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PENGARUH MEDIA BERBASIS APLIKASI KAHOOT DALAM PEMBELAJARAN TERHADAP HASIL BELAJAR TEMATIK 基于 Kahoot 应用媒体的学习对专题学习成果的影响
Pub Date : 2024-08-09 DOI: 10.51878/elementary.v4i3.3118
M. Muhajir, Nurtinasari Nurtinasari, M. Imran, E. Ernawati
Education is a major pillar of national development. The quality of education determines the quality of human resources produced. One indicator of the quality of education is student learning outcomes. This study aims to analyze the effect of application-based media Kahoot on learning on thematic learning outcomes of fifth-grade students at SDN 35 Tonasa II. This study uses an experimental method with a quasi-experimental design, namely a non-equivalent control group design. The research sample consisted of 12 students who were divided into two groups, namely the experimental group (six students) and the control group (six students). The experimental group used application-based media Kahoot in thematic learning, while the control group used conventional learning methods. The research instrument used was a thematic learning achievement test. The data were analyzed using the independent t-test. The results of the study showed that there was a significant effect between application-based media Kahoot and thematic learning outcomes of fifth-grade students at SDN 35 Tonasa II. This is evidenced by the calculated t value (2.898) which is greater than the t table (2.015) with a significance level of 5%.ABSTRAKPendidikan merupakan salah satu pilar utama dalam pembangunan bangsa. Kualitas pendidikan menentukan kualitas sumber daya manusia yang dihasilkan. Salah satu indikator kualitas pendidikan adalah hasil belajar siswa.Penelitian ini bertujuan untuk menganalisis pengaruh media berbasis aplikasi Kahoot dalam pembelajaran terhadap hasil belajar tematik siswa kelas V di SDN 35 Tonasa II. Penelitian ini menggunakan metode eksperimen dengan desain quasi-eksperimen, yaitu desain kelompok kontrol nonequivalen. Sampel penelitian terdiri dari 12 siswa kelas V yang dibagi menjadi dua kelompok, yaitu kelompok eksperimen (enam siswa) dan kelompok kontrol (enam siswa). Kelompok eksperimen menggunakan media berbasis aplikasi Kahoot dalam pembelajaran tematik, sedangkan kelompok kontrol menggunakan metode pembelajaran konvensional. Instrumen penelitian yang digunakan adalah tes hasil belajar tematik. Data dianalisis menggunakan uji t-test independen. Hasil penelitian menunjukkan bahwa terdapat pengaruh yang signifikan antara media berbasis aplikasi Kahoot dengan hasil belajar tematik siswa kelas V di SDN 35 Tonasa II. Hal ini dibuktikan dengan nilai t hitung (2,898) yang lebih besar dari t tabel (2,015) dengan taraf signifikansi 5%.
教育是国家发展的重要支柱。教育质量决定了所培养人才的质量。衡量教育质量的一个指标就是学生的学习成果。本研究旨在分析应用型媒体 "Kahoot on learning "对 SDN 35 Tonasa II 学校五年级学生专题学习成果的影响。本研究采用了准实验设计的实验方法,即非等效对照组设计。研究样本由 12 名学生组成,他们被分为两组,即实验组(6 名)和对照组(6 名)。实验组在专题学习中使用基于应用的媒体 Kahoot,而对照组则使用传统的学习方法。使用的研究工具是专题学习成就测试。数据采用独立 t 检验进行分析。研究结果表明,应用型媒体 Kahoot 与 SDN 35 Tonasa II 学校五年级学生的专题学习成果之间存在显著影响。计算得出的 t 值(2.898)大于 t 表(2.015),显著性水平为 5%,证明了这一点。教育质量决定了人力资源的质量。本研究旨在分析 Kahoot 应用型媒体对 SDN 35 Tonasa II 学校五年级学生专题学习成果的影响。本研究采用了准实验设计的实验方法,即非等效对照组设计。研究样本包括 12 名五年级学生,他们被分为两组,即实验组(6 名学生)和对照组(6 名学生)。实验组在专题学习中使用基于 Kahoot 应用软件的媒体,而对照组则使用传统的学习方法。使用的研究工具是专题学习成果测试。数据采用独立 t 检验进行分析。结果表明,Kahoot 应用媒体与 SDN 35 Tonasa II 学校五年级学生的专题学习成果之间存在重大影响。计算得出的 t 值 (2.898) 大于 t 表 (2.015),显著性水平为 5%,证明了这一点。
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引用次数: 0
PENERAPAN MEDIA NUSACARD BERBASIS KEBERAGAMAN UNTUK MENINGKATKAN LITERASI BUDAYA KELAS IV 应用基于多样性的 NUSACARD 媒体提高四年级的文化素养
Pub Date : 2024-08-09 DOI: 10.51878/elementary.v4i3.3117
NI’AM Fikriyatun Fitriyyah, C. Huda, Riyadus Solikhin, Joko Sulianto
A study has been conducted to determine the application of diversity-based nusacard media to improve cultural literacy in grade IV. The results of the analysis that have been carried out prove that the use of media in schools is still low. Teachers use learning media as is, such as books, teaching aids and picture media. This causes students to feel bored during learning. Effective learning activities must be supported by interesting and appropriate learning media. This study aims to determine the application of diversity-based nusacard media to improve cultural literacy in grade IV. The method used in this study is descriptive qualitative. The subjects of this study were 19 grade IV students of SDN Bugangan 02 Semarang and 1 teacher. Data collection techniques and data validity analysis conducted triangulation tests. Techniques include interviews, observations and documentation. The conclusions that we can draw from the results of the interview after the application of Nusacard media prove that students are more interested, easy to understand and focused on following the learning. In addition, the observation results after using the Nusacard media showed that students became more active, were able to determine the location of the Nusacard according to the map of Indonesia, knew the types of cultural diversity in Indonesia, knew their own culture, had a sense of concern for culture, in accordance with the achievement of cultural literacy indicators.ABSTRAKTelah dilakukan penelitian untuk mengetahui penerapan media nusacard berbasis keberagaman untuk meningkatkan literasi budaya kelas IV. Hasil analisis yang telah dilakukan membuktikan bahwa penggunaan media di sekolah masih rendah. Guru memanfaatkan media pembelajaran seadanya, seperti buku, alat peraga dan media gambar. Hal tersebut menyebabkan siswa merasa jenuh pada saat pembelajaran. Kegiatan pembelajaran yang efektif harus ditunjang dengan media pembelajaran yang menarik dan tepat. Penelitian ini bertujuan untuk mengetahui penerapan media nusacard berbasis keberagaman untuk meningkatkan literasi budaya kelas IV. Metode yang digunakan dalam penelitian ini yaitu deskriptif kualitatif. Subjek penelitian ini yaitu siswa kelas IV SDN Bugangan 02 Semarang sebanyak 19 siswa dan 1 guru. Teknik pengumpulan data dan.analisis keabsahan data melakukan uji triangulasi Teknik yaitu wawancara, observasi dan dokumentasi. Kesimpulan yang dapat kami ambil dari hasil wawancara setelah penerapan media Nusacard membuktikan bahwa siswa lebih tertarik, mudah memahami dan fokus dalam mengikuti pembelajaran. Selain itu pada hasil observasi setelah penggunaan media nusacard siswa menjadi lebih aktif, mampu menentukan letak nusacard sesuai dengan peta Indonesia, mengetahui jenis-jenis keragaman budaya Indonesia, mengetahui budaya sendiri, memiliki rasa kepedulian terhadap budaya, sesuai dengan capaian idikator literasi budaya.
为确定如何应用基于多样性的 nusacard 媒体来提高四年级学生的文化素养,开展了一项研究。分析结果证明,媒体在学校中的使用率仍然很低。教师原封不动地使用学习媒体,如书籍、教具和图片媒体。这导致学生在学习过程中感到枯燥乏味。有效的学习活动必须有有趣和适当的学习媒体的支持。本研究旨在确定如何应用基于多样性的 nusacard 媒体来提高四年级学生的文化素养。本研究采用描述性定性研究方法。研究对象为19名SDN Bugangan 02 Semarang的四年级学生和1名教师。数据收集技术和数据有效性分析进行了三角测量。这些技术包括访谈、观察和记录。我们可以从应用 Nusacard 媒体后的访谈结果中得出结论,证明学生对学习更感兴趣、更容易理解和更专注。此外,使用 Nusacard 媒体后的观察结果表明,学生变得更加活跃,能够根据印尼地图确定 Nusacard 的位置,知道印尼文化多样性的类型,了解自己的文化,对文化有关注感,符合文化素养指标的实现情况。通过分析可以了解学校的媒体发展情况。Guru memanfaatkan media pembelajaran seadanya, seperti buku, alat peraga and media gambar.您可以从这些媒体中了解您的生活。高效的媒体报道可以提高媒体报道的效率和质量。这本小册子的目的是让人们了解以第四阶段为基础的新媒体的发展情况。从笔译中挖掘出的模式是 "可持续的写作"。该项目下有 19 名学生和 1 名教师。数据收集技术和数据分析技术可通过数据分析、观察和记录实现。在 Nusacard 媒体平台上,您可以随时随地进行数据分析,以了解当前社会的最新动态,并将其作为制定政策的重点。因此,在对媒体 Nusacard 的观察中,我们可以发现,Nusacard 与印尼宠物有关,与印尼花朵有关,与印尼花朵有关,与花朵有关,与花朵有关,与花朵有关,与花朵有关。
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引用次数: 0
PENGARUH SUPERVISI AKADEMIK, SARANA PRASARANA, DAN KOMPETENSI PROFESIONAL GURU TERHADAP MUTU LULUSAN SD NEGERI DI KECAMATAN TODANAN KABUPATEN BLORA 学术监督、基础设施和教师专业能力对布罗拉地区托达南分区公立小学毕业生质量的影响
Pub Date : 2024-07-23 DOI: 10.51878/elementary.v4i3.3052
Wartiin Wartiin, Widya Kusumaningsih, Soedjono Soedjono
This research aims to examine and analyze: (1) the influence of academic supervision on the quality of graduates, (2) the influence of infrastructure on the quality of graduates, (3) the professional competence of teachers on the quality of graduates, and (4) the influence of academic supervision, infrastructure and competency teacher professionalism simultaneously affects the quality of graduates. Based on the research results, it can be concluded as follows: (1) Academic supervision has a positive and significant effect on improving the quality of graduates. This result is based on the positive t test results, it is proven that the calculated t1 result is 6.881> t table 1.652, (2) Infrastructure has a positive effect on improving the quality of graduates. This result is based on the positive t test results, it is proven that the calculated t2 result is 4.034 < t table 1.652, (3) Teacher Professional Competence has a positive effect on improving the quality of graduates. This result is based on the positive t test results, it is proven that the calculated t3 result is 4.289 < t table 1.652, (4) The influence of Academic Supervision, Infrastructure and Teacher Professional Competence simultaneously has a positive and significant effect on the Quality of Graduates. This is based on positive F test results, it is proven that the value of Fcount > Ftable (285,590 > 3,040).ABSTRAKPenelitian ini bertujuan untuk menguji dan menganalisis: (1) pengaruh supervise akademik terhadap mutu lulusan, (2) pengaruh sarana prasarana terhadap mutu lulusan, (3) kompetensi profesional guru terhadap mutu lulusan, dan (4) pengaruh supervise akademik, sarana prasarana dan kompetensi profesional guru secara simultan terhadap mutu lulusan. Berdasarkan hasil penelitian dapat disimpulkan sebagai berikut: (1) Supervisi akademik berpengaruh positif dan signifikan terhadap peningkatan mutu lulusan. Hasil ini berdasarkan hasil uji t positif, terbukti hasil t1 hitung 6,881> t tabel 1.652, (2) Sarana Prasarana berpengaruh positif terhadap peningkatan mutu lulusan. Hasil ini berdasarkan hasil uji t positif, terbukti hasil t2 hitung 4,034 < t tabel 1,652, (3) Kompetensi Profesional Guru berpengaruh positif terhadap peningkatan mutu lulusan. Hasil ini berdasarkan hasil uji t positif, terbukti hasil t3 hitung 4,289 < t tabel 1,652, (4) Pengaruh Supervisi Akademik, Sarana Prasarana dan Kompetensi Profesional Guru secara simultan berpengaruh positif dan signifikan terhadap Mutu Lulusan. Hal ini berdasar hasil Uji F positif, terbukti nilai Fhitung > Ftabel (285,590 > 3,040).
本研究旨在考察和分析:(1)学术督导对毕业生质量的影响;(2)基础设施对毕业生质量的影响;(3)教师专业能力对毕业生质量的影响;(4)学术督导、基础设施和教师专业能力同时对毕业生质量的影响。根据研究结果,可以得出以下结论:(1)学术督导对提高毕业生质量有积极而显著的影响。这一结果是基于正 t 检验结果得出的,计算结果 t1 为 6.881>t 表 1.652,(2)基建对提高毕业生质量有积极影响。(3) 教师专业能力对提高毕业生质量有积极影响。(4) 教学督导、基础设施和教师专业能力同时对毕业生质量有显著的正向影响。根据正 F 检验结果,证明 Fcount 值大于 Ftable 值(285,590 > 3,040)。ABSTRAKPenelitian ini bertujuan untuk menguji dan menganalisis:(1)针对不同课程的学术导师,(2)针对不同课程的实习导师,(3)针对不同课程的专业导师,以及(4)同时针对不同课程的学术导师、实习导师和专业导师。在下列情况下,可取消对这些人员的监督:(1) 对学术界进行积极而有意义的监督。(2) Sarana Prasarana(原住民计划)的结果显示,该计划的结果是积极的。(3) 专业技能大师(Kompetensi Profesional Guru)在提高语言能力方面具有积极作用。(4) 教育督导员、奖学金获得者和专业教师同时获得了奖学金和奖金。其中,Uji F 值为正,Fhitung 值大于 Ftabel 值(285,590 > 3,040)。
{"title":"PENGARUH SUPERVISI AKADEMIK, SARANA PRASARANA, DAN KOMPETENSI PROFESIONAL GURU TERHADAP MUTU LULUSAN SD NEGERI DI KECAMATAN TODANAN KABUPATEN BLORA","authors":"Wartiin Wartiin, Widya Kusumaningsih, Soedjono Soedjono","doi":"10.51878/elementary.v4i3.3052","DOIUrl":"https://doi.org/10.51878/elementary.v4i3.3052","url":null,"abstract":"This research aims to examine and analyze: (1) the influence of academic supervision on the quality of graduates, (2) the influence of infrastructure on the quality of graduates, (3) the professional competence of teachers on the quality of graduates, and (4) the influence of academic supervision, infrastructure and competency teacher professionalism simultaneously affects the quality of graduates. Based on the research results, it can be concluded as follows: (1) Academic supervision has a positive and significant effect on improving the quality of graduates. This result is based on the positive t test results, it is proven that the calculated t1 result is 6.881> t table 1.652, (2) Infrastructure has a positive effect on improving the quality of graduates. This result is based on the positive t test results, it is proven that the calculated t2 result is 4.034 < t table 1.652, (3) Teacher Professional Competence has a positive effect on improving the quality of graduates. This result is based on the positive t test results, it is proven that the calculated t3 result is 4.289 < t table 1.652, (4) The influence of Academic Supervision, Infrastructure and Teacher Professional Competence simultaneously has a positive and significant effect on the Quality of Graduates. This is based on positive F test results, it is proven that the value of Fcount > Ftable (285,590 > 3,040).\u0000ABSTRAKPenelitian ini bertujuan untuk menguji dan menganalisis: (1) pengaruh supervise akademik terhadap mutu lulusan, (2) pengaruh sarana prasarana terhadap mutu lulusan, (3) kompetensi profesional guru terhadap mutu lulusan, dan (4) pengaruh supervise akademik, sarana prasarana dan kompetensi profesional guru secara simultan terhadap mutu lulusan. Berdasarkan hasil penelitian dapat disimpulkan sebagai berikut: (1) Supervisi akademik berpengaruh positif dan signifikan terhadap peningkatan mutu lulusan. Hasil ini berdasarkan hasil uji t positif, terbukti hasil t1 hitung 6,881> t tabel 1.652, (2) Sarana Prasarana berpengaruh positif terhadap peningkatan mutu lulusan. Hasil ini berdasarkan hasil uji t positif, terbukti hasil t2 hitung 4,034 < t tabel 1,652, (3) Kompetensi Profesional Guru berpengaruh positif terhadap peningkatan mutu lulusan. Hasil ini berdasarkan hasil uji t positif, terbukti hasil t3 hitung 4,289 < t tabel 1,652, (4) Pengaruh Supervisi Akademik, Sarana Prasarana dan Kompetensi Profesional Guru secara simultan berpengaruh positif dan signifikan terhadap Mutu Lulusan. Hal ini berdasar hasil Uji F positif, terbukti nilai Fhitung > Ftabel (285,590 > 3,040).","PeriodicalId":511063,"journal":{"name":"ELEMENTARY: Jurnal Inovasi Pendidikan Dasar","volume":"76 12","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141810331","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
KEEFEKTIFAN MODEL PBL BERBANTU MEDIA CANVA TERHADAP HASIL BELAJAR SISWA PADA PEMBELAJARAN MATEMATIKA KELAS 2 DI SDN BUGANGAN 02 Canva 媒体辅助的 PBL 模式对 bugangan 02 小学二年级数学学习成果的影响
Pub Date : 2024-07-23 DOI: 10.51878/elementary.v4i3.3054
Mediani Laras Wibowo, C. Huda, Siti Alimah, E. Subekti
The background underlying this research is that learning outcomes of second grade students at SDN Bugangan 02 in Mathematics are still low due to the use of inappropriate learning models, so that learning motivations is low and students learning outcomes are not aptimal. The aim of this research is to determine the effectiveness of the Problem Based Learning (PBL) model assisted by Canva on student learning outcomes. This research is quantitative research using One-Group pretest-posttest design with a sample of 14 second grade students at SDN Bugangan 02. Student learning outcomes after being given treatment (post-test) showed an increase as proven by the T-test, it was seen that the significant value was less than 0.05 (0.000 ? 0.05). This means that there is an influential difference between the average pre-test score which was initially 52.80 to 85.00 during the post-test. Thus, it can be concluded that the use of the Problem Based Learning model assisted by Canva has proven to be effective in improving student learning outcomes at the Minimum Completeness Criteria (KKM) limit which is 75. The initial learning completion results were only 7.14% of a total of 14 students achieved completeness, and after being given treatment it became 100% of the total 14 students of second grade at SDN Bugangan 02 who achieved completeness.ABSTRAKLatar belakang penelitian ini adalah hasil belajar siswa kelas II SDN Bugangan 02 masih rendah di mata pelajaran Matematika akibat penggunaan metode pembelajaran yang tidak efektif. Mencari tahu seberapa baik pendekatan Problem Based Learning (PBL) dalam pendidikan, dengan bantuan Canva, mempengaruhi nilai akhir siswa adalah kekuatan pendorong di balik penelitian ini. Empat belas siswa kelas dua SDN Bugangan 02 berpartisipasi dalam penelitian kuantitatif ini, yang menggunakan desain penelitian One-Group Pretest-Posttest. Uji T menunjukkan adanya peningkatan hasil belajar siswa setelah diberikan perlakuan (post-test). Hasil yang signifikan yaitu kurang dari 0,05 (0,000 ? 0,05) terlihat pada saat dilakukan uji Paired Sample T-test. Hal ini menunjukkan adanya perubahan yang signifikan dari rata-rata nilai Pre-test 52,80 menjadi 85,00 setelah diberikan perlakuan. Berdasarkan persentase peningkatannya dapat dikatakan bahwa penggunaan media Canva untuk membantu paradigma Problem Based Learning telah meningkatkan hasil belajar siswa. Pada saat siswa mencapai batas KKM, hasil belajarnya sudah tuntas sebesar 75 persen. Setelah mendapat perlakuan, persentase siswa yang tuntas meningkat dari 7,14 persen menjadi 100 persen.
本研究的背景是,由于使用了不恰当的学习模式,SDN Bugangan 02 学校二年级学生的数学学习成绩仍然较低,因此学习积极性不高,学生的学习效果也不理想。本研究旨在确定由 Canva 辅助的基于问题的学习(PBL)模式对学生学习效果的影响。本研究采用单组前测-后测设计,以 SDN Bugangan 02 学校 14 名二年级学生为样本,进行定量研究。经 T 检验证明,接受治疗(后测)后,学生的学习成绩有所提高,显著值小于 0.05 (0.000 ? 0.05)。这说明,前测平均分从最初的 52.80 到后测的 85.00 之间存在着有影响的差异。因此,可以得出结论:事实证明,在最低完成标准(KKM)75 的限制下,使用 Canva 辅助的基于问题的学习模式能有效提高学生的学习成绩。 最初的学习完成结果是,在总共 14 名学生中,只有 7.14% 的学生达到了完成标准,而在经过处理后,在 SDN Bugangan 02 学校二年级的总共 14 名学生中,100% 的学生达到了完成标准。 ABSTRACT本研究的背景是,由于使用了无效的学习方法,SDN Bugangan 02 学校二年级学生的数学学习成绩仍然较低。在 Canva 的帮助下,了解基于问题的学习(PBL)方法对学生最终成绩的影响是本研究的动力。14 名来自 SDN Bugangan 02 的二年级学生参与了这项定量研究,研究采用了 "一组前测-后测 "的研究设计。T 检验显示,在接受治疗(后测)后,学生的学习成绩有所提高。在配对样本 T 检验中,显著结果小于 0.05 (0.000 ? 0.05)。这表明,治疗后,前测的平均分从 52.80 分大幅提高到 85.00 分。根据百分比的增长,可以说使用 Canva 媒体辅助基于问题的学习范式提高了学生的学习成绩。当学生达到 KKM 极限时,完成学习成果的比例为 75%。经过处理后,完成学习成果的学生比例从 7.14% 提高到了 100%。
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引用次数: 0
ALAT BANTU MATRAS UNTUK PEMBELAJARAN SENAM GULING DEPAN DAN BELAKANG BAGI SISWA KELAS ATAS SEKOLAH DASAR 小学高年级学生学习前滚翻和后滚翻体操的床垫辅助工具
Pub Date : 2024-07-23 DOI: 10.51878/elementary.v4i3.3055
Asry Syam, Ismet Yasin, S. Syahruddin
Floor exercise lessons, especially front and back tumbling, are not easy for elementary school students. Changing from stability to imbalance by rolling over is not a familiar activity. The aim of this research is to develop tools to make it easier for students to learn front and back rolls. The research method uses the ADDIE development model. The initial product test on a small scale was 16 class V students at SDN 89 Sipatana, Gorontalo City and on a large scale it was 20 class V students at SDN 96 Kota Utara. Data collection through expert validation and student questionnaires as an evaluation of product feasibility, research results of tilting mattress product tests in the "Small Scale" category reached a percentage of 73.55% of the "Feasible" criteria, while the "Small Scale" category. Large Scale" achieved a percentage of 73.68% of the "Feasible" criteria. On the scale of feasibility of floor exercise roll learning media. The development of learning media on floor exercise roll materials using sloping mats for elementary school students was successful. This media has been proven to make a contribution in creating a more conducive and effective learning environment for students.ABSTRAKPelajaran senam lantai khususnya guling depan dan belakang menjadi hal yang tidak mudah bagi siswa sekolah dasar. Perubahan dari stabil ke ketidakseimbangan dengan berguling bukan menjadi aktivitas yang famiiier. Tujuan penelitian ini untuk menyusun alat untuk memudahkan siswa belajar guling depan dan belakang. Metode penelitian dengan mengunakan Model pengembangan ADDIE. Uji produk awal skala kecil adalah 16 orang siswa kelas V di SDN 89 Sipatana Kota Gorontalo dan skala besar adalah 20 orang siswa kelas V di SDN 96 Kota Utara. Pengumpulan data melalui kuisioner siswa sebagai evaluasi kelayakan produk, Hasil Penelitian uji produk matras miring dalam kategori "Skala Kecil" mencapai presentase 73,55% kriteria “Layak” sedangkan "Skala Besar" mencapai presentase 73,68% kriteria "Layak". Dalam skala kelayakan media pembelajaran roll senam lantai. Pengembangan media pembelajaran pada materi roll senam lantai dengan menggunakan matras miring pada siswa sekolah dasar berhasil. Media ini telah terbukti memberikan kontribusi yang dalam menciptakan lingkungan pembelajaran yang kondusif dan efektif bagi siswa dengan lebih baik.
地板运动课程,尤其是前后翻滚,对小学生来说并不容易。通过翻滚从稳定状态转变为不平衡状态并不是学生熟悉的活动。本研究的目的是开发能让学生更容易学习前滚翻和后滚翻的工具。研究方法采用 ADDIE 开发模式。最初的小规模产品测试是戈伦塔洛市西帕塔纳 SDN 89 的 16 名五年级学生,大规模产品测试是哥打乌塔拉 SDN 96 的 20 名五年级学生。通过专家论证和学生问卷调查收集数据作为产品可行性评估,"小规模 "类别的倾斜床垫产品测试研究结果达到了 73.55%的 "可行 "标准,而 "小规模 "类别的 "可行 "标准达到了 73.55%。大规模 "达到 "可行 "标准的 73.68%。关于地板练习滚动学习媒体的可行性标准。利用斜面地垫为小学生开发卷地操材料学习媒体是成功的。事实证明,这种媒体有助于为学生创造更有利、更有效的学习环境。在稳定的环境中进行家庭活动,可以提高家庭的凝聚力。在这里,您可以通过培训来提高您的工作能力,从而提高您的工作效率。通过 ADDIE 模型实现项目管理模式。在戈伦塔洛州西帕塔纳县(SDN 89 Sipatana Kota Gorontalo)的五岁以下儿童人数为 16 人,在乌塔拉县(SDN 96 Kota Utara)的五岁以下儿童人数为 20 人。在对产品的质量评估中收集到的数据显示,Hasil Penelitian 的产品在 "Skala Kecil "类别中的 "Layak "标准达到了 73.55%,而在 "Skala Besar "类别中的 "Layak "标准达到了 73.68%。媒体报道的媒体覆盖范围为全国。在卷筒纸上制作媒体,可帮助学校提高教学质量。其中的媒体可为学生提供既实用又高效的学习机会。
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引用次数: 0
ANALISIS ASESMEN DIAGNOSTIK TENTANG GAYA BELAJAR UNTUK PEMBELAJARAN MATEMATIKA BERDIFERENSIASI DI SEKOLAH DASAR 小学数学分层学习的学习方式诊断评估分析
Pub Date : 2024-07-23 DOI: 10.51878/elementary.v4i3.3082
Wahda Rizka Azkiya, Fine Reffiane, Kurnia Selunawati, Qoriati Mushafanah
Differentiated learning is one way of implementing the concept of learner-centered independent learning in accordance with the independent curriculum. Differentiated mathematics learning can facilitate each learning style of students. This research aims to analyze and describe data in the form of questionnaires about students' learning styles and develop differentiated mathematics learning on bar chart material. This qualitative research uses descriptive qualitative methods through interviews, questionnaires, and observations. The research subjects were 28 VA class students of SD Negeri Palebon 01 Semarang. Data analysis techniques consist of reducing data, presenting data, and drawing conclusions. The results showed that the learning styles of students showed 50 percent visual, 29 percent auditory, and 21 percent kinesthetic. Differentiated mathematics learning design is learning with CRT approach assisted by differentiated LKPD. The learning design can be applied to differentiated mathematics learning of bar chart material. The application of differentiated learning allows students to learn through various learning activities that vary and suit their learning styles.ABSTRAKPembelajaran berdiferensiasi merupakan salah cara dalam menerapkan konsep merdeka belajar yang berpusat pada peserta didik sesuai dengan kurikulum merdeka. Pembelajaran matematika berdiferensiasi dapat memfasilitasi setiap gaya belajar peserta didik. Penelitian ini betujuan untuk menganalisis dan medeskripsikan data berupa angket tentang gaya belajar peserta didik serta menyusun pembelajaran matematika berdiferensiasi pada materi diagram batang. Penelitian kualitatif ini dengan metode deskriptif kualitatif melalui wawancara, angket, dan observasi. Subjek penelitian adalah 28 peserta didik kelas VA SD Negeri Palebon 01 Semarang. Teknik analisis data terdiri dari mereduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa gaya belajar peserta didik menunjukkan 50 persen visual, 29 persen auditori, dan 21 persen kinestetik. Rancangan pembelajaran matematika berdiferensiasi adalah pembelajaran dengan pendekatan CRT berbantu LKPD berdiferensiasi. Rancangan pembelajaran dapat diterapkan pada pembelajaran matematika berdiferensiasi materi diagram batang. Penerapan pembelajaran berdiferensiasi membuat peserta didik dapat belajar melalui berbagai kegiatan pembelajaran yang bervariasi dan sesuai gaya belajarnya.
差异化学习是根据独立课程实施以学习者为中心的自主学习理念的一种方式。差异化数学学习可以促进学生的各种学习风格。本研究旨在以问卷形式分析和描述有关学生学习风格的数据,并在条形图材料上开展差异化数学学习。本定性研究采用描述性定性方法,通过访谈、问卷调查和观察进行研究。研究对象是三宝垄 01 区 Negeri Palebon 学校 VA 班的 28 名学生。数据分析技术包括还原数据、展示数据和得出结论。结果表明,学生的学习风格中,视觉占 50%,听觉占 29%,动觉占 21%。差异化数学学习设计是在差异化 LKPD 的辅助下采用 CRT 方法进行学习。该学习设计可应用于条形图材料的差异化数学学习。ABSTRACTDifferentiated learning is one way of applying the concept of independent learner-centred learning in accordance with the independent curriculum.差异化数学学习可以促进每个学习者的学习风格。本研究旨在以问卷形式分析和描述有关学生学习风格的数据,并在条形图材料上编制差异化数学学习。本定性研究采用描述性定性方法,通过访谈、问卷调查和观察进行研究。研究对象是三宝垄 01 区 Negeri Palebon 学校 VA 班的 28 名学生。数据分析技术包括还原数据、展示数据和得出结论。结果表明,学习者的学习风格为:50%视觉型,29%听觉型,21%动觉型。差异化数学学习设计是在差异化 LKPD 的辅助下采用 CRT 方法进行的学习。该学习设计可应用于条形图材料的差异化数学学习。差异化学习的应用使学生能够通过各种学习活动进行学习,这些活动各不相同,适合他们的学习风格。
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引用次数: 0
PENGEMBANGAN E-BOOK LITERASI BUDAYA DAN KEWARGAAN SEBAGAI SUPLEMEN PENERAPAN KURIKULUM MERDEKA DI KELAS IV SEKOLAH DASAR 开发文化和公民素养电子书籍,作为小学四年级实施独立课程的补充材料
Pub Date : 2024-07-23 DOI: 10.51878/elementary.v4i3.3053
Rio Pranata
This research aims to develop a cultural and civic literacy e-book as a supplement to implementing the independent curriculum in grade IV elementary school. The e-book development method used is the research and development (R&D) method. The development steps at this research stage take the Thiagarajan 4D model (define, design, development and dissemination). This research used three data collection techniques, namely, observation techniques, interview techniques, and questionnaires. The define stage is a plan that will be carried out in the initial stage, researchers will study the applicable curriculum (independent curriculum). In the curriculum there are competencies to be achieved. This curriculum analysis is used to determine the competencies used in developing the e-book. The next stage, namely the planning stage, begins with designing the development of the e-book. This process begins with designing the e-book format, creating a validation sheet, and focuses on designing the e-book development design with the specified material. At this stage of product development, the e-book is ready and in accordance with input from validators, and has gone through practical testing from teachers and students. At this stage of dissemination or dissemination, the e-book product is already a final product for class IV teachers. In this research, the dissemination carried out by researchers was limited to several schools in Pontianak City.ABSTRAKPenelitian ini bertujuan untuk mengembangkan e-book literasi budaya dan kewargaan sebagai suplemen penerapan kurikulum merdeka di kelas IV Sekolah Dasar. Metode pengembangan e-book yang digunakan adalah metode penelitian dan pengembangan (Research and Development/ R&D). Langkah-langkah pengembangan pada tahapan penelitian ini mengambil model 4D Thiagarajan (define, design, development, dan dissemination). Pada penelitian ini memakai tiga teknik pengumpulan data, yaitu, teknik observasi, Teknik wawancara, dan angket (kuesioner). Tahap define merupakan rencana yang akan dilakukan pada tahap awal, peneliti akan mengkaji kurikulum yang berlaku (kurikulum merdeka). Pada kurikulum terdapat kompetensi yang ingin dicapai. Analisis kurikulum ini digunakan untuk penentuan pada kompetensi yang digunakan pada pengembangan e-book tersebut. Pada tahap berikutnya, yaitu tahap perencanaan ini dimulai dengan merancang pengembangan e-book. Tapan ini di mulai dengan merancang format e-book, membuat lembar validasi, dan di fokuskan kepada perancangan desain pengembangan e-book dengan materi yang sudah di tentukan. Pada tahap pengembangan produk ini, dimana e-book sudah jadi dan sudah sesuai dengan masukan dari validator, dan sudah melalui uji coba kepratisan dari guru dan siswa. Pada tahap diseminasi atau penyebarluasan ini dimana produk e-book sudah perupa produk akhir kepada guru kelas IV. Pada penelitian ini, penyebarluasan yang dilakukan oleh peneliti secara terbatas pada beberapa sekolah di Pontianak Kota.
本研究旨在开发一本文化与公民素养电子书,作为小学四年级实施独立课程的补充。电子书的开发方法是研究与开发(R&D)法。本研究阶段的开发步骤采用 Thiagarajan 4D 模型(定义、设计、开发和传播)。本研究使用了三种数据收集技术,即观察技术、访谈技术和问卷调查。定义阶段是将在初始阶段实施的计划,研究人员将研究适用的课程(独立课程)。在课程中,有需要达到的能力。这种课程分析用于确定开发电子书所用的能力。下一阶段,即规划阶段,开始设计电子书的开发。这一过程从设计电子书格式、创建验证表开始,重点是设计具有指定材料的电子书开发设计。在产品开发的这一阶段,电子书已准备就绪,符合验证人员的意见,并经过教师和学生的实际测试。在传播或推广阶段,电子书产品已经是面向四级教师的最终产品。在本研究中,研究人员的传播范围仅限于坤甸市的几所学校。 ABSTRACTThis research aims to develop a cultural and civic literacy e-book as a supplement to the implementation of the independent curriculum in class IV Elementary School.电子书的开发方法是研究与开发(R&D)法。本研究阶段的开发步骤采用 Thiagarajan 的 4D 模型(定义、设计、开发和传播)。本研究采用了三种数据收集技术,即观察技术、访谈技术和问卷调查。定义阶段是计划实施的早期阶段,研究人员将审查适用的课程(独立课程)。在课程中,有需要达到的能力。这种课程分析用于确定开发电子书所使用的能力。在下一阶段,规划阶段开始设计电子书的开发。这一阶段从设计电子书格式、制作验证表开始,重点是根据已确定的材料设计电子书开发设计。在产品开发的这一阶段,电子书已经完成,符合验证者的意见,并经过了教师和学生的免费试用。在传播或推广阶段,电子书产品以最终产品的形式提供给四年级教师。在本研究中,研究人员进行的传播仅限于坤甸哥打的几所学校。
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引用次数: 0
PENGEMBANGAN MEDIA PEMBELAJARAN BOOKLET BERBASIS QR-CODE MATERI BENTUK DAN FUNGSI BAGIAN TUBUH PADA MANUSIA (PANCA INDRA) UNTUK SISWA KELAS IV SDN DAWUHAN LOR 为 Dawuhan Lor Sdn 公司四年级学生开发基于 QR 码材料的小册子学习媒 体,内容涉及人类身体部位的形态和功能(五官)。
Pub Date : 2024-07-11 DOI: 10.51878/elementary.v4i3.3010
Kadek Ayu Marselina, Muh.Sidik Basori, Wahid Ibnu Zaman
This research aims to produce QR-Code based booklet learning media on the form and function of human body parts (five senses) for class IV students at SDN Dawuhan Lor. This research method uses Research and Development using the ADDIE research development model (analyze, design, development, implementation, evaluation). The respondents in this study were 21 class IV students at SDN Dawuhan Lor. The data collected is quantitative data and qualitative data which is used to determine validity, practicality and effectiveness. The results of the learning media development research are (1) The QR-Code based Booklet learning media was declared valid and very good for use, this was obtained from media experts getting a score of 96.7% and material experts getting a score of 91%, and the average -The average validity of the media and materials produces a validity score of 94%. (2) QR-Code based Booklet learning media is stated to be practical and very good to use. This practicality was obtained from the teacher's response getting a score of 93% and the student's response getting a score of 92.5%, then calculating the average of the results of the teacher's response and the student's response resulting in a practicality score of 93%. (3) QR-Code based Booklet learning media is said to be an effective and very good media to use. This effectiveness is obtained from the results of evaluation tests, in the limited test the average score was 88 and the CBC was 83%, in the extensive test the average score was 96.4 and the CBC was 93%, then from both it was calculated that the average score was 94 and got classical learning completeness (KBK) 90%. Based on the results of the research that has been carried out, it can be concluded that the QR-Code based booklet learning media can be declared very valid, very practical and very effectively used to improve the quality of learning on the form and function of human body parts for class IV students at SDN Dawuhan Lor.ABSTRAKPenelitian ini bertujuan untuk menghasilkan media pembelajaran Booklet berbasis QR-Code pada materi bentuk dan fungsi bagian tubuh pada manusia (panca indra) untuk siswa kelas IV SDN Dawuhan Lor. Metode penelitian ini menggunakan Research And Development dengan menggunakan model penelitian pengembangan ADDIE (analyze, design, development, implementation, evaluation). Responden dalam penelitian ini berjumlah 21 siswa kelas IV SDN Dawuhan Lor. Data yang dikumpulkan adalah data kuantitatif dan data kualitatif yang digunakan untuk mengetahui kevalidan, kepraktisan, dan keefektifan. Hasil dari penelitian pengembangan media pembelajaran adalah adalah (1) Media pembelajaran Booklet berbasis QR-Code dinyatakan valid dan sangat baik untuk digunakan, hal ini diperoleh dari ahli media mendapat skor sebesar 96,7% dan ahli materi mendapat skor sebesar 91%, dan rata-rata kevalidan media dan materi menghasilkan skor kevalidan sebesar 94%. (2) Media media pembelajaran Booklet berbasis QR-Code dinyatakan praktis dan
本研究旨在为 SDN Dawuhan Lor 学校四年级学生制作基于 QR-Code 的小册子,介绍人体部位(五官)的形态和功能。本研究采用 ADDIE 研究开发模式(分析、设计、开发、实施、评估)进行研究与开发。本研究的受访者为 SDN Dawuhan Lor 的 21 名四班学生。收集的数据包括定量数据和定性数据,用于确定数据的有效性、实用性和有效性。学习媒体开发研究的结果是:(1)基于 QR-Code 的小册子学习媒体被宣布为有效且非常适合使用,媒体专家和材料专家的评分分别为 96.7%和 91%,媒体和材料的平均有效度为 94%。(2) 基于二维码的小册子学习媒体被认为是实用的,非常好用。这种实用性是通过教师的回答得分为 93%,学生的回答得分为 92.5%,然后计算教师回答和学生回答结果的平均值得出的,实用性得分为 93%。(3) 基于 QR 码的小册子学习媒体被认为是一种有效且非常好的媒体。这种有效性来自于评估测试的结果,在有限测试中,平均得分为 88 分,CBC 为 83%;在广泛测试中,平均得分为 96.4 分,CBC 为 93%,然后从两者中计算出平均得分为 94 分,并获得了经典学习完整性(KBK)90%。根据已开展的研究结果,可以得出结论,基于 QR 码的小册子学习媒体可以说是非常有效、非常实用、非常有效地用于提高 SDN Dawuhan Lor 四年级学生学习人体部位的形态和功能的质量。这本小册子上的 QR 码是为第四班 SDN Dawuhan Lor 的学生制作的,用于介绍人体器官的形状和功能。研究与开发的方法是通过 ADDIE(分析、设计、开发、实施、评估)模型来实现的。本报告中的受访者包括 21 名第四代 SDN Dawuhan Lor 的学生。所收集的数据包括经济学数据和社会学数据,这些数据可用于获取价值、决策和决策依据。(1) 以 QR 码为基础的媒体小册子,有效且随时可下载、在此过程中,媒体可获得 96.7% 的折扣率,材料可获得 91% 的折扣率,媒体和材料可获得 94% 的折扣率。(2) 基于 QR-Code 的媒体小册子可用于实践,并可随时下载。其中的回复率分别为 "大师 "回复率 93% 和 "小学生 "回复率 92.5%,而 "大师 "回复率和 "小学生 "回复率均为 93%。(3) 基于 QR-Code 的小册子媒体是一种既实用又方便使用的媒体。从评估结果中可以看出,对普通学生的评分为 88 分,KBK 为 83%;对低收入学生的评分为 96.4 分,KBK 为 93%;对按比例分配的学生的评分为 94 分,KBK 为 90%。该计划的实施表明,以 QR 码为基础的媒体宣传册可以有效、实用和高效地提高宣传册的使用率,并将其应用于第四代 SDN Dawuhan Lor 社区。
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引用次数: 0
MENINGKATKAN KETERAMPILAN MENULIS TEKS DESKRIPSI MELALUI MODEL PEMBELAJARAN THINK TALK WRITE BERBANTUAN MEDIA GAMBAR DI KELAS V SD 在小学五年级通过图片媒体辅助的 "想想说说写写 "学习模式提高说明文写作能力
Pub Date : 2024-07-11 DOI: 10.51878/elementary.v4i3.3012
Asni Deselia Khairunnisa
This study aims to improve description text writing skills through the Think Talk Write learning model assisted by image media in grade V students of SDN Tampang Awang. The type of research used is Classroom Action Research. The research subjects were fifth grade students of SDN Tampang Awang in the 2023/2024 academic year with a total of 25 students consisting of 15 boys and 10 girls. The factors studied were teacher factors, student factors and learning outcomes in writing description text through the Think Talk Write learning model assisted by image media. Data collection methods through observation, tests, and documentation. Classroom Action Research was carried out in two cycles, namely cycle I and cycle II which consisted of two meetings. The conclusion from the results of the research and discussion is that through the Think Talk Write learning model assisted by picture media can improve teacher, student and learning outcomes of writing description text. This is evidenced by the achievement of the completeness of the results of writing student description text in cycle I meeting I which is 52%, cycle I meeting II is 60%, cycle II meeting I is 68%, and cycle II meeting II is 88%. The conclusion of this research shows that through the Think Talk Write learning model assisted by image media can improve the learning outcomes of writing description texts of grade V students of SDN Tampang Awang.ABSTRAKPenelitian ini bertujuan untuk meningkatkan keterampilan menulis teks deskripsi melalui model pembelajaran Think Talk Write berbantuan media gambar pada siswa kelas V SDN Tampang Awang. Jenis penelitian yang digunakan yakni Penelitian Tindakan Kelas. Subjek penelitian merupakan siswa kelas V SDN Tampang Awang pada tahun pelajaran 2023/2024 dengan jumlah 25 siswa yang terdiri dari 15 orang siswa laki-laki dan 10 orang siswi perempuan. Faktor yang diteliti yakni, faktor guru, faktor siswa dan hasil belajar menulis teks deskripsi melalui model pembelajaran Think Talk Write berbantuan media gambar. Cara pengambilan data melalui observasi, tes, dan dokumentasi. Penelitian Tindakan Kelas dilaksanakan dalam dua siklus yakni siklus I dan siklus II yang terdiri dari dua kali pertemuan. Kesimpulan dari hasil penelitian dan pembahasan bahwa melalui model pembelajaran Think Talk Write berbantuan media gambar dapat meningkatkan aktivitas guru, siswa dan hasil belajar menulis teks deskripsi. Hal tersebut dibuktikan dengan ketercapaian ketuntasan hasil menulis teks deskripsi siswa pada siklus I pertemuan I yakni sebanyak 52%, siklus I pertemuan II sebanyak 60%, siklus II pertemuan I 68%, dan siklus II pertemuan II sebanyak 88%. Kesimpulan penelitian ini menunjukkan bahwa melalui model pembelajaran Think Talk Write berbantuan media gambar dapat meningkatkan hasil belajar menulis teks deskripsi siswa kelas V SDN Tampang.
本研究旨在通过图像媒体辅助的 "想想说说写写 "学习模式,提高 SDN Tampang Awang 学校五年级学生的说明文写作能力。研究类型为课堂行动研究。研究对象为 2023/2024 学年 SDN Tampang Awang 学校五年级学生,共 25 人,其中男生 15 人,女生 10 人。研究的因素包括教师因素、学生因素以及通过图像媒体辅助的 "想想说说写写 "学习模式写作说明文的学习成果。数据收集方法包括观察、测试和记录。课堂行动研究分两个周期进行,即周期 I 和周期 II,包括两次会议。研究和讨论结果得出的结论是,通过图片媒体辅助的 "想想说说写写 "学习模式,可以提高教师、学生和写作说明文的学习效果。具体表现为:在周期 I 的会议 I 中,学生描述文本写作成果的完整率为 52%;周期 I 的会议 II 中,完整率为 60%;周期 II 的会议 I 中,完整率为 68%;周期 II 的会议 II 中,完整率为 88%。本研究的结论表明,通过图像媒体辅助的 "想想说说写写 "学习模式,可以提高 SDN Tampang Awang 五年级学生的说明文写作学习成果。研究类型为课堂行动研究。研究对象是2023/2024学年SDN Tampang Awang的五年级学生,共有25名学生,其中男生15名,女生10名。研究的因素包括教师因素、学生因素以及通过图像媒体辅助的 "想想说说写写 "学习模式写作描述性文字的学习成果。数据收集方法包括观察、测试和记录。课堂行动研究分两个周期进行,即周期 I 和周期 II,包括两次会议。研究和讨论结果得出的结论是,通过图像媒体辅助的 "想想说说写写 "学习模式,可以提高教师、学生和学习者在写作说明文方面的成果。具体表现为:在周期 I 会议 I 中,学生描述文本写作成果的完整率为 52%,周期 I 会议 II 中为 60%,周期 II 会议 I 中为 68%,周期 II 会议 II 中为 88%。本研究的结论表明,通过图像媒体辅助的 "想想说说写写 "学习模式,可以提高 SDN Tampang 学校五年级学生写作说明文的学习成果。
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引用次数: 0
PENGEMBANGAN KEMAMPUAN SAINS ANAK KELOMPOK A MELALUI METODE EKSPERIMEN PENCAMPURAN WARNA DI RA MUSLIMAT NU 02 YOSOWILANGUN KIDUL LUMAJANG 在 RA MUSLIMAT NU 02 YOSOWILANGUN KIDUL LUMAJANG 通过调色实验方法培养 A 组儿童的科学技能
Pub Date : 2024-05-08 DOI: 10.51878/elementary.v4i1.2824
Ayu Nur Chasanah, Riyas Rahmawati
The aim of this research is: 1) To describe how children's science skills are developed through the color mixing experimental method in group A at RA Muslimat NU 02 Yosowilangun Kidul, Lumajang Regency, academic year 2022/2023. 2) To describe the obstacles in developing children's science skills in group A at RA Muslimat NU 02 Yosowilangun Kidul Lumajang Regency for the 2022/2023 academic year. This research uses qualitative research using descriptive methods. Meanwhile, to analyze the data using the Milles and Huberman theory. The results of this research concluded that 1) The development of children's science abilities through the experimental method of mixing colors in group A at RA Muslimat NU 02 Yosowilangun Kidul, Lumajang Regency was carried out through several methods, namely the demonstration method, performance method, question and answer method, and the experimental method carried out through the activity of mixing primary and secondary colors. 2) Obstacles in developing children's science skills at RA Muslimat UN 02 are lack of self-confidence, excesses and deficiencies in mixing colors, difficulty concentrating, playing alone and having fun chatting alone. ABSTRAKTujuan dari penelitian ini adalah: 1) Untuk mendeskripsikan bagaimana pengembangan kemampuan sains anak melalui metode ekspeimen pencampuran warna pada kelompok A di RA Muslimat NU 02 Yosowilangun Kidul Kabupaten Lumajang tahun ajaran 2022/2023. 2) Untuk mendeskripsikan kendala dalam pengembangan kemampuan sains anak pada kelompok A di RA Muslimat NU 02 Yosowilangun Kidul Kabupaten Lumajang tahun ajaran 2022/2023.Penelitian ini menggunakan jenis penelitian kualitatif dengan menggunakan metode deskriptif. Sedangkan untuk menganalisis data menggunakan teori Milles dan Huberman. Hasil penelitian ini memperoleh kesimpulan yaitu 1) Pengembangan kemampuan sains anak melalui metode eksperimen pencampuran warna pada kelompok A di RA Muslimat NU 02 Yosowilangun Kidul Kabupeten Lumajang dilakukan melalui beberapa metode yaitu metode demonstrasi, metode unjuk kerja, metode tanya jawab, dan metode eksperimen yang dilakukan melalui kegiatan pencampuran wana-warna primer dan sekunder. 2) Kendala dalam pengembangan kemampuan sains anak di RA Muslimat NU 02 yaitu kurangnya rasa percaya diri, kelebihan dan kekurangan takaran dalam mencampurkan warna, sulit konsentrasi, bermain sendiri dan asik mengobrol sendiri.
这项研究的目的是1)描述2022/2023学年RA Muslimat NU 02 Yosowilangun Kidul, Lumajang Regency的A组学生如何通过颜色混合实验方法发展儿童的科学技能。2)描述2022/2023学年RA Muslimat NU 02 Yosowilangun Kidul Lumajang Regency的A组在培养儿童科学技能方面遇到的障碍。本研究采用描述性方法进行定性研究。同时,使用米尔斯和休伯曼理论对数据进行分析。研究结果表明)在卢马让地区 RA Muslimat NU 02 Yosowilangun Kidul 的 A 组中,通过混合颜色的实验方法培养了儿童的科学能力,具体方法包括示范法、表演法、问答法以及通过混合原色和副色的活动进行的实验法。2)RA Muslimat UN 02 在培养儿童科学技能方面的障碍是缺乏自信、调色过度和不足、难 以集中注意力、独自玩耍和独自聊天。摘要本研究的目标是1)描述 2022/2023 学年,RA Muslimat NU 02 Yosowilangun Kidul Lumajang 地区 A 组儿童如何通过混合颜色的实验方法发展科学技能。2)2) 描述2022/2023学年RA Muslimat NU 02 Yosowilangun Kidul Lumajang地区A组儿童科学技能发展的障碍。本研究采用描述性方法进行定性研究,同时使用米尔斯和休伯曼的理论对数据进行分析。本研究得出的结论是 1)在 RA Muslimat NU 02 Yosowilangun Kidul Lumajang Regency 的 A 组中,通过颜色混合的实验方法培养儿童的科学技能,具体方法有几种,即示范法、演示法、问答法和通过原色和副色混合活动进行的实验法。2)在 RA Muslimat NU 02,儿童科学技能发展的障碍是缺乏自信、调色过度和缺乏量 度、难以集中注意力、独自玩耍和独自聊天。
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ELEMENTARY: Jurnal Inovasi Pendidikan Dasar
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