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SPCBPT: subspace-based probabilistic connections for bidirectional path tracing 用于双向路径跟踪的基于子空间的概率连接
Pub Date : 2022-01-01 DOI: 10.1145/3528223.3530183
Fujia Su, Sheng Li, Guoping Wang
Bidirectional path tracing (BDPT) can be accelerated by selecting appropri- ate light sub-paths for connection. However, existing algorithms need to perform frequent distribution reconstruction and have expensive overhead. We present a novel approach, SPCBPT, for probabilistic connections that constructs the light selection distribution in sub-path space. Our approach bins the sub-paths into multiple subspaces and keeps the sub-paths in the same subspace of low discrepancy, wherein the light sub-paths can be selected by a subspace-based two-stage sampling method, i.e., sampling the light subspace and then resampling the light sub-paths within this subspace. The subspace-based distribution is free of reconstruction and provides efficient light selection at a very low cost. We also propose a method that considers the Multiple Importance Sampling (MIS) term in the light selection and thus obtain an MIS-aware distribution that can minimize the upper bound of variance of the combined estimator. Prior methods typically omit this MIS weights term. We evaluate our algorithm using various benchmarks, and the results show that our approach has superior performance and can significantly reduce the noise compared with the state-of-the-art method.
通过选择合适的光路进行连接,可以加快双向路径跟踪(BDPT)。然而,现有的算法需要进行频繁的分布重构,并且开销很大。我们提出了一种新的方法,SPCBPT,用于构建子路径空间中的光选择分布的概率连接。我们的方法将子路径划分为多个子空间,并保持子路径在同一个子空间的低差异,其中光子路径的选择可以采用基于子空间的两阶段采样方法,即对光子空间进行采样,然后对该子空间内的光子路径进行重新采样。基于子空间的分布不需要重建,并且以非常低的成本提供有效的光选择。我们还提出了一种在光选择中考虑多重重要抽样(MIS)项的方法,从而获得一个能够最小化组合估计量方差上界的多重重要抽样感知分布。以前的方法通常省略这个MIS权重项。我们使用各种基准测试来评估我们的算法,结果表明我们的方法具有优越的性能,并且与最先进的方法相比可以显着降低噪声。
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引用次数: 2
TopoCut: fast and robust planar cutting of arbitrary domains TopoCut:快速和鲁棒的任意域的平面切割
Pub Date : 2022-01-01 DOI: 10.1145/3528223.3530149
Xianzhong Fang, H. Bao, Jin Huang
,
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引用次数: 3
StrokeStrip: joint parameterization and fitting of stroke clusters StrokeStrip:行程簇的关节参数化和拟合
Pub Date : 2021-01-01 DOI: 10.1145/3450626.3459777
Dave Pagurek van Mossel, Chenxi Liu, Nicholas Vining, Mikhail Bessmeltsev, A. Sheffer
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引用次数: 0
Weavecraft: an interactive design and simulation tool for 3D weaving Weavecraft: 3D编织的交互式设计和模拟工具
Pub Date : 2020-11-26 DOI: 10.1145/3414685.3417865
Rundong Wu, Joy Xiaoji Zhang, Jonathan Leaf, Xinru Hua, Ante Qu, Claire Harvey, Emily Holtzman, Joy Ko, B. Hagan, Doug L. James, François Guimbretière, Steve Marschner
3D weaving is an emerging technology for manufacturing multilayer woven textiles. In this work, we present Weavecraft: an interactive, simulation-based design tool for 3D weaving. Unlike existing textile software that uses 2D representations for design patterns
三维织造是一种新兴的制造多层织物的技术。在这项工作中,我们提出了Weavecraft:一个交互式的,基于仿真的3D编织设计工具。不像现有的纺织软件使用二维表示来设计图案
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引用次数: 10
Monolith: a monolithic pressure-viscosity-contact solver for strong two-way rigid-rigid rigid-fluid coupling Monolith:用于强双向刚性-刚性-流体耦合的单片压力-粘度-接触求解器
Pub Date : 2020-11-26 DOI: 10.1145/3414685.3417798
Tetsuya Takahashi, Christopher Batty
Fig. 1. Our Monolith solver enables efficient and robust two-way simultaneous rigid-rigid and rigid-fluid coupling. (Left) Two hollow glass spheres containing inviscid liquid roll around within a basin as the liquid slides and splashes. (Middle) A boat carrying multiple loads is perturbed by ocean waves. (Right) When the glass spheres instead contain viscous liquid, the no-slip boundary condition, viscosity, and friction together bring the spheres more quickly to rest.
图1所示。我们的Monolith求解器实现了高效和稳健的双向同时刚性-刚性和刚性-流体耦合。(左)两个装有不粘液体的中空玻璃球在盆内滚动,液体在盆内滑动和飞溅。(中)一艘载有许多货物的船受到海浪的扰动。(右)当玻璃球含有粘性液体时,无滑移边界条件、粘度和摩擦力共同使玻璃球更快地静止。
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引用次数: 13
Stormscapes: simulating cloud dynamics in the now 风暴景观:模拟现在的云动力学
Pub Date : 2020-11-26 DOI: 10.1145/3414685.3417801
Torsten Hädrich, Milosz Makowski, Wojciech Palubicki, D. Banuti, S. Pirk, D. Michels
The complex interplay of a number of physical and meteorological phenomena makes simulating clouds a challenging and open research problem. We explore a physically accurate model for simulating clouds and the dynamics of their transitions. We propose first-principle formulations for computing buoyancy and air pressure that allow us to simulate the variations of atmospheric density and varying temperature gradients. Our simulation allows us to model various cloud types, such as cumulus, stratus, and stratoscumulus, and their realistic formations caused by changes in the atmosphere. Moreover, we are able to simulate large-scale cloud super cells – clusters of cumulonimbus formations – that are commonly present during thunderstorms. To enable the efficient exploration of these stormscapes, we propose a lightweight set of high-level parameters that allow us to intuitively explore cloud formations and dynamics. Our method allows us to simulate cloud formations of up to about 20 km × 20 km extents at interactive rates. We explore the capabilities of physically accurate and yet interactive cloud simulations by showing numerous examples and by coupling our model with atmosphere measurements of real-time weather services to simulate cloud formations in the now. Finally, we quantitatively assess our model with cloud fraction profiles, a common measure for comparing cloud types.
许多物理和气象现象之间复杂的相互作用使模拟云成为一个具有挑战性和开放性的研究问题。我们探索了一个物理上精确的模型来模拟云和它们的动态转换。我们提出了计算浮力和气压的第一性原理公式,使我们能够模拟大气密度和温度梯度的变化。我们的模拟使我们能够模拟各种云类型,如积云、层云和层积云,以及它们由大气变化引起的真实形成。此外,我们还能够模拟雷暴期间常见的大规模云超级单体——积雨云形成的集群。为了能够有效地探索这些风暴景观,我们提出了一组轻量级的高级参数,使我们能够直观地探索云的形成和动态。我们的方法允许我们以交互速率模拟大约20公里× 20公里范围内的云的形成。我们通过展示大量的例子,并通过将我们的模型与实时天气服务的大气测量相结合,来模拟现在的云形成,从而探索物理上精确的交互式云模拟的能力。最后,我们用云分数剖面定量地评估我们的模型,这是比较云类型的一种常用措施。
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引用次数: 9
Match: differentiable material graphs for procedural material capture 匹配:用于程序材料捕获的可微分材料图
Pub Date : 2020-11-26 DOI: 10.1145/3414685.3417781
Liang Shi, Beichen Li, Miloš Hašan, Kalyan Sunkavalli, T. Boubekeur, R. Mech, W. Matusik
that maps node graph parameters to rendered images. This facilitates the use of gradient-based optimization to estimate the parameters such that the resulting material, when rendered, matches the target image appearance, as quantified by a style transfer loss. In addition, we propose a deep neural feature-based graph selection and parameter initialization method that efficiently scales to a large number of procedural graphs. We evaluate our method on both rendered synthetic materials and real materials captured as flash photographs. We demonstrate that MATch can reconstruct more accurate, general, and complex procedural materials compared to the state-of-the-art. Moreover, by producing a procedural output, we unlock capabilities such as constructing arbitrary-resolution material maps and parametrically editing the material appearance.
它将节点图参数映射到呈现的图像。这有助于使用基于梯度的优化来估计参数,以便在渲染时产生的材料与目标图像外观相匹配,并通过样式转移损失进行量化。此外,我们提出了一种基于深度神经特征的图选择和参数初始化方法,该方法可以有效地扩展到大量的过程图。我们在渲染合成材料和作为闪光灯照片捕获的真实材料上评估我们的方法。我们证明,与最先进的程序材料相比,MATch可以重建更准确、更一般和更复杂的程序材料。此外,通过生成程序输出,我们解锁了诸如构建任意分辨率材质图和参数化编辑材质外观等功能。
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引用次数: 45
VDAC: volume decompose-and-carve for subtractive manufacturing VDAC:用于减法制造的体积分解和雕刻
Pub Date : 2020-11-26 DOI: 10.1145/3414685.3417772
Ali Mahdavi-Amiri, Fenggen Yu, Haisen Zhao, Adriana Schulz, Hao Zhang
Fig. 1. Carvable volume decomposition computed by our algorithm for the high-genus Fertility model, with 6 carving directions (indicated by the yellow arrows) and a total of 10 carvable volumes (one carving direction may yield multiple volumes, e.g., 3 volumes for the second direction). Three insets show physical outputs produced by CNC rough machining. Each carvable volume is continuously carved following a connected Fermat spiral toolpath.
图1所示。我们的算法计算出的高属繁殖力模型的可雕刻体积分解,有6个雕刻方向(用黄色箭头表示),总共有10个可雕刻体积(一个雕刻方向可以产生多个体积,例如第二个方向可以产生3个体积)。三个插图显示了CNC粗加工产生的物理输出。每个可雕刻的体量都是连续雕刻的,遵循一个连接的费马螺旋刀具路径。
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引用次数: 13
Pixelor: a competitive sketching AI agent. so you think you can sketch? Pixelor:一个竞争性素描AI代理。你觉得你会素描吗?
Pub Date : 2020-11-26 DOI: 10.1145/3414685.3417840
A. Bhunia, Ayan Das, U. Muhammad, Yongxin Yang, Timothy M. Hospedales, T. Xiang, Yulia Gryaditskaya, Yi-Zhe Song
We present the first competitive drawing agent Pixelor that exhibits human-level performance at a Pictionary-like sketching game, where the participant whose sketch is recognized first is a winner. Our AI agent can autonomously sketch a given visual concept, and achieve a recognizable rendition as quickly or faster than a human competitor. The key to victory for the agent’s goal is to learn the optimal stroke sequencing strategies that generate the most recognizable and distinguishable strokes first. Training Pixelor is done in two steps. First, we infer the stroke order that maximizes early recognizability of human training sketches. Second, this order is used to supervise the training of a sequence-to-sequence stroke generator. Our key technical contributions are a tractable search of the exponential space of orderings using neural sorting; and an improved Seq2Seq Wasserstein (S2S-WAE) generator that uses an optimal-transport loss to accommodate the multi-modal nature of the optimal stroke distribution. Our analysis shows that Pixelor is better than the human players of the Quick, Draw! game, under both AI and human judging of early recognition. To analyze the impact of human competitors’ strategies, we conducted a further human study with participants being given unlimited thinking time and training in early recognizability by feedback from an AI judge. The study shows that humans do gradually improve their strategies with training, but overall Pixelor still matches human performance. The code and the dataset are available at http://sketchx.ai/pixelor.
我们提出了第一个竞争性绘画代理Pixelor,它在类似pictionar的素描游戏中展示了人类水平的表现,其中参与者的素描首先被识别为获胜者。我们的人工智能代理可以自主绘制给定的视觉概念,并以与人类竞争对手一样快或更快的速度实现可识别的呈现。智能体获胜的关键是学习最优的笔划顺序策略,首先生成最可识别和可区分的笔划。Pixelor的训练分为两个步骤。首先,我们推断笔画顺序,最大限度地提高人类训练草图的早期可识别性。其次,该顺序用于监督序列到序列笔划生成器的训练。我们的主要技术贡献是使用神经排序对排序的指数空间进行易于处理的搜索;以及改进的Seq2Seq Wasserstein (S2S-WAE)发生器,该发生器使用最优传输损失来适应最优冲程分布的多模态性质。我们的分析表明,Pixelor比人类玩家在Quick, Draw!游戏,在人工智能和人类判断下的早期识别。为了分析人类竞争对手策略的影响,我们进行了进一步的人类研究,参与者被给予无限的思考时间,并通过人工智能裁判的反馈进行早期识别训练。研究表明,通过训练,人类确实会逐渐提高自己的策略,但总体而言,Pixelor的表现仍然与人类相当。代码和数据集可从http://sketchx.ai/pixelor获得。
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引用次数: 23
LoopyCuts: practical feature-preserving block decomposition for strongly hex-dominant meshing LoopyCuts:用于强十六进制优势网格的实用特征保留块分解
Pub Date : 2020-07-08 DOI: 10.1145/3386569.3392472
Marco Livesu, N. Pietroni, E. Puppo, A. Sheffer, Paolo Cignoni
Fig. 1. Given a surface mesh and a curvature and feature aligned cross-field (a) LoopyCuts generates a sequence of field-aware cutting loops (b), and uses these loops to generate solid cuts through the object (c), decomposing the model into a metamesh consisting of hex (green), prism (blue) and other (orange) simple blocks (d). It converts the metamesh into a hex-mesh via midpoint refinement. The output hex-mesh (e,f) is well-shaped and well-aligned with the input field.
图1所示。给定表面网格和曲率和特征对齐的交叉场(a) LoopyCuts生成一系列场感知切割环路(b),并使用这些环路通过对象(c)生成实体切割,将模型分解成由六边形(绿色),棱镜(蓝色)和其他(橙色)简单块(d)组成的元网格。它通过中点细化将元网格转换为六边形网格。输出六边形网格(e,f)形状良好,与输入字段对齐良好。
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引用次数: 18
期刊
ACM Trans. Graph.
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