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The 2010 Computer-Stratego World Championship 2010年计算机战略世界锦标赛
IF 0.4 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2011-01-01 DOI: 10.3233/ICG-2011-34119
I. Satz, Maarten P. D. Schadd
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引用次数: 3
Chess Classics Mainz – End of an Era 国际象棋经典美因茨-一个时代的结束
IF 0.4 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2011-01-01 DOI: 10.3233/ICG-2011-34122
Eric van Reem
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引用次数: 0
The 4th GPW Cup 9x9 and 13x13 Computer-Go Tournaments 第四届GPW杯9x9和13x13电脑围棋锦标赛
IF 0.4 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2011-01-01 DOI: 10.3233/ICG-2011-34115
Cheng-Wei Chou, Ching-Nung Lin, Shi-Jim Yen, Hideki Kato, Jr-Chang Chen
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引用次数: 0
GEKISASHI wins the Shogi Tournament GEKISASHI赢得了Shogi锦标赛
IF 0.4 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2010-12-01 DOI: 10.3233/ICG-2010-33414
Yoshimasa Tsuruoka
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引用次数: 0
The JAIST Computer Olympiad (Part 2) JAIST计算机奥林匹克竞赛(第二部分)
IF 0.4 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2010-12-01 DOI: 10.3233/ICG-2010-33409
J. Herik, A. Plaat, J. Hellemons
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引用次数: 0
The 7th Computers and Games Conference 第七届电脑及游戏大会
IF 0.4 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2010-09-01 DOI: 10.3233/ICG-2010-33307
Richard J. Lorentz
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引用次数: 0
MYGOFRIEND wins Go 9x9 Tournament MYGOFRIEND赢得9x9围棋锦标赛
IF 0.4 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2010-09-01 DOI: 10.3233/ICG-2010-33312
F. Karger, M. Babar
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引用次数: 0
MORETHANFIVE WINS CONNECT6 TOURNAMENT 在6次锦标赛中超过5次获胜
IF 0.4 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2010-01-01 DOI: 10.3233/ICG-2010-33315
I-Chen Wu, Ping-Hung Lin, Shi-Jim Yen
The game Connect6, a kind of six-in-a-row game, was first introduced by Wu and Huang (2005) and then described in more detail by Wu, Huang, and Chang (2006). The rules of Connect6 are very simple. Two players, henceforth represented as B (designated as the first player) and W, alternately place two stones, Black and White respectively, on one empty intersection of an 19×19 board, except for that B places one stone initially. The player who first obtains six consecutive stones (horizontally, vertically or diagonally) wins the game. When all intersections on the board are occupied without connecting six, the game draws. In the tournament, the games were played according to a round-robin system in which one program played twice against all the other programs. In each game, every program had to complete all of its moves in 30 minutes. For each game, the winner scored 2 points and the loser scored nothing. For a draw, both scored 1.
游戏《Connect6》是一种六行游戏,最早由Wu和Huang(2005)提出,然后由Wu、Huang和Chang(2006)进行详细描述。Connect6的规则非常简单。两名棋手,分别表示为B(指定为第一个棋手)和W,轮流在19×19棋盘的一个空交叉点上分别放置两颗黑石和白石,除了B最初放置一颗石头。首先获得6个连续的石头(水平,垂直或对角线)的玩家赢得游戏。当棋盘上的所有交叉点都被占用而没有连接6时,游戏平局。在比赛中,比赛是按照循环制进行的,其中一个程序与所有其他程序进行两次比赛。在每场比赛中,每个程序都必须在30分钟内完成所有的动作。每场比赛,胜者得两分,败者得一分。平局时,双方都得了1分。
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引用次数: 3
Handicap Matches: RYBKA vs Grandmaster 障碍赛:红女对特级大师
IF 0.4 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2010-01-01 DOI: 10.3233/ICG-2010-33208
L. Kaufman
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引用次数: 1
The JAIST Computer Olympiad JAIST计算机奥林匹克竞赛
IF 0.4 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2010-01-01 DOI: 10.3233/ICG-2010-33311
J. Herik, A. Plaat, J. Hellemons
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引用次数: 0
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