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2015 17th International Symposium on Symbolic and Numeric Algorithms for Scientific Computing (SYNASC)最新文献

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Combinatorial Techniques for Proof-Based Synthesis of Sorting Algorithms 基于证明的排序算法综合的组合技术
I. Dramnesc, T. Jebelean, Sorin Stratulat
In the frame of our previous experiments for proof based synthesis of sorting algorithms for lists and for binary trees, we employed certain special techniques which are able to generate multiple variants of sorting and merging, by investigating all combinations of auxiliary functions available for composing objects (lists, respectively trees). The purpose of this paper is to describe this technique and the results obtained. We present the main principles and the application of this technique to merging of sorted binary trees into a sorted one. Remarkably, merging requires a nested recursion, for which an appropriate induction principle is difficult to guess. Our method is able to find it automatically by using a general Noetherian induction and the combinatorial technique.
在我们之前的基于证明的列表和二叉树排序算法的综合实验框架中,我们采用了一些特殊的技术,通过研究可用于组合对象(列表,分别是树)的辅助函数的所有组合,这些技术能够生成排序和合并的多个变体。本文的目的是描述这种技术和所获得的结果。我们给出了该技术在将有序二叉树归并为有序二叉树中的主要原理和应用。值得注意的是,归并需要嵌套递归,因此很难猜测合适的归纳原则。我们的方法可以利用一般的诺瑟归纳和组合技术自动找到它。
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引用次数: 7
Comparative Analysis of Existing Architectures for General Game Agents 通用博弈智能体现有结构的比较分析
Ionel-Alexandru Hosu, A. Urzica
This paper addresses the development of general purpose game agents able to learn a vast number of games using the same architecture. The article analyzes the main existing approaches to general game playing, reviews their performance and proposes future research directions. Methods such as deep learning, reinforcement learning and evolutionary algorithms are considered for this problem. The testing platform is the popular video game console Atari 2600. Research into developing general purpose agents for games is closely related to achieving artificial general intelligence (AGI).
本文讨论了通用游戏代理的开发,该代理能够使用相同的体系结构学习大量的游戏。本文分析了一般博弈研究的主要方法,评述了它们的表现,并提出了未来的研究方向。深度学习、强化学习和进化算法等方法被用来解决这个问题。测试平台是流行的视频游戏机雅达利2600。为游戏开发通用代理的研究与实现通用人工智能(AGI)密切相关。
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引用次数: 1
Business Reviews Classification Using Sentiment Analysis 基于情感分析的商业评论分类
Andreea Salinca
The research area of sentiment analysis, opinion mining, sentiment mining and sentiment extraction has gained popularity in the last years. Online reviews are becoming very important criteria in measuring the quality of a business. This paper presents a sentiment analysis approach to business reviews classification using a large reviews dataset provided by Yelp: Yelp Challenge dataset. In this work, we propose several approaches for automatic sentiment classification, using two feature extraction methods and four machine learning models. It is illustrated a comparative study on the effectiveness of the ensemble methods for reviews sentiment classification.
近年来,情感分析、意见挖掘、情感挖掘和情感提取等研究领域得到了广泛的关注。在线评论正在成为衡量业务质量的非常重要的标准。本文提出了一种情感分析方法,利用Yelp提供的大型评论数据集:Yelp挑战数据集进行商业评论分类。在这项工作中,我们提出了几种自动情感分类的方法,使用两种特征提取方法和四种机器学习模型。最后对集成方法在评论情感分类中的有效性进行了对比研究。
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引用次数: 47
High Probability Mutation and Error Thresholds in Genetic Algorithms 遗传算法中的高概率突变和错误阈值
Nicolae-Eugen Croitoru
Error Threshold is a concept from molecular biology that has been introduced [G. Ochoa (2006) Error Thresholds in Genetic Algorithms. Evolutionary Computation Journal, 14:2, pp 157-182, MIT Press] in Genetic Algorithms and has been linked to the concept of Optimal Mutation Rate. In this paper, the author expands previous works with a study of Error Thresholds near 1 (i.e. mutation probabilities of approx. 0.95), in the context of binary encoded chromosomes. Comparative empirical tests are performed, and the author draws conclusions in the context of population consensus sequences, population size, mutation rates and error thresholds.
错误阈值(Error Threshold)是分子生物学的一个概念。遗传算法中的误差阈值。《进化计算杂志》,14:2,第157-182页,麻省理工学院出版社)的遗传算法,并已与最优突变率的概念联系在一起。在本文中,作者扩展了先前的工作,研究了1附近的误差阈值(即近似的突变概率)。0.95),在二进制编码染色体的背景下。比较实证检验进行,并在人口共识序列,人口规模,突变率和误差阈值的背景下得出结论。
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引用次数: 5
Identifiability and Noise Robustness for l1-Analysis Regularizations in Compressive Sensing 压缩感知中11 -分析正则化的可辨识性和噪声鲁棒性
Nicodeme Marc, Turcu Flavius, D. Charles
We use several geometric techniques to characterize identifiability and to estimate noise robustness in the framework of l1-analysis regularization. This extends several recent theoretical results and algorithms that deal with the same issues in the less complex case of l1-synthesis regularizations.
我们使用几种几何技术来表征可识别性,并在11 -分析正则化框架中估计噪声鲁棒性。这扩展了最近的几个理论结果和算法,这些结果和算法在不太复杂的11合成正则化情况下处理相同的问题。
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引用次数: 1
Generating Healthy Menus for Older Adults Using a Hybrid Honey Bees Mating Optimization Approach 使用杂交蜜蜂交配优化方法为老年人生成健康菜单
C. Pop, V. Chifu, I. Salomie, Cristian Prigoana, Tiberiu Boros, Dorin Moldovan
This paper models the problem of generating healthy menu recommendations for older adults as an optimization problem and proposes a hybrid Honey Bees Mating Optimization method for solving this problem. The method hybridizes the state of the art Honey Bees Mating Optimization meta-heuristic by injecting strategies inspired from Genetic Algorithms, Hill Climbing, Simulated Annealing, and Tabu Search into the steps that generate new solutions of the optimization problem. The method has been integrated in a food ordering system enabling older adults to order food daily. Experiments have been conducted on several hybridization configurations to identify the most appropriate hybridization that leads to the healthy menu recommendation that best satisfies the older adult's diet recommended by the nutritionist, its culinary preferences and time and price constraints.
本文将老年人健康菜单推荐问题建模为优化问题,提出了一种混合蜜蜂交配优化方法来解决该问题。该方法结合了最先进的蜜蜂交配优化元启发式算法,将遗传算法、爬坡算法、模拟退火算法和禁忌搜索算法的灵感注入到生成优化问题新解的步骤中。该方法已被整合到食品订购系统中,使老年人能够每天订购食品。对几种杂交配置进行了实验,以确定最合适的杂交,从而产生最能满足营养学家推荐的老年人饮食、烹饪偏好以及时间和价格限制的健康菜单。
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引用次数: 1
GPU Solver for Systems of Linear Equations with Infinite Precision 无限精度线性方程组的GPU求解器
Jiri Khun, I. Šimeček, R. Lórencz
In this paper, we would like to introduce a GPU accelerated solver for systems of linear equations with an infinite precision. The infinite precision means that the system can provide a precise solution without any rounding error. These errors usually come from limited precision of floating point values within their natural computer representation. In a simplified description, the system is using modular arithmetic for transforming an original SLE into dozens of integer SLEs that are solved in parallel via GPU. In the final step, partial results are used for a calculation of the final solution. The usage of GPU plays a key role in terms of performance because the whole process is computationally very intensive. The GPU solver can provide about one magnitude higher performance than a multithreaded one.
在本文中,我们将介绍一个GPU加速求解器,用于求解具有无限精度的线性方程组。无限精度意味着系统可以在没有舍入误差的情况下提供精确的解。这些错误通常来自浮点值在其自然计算机表示中的有限精度。在简化的描述中,该系统使用模块化算法将原始SLE转换为数十个整数SLE,并通过GPU并行求解。在最后一步,部分结果用于计算最终解。GPU的使用在性能方面起着关键作用,因为整个过程的计算非常密集。GPU解算器可以提供比多线程解算器高一个数量级的性能。
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引用次数: 1
General Sum-Connectivity Index with a = 1 for Trees and Unicyclic Graphs with k Pendants 具有k个链的树和单环图的a = 1的一般和连通性索引
Rozica-Maria Tache, I. Tomescu
One of the newest molecular descriptors, the general sum-connectivity index of a graph G is defined as χα(G) = ΣuvϵE(G)(d(u) + d(v))α, where d(u) denotes the degree of vertex u in G and is a real number. The aim of this paper is to determine the trees and the unicyclic graphs with k pendant vertices that maximize the general sum-connectivity index for α ≥ 1,with 2 ≤ k ≤ n for trees and 0 ≤ k ≤ n - 3 for unicyclic graphs.
图G的一般和连通性指标是最新的分子描述符之一,定义为χα(G) = ΣuvϵE(G)(d(u) + d(v))α,其中d(u)表示顶点u在G中的度,为实数。本文的目的是确定在α≥1,2≤k≤n, 0≤k≤n - 3的情况下,有k个垂顶点的树和单环图的一般和连通性指数最大。
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引用次数: 7
Incremental Reasoning on Strongly Distributed Multi-agent Systems 强分布多智能体系统的增量推理
E. Ravve, Z. Volkovich, G. Weber
We introduce the notion of strongly distributed multi-agent systems and present a uniform approach to incremental problem solving on them. The approach is based on the systematic use of two logical reduction techniques: Feferman-Vaught reductions and syntactically defined translation schemes. The multi-agent systems are presented as logical structures A. The problems are represented as boolean or quantitative formulae on them. We propose a uniform template for methods, which allow for a certain cost evaluation of formulae of logic Lover A from values of formulae over its components and values of formulae over the index structure I. We show that our approach works for very many of extensions of First Order Logic.
我们引入了强分布式多智能体系统的概念,并提出了一种统一的增量问题求解方法。该方法基于两种逻辑约简技术的系统使用:费曼-沃特约简和句法定义的翻译方案。多智能体系统被表示为逻辑结构,问题被表示为布尔公式或定量公式。我们提出了一种统一的方法模板,它允许从公式在其组件上的值和公式在索引结构i上的值对逻辑Lover a的公式进行一定的代价评估。我们表明,我们的方法适用于一阶逻辑的许多扩展。
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引用次数: 4
An Overview of Monitoring Tools for Big Data and Cloud Applications 大数据和云应用监控工具概述
Gabriel Iuhasz, I. Drăgan
This paper makes a short overview of current state of the art monitoring tools for cloud and big data frameworks. In order to effectively create, test and deploy new algorithms or frameworks one needs suitable monitoring solutions. Hence we aim on creating a critical overview for some of the monitoring solutions existing on the market. Also we present relevant metrics used for monitoring cloud and big data applications, focused mainly on cloud deployment scenarios for big data frameworks.
本文简要概述了当前用于云和大数据框架的最先进的监控工具的状态。为了有效地创建、测试和部署新的算法或框架,需要合适的监控解决方案。因此,我们的目标是为市场上现有的一些监控解决方案创建一个关键的概述。此外,我们还介绍了用于监控云和大数据应用程序的相关指标,主要关注大数据框架的云部署场景。
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引用次数: 12
期刊
2015 17th International Symposium on Symbolic and Numeric Algorithms for Scientific Computing (SYNASC)
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