首页 > 最新文献

ACM Transactions on Graphics (TOG)最新文献

英文 中文
Object Motion Guided Human Motion Synthesis 物体运动引导的人体运动合成
Pub Date : 2023-09-28 DOI: 10.1145/3618333
Jiaman Li, Jiajun Wu, C. K. Liu
Modeling human behaviors in contextual environments has a wide range of applications in character animation, embodied AI, VR/AR, and robotics. In real-world scenarios, humans frequently interact with the environment and manipulate various objects to complete daily tasks. In this work, we study the problem of full-body human motion synthesis for the manipulation of large-sized objects. We propose Object MOtion guided human MOtion synthesis (OMOMO), a conditional diffusion framework that can generate full-body manipulation behaviors from only the object motion. Since naively applying diffusion models fails to precisely enforce contact constraints between the hands and the object, OMOMO learns two separate denoising processes to first predict hand positions from object motion and subsequently synthesize full-body poses based on the predicted hand positions. By employing the hand positions as an intermediate representation between the two denoising processes, we can explicitly enforce contact constraints, resulting in more physically plausible manipulation motions. With the learned model, we develop a novel system that captures full-body human manipulation motions by simply attaching a smartphone to the object being manipulated. Through extensive experiments, we demonstrate the effectiveness of our proposed pipeline and its ability to generalize to unseen objects. Additionally, as high-quality human-object interaction datasets are scarce, we collect a large-scale dataset consisting of 3D object geometry, object motion, and human motion. Our dataset contains human-object interaction motion for 15 objects, with a total duration of approximately 10 hours.
模拟人类在上下文环境中的行为在角色动画、人工智能、VR/AR 和机器人技术中有着广泛的应用。在现实世界中,人类经常与环境互动,操纵各种物体完成日常任务。在这项工作中,我们研究了操纵大型物体的全身人体运动合成问题。我们提出了 "物体运动引导的人体运动合成(OMOMO)",这是一种条件扩散框架,可以仅从物体运动生成全身操纵行为。由于天真地应用扩散模型无法精确执行手与物体之间的接触约束,OMOMO 学习了两个独立的去噪过程,首先从物体运动中预测手的位置,然后根据预测的手的位置合成全身姿势。通过将手部位置作为两个去噪过程之间的中间表征,我们可以明确执行接触约束,从而产生物理上更合理的操纵动作。利用学习到的模型,我们开发了一种新型系统,只需将智能手机连接到被操纵的物体上,就能捕捉到人体的全身操纵动作。通过广泛的实验,我们证明了我们提出的管道的有效性及其对未见物体的泛化能力。此外,由于高质量的人机交互数据集非常稀缺,我们收集了一个包含三维物体几何形状、物体运动和人体运动的大型数据集。我们的数据集包含 15 个物体的人-物交互运动,总时长约 10 小时。
{"title":"Object Motion Guided Human Motion Synthesis","authors":"Jiaman Li, Jiajun Wu, C. K. Liu","doi":"10.1145/3618333","DOIUrl":"https://doi.org/10.1145/3618333","url":null,"abstract":"Modeling human behaviors in contextual environments has a wide range of applications in character animation, embodied AI, VR/AR, and robotics. In real-world scenarios, humans frequently interact with the environment and manipulate various objects to complete daily tasks. In this work, we study the problem of full-body human motion synthesis for the manipulation of large-sized objects. We propose Object MOtion guided human MOtion synthesis (OMOMO), a conditional diffusion framework that can generate full-body manipulation behaviors from only the object motion. Since naively applying diffusion models fails to precisely enforce contact constraints between the hands and the object, OMOMO learns two separate denoising processes to first predict hand positions from object motion and subsequently synthesize full-body poses based on the predicted hand positions. By employing the hand positions as an intermediate representation between the two denoising processes, we can explicitly enforce contact constraints, resulting in more physically plausible manipulation motions. With the learned model, we develop a novel system that captures full-body human manipulation motions by simply attaching a smartphone to the object being manipulated. Through extensive experiments, we demonstrate the effectiveness of our proposed pipeline and its ability to generalize to unseen objects. Additionally, as high-quality human-object interaction datasets are scarce, we collect a large-scale dataset consisting of 3D object geometry, object motion, and human motion. Our dataset contains human-object interaction motion for 15 objects, with a total duration of approximately 10 hours.","PeriodicalId":7077,"journal":{"name":"ACM Transactions on Graphics (TOG)","volume":"11 1","pages":"1 - 11"},"PeriodicalIF":0.0,"publicationDate":"2023-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139334838","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Depolarized Holography with Polarization-Multiplexing Metasurface 带偏振多路复用元表面的去偏振全息技术
Pub Date : 2023-09-26 DOI: 10.1145/3618395
Seung-Woo Nam, Youngjin Kim, Dong-Yon Kim, Yoonchan Jeong
The evolution of computer-generated holography (CGH) algorithms has prompted significant improvements in the performances of holographic displays. Nonetheless, they start to encounter a limited degree of freedom in CGH optimization and physical constraints stemming from the coherent nature of holograms. To surpass the physical limitations, we consider polarization as a new degree of freedom by utilizing a novel optical platform called metasurface. Polarization-multiplexing metasurfaces enable incoherent-like behavior in holographic displays due to the mutual incoherence of orthogonal polarization states. We leverage this unique characteristic of a metasurface by integrating it into a holographic display and exploiting polarization diversity to bring an additional degree of freedom for CGH algorithms. To minimize the speckle noise while maximizing the image quality, we devise a fully differentiable optimization pipeline by taking into account the metasurface proxy model, thereby jointly optimizing spatial light modulator phase patterns and geometric parameters of metasurface nanostructures. We evaluate the metasurface-enabled depolarized holography through simulations and experiments, demonstrating its ability to reduce speckle noise and enhance image quality.
计算机生成全息(CGH)算法的发展促使全息显示的性能显著提高。然而,这些算法在 CGH 优化过程中开始遇到有限的自由度以及全息图相干性所带来的物理限制。为了超越物理限制,我们利用一种名为 "元表面 "的新型光学平台,将偏振视为一种新的自由度。由于正交偏振态之间的互不相干性,偏振多路复用元表面可以在全息显示中实现类似非相干的行为。我们利用元表面的这一独特特性,将其集成到全息显示器中,并利用偏振多样性为 CGH 算法带来额外的自由度。为了最大限度地降低斑点噪声,同时最大限度地提高图像质量,我们设计了一个完全可微分的优化管道,将元表面代理模型考虑在内,从而共同优化空间光调制器相位模式和元表面纳米结构的几何参数。我们通过模拟和实验对元表面去极化全息技术进行了评估,证明它能够降低斑点噪声并提高图像质量。
{"title":"Depolarized Holography with Polarization-Multiplexing Metasurface","authors":"Seung-Woo Nam, Youngjin Kim, Dong-Yon Kim, Yoonchan Jeong","doi":"10.1145/3618395","DOIUrl":"https://doi.org/10.1145/3618395","url":null,"abstract":"The evolution of computer-generated holography (CGH) algorithms has prompted significant improvements in the performances of holographic displays. Nonetheless, they start to encounter a limited degree of freedom in CGH optimization and physical constraints stemming from the coherent nature of holograms. To surpass the physical limitations, we consider polarization as a new degree of freedom by utilizing a novel optical platform called metasurface. Polarization-multiplexing metasurfaces enable incoherent-like behavior in holographic displays due to the mutual incoherence of orthogonal polarization states. We leverage this unique characteristic of a metasurface by integrating it into a holographic display and exploiting polarization diversity to bring an additional degree of freedom for CGH algorithms. To minimize the speckle noise while maximizing the image quality, we devise a fully differentiable optimization pipeline by taking into account the metasurface proxy model, thereby jointly optimizing spatial light modulator phase patterns and geometric parameters of metasurface nanostructures. We evaluate the metasurface-enabled depolarized holography through simulations and experiments, demonstrating its ability to reduce speckle noise and enhance image quality.","PeriodicalId":7077,"journal":{"name":"ACM Transactions on Graphics (TOG)","volume":"94 1","pages":"1 - 16"},"PeriodicalIF":0.0,"publicationDate":"2023-09-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139335777","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Manifold Path Guiding for Importance Sampling Specular Chains 重要取样镜面链的歧路路径引导
Pub Date : 2023-09-24 DOI: 10.1145/3618360
Zhimin Fan, Pengpei Hong, Jie Guo, Changqing Zou, Yanwen Guo, Ling-Qi Yan
Complex visual effects such as caustics are often produced by light paths containing multiple consecutive specular vertices (dubbed specular chains), which pose a challenge to unbiased estimation in Monte Carlo rendering. In this work, we study the light transport behavior within a sub-path that is comprised of a specular chain and two non-specular separators. We show that the specular manifolds formed by all the sub-paths could be exploited to provide coherence among sub-paths. By reconstructing continuous energy distributions from historical and coherent sub-paths, seed chains can be generated in the context of importance sampling and converge to admissible chains through manifold walks. We verify that importance sampling the seed chain in the continuous space reaches the goal of importance sampling the discrete admissible specular chain. Based on these observations and theoretical analyses, a progressive pipeline, manifold path guiding, is designed and implemented to importance sample challenging paths featuring long specular chains. To our best knowledge, this is the first general framework for importance sampling discrete specular chains in regular Monte Carlo rendering. Extensive experiments demonstrate that our method outperforms state-of-the-art unbiased solutions with up to 40 × variance reduction, especially in typical scenes containing long specular chains and complex visibility.
焦散等复杂的视觉效果通常是由包含多个连续镜面顶点(称为镜面链)的光路产生的,这给蒙特卡罗渲染中的无偏估计带来了挑战。在这项工作中,我们研究了由一个镜面链和两个非镜面分离器组成的子路径内的光传输行为。我们表明,可以利用所有子路径形成的镜面流形来提供子路径之间的一致性。通过从历史相干子路径重建连续能量分布,可以在重要性采样的背景下生成种子链,并通过流形行走收敛到可容许链。我们验证了在连续空间中对种子链进行重要度采样可以达到对离散的可容许镜像链进行重要度采样的目标。基于这些观察和理论分析,我们设计并实现了一种渐进式管道--流形路径引导,用于对具有长镜面链特征的挑战性路径进行重要度采样。据我们所知,这是第一个在常规蒙特卡罗渲染中对离散镜面链进行重要度采样的通用框架。广泛的实验证明,我们的方法优于最先进的无偏解决方案,方差减少高达 40 倍,尤其是在包含长镜面链和复杂可见度的典型场景中。
{"title":"Manifold Path Guiding for Importance Sampling Specular Chains","authors":"Zhimin Fan, Pengpei Hong, Jie Guo, Changqing Zou, Yanwen Guo, Ling-Qi Yan","doi":"10.1145/3618360","DOIUrl":"https://doi.org/10.1145/3618360","url":null,"abstract":"Complex visual effects such as caustics are often produced by light paths containing multiple consecutive specular vertices (dubbed specular chains), which pose a challenge to unbiased estimation in Monte Carlo rendering. In this work, we study the light transport behavior within a sub-path that is comprised of a specular chain and two non-specular separators. We show that the specular manifolds formed by all the sub-paths could be exploited to provide coherence among sub-paths. By reconstructing continuous energy distributions from historical and coherent sub-paths, seed chains can be generated in the context of importance sampling and converge to admissible chains through manifold walks. We verify that importance sampling the seed chain in the continuous space reaches the goal of importance sampling the discrete admissible specular chain. Based on these observations and theoretical analyses, a progressive pipeline, manifold path guiding, is designed and implemented to importance sample challenging paths featuring long specular chains. To our best knowledge, this is the first general framework for importance sampling discrete specular chains in regular Monte Carlo rendering. Extensive experiments demonstrate that our method outperforms state-of-the-art unbiased solutions with up to 40 × variance reduction, especially in typical scenes containing long specular chains and complex visibility.","PeriodicalId":7077,"journal":{"name":"ACM Transactions on Graphics (TOG)","volume":"33 1","pages":"1 - 14"},"PeriodicalIF":0.0,"publicationDate":"2023-09-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139336755","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
EMS: 3D Eyebrow Modeling from Single-View Images EMS:通过单视角图像进行三维眉毛建模
Pub Date : 2023-09-22 DOI: 10.1145/3618323
Chenghong Li, Leyang Jin, Yujian Zheng, Yizhou Yu, Xiaoguang Han
Eyebrows play a critical role in facial expression and appearance. Although the 3D digitization of faces is well explored, less attention has been drawn to 3D eyebrow modeling. In this work, we propose EMS, the first learning-based framework for single-view 3D eyebrow reconstruction. Following the methods of scalp hair reconstruction, we also represent the eyebrow as a set of fiber curves and convert the reconstruction to fibers growing problem. Three modules are then carefully designed: RootFinder firstly localizes the fiber root positions which indicate where to grow; OriPredictor predicts an orientation field in the 3D space to guide the growing of fibers; FiberEnder is designed to determine when to stop the growth of each fiber. Our OriPredictor directly borrows the method used in hair reconstruction. Considering the differences between hair and eyebrows, both RootFinder and FiberEnder are newly proposed. Specifically, to cope with the challenge that the root location is severely occluded, we formulate root localization as a density map estimation task. Given the predicted density map, a density-based clustering method is further used for finding the roots. For each fiber, the growth starts from the root point and moves step by step until the ending, where each step is defined as an oriented line segment with a constant length according to the predicted orientation field. To determine when to end, a pixel-aligned RNN architecture is designed to form a binary classifier, which outputs stop or not for each growing step. To support the training of all proposed networks, we build the first 3D synthetic eyebrow dataset that contains 400 high-quality eyebrow models manually created by artists. Extensive experiments have demonstrated the effectiveness of the proposed EMS pipeline on a variety of different eyebrow styles and lengths, ranging from short and sparse to long bushy eyebrows.
眉毛在面部表情和外观中起着至关重要的作用。虽然人脸的三维数字化已经得到了充分的探索,但对三维眉毛建模的关注却较少。在这项工作中,我们提出了首个基于学习的单视角三维眉毛重建框架 EMS。按照头皮毛发重建的方法,我们也将眉毛表示为一组纤维曲线,并将重建转换为纤维生长问题。然后,我们精心设计了三个模块:RootFinder 首先定位纤维根部的位置,指明纤维生长的方向;OriPredictor 预测三维空间中的方向场,引导纤维生长;FiberEnder 用于确定何时停止每根纤维的生长。我们的 OriPredictor 直接借鉴了头发重建中使用的方法。考虑到头发和眉毛的不同,RootFinder 和 FiberEnder 都是新提出的。具体来说,为了应对根部位置被严重遮挡的挑战,我们将根部定位制定为一项密度图估算任务。根据预测的密度图,我们进一步使用基于密度的聚类方法来寻找根。对于每根纤维,生长都从根点开始,一步一步移动,直到终点,其中每一步都根据预测的方向场定义为长度恒定的定向线段。为了确定何时结束,设计了一个像素对齐的 RNN 架构,以形成一个二元分类器,输出每个生长步骤是否停止的结果。为了支持所有建议网络的训练,我们建立了首个三维合成眉毛数据集,其中包含 400 个由艺术家手动创建的高质量眉毛模型。广泛的实验证明了所提出的 EMS 管道在各种不同的眉毛样式和长度(从短而稀疏的眉毛到长而浓密的眉毛)上的有效性。
{"title":"EMS: 3D Eyebrow Modeling from Single-View Images","authors":"Chenghong Li, Leyang Jin, Yujian Zheng, Yizhou Yu, Xiaoguang Han","doi":"10.1145/3618323","DOIUrl":"https://doi.org/10.1145/3618323","url":null,"abstract":"Eyebrows play a critical role in facial expression and appearance. Although the 3D digitization of faces is well explored, less attention has been drawn to 3D eyebrow modeling. In this work, we propose EMS, the first learning-based framework for single-view 3D eyebrow reconstruction. Following the methods of scalp hair reconstruction, we also represent the eyebrow as a set of fiber curves and convert the reconstruction to fibers growing problem. Three modules are then carefully designed: RootFinder firstly localizes the fiber root positions which indicate where to grow; OriPredictor predicts an orientation field in the 3D space to guide the growing of fibers; FiberEnder is designed to determine when to stop the growth of each fiber. Our OriPredictor directly borrows the method used in hair reconstruction. Considering the differences between hair and eyebrows, both RootFinder and FiberEnder are newly proposed. Specifically, to cope with the challenge that the root location is severely occluded, we formulate root localization as a density map estimation task. Given the predicted density map, a density-based clustering method is further used for finding the roots. For each fiber, the growth starts from the root point and moves step by step until the ending, where each step is defined as an oriented line segment with a constant length according to the predicted orientation field. To determine when to end, a pixel-aligned RNN architecture is designed to form a binary classifier, which outputs stop or not for each growing step. To support the training of all proposed networks, we build the first 3D synthetic eyebrow dataset that contains 400 high-quality eyebrow models manually created by artists. Extensive experiments have demonstrated the effectiveness of the proposed EMS pipeline on a variety of different eyebrow styles and lengths, ranging from short and sparse to long bushy eyebrows.","PeriodicalId":7077,"journal":{"name":"ACM Transactions on Graphics (TOG)","volume":"45 1","pages":"1 - 19"},"PeriodicalIF":0.0,"publicationDate":"2023-09-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139337810","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Multisource Holography 多源全息技术
Pub Date : 2023-09-19 DOI: 10.1145/3618380
Grace Kuo, Florian Schiffers, Douglas Lanman, O. Cossairt, N. Matsuda
Holographic displays promise several benefits including high quality 3D imagery, accurate accommodation cues, and compact form-factors. However, holography relies on coherent illumination which can create undesirable speckle noise in the final image. Although smooth phase holograms can be speckle-free, their non-uniform eyebox makes them impractical, and speckle mitigation with partially coherent sources also reduces resolution. Averaging sequential frames for speckle reduction requires high speed modulators and consumes temporal bandwidth that may be needed elsewhere in the system. In this work, we propose multisource holography, a novel architecture that uses an array of sources to suppress speckle in a single frame without sacrificing resolution. By using two spatial light modulators, arranged sequentially, each source in the array can be controlled almost independently to create a version of the target content with different speckle. Speckle is then suppressed when the contributions from the multiple sources are averaged at the image plane. We introduce an algorithm to calculate multisource holograms, analyze the design space, and demonstrate up to a 10 dB increase in peak signal-to-noise ratio compared to an equivalent single source system. Finally, we validate the concept with a benchtop experimental prototype by producing both 2D images and focal stacks with natural defocus cues.
全息显示技术具有多种优势,包括高质量的三维图像、准确的适应性提示和紧凑的外形。然而,全息技术依赖于相干照明,这会在最终图像中产生不理想的斑点噪声。虽然平滑相位全息图可以不产生斑点,但其不均匀的眼框使其不切实际,而且使用部分相干光源减轻斑点也会降低分辨率。为减少斑点而对连续帧进行平均处理需要高速调制器,并消耗系统其他部分可能需要的时间带宽。在这项工作中,我们提出了多光源全息技术,这是一种新颖的架构,利用光源阵列在不牺牲分辨率的情况下抑制单帧斑点。通过使用顺序排列的两个空间光调制器,可以几乎独立地控制阵列中的每个光源,以创建具有不同斑点的目标内容版本。然后,在图像平面对多个光源的贡献进行平均时,斑点就会被抑制。我们介绍了一种计算多源全息图的算法,分析了设计空间,并演示了与等效的单源系统相比,峰值信噪比最多可提高 10 dB。最后,我们用一个台式实验原型验证了这一概念,即利用自然离焦线索生成二维图像和焦点堆栈。
{"title":"Multisource Holography","authors":"Grace Kuo, Florian Schiffers, Douglas Lanman, O. Cossairt, N. Matsuda","doi":"10.1145/3618380","DOIUrl":"https://doi.org/10.1145/3618380","url":null,"abstract":"Holographic displays promise several benefits including high quality 3D imagery, accurate accommodation cues, and compact form-factors. However, holography relies on coherent illumination which can create undesirable speckle noise in the final image. Although smooth phase holograms can be speckle-free, their non-uniform eyebox makes them impractical, and speckle mitigation with partially coherent sources also reduces resolution. Averaging sequential frames for speckle reduction requires high speed modulators and consumes temporal bandwidth that may be needed elsewhere in the system. In this work, we propose multisource holography, a novel architecture that uses an array of sources to suppress speckle in a single frame without sacrificing resolution. By using two spatial light modulators, arranged sequentially, each source in the array can be controlled almost independently to create a version of the target content with different speckle. Speckle is then suppressed when the contributions from the multiple sources are averaged at the image plane. We introduce an algorithm to calculate multisource holograms, analyze the design space, and demonstrate up to a 10 dB increase in peak signal-to-noise ratio compared to an equivalent single source system. Finally, we validate the concept with a benchtop experimental prototype by producing both 2D images and focal stacks with natural defocus cues.","PeriodicalId":7077,"journal":{"name":"ACM Transactions on Graphics (TOG)","volume":"7 1","pages":"1 - 14"},"PeriodicalIF":0.0,"publicationDate":"2023-09-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139338738","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Learning Based 2D Irregular Shape Packing 基于学习的二维不规则形状包装
Pub Date : 2023-09-19 DOI: 10.1145/3618348
Zeshi Yang, Zherong Pan, Manyi Li, Kui Wu, Xifeng Gao
2D irregular shape packing is a necessary step to arrange UV patches of a 3D model within a texture atlas for memory-efficient appearance rendering in computer graphics. Being a joint, combinatorial decision-making problem involving all patch positions and orientations, this problem has well-known NP-hard complexity. Prior solutions either assume a heuristic packing order or modify the upstream mesh cut and UV mapping to simplify the problem, which either limits the packing ratio or incurs robustness or generality issues. Instead, we introduce a learning-assisted 2D irregular shape packing method that achieves a high packing quality with minimal requirements from the input. Our method iteratively selects and groups subsets of UV patches into near-rectangular super patches, essentially reducing the problem to bin-packing, based on which a joint optimization is employed to further improve the packing ratio. In order to efficiently deal with large problem instances with hundreds of patches, we train deep neural policies to predict nearly rectangular patch subsets and determine their relative poses, leading to linear time scaling with the number of patches. We demonstrate the effectiveness of our method on three datasets for UV packing, where our method achieves a higher packing ratio over several widely used baselines with competitive computational speed.
二维不规则形状打包是在纹理图集中排列三维模型 UV 补丁的必要步骤,以便在计算机图形学中实现高效内存的外观渲染。作为一个涉及所有补丁位置和方向的联合组合决策问题,该问题具有众所周知的 NP 难度。先前的解决方案要么假设启发式打包顺序,要么修改上游网格切割和 UV 映射以简化问题,这要么限制了打包率,要么产生鲁棒性或通用性问题。相反,我们引入了一种学习辅助型二维不规则形状打包方法,它能以最低的输入要求实现高质量的打包。我们的方法通过迭代选择 UV 补丁子集并将其分组为近似矩形的超级补丁,从本质上将问题简化为 bin-packing,并在此基础上采用联合优化进一步提高打包率。为了高效处理包含数百个补丁的大型问题实例,我们训练深度神经策略来预测近似矩形的补丁子集,并确定它们的相对位置,从而实现时间与补丁数量的线性缩放。我们在三个 UV 包装数据集上展示了我们方法的有效性,与几种广泛使用的基线方法相比,我们的方法实现了更高的包装率,而且计算速度也很有竞争力。
{"title":"Learning Based 2D Irregular Shape Packing","authors":"Zeshi Yang, Zherong Pan, Manyi Li, Kui Wu, Xifeng Gao","doi":"10.1145/3618348","DOIUrl":"https://doi.org/10.1145/3618348","url":null,"abstract":"2D irregular shape packing is a necessary step to arrange UV patches of a 3D model within a texture atlas for memory-efficient appearance rendering in computer graphics. Being a joint, combinatorial decision-making problem involving all patch positions and orientations, this problem has well-known NP-hard complexity. Prior solutions either assume a heuristic packing order or modify the upstream mesh cut and UV mapping to simplify the problem, which either limits the packing ratio or incurs robustness or generality issues. Instead, we introduce a learning-assisted 2D irregular shape packing method that achieves a high packing quality with minimal requirements from the input. Our method iteratively selects and groups subsets of UV patches into near-rectangular super patches, essentially reducing the problem to bin-packing, based on which a joint optimization is employed to further improve the packing ratio. In order to efficiently deal with large problem instances with hundreds of patches, we train deep neural policies to predict nearly rectangular patch subsets and determine their relative poses, leading to linear time scaling with the number of patches. We demonstrate the effectiveness of our method on three datasets for UV packing, where our method achieves a higher packing ratio over several widely used baselines with competitive computational speed.","PeriodicalId":7077,"journal":{"name":"ACM Transactions on Graphics (TOG)","volume":"33 1","pages":"1 - 16"},"PeriodicalIF":0.0,"publicationDate":"2023-09-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139338943","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Constrained Delaunay Tetrahedrization: A Robust and Practical Approach 受约束的 Delaunay 四面体法:稳健实用的方法
Pub Date : 2023-09-18 DOI: 10.1145/3618352
Lorenzo Diazzi, Daniele Panozzo, A. Vaxman, M. Attene
We present a numerically robust algorithm for computing the constrained Delaunay tetrahedrization (CDT) of a piecewise-linear complex, which has a 100% success rate on the 4408 valid models in the Thingi10k dataset. We build on the underlying theory of the well-known tetgen software, but use a floating-point implementation based on indirect geometric predicates to implicitly represent Steiner points: this new approach dramatically simplifies the implementation, removing the need for ad-hoc tolerances in geometric operations. Our approach leads to a robust and parameter-free implementation, with an empirically manageable number of added Steiner points. Furthermore, our algorithm addresses a major gap in tetgen's theory which may lead to algorithmic failure on valid models, even when assuming perfect precision in the calculations. Our output tetrahedrization conforms with the input geometry without approximations. We can further round our output to floating-point coordinates for downstream applications, which almost always results in valid floating-point meshes unless the input triangulation is very close to being degenerate.
我们提出了一种计算片状线性复数的约束德劳内四面体化(CDT)的数值稳健算法,在 Thingi10k 数据集中的 4408 个有效模型中,该算法的成功率达到 100%。我们以著名的 tetgen 软件的基本理论为基础,但使用基于间接几何谓词的浮点实现来隐式表示 Steiner 点:这种新方法大大简化了实现过程,消除了几何操作中的临时公差需求。我们的方法实现了稳健、无参数的实施,而且根据经验,添加的 Steiner 点数量是可控的。此外,我们的算法还解决了 tetgen 理论中的一个主要缺陷,该缺陷可能会导致算法在有效模型上失效,即使在假设计算精确度完美的情况下也是如此。我们输出的四面体符合输入的几何图形,没有近似值。我们可以进一步将输出结果舍入浮点坐标,用于下游应用,除非输入的三角剖分非常接近退化,否则几乎总能得到有效的浮点网格。
{"title":"Constrained Delaunay Tetrahedrization: A Robust and Practical Approach","authors":"Lorenzo Diazzi, Daniele Panozzo, A. Vaxman, M. Attene","doi":"10.1145/3618352","DOIUrl":"https://doi.org/10.1145/3618352","url":null,"abstract":"We present a numerically robust algorithm for computing the constrained Delaunay tetrahedrization (CDT) of a piecewise-linear complex, which has a 100% success rate on the 4408 valid models in the Thingi10k dataset. We build on the underlying theory of the well-known tetgen software, but use a floating-point implementation based on indirect geometric predicates to implicitly represent Steiner points: this new approach dramatically simplifies the implementation, removing the need for ad-hoc tolerances in geometric operations. Our approach leads to a robust and parameter-free implementation, with an empirically manageable number of added Steiner points. Furthermore, our algorithm addresses a major gap in tetgen's theory which may lead to algorithmic failure on valid models, even when assuming perfect precision in the calculations. Our output tetrahedrization conforms with the input geometry without approximations. We can further round our output to floating-point coordinates for downstream applications, which almost always results in valid floating-point meshes unless the input triangulation is very close to being degenerate.","PeriodicalId":7077,"journal":{"name":"ACM Transactions on Graphics (TOG)","volume":"81 1","pages":"1 - 15"},"PeriodicalIF":0.0,"publicationDate":"2023-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139339094","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Neural Metamaterial Networks for Nonlinear Material Design 用于非线性材料设计的超材料神经网络
Pub Date : 2023-09-15 DOI: 10.1145/3618325
Yue Li, Stelian Coros, Bernhard Thomaszewski
Nonlinear metamaterials with tailored mechanical properties have applications in engineering, medicine, robotics, and beyond. While modeling their macromechanical behavior is challenging in itself, finding structure parameters that lead to ideal approximation of high-level performance goals is a challenging task. In this work, we propose Neural Metamaterial Networks (NMN)---smooth neural representations that encode the nonlinear mechanics of entire metamaterial families. Given structure parameters as input, NMN return continuously differentiable strain energy density functions, thus guaranteeing conservative forces by construction. Though trained on simulation data, NMN do not inherit the discontinuities resulting from topo-logical changes in finite element meshes. They instead provide a smooth map from parameter to performance space that is fully differentiable and thus well-suited for gradient-based optimization. On this basis, we formulate inverse material design as a nonlinear programming problem that leverages neural networks for both objective functions and constraints. We use this approach to automatically design materials with desired strain-stress curves, prescribed directional stiffness and Poisson ratio profiles. We furthermore conduct ablation studies on network nonlinearities and show the advantages of our approach compared to native-scale optimization.
具有定制机械特性的非线性超材料可应用于工程、医学、机器人等领域。对其宏观机械行为进行建模本身就具有挑战性,而找到能够理想逼近高性能目标的结构参数则是一项极具挑战性的任务。在这项研究中,我们提出了超材料神经网络(NMN)--一种能对整个超材料家族的非线性力学进行编码的平滑神经表征。给定结构参数作为输入,NMN 返回连续可变的应变能量密度函数,从而保证了构造上的保守力。尽管 NMN 是根据模拟数据进行训练的,但它不会继承因有限元网格的拓扑逻辑变化而产生的不连续性。相反,它们提供了从参数到性能空间的平滑映射,这种映射是完全可微分的,因此非常适合基于梯度的优化。在此基础上,我们将逆向材料设计表述为一个非线性编程问题,利用神经网络实现目标函数和约束条件。我们利用这种方法自动设计出具有所需应变应力曲线、规定方向刚度和泊松比曲线的材料。此外,我们还对网络非线性问题进行了烧蚀研究,并展示了我们的方法与原生规模优化方法相比所具有的优势。
{"title":"Neural Metamaterial Networks for Nonlinear Material Design","authors":"Yue Li, Stelian Coros, Bernhard Thomaszewski","doi":"10.1145/3618325","DOIUrl":"https://doi.org/10.1145/3618325","url":null,"abstract":"Nonlinear metamaterials with tailored mechanical properties have applications in engineering, medicine, robotics, and beyond. While modeling their macromechanical behavior is challenging in itself, finding structure parameters that lead to ideal approximation of high-level performance goals is a challenging task. In this work, we propose Neural Metamaterial Networks (NMN)---smooth neural representations that encode the nonlinear mechanics of entire metamaterial families. Given structure parameters as input, NMN return continuously differentiable strain energy density functions, thus guaranteeing conservative forces by construction. Though trained on simulation data, NMN do not inherit the discontinuities resulting from topo-logical changes in finite element meshes. They instead provide a smooth map from parameter to performance space that is fully differentiable and thus well-suited for gradient-based optimization. On this basis, we formulate inverse material design as a nonlinear programming problem that leverages neural networks for both objective functions and constraints. We use this approach to automatically design materials with desired strain-stress curves, prescribed directional stiffness and Poisson ratio profiles. We furthermore conduct ablation studies on network nonlinearities and show the advantages of our approach compared to native-scale optimization.","PeriodicalId":7077,"journal":{"name":"ACM Transactions on Graphics (TOG)","volume":"9 1","pages":"1 - 13"},"PeriodicalIF":0.0,"publicationDate":"2023-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139339704","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Neural-Singular-Hessian: Implicit Neural Representation of Unoriented Point Clouds by Enforcing Singular Hessian 神经-奇异-海相:通过强制奇异海相对无定向点云进行隐式神经表示
Pub Date : 2023-09-04 DOI: 10.1145/3618311
Zixiong Wang, Yunxiao Zhang, Rui Xu, Fan Zhang, Peng Wang, Shuangmin Chen, Shiqing Xin, Wenping Wang, Changhe Tu
Neural implicit representation is a promising approach for reconstructing surfaces from point clouds. Existing methods combine various regularization terms, such as the Eikonal and Laplacian energy terms, to enforce the learned neural function to possess the properties of a Signed Distance Function (SDF). However, inferring the actual topology and geometry of the underlying surface from poor-quality unoriented point clouds remains challenging. In accordance with Differential Geometry, the Hessian of the SDF is singular for points within the differential thin-shell space surrounding the surface. Our approach enforces the Hessian of the neural implicit function to have a zero determinant for points near the surface. This technique aligns the gradients for a near-surface point and its on-surface projection point, producing a rough but faithful shape within just a few iterations. By annealing the weight of the singular-Hessian term, our approach ultimately produces a high-fidelity reconstruction result. Extensive experimental results demonstrate that our approach effectively suppresses ghost geometry and recovers details from unoriented point clouds with better expressiveness than existing fitting-based methods.
神经隐式表示是一种很有前途的从点云重建曲面的方法。现有的方法结合了各种正则化项,如 Eikonal 和 Laplacian 能量项,以强制学习的神经函数具有符号距离函数 (SDF) 的特性。然而,从质量较差的未定向点云中推断底层表面的实际拓扑结构和几何形状仍是一项挑战。根据微分几何学,SDF 的 Hessian 对于表面周围微分薄壳空间内的点是奇异的。我们的方法强制神经隐函数的 Hessian 对表面附近的点具有零行列式。这种技术能使近表面点的梯度与表面投影点的梯度保持一致,从而在几次迭代中就能得到一个粗糙但忠实的形状。通过对奇异海相项的权重进行退火处理,我们的方法最终产生了高保真的重建结果。广泛的实验结果表明,与现有的基于拟合的方法相比,我们的方法能有效抑制鬼影几何,并从无方向的点云中恢复细节,具有更好的表现力。
{"title":"Neural-Singular-Hessian: Implicit Neural Representation of Unoriented Point Clouds by Enforcing Singular Hessian","authors":"Zixiong Wang, Yunxiao Zhang, Rui Xu, Fan Zhang, Peng Wang, Shuangmin Chen, Shiqing Xin, Wenping Wang, Changhe Tu","doi":"10.1145/3618311","DOIUrl":"https://doi.org/10.1145/3618311","url":null,"abstract":"Neural implicit representation is a promising approach for reconstructing surfaces from point clouds. Existing methods combine various regularization terms, such as the Eikonal and Laplacian energy terms, to enforce the learned neural function to possess the properties of a Signed Distance Function (SDF). However, inferring the actual topology and geometry of the underlying surface from poor-quality unoriented point clouds remains challenging. In accordance with Differential Geometry, the Hessian of the SDF is singular for points within the differential thin-shell space surrounding the surface. Our approach enforces the Hessian of the neural implicit function to have a zero determinant for points near the surface. This technique aligns the gradients for a near-surface point and its on-surface projection point, producing a rough but faithful shape within just a few iterations. By annealing the weight of the singular-Hessian term, our approach ultimately produces a high-fidelity reconstruction result. Extensive experimental results demonstrate that our approach effectively suppresses ghost geometry and recovers details from unoriented point clouds with better expressiveness than existing fitting-based methods.","PeriodicalId":7077,"journal":{"name":"ACM Transactions on Graphics (TOG)","volume":"43 1","pages":"1 - 14"},"PeriodicalIF":0.0,"publicationDate":"2023-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139342862","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
CamP: Camera Preconditioning for Neural Radiance Fields CamP:神经辐射场的相机预处理
Pub Date : 2023-08-21 DOI: 10.1145/3618321
Keunhong Park, P. Henzler, B. Mildenhall, J. Barron, Ricardo Martin-Brualla
Neural Radiance Fields (NeRF) can be optimized to obtain high-fidelity 3D scene reconstructions of objects and large-scale scenes. However, NeRFs require accurate camera parameters as input --- inaccurate camera parameters result in blurry renderings. Extrinsic and intrinsic camera parameters are usually estimated using Structure-from-Motion (SfM) methods as a pre-processing step to NeRF, but these techniques rarely yield perfect estimates. Thus, prior works have proposed jointly optimizing camera parameters alongside a NeRF, but these methods are prone to local minima in challenging settings. In this work, we analyze how different camera parameterizations affect this joint optimization problem, and observe that standard parameterizations exhibit large differences in magnitude with respect to small perturbations, which can lead to an ill-conditioned optimization problem. We propose using a proxy problem to compute a whitening transform that eliminates the correlation between camera parameters and normalizes their effects, and we propose to use this transform as a preconditioner for the camera parameters during joint optimization. Our preconditioned camera optimization significantly improves reconstruction quality on scenes from the Mip-NeRF 360 dataset: we reduce error rates (RMSE) by 67% compared to state-of-the-art NeRF approaches that do not optimize for cameras like Zip-NeRF, and by 29% relative to state-of-the-art joint optimization approaches using the camera parameterization of SCNeRF. Our approach is easy to implement, does not significantly increase runtime, can be applied to a wide variety of camera parameterizations, and can straightforwardly be incorporated into other NeRF-like models.
神经辐射场(NeRF)可以通过优化获得物体和大型场景的高保真三维场景重建。然而,神经辐射场需要精确的相机参数作为输入--相机参数不准确会导致渲染效果模糊。作为 NeRF 的预处理步骤,通常使用运动结构(SfM)方法估算外在和内在相机参数,但这些技术很少能获得完美的估算结果。因此,之前的研究提出了在 NeRF 的同时联合优化摄像机参数的方法,但这些方法在具有挑战性的环境中容易出现局部最小值。在这项工作中,我们分析了不同的相机参数设置如何影响联合优化问题,并观察到标准参数设置在小扰动方面表现出巨大的差异,这会导致优化问题条件不佳。我们建议使用代理问题来计算白化变换,以消除摄像机参数之间的相关性,并将其影响归一化,我们还建议在联合优化过程中将此变换用作摄像机参数的前提条件。在 Mip-NeRF 360 数据集的场景上,我们的相机优化前提条件显著提高了重建质量:与 Zip-NeRF 等不对相机进行优化的最先进 NeRF 方法相比,我们将错误率(RMSE)降低了 67%,与使用 SCNeRF 相机参数化的最先进联合优化方法相比,我们将错误率(RMSE)降低了 29%。我们的方法易于实现,不会显著增加运行时间,可应用于多种相机参数化,并可直接集成到其他类似 NeRF 的模型中。
{"title":"CamP: Camera Preconditioning for Neural Radiance Fields","authors":"Keunhong Park, P. Henzler, B. Mildenhall, J. Barron, Ricardo Martin-Brualla","doi":"10.1145/3618321","DOIUrl":"https://doi.org/10.1145/3618321","url":null,"abstract":"Neural Radiance Fields (NeRF) can be optimized to obtain high-fidelity 3D scene reconstructions of objects and large-scale scenes. However, NeRFs require accurate camera parameters as input --- inaccurate camera parameters result in blurry renderings. Extrinsic and intrinsic camera parameters are usually estimated using Structure-from-Motion (SfM) methods as a pre-processing step to NeRF, but these techniques rarely yield perfect estimates. Thus, prior works have proposed jointly optimizing camera parameters alongside a NeRF, but these methods are prone to local minima in challenging settings. In this work, we analyze how different camera parameterizations affect this joint optimization problem, and observe that standard parameterizations exhibit large differences in magnitude with respect to small perturbations, which can lead to an ill-conditioned optimization problem. We propose using a proxy problem to compute a whitening transform that eliminates the correlation between camera parameters and normalizes their effects, and we propose to use this transform as a preconditioner for the camera parameters during joint optimization. Our preconditioned camera optimization significantly improves reconstruction quality on scenes from the Mip-NeRF 360 dataset: we reduce error rates (RMSE) by 67% compared to state-of-the-art NeRF approaches that do not optimize for cameras like Zip-NeRF, and by 29% relative to state-of-the-art joint optimization approaches using the camera parameterization of SCNeRF. Our approach is easy to implement, does not significantly increase runtime, can be applied to a wide variety of camera parameterizations, and can straightforwardly be incorporated into other NeRF-like models.","PeriodicalId":7077,"journal":{"name":"ACM Transactions on Graphics (TOG)","volume":"26 1","pages":"1 - 11"},"PeriodicalIF":0.0,"publicationDate":"2023-08-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139349858","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
ACM Transactions on Graphics (TOG)
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1