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ICTs mediated identity work of community health workers: a comparative case study from Africa 以信息和传播技术为媒介的社区卫生工作者的身份认同工作:非洲案例比较研究
Pub Date : 2024-03-01 DOI: 10.1108/itp-07-2022-0552
Sundeep Sahay, Esther N. Landen
PurposeThe purpose of this paper is to understand how digital interventions are mediating the identity work of community health workers (CHWs) in the context of two African countries.Design/methodology/approachThis paper analyzes the everyday work of CHWs in two low- and middle-income country (LMIC) contexts (Uganda and Malawi) and seeks to understand changes in collective identity and the role of Information and Communication Technologies (ICTs) in mediating this “identity work”. As CHWs conduct their everyday tasks of care giving, data reporting and maintaining social interactions, they play two primary roles. One is the care giving role oriented towards the community, and two, is reporting and administrative work by virtue of them being affiliated with the Ministry of Health, either in formal or voluntary capacity. The ambivalence which they experience as they move back and forth between these two worlds of work is significantly now mediated through ICTs. The paper analyzes these dynamics and identifies three key sets of ambivalence in identity work: (1) role embracing-institutional distancing; (2) conformist-resistant and (3) dramaturgical-transformative. The paper makes unique contributions to information systems (IS) and ICT for development (ICT4D) studies in that it focuses on a nonprofessional group, which plays a fundamental role in providing care to underserved populations and also conducts data work which provides the foundation of the national health information system. This contrasts with dominant research in the field which focuses on professional groups, largely based in Western business organizations.FindingsThe paper identifies identity related tensions that emerge with the mediation of digital technologies in the work world of CHWs. These include tensions of conformist-resistant; and (3) dramaturgical-transformative. These findings are relevant and unique to the field of IS and ICT4D studies in that it focuses on a nonprofessional group, which plays a fundamental role in providing care to underserved populations and also conducts data work which provides the foundation of the national health information system.Research limitations/implicationsWhile acknowledging identity construction and negotiation is a function of both work and social lives, in this paper we could only focus on the work lives.Practical implicationsAs digital interventions in the health sector of low and middle income countries is becoming increasingly widespread, often the focus is more on the supply side (the supply of the technology) rather than on the demand side (users experiences and aspirations). Identity becomes a lens to understand these demand side dynamics, which helps provides practical guidance on implementation approaches to ensure that the technology adds value to user work processes and there is a seamless and not a disruptive transition.Social implicationsCHWs are the most neglected cadre in the health system of low and middle income countries,
本文分析了两个中低收入国家(LMIC)(乌干达和马拉维)社区保健工作者的日常工作,试图了解集体身份的变化以及信息和通信技术(ICTs)在这种 "身份工作 "中的中介作用。社区保健工作者在开展提供护理、报告数据和维持社会交往等日常工作时,主要扮演两种角色。其一是面向社区的护理工作,其二是隶属于卫生部的报告和行政工作,无论是以正式身份还是志愿身份。他们在这两个工作领域之间来回穿梭所经历的矛盾心理,现在在很大程度上通过信息和传播技术得到了调节。本文分析了这些动态,并确定了身份工作中的三组关键矛盾:(1) 角色接纳--机构疏远;(2) 遵从--抗拒;(3) 戏剧化--变革。本文对信息系统(IS)和信息与传播技术促进发展(ICT4D)研究做出了独特的贡献,因为它关注的是一个非专业群体,该群体在为得不到充分服务的人群提供医疗保健服务方面发挥着重要作用,同时还开展数据工作,为国家卫生信息系统奠定了基础。这与该领域的主流研究形成了鲜明对比,后者主要关注的是西方商业组织中的专业群体。研究结果本文指出了在社区保健工作者的工作世界中,随着数字技术的介入而出现的与身份相关的紧张关系。这些紧张关系包括:顺应者-抵制者;(3) 戏剧性-变革者。这些发现与信息系统和 ICT4D 研究领域相关且独特,因为它关注的是一个非专业群体,他们在为得不到充分服务的人群提供医疗保健服务方面发挥着重要作用,同时还从事着为国家卫生信息系统奠定基础的数据工作。研究的局限性/意义虽然承认身份建构和协商是工作和社会生活的双重功能,但在本文中,我们只能将重点放在工作生活上。实际意义随着中低收入国家卫生部门的数字化干预措施日益普及,人们往往更关注供应方(技术供应)而非需求方(用户体验和愿望)。社会影响卫生工作者是中低收入国家卫生系统中最被忽视的群体,尽管他们为生活在农村和服务不足地区的最边缘化人群提供最前沿的医疗服务。通过关注如何更有效地实施技术来支持这些护理过程,本文为实践和研究提供了重要的社会意义。原创性/价值对中低收入国家无组织部门非正规群体的身份构建和协商的分析在信息系统研究中尚未得到足够的重视。本文试图填补这一重要空白。
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引用次数: 0
Modeling digital skills beyond the IT workforce: construct definition, measurement and impact on digitalization value 超越 IT 员工队伍的数字技能建模:结构定义、测量和对数字化价值的影响
Pub Date : 2024-02-28 DOI: 10.1108/itp-04-2023-0385
Alemayehu Molla, V. Gekara, S. Karanasios, Darryn Snell
PurposeInformation technology (IT) personnels’ technical, business and behavioral skills are critical enablers for generating IT value. In an increasingly digitalized working environment where non-IT employees participate in digital innovations, a focus on IT personnels’ skills only doesn’t meet researchers’ need for a framework to study digital skills and managers’ need to address digital skills challenges across an enterprise’s workforce. Nevertheless, the digital skills topic is complicated by conceptual ambiguity and a lack of theoretically derived and empirically validated model. The purpose of this study is to address this problem.Design/methodology/approachTheoretically, this study draws on human capital (HC) and resource-based view (RBV) theories. Empirically, it follows mixed method combining interviews and a survey.FindingsThe digital skills construct is a multidimensional second order reflective construct. While its development is influenced by an organization’s commitment and exposure to digitalization, it influences the value organizations obtain from digitalization.Research limitations/implicationsThis study conceptualizes the digital skills construct, identifying technology agnostic subdimensions that are meaningful beyond a particular digital domain [information and communication technology (ICT), information, Internet, Inter of Things (IoT)] and establishing a valid measure. Other researchers can improve both the indicators of the existing four conceptually distinct and managerially recognizable workplace digital skills dimensions as well as testing new ones.Practical implicationsManagers can use the instrument to assess the extent to which their non-IT workforces are equipped with digital skills and get strategic insights for specific interventions such as upskilling or buying in skills.Originality/valueThe main theoretical contribution of the paper is the conceptualization and validation of the digital skills construct for the non-IT workforce. Furthermore, we provide a theoretical framework to explain the factors that could influence the development of digital skills and demonstrate the impact that digital skills have on selected digitalization value indicators. This contribution provides the foundation for investigating the drivers, outcomes and the relationship of digital skills to other constructs such as digital transformation, innovation and firm performance.
目的信息技术(IT)人员的技术、业务和行为技能是创造 IT 价值的关键因素。在日益数字化的工作环境中,非信息技术人员也参与到数字创新中,因此,只关注信息技术人员的技能并不能满足研究人员对数字技能研究框架的需求,也不能满足管理者应对企业员工数字技能挑战的需求。然而,由于概念模糊、缺乏理论推导和经验验证模型,数字技能课题变得十分复杂。本研究旨在解决这一问题。设计/方法/途径本研究在理论上借鉴了人力资本(HC)和资源观(RBV)理论。研究结果数字技能结构是一个多维的二阶反映结构。研究局限/启示本研究对数字化技能构建进行了概念化,确定了超越特定数字化领域(信息和通信技术(ICT)、信息、互联网、物联网(IoT))的技术不可知论子维度,并建立了有效的测量方法。其他研究人员可以改进现有的四个概念独特、管理上可识别的工作场所数字技能维度的指标,并测试新的指标。实用意义管理者可以使用该工具评估其非 IT 劳动力在多大程度上具备了数字技能,并为具体的干预措施(如提高技能或购买技能)获得战略性见解。此外,我们还提供了一个理论框架来解释可能影响数字技能发展的因素,并展示了数字技能对选定的数字化价值指标的影响。这一贡献为研究数字技能的驱动因素、结果以及与其他构建因素(如数字化转型、创新和企业绩效)的关系奠定了基础。
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引用次数: 0
Investigating engagement and burnout of gig-workers in the age of algorithms: an empirical study in digital labor platforms 调查算法时代临时工的参与度和职业倦怠:数字劳动平台的实证研究
Pub Date : 2024-02-28 DOI: 10.1108/itp-11-2022-0873
Nastaran Hajiheydari, Mohammad Soltani Delgosha
PurposeDigital labor platforms (DLPs) are transforming the nature of the work for an increasing number of workers, especially through extensively employing automated algorithms for performing managerial functions. In this novel working setting – characterized by algorithmic governance, and automatic matching, rewarding and punishing mechanisms – gig-workers play an essential role in providing on-demand services for final customers. Since gig-workers’ continued participation is crucial for sustainable service delivery in platform contexts, this study aims to identify and examine the antecedents of their working outcomes, including burnout and engagement.Design/methodology/approachWe suggested a theoretical framework, grounded in the job demands-resources heuristic model to investigate how the interplay of job demands and resources, resulting from working in DLPs, explains gig-workers’ engagement and burnout. We further empirically tested the proposed model to understand how DLPs' working conditions, in particular their algorithmic management, impact gig-working outcomes.FindingsOur findings indicate that job resources – algorithmic compensation, work autonomy and information sharing– have significant positive effects on gig-workers’ engagement. Furthermore, our results demonstrate that job insecurity, unsupportive algorithmic interaction (UAI) and algorithmic injustice significantly contribute to gig-workers’ burnout. Notably, we found that job resources substantially, but differently, moderate the relationship between job demands and gig-workers’ burnout.Originality/valueThis study contributes a theoretically accurate and empirically grounded understanding of two clusters of conditions – job demands and resources– as a result of algorithmic management practice in DLPs. We developed nuanced insights into how such conditions are evaluated by gig-workers and shape their engagement or burnout in DLP emerging work settings. We further uncovered that in gig-working context, resources do not similarly buffer against the negative effects of job demands.
目的数字劳动平台(DLP)正在改变越来越多工人的工作性质,特别是通过广泛采用自动算法来履行管理职能。在这种以算法管理、自动匹配和奖惩机制为特征的新型工作环境中,"零工 "在为最终客户提供按需服务方面发挥着至关重要的作用。由于临时工的持续参与对于平台背景下可持续服务的提供至关重要,本研究旨在识别和研究其工作结果的前因,包括职业倦怠和敬业度。设计/方法/方法我们提出了一个理论框架,该框架以工作需求-资源启发式模型为基础,研究在DLPs工作所产生的工作需求和资源的相互作用如何解释临时工的敬业度和职业倦怠。我们进一步对所提出的模型进行了实证检验,以了解DLP的工作条件,尤其是其算法管理,是如何影响临时工的工作结果的。研究结果我们的研究结果表明,工作资源--算法补偿、工作自主权和信息共享--对临时工的敬业度有显著的积极影响。此外,我们的研究结果表明,工作不安全感、不支持性算法互动(UAI)和算法不公正在很大程度上导致了临时工的职业倦怠。值得注意的是,我们发现工作资源在很大程度上缓和了工作需求与临时工职业倦怠之间的关系,但两者之间存在差异。我们从细微处了解到,在DLP新兴工作环境中,这些条件是如何被 "零工 "评估并影响他们的参与度或倦怠感的。我们进一步发现,在临时工的工作环境中,资源并不能对工作要求的负面影响起到类似的缓冲作用。
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引用次数: 0
Principles for analyzing, designing and evaluating the situated use of intelligent machines 分析、设计和评估智能机器情景使用的原则
Pub Date : 2024-02-19 DOI: 10.1108/itp-11-2022-0905
Steven Alter
PurposeThe lack of conceptual approaches for organizing and expressing capabilities, usage and impact of intelligent machines (IMs) in work settings is an obstacle to moving beyond isolated case examples, domain-specific studies, 2 × 2 frameworks and expert opinion in discussions of IMs and work. This paper's purpose is to illuminate many issues that often are not addressed directly in research, practice or punditry related to IMs. It pursues that purpose by presenting an integrated approach for identifying and organizing important aspects of analysis and evaluation related to IMs in work settings. Design/methodology/approachThis paper integrates previously published ideas related to work systems (WSs), smart devices and systems, facets of work, roles and responsibilities of information systems, interactions between people and machines and a range of criteria for evaluating system performance.FindingsEight principles outline a straightforward and flexible approach for analyzing and evaluating IMs and the WSs that use them. Those principles are based on the above ideas.Originality/valueThis paper provides a novel approach for identifying design choices for situated use of IMs. The breadth, depth and integration of this approach address a gap in existing literature, which rarely aspires to this paper’s thoroughness in combining ideas that support the description, analysis, design and evaluation of situated uses of IMs.
目的缺乏组织和表达智能机器(IMs)在工作环境中的能力、使用和影响的概念方法,阻碍了在讨论智能机器和工作时超越孤立的案例、特定领域的研究、2 × 2 框架和专家意见。本文旨在阐明许多在与智能机器有关的研究、实践或讨论中往往没有直接涉及的问题。为了实现这一目的,本文提出了一种综合方法,用于确定和组织与工作环境中的即时信息相关的分析和评估的重要方面。设计/方法/途径本文整合了以前发表的与工作系统(WS)、智能设备和系统、工作的各个方面、信息系统的角色和责任、人与机器之间的互动以及一系列系统性能评估标准有关的观点。原创性/价值本文提供了一种新颖的方法,用于确定情景化使用即时通讯工具的设计选择。这种方法的广度、深度和整合性填补了现有文献的空白,而现有文献很少能像本文这样全面地将支持即时通讯工具情景使用的描述、分析、设计和评估的观点结合起来。
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引用次数: 0
Quantified academics: Heideggerian technology critical analysis of the academic ranking competition 量化学术:对学术排名竞赛的海德格尔技术批判分析
Pub Date : 2024-01-16 DOI: 10.1108/itp-01-2023-0032
J. Koskinen, Kai Kimppa, Janne Lahtiranta, Sami Hyrynsalmi
PurposeThe competition in the academe has always been tough, but today, the academe seems to be more like an industry than an academic community as academics are evaluated through quantified and economic means.Design/methodology/approachThis article leans on Heidegger’s thoughts on the essence of technology and his ontological view on being to show the dangers that lie in this quantification of researchers and research.FindingsDespite the benefits that information systems (ISs) offer to people and research, it seems that technology has made it possible to objectify researchers and research. This has a negative impact on the academe and should thus be looked into especially by the IS field, which should note the problems that exist in its core. This phenomenon of quantified academics is clearly visible at academic quantification sites, where academics are evaluated using metrics that count their output. It seems that the essence of technology has disturbed the way research is valued by emphasising its quantifiable aspects. The study claims that it is important to look for other ways to evaluate researchers rather than trying to maximise research production, which has led to the flooding of articles that few have the time or interest to read.Originality/valueThis paper offers new insights into the current phenomenon of quantification of academics and underlines the need for critical changes if in order to achieve the academic culture that is desirable for future academics.
目的学术界的竞争一直都很激烈,但如今,学术界似乎更像一个产业,而不是一个学术团体,因为学术界是通过量化和经济手段进行评估的。这对学术界产生了负面影响,因此,信息系统领域应特别加以关注,并注意到其核心存在的问题。这种量化学术现象在学术量化网站上清晰可见,在这些网站上,学术界人士通过计算其产出的指标来进行评估。技术的本质似乎通过强调其可量化的方面,扰乱了对研究的评价方式。该研究称,重要的是要寻找其他方法来评估研究人员,而不是试图最大限度地提高研究产量,这已导致大量文章涌入,而很少有人有时间或有兴趣阅读这些文章。 原创性/价值 本文对当前的学术量化现象提出了新的见解,并强调如果要实现未来学者所期望的学术文化,就必须进行关键性的变革。
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引用次数: 0
Towards the formation of we-intention to continue playing mobile multiplayer games: importance of gamification design elements and social play habit roles 我们继续玩手机多人游戏的意向的形成:游戏化设计元素和社交游戏习惯作用的重要性
Pub Date : 2024-01-12 DOI: 10.1108/itp-11-2022-0904
Mohd Hanafi Azman Ong, Nur Syafikah Ibrahim
PurposeThe purpose of this study is to explore the relationship of gamification design elements on social play habit and we-intention to continue playing in a mobile multiplayer game context. The study further intends to reveal the mediating role of social play habit in the relationship between gamification design elements and we-intention to continue playing.Design/methodology/approachThe proposed model was empirically evaluated using survey data collected from 292 PUBG users based in Malaysia. PLS-SEM analysis was used to assess the model since it includes formative and reflective constructs.FindingsThe results indicated that gamification design elements significantly affect social play habit in a positive direction. In the simultaneous condition, social play habit also significantly affects the we-intention to continue playing the mobile multiplayer game. However, these three elements of gamification design did not significantly affect the formation of we-intention to continue playing in the context of mobile multiplayer games. Notably, social play habit was found to fully mediate the relationships between immersive-related interaction, achievement-related interaction, social-related interaction and we-intention to continue playing.Research limitations/implicationsThis study highlights the importance of social play habits as a factor linking the relationship between gamification design elements and we-intention to continue playing. In addition, this study also provides significant insights for the game creators to emphasise the gamification design elements so that the sustainability of the game can be secured from the perspective of retaining the current users through the social play habit element.Originality/valueThe study is noteworthy because it is the first attempt to use gamification design elements to explain how social play habit affect the formation of we-intention to continue playing in the setting of a mobile multiplayer game environment. In addition, the findings may add to the body of knowledge in the field of gamification theory.
研究目的:本研究旨在探讨在手机多人游戏中,游戏化设计元素与社交游戏习惯和我们继续游戏的意向之间的关系。本研究进一步揭示了社交游戏习惯在游戏化设计元素与我们继续游戏的意向之间的中介作用。设计/方法/途径本研究利用从马来西亚的 292 名《PUBG》用户那里收集到的调查数据对所提出的模型进行了实证评估。结果结果表明,游戏化设计元素对社交游戏习惯有显著的正向影响。在同时条件下,社交游戏习惯也会明显影响我们继续玩手机多人游戏的意向。然而,游戏化设计的这三个要素并没有明显影响我们继续玩手机多人游戏的意向的形成。值得注意的是,研究发现社交游戏习惯完全调节了与沉浸感相关的互动、与成就感相关的互动、与社交相关的互动和我们继续游戏的意向之间的关系。此外,本研究还为游戏创作者提供了重要启示,即游戏创作者应重视游戏化设计元素,以便通过社交游戏习惯元素留住现有用户,从而确保游戏的可持续性。原创性/价值本研究之所以值得关注,是因为它首次尝试在移动多人游戏环境中使用游戏化设计元素来解释社交游戏习惯如何影响我们的继续游戏意向的形成。此外,研究结果还可以为游戏化理论领域的知识体系添砖加瓦。
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引用次数: 0
Do industrial robots matter for corporate environmental governance? Evidence from Chinese firms 工业机器人对企业环境治理重要吗?来自中国企业的证据
Pub Date : 2024-01-02 DOI: 10.1108/itp-12-2022-0963
F. Luan, Wenhua Qi, Wentao Zhang, Victor Chang
PurposeThe connection between digital manufacturing technologies (Industry 4.0) and the environment has sparked discussions on firms' disclosure of negative information on pollutant emissions and the pursuit of positive environmental outcomes. However, very few studies explore how it relates to a firm's robot usage and its mechanism. The purpose of this paper is to investigate the impacts of robot penetration on firms' environmental governance in China.Design/methodology/approachThe ordered probit model (and probit model) are employed and empirically tested with a sample of 1,579 Chinese listed firms from 2010 to 2019.FindingsThe study reveals a negative relationship between robot usage and the disclosure of negative indicators and a U-shaped relationship between robot usage and positive environmental outcomes. Among the sample, nonstate-owned enterprises (SOEs) display unsatisfactory performance, while heavily polluting industries disclose more information on pollutant emissions. The robot–environmental governance nexus is conditional on firm size, capital intensity and local economic development.Originality/valueThe study proposes a fresh view of corporate environmental governance to assess the environmental implications of robot adoption. It also contributes to identifying the curvilinear, moderating and heterogenous effects in the robot–environment nexus. The results provide rich policy implications for the development of industrial intelligence and corporate environmental governance in the circular economy (CE) context.
目的 数字制造技术(工业 4.0)与环境之间的联系引发了关于企业披露污染物排放负面信息和追求积极环境成果的讨论。然而,很少有研究探讨它与企业使用机器人及其机制之间的关系。本文旨在研究机器人普及率对中国企业环境治理的影响。研究采用有序 probit 模型(和 probit 模型),以 2010 年至 2019 年的 1579 家中国上市企业为样本进行实证检验。研究结果研究发现,机器人使用率与负面指标披露之间存在负相关关系,机器人使用率与正面环境结果之间存在 U 型关系。在样本中,非国有企业的表现并不令人满意,而重污染行业披露了更多的污染物排放信息。机器人与环境治理之间的关系取决于企业规模、资本密集度和当地经济发展状况。 原创性/价值 该研究提出了一种全新的企业环境治理观点,以评估机器人应用对环境的影响。研究还有助于确定机器人与环境关系中的曲线效应、调节效应和异质性效应。研究结果为循环经济(CE)背景下的工业智能发展和企业环境治理提供了丰富的政策含义。
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引用次数: 0
A double-edged sword: social media use and creativity 双刃剑:社交媒体的使用与创造力
Pub Date : 2023-11-27 DOI: 10.1108/itp-09-2022-0682
Guangxi Zhang, Sunfan Mao
PurposeThe use of social media is an integral part of modern life, yet the impact of social media on creativity is a paradox. Drawing on the conservation of resources theory, the authors propose that social media, as an ecological condition, both nurture and deplete resources. Accordingly, the authors investigated two inconsistent mechanisms: creative self-efficacy and ego depletion.Design/methodology/approachStudy 1 established the within-person effects of social media use on creativity by tracking 64 college students for five working days. Using a sample of 493 employee–leader-matched dyads in a national bank, Study 2 tested the entire model. Study 3 is a follow-up experiment based on a sample of 160 participants.FindingsThe results consistently showed that: (1) social media use had a positive impact on creativity in general; (2) social media use increased ego depletion and creative self-efficacy, which were two inconsistent mediators; (3) hedonic use of social media reduced the negative impact of cognitive use of social media on ego depletion.Originality/valueThis research sheds new light on the paradox between social media use and creativity and highlights the benefits of the balanced use of social media features. This research has implications for creative stimulation and job design in digital contexts.
目的社交媒体的使用是现代生活不可或缺的一部分,然而社交媒体对创造力的影响却是一个悖论。作者借鉴资源保护理论,提出社交媒体作为一种生态条件,既能培养资源,也能消耗资源。因此,作者研究了两种不一致的机制:创造性自我效能感和自我耗竭。研究 1 通过对 64 名大学生进行为期 5 个工作日的跟踪调查,确定了社交媒体的使用对创造力的人际影响。研究 2 以一家全国性银行的 493 个员工-领导匹配二人组为样本,对整个模型进行了测试。研究 3 是基于 160 名参与者样本的后续实验:(原创性/价值这项研究揭示了社交媒体使用与创造力之间的悖论,并强调了均衡使用社交媒体功能的益处。这项研究对数字环境下的创造性激发和工作设计具有启示意义。
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引用次数: 0
Implications of algorithmic management on careers and employment relationships in the gig economy – a developing country perspective 算法管理对 "打工经济 "中职业和就业关系的影响--发展中国家的视角
Pub Date : 2023-11-27 DOI: 10.1108/itp-01-2023-0064
O. Adekoya, C. Mordi, H. Ajonbadi, Weifeng Chen
PurposeThis paper aims to explore the implications of algorithmic management on careers and employment relationships in the Nigerian gig economy. Specifically, drawing on labour process theory (LPT), this study provides an understanding of the production relations beyond the “traditional standard” to “nonstandard” forms of employment in a gig economy mediated by digital platforms or digital forms of work, especially on ride-hailing platforms (Uber and Bolt).Design/methodology/approachThis study adopted the interpretive qualitative approach and a semi-structured interview of 49 participants, including 46 platform drivers and 3 platform managers from Uber and Bolt.FindingsThis study addresses the theoretical underpinnings of the LPT as it relates to algorithmic management and control in the digital platform economy. The study revealed that, despite the ultra-precarious working conditions and persistent uncertainty in employment relations under algorithmic management, the underlying key factors that motivate workers to engage in digital platform work include higher job flexibility and autonomy, as well as having a source of income. This study captured the human-digital interface and labour processes related to digital platform work in Nigeria. Findings of this study also revealed that algorithmic management enables a transactional exchange between platform providers and drivers, while relational exchanges occur between drivers and customers/passengers. Finally, this study highlighted the perceived impact of algorithmic management on the attitude and performance of workers.Originality/valueThe research presents an interesting case study to investigate the influence of algorithmic management and labour processes on employment relationships in the largest emerging economy in Africa.
目的 本文旨在探讨尼日利亚千兆经济中算法管理对职业和雇佣关系的影响。具体而言,本研究以劳动过程理论(LPT)为基础,通过数字平台或数字工作形式(尤其是乘车平台(Uber 和 Bolt))为媒介的 "零工经济 "中的 "传统标准 "到 "非标准 "就业形式之间生产关系的理解。本研究采用解释性定性方法,对 49 名参与者进行了半结构化访谈,其中包括来自 Uber 和 Bolt 的 46 名平台司机和 3 名平台经理。研究结果本研究探讨了 LPT 的理论基础,因为它与数字平台经济中的算法管理和控制有关。研究显示,尽管算法管理下的工作条件极不稳定,雇佣关系也持续存在不确定性,但激励工人从事数字平台工作的潜在关键因素包括更高的工作灵活性和自主性,以及收入来源。本研究捕捉了尼日利亚与数字平台工作相关的人机交互界面和劳动过程。研究结果还显示,算法管理实现了平台提供商与司机之间的交易交换,而关系交换则发生在司机与客户/乘客之间。最后,本研究强调了算法管理对工人态度和绩效的感知影响。原创性/价值本研究提供了一个有趣的案例研究,以调查算法管理和劳动流程对非洲最大新兴经济体雇佣关系的影响。
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引用次数: 0
The future of working from home: a mixed-methods study with IT professionals to learn from enforced working from home 在家办公的未来:与 IT 专业人员开展混合方法研究,向在家办公的执行者学习
Pub Date : 2023-11-17 DOI: 10.1108/itp-05-2022-0399
S. Lansmann, J. Mattern, S. Krebber, J. A. Hüllmann
PurposePositive experiences with working from home (WFH) during the Corona pandemic (COVID-19) have motivated many employees to continue WFH after the pandemic. However, factors influencing employees' WFH intentions against the backdrop of experiences during pandemic-induced enforced working from home (EWFH) are heterogeneous. This study investigates factors linked to information technology (IT) professionals' WFH intentions.Design/methodology/approachThis mixed-methods study with 92 IT professionals examines the effects of seven predictors for IT professionals' WFH intentions. The predictors are categorized according to the trichotomy of (1) characteristics of the worker, (2) characteristics of the workspace and (3) the work context. Structural equation modeling is used to analyze the quantitative survey data. In addition, IT professionals' responses to six open questions in which they reflect on past experiences and envision future work are examined.FindingsQuantitative results suggest that characteristics of the worker, such as segmentation preference, are influencing WFH intentions stronger than characteristics of the workspace or the work context. Furthermore, perceived productivity during EWFH and gender significantly predict WFH intentions. Contextualizing these quantitative insights, the qualitative data provides a rich yet heterogeneous list of factors why IT professionals prefer (not) to work from home.Practical implicationsReasons influencing WFH intentions vary due to individual preferences and constraints. Therefore, a differentiated organizational approach is recommended for designing future work arrangements. In addition, the findings suggest that team contracts to formalize working patterns, e.g. to agree on the needed number of physical meetings, can be helpful levers to reduce the complexity of future work that is most likely a mix of WFH and office arrangements.Originality/valueThis study extends literature reflecting on COVID-19-induced changes, specifically the emerging debate about why employees want to continue WFH. It is crucial for researchers and practitioners to understand which factors influence IT professionals' WFH intentions and how they impact the design and implementation of future hybrid work arrangements.
目的 科罗娜大流行(COVID-19)期间在家工作的积极经历促使许多员工在大流行后继续在家工作。然而,在大流行病引发的强制在家工作(EWFH)经历的背景下,影响员工在家工作意愿的因素是多种多样的。本研究调查了与信息技术(IT)专业人员全职在家意愿相关的因素。设计/方法/方法本研究采用混合方法,对 92 名信息技术专业人员进行了调查,研究了七种预测因素对信息技术专业人员全职在家意愿的影响。这些预测因素按照(1) 工作者特征、(2) 工作空间特征和(3) 工作环境的三分法进行分类。结构方程模型用于分析定量调查数据。研究结果定量结果表明,与工作空间或工作环境的特征相比,员工的特征(如细分偏好)对全职工作意向的影响更大。此外,EWFH 期间的生产率感知和性别也会对 WFH 意愿产生重大影响。通过对这些定量数据的分析,定性数据提供了一份内容丰富但又不尽相同的清单,列出了 IT 专业人员为何更愿意(不愿意)在家工作。因此,建议在设计未来的工作安排时采用有区别的组织方法。此外,研究结果表明,团队合同可以使工作模式正规化,例如,就所需的实际会议次数达成一致,这有助于降低未来工作的复杂性,因为未来的工作很可能是 WFH 和办公室安排的混合体。对于研究人员和从业人员来说,了解哪些因素会影响 IT 专业人员的 WFH 意愿以及这些因素如何影响未来混合工作安排的设计和实施至关重要。
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Information Technology & People
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