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Exploring the Many Tunings of Balinese Gamelan 探索巴厘加麦兰的多种调式
IF 0.4 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-06-01 DOI: 10.1162/comj_a_00686
William Sethares;Wayne Vitale
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引用次数: 0
Products of Interest 感兴趣的产品
IF 0.4 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-06-01 DOI: 10.1162/comj_r_00681
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引用次数: 0
Kari Väkevä: Void: Seven Computer Music Pieces 卡里-韦克瓦虚空七首电脑音乐作品
IF 0.4 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-06-01 DOI: 10.1162/comj_r_00682
Ross Feller
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引用次数: 0
The Effects of Convolution Reverberation on the Emotional Characteristics of Musical Instrument Sounds 卷积混响对乐器声音情感特征的影响
IF 0.4 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-06-01 DOI: 10.1162/comj_a_00684
Ronald K. Mo;Andrew Horner
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引用次数: 0
From Fiction to Function: Imagining New Instruments through Design Workshops 从虚构到功能:通过设计工作坊想象新的仪器
Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-05-19 DOI: 10.1162/comj_a_00644
John Sullivan, M. Wanderley, C. Guastavino
This article introduces a series of workshop activities carried out with expert musicians to imagine new musical instruments through design fiction. At the workshop, participants crafted nonfunctional prototypes of instruments they would want to use in their own performance practice. Through analysis of the workshop activities, a set of design specifications was developed that can be applied to the design of new digital musical instruments intended for use in real-world artistic practice. In addition to generating tangible elements for instrument design, the theories and models utilized, drawn from human-computer interaction and human-centered design, are offered as a possible model for merging the generation of creative ideas with functional design outputs in a variety of applications within and beyond music and the arts.
本文介绍了一系列由专业音乐家通过设计小说来想象新乐器的工作坊活动。在研讨会上,参与者制作了他们想在自己的表演实践中使用的非功能乐器原型。通过对研讨会活动的分析,制定了一套设计规范,可用于设计用于现实世界艺术实践的新型数字乐器。除了为乐器设计生成有形元素外,还提供了从人机交互和以人为本的设计中提取的理论和模型,作为一种可能的模型,用于在音乐和艺术内外的各种应用中,将创意的生成与功能设计输出相融合。
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引用次数: 1
Barry Schrader: Lost Analog Barry Schrader:丢失的模拟
Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-04-18 DOI: 10.1162/comj_r_00627
Ross Feller
artists, etc.).” Initially, Suchánek wanted this new group to meet weekly, exploring the territory of new media art, and creating new works for the Planetarium. Overall, he views meetings like this as a process of social interaction, and a vehicle for building new forms of cooperation, whose role is to encourage recovery from the effects of the Covid pandemic. Suchánek suggests one can think of trychtýř (funnel) as denoting a total process of working with a range of artistic approaches and their results intended for presentation at SONDA. As such, Suchánek views his own role of mediator of this project as minimal, where no specific creative outcome or pattern of development for selected participants to follow has been designed or managed. Many artists contributed either a collaborative performance or an installation to the festival. As one scans the online program, collaborations are a core element of producing SONDA, overall. At times, for those who were on location, this aspect of the festival was manifested in natural divisions of pairs and trios. Suchánek has observed this process of “pairing, routing, and connecting of people.” For him, the set with Tomoko Sauvage, Anna Stepanova, and Matuš Stenko is such an example. Suchánek observed this collaboration develop in a logical manner, stemming from each artist’s creative strengths. Starting with Anna Stepanova, she “works with glitch phenomenon in high-resolution scanned objects.” Matuš Stenko, a motion graphic designer, could bring “her images into life—nonstop ultraslow zoom through super-detailed strange and amazingly beautiful objects.” These contributions, alongside Sauvage’s performance, led to a distinctive result. An interesting contribution called ROJ (meaning cluster or swarm) is detailed in the program as an intervention of students from the Department of Art at Masaryk University. ROJ was originally Suchánek’s audiovisual installation. It was initially presented on the facade of the Faculty of Education building in 2012, consisting of 969 RGB LEDs, and mediated using the Max programming environment. For SONDA, this system was made available for the students of Jana Pavla Francová, allowing them to create their own patterns, which were then mapped onto the building. Although the main artists during SONDA constructed works that were shaped in a manner, enabling them to improvise their respective sets, it is important to note that David Granström and Tadej Droljc both managed “prepared sets with predefined structure.” Suchánek has stated the following regarding Sauvage’s set as well: “Tomoko is an experienced performer with her water sound system, she had compositional structure too but she must also deal with unexpected behavior of the complex, sensitive system of hydrophones and feedback.” In contrast, Tomáš Vtípil merged the sounds of preparing kimchi, alongside the performance of a taped dancer—the performer’s movements were affected by having been “stuck to the floor” with tape. A
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引用次数: 0
Communication for Real-Time Music Systems: An Overview of O2 实时音乐系统的通信:O2概述
Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-04-18 DOI: 10.1162/comj_a_00620
Roger B. Dannenberg
Abstract Message passing between processes and across networks offers a powerful method to integrate and coordinate various music programs, facilitating software reuse, modularity, and parallel processing. Networking can integrate components that use different languages and hardware. In this article we describe O2, a flexible protocol for communication ranging from the thread level up to the level of global networks. Messages in O2 are similar to those of Open Sound Control, but O2 offers many additional features, including discovery, clock synchronization, a reliable message delivery option, and routing based on services rather than specific network addresses. A bridge mechanism extends the reach of O2 to web browsers, shared memory threads, and small microcontrollers. The design, implementation, and applications of O2 are described.
摘要消息在进程之间和跨网络传递提供了一种强大的方法来集成和协调各种音乐程序,促进软件重用、模块化和并行处理。网络可以集成使用不同语言和硬件的组件。在本文中,我们描述了O2,这是一种用于从线程级别到全球网络级别的灵活通信协议。O2中的消息与Open Sound Control中的消息类似,但O2提供了许多附加功能,包括发现、时钟同步、可靠的消息传递选项,以及基于服务而非特定网络地址的路由。桥接机制将O2的覆盖范围扩展到web浏览器、共享内存线程和小型微控制器。介绍了O2的设计、实现和应用。
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引用次数: 1
SONDA Festival 2022
Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-04-18 DOI: 10.1162/comj_r_00628
Seth Rozanoff
The SONDA Festival of Electroacoustic Music and Audiovisual Performances took place for the first time in Brno, Czech Republic, on 12 November 2022. SONDA is a production linked with SVITAVA—a transmedia art lab in Brno. SVITAVA is an acronym for sound, visual, interactive, technology, art, virtual, academy. Their aim is to explore “interdisciplinary ways of cooperation, team implementation, and nonhierarchical forms of education in the post-digital age.” The SONDA festival intends “to explore the vast territory of experimental electroacoustic music, live electronics, audiovisual performances, and sound art,” programming established local and international practitioners, as well as providing “a space for presenting artistic ideas of the emerging generation of musicians,
2022年11月12日,SONDA电声音乐和视听表演节首次在捷克共和国布尔诺举行。SONDA是一个与SVITAVA有关的产品,SVITAVA是布尔诺的一个跨媒体艺术实验室。SVITAVA是声音、视觉、互动、技术、艺术、虚拟、学院的缩写。他们的目标是探索“后数字时代的跨学科合作方式、团队实施和非分级教育形式”。SONDA音乐节旨在“探索实验电声音乐、现场电子、视听表演和声音艺术的广阔领域”,这是当地和国际从业者的既定节目,以及提供“一个展示新兴一代音乐家艺术思想的空间,
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引用次数: 0
Real-Time Symbolic Transcription and Interactive Transformation Using a Hexaphonic Nylon-String Guitar 使用六音尼龙弦吉他进行实时符号转录和交互转换
Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-04-18 DOI: 10.1162/comj_a_00625
Sérgio Freire;Augusto Armondes;Rubens Silva
GuiaRT is an interactive musical setup based on a nylon-string guitar equipped with hexaphonic piezoelectric pickups. It consists of a modular set of real-time tools for the symbolic transcription, variation, and triggering of selected segments during a performance, as well as some audio processing capabilities. Its development relied on an iterative approach, with distinct phases dedicated to feature extraction, transcriptions, and creative use. This article covers the motivations for this augmented instrument and several details of its implementation, including the hardware and strategies for identifying the most typical types of sound produced on a nylon-string guitar, as well as tools for symbolic musical transformations. This acoustic–digital interface was primarily designed for interactive exploration, and it has also been effectively used in performance analyses and as a pedagogical tool.
摘要GuiaRT是一款基于尼龙弦吉他的交互式音乐装置,配有六音压电拾音器。它由一组模块化的实时工具组成,用于在演出期间对选定片段进行符号转录、变化和触发,以及一些音频处理功能。它的开发依赖于迭代方法,有不同的阶段专门用于特征提取、转录和创造性使用。本文介绍了这种增强乐器的动机及其实现的几个细节,包括识别尼龙弦吉他上产生的最典型声音类型的硬件和策略,以及符号音乐转换的工具。这种声学-数字界面主要是为互动探索而设计的,它也被有效地用于绩效分析和教学工具。
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引用次数: 0
A Framework for Modifying Orchestral Qualities in Computer-Aided Orchestration 计算机辅助编曲中管弦乐品质修改的框架
Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-04-18 DOI: 10.1162/comj_a_00621
Daniele Ghisi;Carmine-Emanuele Cella
This article introduces the Orchidea Orchestral Qualities framework (OOQ), an extension of the Orchidea environment for computer-aided orchestration. Traditional target-based orchestration generally reconstructs a target sound “as faithfully as possible” with a collection of samples. But more often than not, composers do not have specific targets in mind while performing orchestration tasks. A large class of orchestration practices deal with the transformation of musical material to enhance or reduce certain of its qualities (such as making a score more “brilliant,” “blurry,” “dense,” and so on). The OOQ framework implements this idea by making use of an analogy with digital signal processing. Scores and sounds are no longer used as targets, but rather as “sources” to be processed, not unlike what happens within a channel strip of a modern digital audio workstation. This article presents the rationale behind the OOQ framework, describes the behavior of its modules, and traces a path for future research on the subject.
本文介绍了Orchidea管弦乐质量框架(Orchestral quales framework, OOQ),它是用于计算机辅助编曲的Orchidea环境的扩展。传统的基于目标的编曲通常是用采样集“尽可能忠实地”重建目标声音。但通常情况下,作曲家在执行管弦乐任务时没有特定的目标。大量的管弦乐练习涉及音乐材料的转换,以增强或减少其某些品质(例如使乐谱更“辉煌”,“模糊”,“密集”,等等)。OOQ框架通过类比数字信号处理来实现这个想法。乐谱和声音不再用作目标,而是作为要处理的“源”,这与现代数字音频工作站的声道带中发生的事情没有什么不同。本文介绍了OOQ框架背后的基本原理,描述了其模块的行为,并为该主题的未来研究指明了方向。
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引用次数: 1
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Computer Music Journal
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