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Evaluation of co-speech gestures grounded in word-distributed representation 基于词分布表示的协同语音手势评估
Pub Date : 2024-04-25 DOI: 10.3389/frobt.2024.1362463
Kosuke Sasaki, Jumpei Nishikawa, Junya Morita
The condition for artificial agents to possess perceivable intentions can be considered that they have resolved a form of the symbol grounding problem. Here, the symbol grounding is considered an achievement of the state where the language used by the agent is endowed with some quantitative meaning extracted from the physical world. To achieve this type of symbol grounding, we adopt a method for characterizing robot gestures with quantitative meaning calculated from word-distributed representations constructed from a large corpus of text. In this method, a “size image” of a word is generated by defining an axis (index) that discriminates the “size” of the word in the word-distributed vector space. The generated size images are converted into gestures generated by a physical artificial agent (robot). The robot’s gesture can be set to reflect either the size of the word in terms of the amount of movement or in terms of its posture. To examine the perception of communicative intention in the robot that performs the gestures generated as described above, the authors examine human ratings on “the naturalness” obtained through an online survey, yielding results that partially validate our proposed method. Based on the results, the authors argue for the possibility of developing advanced artifacts that achieve human-like symbolic grounding.
人工代理拥有可感知意图的条件可以被认为是它们已经解决了某种形式的符号基础问题。在这里,符号接地被认为是一种状态的实现,即代理使用的语言被赋予了从物理世界中提取的一些定量意义。为了实现这种类型的符号接地,我们采用了一种方法,利用从大量文本语料库中构建的单词分布表示法计算出的定量意义来描述机器人手势的特征。在这种方法中,通过定义一个轴(索引)来区分单词在单词分布向量空间中的 "大小",从而生成单词的 "大小图像"。生成的 "大小图像 "被转换成由物理人工代理(机器人)生成的手势。机器人的手势可以设置为通过运动量或姿势来反映单词的大小。为了研究机器人在执行上述手势时对交流意图的感知,作者通过在线调查研究了人类对 "自然度 "的评分,结果部分验证了我们提出的方法。基于这些结果,作者认为有可能开发出实现类似人类符号基础的先进人工智能。
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引用次数: 0
Promising directions for human-robot interactions defined by older adults 由老年人定义的人与机器人互动的前景方向
Pub Date : 2024-04-24 DOI: 10.3389/frobt.2024.1289414
Anastasia K. Ostrowski, Jennifer Zhang, Cynthia Breazeal, Hae Won Park
Introduction: Older adults are engaging more and more with voice-based agent and social robot technologies, and roboticists are increasingly designing interactions for these systems with older adults in mind. Older adults are often not included in these design processes, yet there are many opportunities for older adults to collaborate with design teams to design future robot interactions and help guide directions for robot development.Methods: Through a year-long co-design project, we collaborated with 28 older adults to understand the key focus areas that older adults see promise in for older adult-robot interaction in their everyday lives and how they would like these interactions to be designed. This paper describes and explores the robot-interaction guidelines and future directions identified by older adults, specifically investigating the change and trajectory of these guidelines through the course of the co-design process from the initial interview to the design guideline generation session to the final interview. Results were analyzed through an adapted ethnographic decision tree modeling approach to understand older adults’ decision making surrounding the various focus areas and guidelines for social robots.Results: Overall, over the course of the co-design process between the beginning and end, older adults developed a better understanding of the robot that translated to them being more certain of their attitudes of how they would like a robot to engage with them in their lives. Older adults were more accepting of transactional functions such as reminders and scheduling and less open to functions that would involve sharing sensitive information and tracking and/or monitoring of them, expressing concerns around surveillance. There was some promise in robot interactions for connecting with others, body signal monitoring, and emotional wellness, though older adults brought up concerns around autonomy, privacy, and naturalness of the interaction with a robot that need to be further explored.Discussion: This work provides guidance for future interaction development for robots that are being designed to interact with older adults and highlights areas that need to be further investigated with older adults to understand how best to design for user concerns.
导言:老年人越来越多地使用语音代理和社交机器人技术,机器人专家在设计这些系统的交互时也越来越多地考虑到老年人。在这些设计过程中,老年人往往没有参与其中,但老年人有很多机会与设计团队合作,设计未来的机器人互动,并帮助指导机器人的开发方向:方法:通过为期一年的共同设计项目,我们与 28 位老年人合作,了解老年人认为有希望在日常生活中实现老年人与机器人互动的关键重点领域,以及他们希望如何设计这些互动。本文描述并探讨了由老年人确定的机器人交互指南和未来方向,特别是调查了这些指南在从最初访谈到设计指南生成会议再到最后访谈的共同设计过程中的变化和轨迹。我们通过改编的人种学决策树建模方法对结果进行了分析,以了解老年人围绕社交机器人的各个重点领域和指导方针所做的决策:总的来说,在从开始到结束的共同设计过程中,老年人对机器人有了更深入的了解,从而更加确定了自己的态度,即他们希望机器人如何在生活中与他们互动。老年人对提醒和日程安排等事务性功能的接受程度更高,而对涉及共享敏感信息、跟踪和/或监控他们的功能则不太开放,他们对监控表示担忧。虽然老年人对自主性、隐私和与机器人互动的自然性表示担忧,但机器人在与他人联系、身体信号监测和情感健康方面的互动还是有一定前景的,这需要进一步探讨:讨论:这项研究为未来设计与老年人互动的机器人的互动开发提供了指导,并强调了需要与老年人进一步研究的领域,以了解如何以最佳方式设计用户关注的问题。
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引用次数: 0
Managing social-educational robotics for students with autism spectrum disorder through business model canvas and customer discovery 通过商业模式画布和客户发现,管理针对自闭症谱系障碍学生的社交教育机器人技术
Pub Date : 2024-04-24 DOI: 10.3389/frobt.2024.1328467
A. Arora, Amit Arora, K. Sivakumar, John R. McIntyre
Social-educational robotics, such as NAO humanoid robots with social, anthropomorphic, humanlike features, are tools for learning, education, and addressing developmental disorders (e.g., autism spectrum disorder or ASD) through social and collaborative robotic interactions and interventions. There are significant gaps at the intersection of social robotics and autism research dealing with how robotic technology helps ASD individuals with their social, emotional, and communication needs, and supports teachers who engage with ASD students. This research aims to (a) obtain new scientific knowledge on social-educational robotics by exploring the usage of social robots (especially humanoids) and robotic interventions with ASD students at high schools through an ASD student–teacher co-working with social robot–social robotic interactions triad framework; (b) utilize Business Model Canvas (BMC) methodology for robot design and curriculum development targeted at ASD students; and (c) connect interdisciplinary areas of consumer behavior research, social robotics, and human-robot interaction using customer discovery interviews for bridging the gap between academic research on social robotics on the one hand, and industry development and customers on the other. The customer discovery process in this research results in eight core research propositions delineating the contexts that enable a higher quality learning environment corresponding with ASD students’ learning requirements through the use of social robots and preparing them for future learning and workforce environments.
社交教育机器人(如具有社交、拟人和类人特征的NAO仿人机器人)是学习、教育的工具,可通过社交和协作机器人互动和干预措施,解决发育障碍(如自闭症谱系障碍或ASD)问题。在社交机器人和自闭症研究的交叉点上存在着巨大的空白,涉及机器人技术如何帮助自闭症患者满足其社交、情感和沟通需求,以及如何为与自闭症学生接触的教师提供支持。本研究旨在:(a) 通过 ASD 学生-教师与社交机器人-社交机器人互动三要素框架,探索社交机器人(尤其是人形机器人)的使用以及机器人对高中 ASD 学生的干预,从而获得有关社交教育机器人的新科学知识;(b) 利用 "商业模式画布"(Business Model Canvas,BMC)方法进行针对 ASD 学生的机器人设计和课程开发;以及 (c) 利用 "客户发现访谈 "将消费者行为研究、社交机器人和人机交互等跨学科领域联系起来,从而在社交机器人的学术研究与行业发展和客户之间架起一座桥梁。本研究中的客户发现过程产生了八个核心研究命题,这些命题界定了通过使用社交机器人为 ASD 学生提供符合其学习要求的高质量学习环境的背景,并为他们未来的学习和工作环境做好准备。
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引用次数: 0
Would you be impressed: applying principles of magic to chatbot conversations 你会被打动吗:将魔术原理应用于聊天机器人对话
Pub Date : 2024-04-24 DOI: 10.3389/frobt.2024.1256937
Sarah Rose Siskind, Eric Nichols, Randy Gomez
A magician’s trick and a chatbot conversation have something in common: most of their audiences do not know how they work. Both are also constrained by their own limitations: magicians by the constraints of biology and physics, and dialogue systems by the status of current technology. Magicians and chatbot creators also share a goal: they want to engage their audience. But magicians, unlike the designers of dialogue systems, have centuries of practice in gracefully skirting limitations in order to engage their audience and enhance a sense of awe. In this paper, we look at these practices and identify several key principles of magic and psychology to apply to conversations between chatbots and humans. We formulate a model of communication centered on controlling the user’s attention, expectations, decisions, and memory based on examples from the history of magic. We apply these magic principles to real-world conversations between humans and a social robot and evaluate their effectiveness in a Magical conversation setting compared to a Control conversation that does not incorporate magic principles. We find that human evaluators preferred interactions that incorporated magical principles over interactions that did not. In particular, magical interactions increased 1) the personalization of experience, 2) user engagement, and 3) character likability. Firstly, the magical experience was “personalized.” According to survey results, the magical conversation demonstrated a statistically significant increase in “emotional connection” and “robot familiarity.” Therefore, the personalization of the experience leads to higher levels of perceived impressiveness and emotional connection. Secondly, in the Magical conversation, we find that the human interlocutor is perceived to have statistically-significantly higher engagement levels in four of seven characteristics. Thirdly, participants judged the robot in the magical conversation to have a significantly greater degree of “energeticness,”“humorousness,” and “interestingness.” Finally, evaluation of the conversations with questions intended to measure contribution of the magical principals showed statistically-significant differences for five out of nine principles, indicating a positive contribution of the magical principles to the perceived conversation experience. Overall, our evaluation demonstrates that the psychological principles underlying a magician’s showmanship can be applied to the design of conversational systems to achieve more personalized, engaging, and fun interactions.
魔术师的魔术和聊天机器人的对话有一个共同点:它们的大多数受众都不知道它们是如何运作的。两者都受到自身局限的限制:魔术师受到生物学和物理学的限制,而对话系统则受到当前技术水平的限制。魔术师和聊天机器人的创造者还有一个共同的目标:他们都想吸引观众。但魔术师与对话系统设计者不同,他们拥有数百年的实践经验,可以优雅地绕过各种限制,吸引观众并增强敬畏感。在本文中,我们将研究这些实践,并找出魔术和心理学的几个关键原则,将其应用到聊天机器人与人类的对话中。我们以魔术史上的例子为基础,制定了一个以控制用户注意力、期望、决定和记忆为中心的交流模型。我们将这些魔法原则应用于人类与社交机器人之间的真实对话,并评估了魔法对话与不包含魔法原则的控制对话相比的效果。我们发现,人类评估者更喜欢包含魔法原则的互动,而不是不包含魔法原则的互动。特别是,魔法互动提高了:1)体验的个性化;2)用户参与度;3)角色的可爱度。首先,魔法体验是 "个性化 "的。根据调查结果,魔法对话在 "情感联系 "和 "机器人熟悉度 "方面有显著的统计学增长。因此,个性化体验会带来更高水平的感知印象和情感联系。其次,在 "神奇对话 "中,我们发现人类对话者在七个特征中的四个特征上被认为具有统计意义上更高的参与度。第三,在神奇对话中,参与者认为机器人的 "活力"、"幽默 "和 "有趣 "程度明显更高。最后,用旨在衡量神奇原则贡献的问题对对话进行评估,结果显示九项原则中有五项在统计上有显著差异,表明神奇原则对感知对话体验有积极贡献。总之,我们的评估结果表明,魔术师表演技巧所依据的心理学原理可以应用于对话系统的设计,从而实现更加个性化、更有吸引力和更有趣的互动。
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引用次数: 0
A containerised approach for multiform robotic applications 多形式机器人应用的集装箱化方法
Pub Date : 2024-04-24 DOI: 10.3389/frobt.2024.1358978
Giuseppe Cotugno, Rafael Afonso Rodrigues, Graham Deacon, J. Konstantinova
As the area of robotics achieves promising results, there is an increasing need to scale robotic software architectures towards real-world domains. Traditionally, robotic architectures are integrated using common frameworks, such as ROS. Therefore, systems with a uniform structure are produced, making it difficult to integrate third party contributions. Virtualisation technologies can simplify the problem, but their use is uncommon in robotics and general integration procedures are still missing. This paper proposes and evaluates a containerised approach for designing and integrating multiform robotic architectures. Our approach aims at augmenting preexisting architectures by including third party contributions. The integration complexity and computational performance of our approach is benchmarked on the EU H2020 SecondHands robotic architecture. Results demonstrate that our approach grants simplicity and flexibility of setup when compared to a non-virtualised version. The computational overhead of using our approach is negligible as resources were optimally exploited.
随着机器人技术领域取得了令人鼓舞的成果,人们越来越需要将机器人软件架构扩展到现实世界的各个领域。传统上,机器人架构都是使用 ROS 等通用框架集成的。因此,系统结构千篇一律,难以整合第三方的贡献。虚拟化技术可以简化这一问题,但在机器人技术中的应用并不常见,通用集成程序仍然缺失。本文提出并评估了一种容器化方法,用于设计和集成多形式机器人架构。我们的方法旨在通过纳入第三方贡献来增强现有架构。我们在欧盟 H2020 SecondHands 机器人架构上对该方法的集成复杂性和计算性能进行了基准测试。结果表明,与非虚拟化版本相比,我们的方法提供了设置的简便性和灵活性。由于资源得到了优化利用,因此使用我们的方法的计算开销可以忽略不计。
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引用次数: 0
Soft bioreactor systems: a necessary step toward engineered MSK soft tissue? 软生物反应器系统:迈向工程化 MSK 软组织的必经之路?
Pub Date : 2024-04-22 DOI: 10.3389/frobt.2024.1287446
Nicole Dvorak, Zekun Liu, P. Mouthuy
A key objective of tissue engineering (TE) is to produce in vitro funcional grafts that can replace damaged tissues or organs in patients. TE uses bioreactors, which are controlled environments, allowing the application of physical and biochemical cues to relevant cells growing in biomaterials. For soft musculoskeletal (MSK) tissues such as tendons, ligaments and cartilage, it is now well established that applied mechanical stresses can be incorporated into those bioreactor systems to support tissue growth and maturation via activation of mechanotransduction pathways. However, mechanical stresses applied in the laboratory are often oversimplified compared to those found physiologically and may be a factor in the slow progression of engineered MSK grafts towards the clinic. In recent years, an increasing number of studies have focused on the application of complex loading conditions, applying stresses of different types and direction on tissue constructs, in order to better mimic the cellular environment experienced in vivo. Such studies have highlighted the need to improve upon traditional rigid bioreactors, which are often limited to uniaxial loading, to apply physiologically relevant multiaxial stresses and elucidate their influence on tissue maturation. To address this need, soft bioreactors have emerged. They employ one or more soft components, such as flexible soft chambers that can twist and bend with actuation, soft compliant actuators that can bend with the construct, and soft sensors which record measurements in situ. This review examines types of traditional rigid bioreactors and their shortcomings, and highlights recent advances of soft bioreactors in MSK TE. Challenges and future applications of such systems are discussed, drawing attention to the exciting prospect of these platforms and their ability to aid development of functional soft tissue engineered grafts.
组织工程(TE)的一个主要目标是制造体外功能移植物,以替代病人体内受损的组织或器官。组织工程学使用生物反应器,这是一种可控环境,可对在生物材料中生长的相关细胞施加物理和生物化学反应。对于肌腱、韧带和软骨等软肌肉骨骼(MSK)组织而言,目前已经明确的是,可以将外加机械应力纳入这些生物反应器系统,通过激活机械传导途径来支持组织的生长和成熟。然而,与生理学上的机械应力相比,实验室中应用的机械应力往往过于简单,这可能是导致工程化 MSK 移植物在临床上进展缓慢的一个因素。近年来,越来越多的研究侧重于应用复杂的加载条件,对组织构建体施加不同类型和方向的应力,以更好地模拟体内细胞环境。这些研究强调了改进传统刚性生物反应器(通常仅限于单轴加载)的必要性,以应用与生理相关的多轴应力并阐明其对组织成熟的影响。为了满足这一需求,软性生物反应器应运而生。它们采用了一个或多个软部件,例如可随驱动扭转和弯曲的柔性软室、可随构建体弯曲的软顺应致动器以及可在原位记录测量结果的软传感器。本综述探讨了传统刚性生物反应器的类型及其缺点,并重点介绍了 MSK TE 中软性生物反应器的最新进展。文章讨论了此类系统面临的挑战和未来的应用,提请人们关注这些平台令人振奋的前景及其帮助开发功能性软组织工程移植物的能力。
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引用次数: 0
Neural dynamics of robust legged robots 鲁棒腿式机器人的神经动力学
Pub Date : 2024-04-18 DOI: 10.3389/frobt.2024.1324404
Eugene R. Rush, Christoffer Heckman, Kaushik Jayaram, J. S. Humbert
Legged robot control has improved in recent years with the rise of deep reinforcement learning, however, much of the underlying neural mechanisms remain difficult to interpret. Our aim is to leverage bio-inspired methods from computational neuroscience to better understand the neural activity of robust robot locomotion controllers. Similar to past work, we observe that terrain-based curriculum learning improves agent stability. We study the biomechanical responses and neural activity within our neural network controller by simultaneously pairing physical disturbances with targeted neural ablations. We identify an agile hip reflex that enables the robot to regain its balance and recover from lateral perturbations. Model gradients are employed to quantify the relative degree that various sensory feedback channels drive this reflexive behavior. We also find recurrent dynamics are implicated in robust behavior, and utilize sampling-based ablation methods to identify these key neurons. Our framework combines model-based and sampling-based methods for drawing causal relationships between neural network activity and robust embodied robot behavior.
近年来,随着深度强化学习的兴起,腿部机器人控制得到了改善,然而,许多潜在的神经机制仍然难以解释。我们的目标是利用计算神经科学的生物启发方法,更好地理解鲁棒机器人运动控制器的神经活动。与过去的工作类似,我们观察到基于地形的课程学习提高了机器人的稳定性。我们研究了神经网络控制器内的生物力学反应和神经活动,同时将物理干扰与有针对性的神经消融结合起来。我们发现了一种敏捷的髋关节反射,它能使机器人从横向扰动中恢复平衡和复原。我们利用模型梯度来量化各种感觉反馈通道对这种反射行为的相对驱动程度。我们还发现鲁棒行为与递归动力学有关,并利用基于采样的消融方法来识别这些关键神经元。我们的框架结合了基于模型的方法和基于采样的方法,用于绘制神经网络活动与鲁棒机器人行为之间的因果关系。
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引用次数: 0
Recruiting neural field theory for data augmentation in a motor imagery brain–computer interface 招聘神经场理论用于运动图像脑机接口的数据增强
Pub Date : 2024-04-17 DOI: 10.3389/frobt.2024.1362735
Daniel Polyakov, Peter A. Robinson, Eli J. Muller, Oren Shriki
We introduce a novel approach to training data augmentation in brain–computer interfaces (BCIs) using neural field theory (NFT) applied to EEG data from motor imagery tasks. BCIs often suffer from limited accuracy due to a limited amount of training data. To address this, we leveraged a corticothalamic NFT model to generate artificial EEG time series as supplemental training data. We employed the BCI competition IV ‘2a’ dataset to evaluate this augmentation technique. For each individual, we fitted the model to common spatial patterns of each motor imagery class, jittered the fitted parameters, and generated time series for data augmentation. Our method led to significant accuracy improvements of over 2% in classifying the “total power” feature, but not in the case of the “Higuchi fractal dimension” feature. This suggests that the fit NFT model may more favorably represent one feature than the other. These findings pave the way for further exploration of NFT-based data augmentation, highlighting the benefits of biophysically accurate artificial data.
我们介绍了一种利用神经场理论(NFT)增强脑机接口(BCI)训练数据的新方法,该方法适用于运动想象任务的脑电图数据。由于训练数据量有限,BCI 的准确性往往受到限制。为了解决这个问题,我们利用皮质-丘脑 NFT 模型生成人工脑电图时间序列作为补充训练数据。我们利用 BCI 竞赛 IV '2a' 数据集来评估这种增强技术。对于每个个体,我们将模型拟合为每个运动图像类别的常见空间模式,抖动拟合参数,并生成用于数据增强的时间序列。我们的方法使 "总功率 "特征分类的准确率大幅提高了 2%以上,但 "樋口分形维度 "特征分类的准确率却没有提高。这表明,拟合的 NFT 模型可能比其他模型更适合代表一种特征。这些发现为进一步探索基于 NFT 的数据增强铺平了道路,凸显了生物物理精确人工数据的优势。
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引用次数: 0
Decentralized multi-agent reinforcement learning based on best-response policies 基于最佳响应策略的分散式多代理强化学习
Pub Date : 2024-04-16 DOI: 10.3389/frobt.2024.1229026
Volker Gabler, Dirk Wollherr
Introduction: Multi-agent systems are an interdisciplinary research field that describes the concept of multiple decisive individuals interacting with a usually partially observable environment. Given the recent advances in single-agent reinforcement learning, multi-agent reinforcement learning (RL) has gained tremendous interest in recent years. Most research studies apply a fully centralized learning scheme to ease the transfer from the single-agent domain to multi-agent systems.Methods: In contrast, we claim that a decentralized learning scheme is preferable for applications in real-world scenarios as this allows deploying a learning algorithm on an individual robot rather than deploying the algorithm to a complete fleet of robots. Therefore, this article outlines a novel actor–critic (AC) approach tailored to cooperative MARL problems in sparsely rewarded domains. Our approach decouples the MARL problem into a set of distributed agents that model the other agents as responsive entities. In particular, we propose using two separate critics per agent to distinguish between the joint task reward and agent-based costs as commonly applied within multi-robot planning. On one hand, the agent-based critic intends to decrease agent-specific costs. On the other hand, each agent intends to optimize the joint team reward based on the joint task critic. As this critic still depends on the joint action of all agents, we outline two suitable behavior models based on Stackelberg games: a game against nature and a dyadic game against each agent. Following these behavior models, our algorithm allows fully decentralized execution and training.Results and Discussion: We evaluate our presented method using the proposed behavior models within a sparsely rewarded simulated multi-agent environment. Although our approach already outperforms the state-of-the-art learners, we conclude this article by outlining possible extensions of our algorithm that future research may build upon.
引言多代理系统是一个跨学科的研究领域,它描述了多个起决定性作用的个体与通常可部分观察到的环境相互作用的概念。鉴于单机强化学习的最新进展,多机强化学习(RL)近年来获得了极大的关注。大多数研究都采用了完全集中式的学习方案,以方便从单机器人领域转移到多机器人系统:相比之下,我们认为分散式学习方案更适合在现实世界中应用,因为这样可以在单个机器人上部署学习算法,而不是将算法部署到整个机器人群中。因此,本文概述了一种新颖的 "行动者批判"(AC)方法,该方法专门针对奖励稀少领域中的合作性 MARL 问题。我们的方法将 MARL 问题解耦为一组分布式代理,将其他代理建模为响应实体。特别是,我们建议每个代理使用两个独立的批判器,以区分联合任务奖励和基于代理的成本(通常应用于多机器人规划)。一方面,基于代理的批判旨在降低代理的具体成本。另一方面,每个代理打算根据联合任务批判器优化团队联合奖励。由于这种批判仍依赖于所有代理的联合行动,我们基于斯塔克尔伯格博弈概述了两种合适的行为模型:一种是与自然的博弈,另一种是与每个代理的双人博弈。根据这些行为模型,我们的算法可以实现完全分散的执行和训练:我们在奖励稀少的模拟多代理环境中使用所提出的行为模型对我们提出的方法进行了评估。虽然我们的方法已经超越了最先进的学习者,但我们在本文的最后概述了我们算法的可能扩展,未来的研究可能会在此基础上进行。
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引用次数: 0
Human-in-the-loop error detection in an object organization task with a social robot 在社交机器人的物体组织任务中进行人在回路中的错误检测
Pub Date : 2024-04-16 DOI: 10.3389/frobt.2024.1356827
H. Frijns, Matthias Hirschmanner, Barbara Sienkiewicz, Peter Hönig, B. Indurkhya, Markus Vincze
In human-robot collaboration, failures are bound to occur. A thorough understanding of potential errors is necessary so that robotic system designers can develop systems that remedy failure cases. In this work, we study failures that occur when participants interact with a working system and focus especially on errors in a robotic system’s knowledge base of which the system is not aware. A human interaction partner can be part of the error detection process if they are given insight into the robot’s knowledge and decision-making process. We investigate different communication modalities and the design of shared task representations in a joint human-robot object organization task. We conducted a user study (N = 31) in which the participants showed a Pepper robot how to organize objects, and the robot communicated the learned object configuration to the participants by means of speech, visualization, or a combination of speech and visualization. The multimodal, combined condition was preferred by 23 participants, followed by seven participants preferring the visualization. Based on the interviews, the errors that occurred, and the object configurations generated by the participants, we conclude that participants tend to test the system’s limitations by making the task more complex, which provokes errors. This trial-and-error behavior has a productive purpose and demonstrates that failures occur that arise from the combination of robot capabilities, the user’s understanding and actions, and interaction in the environment. Moreover, it demonstrates that failure can have a productive purpose in establishing better user mental models of the technology.
在人与机器人的协作中,难免会出现故障。有必要全面了解潜在的错误,这样机器人系统设计者才能开发出能够补救失败案例的系统。在这项工作中,我们研究参与者与工作系统交互时发生的故障,尤其关注机器人系统知识库中系统不知道的错误。如果人类交互伙伴能深入了解机器人的知识和决策过程,他们就能参与错误检测过程。我们研究了不同的交流模式以及在人机联合物体组织任务中共享任务表征的设计。我们进行了一项用户研究(N = 31),在这项研究中,参与者向 Pepper 机器人展示如何组织物体,而机器人则通过语音、可视化或语音与可视化相结合的方式向参与者传达所学到的物体配置。23 名参与者选择了多模态组合条件,7 名参与者选择了可视化条件。根据访谈、发生的错误和参与者生成的对象配置,我们得出结论:参与者倾向于通过增加任务的复杂性来测试系统的局限性,从而引发错误。这种 "试错 "行为具有生产性目的,证明了机器人的能力、用户的理解和行动以及环境中的交互作用共同导致了失败的发生。此外,它还证明了失败在建立更好的用户技术心智模型方面也能起到有益的作用。
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引用次数: 0
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