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A simple 4-approximation algorithm for maximum agreement forests on multiple unrooted binary trees 多无根二叉树上最大一致林的简单4逼近算法
IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2025-02-28 DOI: 10.1016/j.ipl.2025.106572
Jordan Dempsey , Leo van Iersel , Mark Jones , Norbert Zeh
Maximum agreement forests have been used as a measure of dissimilarity of two or more phylogenetic trees on a given set of taxa. An agreement forest is a set of trees that can be obtained from each of the input trees by deleting edges and suppressing degree-2 vertices. A maximum agreement forest is such a forest with the minimum number of components. We present a simple 4-approximation algorithm for computing a maximum agreement forest of multiple unrooted binary trees. This algorithm applies LP rounding to an extension of a recent ILP formulation of the maximum agreement forest problem on two trees by Van Wersch et al. [13]. We achieve the same approximation ratio as the algorithm by Chen et al. [3], but our algorithm is extremely simple. We also prove that no algorithm based on the ILP formulation by Van Wersch et al. can achieve an approximation ratio of 4ε, for any ε>0, even on two trees. To this end, we prove that the integrality gap of the ILP approaches 4 as the size of the two input trees grows.
最大一致林(Maximum agreement forests)被用来衡量给定分类群上两棵或多棵系统发生树的不相似性。一致林是指通过删除边缘和抑制度数为 2 的顶点,可以从每个输入树中得到的一组树。最大一致林就是这种成分数量最少的林。我们提出了一种简单的 4 近似算法,用于计算多棵无根二叉树的最大一致林。该算法将 LP 舍入法应用于 Van Wersch 等人[13]最近对双树最大协议林问题的 ILP 表述的扩展。我们实现了与 Chen 等人[3]的算法相同的近似率,但我们的算法极其简单。我们还证明,对于任意ε>0,即使在两棵树上,基于 Van Wersch 等人的 ILP 表述的算法也无法达到 4-ε 的近似率。为此,我们证明了随着两棵输入树的大小增加,ILP 的积分差距接近 4。
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引用次数: 0
Lower bound proof for the size of BDDs representing a shifted addition 表示移位加法的bdd大小的下界证明
IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2025-02-15 DOI: 10.1016/j.ipl.2025.106571
Jan Kleinekathöfer, Alireza Mahzoon, Rolf Drechsler
Decision Diagrams (DDs) are among the most popular representations for Boolean functions. They are widely used in the synthesis and verification of digital circuits. The size (i.e., number of nodes) and computation time (required time for performing operations) are two important parameters that determine the efficiency of a DD in different applications. It has been proven that some DDs can represent specific functions in polynomial space or perform certain operations in polynomial time. For example, Binary Decision Diagrams (BDDs) are capable of representing a wide variety of functions (e.g. integer addition) in polynomial space with respect to the input size. However, there are also some functions (e.g., integer multiplication) for which the exponential lower-bounds have been proven for the BDD sizes.
In this paper, we investigate the space complexity of representing an integer addition, where one of the operands is shifted to the right by an arbitrary value. We call this function the shifted addition. This function is widely used in many digital circuits, e.g., floating point adders. We prove that the size of the BDD representing a shifted addition has exponential space complexity with respect to the input size. It is an important step towards clarifying the reasons behind the failure of BDD-based verification and synthesis when they are applied to the circuits containing shifted addition, e.g., floating point adders.
决策图(dd)是布尔函数最流行的表示形式之一。它们广泛应用于数字电路的合成和验证。大小(即节点数量)和计算时间(执行操作所需的时间)是决定DD在不同应用程序中的效率的两个重要参数。已经证明一些dd可以在多项式空间中表示特定的函数或在多项式时间内完成某些操作。例如,二进制决策图(bdd)能够在多项式空间中表示与输入大小相关的各种函数(例如整数加法)。然而,也有一些函数(例如,整数乘法)已经证明了BDD大小的指数下界。在本文中,我们研究了表示一个整数加法的空间复杂度,其中一个操作数被一个任意值右移。我们称这个函数为移位加法。该功能广泛应用于许多数字电路中,例如浮点加法器。我们证明了表示移位加法的BDD的大小相对于输入大小具有指数空间复杂度。这是澄清基于bdd的验证和合成失败背后的原因的重要一步,当它们应用于包含移位加法的电路时,例如,浮点加法器。
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引用次数: 0
Faster algorithms and a smaller kernel for Cliques or Trees Vertex Deletion 更快的算法和更小的内核用于小群或树状顶点删除
IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2025-02-14 DOI: 10.1016/j.ipl.2025.106570
Dekel Tsur
In the Cliques or Trees Vertex Deletion problem, the input is a graph G and an integer k, and the goal is to decide whether there is a set of at most k vertices whose removal from G result in a graph in which every connected component is either a clique or a tree. In this paper we give an O(3.46k)-time deterministic algorithm, an O(3.103k)-time randomized algorithm, and a kernel with O(k4) vertices for Cliques or Trees Vertex Deletion.
在Cliques或Trees顶点删除问题中,输入是一个图G和一个整数k,目标是确定是否存在一组最多k个顶点的集合,从G中删除这些顶点会导致图中每个连接的组件要么是一个团,要么是一个树。在本文中,我们给出了一个O(3.46k)时间的确定性算法,一个O(3.103k)时间的随机化算法,以及一个O(k4)顶点的核,用于Cliques或Trees顶点删除。
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引用次数: 0
Online delay management on a single train line with predictions 带预测的单线列车在线延误管理
IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2025-02-11 DOI: 10.1016/j.ipl.2025.106569
Daniel Eichhorn, Sven O. Krumke
The Online Delay Management on a Single Train Line (ODMP) deals with the question at which station a train should wait for delayed passengers, instead of forcing them to take the next train. Waiting at a station increases the delay of all passengers that are already on board, and the goal is to minimize the total passenger delay. An online algorithm learns about the number of delayed passengers at a station only when reaching this station. We study the ODMP with an additional prediction on the future input data, which an online algorithm can utilize. Two desired qualities for online algorithms with prediction are called consistency and robustness, denoting the competitive ratio in case of best and worst prediction respectively. We present a family of algorithms, which uses a hyperparameter λ(0,1) measuring the “doubt” about the given prediction. This allows to achieve (1+λ)-consistency and (1+1/λ)-robustness. Moreover, we provide a lower bound for the trade-off between consistency and robustness for two variously detailed prediction models, showing that our algorithm achieves an asymptotically optimal trade-off for small values of λ.
单线列车在线延误管理(ODMP)处理的问题是列车应该在哪个车站等待延误的乘客,而不是强迫他们乘坐下一班列车。在车站等待会增加所有已经上车的乘客的延误,而目标是使总乘客延误最小化。在线算法只在到达该站时才了解该站延误乘客的数量。我们对ODMP进行了研究,并对未来的输入数据进行了额外的预测,这是在线算法可以利用的。具有预测功能的在线算法的两个理想品质被称为一致性和鲁棒性,分别表示在最佳和最差预测情况下的竞争比。我们提出了一组算法,它使用一个超参数λ∈(0,1)来测量给定预测的“怀疑”。这允许实现(1+λ)一致性和(1+1/λ)鲁棒性。此外,我们为两个不同细节的预测模型提供了一致性和鲁棒性之间权衡的下界,表明我们的算法在λ的小值下实现了渐近最优权衡。
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引用次数: 0
Total variation distance for product distributions is #P-complete 产品分布的总变异距离为# p -完全
IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2025-01-21 DOI: 10.1016/j.ipl.2025.106560
Arnab Bhattacharyya , Sutanu Gayen , Kuldeep S. Meel , Dimitrios Myrisiotis , A. Pavan , N.V. Vinodchandran
We show that computing the total variation distance between two product distributions is #P-complete. This is in stark contrast with other distance measures such as Kullback–Leibler, Chi-square, and Hellinger, which tensorize over the marginals leading to efficient algorithms.
我们证明计算两个产品分布之间的总变异距离是# p -完备的。这与其他距离度量(如Kullback-Leibler、Chi-square和Hellinger)形成鲜明对比,后者在边缘上张紧,从而产生高效的算法。
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引用次数: 0
On the Tractability Landscape of the Conditional Minisum Approval Voting Rule 论条件最小批准投票规则的可追溯性
IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2025-01-21 DOI: 10.1016/j.ipl.2025.106561
Georgios Amanatidis , Michael Lampis , Evangelos Markakis , Georgios Papasotiropoulos
This work examines the Conditional Approval Framework for elections involving multiple interdependent issues, specifically focusing on the Conditional Minisum Approval Voting Rule. We first conduct a detailed analysis of the computational complexity of this rule, demonstrating that no approach can significantly outperform the brute-force algorithm under common computational complexity assumptions and various natural input restrictions. In response, we propose two practical restrictions (the first in the literature) that make the problem computationally tractable and show that these restrictions are essentially tight. Overall, this work provides a clear picture of the tractability landscape of the problem, contributing to a comprehensive understanding of the complications introduced by conditional ballots and indicating that conditional approval voting can be applied in practice, albeit under specific conditions.
这项工作考察了涉及多个相互依存问题的选举的条件批准框架,特别侧重于条件最小批准投票规则。我们首先对该规则的计算复杂度进行了详细的分析,证明在常见的计算复杂度假设和各种自然输入限制下,没有一种方法可以显著优于暴力算法。作为回应,我们提出了两个实际的限制(文献中的第一个),使问题在计算上易于处理,并表明这些限制本质上是严格的。总的来说,这项工作为该问题的可处理性提供了一幅清晰的图景,有助于全面理解有条件投票带来的复杂性,并表明有条件批准投票可以在实践中应用,尽管在特定条件下。
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引用次数: 0
Metric distortion of obnoxious distributed voting 令人讨厌的分布式投票的度量扭曲
IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2025-01-16 DOI: 10.1016/j.ipl.2025.106559
Alexandros A. Voudouris
We consider a distributed voting problem with a set of agents that are partitioned into disjoint groups and a set of obnoxious alternatives. Agents and alternatives are represented by points in a metric space. The goal is to compute the alternative that maximizes the total distance from all agents using a two-step mechanism which, given some information about the distances between agents and alternatives, first chooses a representative alternative for each group of agents, and then declares one of them as the overall winner. Due to the restricted nature of the mechanism and the potentially limited information it has to make its decision, it might not be always possible to choose the optimal alternative. We show tight bounds on the distortion of different mechanisms depending on the amount of the information they have access to; in particular, we study full-information and ordinal mechanisms.
我们考虑一个分布式投票问题,其中一组代理被划分为不相关的组和一组令人讨厌的替代方案。代理和备选方案由度量空间中的点表示。目标是使用两步机制计算与所有代理的总距离最大的替代方案,该机制在给定代理和备选方案之间的距离的一些信息的情况下,首先为每组代理选择一个有代表性的替代方案,然后宣布其中一个作为总赢家。由于机制的有限性和它所拥有的决策信息的潜在有限性,它可能并不总是能够选择最优的替代方案。我们展示了不同机制的扭曲程度的严格界限,这取决于它们所能获得的信息量;特别地,我们研究了全信息和有序机制。
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引用次数: 0
A lower bound for the Quickhull convex hull algorithm that disproves the Quickhull precision conjecture 证明Quickhull精度猜想的Quickhull凸包算法的下界
IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2025-01-14 DOI: 10.1016/j.ipl.2025.106558
Michael T. Goodrich
The Quickhull algorithm is a simple algorithm for constructing the convex hull of a set of n points. Quickhull is usually described for points in the plane, in which case it is defined as a divide-and-conquer algorithm, where one has a pair of points (p,r) such that p and r are on the convex hull, and one then finds the point, q, farthest from the line pr, which must also be on the convex hull, and then uses the triangle (p,q,r) to divide the remaining points and recursively solve the resulting subproblems. It is well-known that Quickhull has a worst-case running time of Θ(n2), but it runs much faster than this for some input distributions. In a highly cited paper, Barber, Dobkin, and Huhdanpaa conjecture that the Quickhull algorithm runs in worst-case O(nlogh) time, where h is the size of the convex hull, when the input points have precision O(logn). In this paper, we give an explicit lower-bound construction that shows that, in general, the worst-case running time of the Quickhull algorithm is Θ(nh). Our lower bound proof also provides a counter-example to the Quickhull precision conjecture of Barber et al., in that we give an explicit construction of a set, S, of n points with precision O(logn) such that h is O(logn) but the worst-case running time of Quickhull on S is Θ(nh), not O(nlogh).
快速包算法是一种构造n个点的凸包的简单算法。快速壳通常被描述为平面上的点,在这种情况下,它被定义为分治算法,其中有一对点(p,r),使得p和r都在凸壳上,然后找到距离直线pr最远的点q,它也必须在凸壳上,然后用三角形(p,q,r)来划分剩下的点,递归地解决所得到的子问题。众所周知,Quickhull的最坏情况运行时间为Θ(n2),但对于某些输入分布,它的运行速度要快得多。在一篇被大量引用的论文中,Barber、Dobkin和Huhdanpaa推测,当输入点的精度为O(log log n)时,Quickhull算法在最坏情况下运行O(nlog (h))时间内,h是凸包的大小。在本文中,我们给出了一个显式的下界构造,表明一般情况下,Quickhull算法的最坏情况运行时间为Θ(nh)。我们的下界证明也为Barber等人的Quickhull精度猜想提供了一个反例,因为我们给出了一个明确的结构,S, n个点的精度为O(log ln n),使得h为O(log ln n),但Quickhull在S上的最坏情况运行时间为Θ(nh),而不是O(nlog ln h)。
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引用次数: 0
String searching with mismatches using AVX2 and AVX-512 instructions 使用AVX2和AVX-512指令搜索不匹配的字符串
IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2025-01-13 DOI: 10.1016/j.ipl.2025.106557
Tamanna Chhabra , Sukhpal Singh Ghuman , Jorma Tarhio
We present new algorithms for the k mismatches version of approximate string matching. Our algorithms utilize the SIMD (Single Instruction Multiple Data) instruction set extensions, particularly AVX2 and AVX-512 instructions. Our approach is an extension of an earlier algorithm for exact string matching with SSE2 and AVX2. In addition, we modify this exact string matching algorithm to work with AVX-512. We demonstrate the competitiveness of our solutions by practical experiments. Our algorithms outperform earlier algorithms for both exact and approximate string matching on various benchmark data sets.
我们提出了近似字符串匹配的k错配版本的新算法。我们的算法利用SIMD(单指令多数据)指令集扩展,特别是AVX2和AVX-512指令。我们的方法是对早期与SSE2和AVX2进行精确字符串匹配的算法的扩展。此外,我们修改了这个精确的字符串匹配算法,使其与AVX-512一起工作。我们通过实际实验证明了我们的解决方案的竞争力。在各种基准数据集上,我们的算法在精确和近似字符串匹配方面优于早期的算法。
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引用次数: 0
On approximate reconfigurability of label cover 标签封面的近似可重构性
IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2025-01-03 DOI: 10.1016/j.ipl.2024.106556
Naoto Ohsaka
Given a two-prover game G and its two satisfying labelings ψini and ψtar, the Label Cover Reconfiguration problem asks whether ψini can be transformed into ψtar by repeatedly changing the label of a single vertex while preserving any intermediate labeling satisfying G. We consider its optimization version by relaxing the feasibility of labelings, referred to as Maxmin Label Cover Reconfiguration: We are allowed to pass through any non-satisfying labelings, but required to maximize the “soundness error,” which is defined as the minimum fraction of satisfied edges during transformation from ψini to ψtar. Since the parallel repetition theorem of Raz (1998) [32], which implies
-hardness of approximating Label Cover within any constant factor, gives strong inapproximability results for many
-hard problems, one may think of using Maxmin Label Cover Reconfiguration to derive inapproximability results for reconfiguration problems. We prove the following results on Maxmin Label Cover Reconfiguration, which display different trends from those of Label Cover and the parallel repetition theorem:
  • Maxmin Label Cover Reconfiguration can be approximated within a factor of 14o(1) for some restricted graph classes, including biregular graphs, balanced bipartite graphs with no isolated vertices, and superconstant average degree graphs.
  • A “naive” parallel repetition of Maxmin Label Cover Reconfiguration does not decrease the soundness error for every two-prover game.
  • Label Cover Reconfiguration on projection games can be decided in polynomial time.
Our results suggest that a reconfiguration analogue of the parallel repetition theorem is unlikely.
给定一个双证明者博弈G和它的两个满足的标签ψini和ψtar,标签覆盖重构问题问的是,在保留满足G的任何中间标签的情况下,是否可以通过反复改变单个顶点的标签将ψini转换为ψtar。我们通过放宽标签的可行性来考虑它的优化版本,称为Maxmin标签覆盖重构:我们允许通过任何不令人满意的标记,但要求最大化“健全误差”,这被定义为在从ψini到ψtar的转换过程中满足边的最小分数。由于Raz(1998)[32]的平行重复定理意味着在任何常数因子内逼近标签覆盖的-硬度,对于许多-困难的问题给出了很强的不可逼近性结果,人们可以考虑使用Maxmin标签覆盖重构来推导重构问题的不可逼近性结果。我们证明了Maxmin标签覆盖重构的结果与标签覆盖和平行重复定理的结果不同:•对于一些受限的图类,包括双正则图、无孤立顶点的平衡二部图和超常平均度图,Maxmin标签覆盖重构可以在14−0(1)的因子内逼近。•“天真”地重复Maxmin标签盖重构并不能减少每个双证明者游戏的音效误差。•投影博弈上的标签覆盖重构可以在多项式时间内决定。我们的结果表明,平行重复定理的重构模拟是不可能的。
{"title":"On approximate reconfigurability of label cover","authors":"Naoto Ohsaka","doi":"10.1016/j.ipl.2024.106556","DOIUrl":"10.1016/j.ipl.2024.106556","url":null,"abstract":"<div><div>Given a two-prover game <em>G</em> and its two satisfying labelings <span><math><msub><mrow><mi>ψ</mi></mrow><mrow><mi>ini</mi></mrow></msub></math></span> and <span><math><msub><mrow><mi>ψ</mi></mrow><mrow><mi>tar</mi></mrow></msub></math></span>, the <span>Label Cover Reconfiguration</span> problem asks whether <span><math><msub><mrow><mi>ψ</mi></mrow><mrow><mi>ini</mi></mrow></msub></math></span> can be transformed into <span><math><msub><mrow><mi>ψ</mi></mrow><mrow><mi>tar</mi></mrow></msub></math></span> by repeatedly changing the label of a single vertex while preserving any intermediate labeling satisfying <em>G</em>. We consider its optimization version by relaxing the feasibility of labelings, referred to as <span>Maxmin Label Cover Reconfiguration</span>: We are allowed to pass through any <em>non-satisfying</em> labelings, but required to maximize the “soundness error,” which is defined as the <em>minimum</em> fraction of satisfied edges during transformation from <span><math><msub><mrow><mi>ψ</mi></mrow><mrow><mi>ini</mi></mrow></msub></math></span> to <span><math><msub><mrow><mi>ψ</mi></mrow><mrow><mi>tar</mi></mrow></msub></math></span>. Since the parallel repetition theorem of Raz (1998) <span><span>[32]</span></span>, which implies <figure><img></figure>-hardness of approximating <span>Label Cover</span> within any constant factor, gives strong inapproximability results for many <figure><img></figure>-hard problems, one may think of using <span>Maxmin Label Cover Reconfiguration</span> to derive inapproximability results for reconfiguration problems. We prove the following results on <span>Maxmin Label Cover Reconfiguration</span>, which display different trends from those of <span>Label Cover</span> and the parallel repetition theorem:<ul><li><span>•</span><span><div><span>Maxmin Label Cover Reconfiguration</span> can be approximated within a factor of <span><math><mfrac><mrow><mn>1</mn></mrow><mrow><mn>4</mn></mrow></mfrac><mo>−</mo><mi>o</mi><mo>(</mo><mn>1</mn><mo>)</mo></math></span> for some restricted graph classes, including biregular graphs, balanced bipartite graphs with no isolated vertices, and superconstant average degree graphs.</div></span></li><li><span>•</span><span><div>A “naive” parallel repetition of <span>Maxmin Label Cover Reconfiguration</span> does not decrease the soundness error for <em>every</em> two-prover game.</div></span></li><li><span>•</span><span><div><span>Label Cover Reconfiguration</span> on <em>projection games</em> can be decided in polynomial time.</div></span></li></ul> Our results suggest that a reconfiguration analogue of the parallel repetition theorem is unlikely.</div></div>","PeriodicalId":56290,"journal":{"name":"Information Processing Letters","volume":"189 ","pages":"Article 106556"},"PeriodicalIF":0.7,"publicationDate":"2025-01-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143099050","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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Information Processing Letters
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