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A framework for detecting positions of objects in water 一种用于探测水中物体位置的框架
Pub Date : 2013-11-01 DOI: 10.1109/ICAWST.2013.6765524
Koki Kimura, K. Gunawardena, M. Hirakawa
Owing to the development of graphical user interfaces, computers have become a common tool for use by all age groups both at home and at work. Furthermore, touchscreen-based user interfaces are now commonly used in mobile computers such as smartphones and tablets. When we anticipate that future computers will become invisible, that is, computing functionality will be completely embedded into household appliances, furniture, and houses, our interactions will not be limited to things on a display or a tabletop. In such situations, pleasantness may become important as well as accuracy and efficiency in interface design. This study presents a new scheme for detecting 3D positions of objects in water, based on our experiences with the development of aquatic interactive systems. For the detection of objects on a certain 2D layer in water, a line laser is used with a camera. Stacking multiple line lasers enables the detection of object positions in a 3D space.
由于图形用户界面的发展,计算机已成为家庭和工作中所有年龄组的通用工具。此外,基于触摸屏的用户界面现在普遍用于移动计算机,如智能手机和平板电脑。当我们预期未来的计算机将变得隐形,也就是说,计算功能将完全嵌入到家用电器、家具和房屋中,我们的互动将不再局限于显示器或桌面上的东西。在这种情况下,在界面设计中,舒适性以及准确性和效率可能变得很重要。本研究基于我们开发水上互动系统的经验,提出了一种检测水中物体三维位置的新方案。为了探测水中某一二维层上的物体,将线激光与相机结合使用。堆叠多行激光器可以在3D空间中检测物体位置。
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引用次数: 0
Real-time mobility aware shoe — Analyzing dynamics of pressure variations at important foot points 实时移动感知鞋-分析重要脚点压力变化的动态
Pub Date : 2013-11-01 DOI: 10.1109/ICAWST.2013.6765414
T. Dendou, G. Chakraborty
Data collected from pressure sensors attached to shoe insole is a rich source of information about the dynamics of the varying pressure exerted at different points while a person is in motion. Depending on the accuracy and the density of the points of data collection, this could be applied for different uses. Analyzing the time series data of the pressure, it is possible (1) to detect faults in walking and balancing problems for old people, (2) to design personalized foot orthoses, (3) to calculate the calorie burnt, even when walking and jogging are mixed, and the road slope changes, (4) to find subtle faults in sprinters or tennis players, (5) for person identification, (6) even for initiating alarm arising from mishandling of machines (like accelerator pedal of a car). In this work, we look for an efficient, real-time, yet cheap solution. We use a few thin, cheap, resistive pressure sensors, placed at critical points on the insole of the shoe to collect dynamic pressure data, preprocess it and extract features to identify the mobility speed. Nearly 100% classification accuracy was achieved. Thus, the target to classify whether the person is walking or jogging or climbing up or down the stairs was found to be possible, even with very simple gadget. From the time duration and the speed, the distance travel could be calculated. If, in addition, this signal could tell us the body-weight, we could accurately calculate the calorie burnt at the end of the day. The analysis method, and results from real experiments are discussed.
从安装在鞋垫上的压力传感器收集的数据是一个丰富的信息来源,可以了解一个人在运动时不同位置施加的不同压力的动态。根据数据收集点的准确性和密度,这可以应用于不同的用途。分析压力的时间序列数据,可以(1)检测老年人行走和平衡问题的故障,(2)设计个性化的足部矫形器,(3)计算即使在步行和慢跑混合以及道路坡度变化的情况下燃烧的卡路里,(4)发现短跑运动员或网球运动员的细微故障,(5)进行人员识别,(6)甚至可以启动机器操作不当引起的报警(如汽车的加速踏板)。在这项工作中,我们寻找一种高效、实时、廉价的解决方案。我们使用几个薄的,便宜的,电阻压力传感器,放置在鞋垫的关键点收集动态压力数据,预处理并提取特征来识别移动速度。分类准确率接近100%。因此,即使使用非常简单的小工具,也可以对一个人是走路还是慢跑,还是爬楼梯还是下楼梯进行分类。根据时间和速度,可以计算出行进的距离。此外,如果这个信号能告诉我们体重,我们就能准确地计算出一天结束时燃烧的卡路里。讨论了分析方法和实际实验结果。
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引用次数: 0
Adaptive template adjustment for personalized gesture recognition based on a finger-worn device 基于手指佩戴设备的个性化手势识别的自适应模板调整
Pub Date : 2013-11-01 DOI: 10.1109/ICAWST.2013.6765512
Yinghui Zhou, Daisuke Saito, Lei Jing
Wearable device based gesture recognition has become a hot topic in healthcare research fields. Effective gesture recognition is helpful to not only provide services for health monitoring, but also develop various applications like appliance control and emergency call. However, significantly individual difference of gesture performance brings challenge for accurate gesture recognition. In this paper, a personalized method of gesture recognition is proposed, which can analyze personal gesture features and automatically adjust gesture templates to improve recognition accuracy. The method was evaluated on a finger-worn device named Magic Ring that collected eight gestures from three subjects for one week testing. Results show the effectiveness of the method that average improvement of 16% in recognition accuracy has been achieved.
基于可穿戴设备的手势识别已成为医疗保健领域的研究热点。有效的手势识别不仅有助于提供健康监测服务,而且有助于开发家电控制和紧急呼叫等各种应用。然而,手势表现的显著个体差异给准确识别带来了挑战。本文提出了一种个性化的手势识别方法,通过分析个人手势特征,自动调整手势模板,提高识别精度。该方法在一种名为Magic Ring的手指佩戴设备上进行了评估,该设备收集了三名受试者的八种手势,进行了为期一周的测试。结果表明,该方法的识别率平均提高了16%。
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引用次数: 4
Sparse representation and dictionary learning based on alternating parallel coordinate descent 基于交替平行坐标下降的稀疏表示和字典学习
Pub Date : 2013-11-01 DOI: 10.1109/ICAWST.2013.6765490
Zunyi Tang, Toshiyo Tamura, Shuxue Ding, Zhenni Li
Recently, sparse representations via an overcomplete dictionary has become a major field of research in signal processing. Much efforts have been focused on the development of dictionary learning algorithms so that the sparse representation of signals can be efficiently performed. In this paper, we propose a method for learning a signal dependent overcomplete dictionary. This is accomplished by posing the sparse representation of signals as a problem of matrix factorization with a sparsity constraint. By generalizing the conventional coordinate descent method, we develop a so-called sparse alternating parallel coordinate descent (SAPCD) algorithm, which is structured by iteratively solving the two optimal problems, the learning process of the dictionary and the estimating process of the coefficients for constructing the signals. Numerical experiments demonstrate that the proposed algorithm performs better than the famous K-SVD algorithm and several other algorithms for comparison.
近年来,利用过完备字典进行稀疏表示已成为信号处理领域的一个重要研究方向。许多努力都集中在字典学习算法的发展上,以便有效地执行信号的稀疏表示。本文提出了一种学习依赖于信号的过完备字典的方法。这是通过将信号的稀疏表示作为具有稀疏性约束的矩阵分解问题来实现的。通过对传统坐标下降方法的推广,提出了一种稀疏交替并行坐标下降(SAPCD)算法,该算法通过迭代求解两个最优问题,即字典的学习过程和信号构造系数的估计过程来构建。数值实验表明,该算法的性能优于著名的K-SVD算法和其他几种算法进行比较。
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引用次数: 0
Integrating the Collaborative Virtual Environment protocol with Mathematica 集成协作虚拟环境协议与Mathematica
Pub Date : 2013-11-01 DOI: 10.1109/ICAWST.2013.6765542
Anzu Nakada, Michael Cohen, Rasika Ranaweera
We have built interfaces featuring smartphones and tablets that use magnetometer-derived orientation sensing to control spatial sound, motion platforms, panoramic and turnoramic image-based renderings, virtual displays, and other programs. To leverage our Collaborative Virtual Environment (CVE), which is implemented in pure Java, against the power of Mathematica, we use J/Link middleware. As a result, we can exploit Mathematica features of graphics and calculation and control the Mathematica Kernel by data from, among other clients, mobile devices.
我们已经建立了智能手机和平板电脑的界面,使用磁力计衍生的方向感应来控制空间声音,运动平台,全景和动态图像渲染,虚拟显示和其他程序。为了利用纯Java实现的协作虚拟环境(CVE)来对抗Mathematica的强大功能,我们使用了J/Link中间件。因此,我们可以利用Mathematica的图形和计算功能,并通过来自其他客户端,移动设备的数据来控制Mathematica内核。
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引用次数: 0
Markerless actor tracking for virtual (TV) studio applications 用于虚拟(电视)演播室应用的无标记演员跟踪
Pub Date : 2013-11-01 DOI: 10.1109/ICAWST.2013.6765544
J. Daemen, Peter Haufs-Brusberg, J. Herder
Virtual (tv) studios gain much more acceptance through improvements in computer graphics and camera tracking. Still commercial studios cannot have full interaction between actors and virtual scene because actors data are not completely digital available as well as the feedback for actors is still not sufficient. Markerless full body tracking might revolutionize virtual studio technology as it allows better interaction between real and virtual world. This article reports about using a markerless actor tracking in a virtual studio with a tracking volume of nearly 40 cubic meter enabling up to three actors within the green box. The tracking is used for resolving the occlusion between virtual objects and actors so that the Tenderer can output automatically a mask for virtual objects in the foreground in case the actor is behind. It is also used for triggering functions scripted within the Tenderer engine, which are attached to virtual objects, starting any kind of action (e.g., animation). Last but not least the system is used for controlling avatars within the virtual set. All tracking and rendering is done within a studio frame rate of 50 Hz with about 3 frames delay. The markerless actor tracking within virtual studios is evaluated by experts using an interview approach. The statistical evaluation is based on a questionnaire.
虚拟(电视)演播室通过计算机图形和摄像机跟踪的改进获得了更多的认可。由于演员数据还没有完全数字化,而且对演员的反馈还不够充分,因此商业工作室无法实现演员与虚拟场景的充分互动。无标记全身跟踪可能会彻底改变虚拟工作室技术,因为它可以更好地在现实世界和虚拟世界之间进行交互。本文报告了如何在一个跟踪体积接近40立方米的虚拟工作室中使用无标记演员跟踪,在绿框内最多可容纳三个演员。跟踪用于解决虚拟物体和演员之间的遮挡,以便在演员在后面的情况下,投标者可以自动输出前景中虚拟物体的遮罩。它还用于触发Tenderer引擎中脚本化的函数,这些函数附加到虚拟对象上,启动任何类型的动作(例如,动画)。最后但并非最不重要的是,该系统用于控制虚拟集合中的角色。所有的跟踪和渲染都是在50 Hz的工作室帧率下完成的,大约有3帧延迟。虚拟工作室中无标记的演员跟踪由专家使用访谈方法进行评估。统计评估是基于问卷调查。
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引用次数: 7
Big Data approach in an ICT Agriculture project ICT农业项目中的大数据方法
Pub Date : 2013-11-01 DOI: 10.1109/ICAWST.2013.6765444
R. D. A. Ludena, A. Ahrary
The advent of Big Data analytics is changing some of the current knowledge paradigms in Science as well in Industry. Although, the term and some of the core methodologies have been around for many years, the continuous price reduction of hardware and some services (e.g. cloud computing) are making more affordable the application of these methodologies to almost any Research Area being developed in Academic Institutions or Company Research Centers. This growing popularity is also raising some concerns regarding some of its core concepts and the way Data is treated through the analysis process. It is the aim of this paper to address these concerns because big Data Methodologies will be extensively use in the new ICT Agriculture project granted by NEDO, in order to improve the efficiency and accuracy of the proposed system, therefore it is necessary to establish a common background for all the project members in which Sojo University plays a fundamental role in the improvement of the general performance of the proposed system.
大数据分析的出现正在改变目前科学和工业领域的一些知识范式。尽管这个术语和一些核心方法已经存在了很多年,但硬件和一些服务(例如云计算)的持续降价使得这些方法在学术机构或公司研究中心开发的几乎任何研究领域的应用变得更加实惠。这种日益流行的趋势也引起了人们对它的一些核心概念和数据在分析过程中的处理方式的关注。本文的目的是解决这些问题,因为大数据方法将在NEDO授予的新ICT农业项目中广泛使用,为了提高拟议系统的效率和准确性,因此有必要为所有项目成员建立一个共同的背景,其中Sojo大学在改进拟议系统的总体性能方面发挥了根本作用。
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引用次数: 20
The psychological aspects and implementation of adaptive games for mobile application 手机应用适应性游戏的心理层面与实施
Pub Date : 2013-11-01 DOI: 10.1109/ICAWST.2013.6765427
W. Budiharto, R. N. Rachmawati, M. Ricky, B. R. P. Chyntia
The mobile games industry and its development goals were not just for entertainment, but also used for educational of students interactively. Unfortunately the development of adaptive educational games that consider the psychological aspects for student on mobile platforms in Indonesian language that interesting and entertaining for learning process is very limited. This paper shows the research of development of novel adaptive games for students who can adjust the difficulty level of games based on the ability of the user, so that it can motivate students to continue to play these games. We propose a method where these games can adjust the level of difficulty, based on the assessment of the results of previous problems using neural networks with three inputs in the form of percentage correct, the speed of answer and interest mode of games (animation / lessons) to producel output. The experimental results are presented and show the adaptive games are running well on mobile devices based on BlackBerry platform.
手机游戏产业及其发展目标不仅仅是娱乐,还可以用于学生的互动教育。不幸的是,考虑到印尼语手机平台上学生心理方面的适应性教育游戏的开发非常有限,这种游戏在学习过程中很有趣。本文研究开发一种新颖的学生自适应游戏,可以根据用户的能力调整游戏的难度,从而激励学生继续玩这些游戏。我们提出了一种方法,这些游戏可以根据对先前问题结果的评估来调整难度水平,使用神经网络,以正确率、回答速度和游戏(动画/课程)的兴趣模式的形式进行三种输入,以产生输出。实验结果表明,该自适应游戏在基于BlackBerry平台的移动设备上运行良好。
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引用次数: 5
Artificial neural network integrated heart rate variability with detection system 人工神经网络集成心率变异性与检测系统
Pub Date : 2013-11-01 DOI: 10.1109/ICAWST.2013.6765447
Chen-Shen Huang, K. Huang, G. Jong
This paper describes an expert system of bio-information, which is combined with the smart devices using wireless sensor network (WSN). The physiological signals can be acquired by some wireless bio-sensor module, such as electrocardiogram (ECG), heart rate (HR), heart rate variability (HRV) and autonomic nervous system (ANS) activity, etc. The smart device transmits the bio-information by wireless network, which provides the real-time expert consultation function requirements for the purpose of bio-information analysis, storage and decision. The smart device is also connected the expert system server by the wireless network The HRV detection parameter value is adopted the criteria and basis for the features of diabetes by using artificial neural network (ANN) algorithm. The remote client can be inquired the bio-information at any time on internet information service (IIS) platform. In addition, the system platform is adequate for comparing the data files. The bio-information and diabetes information can be provided for the alert message timely and actively. The system of this paper is achieved a ubiquitous mobile physiological monitor purpose.
介绍了一种利用无线传感器网络与智能设备相结合的生物信息专家系统。生理信号可以通过无线生物传感器模块采集,如心电图(ECG)、心率(HR)、心率变异性(HRV)和自主神经系统(ANS)活动等。智能设备通过无线网络传输生物信息,为生物信息分析、存储和决策提供实时专家咨询功能需求。智能设备通过无线网络与专家系统服务器连接,采用人工神经网络(ANN)算法将HRV检测参数值作为糖尿病特征的判定标准和依据。远程客户端可以在internet信息服务(IIS)平台上随时查询生物信息。此外,系统平台也适合于数据文件的比较。可以及时、主动地提供生物信息和糖尿病信息的预警信息。本文所设计的系统达到了无处不在的移动生理监测目的。
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引用次数: 5
Heterogeneous information saliency features' fusion approach for machine's environment sounds based awareness 基于感知的机器环境声音异构信息显著性特征融合方法
Pub Date : 2013-11-01 DOI: 10.1109/ICAWST.2013.6765433
Jingyu Wang, Ke Zhang, K. Madani, C. Sabourin
Human beings are more intelligent in dealing with sound which occurred in everyday life than robots or other kind of unmanned ground vehicles because of the instinct of "sense" or "awareness", which is an ability to distinguish the most salient sound, object or events in the surrounding environment. Inspired by the biological acoustic awareness of human hearing system and the visual saliency talent of human vision, a heterogeneous information saliency feature fusion (HISFF) approach which simulates human awareness of environment sound for machine's awareness is proposed in this paper. The sound signal is visualized by using the Short-Time Fourier Transform (STFT) algorithm in order to convert the acoustic saliency into visual saliency, and the Mel-Frequency Cepstrum Coefficient (MFCC) is used to represent the human acoustic awareness. The proposed HISFF approach is tested by using the environment sound data which collected from the real world of both indoor and outdoor environment. The results show that this approach is able to extract the saliency signal from both long-term and short-term sound signal successfully and clearly, and conducts to very distinguishable features for machine's environment sounds based awareness.
人类在处理日常生活中发生的声音时比机器人或其他无人驾驶地面车辆更聪明,因为人类具有“感觉”或“意识”的本能,即区分周围环境中最显著的声音、物体或事件的能力。本文以人类听觉系统的生物声感知和人类视觉的视觉显著性天赋为灵感,提出了一种模拟人类对环境声音的感知以实现机器感知的异构信息显著性特征融合(HISFF)方法。利用短时傅里叶变换(STFT)算法对声音信号进行可视化处理,将声音显著性转化为视觉显著性,并利用Mel-Frequency倒频谱系数(MFCC)表征人的声意识。利用室内和室外环境的真实环境声数据对所提出的HISFF方法进行了测试。结果表明,该方法能够成功且清晰地从长期和短期声音信号中提取显著性信号,为机器基于环境声音的感知提供了非常容易区分的特征。
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引用次数: 1
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炎黄地理
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