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Symmetry Breaking in the Plane 平面上的对称性破坏
IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-12-11 DOI: 10.1007/s00453-024-01286-5
Jurek Czyzowicz, Leszek Gąsieniec, Ryan Killick, Evangelos Kranakis

We study a fundamental question related to the feasibility of deterministic symmetry breaking in the infinite Euclidean plane for two robots that have minimal or no knowledge of the respective capabilities and “measuring instruments” of themselves and each other. Assume that two anonymous mobile robots are placed at different locations at unknown distance d from each other on the infinite Euclidean plane. Each robot knows neither the location of itself nor of the other robot. The robots cannot communicate wirelessly, but have a certain nonzero visibility radius r (with range r unknown to the robots). By rendezvous we mean that they are brought at distance at most r of each other by executing symmetric (identical) mobility algorithms. The robots are moving with unknown and constant but not necessarily identical speeds, their clocks and pedometers may be asymmetric, and their chirality inconsistent. We demonstrate that rendezvous for two robots is feasible under the studied model iff the robots have either: different speeds; or different clocks; or different orientations but equal chiralities. When the rendezvous is feasible, we provide a universal algorithm which always solves rendezvous despite the fact that the robots have no knowledge of which among their respective parameters may be different.

我们研究了两个机器人在无限欧几里德平面上确定性对称性破缺的可行性问题,这两个机器人对自己和对方的能力和“测量仪器”知之甚少或一无所知。假设两个匿名的移动机器人被放置在无限欧几里得平面上彼此距离未知的不同位置。每个机器人既不知道自己的位置,也不知道其他机器人的位置。机器人不能无线通信,但具有一定的非零可见半径r(机器人不知道范围r)。我们所说的会合是指通过执行对称(相同)移动算法,它们彼此之间的距离最多为r。机器人以未知的恒定速度移动,但不一定是相同的速度,它们的时钟和计步器可能不对称,它们的手性也不一致。我们证明了在所研究的模型下,两个机器人的交会是可行的,前提是机器人具有不同的速度;或者不同的时钟;或者不同的方向但手性相同。当交会可行时,我们提供了一种通用算法,该算法在机器人不知道各自参数中哪一个可能不同的情况下,始终能求解交会。
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引用次数: 0
Popular Roommates in Simply Exponential Time 受欢迎的室友在指数时间
IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-12-10 DOI: 10.1007/s00453-024-01287-4
Telikepalli Kavitha

We consider the popular matching problem in a roommates instance G on n vertices, i.e., G is a graph where each vertex has a strict preference order over its neighbors. A matching M is popular if there is no matching N such that the vertices that prefer N to M outnumber those that prefer M to N. It is known that it is NP-hard to decide if G admits a popular matching or not. There is no better algorithm known for this problem than the brute force algorithm that enumerates all matchings and tests each for popularity—this could take n! time. Here we show an (O^*(k^n)) time algorithm for this problem, where (k < 7.32). We use the recent breakthrough result on the maximum number of stable matchings possible in a roommates instance to analyze our algorithm for the popular matching problem. We identify a natural (also, hard) subclass of popular matchings called truly popular matchings that are “popular fractional” and show an (O^*(2^n)) time algorithm for the truly popular matching problem in G. We also identify a subclass of max-size popular matchings called super-dominant matchings and show a linear time algorithm for the super-dominant roommates problem.

我们考虑在n个顶点上的室友实例G中流行的匹配问题,即,G是一个图,其中每个顶点对其邻居具有严格的优先顺序。如果不存在匹配N,使得倾向于N而不是M的顶点多于倾向于M而不是N的顶点,那么匹配M就是流行的。众所周知,决定G是否允许流行匹配是np困难的。对于这个问题,没有比蛮力算法更好的算法了,蛮力算法枚举所有匹配并测试每个匹配的受欢迎程度——这可能需要n个时间!时间。这里我们展示了用于此问题的(O^*(k^n))时间算法,其中(k < 7.32)。我们使用最近关于室友实例中可能的最大稳定匹配数的突破性结果来分析我们对流行匹配问题的算法。我们确定了流行匹配的一个自然(也是困难的)子类,称为真正流行的匹配,它是“流行分数”,并展示了g中真正流行的匹配问题的(O^*(2^n))时间算法。我们还确定了最大规模的流行匹配的一个子类,称为超优势匹配,并展示了超优势室友问题的线性时间算法。
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引用次数: 0
Galloping in Fast-Growth Natural Merge Sorts 在快速增长的自然合并分类中驰骋
IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-12-09 DOI: 10.1007/s00453-024-01285-6
Elahe Ghasemi, Vincent Jugé, Ghazal Khalighinejad, Helia Yazdanyar

We study the impact of merging routines in merge-based sorting algorithms. More precisely, we focus on the galloping routine that TimSort uses to merge monotonic sub-arrays, hereafter called runs, and on the impact on the number of element comparisons performed if one uses this routine instead of a naïve merging routine. This routine was introduced in order to make TimSort more efficient on arrays with few distinct values. Alas, we prove that, although it makes TimSort sort array with two values in linear time, it does not prevent TimSort from requiring up to (Theta (n log (n))) element comparisons to sort arrays of length n with three distinct values. However, we also prove that slightly modifying TimSort ’s galloping routine results in requiring only (mathcal {O}(n + n log (sigma ))) element comparisons in the worst case, when sorting arrays of length n with (sigma ) distinct values. We do so by focusing on the notion of dual runs, which was introduced in the 1990s, and on the associated dual run-length entropy. This notion is both related to the number of distinct values and to the number of runs in an array, which came with its own run-length entropy that was used to explain TimSort ’s otherwise “supernatural” efficiency. We also introduce new notions of fast- and middle-growth for natural merge sorts (i.e., algorithms based on merging runs), which are found in several sorting algorithms similar to TimSort. We prove that algorithms with the fast- or middle-growth property, provided that they use our variant of TimSort ’s galloping routine for merging runs, are as efficient as possible at sorting arrays with low run-induced or dual-run-induced complexities.

我们研究了合并例程对基于合并的排序算法的影响。更准确地说,我们关注TimSort用于合并单调子数组的飞驰例程(以后称为运行),以及如果使用该例程而不是naïve合并例程,对执行的元素比较次数的影响。引入这个例程是为了使TimSort在具有很少不同值的数组上更有效。可惜,我们证明了,虽然它使TimSort在线性时间内对具有两个值的数组进行排序,但它并不能阻止TimSort对具有三个不同值的长度为n的数组进行排序时需要进行(Theta (n log (n)))元素比较。然而,我们也证明了稍微修改TimSort的快速例程会导致在最坏的情况下只需要(mathcal {O}(n + n log (sigma )))元素比较,当排序长度为n的具有(sigma )个不同值的数组时。为此,我们将重点放在20世纪90年代引入的双运行概念以及相关的双运行长度熵上。这个概念既与不同值的数量有关,也与数组中的运行次数有关,这与它自己的运行长度熵有关,这被用来解释TimSort在其他方面的“超自然”效率。我们还为自然归并排序(即基于归并运行的算法)引入了快速增长和中等增长的新概念,这些概念在一些类似TimSort的排序算法中可以找到。我们证明了具有快速或中等增长特性的算法,只要它们使用我们的TimSort的奔腾例程的变体进行合并运行,就可以尽可能高效地排序具有低运行诱导或双运行诱导复杂性的数组。
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引用次数: 0
Line Intersection Searching Amid Unit Balls in 3-Space 三维空间中单位球间的线交搜索
IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-12-06 DOI: 10.1007/s00453-024-01284-7
Pankaj K. Agarwal, Esther Ezra

Let (mathscr {B}) be a set of n unit balls in ({mathbb {R}}^3). We present a linear-size data structure for storing (mathscr {B}) that can determine in (O^*(sqrt{n})) time whether a query line intersects any ball of (mathscr {B}) and report all k such balls in additional O(k) time. The data structure can be constructed in (O(nlog n)) time. (The (O^*(cdot )) notation hides subpolynomial factors, e.g., of the form (O(n^{{varepsilon }})), for arbitrarily small ({varepsilon }> 0), and their coefficients which depend on ({varepsilon }).) We also consider the dual problem: Let (mathscr {L}) be a set of n lines in ({mathbb {R}}^3). We preprocess (mathscr {L}), in (O^*(n^2)) time, into a data structure of size (O^*(n^2)) that can determine in (O(log {n})) time whether a query unit ball intersects any line of (mathscr {L}), or report all k such lines in additional O(k) time.

设(mathscr {B})是({mathbb {R}}^3)中n个单位球的集合。我们提出了一个用于存储(mathscr {B})的线性大小的数据结构,它可以在(O^*(sqrt{n}))时间内确定查询线是否与(mathscr {B})的任何球相交,并在额外的O(k)时间内报告所有k个这样的球。该数据结构可以在(O(nlog n))时间内构建。((O^*(cdot ))符号隐藏了次多项式因子,例如,对于任意小的({varepsilon }> 0),其形式为(O(n^{{varepsilon }})),以及依赖于({varepsilon })的系数。)我们还考虑对偶问题:设(mathscr {L})是({mathbb {R}}^3)中的n条线的集合。我们在(O^*(n^2))时间内将(mathscr {L})预处理为一个大小为(O^*(n^2))的数据结构,该数据结构可以在(O(log {n}))时间内确定查询单位球是否与(mathscr {L})的任何线相交,或者在额外的O(k)时间内报告所有k条这样的线。
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引用次数: 0
The Compact Genetic Algorithm Struggles on Cliff Functions 紧致遗传算法在Cliff函数上的斗争
IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-11-17 DOI: 10.1007/s00453-024-01281-w
Frank Neumann, Dirk Sudholt, Carsten Witt

Estimation of distribution algorithms (EDAs) are general-purpose optimizers that maintain a probability distribution over a given search space. This probability distribution is updated through sampling from the distribution and a reinforcement learning process which rewards solution components that have shown to be part of good quality samples. The compact genetic algorithm (cGA) is a non-elitist EDA able to deal with difficult multimodal fitness landscapes that are hard to solve by elitist algorithms. We investigate the cGA on the Cliff function for which it was shown recently that non-elitist evolutionary algorithms and artificial immune systems optimize it in expected polynomial time. We point out that the cGA faces major difficulties when solving the Cliff function and investigate its dynamics both experimentally and theoretically. Our experimental results indicate that the cGA requires exponential time for all values of the update strength 1/K. We show theoretically that, under sensible assumptions, there is a negative drift when sampling around the location of the cliff. Experiments further suggest that there is a phase transition for K where the expected optimization time drops from (n^{Theta (n)}) to (2^{Theta (n)}).

分布估计算法(EDAs)是一种通用的优化器,它在给定的搜索空间中维持一个概率分布。这个概率分布是通过从分布中抽样和强化学习过程来更新的,强化学习过程奖励那些已被证明是高质量样本的一部分的解决方案组件。紧凑遗传算法(cGA)是一种非精英遗传算法,能够处理精英算法难以解决的复杂多模态适应度景观问题。我们研究了Cliff函数上的cGA,最近已经证明非精英进化算法和人工免疫系统在期望多项式时间内对其进行了优化。本文指出了cGA在求解Cliff函数时面临的主要困难,并从实验和理论两方面对其动力学进行了研究。实验结果表明,对于更新强度为1/K的所有值,cGA都需要指数时间。我们从理论上证明,在合理的假设下,在悬崖附近采样时存在负漂移。实验进一步表明,K存在一个相变,期望优化时间从(n^{Theta (n)})下降到(2^{Theta (n)})。
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引用次数: 0
Partition Strategies for the Maker–Breaker Domination Game 创客-破客统治博弈的分割策略
IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-11-15 DOI: 10.1007/s00453-024-01280-x
Guillaume Bagan, Eric Duchêne, Valentin Gledel, Tuomo Lehtilä, Aline Parreau

The Maker–Breaker domination game is a positional game played on a graph by two players called Dominator and Staller. The players alternately select a vertex of the graph that has not yet been chosen. Dominator wins if at some point the vertices she has chosen form a dominating set of the graph. Staller wins if Dominator cannot form a dominating set. Deciding if Dominator has a winning strategy has been shown to be a PSPACE-complete problem even when restricted to chordal or bipartite graphs. In this paper, we consider strategies for Dominator based on partitions of the graph into basic subgraphs where Dominator wins as the second player. Using partitions into cycles and edges (also called perfect [1,2]-factors), we show that Dominator always wins in regular graphs and that deciding whether Dominator has a winning strategy as a second player can be computed in polynomial time for outerplanar and block graphs. We then study partitions into subgraphs with two universal vertices, which is equivalent to considering the existence of pairing dominating sets with adjacent pairs. We show that in interval graphs, Dominator wins if and only if such a partition exists. In particular, this implies that deciding whether Dominator has a winning strategy playing second is in NP for interval graphs. We finally provide an algorithm in (n^{k+3}) for interval graphs with at most k nested intervals.

Maker-Breaker统治游戏是一种位置游戏,由两个名为Dominator和Staller的玩家在图表上进行。玩家轮流选择一个尚未被选中的顶点。如果在某一点上,她选择的顶点构成了图的支配集,那么统治者获胜。如果支配者不能形成支配集,则拖延者获胜。即使在弦图或二部图中,决定支配子是否有制胜策略也被证明是一个pspace完全问题。在本文中,我们考虑了基于将图划分为基本子图的Dominator策略,其中Dominator作为第二个玩家获胜。使用划分为循环和边(也称为完美[1,2]-因子),我们证明了Dominator总是在规则图中获胜,并且对于外平面图和块图,决定Dominator是否具有作为第二玩家的获胜策略可以在多项式时间内计算。然后,我们研究了划分为具有两个通用顶点的子图,这相当于考虑具有相邻对的配对支配集的存在性。我们证明了在区间图中,当且仅当这样的分区存在时,支配子获胜。特别是,这意味着在区间图的NP中决定支配者是否有一个获胜策略。我们最后在(n^{k+3})中提供了一个算法,用于最多有k个嵌套区间的区间图。
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引用次数: 0
Optimal Algorithms for Online b-Matching with Variable Vertex Capacities 可变顶点容量在线b匹配的最优算法
IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-11-08 DOI: 10.1007/s00453-024-01282-9
Susanne Albers, Sebastian Schubert

We study the b-matching problem, which generalizes classical online matching introduced by Karp, Vazirani and Vazirani (STOC 1990). Consider a bipartite graph (G=(Sdot{cup }R,E)). Every vertex (sin S) is a server with a capacity (b_s), indicating the number of possible matching partners. The vertices (rin R) are requests that arrive online and must be matched immediately to an eligible server. The goal is to maximize the cardinality of the constructed matching. In contrast to earlier work, we study the general setting where servers may have arbitrary, individual capacities. We prove that the most natural and simple online algorithms achieve optimal competitive ratios. As for deterministic algorithms, we give a greedy algorithm RelativeBalance and analyze it by extending the primal-dual framework of Devanur, Jain and Kleinberg (SODA 2013). In the area of randomized algorithms we study the celebrated Ranking algorithm by Karp, Vazirani and Vazirani. We prove that the original Ranking strategy, simply picking a random permutation of the servers, achieves an optimal competitiveness of (1-1/e), independently of the server capacities. Hence it is not necessary to resort to a reduction, replacing every server s by (b_s) vertices of unit capacity and to then run Ranking on this graph with (sum _{sin S} b_s) vertices on the left-hand side. Additionally, we extend this result to the vertex-weighted b-matching problem. Technically, we formulate a new configuration LP for the b-matching problem and conduct a primal-dual analysis.

我们研究了b匹配问题,它推广了Karp, Vazirani和Vazirani (STOC 1990)提出的经典在线匹配问题。考虑一个二部图(G=(Sdot{cup }R,E))。每个顶点(sin S)是一个容量为(b_s)的服务器,表示可能匹配伙伴的数量。顶点(rin R)是在线到达的请求,必须立即匹配到符合条件的服务器。目标是最大化构造匹配的基数。与先前的工作相反,我们研究了服务器可能具有任意单个容量的一般设置。我们证明了最自然和最简单的在线算法可以实现最优竞争比。对于确定性算法,我们给出了贪婪算法RelativeBalance,并通过扩展Devanur, Jain和Kleinberg (SODA 2013)的原对偶框架对其进行了分析。在随机算法方面,我们研究了Karp、Vazirani和Vazirani著名的排序算法。我们证明了原始的排名策略,简单地选择服务器的随机排列,实现了(1-1/e)的最优竞争,与服务器容量无关。因此,没有必要采取减少方法,用单位容量的(b_s)顶点替换每个服务器,然后在这个图上运行排名,在左侧使用(sum _{sin S} b_s)顶点。此外,我们将此结果推广到顶点加权b匹配问题。在技术上,我们对b匹配问题提出了一个新的组态LP,并进行了原对偶分析。
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引用次数: 0
XNLP-Completeness for Parameterized Problems on Graphs with a Linear Structure 线性结构图上参数化问题的xnlp完备性
IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-11-04 DOI: 10.1007/s00453-024-01274-9
Hans L. Bodlaender, Carla Groenland, Hugo Jacob, Lars Jaffke, Paloma T. Lima

In this paper, we showcase the class XNLP as a natural place for many hard problems parameterized by linear width measures. This strengthens existing W[1]-hardness proofs for these problems, since XNLP-hardness implies W[t]-hardness for all t. It also indicates, via a conjecture by Pilipczuk and Wrochna (ACM Trans Comput Theory 9:1–36, 2018), that any XP algorithm for such problems is likely to require XP space. In particular, we show XNLP-completeness for natural problems parameterized by pathwidth, linear clique-width, and linear mim-width. The problems we consider are Independent Set, Dominating Set, Odd Cycle Transversal, (q-)Coloring, Max Cut, Maximum Regular Induced Subgraph, Feedback Vertex Set, Capacitated (Red-Blue) Dominating Set, Capacitated Vertex Cover and Bipartite Bandwidth.

在本文中,我们展示了 XNLP 类是许多以线性宽度度量为参数的难题的天然栖息地。这加强了对这些问题的现有 W[1]-hardness 证明,因为 XNLP -hardness 意味着对所有 t 的 W[t]-hardness 证明。它还通过 Pilipczuk 和 Wrochna 的猜想(ACM Trans Comput Theory 9:1-36, 2018)表明,针对此类问题的任何 XP 算法都可能需要 XP 空间。具体而言,我们展示了以路径宽度、线性clique-width和线性mim-width为参数的自然问题的XNLP完备性。我们考虑的问题包括独立集、支配集、奇数循环横向、(q-)着色、最大切割、最大规则诱导子图、反馈顶点集、有容乃大(红蓝)支配集、有容乃大顶点覆盖和双方形带宽。
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引用次数: 0
Better Hardness Results for the Minimum Spanning Tree Congestion Problem 最小生成树拥塞问题的更好的硬度结果
IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-10-26 DOI: 10.1007/s00453-024-01278-5
Huong Luu, Marek Chrobak

In the spanning tree congestion problem, given a connected graph G, the objective is to compute a spanning tree T in G that minimizes its maximum edge congestion, where the congestion of an edge e of T is the number of edges in G for which the unique path in T between their endpoints traverses e. The problem is known to be (mathbb{N}mathbb{P})-hard, but its approximability is still poorly understood, and it is not even known whether the optimum solution can be efficiently approximated with ratio o(n). In the decision version of this problem, denoted ({varvec{K}-textsf {STC}}), we need to determine if G has a spanning tree with congestion at most K. It is known that ({varvec{K}-textsf {STC}}) is (mathbb{N}mathbb{P})-complete for (Kge 8), and this implies a lower bound of 1.125 on the approximation ratio of minimizing congestion. On the other hand, ({varvec{3}-textsf {STC}}) can be solved in polynomial time, with the complexity status of this problem for (Kin { left{ 4,5,6,7 right} }) remaining an open problem. We substantially improve the earlier hardness results by proving that ({varvec{K}-textsf {STC}}) is (mathbb{N}mathbb{P})-complete for (Kge 5). This leaves only the case (K=4) open, and improves the lower bound on the approximation ratio to 1.2. Motivated by evidence that minimizing congestion is hard even for graphs of small constant radius, we also consider ({varvec{K}-textsf {STC}}) restricted to graphs of radius 2, and we prove that this variant is (mathbb{N}mathbb{P})-complete for all (Kge 6).

在生成树拥塞问题中,给定一个连通图G,目标是计算G中的生成树T,使其最大边拥塞最小化,其中T的边的拥塞e是G中T中端点之间的唯一路径经过e的边的数量。这个问题已知是(mathbb{N}mathbb{P}) -难,但其近似性仍然知之甚少。甚至不知道最优解是否能用比0 (n)有效地逼近。在这个问题的决策版本(表示为({varvec{K}-textsf {STC}}))中,我们需要确定G是否有一个拥塞最多为k的生成树。已知({varvec{K}-textsf {STC}})对于(Kge 8)是(mathbb{N}mathbb{P}) -完全的,这意味着最小化拥塞的近似比的下界为1.125。另一方面,({varvec{3}-textsf {STC}})可以在多项式时间内求解,该问题对于(Kin { left{ 4,5,6,7 right} })的复杂性状态仍然是一个开放问题。通过证明({varvec{K}-textsf {STC}})对于(Kge 5)是(mathbb{N}mathbb{P}) -完全的,我们大大改进了先前的硬度结果。这只留下(K=4)的情况,并将近似比率的下界提高到1.2。有证据表明,即使对于较小的恒定半径的图,最小化拥塞也是困难的,因此我们也考虑({varvec{K}-textsf {STC}})限制为半径为2的图,并证明该变体对于所有(Kge 6)都是(mathbb{N}mathbb{P}) -完全的。
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引用次数: 0
Euclidean Maximum Matchings in the Plane—Local to Global 局部到全局平面的欧几里得最大匹配
IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-10-19 DOI: 10.1007/s00453-024-01279-4
Ahmad Biniaz, Anil Maheshwari, Michiel Smid

Let M be a perfect matching on a set of points in the plane where every edge is a line segment between two points. We say that M is globally maximum if it is a maximum-length matching on all points. We say that M is k-local maximum if for any subset (M'={a_1b_1,dots ,a_kb_k}) of k edges of M it holds that (M') is a maximum-length matching on points ({a_1,b_1,dots ,a_k,b_k}). We show that local maximum matchings are good approximations of global ones. Let (mu _k) be the infimum ratio of the length of any k-local maximum matching to the length of any global maximum matching, over all finite point sets in the Euclidean plane. It is known that (mu _kgeqslant frac{k-1}{k}) for any (kgeqslant 2). We show the following improved bounds for (kin {2,3}): (sqrt{3/7}leqslant mu _2< 0.93 ) and (sqrt{3}/2leqslant mu _3< 0.98). We also show that every pairwise crossing matching is unique and it is globally maximum. Towards our proof of the lower bound for (mu _2) we show the following result which is of independent interest: If we increase the radii of pairwise intersecting disks by factor (2/sqrt{3}), then the resulting disks have a common intersection.

设M是平面上一组点的完美匹配其中每条边都是两点之间的线段。如果M在所有点上都是最大长度匹配,我们说M是全局最大的。我们说M是k局部最大值,如果对于M的k条边的任意子集(M'={a_1b_1,dots ,a_kb_k}),它保持(M')是点({a_1,b_1,dots ,a_k,b_k})上的最大长度匹配。我们证明了局部极大匹配是全局极大匹配的良好逼近。设(mu _k)为欧几里德平面上所有有限点集上,任意k-局部最大匹配长度与任意全局最大匹配长度的最小比值。已知(mu _kgeqslant frac{k-1}{k})对于任何(kgeqslant 2)。我们展示了以下改进的(kin {2,3})边界:(sqrt{3/7}leqslant mu _2< 0.93 )和(sqrt{3}/2leqslant mu _3< 0.98)。我们还证明了每对交叉匹配都是唯一的,并且是全局最大的。为了证明(mu _2)的下界,我们展示了以下结果,这是一个独立的兴趣:如果我们将成对相交的磁盘的半径增加(2/sqrt{3})倍,那么得到的磁盘有一个公共相交。
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引用次数: 0
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Algorithmica
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