搭便车对双渠道供应链成员定价决策的影响
Pub Date : 2024-04-05 DOI: 10.1142/s0219198924500075
Sanchari Ganguly, Pritha Das, Manoranjan Maiti
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引用次数: 0
On Construction of Subgame Perfect Nash Equilibria in Stackelberg Games 论堆叠尔伯格博弈中子博弈完美纳什均衡的构建
Pub Date : 2024-03-28 DOI: 10.1142/s021919892440005x
Francesco Caruso, Maria Carmela Ceparano, Jacqueline Morgan
Identifying a Subgame Perfect Nash Equilibrium (SPNE) of a two-player Stackelberg game could be not a manageable task, especially when the players have a continuum of actions and the follower’s best reply correspondence is not single-valued. Aim of the paper is to investigate the issue of construction of SPNEs in Stackelberg games by exploiting perturbations of both the action sets and the payoff functions of the leader and the follower. To achieve the goal, since the limit of SPNEs of perturbed games is not necessarily an SPNE of the original game even for classical perturbations, we prove under nonrestrictive convergence conditions how to produce an SPNE starting from a sequence of SPNEs of general perturbed games. This result allows to describe a procedure to find SPNEs that can accommodate various types of perturbations. More precisely, under mild assumptions on the data of the original game, we show that a large class of perturbed games (including, for example, perturbation approaches relying on the Tikhonov and entropic regularizations or motivated by altruistic and antagonistic behaviors) satisfies the convergence conditions for constructing an SPNE. The specific SPNE selections associated to such a class, together with their possible behavioral interpretations, are discussed and an illustrative example is provided.
确定双人斯塔克尔伯格博弈的子博弈完美纳什均衡(Subgame Perfect Nash Equilibrium,SPNE)并不是一件容易的事,尤其是当博弈双方的行动具有连续性且跟随者的最佳回复对应关系并非单值时。本文的目的是利用对领导者和追随者的行动集和报酬函数的扰动,研究在 Stackelberg 博弈中构建 SPNE 的问题。为了实现这一目标,我们证明了在非限制性收敛条件下,如何从一般扰动博弈的 SPNEs 序列开始生成 SPNE。根据这一结果,我们可以描述出一种寻找 SPNE 的过程,这种 SPNE 可以适应各种类型的扰动。更准确地说,在对原始博弈数据的温和假设下,我们证明了一大类扰动博弈(例如,包括依赖于提霍诺夫正则化和熵正则化的扰动方法,或出于利他主义和对抗行为的扰动方法)满足构建 SPNE 的收敛条件。本文讨论了与这类博弈相关的特定 SPNE 选择及其可能的行为解释,并提供了一个示例。
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引用次数: 0
Multiple Exploitation of a Renewable Resource — Optimal Solution of a Deterministic Singular Control Model 可再生资源的多重开发 - 确定性奇异控制模型的最优解
Pub Date : 2024-03-22 DOI: 10.1142/s0219198924400073
Alain Jean-Marie, M. Tidball
In this paper, we consider a singular control optimization problem which generalizes the Gordon–Schaefer model. A population of individuals with endogenous growth is harvested by two independent agents, and their joint profit is maximized. We show that adding a second control to the standard model greatly complicates the standard solution, which is a Most Rapid Approach. We prove that no solution where both controls are singular can exist. Using numerical experiments, we exhibit situations where the optimal steady state corresponds to one of the controls singular, and the other one is equal to one of its specific bounds. In some cases, the optimal path resembles the one-control solution, but with an additional threshold on the population beyond which both controls must be used. However, in other cases, the optimal control has more switching points and is not monotonous. We even exhibit cases where the optimal policy admits two steady states.
在本文中,我们考虑了一个奇异控制优化问题,它是对戈登-谢弗模型的推广。具有内生增长的个体种群由两个独立的代理收割,他们的共同利润最大化。我们证明,在标准模型中加入第二个控制会使标准解法大大复杂化,而标准解法是一种最快速方法。我们证明,不可能存在两个控制都是奇异的解。通过数值实验,我们展示了最优稳定状态对应于其中一个控制奇异,而另一个控制等于其特定边界的情况。在某些情况下,最佳路径与单控制方案相似,但在种群上增加了一个阈值,超过该阈值就必须同时使用两种控制。然而,在其他情况下,最优控制有更多的切换点,而且不是单调的。我们甚至还展示了最优政策允许两个稳定状态的情况。
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引用次数: 0
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International Game Theory Review
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