Pub Date : 2019-01-01DOI: 10.4018/978-1-5225-7368-5.ch048
Jo Ann Oravec
This chapter outlines hoarding issues involving virtual or digital goods (including video and image files, digital documents, etc.) in the context of workplace and household settings. It covers “dark data” security issues and intellectual property concerns as well as matters related to information flow. It discusses research about why and how individuals hoard both physical and virtual entities, outlining how this hoarding can negatively impact particular systems. The chapter also includes reflections about the moral and personal dimensions of virtual hoarding, with an emphasis on information ethics and concerns about strategic and opportunistic hoarding. Virtual hoarding issues may not seem to be critical given the decreased costs of on-site and backup storage as well as relatively-inexpensive storage facilities in the Cloud. However, data that are not managed in terms of their formats, metadata, and substrata could certainly present issues for organizations; data that are inappropriately removed from the standard flow of information within organizations also present potential losses.
{"title":"Virtual Hoarding","authors":"Jo Ann Oravec","doi":"10.4018/978-1-5225-7368-5.ch048","DOIUrl":"https://doi.org/10.4018/978-1-5225-7368-5.ch048","url":null,"abstract":"This chapter outlines hoarding issues involving virtual or digital goods (including video and image files, digital documents, etc.) in the context of workplace and household settings. It covers “dark data” security issues and intellectual property concerns as well as matters related to information flow. It discusses research about why and how individuals hoard both physical and virtual entities, outlining how this hoarding can negatively impact particular systems. The chapter also includes reflections about the moral and personal dimensions of virtual hoarding, with an emphasis on information ethics and concerns about strategic and opportunistic hoarding. Virtual hoarding issues may not seem to be critical given the decreased costs of on-site and backup storage as well as relatively-inexpensive storage facilities in the Cloud. However, data that are not managed in terms of their formats, metadata, and substrata could certainly present issues for organizations; data that are inappropriately removed from the standard flow of information within organizations also present potential losses.","PeriodicalId":52560,"journal":{"name":"Foundations and Trends in Human-Computer Interaction","volume":"53 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2019-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79409253","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-01-01DOI: 10.4018/978-1-5225-2255-3.CH027
Hasan Kemal Surmen, N. Akalan, Y. Arslan
Ankle-foot-orthoses (AFOs) are externally applied assistive devices that are prescribed to the patients with neuromuscular dysfunctions in order to improve abnormal lower limb motor functions. To improve the effectiveness of the AFOs, novel patient-specific designs have been carried out for recent years. According to the level and type of the dysfunctions, there are a variety of designs available in clinics. Different AFO designs, such as solid, dynamic, and hinged can be prescribed for different abnormalities. New designs lead to development of new manufacturing methods. The most conventional manufacturing technique includes a molding process in which the lower part of the leg is casted by producing a positive cast to represent patients' shank, ankle, and foot. However, different manufacturing methods have been improved due to the different design and material requirements. All these developments affect the selection of the AFO. In this chapter, a substantial survey regarding design, manufacture, and selection of AFOs is provided and future trends about these issues are discussed.
{"title":"Design, Manufacture, and Selection of Ankle-Foot-Orthoses","authors":"Hasan Kemal Surmen, N. Akalan, Y. Arslan","doi":"10.4018/978-1-5225-2255-3.CH027","DOIUrl":"https://doi.org/10.4018/978-1-5225-2255-3.CH027","url":null,"abstract":"Ankle-foot-orthoses (AFOs) are externally applied assistive devices that are prescribed to the patients with neuromuscular dysfunctions in order to improve abnormal lower limb motor functions. To improve the effectiveness of the AFOs, novel patient-specific designs have been carried out for recent years. According to the level and type of the dysfunctions, there are a variety of designs available in clinics. Different AFO designs, such as solid, dynamic, and hinged can be prescribed for different abnormalities. New designs lead to development of new manufacturing methods. The most conventional manufacturing technique includes a molding process in which the lower part of the leg is casted by producing a positive cast to represent patients' shank, ankle, and foot. However, different manufacturing methods have been improved due to the different design and material requirements. All these developments affect the selection of the AFO. In this chapter, a substantial survey regarding design, manufacture, and selection of AFOs is provided and future trends about these issues are discussed.","PeriodicalId":52560,"journal":{"name":"Foundations and Trends in Human-Computer Interaction","volume":"3 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2019-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79442793","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-01-01DOI: 10.4018/978-1-5225-2255-3.CH413
M. Korstanje
In this chapter, the authors hold the thesis that, although technology introduced plenty of liberties and rights for humankind, which are protected by democracy, it resulted in a much deeper disciplinary mechanism that leads to censorship. To put this in other terms, in medieval times, writers, thinkers whose text defied the authority of king or Catholic church were jailed, tortured, and condemned to the stake. The power of coaction emanating from prince exerted violence as an efficient instrument of dissuasion, circumscribing the leviathan's whims. The dissemination of books was limited to those authors who were conducive to status quo.
{"title":"A Paradoxical World and the Role of Technology in Thana-Capitalism","authors":"M. Korstanje","doi":"10.4018/978-1-5225-2255-3.CH413","DOIUrl":"https://doi.org/10.4018/978-1-5225-2255-3.CH413","url":null,"abstract":"In this chapter, the authors hold the thesis that, although technology introduced plenty of liberties and rights for humankind, which are protected by democracy, it resulted in a much deeper disciplinary mechanism that leads to censorship. To put this in other terms, in medieval times, writers, thinkers whose text defied the authority of king or Catholic church were jailed, tortured, and condemned to the stake. The power of coaction emanating from prince exerted violence as an efficient instrument of dissuasion, circumscribing the leviathan's whims. The dissemination of books was limited to those authors who were conducive to status quo.","PeriodicalId":52560,"journal":{"name":"Foundations and Trends in Human-Computer Interaction","volume":"55 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2019-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80807709","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-01-01DOI: 10.4018/978-1-5225-2255-3.CH281
B. Tripathy, T. R. Sooraj, R. N. Mohanty
In recent years, most of the applications in game theory have been developed based on the theory of fuzzy sets. But the inadequacy of the parameterization tool in fuzzy set theory leads to difficulties for decision making in the game theory. Soft sets were introduced by Molodtsov to overcome this problem in fuzzy sets and it was illustrated by him. Choice functions play an important role in game theory. Soft set theory gives an opportunity to construct new mathematical tool which keeps all good sides of choice function and eliminates its drawbacks. Also, decision making is an integral part of games and many researchers have applied soft set theory in decision making. In this chapter, the authors describe all these and propose some important improvements leading to better deals in game environments.
{"title":"Application of Soft Set in Game Theory","authors":"B. Tripathy, T. R. Sooraj, R. N. Mohanty","doi":"10.4018/978-1-5225-2255-3.CH281","DOIUrl":"https://doi.org/10.4018/978-1-5225-2255-3.CH281","url":null,"abstract":"In recent years, most of the applications in game theory have been developed based on the theory of fuzzy sets. But the inadequacy of the parameterization tool in fuzzy set theory leads to difficulties for decision making in the game theory. Soft sets were introduced by Molodtsov to overcome this problem in fuzzy sets and it was illustrated by him. Choice functions play an important role in game theory. Soft set theory gives an opportunity to construct new mathematical tool which keeps all good sides of choice function and eliminates its drawbacks. Also, decision making is an integral part of games and many researchers have applied soft set theory in decision making. In this chapter, the authors describe all these and propose some important improvements leading to better deals in game environments.","PeriodicalId":52560,"journal":{"name":"Foundations and Trends in Human-Computer Interaction","volume":"101 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2019-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87005207","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-01-01DOI: 10.4018/978-1-5225-2255-3.CH595
S. Nisar, Osman Hasan
Telesurgical robotic systems allow surgeons to perform surgical operations from remote locations with enhanced comfort and dexterity. Introduction of robotic technology has revolutionized operation theaters but its multidisciplinary nature and high associated costs pose significant challenges. This chapter provides a comprehensive survey of the current progress in the field of surgical robotics with a detailed discussion on various state-of-the-art telesurgical robotic systems. The key design approaches and challenges are identified, and their solutions are recommended. A set of parameters that can be used to assess usefulness of a telesurgical robot are discussed. Finally, guidelines for selection of a suitable surgical system and the future research directions are described.
{"title":"State of the Art and Key Design Challenges of Telesurgical Robotics","authors":"S. Nisar, Osman Hasan","doi":"10.4018/978-1-5225-2255-3.CH595","DOIUrl":"https://doi.org/10.4018/978-1-5225-2255-3.CH595","url":null,"abstract":"Telesurgical robotic systems allow surgeons to perform surgical operations from remote locations with enhanced comfort and dexterity. Introduction of robotic technology has revolutionized operation theaters but its multidisciplinary nature and high associated costs pose significant challenges. This chapter provides a comprehensive survey of the current progress in the field of surgical robotics with a detailed discussion on various state-of-the-art telesurgical robotic systems. The key design approaches and challenges are identified, and their solutions are recommended. A set of parameters that can be used to assess usefulness of a telesurgical robot are discussed. Finally, guidelines for selection of a suitable surgical system and the future research directions are described.","PeriodicalId":52560,"journal":{"name":"Foundations and Trends in Human-Computer Interaction","volume":"60 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2019-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75973560","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-01-01DOI: 10.4018/978-1-5225-2255-3.CH366
P. Vondráčková, David Šmahel
Internet addiction can be defined as the overuse of the internet such that it leads to the impairment of an individual's psychological state (both mental and emotional), as well as their scholastic, occupational, and social interactions. In this chapter, the authors first present a short historical overview of the internet addiction phenomenon and its place in the context of mental health. They then introduce the contributions of major researchers who focused on defining its core components, designing measurement scales and diagnostic criteria. Furthermore, they focus on the main areas of research in this field: the major surveys regarding prevalence rates and the correlates of internet addiction. In the last section, they introduce basic approaches to the treatment of internet addiction.
{"title":"Internet Addiction in Context","authors":"P. Vondráčková, David Šmahel","doi":"10.4018/978-1-5225-2255-3.CH366","DOIUrl":"https://doi.org/10.4018/978-1-5225-2255-3.CH366","url":null,"abstract":"Internet addiction can be defined as the overuse of the internet such that it leads to the impairment of an individual's psychological state (both mental and emotional), as well as their scholastic, occupational, and social interactions. In this chapter, the authors first present a short historical overview of the internet addiction phenomenon and its place in the context of mental health. They then introduce the contributions of major researchers who focused on defining its core components, designing measurement scales and diagnostic criteria. Furthermore, they focus on the main areas of research in this field: the major surveys regarding prevalence rates and the correlates of internet addiction. In the last section, they introduce basic approaches to the treatment of internet addiction.","PeriodicalId":52560,"journal":{"name":"Foundations and Trends in Human-Computer Interaction","volume":"39 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2019-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77596799","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-01-01DOI: 10.4018/978-1-5225-2255-3.CH114
K. Tannous, Fillipe de Souza Silva
This chapter will discuss new software, Particles and Geometric Shapes Analyzer (APOGEO), aiming the determination of aspect ratio and sphericity of solid particles by image processing technique without any manual work. This software can quantify the major and minor axes correlating two or three dimensions of particles (e.g., biomass, mineral, pharmaceutical, and food products) to obtain their shape. The particles can be associated with different geometries, such as rectangular parallelepiped, cylinder, oblate and prolate spheroids, and irregular. The results are presented in histograms and tables, but also can be saved in a spreadsheet.
{"title":"Particle Shape Analysis Using Digital Image Processing","authors":"K. Tannous, Fillipe de Souza Silva","doi":"10.4018/978-1-5225-2255-3.CH114","DOIUrl":"https://doi.org/10.4018/978-1-5225-2255-3.CH114","url":null,"abstract":"This chapter will discuss new software, Particles and Geometric Shapes Analyzer (APOGEO), aiming the determination of aspect ratio and sphericity of solid particles by image processing technique without any manual work. This software can quantify the major and minor axes correlating two or three dimensions of particles (e.g., biomass, mineral, pharmaceutical, and food products) to obtain their shape. The particles can be associated with different geometries, such as rectangular parallelepiped, cylinder, oblate and prolate spheroids, and irregular. The results are presented in histograms and tables, but also can be saved in a spreadsheet.","PeriodicalId":52560,"journal":{"name":"Foundations and Trends in Human-Computer Interaction","volume":"50 5 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2019-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77323086","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-01-01DOI: 10.4018/978-1-5225-2255-3.CH597
L. F. Rojo, L. Payá, F. Amorós, Ó. Reinoso
Mobile robots have extended to many different environments, where they have to move autonomously to fulfill an assigned task. With this aim, it is necessary that the robot builds a model of the environment and estimates its position using this model. These two problems are often faced simultaneously. This process is known as SLAM (simultaneous localization and mapping) and is very common since when a robot begins moving in a previously unknown environment it must start generating a model from the scratch while it estimates its position simultaneously. This chapter is focused on the use of computer vision to solve this problem. The main objective is to develop and test an algorithm to solve the SLAM problem using two sources of information: (1) the global appearance of omnidirectional images captured by a camera mounted on the mobile robot and (2) the robot internal odometry. A hybrid metric-topological approach is proposed to solve the SLAM problem.
{"title":"Using Global Appearance Descriptors to Solve Topological Visual SLAM","authors":"L. F. Rojo, L. Payá, F. Amorós, Ó. Reinoso","doi":"10.4018/978-1-5225-2255-3.CH597","DOIUrl":"https://doi.org/10.4018/978-1-5225-2255-3.CH597","url":null,"abstract":"Mobile robots have extended to many different environments, where they have to move autonomously to fulfill an assigned task. With this aim, it is necessary that the robot builds a model of the environment and estimates its position using this model. These two problems are often faced simultaneously. This process is known as SLAM (simultaneous localization and mapping) and is very common since when a robot begins moving in a previously unknown environment it must start generating a model from the scratch while it estimates its position simultaneously. This chapter is focused on the use of computer vision to solve this problem. The main objective is to develop and test an algorithm to solve the SLAM problem using two sources of information: (1) the global appearance of omnidirectional images captured by a camera mounted on the mobile robot and (2) the robot internal odometry. A hybrid metric-topological approach is proposed to solve the SLAM problem.","PeriodicalId":52560,"journal":{"name":"Foundations and Trends in Human-Computer Interaction","volume":"7 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2019-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79999394","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-01-01DOI: 10.4018/978-1-5225-2255-3.CH109
P. Mukhopadhyay, Vipul Vinzuda
Simulator training forms an integral part of driver training in rural India. As the majority of the simulators are imported from the Western world, they do not mimic the actual road conditions of rural India. This often leads to mismatches in the would-be drivers' perceptions of the Indian traffic and creates problems later on in their career, which is manifested in the form of increased driver errors and at times fatal road accidents. This research looked in the user interface of such simulators and usability perspective and came up with two concepts for these drivers that closely resemble the Indian rural traffic scenario.
{"title":"Ergonomic Design of a Driver Training Simulator for Rural India","authors":"P. Mukhopadhyay, Vipul Vinzuda","doi":"10.4018/978-1-5225-2255-3.CH109","DOIUrl":"https://doi.org/10.4018/978-1-5225-2255-3.CH109","url":null,"abstract":"Simulator training forms an integral part of driver training in rural India. As the majority of the simulators are imported from the Western world, they do not mimic the actual road conditions of rural India. This often leads to mismatches in the would-be drivers' perceptions of the Indian traffic and creates problems later on in their career, which is manifested in the form of increased driver errors and at times fatal road accidents. This research looked in the user interface of such simulators and usability perspective and came up with two concepts for these drivers that closely resemble the Indian rural traffic scenario.","PeriodicalId":52560,"journal":{"name":"Foundations and Trends in Human-Computer Interaction","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2019-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88116572","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-01-01DOI: 10.4018/978-1-5225-7368-5.ch052
S. Kawata
Parallel computation is widely employed in scientific researches, engineering activities, and product development. Parallel program writing itself is not always a simple task depending on problems solved. Large-scale scientific computing, huge data analyses, and precise visualizations, for example, would require parallel computations, and the parallel computing needs the parallelization techniques. In this chapter, a parallel program generation support is discussed, and a computer-assisted parallel program generation system, P-NCAS, is introduced. Computer-assisted problem solving is one of key methods to promote innovations in science and engineering, and contributes to enrich our society and our life toward a programming-free environment in computing science. Problem-solving environments (PSE) research activities started to enhance the programming power in 1970s. The P-NCAS is one of the PSEs; the PSE concept provides an integrated human-friendly computational software and hardware system to solve a target class of problems.
{"title":"Computer-Assisted Parallel Program Generation","authors":"S. Kawata","doi":"10.4018/978-1-5225-7368-5.ch052","DOIUrl":"https://doi.org/10.4018/978-1-5225-7368-5.ch052","url":null,"abstract":"Parallel computation is widely employed in scientific researches, engineering activities, and product development. Parallel program writing itself is not always a simple task depending on problems solved. Large-scale scientific computing, huge data analyses, and precise visualizations, for example, would require parallel computations, and the parallel computing needs the parallelization techniques. In this chapter, a parallel program generation support is discussed, and a computer-assisted parallel program generation system, P-NCAS, is introduced. Computer-assisted problem solving is one of key methods to promote innovations in science and engineering, and contributes to enrich our society and our life toward a programming-free environment in computing science. Problem-solving environments (PSE) research activities started to enhance the programming power in 1970s. The P-NCAS is one of the PSEs; the PSE concept provides an integrated human-friendly computational software and hardware system to solve a target class of problems.","PeriodicalId":52560,"journal":{"name":"Foundations and Trends in Human-Computer Interaction","volume":"28 8","pages":""},"PeriodicalIF":0.0,"publicationDate":"2019-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"72387365","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}