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A New Instrument to Assess Dynamic Balance in Children with Duchenne Muscular Dystrophy: Four Square Step Test and Its Validity, Reliability and Feasibility. 一种评估杜氏肌萎缩症儿童动态平衡的新仪器:四方步检验及其效度、信度和可行性。
IF 1.3 4区 医学 Q4 CLINICAL NEUROLOGY Pub Date : 2023-01-01 DOI: 10.1080/17518423.2022.2143924
Esra Aldirmaz, Fatma Uğur, Öznur Yilmaz, Ayşe Karaduman, İpek Alemdaroğlu-Gürbüz

Aim: The aim of this study was to investigate validity, reliability and feasibility of the Four Square Step Test (FSST) in children with Duchenne Muscular Dystrophy (DMD).

Methods: The study included 44 children with DMD aged 5-12 years. The functional level of the children was determined by using the Brooke Lower Extremity Functional Classification (BLEFC). The concurrent validity of the FSST, a dynamic balance assessment, was investigated by analyzing the association between FSST and Timed Up and Go Test (TUG), North Star Ambulatory Assessment (NSAA) and Six-Minute Walk Test (6MWT) distance. The intra- and inter-rater reliability of the FSST was determined by using the Intra Class Correlation Coefficient (ICC) while the feasibility of the test was determined by calculating the percentage of children who successfully completed the test in accordance with the test instructions.

Results: The FSST score of the children (mean age 9.25 ± 2.14 years) was 11.91 ± 3.43 and the BLEFC level ranged from Level 1 (65.9%) to Level 3 (9.1%). FSST had positive, moderate relation with BLEFC (r = 0.447; p = .002); positive, strong relation with TUG (rs = 0.623), and negative, moderate correlations with NSAA (rs = -0.529) and 6MWT distance (rs = -0.592) (p < .001). Intra-rater (ICC: 0.965) and inter-rater (ICC: 0.991) reliability was "excellent," and the test was feasible with successful performance of 88% children.

Discussion: The FSST is a valid, reliable and feasible instrument to assess dynamic balance as well as having the ability to reflect falling risk and different functional levels of children with DMD.

目的:探讨四方步检验(FSST)在儿童杜氏肌营养不良症(DMD)中的效度、信度和可行性。方法:选取44例5 ~ 12岁DMD患儿为研究对象。采用布鲁克下肢功能分级(Brooke Lower Extremity functional Classification, BLEFC)测定患儿的功能水平。本研究通过分析FSST在动态平衡测试中与拔腿测试(TUG)、北极星行走测试(NSAA)和6分钟步行测试(6MWT)距离的相关性,探讨FSST在动态平衡测试中的并发效度。采用班级内相关系数(inter- Class Correlation Coefficient, ICC)确定FSST的班级内信度和班级间信度,通过计算按照测试说明成功完成测试的儿童百分比来确定测试的可行性。结果:患儿FSST评分(平均年龄9.25±2.14岁)为11.91±3.43,BLEFC水平从1级(65.9%)到3级(9.1%)不等。FSST与BLEFC呈正相关(r = 0.447;P = .002);与TUG呈强正相关(rs = 0.623),与NSAA呈负相关(rs = -0.529),与6MWT距离呈负相关(rs = -0.592) (p)。讨论:FSST是一种有效、可靠、可行的评估动态平衡的工具,具有反映DMD患儿跌倒风险和不同功能水平的能力。
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引用次数: 0
Emotional Well-Being of Children and Youth with Severe Motor and Communication Impairment: A Conceptual Understanding. 儿童和青少年严重运动和沟通障碍的情绪健康:一个概念上的理解。
IF 1.3 4区 医学 Q4 CLINICAL NEUROLOGY Pub Date : 2022-11-01 Epub Date: 2022-07-28 DOI: 10.1080/17518423.2022.2099997
Samantha Noyek, Claire Davies, Maude Champagne, Beata Batorowicz, Nora Fayed

Background: Children and youth with severe motor and communication impairment (SMCI) have difficulty providing self-expression through typical speech, writing with a paper and pencil, or using a standard keyboard. Their emotional expressions can be missed by peers and novel caregivers.

Purpose: To describe the indicators and components of emotional experiences for children/youth with SMCI.

Methods: Primary guardians of nine children/youth with SMCI were involved in photo/video data collection and follow-up qualitative interviews. Twenty-one familiar people (e.g., friends, family members, and/or care team) participated in semi-structured qualitative interviews.

Results: A conceptual understanding of emotional well-being specific to the population has been developed consisting of nine themes, encompassed by four domains i) Core Attributes, ii) Personal Experiences, iii) Surroundings, iv) Expression and Reception.

Conclusions: Emotional experiences of children/youth with SMCI are diversely expressed. Primary guardian and familiar person insight can be amplified to positively impact care and participation.

背景:患有严重运动和沟通障碍(SMCI)的儿童和青少年在通过典型的言语、用纸和铅笔书写或使用标准键盘进行自我表达方面存在困难。他们的情绪表达可能会被同伴和新的照顾者错过。目的:描述SMCI儿童/青少年情绪体验的指标和组成部分。方法:对9名SMCI儿童/青少年的主要监护人进行照片/视频资料收集和随访定性访谈。21位熟悉的人(如朋友、家庭成员和/或护理团队)参加了半结构化的定性访谈。结果:对特定人群的情感幸福感的概念性理解由九个主题组成,包括四个领域i)核心属性,ii)个人经历,iii)环境,iv)表达和接受。结论:儿童/青少年SMCI患者的情绪体验表现多样。主要监护人和熟悉的人的洞察力可以被放大,以积极影响护理和参与。
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引用次数: 0
Pandemic Perils and Promise: Implementation of a Virtual Parenting Intervention during COVID-19 among Children with Early Neurological Conditions. 大流行的危险与希望:在COVID-19期间对早期神经系统疾病儿童实施虚拟育儿干预。
IF 1.3 4区 医学 Q4 CLINICAL NEUROLOGY Pub Date : 2022-11-01 Epub Date: 2022-08-02 DOI: 10.1080/17518423.2022.2099996
Tricia S Williams, Brittany Burek, Angela Deotto, Meghan K Ford, Rivka Green, Shari L Wade

Objective: In this study, we examined feasibility, acceptability, and preliminary efficacy of a telepsychological positive parenting intervention (I-InTERACT-North, Internet-basedInteracting Together Everyday: Recovery After Childhood Traumatic Brain Injury) during the COVID-19 pandemic among Canadian families of children at-risk for neurodevelopmental challenges given congenital or neonatal conditions. I-InTERACT-North was developed to improve behavioral and emotional outcomes in children with neurological conditions by utilizing and adapting parenting strategies from several established family-focused programmes.

Methods: A pragmatic prospective pre-post single-site pilot study design was used to assess feasibility, acceptabilty, and preliminary efficacy of I-InTERACT North during the COVID-19 pandemic.

Results: Thirty-five families of children ages three to nine years were referred between March 2020 and January 2021. Eighteen families enrolled, and 12 (67% adherence) completed the programme. Parents reported strong therapeutic alliance and programme acceptability with barriers due to competing time demands. Therapists reported high acceptability but perceived parental burnout. Parenting confidence (d = 0.70), and child behavior (d = 1.30) improved following the intervention.

Conclusions: Results demonstrate the programme's value to families during the pandemic, while underscoring unique participation barriers. Future research and clinicial implications are discussed.

目的:在本研究中,我们研究了在2019冠状病毒病大流行期间,加拿大有先天性或新生儿疾病的儿童有神经发育挑战风险的家庭中,远程心理积极育儿干预(I-InTERACT-North,基于互联网的每天一起互动:儿童创伤性脑损伤后的康复)的可行性、可接受性和初步疗效。I-InTERACT-North旨在通过利用和调整几个已建立的以家庭为重点的育儿策略,改善患有神经系统疾病的儿童的行为和情感结果。方法:采用实用的前瞻性单站点试验设计,评估I-InTERACT North在COVID-19大流行期间的可行性、可接受性和初步疗效。结果:在2020年3月至2021年1月期间,涉及35个3至9岁儿童家庭。18个家庭入组,12个(67%)完成了该项目。由于时间需求的竞争,家长报告了强大的治疗联盟和方案可接受性障碍。治疗师报告了较高的可接受性,但感知到父母的倦怠。干预后,父母信心(d = 0.70)和儿童行为(d = 1.30)均有所改善。结论:结果表明该方案在大流行期间对家庭的价值,同时强调了独特的参与障碍。讨论了未来的研究和临床意义。
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引用次数: 1
Clinician perspectives on the implementation of inpatient cycling-based exergames for children with cerebral palsy: A qualitative study. 临床医生对脑瘫儿童住院循环游戏实施的看法:一项定性研究。
IF 1.3 4区 医学 Q4 CLINICAL NEUROLOGY Pub Date : 2022-11-01 Epub Date: 2022-07-11 DOI: 10.1080/17518423.2022.2099474
Analyssa Cardenas, Marina Petrevska, Elaine Biddiss, Darcy Fehlings

Objective: To understand the perspectives of key stakeholder clinicians in implementing inpatient cycling-based exergames for children with cerebral palsy (CP) into pediatric rehabilitation.

Methods: Sixteen clinicians (nurses, physiotherapists, recreational therapists) that participated in a study exploring the feasibility of implementing cycling-based exergames for inpatient children with CP were interviewed. Clinicians' responses were coded using the Theoretical Domains Framework (TDF). Beliefs were generated from each response and relevant domains were identified.

Results: Ten domains from the TDF were identified as relevant. Key enablers to clinician participation in future implementation included revision of clinician roles and responsibilities, the belief that children with CP will benefit from exergames, and the belief in potential applicability to other pediatric populations. Barriers included clinician limited time and exergame responsibilities not aligning with perceived clinician roles.

Conclusions: This study identifies key barriers and enablers that future inpatient pediatric rehabilitation settings should consider when incorporating exergames into rehabilitation practice.

目的:了解关键利益相关者临床医生在脑瘫儿童康复中实施基于住院周期的运动游戏的观点。方法:对16名临床医生(护士、物理治疗师、娱乐治疗师)进行访谈,探讨在住院CP患儿中实施基于自行车的运动游戏的可行性。临床医生的回答使用理论领域框架(TDF)进行编码。从每个反应中产生信念,并确定相关领域。结果:从TDF中鉴定出10个相关域。促进临床医生参与未来实施的关键因素包括修订临床医生的角色和责任,相信患有CP的儿童将从游戏中受益,以及相信该游戏可能适用于其他儿科人群。障碍包括临床医生有限的时间和游戏责任不符合临床医生的角色。结论:本研究确定了未来住院儿科康复机构在将运动游戏纳入康复实践时应考虑的关键障碍和促进因素。
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引用次数: 0
Aided communication, mind understanding and co-construction of meaning. 辅助沟通,心灵理解和意义的共同构建。
IF 1.3 4区 医学 Q4 CLINICAL NEUROLOGY Pub Date : 2022-11-01 Epub Date: 2022-07-16 DOI: 10.1080/17518423.2022.2099030
Kristine Stadskleiv, Beata Batorowicz, Annika Dahlgren Sandberg, Kaisa Launonen, Janice Murray, Kirsi Neuvonen, Judith Oxley, Gregor Renner, Martine M Smith, Gloria Soto, Hans van Balkom, Catia Walter, Chih-Kang Yang, Stephen von Tetzchner

Mind understanding allows for the adaptation of expressive language to a listener and is a core element when communicating new information to a communication partner. There is limited knowledge about the relationship between aided language and mind understanding. This study investigates this relationship using a communication task. The participants were 71 aided communicators using graphic symbols or spelling for expression (38/33 girls/boys) and a reference group of 40 speaking children (21/19 girls/boys), aged 5;0-15;11 years. The task was to describe, but not name, drawings to a communication partner. The partner could not see the drawing and had to infer what was depicted from the child's explanation. Dyads with aided communicators solved fewer items than reference dyads (64% vs 93%). The aided spellers presented more precise details than the symbol users (46% vs 38%). In the aided group, number of correct items correlated with verbal comprehension and age.

心灵理解允许对听众的表达语言进行适应,并且是向沟通伙伴传达新信息时的核心要素。关于辅助语言和心灵理解之间关系的知识有限。本研究使用一个沟通任务来调查这种关系。参与者是71名使用图形符号或拼写来表达的辅助沟通者(38/33名女孩/男孩)和40名会说话的儿童(21/19名女孩/男孩),年龄分别为5岁、0-15岁和11岁。任务是向交流伙伴描述图画,而不是说出图画的名字。同伴看不到画,只能从孩子的解释中推断画的是什么。有辅助沟通器的二人组比参考二人组解决的问题少(64%对93%)。辅助拼写者比符号使用者提供了更精确的细节(46%比38%)。在辅助组中,正确项目的数量与语言理解和年龄相关。
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引用次数: 2
Fatigue in young patients with acquired brain injury in the rehabilitation setting: Categorizing and interpreting fatigue severity levels. 康复环境中年轻获得性脑损伤患者的疲劳:疲劳严重程度的分类和解释
IF 1.3 4区 医学 Q4 CLINICAL NEUROLOGY Pub Date : 2022-11-01 Epub Date: 2022-07-26 DOI: 10.1080/17518423.2022.2099994
Florian Allonsius, Frederike van Markus-Doornbosch, Arend de Kloet, Suzanne Lambregts, Thea Vliet Vlieland, Menno van der Holst

Purpose: Fatigue in patients with acquired brain injury (ABI) is common. However, to better target fatigue, clear ways to categorize/interpret fatigue-severity in individual patients are lacking. This study aims to determine/categorize fatigue severity among children, adolescents, and young adults with ABI.

Methods: This cross-sectional study included young patients admitted to outpatient rehabilitation and their parents. To determine fatigue, the PedsQL™Multidimensional-Fatigue-Scale was used (MFS, scores 0-100, lower scores = higher fatigue, patient-/parent-reported). Based on scores from a reference population, four categories were formed: "1 = no/little fatigued" to "4 = severely-more fatigued."

Results: All scores were lower than those from the reference population, with comparisons in the adolescent and young adult groups reaching statistical significance (p < .05). The proportions of patients in category 4 were: 9%/50%/58% among children/adolescents/young adults, showing that many patients were "severely-more fatigued"-than the reference population.

Conclusions: Measuring fatigue and categorizing fatigue severity looks promising for clinical practice and could help to better target fatigue.

目的:获得性脑损伤(ABI)患者的疲劳是常见的。然而,为了更好地针对疲劳,缺乏明确的方法来分类/解释个体患者的疲劳严重程度。本研究旨在确定/分类患有ABI的儿童、青少年和年轻人的疲劳严重程度。方法:本横断面研究纳入门诊康复的年轻患者及其父母。为了确定疲劳程度,使用了PedsQL™多维疲劳量表(MFS,评分0-100分,评分越低=疲劳程度越高,患者/家长报告)。根据参考人群的得分,形成了四个类别:“1 =没有/很少疲劳”到“4 =严重疲劳”。结果:所有评分均低于参考人群,青少年组和青壮年组的比较具有统计学意义(p)。结论:疲劳测量和疲劳严重程度分类在临床实践中是有希望的,可以帮助更好地针对疲劳。
{"title":"Fatigue in young patients with acquired brain injury in the rehabilitation setting: Categorizing and interpreting fatigue severity levels.","authors":"Florian Allonsius,&nbsp;Frederike van Markus-Doornbosch,&nbsp;Arend de Kloet,&nbsp;Suzanne Lambregts,&nbsp;Thea Vliet Vlieland,&nbsp;Menno van der Holst","doi":"10.1080/17518423.2022.2099994","DOIUrl":"https://doi.org/10.1080/17518423.2022.2099994","url":null,"abstract":"<p><strong>Purpose: </strong>Fatigue in patients with acquired brain injury (ABI) is common. However, to better target fatigue, clear ways to categorize/interpret fatigue-severity in individual patients are lacking. This study aims to determine/categorize fatigue severity among children, adolescents, and young adults with ABI.</p><p><strong>Methods: </strong>This cross-sectional study included young patients admitted to outpatient rehabilitation and their parents. To determine fatigue, the PedsQL™Multidimensional-Fatigue-Scale was used (MFS, scores 0-100, lower scores = higher fatigue, patient-/parent-reported). Based on scores from a reference population, four categories were formed: \"1 = no/little fatigued\" to \"4 = severely-more fatigued.\"</p><p><strong>Results: </strong>All scores were lower than those from the reference population, with comparisons in the adolescent and young adult groups reaching statistical significance (p < .05). The proportions of patients in category 4 were: 9%/50%/58% among children/adolescents/young adults, showing that many patients were \"severely-more fatigued\"-than the reference population.</p><p><strong>Conclusions: </strong>Measuring fatigue and categorizing fatigue severity looks promising for clinical practice and could help to better target fatigue.</p>","PeriodicalId":51227,"journal":{"name":"Developmental Neurorehabilitation","volume":"25 8","pages":"542-553"},"PeriodicalIF":1.3,"publicationDate":"2022-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"40538699","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Functional Splinting efficacy in a Specific Task Home Program for Children with Cerebral Palsy. A Randomized Controlled Trial. 功能性夹板在脑瘫儿童特殊任务家庭计划中的效果。随机对照试验。
IF 1.3 4区 医学 Q4 CLINICAL NEUROLOGY Pub Date : 2022-10-01 Epub Date: 2022-07-13 DOI: 10.1080/17518423.2022.2099027
Patricia Roldán-Pérez, Vanesa Abuín-Porras, Almudena Buesa-Estéllez, María Ortiz-Lucas

Background: The purpose of this study is to investigate whether wearing a functional hand splint adds benefit to carrying out a task-specific home program.

Methods: Thirty-three children were randomly assigned to the Specific Task and Splint Group or to a comparison group. Participants were evaluated before and after 6 weeks of intervention and at 14 weeks of follow-up.

Results: Both groups improved on the Assisting Hand Assessment and the Children's Hand-use Experience Questionnaire (AHA Units p = .000; CHEQ bimanual tasks p = .000; CHEQ grasp efficacy p = .000 and CHEQ time utilization p = .018). No differences were found between the groups after the intervention or after the follow-up.

Conclusions: Hand skills improved in both groups who received a task-specific home program. Wearing a functional hand splint did not appear to improve effectiveness in addition to the home program. This study is registered in ClinicalTrials.gov (NCT03282422).

背景:本研究的目的是调查佩戴功能性手夹板是否会增加执行特定任务的家庭计划的好处。方法:将33例患儿随机分为特殊任务夹板组和对照组。在干预6周前后和随访14周时对参与者进行评估。结果:两组在辅助手评估和儿童手用经验问卷(AHA单位p = .000;CHEQ手工任务p = .000;CHEQ掌握效率p = .000, CHEQ时间利用率p = .018)。干预后和随访后,两组之间没有发现差异。结论:两组接受特定任务家庭计划的人的手技能都有所提高。佩戴功能性手夹板似乎并没有提高除家庭计划的有效性。该研究已在ClinicalTrials.gov注册(NCT03282422)。
{"title":"Functional Splinting efficacy in a Specific Task Home Program for Children with Cerebral Palsy. A Randomized Controlled Trial.","authors":"Patricia Roldán-Pérez,&nbsp;Vanesa Abuín-Porras,&nbsp;Almudena Buesa-Estéllez,&nbsp;María Ortiz-Lucas","doi":"10.1080/17518423.2022.2099027","DOIUrl":"https://doi.org/10.1080/17518423.2022.2099027","url":null,"abstract":"<p><strong>Background: </strong>The purpose of this study is to investigate whether wearing a functional hand splint adds benefit to carrying out a task-specific home program.</p><p><strong>Methods: </strong>Thirty-three children were randomly assigned to the Specific Task and Splint Group or to a comparison group. Participants were evaluated before and after 6 weeks of intervention and at 14 weeks of follow-up.</p><p><strong>Results: </strong>Both groups improved on the Assisting Hand Assessment and the Children's Hand-use Experience Questionnaire (AHA Units p = .000; CHEQ bimanual tasks p = .000; CHEQ grasp efficacy p = .000 and CHEQ time utilization p = .018). No differences were found between the groups after the intervention or after the follow-up.</p><p><strong>Conclusions: </strong>Hand skills improved in both groups who received a task-specific home program. Wearing a functional hand splint did not appear to improve effectiveness in addition to the home program. This study is registered in ClinicalTrials.gov (NCT03282422).</p>","PeriodicalId":51227,"journal":{"name":"Developmental Neurorehabilitation","volume":" ","pages":"469-478"},"PeriodicalIF":1.3,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"40516816","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Rule-Governed Behavior: Teaching Social Skills via Rule-Following to Children with Autism. 规则支配行为:通过遵守规则向自闭症儿童传授社交技能。
IF 1.3 4区 医学 Q4 CLINICAL NEUROLOGY Pub Date : 2022-10-01 Epub Date: 2021-12-24 DOI: 10.1080/17518423.2021.2018735
Rachel L Bradley, George H Noell

Rule-governed behavior (RGB) is behavior that is controlled by verbal descriptions of contingencies rather than by direct contact or a history of direct contact with the contingencies. Humans rely on RGB to navigate a multitude of life experiences, and in doing so, we avoid direct contact with destructive or harmful contingencies or contingencies that would be inefficient to contact. However, individuals with autism spectrum disorders (ASDs) frequently struggle with RGB, leaving them at increased risk of contacting aversive consequences. As a result, acquiring RGB can be a valuable developmental outcome for individuals with ASD. The current study examined the effectiveness of an intervention program designed to promote acquisition and generalization of rule-governed social skills in children with ASD. Multiple exemplar training (MET) resulted in increased performance of the target behavior as well as successful discrimination.

规则支配行为(rule - governing behavior, RGB)是指受偶然事件的言语描述控制的行为,而不是受与偶然事件直接接触或直接接触历史的控制。人类依靠RGB来驾驭大量的生活经历,在这样做的过程中,我们避免了直接接触破坏性或有害的偶然事件,或者是低效的偶然事件。然而,患有自闭症谱系障碍(asd)的个体经常与RGB作斗争,使他们接触厌恶后果的风险增加。因此,获得RGB对ASD患者来说是一个有价值的发展结果。目前的研究检验了一项干预计划的有效性,该计划旨在促进ASD儿童习得和泛化规则控制的社交技能。多范例训练(MET)不仅提高了目标行为的表现,而且成功地区分了目标行为。
{"title":"Rule-Governed Behavior: Teaching Social Skills via Rule-Following to Children with Autism.","authors":"Rachel L Bradley,&nbsp;George H Noell","doi":"10.1080/17518423.2021.2018735","DOIUrl":"https://doi.org/10.1080/17518423.2021.2018735","url":null,"abstract":"<p><p>Rule-governed behavior (RGB) is behavior that is controlled by verbal descriptions of contingencies rather than by direct contact or a history of direct contact with the contingencies. Humans rely on RGB to navigate a multitude of life experiences, and in doing so, we avoid direct contact with destructive or harmful contingencies or contingencies that would be inefficient to contact. However, individuals with autism spectrum disorders (ASDs) frequently struggle with RGB, leaving them at increased risk of contacting aversive consequences. As a result, acquiring RGB can be a valuable developmental outcome for individuals with ASD. The current study examined the effectiveness of an intervention program designed to promote acquisition and generalization of rule-governed social skills in children with ASD. Multiple exemplar training (MET) resulted in increased performance of the target behavior as well as successful discrimination.</p>","PeriodicalId":51227,"journal":{"name":"Developmental Neurorehabilitation","volume":" ","pages":"433-443"},"PeriodicalIF":1.3,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"39637581","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Exercise intensity of active video gaming in cerebral palsy: hip- versus wrist-worn accelerometer data. 脑瘫患者主动视频游戏的运动强度:髋关节与腕带加速度计数据。
IF 1.3 4区 医学 Q4 CLINICAL NEUROLOGY Pub Date : 2022-10-01 Epub Date: 2022-07-11 DOI: 10.1080/17518423.2022.2099028
Pınar Kaya Ciddi, Öznur Yilmaz

Objective: The aim of this study was to compare exercise intensity of active video games (AVGs) between hip- and wrist-worn accelerometer data in cerebral palsy (CP).

Methods: Twenty children and adolescents (9.35 ± 3.71 years) with CP performed two exercise sessions, completing a standardized series of AVGs. Exercise intensity was collected, while one accelerometer was fitted to wrist and hip in separate, counterbalanced sessions.

Results: Accelerometer counts per minute and cut-points determined were significantly different between the wrist- and hip-worn outputs (p < .001). Metabolic equivalents (METs) of performing AVGs exceeded the three METs moderate intensity threshold in wrist-worn (3.12 ± 0.86) accelerometer and hip-worn data tend to underestimate intensity (1.16 ± 0.08).

Conclusions: Previous studies showed METs required to perform AVGs were related to moderate intensity (3-6 METs) in CP with mild deficits. Wrist-worn accelerometer, exceeding 3 METs, seem to have higher accuracy in measuring exercise intensity of AVGs than hip-worn.

目的:本研究的目的是比较脑性瘫痪(CP)患者髋关节和腕带加速度计数据之间的运动电子游戏(AVGs)运动强度。方法:20名患有CP的儿童和青少年(9.35±3.71岁)进行两次运动,完成标准化的AVGs系列。收集运动强度,同时在手腕和臀部分别安装一个加速度计,进行平衡训练。结果:每分钟加速度计计数和切割点在手腕和臀部磨损输出之间有显著差异(p结论:先前的研究表明,在轻度缺陷的CP中,进行AVGs所需的METs与中等强度(3-6 METs)有关。大于3 METs的腕带加速度计测量avg运动强度的准确性高于臀带加速度计。
{"title":"Exercise intensity of active video gaming in cerebral palsy: hip- versus wrist-worn accelerometer data.","authors":"Pınar Kaya Ciddi,&nbsp;Öznur Yilmaz","doi":"10.1080/17518423.2022.2099028","DOIUrl":"https://doi.org/10.1080/17518423.2022.2099028","url":null,"abstract":"<p><strong>Objective: </strong>The aim of this study was to compare exercise intensity of active video games (AVGs) between hip- and wrist-worn accelerometer data in cerebral palsy (CP).</p><p><strong>Methods: </strong>Twenty children and adolescents (9.35 ± 3.71 years) with CP performed two exercise sessions, completing a standardized series of AVGs. Exercise intensity was collected, while one accelerometer was fitted to wrist and hip in separate, counterbalanced sessions.</p><p><strong>Results: </strong>Accelerometer counts per minute and cut-points determined were significantly different between the wrist- and hip-worn outputs (p < .001). Metabolic equivalents (METs) of performing AVGs exceeded the three METs moderate intensity threshold in wrist-worn (3.12 ± 0.86) accelerometer and hip-worn data tend to underestimate intensity (1.16 ± 0.08).</p><p><strong>Conclusions: </strong>Previous studies showed METs required to perform AVGs were related to moderate intensity (3-6 METs) in CP with mild deficits. Wrist-worn accelerometer, exceeding 3 METs, seem to have higher accuracy in measuring exercise intensity of AVGs than hip-worn.</p>","PeriodicalId":51227,"journal":{"name":"Developmental Neurorehabilitation","volume":" ","pages":"479-484"},"PeriodicalIF":1.3,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"40593959","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Combined Gait and Grasping in Autistic and Non-Autistic Youths. 自闭症和非自闭症青年的步态和抓握结合。
IF 1.1 4区 医学 Q4 CLINICAL NEUROLOGY Pub Date : 2022-10-01 Epub Date: 2022-03-15 DOI: 10.1080/17518423.2022.2052375
A H Mason, K A Pickett, A S Padilla, B G Travers

This study was designed to extend research on motor skill development in autism spectrum disorder using a dual-task skill. Nine autistic and 18 non-autistic youths walked without grasping or while reaching to grasp a small or large object. Step extremity ratio, percent time in double support, and normalized speed were quantified. We hypothesized that gait would differ between autistic and non-autistic youth and that differences would be moderated by the phase (approach and grasp) and the complexity of the task (walking and grasping versus walking alone). Although gait parameters were similar during the walking-only trials, the combined task resulted in slower speed and shorter steps in autistic youth, particularly during the grasp phase. These findings, while in a small sample, offer preliminary evidence that autistic youth who show typical gait during simple assessments of motor ability may have difficulties in more complex tasks that require the coordination of movements.

这项研究旨在利用双重任务技能扩展对自闭症谱系障碍运动技能发展的研究。9名自闭症青年和18名非自闭症青年行走时没有抓住或伸手抓住一个小或大的物体。对步端比、双支撑时间百分比和标准化速度进行量化。我们假设自闭症和非自闭症青年的步态会有所不同,这种差异会受到阶段(接近和抓握)和任务复杂性(行走和抓握与单独行走)的调节。尽管在仅行走的试验中步态参数相似,但联合任务导致自闭症青年的速度较慢,步数较短,尤其是在抓握阶段。这些发现虽然是在小样本中发现的,但提供了初步证据,表明在简单的运动能力评估中表现出典型步态的自闭症青年可能在需要协调动作的更复杂任务中遇到困难。
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引用次数: 0
期刊
Developmental Neurorehabilitation
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