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MANY FACES OF GO wins Go 13x13 Tournament 许多脸的围棋赢得围棋13x13锦标赛
IF 0.4 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2010-01-01 DOI: 10.3233/ICG-2010-33313
Shih-Chieh Huang, Shi-Jim Yen
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引用次数: 0
TDKING wins the Draughts Tournament TDKING赢得了世界跳棋锦标赛
IF 0.4 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2010-01-01 DOI: 10.3233/ICG-2010-33415
T. Tillemans
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引用次数: 0
Box of Pandora 潘多拉盒子
IF 0.4 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2010-01-01 DOI: 10.3233/ICG-2010-33118
Pavel V. Skatchkov
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引用次数: 0
A New Use for Monte Carlo 蒙特卡罗的新用途
IF 0.4 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2010-01-01 DOI: 10.3233/ICG-2010-33209
L. Kaufman
It may be interesting to communicate that the origin of the “Monte-Carlo” feature in some RYBKA software had something to do with the matches described in Kaufman (2010). Shortly after joining the RYBKA team, I wanted to refine the basic piece values used, as they seemed to me seriously off-base. I had the idea that if I could play thousands of hyperspeed computer games starting from positions with various material imbalances, I could judge from the results whether the evaluation function was mis-scoring those positions. I asked Vas Rajlich if he could make a RYBKA version for me that would make this possible, and he did so. Strictly speaking it was not truly “random” or “Monte-Carlo” as it was designed never to repeat a game, but the details are not important here. Suffice it to say that for my purpose it was effectively sufficiently random so as to insure plenty of variety in the games without degrading the level of play too much.
一些RYBKA软件中“蒙特卡罗”功能的起源与Kaufman(2010)中描述的匹配有关,这可能是一件有趣的事情。在加入RYBKA团队后不久,我想改进使用的基本块值,因为它们在我看来严重偏离了基础。我的想法是,如果我可以从各种材料不平衡的位置开始玩数千个超高速电脑游戏,我就可以从结果中判断评估函数是否对这些位置进行了错误评分。我问瓦斯·拉杰里希是否可以为我制作一个RYBKA版本,使这成为可能,他答应了。严格地说,它不是真正的“随机”或“蒙特卡洛”,因为它的设计从来没有重复过一场比赛,但细节在这里并不重要。我只想说,对于我来说,这是一种有效的随机设置,以便在不降低游戏水平的情况下确保游戏的多样性。
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引用次数: 0
The 18th World Computer-Chess Championship 第18届世界计算机国际象棋锦标赛
IF 0.4 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2010-01-01 DOI: 10.3233/ICG-2010-33308
Jan Krabbenbos, H. J. Herik
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引用次数: 0
The 2010 World Computer Speed-Chess Championship 2010年世界计算机速度象棋锦标赛
IF 0.4 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2010-01-01 DOI: 10.3233/ICG-2010-33309
Jan Krabbenbos, J. Herik
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引用次数: 0
TD KING wins Draughts Tournament in Pamplona TD KING赢得潘普洛纳的选秀锦标赛
IF 0.4 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2010-01-01 DOI: 10.3233/ICG-2010-33207
T. Tillemans
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引用次数: 0
HAPPYNURI wins the Nurikabe Tournament HAPPYNURI赢得了Nurikabe锦标赛
IF 0.4 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2010-01-01 DOI: 10.3233/ICG-2010-33413
I-Chen Wu, Der-Johng Sun, Shi-Jim Yen
0Table 1: The participants and final standings. The game Nurikabe is a kind of pencil puzzle introduced by Nikoli Inc. (1991), a Japanese puzzle magazine publisher. The game Nurikabe is played on a typically rectangular grid of cells that consists of one black and several white islands, each of which is a group of connected cells. In a Nurikabe puzzle, some cells initially contain numbers as shown in Figure 1(a), each of which indicates the size of the white island that contains the cell only and does not contain any other cells with numbers. These white islands are separated by one black island of which the cells cannot form a 2 x 2 square. Figure 1(a) shows one example of Nurikabe puzzle and Figure 1(b) shows its solution. Nurikabe has been shown to be NP-complete by McPhail (2003) and Holzer et al. (2004).
表1:参赛人数及最终排名。《Nurikabe》是日本益智杂志出版商Nikoli Inc.(1991)推出的一款铅笔益智游戏。《Nurikabe》是一款典型的矩形网格游戏,由一个黑色岛屿和几个白色岛屿组成,每个岛屿都是一组相互连接的细胞。在Nurikabe谜题中,一些单元格最初包含数字,如图1(a)所示,每个单元格表示只包含该单元格而不包含任何其他带数字的单元格的白岛的大小。这些白色岛屿被一个黑色岛屿隔开,其中的细胞不能形成一个2 × 2的正方形。图1(a)显示了Nurikabe谜题的一个例子,图1(b)显示了它的解决方案。McPhail(2003)和Holzer等人(2004)已经证明Nurikabe是np完全的。
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引用次数: 2
ERICA wins Go 19x19 Tournament 艾丽卡赢得19x19围棋锦标赛
IF 0.4 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2010-01-01 DOI: 10.3233/ICG-2010-33314
D. Fotland
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引用次数: 0
The 2010 Contest: MOGOTW vs. Human Go Players 2010年比赛:MOGOTW与人类围棋选手
IF 0.4 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2010-01-01 DOI: 10.3233/ICG-2010-33108
Mei-Hui Wan, Chang-Shing Lee, Yuan-Liang Wang, M. Cheng, O. Teytaud, Shi-Jim Yen
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引用次数: 6
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