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2018 IEEE International Conference on Software Maintenance and Evolution (ICSME)最新文献

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Keecle: Mining key architecturally relevant classes using dynamic analysis Keecle:使用动态分析挖掘关键架构相关类
Pub Date : 2015-09-29 DOI: 10.1109/ICSM.2015.7332515
Liliane do Nascimento Vale, M. Maia
Reconstructing architectural components from existing software applications is an important task during the software maintenance cycle because either those elements do not exist or are outdated. Reverse engineering techniques are used to reduce the effort demanded during the reconstruction. Unfortunately, there is no widely accepted technique to retrieve software components from source code. Moreover, in several architectural descriptions of systems, a set of architecturally relevant classes are used to represent the set of architectural components. Based on this fact, we propose Keecle, a novel dynamic analysis approach for the detection of such classes from execution traces in a semi-automatic manner. Several mechanisms are applied to reduce the size of traces, and finally the reduced set of key classes is identified using Naive Bayes classification. We evaluated the approach with two open source systems, in order to assess if the encountered classes map to the actual architectural classes defined in the documentation of those respective systems. The results were analyzed in terms of precision and recall, and suggest that the proposed approach is effective for revealing key classes that conceptualize architectural components, outperforming a state-of-the-art approach.
在软件维护周期中,从现有软件应用程序重构体系结构组件是一项重要的任务,因为这些元素要么不存在,要么过时了。逆向工程技术用于减少重建过程中所需的工作量。不幸的是,目前还没有一种被广泛接受的从源代码中检索软件组件的技术。此外,在一些系统的体系结构描述中,一组与体系结构相关的类被用来表示一组体系结构组件。基于这一事实,我们提出了Keecle,一种新的动态分析方法,用于以半自动的方式从执行轨迹中检测这些类。应用了几种机制来减小轨迹的大小,最后使用朴素贝叶斯分类识别关键类的约简集。我们用两个开放源码系统评估了这种方法,以便评估遇到的类是否映射到那些各自系统的文档中定义的实际体系结构类。结果在精确度和召回率方面进行了分析,并表明所建议的方法对于揭示概念化架构组件的关键类是有效的,优于最先进的方法。
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引用次数: 9
Advances in software product quality measurement and its applications in software evolution 软件产品质量度量及其在软件演化中的应用研究进展
Pub Date : 2015-01-01 DOI: 10.1109/ICSM.2015.7332520
Péter Hegedüs
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引用次数: 3
Managing Software Defects 管理软件缺陷
Tommaso Dal Sasso
Developers use bug tracking systems to manage the defects that arise during software development. Those systems allow the users to submit reports that describe the failure and the possible causes that led to the error. Bug trackers have evolved and adapted their interfaces to guide the user through the submission of relevant information. However, despite the refinement of the interfaces and improvements, such as the gathering of metadata describing the runtime context, the description of a defect is still composed of plain text. This representation allows flexibility in describing a defect, but the information included in the report is hard to extract and interpret, thus representing an ineffective and unintuitive method to precisely describe a problem. Our work aims to improve the workflow of developers in dealing with bug reports. This begins with promoting a bug report -- often considered as a side effect of the development process -- to independent entity with specific properties that can be exploited to describe and understand a system. We believe that, by automating the steps that lead to the creation of a bug report, we can generate meaningful information that can be automatically elaborated to produce insightful views on the failure environment, like interactive visualizations or linking with artifacts produced during development, and aid the interpretation of a bug report. Finally, we want to integrate the reporting process with elements from game design theory, to stimulate interaction between developers and people in the community and create fruitful cooperation in software ecosystems.
开发人员使用bug跟踪系统来管理软件开发过程中出现的缺陷。这些系统允许用户提交描述故障和导致错误的可能原因的报告。Bug跟踪器已经改进并调整了它们的界面,以指导用户提交相关信息。然而,尽管对接口进行了细化和改进,比如收集描述运行时上下文的元数据,缺陷的描述仍然是由纯文本组成的。这种表示允许在描述缺陷时具有灵活性,但是报告中包含的信息很难提取和解释,因此表示一种无效且不直观的方法来精确描述问题。我们的工作旨在改进开发人员处理bug报告的工作流程。首先要将bug报告(通常被认为是开发过程的副作用)提升为具有特定属性的独立实体,可以利用这些属性来描述和理解系统。我们相信,通过自动化导致错误报告创建的步骤,我们可以生成有意义的信息,这些信息可以被自动地详细阐述,以产生关于故障环境的有洞察力的视图,如交互式可视化或与开发过程中产生的工件链接,并帮助解释错误报告。最后,我们希望将报告过程与游戏设计理论的元素结合起来,以刺激开发者和社区成员之间的互动,并在软件生态系统中创造富有成效的合作。
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引用次数: 0
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2018 IEEE International Conference on Software Maintenance and Evolution (ICSME)
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