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Tectonics as the disenchantment of Generative Artificial Intelligence 构造论作为生成式人工智能的祛魅
Pub Date : 2025-07-21 DOI: 10.1007/s44223-025-00090-7
Philip F. Yuan
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引用次数: 0
Immersive AR-assisted assemblies for self-building strategies using prefabricated timber components 沉浸式ar辅助组件用于使用预制木材组件的自构建策略
Pub Date : 2025-07-15 DOI: 10.1007/s44223-025-00091-6
Teresa Han, Qi Wang, Zhiyong Dong, Peter Búš, Zhiqian Liu, Ruwei Chen

Augmented reality (AR) technology has the potential to play a pivotal role in on-site construction activities by providing workers with hands-free access to virtual content and information through interactive experiences overlayed on the real world. The research presents a framework to improve design to production workflows in prefabricated timber building scenarios through the application of AR-driven assembly processes. An AR environment was developed to aid non-expert self-builders to a CLT based built scenario, understand the building assembly process, and efficiently conduct on-site assemblies. The AR environment, deployed through a head-mounted device (HMD), provides an elevated user experience through an interactive design interface, assembly sequence guide and module library. It aims to provide a communication line between the virtual components to the physical world by employing the use of continuous QR code marker-based tracking and virtual snap-to-place features of building components. A case study is presented for a CLT-based 64sqm family house in an urban village in China context to demonstrate the applications of an AR-assisted assembly. The framework was tested through a 1:5 scaled model prototype, which concentrated on flat timber-based components. User evaluation quantified the perception and experience of the builder on aspects such as constructability and operability of the model and user experience of the AR environment. The survey concluded that the AR-assisted assembly of the prototype demonstrated the potential for a self-builder to build with the guidance of AR technology. The outcomes of the research continue to push the boundaries of improved assembly tasks and provide evidence-based research on the benefits of integrating AR technology in production workflows.

增强现实(AR)技术有可能在现场施工活动中发挥关键作用,通过叠加在现实世界上的互动体验,为工人提供免提访问虚拟内容和信息的机会。该研究提出了一个框架,通过应用ar驱动的装配过程,改善预制木结构建筑场景中从设计到生产的工作流。开发了一个增强现实环境,以帮助非专业的自建者了解基于CLT的建筑场景,了解建筑组装过程,并有效地进行现场组装。AR环境通过头戴式设备(HMD)部署,通过交互式设计界面、装配顺序指南和模块库提供提升的用户体验。它旨在通过使用基于连续QR码标记的跟踪和建筑构件的虚拟快照定位功能,提供虚拟构件与物理世界之间的通信线路。本文以中国城中村的64平方米家庭住宅为例,展示了ar辅助装配的应用。该框架通过1:5比例模型原型进行测试,该原型集中在平面木材基础组件上。用户评估量化了构建者对模型的可构建性和可操作性以及AR环境的用户体验等方面的感知和体验。调查得出的结论是,AR辅助的原型组装表明,在AR技术的指导下,自建者有可能进行建造。研究结果继续推动改进装配任务的边界,并为将AR技术集成到生产工作流程中的好处提供基于证据的研究。
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引用次数: 0
A machine learning framework for early-stage dementia-friendly architectural design evaluation using visual access metrics 使用视觉访问指标进行早期痴呆症友好型建筑设计评估的机器学习框架
Pub Date : 2025-07-10 DOI: 10.1007/s44223-025-00087-2
Feras Alsaggaf, AnneMarie Eijkelenboom, Martijn Lugten, Michela Turrin

The growing population of people living with dementia demands innovative architectural solutions that prioritize wellbeing. Floor layouts significantly affect the quality of life for people living with dementia, but the nuances of perceived user experience remain a challenging criterion to evaluate during the early design stages. Visual sightlines are one of the key aspects for dementia-inclusive design where machine learning (ML) provides decision-support means to validate early-stage designs. In this study, an isovist-based quantification scheme is proposed to capture visual access data to evaluate the extent of compliance of floor layouts with respect to dementia design principles (DDP). The visual access quality labels are determined by the number of isovists that satisfy the visual access requirement for their respective DDPs, thereby ensuring a consistent and objective measurement of visual access. 18 unique spatial features were tested using feature filtering methods to predict visual access quality labels. The framework bridges qualitative design principles with quantitative methods, introducing a scalable approach for evaluating visual access in the context of dementia-friendly design. The ML model was evaluated using individual class output and multi-output evaluation metrics based on 7 feature inputs and 2 class outputs, achieving 84–87% accuracy on an individual class and 72% on the subset accuracy metric. The results suggest a viable pathway for developing ML support tools to provide feedback on DDP compliance at an early design stage.

越来越多的痴呆症患者需要创新的建筑解决方案,优先考虑健康。楼层布局对痴呆症患者的生活质量有显著影响,但在早期设计阶段,感知用户体验的细微差别仍然是一个具有挑战性的评估标准。视觉视线是痴呆症包容性设计的关键方面之一,机器学习(ML)为验证早期设计提供了决策支持手段。在这项研究中,提出了一种基于等视镜的量化方案来获取视觉通道数据,以评估楼层布局对痴呆设计原则(DDP)的遵从程度。视讯质素标签由符合各自ddp视讯质素要求的等视器数目厘定,以确保视讯质素测量的一致性和客观性。采用特征过滤方法对18个独特的空间特征进行了测试,以预测视觉访问质量标签。该框架将定性设计原则与定量方法相结合,引入了一种可扩展的方法来评估痴呆症友好设计背景下的视觉访问。使用基于7个特征输入和2个类别输出的单个类别输出和多输出评估指标对ML模型进行评估,在单个类别上达到84-87%的准确率,在子集精度指标上达到72%。研究结果为开发ML支持工具提供了一条可行的途径,以便在早期设计阶段提供关于DDP合规性的反馈。
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引用次数: 0
Conversational, agentic AI-enhanced architectural design process: three approaches to multimodal AI-enhanced early-stage performative design exploration 对话式、代理式人工智能增强的建筑设计过程:多模式人工智能增强的早期表演性设计探索的三种方法
Pub Date : 2025-07-03 DOI: 10.1007/s44223-025-00092-5
Lok Hang Cheung, Likai Wang, Dongxue Lei

Most AI-enhanced architecture design tasks are confined to individual use and linear design flows, with a steep learning curve for mastering complex AI tools. Although advanced AI systems have shown enormous potential for improving human-AI in creative collaboration, their use in architectural design has yet to be fully explored. This paper proposes a conversational design framework for early-stage architectural design ideation and exploration, featuring a WeChat-integrated, architecture-centric multimodal agentic AI system. Leveraging the common messaging application facilitates the medium for design collaboration. A case study of a design workshop for a mixed-use renovation development in Suzhou old town is presented. Participants included undergraduate architecture students, and the instructors joined a WeChat group with the developed AI bot for design conversation and collaboration. Each student developed a design proposal, and three modes of conversational design were observed: performance-based, evaluation-based, and designerly-based. The challenges, opportunities and implications of research, education, and real-world practice are discussed through observation, count of interactions, questionnaires and semi-structured interviews with the students.

大多数人工智能增强的架构设计任务仅限于个人使用和线性设计流程,掌握复杂的人工智能工具需要陡峭的学习曲线。尽管先进的人工智能系统在创造性协作方面显示出巨大的潜力,但它们在建筑设计中的应用尚未得到充分探索。本文提出了一个用于早期建筑设计构思和探索的对话式设计框架,以微信集成、以建筑为中心的多模态代理AI系统为特色。利用公共消息传递应用程序为设计协作提供了便利。本文以苏州老城区综合体改造项目为例,介绍了一个设计工作室的设计案例。参与者包括建筑系本科生,教师们加入了一个微信小组,与开发的人工智能机器人进行设计对话和协作。每个学生都提出了一个设计方案,并观察了三种对话式设计模式:基于性能、基于评估和基于设计师。通过观察、互动计数、问卷调查和对学生的半结构化访谈,讨论了研究、教育和现实世界实践的挑战、机遇和影响。
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引用次数: 0
Neural Tectonics 神经构造
Pub Date : 2025-06-27 DOI: 10.1007/s44223-025-00094-3
Immanuel Koh

The article interprets tectonics in the age of artificial intelligence with the concept of ‘Neural Tectonics.’ In tectonics, poetics are presented through the assembly of materials. In contrast, neural tectonics is the synthetic poetics presented through the structure of deep neural networks and the semantics of training datasets. Around the concepts of artificial/authentic and artifacts, the article touches on issues important to both architecture and computing, including representation and geometrical projection space/latent space, and elaborates this process with the work Neural Artefact Black. Neural Tectonics seeks a kind of AI-native architecture, which is based on the generative logic of AI rather than the imitation and consumption of architectural styles. It promotes a reflection on ‘deep artificiality.’

本文用“神经构造学”的概念来解释人工智能时代的构造学。在构造学中,诗意是通过材料的组合来呈现的。相比之下,神经构造学是通过深度神经网络的结构和训练数据集的语义来呈现的综合诗学。围绕人工/真实和人工制品的概念,本文触及了建筑和计算的重要问题,包括表示和几何投影空间/潜在空间,并通过作品Neural artifact Black阐述了这一过程。Neural Tectonics寻求的是一种基于AI生成逻辑的AI原生建筑,而不是对建筑风格的模仿和消费。它促进了对“深度人为”的反思。
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引用次数: 0
Integrating 3D-printed clay formwork into thin-vaulted green roof 将3d打印粘土模板集成到薄拱形绿色屋顶中
Pub Date : 2025-05-16 DOI: 10.1007/s44223-025-00088-1
Chenxi Jin, Chenhan Xu, Weishun Xu

Green roofs (GRs) play an important role in urban sustainability initiatives, offering reduced building energy consumption and enhanced ecological performance through additional growing medium and vegetation layers. Nevertheless, these functional components introduce challenges such as extra structural load, greater slab thickness, and increased construction complexity. This research proposes a design-fabrication method for a thin-vaulted green roof prototype, featuring a compression-only surface and upstand ribs along unevenly distributed stress lines to achieve both lightweight properties and material efficiency compared to a conventional flat roof with GR systems. To realize such a non-standard and multifunctional structure, a hybrid formwork system combining 3D clay printed (3DCP) molds and a reusable, doubly curved foam base is proposed to handle geometric complexity and functional integration by incorporating stay-in-place formwork as the growing medium. An empirical construction experiment, conducted at a 1:5 scale, validates the proposed method with optimized fabrication procedures for a proposed application scenario in a community renovation project.

绿色屋顶(GRs)在城市可持续发展倡议中发挥着重要作用,通过额外的生长介质和植被层,减少了建筑能耗,提高了生态性能。然而,这些功能部件带来了一些挑战,如额外的结构负荷、更大的板厚和增加的施工复杂性。本研究提出了一种薄型拱形绿色屋顶原型的设计制造方法,该原型具有仅压缩表面和沿不均匀分布应力线的直立肋,与具有GR系统的传统平屋顶相比,可以实现轻量化和材料效率。为了实现这种非标准的多功能结构,设计师提出了一种混合模板系统,结合3D粘土打印(3DCP)模具和可重复使用的双弯曲泡沫基,通过将原地模板作为生长介质来处理几何复杂性和功能集成。以1:5的比例进行实证构建实验,以优化的制作流程验证了所提出的方法在社区改造项目中的应用场景。
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引用次数: 0
Optimized and cost-effective behavior studies via VR: a serious game of wayfinding at PVG 通过VR优化和成本效益的行为研究:PVG的寻路游戏
Pub Date : 2025-04-23 DOI: 10.1007/s44223-025-00086-3
Mingyan Zou, Shuyang Li, Chengyu Sun

Two-dimensional spatial analysis and trajectory-based environmental behavior research are widely used methods for investigating pedestrian wayfinding behavior. However, they often struggle to balance efficiency and granularity. This study draws inspiration from serious games to develop an online VR-based wayfinding platform for behavioral research, aiming to enhance data collection and improve resolution. A virtual replica of Satellite Terminal 1 (S1) of Shanghai Pudong International Airport (PVG) was created, providing participants with an immersive and intuitive environment. Accessible via any compatible web browser, the platform utilizes a browser/server (B/S) framework, significantly reducing the cost and complexity of behavioral data acquisition. Wayfinding tasks were designed with competitive mechanisms and reward-based elements to encourage public participation and exploration. Within three days of the platform's launch, 370 participants completed wayfinding tasks, generating a rich dataset of 2,746 trajectories and observed behaviors with spatial accuracy at the decimeter level and temporal accuracy at the second level. This study demonstrates that a gamified VR-based platform is a viable approach for researching navigation behavior, offering notable advantages in cost-effectiveness, participant engagement, and data acquisition efficiency.

二维空间分析和基于轨迹的环境行为研究是研究行人寻路行为的常用方法。然而,他们常常难以平衡效率和粒度。本研究从严肃游戏中获得灵感,开发基于vr的在线寻路平台,用于行为研究,旨在加强数据收集,提高分辨率。我们制作了上海浦东国际机场一号卫星航站楼(S1)的虚拟复制品,为参与者提供身临其境的直观环境。该平台采用浏览器/服务器(B/S)框架,可通过任何兼容的web浏览器访问,大大降低了行为数据采集的成本和复杂性。寻路任务设计了竞争机制和奖励元素,以鼓励公众参与和探索。在平台启动后的三天内,370名参与者完成了寻路任务,生成了包含2746个轨迹的丰富数据集,并以分米级的空间精度和二级的时间精度观察了行为。本研究表明,基于游戏化vr的平台是研究导航行为的可行方法,在成本效益、参与者参与度和数据获取效率方面具有显著优势。
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引用次数: 0
Enhanced interactive AR bricklaying: elevating human–robot collaboration in augmented reality assisted masonry design and construction 增强的交互式AR砌筑:增强现实辅助砌体设计和施工中的人机协作
Pub Date : 2025-04-03 DOI: 10.1007/s44223-025-00085-4
Weichen Zhang, Pierpaolo Ruttico

Enhanced interactive AR bricklaying aims to combine human intelligence with robotic precision, enhancing creativity while addressing the inherent situation that the conventional robotic construction process are not well adapted to uncertainty. In conventional interactive brick-laying workflows, the design and construction phases are separate. Augmented Reality (AR) assists humans in completing parametric form designs, after which robots precisely execute the bricklaying process. However, this method demonstrates a low level of human–robot interaction, failing to fully harness the potential of AR in enhancing interactivity. This study first conducts a comparative experiment to evaluate a more interactive workflow, where design and construction phases alternate, against the conventional workflow. It examines the impact, limitations, and potential of human involvement in a linear robotic construction process. Based on this analysis, a construction case uses an AR system with a higher degree of interactivity. The system redistributes tasks between humans and robots, informed by the findings of the comparative experiment. The new workflow facilitates the construction of a brick wall, composed of large engineering bricks without mortar, measuring 7 m by 1.8 m, and featuring an inclined pattern. AR-guided interaction enables humans to guide robotic construction of a simple structure without relying on simulations or obstacle avoidance path planning. The discrepancies observed between design and final construction outcomes highlight the role of human intelligence, further validating the significance of enhanced interactive construction as a promising approach.

增强型交互式AR砌砖旨在将人类智能与机器人精度相结合,增强创造力,同时解决传统机器人施工过程不能很好地适应不确定性的固有问题。在传统的交互式砌砖工作流程中,设计和施工阶段是分开的。增强现实技术(AR)帮助人类完成参数化形状设计,之后机器人精确地执行砌砖过程。然而,这种方法表明人机交互水平较低,未能充分利用增强现实在增强交互性方面的潜力。本研究首先进行了一个比较实验,以评估一个更具互动性的工作流程,其中设计和施工阶段交替,与传统的工作流程。它检查的影响,限制,并在一个线性机器人施工过程中人类参与的潜力。在此基础上,一个建筑案例使用了具有较高交互性的AR系统。该系统根据对比实验的结果,在人和机器人之间重新分配任务。新的工作流程促进了砖墙的建造,砖墙由大型工程砖组成,没有砂浆,尺寸为7米× 1.8米,具有倾斜图案。ar引导的交互使人类能够指导机器人建造一个简单的结构,而不依赖于模拟或避障路径规划。在设计和最终施工结果之间观察到的差异突出了人类智能的作用,进一步验证了增强交互式施工作为一种有前途的方法的重要性。
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引用次数: 0
Analysis of campus crowd behaviour based on location data and physical environment data: a case study of Southeast University Wuxi Campus 基于位置数据和物理环境数据的校园人群行为分析——以东南大学无锡校区为例
Pub Date : 2025-03-26 DOI: 10.1007/s44223-025-00084-5
Ye Tang, Junqiang Sun, Guangjin Wang, Wenjin Hong, Li Li

Modern campuses integrate various urban infrastructures such as residential, transportation, commercial, and service facilities. Research on personnel behavior within campuses provides valuable reference for campus management, resource allocation, and spatial planning. The integration of multi-source data enables a more comprehensive and nuanced analysis of the interplay between human behavior and spatial distribution, offering deeper and more objective insights into these phenomena. This study focuses on the Wuxi campus of Southeast University, combining Wi-Fi probe localization technology with a custom-developed physical environment sensor system. Based on the pre-experiment monitoring of pedestrian flows, high-traffic public spaces were selected for analysis. Over a period of 14 days, 28.87 million raw localization data points and 340,000 raw environmental data points were collected. To ensure the accuracy and reliability of the data, rigorous data cleaning procedures were employed, including the time restrictions, anomalous data, drift, redundant and ping-pong effects. Both the localization data and the physical environment data were subsequently visualized, allowing for the detailed examination of temporal and spatial behavioral characteristics of campus occupants and the corresponding environmental attributes of public spaces. By fitting the two heterogeneous datasets, the study revealed a correlation between the spatial distribution of pedestrian stopping behavior and physical environmental factors. Additionally, a convolutional autoencoder neural network was used to extract both 2D and 3D features of pedestrian trajectories, yielding four typical spatiotemporal patterns of pedestrian movement. These findings provide a robust foundation for improving the physical environment of the campus and informing crowd management strategies, while also offering critical insights for future campus planning and the optimization of spatial resources.

现代校园集居住、交通、商业、服务等多种城市基础设施于一体。校园内人员行为的研究为校园管理、资源配置和空间规划提供了有价值的参考。多源数据的整合可以更全面、更细致地分析人类行为与空间分布之间的相互作用,为这些现象提供更深入、更客观的见解。本研究以东南大学无锡校区为研究对象,将Wi-Fi探针定位技术与定制的物理环境传感器系统相结合。在实验前行人流量监测的基础上,选取高流量公共空间进行分析。在14天的时间里,收集了2887万原始定位数据点和34万原始环境数据点。为了确保数据的准确性和可靠性,采用了严格的数据清理程序,包括时间限制、异常数据、漂移、冗余和乒乓效应。随后,定位数据和物理环境数据都被可视化,从而可以详细检查校园居住者的时空行为特征以及相应的公共空间环境属性。通过对两个异构数据集的拟合,揭示了行人停车行为的空间分布与物理环境因素之间的相关性。此外,使用卷积自编码器神经网络提取行人轨迹的二维和三维特征,得到四种典型的行人运动时空模式。这些发现为改善校园物理环境和人群管理策略提供了坚实的基础,同时也为未来的校园规划和空间资源优化提供了重要的见解。
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引用次数: 0
Design and development of natural fiber-timber hybrid beam elements for sustainable construction 可持续建筑中天然纤维-木材混合梁单元的设计与开发
Pub Date : 2025-02-27 DOI: 10.1007/s44223-025-00083-6
C. Zechmeister, H. Hildebrandt, R. Duque Estrada, T.-Y. Chen, M. Gil Pérez, F. Kannenberg, C. Schlopschnat, M. Göbel, J. Knippers, A. Menges

The growing demand for inhabitable spaces drives increased reliance on energy-intensive construction materials such as concrete and steel, which significantly contribute to global carbon emissions and resource depletion, highlighting the urgent need for sustainable alternatives. Renewable, bio-based materials like timber provide viable solutions, offering carbon sequestration and reduced environmental impact but lead to challenges related to biodiversity conservation, land use, and sustainable forest management. Natural fibers such as flax are increasingly used in sustainable composite materials and exhibit short growth cycles, minimal environmental impact, and favorable mechanical properties. When combined with timber, natural fiber-timber hybrids offer a large potential for high-performance, resource-efficient structural building parts. By leveraging the complementary strengths of both materials, such hybrids reduce reliance on valuable timber resources, replacing them with fast-growing flax fibers. To realize this potential for natural fiber-timber hybrid beam elements, existing design, evaluation, and fabrication methods for fibrous building parts are expanded and adapted. Suitable material candidates for fiber-timber hybrids are classified and characterized, and morphological parameters are defined to design and evaluate novel beam typologies. To allow for the manufacturing of large-scale natural fiber bodies for use in hybrid beam elements, new robotic fabrication methods are introduced, and existing manufacturing equipment is expanded. These innovations are exemplified by the Hybrid Flax Pavilion, the first permanent building to incorporate load-bearing natural fiber-timber hybrid components.

对可居住空间日益增长的需求推动了对混凝土和钢材等能源密集型建筑材料的依赖,这大大增加了全球碳排放和资源枯竭,凸显了对可持续替代品的迫切需求。木材等可再生的生物基材料提供了可行的解决方案,提供了碳封存和减少环境影响,但也带来了与生物多样性保护、土地利用和可持续森林管理相关的挑战。亚麻等天然纤维越来越多地用于可持续复合材料,具有生长周期短、对环境影响小和良好的机械性能等特点。当与木材结合时,天然纤维-木材混合材料为高性能、资源节约型结构建筑部件提供了巨大的潜力。通过利用两种材料的互补优势,这种杂交材料减少了对宝贵木材资源的依赖,取而代之的是快速生长的亚麻纤维。为了实现天然纤维-木材混合梁元素的潜力,现有的纤维建筑部件的设计、评估和制造方法得到了扩展和适应。对纤维-木材杂交材料进行了分类和表征,并定义了形态参数,以设计和评估新的梁类型。为了制造用于混合梁元件的大型天然纤维体,引入了新的机器人制造方法,并扩展了现有的制造设备。这些创新在混合亚麻馆中得到了体现,这是第一座将承重的天然纤维-木材混合组件结合在一起的永久性建筑。
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引用次数: 0
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