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International Journal of Human-Computer Interaction最新文献

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Human-Human vs Human-AI Therapy: An Empirical Study 人-人疗法与人-人工智能疗法:实证研究
IF 4.7 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-08-16 DOI: 10.1080/10447318.2024.2385001
Mohammad Amin Kuhail, Nazik Alturki, Justin Thomas, Amal K. Alkhalifa, Amal Alshardan
In many nations, demand for mental health services currently outstrips supply, especially in the area of talk-based psychological interventions. Within this context, chatbots (software applications...
在许多国家,心理健康服务目前供不应求,尤其是在以谈话为基础的心理干预领域。在这种情况下,聊天机器人(软件应用程序...
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引用次数: 0
Evaluation on Different Object Selection Visual Feedback in Collaborative Augmented Reality 对协作式增强现实中不同物体选择视觉反馈的评估
IF 4.7 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-08-15 DOI: 10.1080/10447318.2024.2389727
Nur Asylah Suwadi, Meng Chun Lam, Nazatul Aini Abd Majid
Collaborative Augmented Reality (CAR) involves multiple users working together in an augmented reality setting to accomplish tasks. In CAR, transparent techniques enable users to see occluded objec...
协作式增强现实(CAR)涉及多个用户在增强现实环境中共同完成任务。在 CAR 中,透明技术能让用户看到被遮挡的物体。
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引用次数: 0
Exploring the Affordance Effect of Visual Properties Associated with Virtual Keyboard Buttons on Smartphones 探索智能手机虚拟键盘按钮相关视觉特性的亲和力效应
IF 4.7 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-08-14 DOI: 10.1080/10447318.2024.2389349
Hsi-Jen Chen, Ming-Da Wu, I-Chung Lo, Darby Tien-Hao Chang
Digital affordances exist on the touchscreen, but the affordance of virtual buttons on smartphones is unknown. Therefore, this study investigated the on-screen affordances by examining whether the ...
触摸屏上存在数字承受能力,但智能手机上虚拟按钮的承受能力尚不清楚。因此,本研究通过考察触摸屏上的虚拟按键是否具有...
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引用次数: 0
Exploring Connections Between Team Process and Automation Error Management 探索团队流程与自动化错误管理之间的联系
IF 4.7 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-08-14 DOI: 10.1080/10447318.2024.2382517
Xiaolu Dong, Zhizhong Li
In complex social-technical systems, human teams are required to handle automation errors to maintain system performance. This study developed two path models that connected the team process variab...
在复杂的社会技术系统中,需要人类团队处理自动化错误以保持系统性能。本研究建立了两个路径模型,将团队流程变异与自动化错误的处理联系起来。
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引用次数: 0
Social Media Natives Perceive Mediated-Communication as Optimal Communication: The Roles of Social Media Starting Age and Its Usage 社交媒体原住民认为媒介交流是最佳交流方式:社交媒体起始年龄及其使用的作用
IF 4.7 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-08-14 DOI: 10.1080/10447318.2024.2379720
Soyoung Jung
Social media (SM) use is becoming prevalent among young people. While the research community has recently taken an interest in these evolving phenomena, it is still mostly unknown how early age use...
社交媒体(SM)的使用在年轻人中越来越普遍。虽然研究界最近对这些不断变化的现象产生了兴趣,但大部分人仍然不知道社交媒体的早期使用情况如何......
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引用次数: 0
Prosocial Campaigns With Virtual Influencers: Stories, Messages, and Beyond 利用虚拟影响者开展亲社会活动:故事、信息及其他
IF 4.7 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-08-14 DOI: 10.1080/10447318.2024.2387399
Eunjin Kim, Quan Xie, Joo-Wha Hong, Hye Min Kim
This research addresses the rising prominence of virtual influencers (VIs) by asking a crucial question: “How can we effectively use virtual influencers to not only reach audiences but also deeply ...
本研究通过提出一个关键问题来探讨虚拟影响者(VIs)日益突出的作用:"我们如何才能有效地利用虚拟影响者,使其不仅能接触到受众,还能深入人心?
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引用次数: 0
Gaming with Etiquette: Exploring Courtesy as a Game Mechanic in Speech-Based Games 游戏中的礼仪:探索基于语音的游戏中的礼仪游戏机制
IF 4.7 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-08-14 DOI: 10.1080/10447318.2024.2387901
Nima Zargham, Leon Tristan Dratzidis, Dmitry Alexandrovsky, Maximilian A. Friehs, Rainer Malaka
As the gaming industry advances, it seeks increased immersion. Concurrently, recent advancements in speech recognition substantially enhanced its accuracy, creating opportunities for speech-based i...
随着游戏产业的发展,人们越来越追求身临其境的感觉。与此同时,语音识别技术的最新进展大大提高了其准确性,为基于语音的互动游戏创造了机会。
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引用次数: 0
Gamification Attributes to Enhance Socio-Vocational Readiness Among People with Autism Spectrum Disorder and Intellectual Developmental Disabilities: A Conceptual Paper 游戏化属性增强自闭症谱系障碍和智力发育障碍患者的社会职业准备:概念性论文
IF 4.7 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-08-12 DOI: 10.1080/10447318.2024.2381928
Sharon Zlotnik, Patrice L. Weiss, Yfat Ben Refael, Rotem Rosen, Eynat Gal, Michal Hochhauser
People with disabilities, such as autism spectrum disorder (ASD) and intellectual developmental disabilities (IDD) may experience obstacles in social, communication, vocational, and behavioral skil...
自闭症谱系障碍(ASD)和智力发育障碍(IDD)等残疾人可能会在社交、沟通、职业和行为技能方面遇到障碍。
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引用次数: 0
Behavioural Gap Assessment of Human-Vehicle Interaction in Real and Virtual Reality-Based Scenarios in Autonomous Driving 自动驾驶中基于真实和虚拟现实场景的人车互动行为差距评估
IF 4.7 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-08-08 DOI: 10.1080/10447318.2024.2385514
Sergio Martín Serrano, Rubén Izquierdo, Iván García Daza, Miguel Ángel Sotelo, David Fernández-Llorca
In the field of autonomous driving research, the use of immersive virtual reality (VR) techniques is widespread to enable a variety of studies under safe and controlled conditions. However, this me...
在自动驾驶研究领域,沉浸式虚拟现实(VR)技术的使用非常普遍,可以在安全可控的条件下进行各种研究。然而,这...
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引用次数: 0
May I Ask a Follow-up Question? Understanding the Benefits of Conversations in Neural Network Explainability 我可以问一个后续问题吗?了解对话对神经网络可解释性的益处
IF 4.7 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-08-08 DOI: 10.1080/10447318.2024.2364986
Tong Zhang, X. Jessie Yang, Boyang Li
Research in explainable AI (XAI) aims to provide insights into the decision-making process of opaque AI models. To date, most XAI methods offer one-off and static explanations, which cannot cater t...
可解释人工智能(XAI)研究旨在为不透明人工智能模型的决策过程提供洞察力。迄今为止,大多数 XAI 方法提供的都是一次性的静态解释,无法满足人工智能模型决策过程的需要。
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引用次数: 0
期刊
International Journal of Human-Computer Interaction
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