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Fourier Analysis Meets Runtime Analysis: Precise Runtimes on Plateaus 傅立叶分析与运行时间分析的结合:高原上的精确运行时间
IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-05-10 DOI: 10.1007/s00453-024-01232-5
Benjamin Doerr, Andrew James Kelley

We propose a new method based on discrete Fourier analysis to analyze the time evolutionary algorithms spend on plateaus. This immediately gives a concise proof of the classic estimate of the expected runtime of the ((1+1)) evolutionary algorithm on the Needle problem due to Garnier et al. (Evol Comput 7:173–203, 1999). We also use this method to analyze the runtime of the ((1+1)) evolutionary algorithm on a benchmark consisting of (n/ell ) plateaus of effective size (2^ell -1) which have to be optimized sequentially in a LeadingOnes fashion. Using our new method, we determine the precise expected runtime both for static and fitness-dependent mutation rates. We also determine the asymptotically optimal static and fitness-dependent mutation rates. For (ell = o(n)), the optimal static mutation rate is approximately 1.59/n. The optimal fitness dependent mutation rate, when the first k fitness-relevant bits have been found, is asymptotically (1/(k+1)). These results, so far only proven for the single-instance problem LeadingOnes, thus hold for a much broader class of problems. We expect similar extensions to be true for other important results on LeadingOnes. We are also optimistic that the Fourier analysis approach can be applied to other plateau problems as well.

我们提出了一种基于离散傅立叶分析的新方法来分析进化算法在高原上花费的时间。这立即给出了加尼耶等人对针问题上的((1+1))进化算法预期运行时间的经典估计的简明证明(《进化计算》7:173-203,1999年)。我们还用这种方法分析了进化算法在一个基准上的运行时间,该基准由有效大小为(2^ell -1)的(n/ell)高原组成,这些高原必须以LeadingOnes方式依次优化。利用我们的新方法,我们确定了静态突变率和适应性突变率的精确预期运行时间。我们还确定了渐进最优的静态突变率和适应性突变率。对于(ell = o(n)),最佳静态突变率约为 1.59/n。当找到前 k 个与适应度相关的比特时,与适应度相关的最优突变率渐近为 (1/(k+1))。迄今为止,这些结果只在单实例问题 LeadingOnes 中得到了证明,因此在更广泛的问题类别中也是成立的。我们希望关于 LeadingOnes 的其他重要结果也能得到类似的扩展。我们还乐观地认为,傅立叶分析方法也可以应用于其他高原问题。
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引用次数: 0
Planar Drawings with Few Slopes of Halin Graphs and Nested Pseudotrees 哈林图和嵌套伪树的少斜率平面图
IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-05-09 DOI: 10.1007/s00453-024-01230-7
Steven Chaplick, Giordano Da Lozzo, Emilio Di Giacomo, Giuseppe Liotta, Fabrizio Montecchiani

The planar slope number ({{,textrm{psn},}}(G)) of a planar graph G is the minimum number of edge slopes in a planar straight-line drawing of G. It is known that ({{,textrm{psn},}}(G) in O(c^{Delta })) for every planar graph G of maximum degree (Delta ). This upper bound has been improved to (O(Delta ^5)) if G has treewidth three, and to (O(Delta )) if G has treewidth two. In this paper we prove ({{,textrm{psn},}}(G) le max {4,Delta }) when G is a Halin graph, and thus has treewidth three. Furthermore, we present the first polynomial upper bound on the planar slope number for a family of graphs having treewidth four. Namely we show that (O(Delta ^2)) slopes suffice for nested pseudotrees.

已知对于每个最大度为 (Delta )的平面图 G,平面斜率数 ({{,textrm{psn},}}(G) in O(c^{Delta })) 为 O(c^{Delta })。如果 G 的树宽为三,那么这个上界将被改进为 (O(Delta ^5));如果 G 的树宽为二,那么这个上界将被改进为 (O(Delta ))。在本文中,我们证明了当 G 是一个哈林图,并且具有三树宽时,({{,textrm{psn},}}(G) le max {4,Delta })。此外,我们还首次提出了树宽为四的图族的平面斜率数的多项式上界。也就是说,我们证明了 (O(Delta ^2)) 斜率对于嵌套伪树来说是足够的。
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引用次数: 0
Nearly Time-Optimal Kernelization Algorithms for the Line-Cover Problem with Big Data 大数据中线路覆盖问题的近乎时间最优核化算法
IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-05-09 DOI: 10.1007/s00453-024-01231-6
Jianer Chen, Qin Huang, Iyad Kanj, Ge Xia

Based on well-known complexity theory conjectures, any polynomial-time kernelization algorithm for the NP-hard Line-Cover problem produces a kernel of size (Omega (k^2)), where k is the size of the sought line cover. Motivated by the current research in massive data processing, we study the existence of kernelization algorithms with limited space and time complexity for Line-Cover. We prove that every kernelization algorithm for Line-Cover takes time (Omega (n log k + k^2 log k)), and present a randomized kernelization algorithm for Line-Cover that produces a kernel of size bounded by (k^2), and runs in time ({mathcal {O}}(n log k + k^2 (log k log log k)^2)) and space ({mathcal {O}}(k^2log ^{2} k)). Our techniques are also useful for developing deterministic kernelization algorithms for Line-Cover with limited space and improved running time, and for developing streaming kernelization algorithms for Line-Cover with near-optimal update-time.

基于众所周知的复杂性理论猜想,任何针对 NP 难的线覆盖(Line-Cover)问题的多项式时间内核化算法都会产生一个大小为 (Omega (k^2)) 的内核,其中 k 是所求线覆盖的大小。受当前海量数据处理研究的启发,我们研究了针对 Line-Cover 问题是否存在空间和时间复杂度有限的内核化算法。我们证明了Line-Cover的每个内核化算法都需要花费时间(Omega (n log k + k^2 log k)),并提出了一种Line-Cover的随机内核化算法,它产生的内核大小以(k^2)为界、并且运行时间({mathcal {O}}(n log k + k^2 (log k log log k)^2))和空间({mathcal {O}}(k^2log ^{2} k))。我们的技术还有助于为 Line-Cover 开发空间有限、运行时间更短的确定性内核化算法,以及为 Line-Cover 开发更新时间接近最优的流式内核化算法。
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引用次数: 0
Online Multiset Submodular Cover 在线多集次模态覆盖
IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-05-08 DOI: 10.1007/s00453-024-01234-3
Magnús M. Halldórsson, Dror Rawitz

We study the Online Multiset Submodular Cover problem (OMSC), where we are given a universe U of elements and a collection of subsets (mathcal {S}subseteq 2^U). Each element (u_j in U) is associated with a nonnegative, nondecreasing, submodular polynomially computable set function (f_j). Initially, the elements are uncovered, and therefore we pay a penalty per each unit of uncovered element. Subsets with various coverage and cost arrive online. Upon arrival of a new subset, the online algorithm must decide how many copies of the arriving subset to add to the solution. This decision is irrevocable, in the sense that the algorithm will not be able to add more copies of this subset in the future. On the other hand, the algorithm can drop copies of a subset, but such copies cannot be retrieved later. The goal is to minimize the total cost of subsets taken plus penalties for uncovered elements. We present an (O(sqrt{rho _{max }}))-competitive algorithm for OMSC that does not dismiss subset copies that were taken into the solution, but relies on prior knowledge of the value of (rho _{max }), where (rho _{max }) is the maximum ratio, over all subsets, between the penalties covered by a subset and its cost. We provide an (Oleft( log (rho _{max }) sqrt{rho _{max }} right) )-competitive algorithm for OMSC that does not rely on advance knowledge of (rho _{max }) but uses dismissals of previously taken subsets. Finally, for the capacitated versions of the Online Multiset Multicover problem, we obtain an (O(sqrt{rho _{max }'}))-competitive algorithm when (rho _{max }') is known and an (Oleft( log (rho _{max }') sqrt{rho _{max }'} right) )-competitive algorithm when (rho _{max }') is unknown, where (rho _{max }') is the maximum ratio over all subset incarnations between the penalties covered by this incarnation and its cost.

我们研究的是在线多集子模覆盖问题(OMSC),在这个问题中,我们给定了一个由元素组成的宇宙 U 和一个子集集合 (mathcal {S}subseteq 2^U)。每个元素(U中的u_j)都与一个非负的、非递减的、亚模态的多项式可计算集合函数(f_j)相关联。起初,元素是无覆盖的,因此我们要为每个单位的无覆盖元素支付惩罚。具有不同覆盖率和成本的子集会在线到达。当一个新的子集到来时,在线算法必须决定在解决方案中添加多少份到来的子集。这个决定是不可更改的,因为算法今后将无法添加更多的子集副本。另一方面,算法可以放弃子集的副本,但这些副本以后无法检索。我们的目标是最小化所取子集的总成本以及对未覆盖元素的惩罚。我们为 OMSC 提出了一个 (O(sqrt{rho _{max }}))-竞争算法,这个算法不会放弃已被纳入解决方案的子集副本,而是依赖于 (rho _{max }) 值的先验知识,其中 (rho _{max }) 是在所有子集中,子集所覆盖的惩罚与其成本之间的最大比率。我们提供了一个 (Oleft( log (rho _{max }) sqrt{rho _{max }}) sqrt{rho _{max }}.OMSC 的竞争性算法并不依赖于对 (rho _{max }) 的预先了解,而是使用对之前所取子集的驳回。最后,对于在线多集多重覆盖问题的容错版本,当 (rho _{max }')已知时,我们得到了一个 (O(sqrt{rho _{max }'}))-competitive 算法,当 (rho _{max }')已知时,我们得到了一个 (Oleft( log (rho _{max }') sqrt{rho _{max }'}) )-competitive 算法。当 (rho _{max }') 未知时,(rho _{max }')-竞争算法,其中 (rho _{max }') 是在所有子集化身中,该化身覆盖的惩罚与其成本之间的最大比率。
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引用次数: 0
Runtime Analysis of Competitive Co-evolutionary Algorithms for Maximin Optimisation of a Bilinear Function 双线性函数最大优化的竞争性协同进化算法的运行分析
IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-04-27 DOI: 10.1007/s00453-024-01218-3
Per Kristian Lehre

Co-evolutionary algorithms have a wide range of applications, such as in hardware design, evolution of strategies for board games, and patching software bugs. However, these algorithms are poorly understood and applications are often limited by pathological behaviour, such as loss of gradient, relative over-generalisation, and mediocre objective stasis. It is an open challenge to develop a theory that can predict when co-evolutionary algorithms find solutions efficiently and reliable. This paper provides a first step in developing runtime analysis for population-based competitive co-evolutionary algorithms. We provide a mathematical framework for describing and reasoning about the performance of co-evolutionary processes. To illustrate the framework, we introduce a population-based co-evolutionary algorithm called PDCoEA, and prove that it obtains a solution to a bilinear maximin optimisation problem in expected polynomial time. Finally, we describe settings where PDCoEA needs exponential time with overwhelmingly high probability to obtain a solution.

协同进化算法应用广泛,如硬件设计、棋类游戏的策略进化和软件错误修补等。然而,人们对这些算法的理解并不透彻,其应用往往受到病态行为的限制,如梯度损失、相对过度泛化和平庸的目标停滞。如何开发一种理论,预测协同演化算法何时能高效、可靠地找到解决方案,是一项公开的挑战。本文为基于种群的竞争性协同进化算法的运行时间分析迈出了第一步。我们提供了一个数学框架,用于描述和推理共同进化过程的性能。为了说明该框架,我们介绍了一种名为 PDCoEA 的基于种群的共同进化算法,并证明它能在预期多项式时间内获得双线性最大优化问题的解决方案。最后,我们描述了 PDCoEA 需要指数级时间并以压倒性的高概率获得解决方案的情况。
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引用次数: 0
Analysing Equilibrium States for Population Diversity 分析种群多样性的平衡状态
IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-04-16 DOI: 10.1007/s00453-024-01226-3
Johannes Lengler, Andre Opris, Dirk Sudholt

Population diversity is crucial in evolutionary algorithms as it helps with global exploration and facilitates the use of crossover. Despite many runtime analyses showing advantages of population diversity, we have no clear picture of how diversity evolves over time. We study how the population diversity of ((mu +1)) algorithms, measured by the sum of pairwise Hamming distances, evolves in a fitness-neutral environment. We give an exact formula for the drift of population diversity and show that it is driven towards an equilibrium state. Moreover, we bound the expected time for getting close to the equilibrium state. We find that these dynamics, including the location of the equilibrium, are unaffected by surprisingly many algorithmic choices. All unbiased mutation operators with the same expected number of bit flips have the same effect on the expected diversity. Many crossover operators have no effect at all, including all binary unbiased, respectful operators. We review crossover operators from the literature and identify crossovers that are neutral towards the evolution of diversity and crossovers that are not.

种群多样性在进化算法中至关重要,因为它有助于全局探索和交叉的使用。尽管许多运行分析表明了种群多样性的优势,但我们并不清楚多样性是如何随时间演变的。我们研究了在((mu +1))适合性中性的环境中,以成对汉明距离之和衡量的算法种群多样性是如何演变的。我们给出了种群多样性漂移的精确公式,并证明它会被驱动向均衡状态。此外,我们还限定了接近平衡状态的预期时间。我们发现,这些动态变化,包括均衡状态的位置,都不受令人惊讶的算法选择的影响。所有预期比特翻转次数相同的无偏突变算子对预期多样性都有相同的影响。许多交叉算子,包括所有二进制无偏、尊重算子,都没有任何影响。我们回顾了文献中的交叉算子,找出了对多样性进化中性的交叉算子和不中性的交叉算子。
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引用次数: 0
Min Orderings and List Homomorphism Dichotomies for Graphs and Signed Graphs 图和有符号图的最小排序和列表同态二分法
IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-04-12 DOI: 10.1007/s00453-024-01228-1
Jan Bok, Richard C. Brewster, Pavol Hell, Nikola Jedličková, Arash Rafiey

Since the CSP dichotomy conjecture has been established, a number of other dichotomy questions have attracted interest, including one for list homomorphism problems of signed graphs. Signed graphs arise naturally in many contexts, including for instance nowhere-zero flows for graphs embedded in non-orientable surfaces. The dichotomy classification is known for homomorphisms without list restrictions, so it is surprising that it is not known, or even conjectured, if lists are present since this usually makes the classifications easier to obtain. There is however a conjectured classification, due to Kim and Siggers, in the special case of “semi-balanced” signed graphs. These authors confirmed their conjecture for the class of reflexive signed graphs. As our main result we verify the conjecture for irreflexive signed graphs. For this purpose, we prove an extension result for two-directional ray graphs which is of independent interest and which leads to an analogous extension result for interval graphs. Moreover, we offer an alternative proof for the class of reflexive signed graphs, and a direct polynomial-time algorithm in the polynomial cases where the previous algorithms used algebraic methods of general CSP dichotomy theorems. For both reflexive and irreflexive cases the dichotomy classification depends on a result linking the absence of certain structures to the existence of a special ordering. The structures are used to prove the NP-completeness and the ordering is used to design polynomial algorithms.

自从 CSP 二分猜想成立以来,其他一些二分问题也引起了人们的兴趣,其中包括有符号图的列表同态问题。有符号图在许多情况下都会自然出现,例如嵌入不可定向曲面的图的无处-零流。对于没有列表限制的同态问题,二分法分类是已知的,因此令人惊讶的是,如果存在列表,二分法分类却不为人所知,甚至无法猜想,因为这通常会使分类更容易获得。不过,在 "半平衡 "有符号图的特殊情况下,Kim 和 Siggers 提出了一种猜想分类法。这些作者证实了他们对反向有符号图类的猜想。作为我们的主要结果,我们验证了不可反折有符号图的猜想。为此,我们证明了双向射线图的一个扩展结果,该结果具有独立的意义,并可引出区间图的类似扩展结果。此外,我们还为反向有符号图类提供了另一种证明,并在多项式情况下提供了一种直接的多项式时间算法,而之前的算法使用的是一般 CSP 二分定理的代数方法。对于反反复复和不可反反复情况,二分法的分类都取决于一个结果,这个结果将某些结构的缺失与特殊排序的存在联系起来。结构用于证明 NP 完备性,排序用于设计多项式算法。
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引用次数: 0
Conflict-Free Coloring: Graphs of Bounded Clique-Width and Intersection Graphs 无冲突着色:有界剪辑宽度图和交集图
IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-04-06 DOI: 10.1007/s00453-024-01227-2
Sriram Bhyravarapu, Tim A. Hartmann, Hung P. Hoang, Subrahmanyam Kalyanasundaram, I. Vinod Reddy

A conflict-free coloring of a graph G is a (partial) coloring of its vertices such that every vertex u has a neighbor whose assigned color is unique in the neighborhood of u. There are two variants of this coloring, one defined using the open neighborhood and one using the closed neighborhood. For both variants, we study the problem of deciding whether the conflict-free coloring of a given graph G is at most a given number k.

In this work, we investigate the relation of clique-width and minimum number of colors needed (for both variants) and show that these parameters do not bound one another. Moreover, we consider specific graph classes, particularly graphs of bounded clique-width and types of intersection graphs, such as distance hereditary graphs, interval graphs and unit square and disk graphs. We also consider Kneser graphs and split graphs. We give (often tight) upper and lower bounds and determine the complexity of the decision problem on these graph classes, which improve some of the results from the literature. Particularly, we settle the number of colors needed for an interval graph to be conflict-free colored under the open neighborhood model, which was posed as an open problem.

摘要 图 G 的无冲突着色是其顶点的(部分)着色,即每个顶点 u 都有一个邻居,其分配的颜色在 u 的邻域中是唯一的。对于这两种变体,我们研究的问题都是确定给定图 G 的无冲突着色是否最多为给定数 k。在这项工作中,我们研究了(对于这两种变体)簇宽和所需颜色的最小数量之间的关系,并证明这些参数并不相互约束。此外,我们还考虑了特定的图类,特别是有界剪辑宽度的图和交集图类型,如距离遗传图、区间图、单位方形和圆盘图。我们还考虑了 Kneser 图和分裂图。我们给出了(通常很紧)上下限,并确定了这些图类的决策问题的复杂性,从而改进了文献中的一些结果。特别是,我们解决了开放邻域模型下区间图无冲突着色所需的颜色数,这曾是一个开放问题。
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引用次数: 0
The Impacts of Dimensionality, Diffusion, and Directedness on Intrinsic Cross-Model Simulation in Tile-Based Self-Assembly 基于瓦片的自组装中维度、扩散和指向性对内在交叉模型模拟的影响
IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-04-03 DOI: 10.1007/s00453-024-01219-2
Daniel Hader, Matthew J. Patitz

Motivated by applications in DNA-nanotechnology, theoretical investigations in algorithmic tile-assembly have blossomed into a mature theory. In addition to computational universality, the abstract Tile Assembly Model (aTAM) was shown to be intrinsically universal (FOCS 2012), a strong notion of completeness where a single tile set is capable of simulating the full dynamics of all systems within the model; however, this construction fundamentally required non-deterministic tile attachments. This was confirmed necessary when it was shown that the class of directed aTAM systems, those where all possible sequences of tile attachments result in the same terminal assembly, is not intrinsically universal (FOCS 2016). Furthermore, it was shown that the non-cooperative aTAM, where tiles only need to match on 1 side to bind rather than 2 or more, is not intrinsically universal (SODA 2014) nor computationally universal (STOC 2017). Building on these results to further investigate the other dynamics, Hader et al. examined several tile-assembly models which varied across (1) the numbers of dimensions used, (2) how tiles diffused through space, and (3) whether each system is directed, and determined which models exhibited intrinsic universality (SODA 2020). In this paper we extend those results to provide direct comparisons of the various models against each other by considering intrinsic simulations between models. Our results show that in some cases, one model is strictly more powerful than another, and in others, pairs of models have mutually exclusive capabilities. This paper is a greatly expanded version of that which appeared in ICALP 2023.

在 DNA 纳米技术应用的推动下,瓦片组装算法的理论研究已发展成为一种成熟的理论。除了计算普适性,抽象瓦片组装模型(aTAM)还被证明具有内在普适性(FOCS 2012),这是一个很强的完备性概念,即单个瓦片集能够模拟模型内所有系统的全部动力学;然而,这种构造从根本上要求非确定性瓦片附件。研究表明,有向 aTAM 系统(所有可能的瓦片连接序列都会导致相同的终端组装)并不具有内在的普遍性(FOCS,2016 年)。此外,研究还表明,非合作性 aTAM(瓦片只需在 1 面上匹配即可结合,而不是 2 面或更多面)既不具有内在普遍性(SODA,2014 年),也不具有计算普遍性(STOC,2017 年)。在这些结果的基础上,为了进一步研究其他动力学,Hader 等人研究了几种瓦片组装模型,这些模型在以下方面各不相同:(1)使用的维数;(2)瓦片在空间中的扩散方式;(3)每个系统是否有指向性,并确定了哪些模型表现出内在普遍性(SODA 2020)。在本文中,我们扩展了这些结果,通过考虑模型之间的内在模拟,提供了各种模型之间的直接比较。我们的结果表明,在某些情况下,一种模型严格来说比另一种模型更强大,而在另一些情况下,成对的模型具有相互排斥的能力。本文是在 ICALP 2023 上发表的论文的扩充版。
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引用次数: 0
Generalized Coloring of Permutations 排列的广义着色
IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-03-29 DOI: 10.1007/s00453-024-01220-9
Vít Jelínek, Michal Opler, Pavel Valtr

A permutation (pi ) is a merge of a permutation (sigma ) and a permutation (tau ), if we can color the elements of (pi ) red and blue so that the red elements have the same relative order as (sigma ) and the blue ones as (tau ). We consider, for fixed hereditary permutation classes (mathcal {C}) and (mathcal {D}), the complexity of determining whether a given permutation (pi ) is a merge of an element of (mathcal {C}) with an element of (mathcal {D}). We develop general algorithmic approaches for identifying polynomially tractable cases of merge recognition. Our tools include a version of streaming recognizability of permutations via polynomially constructible nondeterministic automata, as well as a concept of bounded width decomposition, inspired by the work of Ahal and Rabinovich. As a consequence of the general results, we can provide nontrivial examples of tractable permutation merges involving commonly studied permutation classes, such as the class of layered permutations, the class of separable permutations, or the class of permutations avoiding a decreasing sequence of a given length. On the negative side, we obtain a general hardness result which implies, for example, that it is NP-complete to recognize the permutations that can be merged from two subpermutations avoiding the pattern 2413.

如果我们能把(pi )的元素染成红色和蓝色,使红色元素具有与(sigma )相同的相对顺序,蓝色元素具有与(tau )相同的相对顺序,那么一个排列组合(pi )就是排列组合(sigma )和排列组合(tau )的合并。对于固定的遗传排列类 (mathcal {C})和 (mathcal {D}),我们考虑了确定给定的排列 (pi )是否是 (mathcal {C})的元素与 (mathcal {D})的元素的合并的复杂性。我们开发了通用的算法方法来识别合并识别的多项式可操作性案例。我们的工具包括通过多项式可构造的非决定性自动机实现的流式可识别性,以及受 Ahal 和 Rabinovich 工作启发的有界宽度分解概念。作为一般结果的结果,我们可以提供一些非难例证,说明涉及通常研究的置换类的可操作置换合并,如分层置换类、可分离置换类或避免给定长度递减序列的置换类。从反面来看,我们得到了一个普遍的困难性结果,它意味着,例如,识别可以从两个避免 2413 模式的子排列组合合并的排列组合是 NP-complete。
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引用次数: 0
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