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Synthesising Diverse and Discriminatory Sets of Instances using Novelty Search in Combinatorial Domains. 在组合领域利用新颖性搜索合成多样化和辨别性实例集。
IF 6.8 2区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-05-06 DOI: 10.1162/evco_a_00350
Alejandro Marrero, Eduardo Segredo, Coromoto León, Emma Hart

Gathering sufficient instance data to either train algorithm-selection models or understand algorithm footprints within an instance space can be challenging. We propose an approach to generating synthetic instances that are tailored to perform well with respect to a target algorithm belonging to a predefined portfolio but are also diverse with respect to their features. Our approach uses a novelty search algorithm with a linearly weighted fitness function that balances novelty and performance to generate a large set of diverse and discriminatory instances in a single run of the algorithm. We consider two definitions of novelty: (1) with respect to discriminatory performance within a portfolio of solvers; (2) with respect to the features of the evolved instances. We evaluate the proposed method with respect to its ability to generate diverse and discriminatory instances in two domains (knapsack and bin-packing), comparing to another well-known quality diversity method, Multi-dimensional Archive of Phenotypic Elites (MAP-Elites) and an evolutionary algorithm that only evolves for discriminatory behaviour. The results demonstrate that the novelty search method outperforms its competitors in terms of coverage of the space and its ability to generate instances that are diverse regarding the relative size of the "performance gap" between the target solver and the remaining solvers in the portfolio. Moreover, for the Knapsack domain, we also show that we are able to generate novel instances in regions of an instance space not covered by existing benchmarks using a portfolio of state-of-the-art solvers. Finally, we demonstrate that the method is robust to different portfolios of solvers (stochastic approaches, deterministic heuristics and state-of-the-art methods), thereby providing further evidence of its generality.

为训练算法选择模型或了解算法在实例空间中的足迹而收集足够的实例数据是一项挑战。我们提出了一种生成合成实例的方法,这些实例经过定制,在属于预定义组合的目标算法方面表现良好,但在特征方面也具有多样性。我们的方法使用一种新颖性搜索算法,其线性加权适配函数可在新颖性和性能之间取得平衡,从而在算法的单次运行中生成大量具有多样性和鉴别性的实例。我们考虑了新颖性的两种定义:(1) 与求解器组合中的判别性能有关;(2) 与演化实例的特征有关。我们评估了所提出的方法在两个领域(knapsack 和 bin-packing)中生成多样化和辨别性实例的能力,并将其与另一种著名的质量多样化方法--表型精英多维档案(MAP-Elites)和一种只为辨别行为而进化的进化算法进行了比较。结果表明,新颖性搜索方法在空间覆盖率和生成实例的能力方面优于其竞争对手,而在目标求解器与组合中其余求解器之间 "性能差距 "的相对大小方面,新颖性搜索方法也具有多样性。此外,对于 Knapsack 领域,我们还证明了我们能够使用最先进的求解器组合,在现有基准未覆盖的实例空间区域生成新实例。最后,我们证明了该方法对不同求解器组合(随机方法、确定性启发式方法和最先进方法)的鲁棒性,从而进一步证明了该方法的通用性。
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引用次数: 0
A Layered Learning Approach to Scaling in Learning Classifier Systems for Boolean Problems. 布尔问题分类器学习系统中的分层学习扩展方法。
IF 6.8 2区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-05-06 DOI: 10.1162/evco_a_00351
Isidro M Alvarez, Trung B Nguyen, Will N Browne, Mengjie Zhang

Evolutionary Computation (EC) often throws away learned knowledge as it is reset for each new problem addressed. Conversely, humans can learn from small-scale problems, retain this knowledge (plus functionality) and then successfully reuse them in larger-scale and/or related problems. Linking solutions to problems together has been achieved through layered learning, where an experimenter sets a series of simpler related problems to solve a more complex task. Recent works on Learning Classifier Systems (LCSs) has shown that knowledge reuse through the adoption of Code Fragments, GP-like tree-based programs, is plausible. However, random reuse is inefficient. Thus, the research question is how LCS can adopt a layered-learning framework, such that increasingly complex problems can be solved efficiently? An LCS (named XCSCF*) has been developed to include the required base axioms necessary for learning, refined methods for transfer learning and learning recast as a decomposition into a series of subordinate problems. These subordinate problems can be set as a curriculum by a teacher, but this does not mean that an agent can learn from it. Especially if it only extracts over-fitted knowledge of each problem rather than the underlying scalable patterns and functions. Results show that from a conventional tabula rasa, with only a vague notion of what subordinate problems might be relevant, XCSCF* captures the general logic behind the tested domains and therefore can solve any n-bit Multiplexer, n-bit Carry-one, n-bit Majority-on, and n-bit Even-parity problems. This work demonstrates a step towards continual learning as learned knowledge is effectively reused in subsequent problems.

进化计算(EC)通常会丢弃已学知识,因为每解决一个新问题,都要重新设置这些知识。相反,人类可以从小规模的问题中学习,保留这些知识(以及功能),然后成功地在更大规模和/或相关的问题中重复使用。通过分层学习,实验者可以设置一系列较简单的相关问题来解决较复杂的任务,从而将问题的解决方案联系在一起。最近关于学习分类器系统(LCS)的研究表明,通过采用代码片段(类似于 GP 的树状程序)进行知识重用是可行的。然而,随机重用的效率很低。因此,研究的问题是学习分类系统如何采用分层学习框架,从而高效地解决日益复杂的问题?我们开发了一种 LCS(名为 XCSCF*),其中包括学习所需的基本公理、迁移学习的精炼方法以及分解为一系列下级问题的学习重构。这些下属问题可以由教师设置为课程,但这并不意味着代理可以从中学习。特别是如果它只是提取每个问题的过度拟合知识,而不是潜在的可扩展模式和函数。结果表明,XCSCF*能从传统的表格中捕捉到测试领域背后的一般逻辑,因此能解决任何n位多路复用器、n位携带一、n位多数开和n位偶奇偶问题。这项工作展示了向持续学习迈出的一步,因为学到的知识可以在后续问题中有效地重复使用。
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引用次数: 0
OneMax is not the Easiest Function for Fitness Improvements. OneMax 并非改善体能的最简单功能。
IF 6.8 2区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-03-22 DOI: 10.1162/evco_a_00348
Marc Kaufmann, Maxime Larcher, Johannes Lengler, Xun Zou

We study the (1:s+1) success rule for controlling the population size of the (1,λ)- EA. It was shown by Hevia Fajardo and Sudholt that this parameter control mechanism can run into problems for large s if the fitness landscape is too easy. They conjectured that this problem is worst for the ONEMAX benchmark, since in some well-established sense ONEMAX is known to be the easiest fitness landscape. In this paper we disprove this conjecture. We show that there exist s and ɛ such that the self-adjusting (1,λ)-EA with the (1:s+1)-rule optimizes ONEMAX efficiently when started with ɛn zero-bits, but does not find the optimum in polynomial time on DYNAMIC BINVAL. Hence, we show that there are landscapes where the problem of the (1:s+1)-rule for controlling the population size of the (1,λ)-EA is more severe than for ONEMAX. The key insight is that, while ONEMAX is the easiest function for decreasing the distance to the optimum, it is not the easiest fitness landscape with respect to finding fitness-improving steps.

我们研究了控制 (1,λ)- EA 种群规模的 (1:s+1) 成功规则。Hevia Fajardo 和 Sudholt 的研究表明,如果适配景观过于简单,这种参数控制机制在 s 较大时可能会出现问题。他们推测,这个问题在 ONEMAX 基准中最为严重,因为从某种既定的意义上讲,ONEMAX 是已知的最简单的适配景观。在本文中,我们推翻了这一猜想。我们证明,存在 s 和 ɛ 这样的情况:采用 (1:s+1) 规则的自调整 (1,λ)-EA 在从ɛn 个零位开始时能高效优化 ONEMAX,但在动态 BINVAL 上却不能在多项式时间内找到最优。因此,我们证明,在有些地形中,控制 (1,λ)-EA 种群规模的 (1:s+1)- 规则的问题比 ONEMAX 更严重。关键之处在于,虽然ONEMAX 是最容易减小与最优值距离的函数,但它并不是最容易找到改善适应性步骤的适应性景观。
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引用次数: 0
Drift Analysis with Fitness Levels for Elitist Evolutionary Algorithms. 精英进化算法的漂移分析与适合度分析
IF 6.8 2区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-03-22 DOI: 10.1162/evco_a_00349
Jun He, Yuren Zhou

The fitness level method is a popular tool for analyzing the hitting time of elitist evolutionary algorithms. Its idea is to divide the search space into multiple fitness levels and estimate lower and upper bounds on the hitting time using transition probabilities between fitness levels. However, the lower bound generated by this method is often loose. An open question regarding the fitness level method is what are the tightest lower and upper time bounds that can be constructed based on transition probabilities between fitness levels. To answer this question, we combine drift analysis with fitness levels and define the tightest bound problem as a constrained multi-objective optimization problem subject to fitness levels. The tightest metric bounds by fitness levels are constructed and proven for the first time. Then linear bounds are derived from metric bounds and a framework is established that can be used to develop different fitness level methods for different types of linear bounds. The framework is generic and promising, as it can be used to draw tight time bounds on both fitness landscapes with and without shortcuts. This is demonstrated in the example of the (1+1) EA maximizing the TwoMax1 function.

适应度方法是分析精英进化算法命中时间的常用工具。其原理是将搜索空间划分为多个适合度等级,并利用适合度等级之间的过渡概率估算出命中时间的下限和上限。然而,这种方法产生的下限往往比较宽松。关于适合度方法的一个悬而未决的问题是,根据适合度之间的过渡概率,可以构建出最严格的时间下限和上限。为了回答这个问题,我们将漂移分析与适应度水平相结合,并将最严格约束问题定义为受限于适应度水平的多目标优化问题。我们首次构建并证明了适应度水平的最严格度量边界。然后,从度量约束推导出线性约束,并建立了一个框架,可用于为不同类型的线性约束开发不同的适度水平方法。该框架具有通用性和广阔前景,因为它既可以用于绘制有捷径的适度景观,也可以用于绘制无捷径的适度景观。(1+1) EA 最大化 TwoMax1 函数的例子就证明了这一点。
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引用次数: 0
Editorial for the Special Issue on Reproducibility. 可重复性特刊编辑。
IF 6.8 2区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-03-01 DOI: 10.1162/evco_e_00344
Manuel López-Ibáñez, Luís Paquete, Mike Preuss
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引用次数: 0
A Practical Methodology for Reproducible Experimentation: An Application to the Double-Row Facility Layout Problem. 可重复实验的实用方法:双排设施布局问题的应用。
IF 6.8 2区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-03-01 DOI: 10.1162/evco_a_00317
Raúl Martín-Santamaría, Sergio Cavero, Alberto Herrán, Abraham Duarte, J Manuel Colmenar

Reproducibility of experiments is a complex task in stochastic methods such as evolutionary algorithms or metaheuristics in general. Many works from the literature give general guidelines to favor reproducibility. However, none of them provide both a practical set of steps or software tools to help in this process. In this article, we propose a practical methodology to favor reproducibility in optimization problems tackled with stochastic methods. This methodology is divided into three main steps, where the researcher is assisted by software tools which implement state-of-the-art techniques related to this process. The methodology has been applied to study the double-row facility layout problem (DRFLP) where we propose a new algorithm able to obtain better results than the state-of-the-art methods. To this aim, we have also replicated the previous methods in order to complete the study with a new set of larger instances. All the produced artifacts related to the methodology and the study of the target problem are available in Zenodo.

在进化算法或元启发式算法等随机方法中,实验的可重复性是一项复杂的任务。许多文献都给出了有利于可重复性的一般指导原则。然而,它们都没有提供一套实用的步骤和软件工具来帮助这一过程。在本文中,我们提出了一种实用的方法论,以便在使用随机方法处理优化问题时提高可重复性。该方法分为三个主要步骤,研究人员可借助软件工具实现与此过程相关的先进技术。我们将该方法应用于研究双排设施布局问题,并提出了一种新算法,该算法能够获得比最先进方法更好的结果。为此,我们还复制了以前的方法,以便通过一组新的更大实例完成研究。所有与方法论和目标问题研究相关的成果都可以在 Zenodo 中找到。
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引用次数: 0
The Importance of Being Constrained: Dealing with Infeasible Solutions in Differential Evolution and Beyond. 受约束的重要性:处理微分进化论中的不可行解及其他问题
IF 6.8 2区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-03-01 DOI: 10.1162/evco_a_00333
Anna V Kononova, Diederick Vermetten, Fabio Caraffini, Madalina-A Mitran, Daniela Zaharie

We argue that results produced by a heuristic optimisation algorithm cannot be considered reproducible unless the algorithm fully specifies what should be done with solutions generated outside the domain, even in the case of simple bound constraints. Currently, in the field of heuristic optimisation, such specification is rarely mentioned or investigated due to the assumed triviality or insignificance of this question. Here, we demonstrate that, at least in algorithms based on Differential Evolution, this choice induces notably different behaviours in terms of performance, disruptiveness, and population diversity. This is shown theoretically (where possible) for standard Differential Evolution in the absence of selection pressure and experimentally for the standard and state-of-the-art Differential Evolution variants, on a special test function and the BBOB benchmarking suite, respectively. Moreover, we demonstrate that the importance of this choice quickly grows with problem dimensionality. Differential Evolution is not at all special in this regard-there is no reason to presume that other heuristic optimisers are not equally affected by the aforementioned algorithmic choice. Thus, we urge the heuristic optimisation community to formalise and adopt the idea of a new algorithmic component in heuristic optimisers, which we refer to as the strategy of dealing with infeasible solutions. This component needs to be consistently: (a) specified in algorithmic descriptions to guarantee reproducibility of results, (b) studied to better understand its impact on an algorithm's performance in a wider sense (i.e., convergence time, robustness, etc.), and (c) included in the (automatic) design of algorithms. All of these should be done even for problems with bound constraints.

我们认为,启发式优化算法产生的结果不能被认为是可重复的,除非该算法充分说明应该如何处理域外产生的解,即使是在简单约束的情况下。目前,在启发式优化领域,由于假定这个问题微不足道或无关紧要,很少有人提及或研究这种说明。在这里,我们证明,至少在基于差分进化的算法中,这种选择会在性能、破坏性和种群多样性方面引起明显不同的行为。我们从理论上(在可能的情况下)证明了标准差分进化算法在没有选择压力的情况下的表现,并从实验上证明了标准差分进化算法和最先进的差分进化算法变体在特殊测试函数和 BBOB 基准测试套件上的表现。此外,我们还证明了这一选择的重要性随着问题维度的增加而迅速增加。差分进化论在这方面并不特殊--我们没有理由认为其他启发式优化器不会同样受到上述算法选择的影响。因此,我们敦促启发式优化社区正式提出并采用启发式优化器中的新算法组件这一理念,我们将其称为处理不可行解的策略。这个组成部分需要始终如一:(a)在算法描述中具体说明,以保证结果的可重复性;(b)对其进行研究,以更好地理解其对算法性能的广泛影响(即收敛时间、鲁棒性等);(c)将其纳入算法的(自动)设计中。即使对于有约束条件的问题,也应进行所有这些研究。
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引用次数: 0
Using Decomposed Error for Reproducing Implicit Understanding of Algorithms. 利用分解错误重现对算法的隐性理解。
IF 6.8 2区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-03-01 DOI: 10.1162/evco_a_00321
Caitlin A Owen, Grant Dick, Peter A Whigham

Reproducibility is important for having confidence in evolutionary machine learning algorithms. Although the focus of reproducibility is usually to recreate an aggregate prediction error score using fixed random seeds, this is not sufficient. Firstly, multiple runs of an algorithm, without a fixed random seed, should ideally return statistically equivalent results. Secondly, it should be confirmed whether the expected behaviour of an algorithm matches its actual behaviour, in terms of how an algorithm targets a reduction in prediction error. Confirming the behaviour of an algorithm is not possible when using a total error aggregate score. Using an error decomposition framework as a methodology for improving the reproducibility of results in evolutionary computation addresses both of these factors. By estimating decomposed error using multiple runs of an algorithm and multiple training sets, the framework provides a greater degree of certainty about the prediction error. Also, decomposing error into bias, variance due to the algorithm (internal variance), and variance due to the training data (external variance) more fully characterises evolutionary algorithms. This allows the behaviour of an algorithm to be confirmed. Applying the framework to a number of evolutionary algorithms shows that their expected behaviour can be different to their actual behaviour. Identifying a behaviour mismatch is important in terms of understanding how to further refine an algorithm as well as how to effectively apply an algorithm to a problem.

可重复性对于建立对进化机器学习算法的信心非常重要。尽管可重复性的重点通常是使用固定的随机种子重新生成一个总的预测误差分数,但这还不够。首先,理想情况下,在没有固定随机种子的情况下,算法的多次运行应在统计上得到相同的结果。其次,应从算法如何减少预测误差的角度,确认算法的预期行为是否与实际行为相符。如果使用总误差综合得分,则无法确认算法的行为。使用误差分解框架作为提高进化计算结果可重复性的方法,可以解决上述两个问题。通过使用算法的多次运行和多个训练集来估算分解误差,该框架可提供更高的预测误差确定性。此外,将误差分解为偏差、算法引起的方差(内部方差)和训练数据引起的方差(外部方差),可以更全面地描述进化算法的特征。这样就可以确认算法的行为。将该框架应用于一些进化算法后发现,它们的预期行为可能与实际行为不同。识别行为不匹配对于理解如何进一步完善算法以及如何有效地将算法应用于问题非常重要。
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引用次数: 0
BUSTLE: a Versatile Tool for the Evolutionary Learning of STL Specifications from Data. BUSTLE:从数据中进化学习 STL 规格的多功能工具。
IF 6.8 2区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-02-19 DOI: 10.1162/evco_a_00347
Federico Pigozzi, Laura Nenzi, Eric Medvet

Describing the properties of complex systems that evolve over time is a crucial requirement for monitoring and understanding them. Signal Temporal Logic (STL) is a framework that proved to be effective for this aim because it is expressive and allows state properties as human-readable formulae. Crafting STL formulae that fit a particular system is, however, a difficult task. For this reason, a few approaches have been proposed recently for the automatic learning of STL formulae starting from observations of the system. In this paper, we propose BUSTLE (Bi-level Universal STL Evolver), an approach based on evolutionary computation for learning STL formulae from data. BUSTLE advances the state-of-the-art because it (i) applies to a broader class of problems, in terms of what is known about the state of the system during its observation, and (ii) generates both the structure and the values of the parameters of the formulae employing a bi-level search mechanism (global for the structure, local for the parameters). We consider two cases where (a) observations of the system in both anomalous and regular state are available, or (b) only observations of regular state are available. We experimentally evaluate BUSTLE on problem instances corresponding to the two cases and compare it against previous approaches. We show that the evolved STL formulae are effective and human-readable: the versatility of BUSTLE does not come at the cost of lower effectiveness.

描述随时间演变的复杂系统的属性是监测和理解这些系统的关键要求。信号时态逻辑(STL)是一个被证明能有效实现这一目标的框架,因为它具有很强的表现力,能将状态属性描述为人类可读的公式。然而,如何设计出适合特定系统的 STL 公式是一项艰巨的任务。因此,最近有人提出了一些从系统观测结果出发自动学习 STL 公式的方法。在本文中,我们提出了 BUSTLE(双级通用 STL 进化器),这是一种基于进化计算的方法,用于从数据中学习 STL 公式。BUSTLE 超越了最先进的技术水平,因为它(i)适用于更广泛的问题类别,即在观测过程中已知的系统状态;(ii)采用双层搜索机制(结构为全局搜索,参数为局部搜索)生成公式的结构和参数值。我们考虑了两种情况:(a) 可同时观测到系统的异常状态和正常状态,或 (b) 只能观测到正常状态。我们在对应这两种情况的问题实例上对 BUSTLE 进行了实验评估,并与之前的方法进行了比较。结果表明,演化出的 STL 公式既有效又便于人类阅读:BUSTLE 的多功能性并没有以降低有效性为代价。
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引用次数: 0
Informed Down-Sampled Lexicase Selection: Identifying productive training cases for efficient problem solving. 知情下采样词库选择:为高效解决问题识别富有成效的训练案例。
IF 6.8 2区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-01-26 DOI: 10.1162/evco_a_00346
Ryan Boldi, Martin Briesch, Dominik Sobania, Alexander Lalejini, Thomas Helmuth, Franz Rothlauf, Charles Ofria, Lee Spector

Genetic Programming (GP) often uses large training sets and requires all individuals to be evaluated on all training cases during selection. Random down-sampled lexicase selection evaluates individuals on only a random subset of the training cases allowing for more individuals to be explored with the same amount of program executions. However, sampling randomly can exclude important cases from the down-sample for a number of generations, while cases that measure the same behavior (synonymous cases) may be overused. In this work, we introduce Informed Down-Sampled Lexicase Selection. This method leverages population statistics to build down-samples that contain more distinct and therefore informative training cases. Through an empirical investigation across two different GP systems (PushGP and Grammar-Guided GP), we find that informed down-sampling significantly outperforms random down-sampling on a set of contemporary program synthesis benchmark problems. Through an analysis of the created down-samples, we find that important training cases are included in the down-sample consistently across independent evolutionary runs and systems. We hypothesize that this improvement can be attributed to the ability of Informed Down-Sampled Lexicase Selection to maintain more specialist individuals over the course of evolution, while still benefiting from reduced per-evaluation costs.

遗传编程(GP)通常使用大型训练集,并要求在选择过程中对所有训练案例中的所有个体进行评估。随机向下抽样的词法选择只在训练案例的随机子集上对个体进行评估,这样就能在执行相同数量程序的情况下探索出更多个体。然而,随机抽样可能会在若干代内将重要的案例排除在向下抽样之外,而测量相同行为的案例(同义案例)可能会被过度使用。在这项工作中,我们引入了 "知情向下抽样词库选择"(Informed Down-Sampled Lexicase Selection)。这种方法利用群体统计来建立向下样本,这些样本包含更多不同的训练案例,因此信息量更大。通过对两个不同的 GP 系统(PushGP 和语法引导 GP)进行实证调查,我们发现在一组当代程序合成基准问题上,有信息的向下采样明显优于随机向下采样。通过对所创建的下采样进行分析,我们发现重要的训练案例在不同的进化运行和系统中都会被一致地纳入下采样中。我们假设,这种改进可归因于知情下采样词库选择(Informed Down-Sampled Lexicase Selection)在进化过程中保持更多专业个体的能力,同时还能从降低每次评估成本中获益。
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引用次数: 0
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Evolutionary Computation
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