Purpose: based on the analysis of scientific sources, to identify the peculiarities of the reflection of sumo wrestling in various types of Japanese fine arts and to reveal its role in the formation and expression of the national identity of the Japanese. Material and methods. To solve the research tasks, the following methods were used: historical and cultural analysis - to study the origin and development of sumo wrestling as a cultural phenomenon; art historical analysis - to identify the specifics of sumo reflection in various art forms; iconographic analysis - to study plots, motifs, artistic images related to sumo wrestling. Results: based on the analysis of scientific and methodological information and Internet sources, it was found that sumo wrestling is a unique and distinctive Japanese sport with a long history. It is an integral part of Japanese culture and has a deep cultural and symbolic meaning. Images of sumo wrestlers are often found in various forms of Japanese art - painting, graphics, sculpture, etc. However, a comprehensive study of the reflection of the theme of sumo wrestling in art has not been conducted before. The study of the peculiarities of the depiction of sumo wrestling in art will allow us to better understand not only the sport itself, but also the peculiarities of the worldview and aesthetic preferences of the Japanese people. An in- depth study of the cultural history of sumo through the prism of art will help to present the uniqueness and value of this tradition more clearly. This may interest young people and encourage them to take up sumo wrestling, while the images of legendary sumo wrestlers in painting and sculpture will inspire young athletes to reach the same heights of skill. Conclusions. A study of scientific sources has shown that the topic of sumo wrestling in Japanese fine art is not sufficiently covered. Sumo wrestling has deep cultural roots and symbolic meaning in Japan. Its images can be traced in art from ancient times to the present day. The analysis of works of fine art allows us to trace the evolution of ideas about sumo wrestling and its place in the national culture. Starting from the Kofun period, haniwa figurines depicting wrestlers performed an apotropaic function, scaring away evil spirits. In the Edo period, with the development of ukiyo-e prints, sumo wrestling became a popular theme in the work of leading artists. The images of legendary champions and dramatic scenes of fights attracted viewers. Wrestlers embodied the national ideal of courage and strength. In modern times, artists continue the tradition of depicting sumo, paying tribute to the cultural heritage of Japan. Keywords: sumo, ukiyo-e, print, fine art, haniwa, Edo period, ryokshi, Japan, woodblock print, netsuke, martial arts.
{"title":"Images of sumo wrestling in japanese fine arts","authors":"V. Holokha, Shan Yu","doi":"10.15391/ed.2024-1.04","DOIUrl":"https://doi.org/10.15391/ed.2024-1.04","url":null,"abstract":"Purpose: based on the analysis of scientific sources, to identify the peculiarities of the reflection of sumo wrestling in various types of Japanese fine arts and to reveal its role in the formation and expression of the national identity of the Japanese. Material and methods. To solve the research tasks, the following methods were used: historical and cultural analysis - to study the origin and development of sumo wrestling as a cultural phenomenon; art historical analysis - to identify the specifics of sumo reflection in various art forms; iconographic analysis - to study plots, motifs, artistic images related to sumo wrestling. Results: based on the analysis of scientific and methodological information and Internet sources, it was found that sumo wrestling is a unique and distinctive Japanese sport with a long history. It is an integral part of Japanese culture and has a deep cultural and symbolic meaning. Images of sumo wrestlers are often found in various forms of Japanese art - painting, graphics, sculpture, etc. However, a comprehensive study of the reflection of the theme of sumo wrestling in art has not been conducted before. The study of the peculiarities of the depiction of sumo wrestling in art will allow us to better understand not only the sport itself, but also the peculiarities of the worldview and aesthetic preferences of the Japanese people. An in- depth study of the cultural history of sumo through the prism of art will help to present the uniqueness and value of this tradition more clearly. This may interest young people and encourage them to take up sumo wrestling, while the images of legendary sumo wrestlers in painting and sculpture will inspire young athletes to reach the same heights of skill. Conclusions. A study of scientific sources has shown that the topic of sumo wrestling in Japanese fine art is not sufficiently covered. Sumo wrestling has deep cultural roots and symbolic meaning in Japan. Its images can be traced in art from ancient times to the present day. The analysis of works of fine art allows us to trace the evolution of ideas about sumo wrestling and its place in the national culture. Starting from the Kofun period, haniwa figurines depicting wrestlers performed an apotropaic function, scaring away evil spirits. In the Edo period, with the development of ukiyo-e prints, sumo wrestling became a popular theme in the work of leading artists. The images of legendary champions and dramatic scenes of fights attracted viewers. Wrestlers embodied the national ideal of courage and strength. In modern times, artists continue the tradition of depicting sumo, paying tribute to the cultural heritage of Japan. Keywords: sumo, ukiyo-e, print, fine art, haniwa, Edo period, ryokshi, Japan, woodblock print, netsuke, martial arts.","PeriodicalId":516995,"journal":{"name":"Єдиноборства","volume":"24 4","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139894952","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Purpose: to analyze and determine the impact of computerization on the organization and conduct of armwrestling competitions. Material and Methods. The following methods were used in the research: analysis of scientific and methodical literature, documentary sources, publications and Internet resources, programming method. Results: in the course of the research the potential problems and challenges connected with the introduction of computerization in armwrestling were revealed. To achieve the goal, it was determined what functionality modern software should have for conducting and organizing competitions: versatility and compatibility; athlete database; digital passport of the athlete; visualization of information about the competition; integration with television and online broadcasts; statistics of the work of the judging panel; automation of team results calculation and printing of diplomas; export of results to the website; integration with statistical and analytical tools; security and confidentiality. The «ArmRe»c software was developed and implemented in the systematic work of the «Armwrestling Federation of Ukraine». The proposed «ArmRe»c program helped to: visualize pairs and competition schedules; conduct live broadcasts with captions; generate digital passports of athletes; ensure quick printing of diplomas and awards and automatic generation of team results. The implementation of the software for organizing and conducting armwrestling competitions has demonstrated a significant increase in efficiency in all aspects of the competition process. The main advantages of the proposed «ArmRec» program include: optimization of registration and competition management processes; improved interaction with spectators; efficiency in determining results and awarding; increased transparency and fairness. Conclusions. Computerization of the organization and conduct of competitions is a key factor in the development of modern sports, including armwrestling. It not only improves the efficiency and quality of competitions, but also plays an important role in the popularization and development of armwrestling as a sport, meeting the challenges of the digital era and opening up new opportunities for growth and expansion of the audience. Keywords: modern technologies, armwrestling, computerization, organization, competitive activity.
{"title":"Computerization of the organization and holding of arm wrestling competitions","authors":"V. Shandrygos, N. Ivanytskyy, N. Kovalchuk","doi":"10.15391/ed.2024-2.10","DOIUrl":"https://doi.org/10.15391/ed.2024-2.10","url":null,"abstract":"Purpose: to analyze and determine the impact of computerization on the organization and conduct of armwrestling competitions. Material and Methods. The following methods were used in the research: analysis of scientific and methodical literature, documentary sources, publications and Internet resources, programming method. Results: in the course of the research the potential problems and challenges connected with the introduction of computerization in armwrestling were revealed. To achieve the goal, it was determined what functionality modern software should have for conducting and organizing competitions: versatility and compatibility; athlete database; digital passport of the athlete; visualization of information about the competition; integration with television and online broadcasts; statistics of the work of the judging panel; automation of team results calculation and printing of diplomas; export of results to the website; integration with statistical and analytical tools; security and confidentiality. The «ArmRe»c software was developed and implemented in the systematic work of the «Armwrestling Federation of Ukraine». The proposed «ArmRe»c program helped to: visualize pairs and competition schedules; conduct live broadcasts with captions; generate digital passports of athletes; ensure quick printing of diplomas and awards and automatic generation of team results. The implementation of the software for organizing and conducting armwrestling competitions has demonstrated a significant increase in efficiency in all aspects of the competition process. The main advantages of the proposed «ArmRec» program include: optimization of registration and competition management processes; improved interaction with spectators; efficiency in determining results and awarding; increased transparency and fairness. Conclusions. Computerization of the organization and conduct of competitions is a key factor in the development of modern sports, including armwrestling. It not only improves the efficiency and quality of competitions, but also plays an important role in the popularization and development of armwrestling as a sport, meeting the challenges of the digital era and opening up new opportunities for growth and expansion of the audience. Keywords: modern technologies, armwrestling, computerization, organization, competitive activity.","PeriodicalId":516995,"journal":{"name":"Єдиноборства","volume":"193 4","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139895128","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Purpose: to determine the crisis stages in the development of the sports career of single combat athletes and to formulate ways to overcome them. Material and methods. The following methods were used to solve the purpose of the study: theoretical analysis, systematization and generalization of data from scientific and methodological sources. Results: the achieved level of achievements in sports requires special abilities from young single combat athletes, the ultimate intensification of the training process, and the use of stimulation tools to achieve particularly high results. Increased physical and psychological stress in single combat sports leads to rapid depletion of physical strength, injuries, and occupational diseases - in order to show consistently high results in such difficult conditions, an athlete needs a special personal and motivational readiness. Sports activities are considered to be extreme types of human activity that are difficult to perform and require a person to exert extreme physical and mental strength. Extremity can be both objective, determined by the following factors: high level of psychological and physical stress, dangerous conditions of performance, strict selection conditions, high competition, etc., and subjective, determined by such factors as fear of pain, injury; fear of an «inconvenient» opponent, feeling of overstrain during the competition, etc. The ability of an athlete to «overcome» depends to a large extent on his/her personal characteristics: target orientations - dominance of «self orientation» or «task orientation», dominant values, level and degree of moral control over behavior, degree of concentration. Conclusions. It has been determined that the ability to control one's stream of thoughts should be trained regularly. The winning mindset of a single combat athlete is based on the ability to concentrate on the «right» thoughts. You can train the ability to concentrate through special training and meditation. A concentrated athlete is able to control his or her emotions during competitions. Regular work with the formation of the winner's mindset helps to develop constructive thinking. It is necessary to constantly apply psychological techniques in practice. The family and coach should help the athlete to win, support and guide him. Keywords: psychological barriers, psychology of the winner, mental state, martial arts.
{"title":"Crisis stages in the development of the sports career of single combat athletes and the formation of ways to overcome them","authors":"V. Ponomarov, M. Korchagin, M. Baić","doi":"10.15391/ed.2024-1.08","DOIUrl":"https://doi.org/10.15391/ed.2024-1.08","url":null,"abstract":"Purpose: to determine the crisis stages in the development of the sports career of single combat athletes and to formulate ways to overcome them. Material and methods. The following methods were used to solve the purpose of the study: theoretical analysis, systematization and generalization of data from scientific and methodological sources. Results: the achieved level of achievements in sports requires special abilities from young single combat athletes, the ultimate intensification of the training process, and the use of stimulation tools to achieve particularly high results. Increased physical and psychological stress in single combat sports leads to rapid depletion of physical strength, injuries, and occupational diseases - in order to show consistently high results in such difficult conditions, an athlete needs a special personal and motivational readiness. Sports activities are considered to be extreme types of human activity that are difficult to perform and require a person to exert extreme physical and mental strength. Extremity can be both objective, determined by the following factors: high level of psychological and physical stress, dangerous conditions of performance, strict selection conditions, high competition, etc., and subjective, determined by such factors as fear of pain, injury; fear of an «inconvenient» opponent, feeling of overstrain during the competition, etc. The ability of an athlete to «overcome» depends to a large extent on his/her personal characteristics: target orientations - dominance of «self orientation» or «task orientation», dominant values, level and degree of moral control over behavior, degree of concentration. Conclusions. It has been determined that the ability to control one's stream of thoughts should be trained regularly. The winning mindset of a single combat athlete is based on the ability to concentrate on the «right» thoughts. You can train the ability to concentrate through special training and meditation. A concentrated athlete is able to control his or her emotions during competitions. Regular work with the formation of the winner's mindset helps to develop constructive thinking. It is necessary to constantly apply psychological techniques in practice. The family and coach should help the athlete to win, support and guide him. Keywords: psychological barriers, psychology of the winner, mental state, martial arts.","PeriodicalId":516995,"journal":{"name":"Єдиноборства","volume":"2 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139895251","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Purpose: to determine the correlation between psychophysiological abilities and agility in novice karate practitioners. Material and methods. In this study, the following research methods were employed: theoretical analysis and synthesis of scientific and methodological literature; pedagogical observation; pedagogical research; psychophysiological measurements and mathematical-statistical research methods. The study involved 20 athletes (14 males, 6 females) with an average age of 10,8±1,1 years (Mean±SD) who practiced karate. To assess agility, participants were required to perform a special relay race. The relay race, with a length of 15 meters, included the following exercises: ball translation, jumping, crawling, and running. To determine the speed component, athletes were instructed to run the distance of the relay race. Psychophysiological characteristics were assessed using tests such as reaction to a moving object, choice reaction, short-term visual memory, and the tapping test (duration 1 minute). Results: according to the results of cluster analysis, it is noted that classes were formed based on the age of the athletes. Thus, younger karate practitioners (9-10 years old), including participants 6, 7, 1, 9, belonged to the first class, while older karate practitioners (12 years old), including participants 17, 19, 20, 14, 18, primarily comprised the second class. The third class mainly included karate practitioners aged 10-11. Correlation analysis of the obtained data, specifically determining the relationships between agility and psychophysiological indicators, indicates statistically significant connections. Notably, there are correlations between relay race results and tapping test results at 5s (r=0,69), 10 s (r=0,55), 1 min (r=0,69). There are also correlations regarding choice reaction at the 2nd (r=0,65), 3rd (r=0,51), 4th (r=0,58) stages and overall test (r=0,60). A statistically significant correlation between the age of athletes and results, practically demonstrated in all tests (on average r=0,67), is also observed. The presence of these correlations can be explained by the fact that agility is a complex quality influenced by various factors such as age, neural process mobility, intermuscular coordination, reaction time, and others. The results of 11-12-year-old athletes surpass those of 9-10-year-olds in all tests. Statistically significant differences (p<0,05) were recorded in tests such as running, relay race, tapping test (5 s, 1 min), short-term visual memory coefficient, and choice reaction. A comparison of the results of the investigated groups of karate practitioners indicates that statistically significant improvement in short-term visual memory and choice reaction is the result not only of an increase in the athletes' age but also the influence of specific training tasks on the functional state of the athletes. Conclusions. Agility, based on motor reactions and spatial-temporal anticipations, underlies the activities
{"title":"Exploring the relationships between psychophysiological abilities and agility in novice karate practitioners","authors":"Y. Koliada, V. Romanenko","doi":"10.15391/ed.2024-2.04","DOIUrl":"https://doi.org/10.15391/ed.2024-2.04","url":null,"abstract":"Purpose: to determine the correlation between psychophysiological abilities and agility in novice karate practitioners. Material and methods. In this study, the following research methods were employed: theoretical analysis and synthesis of scientific and methodological literature; pedagogical observation; pedagogical research; psychophysiological measurements and mathematical-statistical research methods. The study involved 20 athletes (14 males, 6 females) with an average age of 10,8±1,1 years (Mean±SD) who practiced karate. To assess agility, participants were required to perform a special relay race. The relay race, with a length of 15 meters, included the following exercises: ball translation, jumping, crawling, and running. To determine the speed component, athletes were instructed to run the distance of the relay race. Psychophysiological characteristics were assessed using tests such as reaction to a moving object, choice reaction, short-term visual memory, and the tapping test (duration 1 minute). Results: according to the results of cluster analysis, it is noted that classes were formed based on the age of the athletes. Thus, younger karate practitioners (9-10 years old), including participants 6, 7, 1, 9, belonged to the first class, while older karate practitioners (12 years old), including participants 17, 19, 20, 14, 18, primarily comprised the second class. The third class mainly included karate practitioners aged 10-11. Correlation analysis of the obtained data, specifically determining the relationships between agility and psychophysiological indicators, indicates statistically significant connections. Notably, there are correlations between relay race results and tapping test results at 5s (r=0,69), 10 s (r=0,55), 1 min (r=0,69). There are also correlations regarding choice reaction at the 2nd (r=0,65), 3rd (r=0,51), 4th (r=0,58) stages and overall test (r=0,60). A statistically significant correlation between the age of athletes and results, practically demonstrated in all tests (on average r=0,67), is also observed. The presence of these correlations can be explained by the fact that agility is a complex quality influenced by various factors such as age, neural process mobility, intermuscular coordination, reaction time, and others. The results of 11-12-year-old athletes surpass those of 9-10-year-olds in all tests. Statistically significant differences (p<0,05) were recorded in tests such as running, relay race, tapping test (5 s, 1 min), short-term visual memory coefficient, and choice reaction. A comparison of the results of the investigated groups of karate practitioners indicates that statistically significant improvement in short-term visual memory and choice reaction is the result not only of an increase in the athletes' age but also the influence of specific training tasks on the functional state of the athletes. Conclusions. Agility, based on motor reactions and spatial-temporal anticipations, underlies the activities","PeriodicalId":516995,"journal":{"name":"Єдиноборства","volume":"23 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139895072","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Latyshev, D. Shtanagei, D. Volsky, I. Chornii, N. Demchenko
Purpose: to evaluate the effectiveness of using modern computer vision technologies to determine the body parts of boxers during a punch. Material and methods. During the research, the following methods were used: analysis of scientific and methodological literature and Internet resources, analysis of videos and images using machine learning technologies (in particular, computer vision technologies), as well as the application of mathematical statistics methods. The final boxing match in the weight category up to 91 kg at the Olympic Games (Tokyo, 2021) was chosen for analysis. The total number of images for analysis was 1025. In the study, YOLO machine learning models were used to detect the persons who were in the images and MediaPipe to determine the body parts of each of the athletes. Results: as part of a scientific study of detecting the YOLO pattern during a boxing match, fairly high results were obtained. The first athlete in a red uniform was detected with high accuracy - he was not detected on only 1,4% of images; the second athlete in the blue uniform was detected in 98,7 % of all images. The probability of correctly identifying the athlete by the model was 89,5 % and 91,2 %, respectively, for the first and second athlete. Analysis of the results indicates that the MediaPipe model has limitations in identifying certain body parts of athletes during martial arts competitions. In particular, the percentage of images in which body parts could not be identified varies from 21,7 % to 31,7 %. The overall picture shows that the model successfully identifies key body parts such as shoulders, elbows, wrists, palms, and fingers, with a probability of results ranging from 61,5 % to 74,5 %. But visual direct analysis shows certain problems with determining the movements of athletes. Conclusions. An analysis of the results of the use of modern computer vision technologies to determine the body parts of boxers during striking in competitive activities was carried out. The results indicate the high efficiency and accuracy of the YOLO model in the task of detecting athletes during sports events. But at the same time, opposite data were obtained using the MediaPipe model to determine the body parts of athletes. Visual direct analysis shows certain problems with determining the movements of athletes. The general trend is that in the conditions of boxing competitions, the MediaPipe model may face challenges related to the specifics of this sport and require further optimizations to achieve the highest accuracy and reliability in the identification of boxers' body parts. But at the same time, the integration of computer vision technologies into sports events opens up new opportunities for objective analysis and improvement of the technical skills of martial artists. Keywords: boxing, competitive activity, impact, modern technologies, detection, modeling, body parts.
{"title":"Analysis of body parts of boxers during punching using modern technologies","authors":"M. Latyshev, D. Shtanagei, D. Volsky, I. Chornii, N. Demchenko","doi":"10.15391/ed.2024-1.06","DOIUrl":"https://doi.org/10.15391/ed.2024-1.06","url":null,"abstract":"Purpose: to evaluate the effectiveness of using modern computer vision technologies to determine the body parts of boxers during a punch. Material and methods. During the research, the following methods were used: analysis of scientific and methodological literature and Internet resources, analysis of videos and images using machine learning technologies (in particular, computer vision technologies), as well as the application of mathematical statistics methods. The final boxing match in the weight category up to 91 kg at the Olympic Games (Tokyo, 2021) was chosen for analysis. The total number of images for analysis was 1025. In the study, YOLO machine learning models were used to detect the persons who were in the images and MediaPipe to determine the body parts of each of the athletes. Results: as part of a scientific study of detecting the YOLO pattern during a boxing match, fairly high results were obtained. The first athlete in a red uniform was detected with high accuracy - he was not detected on only 1,4% of images; the second athlete in the blue uniform was detected in 98,7 % of all images. The probability of correctly identifying the athlete by the model was 89,5 % and 91,2 %, respectively, for the first and second athlete. Analysis of the results indicates that the MediaPipe model has limitations in identifying certain body parts of athletes during martial arts competitions. In particular, the percentage of images in which body parts could not be identified varies from 21,7 % to 31,7 %. The overall picture shows that the model successfully identifies key body parts such as shoulders, elbows, wrists, palms, and fingers, with a probability of results ranging from 61,5 % to 74,5 %. But visual direct analysis shows certain problems with determining the movements of athletes. Conclusions. An analysis of the results of the use of modern computer vision technologies to determine the body parts of boxers during striking in competitive activities was carried out. The results indicate the high efficiency and accuracy of the YOLO model in the task of detecting athletes during sports events. But at the same time, opposite data were obtained using the MediaPipe model to determine the body parts of athletes. Visual direct analysis shows certain problems with determining the movements of athletes. The general trend is that in the conditions of boxing competitions, the MediaPipe model may face challenges related to the specifics of this sport and require further optimizations to achieve the highest accuracy and reliability in the identification of boxers' body parts. But at the same time, the integration of computer vision technologies into sports events opens up new opportunities for objective analysis and improvement of the technical skills of martial artists. Keywords: boxing, competitive activity, impact, modern technologies, detection, modeling, body parts.","PeriodicalId":516995,"journal":{"name":"Єдиноборства","volume":"154 3","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139894841","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Purpose: to test and compare the indicators of dynamic balance by the method of star excursion balance test in sportsmen of different qualification in Kyokushin karate. Material and methods. The results of the research were obtained at the Lviv State University of Physical Culture named after Ivan Boberskyi at the department of «Fencing, boxing and national martial arts» in the period October-November 2023. Qualified male Kyokushin karate fighters aged 18-22 years old in the amount of 21 people took part in the collection of experimental material, among which there were 13 representatives with a level of training 1-2 Dan, and 8 representatives with a level (student belts) not higher than 1 Kyu. Among the participants of the research there are champions and prize-winners of national and international competitions in Kyokushin karate. Methods of the research: the analysis of literary sources and materials from the Internet; measurement of basic anthropometrical indicators of sportsmen (height, weight, length of arms and legs); measurement of indicators of Star Excursion Balance Test (SEBT); methods of mathematical statistics (calculation of statistical indicators of the arithmetic mean (Mean), standard deviation of the arithmetic mean (Std.Dev.), comparison of results by the statistical method Mann-Whitney U-test with the help of the standard package Statistica-7). Results: the advantage of anthropometrical indicators of group № 2 over group № 1 was established: 8 sportsmen with a level of fitness up to 1 Kyu have on average a little higher height, more body weight, longer arms and legs than 13 athletes with a level of 1-2 Dan. Highly skilled Kyokushin karate athletes with 1-2 Dan level of training outperform athletes with up to 1 Kyu level of training in most SEBT positions. The dominating advantage on average group indicators of SEBT of sportsmen of Kyokushin karate with a level of preparation 1-2 Dan over sportsmen with a level of preparation not higher than 1 Kyu testifies to regularity, and not accident of the received results. Conclusions. On the basis of objectively received indicators of Star Excursion Balance Test and anthropometrical data, it is possible to conclude that sportsmen of Kyokushin karate with a level of fitness 1-2 Dan at smaller anthropometrical indicators (height, weight, length of arms and legs) show better indicators of SEBT, than sportsmen with a level of fitness up to 1 Kyu. The Star Excursion Balance Test indicators reflect the amplitude characteristics of athletes' movements along with dynamic balance and are related to the skill level of athletes. Keywords: Kyokushin karate, qualification, single combat, Star Excursion Balance Test, dynamic balance.
{"title":"Indicators of dynamic balance by the method of star excursion balance test in athletes of different qualifications in Kyokushin karate","authors":"B. Kindzer, S. Nikitenko, S. Vishnivetski","doi":"10.15391/ed.2024-1.05","DOIUrl":"https://doi.org/10.15391/ed.2024-1.05","url":null,"abstract":"Purpose: to test and compare the indicators of dynamic balance by the method of star excursion balance test in sportsmen of different qualification in Kyokushin karate. Material and methods. The results of the research were obtained at the Lviv State University of Physical Culture named after Ivan Boberskyi at the department of «Fencing, boxing and national martial arts» in the period October-November 2023. Qualified male Kyokushin karate fighters aged 18-22 years old in the amount of 21 people took part in the collection of experimental material, among which there were 13 representatives with a level of training 1-2 Dan, and 8 representatives with a level (student belts) not higher than 1 Kyu. Among the participants of the research there are champions and prize-winners of national and international competitions in Kyokushin karate. Methods of the research: the analysis of literary sources and materials from the Internet; measurement of basic anthropometrical indicators of sportsmen (height, weight, length of arms and legs); measurement of indicators of Star Excursion Balance Test (SEBT); methods of mathematical statistics (calculation of statistical indicators of the arithmetic mean (Mean), standard deviation of the arithmetic mean (Std.Dev.), comparison of results by the statistical method Mann-Whitney U-test with the help of the standard package Statistica-7). Results: the advantage of anthropometrical indicators of group № 2 over group № 1 was established: 8 sportsmen with a level of fitness up to 1 Kyu have on average a little higher height, more body weight, longer arms and legs than 13 athletes with a level of 1-2 Dan. Highly skilled Kyokushin karate athletes with 1-2 Dan level of training outperform athletes with up to 1 Kyu level of training in most SEBT positions. The dominating advantage on average group indicators of SEBT of sportsmen of Kyokushin karate with a level of preparation 1-2 Dan over sportsmen with a level of preparation not higher than 1 Kyu testifies to regularity, and not accident of the received results. Conclusions. On the basis of objectively received indicators of Star Excursion Balance Test and anthropometrical data, it is possible to conclude that sportsmen of Kyokushin karate with a level of fitness 1-2 Dan at smaller anthropometrical indicators (height, weight, length of arms and legs) show better indicators of SEBT, than sportsmen with a level of fitness up to 1 Kyu. The Star Excursion Balance Test indicators reflect the amplitude characteristics of athletes' movements along with dynamic balance and are related to the skill level of athletes. Keywords: Kyokushin karate, qualification, single combat, Star Excursion Balance Test, dynamic balance.","PeriodicalId":516995,"journal":{"name":"Єдиноборства","volume":"38 11","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139895409","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}