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Home blood pressure telemonitoring in the Netherlands: a pilot study in GP practices 荷兰家庭血压远程监测:全科医生诊所试点研究
Pub Date : 2024-04-04 DOI: 10.1186/s44247-024-00072-1
Job van Steenkiste, Iris Verberk, Jorie Versmissen, Daan Dohmen, Sjaam Jainandunsing
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引用次数: 0
Perspectives of healthcare professionals on the use of immersive virtual reality in teenage and young adult oncology: a qualitative interview study 医疗保健专业人员对在青少年肿瘤学中使用沉浸式虚拟现实技术的看法:定性访谈研究
Pub Date : 2024-04-02 DOI: 10.1186/s44247-024-00071-2
M. Deighan, Daniel Simpson, Amberly Brigden, Kirsten Cater
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引用次数: 0
eRegMat – a digital registry for improved quality of antenatal care: a cluster-randomized trial in a rural area in Bangladesh eRegMat--提高产前护理质量的数字登记:孟加拉国农村地区的分组随机试验
Pub Date : 2024-01-16 DOI: 10.1186/s44247-023-00059-4
Mahima Venkateswaran, J. Pervin, Akuba Dolphyne, Ingrid K. Friberg, Ingvild Fjeldheim, J. Frøen, Fatema Khatun, Brian O'Donnell, Monjur Rahman, A. Rahman, U. Nu, Christopher James Rose, B. Sarker, A. Rahman
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引用次数: 0
Exploring the support needs of young adult caregivers, their issues, and preferences towards a web-based tool: a mixed-method study 探索年轻成年照顾者的支持需求、他们的问题以及对网络工具的偏好:一项混合方法研究
Pub Date : 2024-01-09 DOI: 10.1186/s44247-023-00057-6
Srishti Dang, A. Looijmans, Nikita Sharma, Annemarie Braakman Jansen, M. Hagedoorn
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引用次数: 0
Learner evaluation of an immersive virtual reality mass casualty incident simulator for triage training. 用于分流培训的沉浸式虚拟现实大规模伤亡事件模拟器的学员评估。
Pub Date : 2024-01-01 Epub Date: 2024-09-16 DOI: 10.1186/s44247-024-00117-5
David P Way, Ashish R Panchal, Alan Price, Vita Berezina-Blackburn, Jeremy Patterson, Jillian McGrath, Douglas Danforth, Nicholas E Kman

Background: To minimize loss of life, modern mass casualty response requires swift identification, efficient triage categorization, and rapid hemorrhage control. Current training methods remain suboptimal. Our objective was to train first responders to triage a mass casualty incident using Virtual Reality (VR) simulation and obtain their impressions of the training's quality and effectiveness.We trained subjects in a triage protocol called Sort, Assess, Lifesaving interventions, and Treatment and/or Transport (SALT) Triage then had them respond to a terrorist bombing of a subway station using a fully immersive virtual reality simulation. We gathered learner reactions to their virtual reality experience and post-encounter debriefing with a custom electronic survey. The survey was designed to gather information about participants' demographics and prior experience, including roles, triage training, and virtual reality experience. We then asked them to evaluate the training and encounter and the system's potential for training others.

Results: We received 375 completed evaluation surveys from subjects who experienced the virtual reality encounter. Subjects were primarily paramedics, but also included medical learners as well as other emergency medical service (EMS) professionals. Most participants (95%) recommended the experience for other first responders and rated the simulation (95%) and virtual patients (91%) as realistic. Ninety-four percent (94%) of participants rated the virtual reality simulator as "excellent" or "good." We observed some differences between emergency medical service and medical professionals regarding their prior experience with disaster response training and their opinions on how much the experience contributed to their learning. We observed no differences between subjects with extensive virtual reality experience and those without.

Conclusions: Our virtual reality simulator is an automated, customizable, fully immersive virtual reality system for training and assessing personnel in the proper response to a mass casualty incident. Participants perceived the simulator as an adequate alternative to traditional triage and treatment training and believed that the simulator was realistic and effective for training. Prior experience with virtual reality was not a prerequisite for the use of this system.

Supplementary information: The online version contains supplementary material available at 10.1186/s44247-024-00117-5.

背景:为了最大限度地减少生命损失,现代大规模人员伤亡应对措施要求迅速识别、高效分流分类和快速止血。目前的培训方法仍不理想。我们对受试者进行了名为 "分类、评估、救生干预、治疗和/或转运(SALT)分流 "的分流方案培训,然后让他们使用完全沉浸式虚拟现实模拟来应对地铁站的恐怖爆炸事件。我们通过定制的电子调查表收集学员对虚拟现实体验的反应以及应对后的情况汇报。该调查旨在收集学员的人口统计学信息和先前的经验,包括角色、分流培训和虚拟现实经验。然后,我们请他们对培训和体验以及该系统培训他人的潜力进行评价:结果:我们收到了 375 份由体验过虚拟现实体验的受试者填写的评估调查表。调查对象主要是护理人员,但也包括医学学习者和其他紧急医疗服务(EMS)专业人员。大多数参与者(95%)推荐其他急救人员体验,并认为模拟(95%)和虚拟病人(91%)逼真。94%(94%)的参与者将虚拟现实模拟器评为 "优秀 "或 "良好"。我们观察到,紧急医疗服务人员和医疗专业人员在之前的灾难应对培训经验以及他们对这些经验对学习的帮助程度的看法方面存在一些差异。我们观察到,拥有丰富虚拟现实经验的受试者与没有虚拟现实经验的受试者之间没有差异:我们的虚拟现实模拟器是一个自动化、可定制、完全沉浸式的虚拟现实系统,用于培训和评估人员如何正确应对大规模伤亡事件。参与者认为该模拟器足以替代传统的分流和治疗培训,并认为该模拟器逼真且有效。使用该系统的先决条件并不是要有虚拟现实的经验:在线版本包含补充材料,可在 10.1186/s44247-024-00117-5 网站上查阅。
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引用次数: 0
Virtual reality assessment of reaching accuracy in patients with recent cerebellar stroke. 对近期小脑卒中患者伸手准确性的虚拟现实评估
Pub Date : 2024-01-01 Epub Date: 2024-08-12 DOI: 10.1186/s44247-024-00107-7
Khai Du, Leonardo R Benavides, Emily L Isenstein, Duje Tadin, Ania C Busza

Background: Dysmetria, the inability to accurately estimate distance in motor tasks, is a characteristic clinical feature of cerebellar injury. Even though subjective dysmetria can be quickly detected during the neurological examination with the finger-to-nose test, objective quantification of reaching accuracy for clinical assessment is still lacking. Emerging VR technology allows for the delivery of rich multisensory environmental stimuli with a high degree of control. Furthermore, recent improvements in the hand-tracking feature offer an opportunity to closely examine the speed, accuracy, and consistency of fine hand movements and proprioceptive function. This study aims to investigate the application of virtual reality (VR) with hand tracking in the rapid quantification of reaching accuracy at the bedside for patients with cerebellar stroke (CS).

Methods and results: Thirty individuals (10 CS patients and 20 age-matched neurologically healthy controls) performed a simple task that allowed us to measure reaching accuracy using a VR headset (Oculus Quest 2). During this task, the participant was asked to reach for a target placed along a horizontal sixty-degree arc. Once the fingertip passed through the arc, the target immediately extinguished. 50% of the trials displayed a visible, real-time rendering of the hand as the participant reached for the target (visible hand condition), while the remaining 50% only showed the target being extinguished (invisible hand condition). The invisible hand condition isolates proprioception-guided movements by removing the visibility of the participant's hand. Reaching error was calculated as the difference in degrees between the location of the target, and where the fingertip contacted the arc. Both CS patients and age-matched controls displayed higher average reaching error and took longer to perform a reaching motion in the invisible hand condition than in the visible hand condition. Reaching error was higher in CS than in controls in the invisible hand condition but not in the visible hand condition. Average time taken to perform each trial was higher in CS than in controls in the invisible hand conditions but not in the visible hand condition.

Conclusions: Reaching accuracy assessed by VR offers a non-invasive and rapid approach to quantifying fine motor functions in clinical settings. Furthermore, this technology enhances our understanding of proprioceptive function in patients with visuomotor disabilities by allowing the isolation of proprioception from vision. Future studies with larger cohorts and longitudinal designs will examine the quantitative changes in reaching accuracy after stroke and explore the long-term benefits of VR in functional recovery.

背景:测距障碍是指在运动任务中无法准确估计距离,是小脑损伤的一个特征性临床表现。尽管在神经系统检查中可以通过指鼻测试快速检测出主观的测距障碍,但仍缺乏用于临床评估的测距准确性的客观量化指标。新兴的虚拟现实技术可以在高度可控的情况下提供丰富的多感官环境刺激。此外,最近手部追踪功能的改进为仔细检查手部精细动作的速度、准确性和一致性以及本体感觉功能提供了机会。本研究旨在探讨虚拟现实(VR)与手部追踪技术在小脑卒中(CS)患者床边快速量化伸手准确性中的应用:30 人(10 名小脑中风患者和 20 名年龄匹配的神经健康对照组)完成了一项简单的任务,我们可以利用 VR 头显(Oculus Quest 2)测量伸手的准确性。在这项任务中,受试者被要求伸手去够一个沿水平 60 度弧线放置的目标。一旦指尖穿过弧线,目标就会立即熄灭。50%的试验显示了参与者伸手够目标时手的实时可见图像(可见手条件),而其余 50%的试验仅显示目标熄灭(不可见手条件)。隐形手条件通过消除被试手部的可见度来隔离本体感觉引导的动作。伸手误差的计算方法是目标位置与指尖接触弧线位置之间的度数差。在看不见手的条件下,CS 患者和年龄相匹配的对照组的平均伸手误差都比在看得见手的条件下高,而且完成伸手动作所需的时间也更长。在看不见手的条件下,CS 患者的伸手误差高于对照组,但在看得见手的条件下,CS 患者的伸手误差不高于对照组。在看不见手的条件下,CS 完成每次试验所需的平均时间高于对照组,但在看得见手的条件下则不然:通过虚拟现实技术评估伸手准确性为在临床环境中量化精细运动功能提供了一种非侵入性的快速方法。此外,这项技术还能将本体感觉与视觉分离开来,从而加深我们对视动障碍患者本体感觉功能的了解。未来的研究将采用更大规模的队列和纵向设计来检查中风后伸手准确性的定量变化,并探索 VR 对功能恢复的长期益处。
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引用次数: 0
Patterns of digital health access and use among US adults: A latent class analysis. 美国成年人获取和使用数字医疗的模式:潜类分析。
Pub Date : 2024-01-01 Epub Date: 2024-07-25 DOI: 10.1186/s44247-024-00100-0
Phillip Hegeman, Daniel Vader, Kristyn Kamke, Sherine El-Toukhy

Background: Digital technologies allow users to engage in health-related behaviors associated with positive outcomes. We aimed to identify classes of US adults with distinct digital technologies access and health use patterns and characterize class composition. Data came from Health Information National Trends Survey Wave 5 Cycles 1-4, a nationally representative cross-sectional survey of US adults (N=13,993). We used latent class analysis to identify digital technologies access and health use patterns based on 32 ternary variables of behaviors and access to requisite technologies and platforms, including the internet, internet-enabled devices, health monitors, and electronic health records (EHRs). We ran a multinomial logistic regression to identify sociodemographic and health correlates of class membership (n=10,734).

Results: Ten classes captured patterns of digital technology access and health use among US adults. This included a digitally isolated, a mobile-dependent, and a super user class, which made up 8.9%, 7.8%, and 13.6% of US adults, respectively, and captured access patterns from only basic cellphones and health monitors to near complete access to web-, mobile-, and EHR-based platforms. Half of US adults belonged to classes that lacked access to EHRs and relied on alternative web-based tools typical of patient portals. The proportion of class members who used digital technologies for health purposes varied from small to large. Older and less educated adults had lower odds of belonging to classes characterized by access or engagement in health behaviors. Hispanic and Asian adults had higher odds of belonging to the mobile-dependent class. Individuals without a regular healthcare provider and those who had not visited a provider in the past year were more likely to belong to classes with limited digital technologies access or health use.

Discussion: Only one third of US adults belonged to classes that had near complete access to digital technologies and whose members engaged in almost all health behaviors examined. Sex, age, and education were associated with membership in classes that lacked access to 1+ digital technologies or exhibited none to limited health uses of such technologies. Results can guide efforts to improve access and health use of digital technologies to maximize associated health benefits and minimize disparities.

背景:数字技术使用户能够从事与健康相关的行为,从而获得积极的结果。我们的目标是找出具有不同数字技术访问和健康使用模式的美国成年人阶层,并描述阶层构成的特点。数据来源于健康信息全国趋势调查第 5 波第 1-4 周期,这是一项对美国成年人进行的具有全国代表性的横断面调查(N=13,993)。我们采用潜类分析法,根据行为和访问必要技术和平台(包括互联网、互联网设备、健康监测仪和电子健康记录 (EHR))的 32 个三元变量来识别数字技术访问和健康使用模式。我们进行了多项式逻辑回归,以确定类别成员的社会人口和健康相关因素(n=10,734):结果:十个类别反映了美国成年人的数字技术访问和健康使用模式。其中包括数字孤立用户、移动依赖用户和超级用户,分别占美国成年人的8.9%、7.8%和13.6%,其访问模式从仅使用基本的手机和健康监测器到几乎完全访问基于网络、移动和电子病历的平台。半数美国成年人属于无法使用电子病历的群体,他们依赖于其他基于网络的工具,如典型的患者门户网站。将数字技术用于健康目的的群体成员比例有大有小。年龄较大和受教育程度较低的成年人属于以获取或参与健康行为为特征的阶层的几率较低。西班牙裔和亚裔成年人属于依赖移动设备的群体的几率更高。没有固定医疗服务提供者和在过去一年中没有就诊过医疗服务提供者的人更有可能属于数字技术获取或健康使用有限的阶层:讨论:只有三分之一的美国成年人属于几乎可以完全使用数字技术的阶层,这些阶层的成员几乎参与了所有的健康行为调查。性别、年龄和教育程度与是否属于无法使用 1 种以上数字技术或对此类技术的健康用途不明确或有限的阶层有关。研究结果可以为改善数字技术的获取和健康使用提供指导,从而最大限度地提高相关的健康效益,缩小差距。
{"title":"Patterns of digital health access and use among US adults: A latent class analysis.","authors":"Phillip Hegeman, Daniel Vader, Kristyn Kamke, Sherine El-Toukhy","doi":"10.1186/s44247-024-00100-0","DOIUrl":"10.1186/s44247-024-00100-0","url":null,"abstract":"<p><strong>Background: </strong>Digital technologies allow users to engage in health-related behaviors associated with positive outcomes. We aimed to identify classes of US adults with distinct digital technologies access and health use patterns and characterize class composition. Data came from Health Information National Trends Survey Wave 5 Cycles 1-4, a nationally representative cross-sectional survey of US adults (<i>N</i>=13,993). We used latent class analysis to identify digital technologies access and health use patterns based on 32 ternary variables of behaviors and access to requisite technologies and platforms, including the internet, internet-enabled devices, health monitors, and electronic health records (EHRs). We ran a multinomial logistic regression to identify sociodemographic and health correlates of class membership (<i>n</i>=10,734).</p><p><strong>Results: </strong>Ten classes captured patterns of digital technology access and health use among US adults. This included a digitally isolated, a mobile-dependent, and a super user class, which made up 8.9%, 7.8%, and 13.6% of US adults, respectively, and captured access patterns from only basic cellphones and health monitors to near complete access to web-, mobile-, and EHR-based platforms. Half of US adults belonged to classes that lacked access to EHRs and relied on alternative web-based tools typical of patient portals. The proportion of class members who used digital technologies for health purposes varied from small to large. Older and less educated adults had lower odds of belonging to classes characterized by access or engagement in health behaviors. Hispanic and Asian adults had higher odds of belonging to the mobile-dependent class. Individuals without a regular healthcare provider and those who had not visited a provider in the past year were more likely to belong to classes with limited digital technologies access or health use.</p><p><strong>Discussion: </strong>Only one third of US adults belonged to classes that had near complete access to digital technologies and whose members engaged in almost all health behaviors examined. Sex, age, and education were associated with membership in classes that lacked access to 1+ digital technologies or exhibited none to limited health uses of such technologies. Results can guide efforts to improve access and health use of digital technologies to maximize associated health benefits and minimize disparities.</p>","PeriodicalId":72426,"journal":{"name":"BMC digital health","volume":"2 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11562959/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142633931","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Metadata recommendations for light logging and dosimetry datasets. 关于测光和剂量测定数据集的元数据建议。
Pub Date : 2024-01-01 Epub Date: 2024-08-28 DOI: 10.1186/s44247-024-00113-9
Manuel Spitschan, Grégory Hammad, Christine Blume, Christina Schmidt, Debra J Skene, Katharina Wulff, Nayantara Santhi, Johannes Zauner, Mirjam Münch

Background: Light exposure significantly impacts human health, regulating our circadian clock, sleep-wake cycle and other physiological processes. With the emergence of wearable light loggers and dosimeters, research on real-world light exposure effects is growing. There is a critical need to standardize data collection and documentation across studies.

Results: This article proposes a new metadata descriptor designed to capture crucial information within personalized light exposure datasets collected with wearable light loggers and dosimeters. The descriptor, developed collaboratively by international experts, has a modular structure for future expansion and customization. It covers four key domains: study design, participant characteristics, dataset details, and device specifications. Each domain includes specific metadata fields for comprehensive documentation. The user-friendly descriptor is available in JSON format. A web interface simplifies generating compliant JSON files for broad accessibility. Version control allows for future improvements.

Conclusions: Our metadata descriptor empowers researchers to enhance the quality and value of their light dosimetry datasets by making them FAIR (findable, accessible, interoperable and reusable). Ultimately, its adoption will advance our understanding of how light exposure affects human physiology and behaviour in real-world settings.

背景:光照对人体健康有重大影响,它调节着我们的昼夜节律、睡眠-觉醒周期和其他生理过程。随着可穿戴光记录仪和剂量计的出现,有关真实世界光照射影响的研究也在不断增加。目前迫切需要对各项研究的数据收集和记录进行标准化:本文提出了一种新的元数据描述符,旨在捕捉通过可穿戴光记录仪和剂量计收集的个性化光照射数据集中的关键信息。该描述符由国际专家合作开发,采用模块化结构,便于未来扩展和定制。它涵盖四个关键领域:研究设计、参与者特征、数据集详情和设备规格。每个领域都包括用于全面记录的特定元数据字段。用户友好型描述符采用 JSON 格式。网络接口可简化兼容 JSON 文件的生成,从而实现广泛的可访问性。版本控制允许未来进行改进:我们的元数据描述符使研究人员的光剂量测定数据集具有 FAIR(可查找、可访问、可互操作和可重用)特性,从而提高了数据集的质量和价值。最终,它的采用将促进我们对真实世界环境中光照射如何影响人体生理和行为的理解。
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引用次数: 0
"Anything that would help is a positive development": feasibility, tolerability, and user experience of smartphone-based digital phenotyping for people with and without type 2 diabetes. "任何有帮助的事情都是积极的发展":基于智能手机的数字表型技术对 2 型糖尿病患者和非 2 型糖尿病患者的可行性、耐受性和用户体验。
Pub Date : 2024-01-01 Epub Date: 2024-09-12 DOI: 10.1186/s44247-024-00116-6
A M McInerney, N Schmitz, M Matthews, S S Deschênes

Background: Digital phenotyping, the in-situ collection of passive (phone sensor) and active (daily surveys) data using a digital device, may provide new insights into the complex relationship between daily behaviour and mood for people with type 2 diabetes. However, there are critical knowledge gaps regarding its use in people with type 2 diabetes. This study assessed feasibility, tolerability, and user experience of digital phenotyping in people with and without type 2 diabetes after participation in a 2-month digital phenotyping study in Ireland. At study completion, participants rated methodology elements from "not a problem" to a "serious problem" on a 5-point scale and reported their comfort with the potential future use of digital phenotyping in healthcare, with space for qualitative expansion.

Results: Eighty-two participants completed baseline. Attrition was 18.8%. Missing data ranged from 9-44% depending on data stream. Sixty-eight participants (82.9%) completed the user experience questionnaire (51.5% with type 2 diabetes; 61.8% female; median age-group 50-59). Tolerability of digital phenotyping was high, with "not a problem" being selected 76.5%-89.7% of the time across questions. People with type 2 diabetes (93.9%) were significantly more likely to be comfortable with their future healthcare provider having access to their digital phenotyping data than those without (53.1%), χ2 (1) = 14.01, p =  < .001. Free text responses reflected a range of positive and negative experiences with the study methodology.

Conclusions: An uncompensated, 2-month digital phenotyping study was feasible among people with and without diabetes, with low attrition and reasonable missing data rates. Participants found digital phenotyping to be acceptable, and even enjoyable. The potential benefits of digital phenotyping for healthcare may be more apparent to people with type 2 diabetes than the general population.

Supplementary information: The online version contains supplementary material available at 10.1186/s44247-024-00116-6.

背景:数字表型是利用数字设备现场收集被动(手机传感器)和主动(日常调查)数据的方法,可为了解 2 型糖尿病患者日常行为与情绪之间的复杂关系提供新的视角。然而,关于该设备在 2 型糖尿病患者中的使用,还存在着重要的知识空白。本研究评估了在爱尔兰参加为期 2 个月的数字表型研究后,2 型糖尿病患者和非 2 型糖尿病患者使用数字表型的可行性、耐受性和用户体验。研究结束时,参与者对方法学要素进行了从 "不是问题 "到 "严重问题 "的5级评分,并报告了他们对数字表型技术未来在医疗保健领域的潜在应用的舒适度,同时还留出了定性扩展的空间:82名参与者完成了基线调查。流失率为 18.8%。根据数据流的不同,数据缺失率为 9-44%。68名参与者(82.9%)完成了用户体验问卷调查(2型糖尿病患者占51.5%;女性占61.8%;年龄组中位数为50-59岁)。对数字表型的耐受性很高,在所有问题中,76.5%-89.7%的人选择了 "不是问题"。2型糖尿病患者(93.9%)对未来医疗服务提供者能够访问其数字表型数据的接受度明显高于非2型糖尿病患者(53.1%),χ2 (1) = 14.01, p = 结论:在糖尿病患者和非糖尿病患者中开展为期 2 个月的无偿数字表型研究是可行的,自然减员率低,数据缺失率合理。参与者认为数字表型是可以接受的,甚至是令人愉快的。与普通人群相比,数字表型技术对医疗保健的潜在益处可能对2型糖尿病患者更为明显:在线版本包含补充材料,可查阅 10.1186/s44247-024-00116-6。
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引用次数: 0
Digital health intervention for children with ADHD to improve mental health intervention, patient experiences, and outcomes: a study protocol. 针对多动症儿童的数字健康干预,以改善心理健康干预、患者体验和结果:研究方案。
Pub Date : 2024-01-01 Epub Date: 2024-11-05 DOI: 10.1186/s44247-024-00134-4
Nancy Herrera, Franceli L Cibrian, Lucas M Silva, Jesus Armando Beltran, Sabrina E B Schuck, Gillian R Hayes, Kimberley D Lakes

Background: Attention Deficit Hyperactivity Disorder (ADHD) is the most prevalent childhood psychiatric condition with profound public health, personal, and family consequences. ADHD requires comprehensive treatment; however, lack of communication and integration across multiple points of care is a substantial barrier to progress. Given the chronic and pervasive challenges associated with ADHD, innovative approaches are crucial. We developed the digital health intervention (DHI)-CoolTaCo [Cool Technology Assisting Co-regulation] to address these critical barriers. CoolTaCo uses Patient-Centered Digital Healthcare Technologies (PC-DHT) to promote co-regulation (child/parent), capture patient data, support efficient healthcare delivery, enhance patient engagement, and facilitate shared decision-making, thereby improving access to timely and targeted mental health intervention for children at significant risk for poor outcomes. The present paper will describe our planned protocol to evaluate the efficacy of CoolTaCo via randomized control trial (RCT).

Methods/design: We will recruit 60 children (ages 8-12) with ADHD who will be randomized to either immediate (n = 30) or delayed (n = 30) treatment (i.e., a waitlist control group). Among those randomized to immediate treatment, half will be assigned to DHI (delivered via a smartwatch and smartphone application), the other half to an active control treatment as usual (TAU). Unlike the DHI group, the TAU group will receive the smartwatch with no assigned activities, applications, or interventions on the devices. The intervention period will last 16 weeks; after a participant has been in the delayed treatment group for 16 weeks and has completed the post-waiting period assessment, they will be randomly assigned to either the intervention or active control group. Thus, 30 participants will complete the intervention, and 30 will complete the active control, with half of the total sample completing a waitlist period.

Discussion: Individuals with ADHD have complex needs. Despite improvement in outcomes following cognitive behavioral therapies (CBT) and pharmaceutical treatment, long-term maintenance is a challenge often not addressed by traditional medical approaches, and, as we described, ineffective approaches to information sharing across points of care create further barriers to progress. Our research will fill a significant gap in translating early treatment investments and gains into long-term, sustainable outcomes.This study was registered as a clinic trial at ClinicalTrials.gov (Digital Health Intervention for Children With ADHD, ID# NCT06456372) on 06/13/2024.

背景:注意力缺陷多动障碍(ADHD)是最普遍的儿童精神疾病,对公共卫生、个人和家庭都有深远的影响。注意力缺陷多动障碍(ADHD)需要综合治疗;然而,缺乏沟通和多点医疗整合是取得进展的一大障碍。鉴于多动症的长期性和普遍性,创新方法至关重要。我们开发了数字健康干预(DHI)--CoolTaCo [Cool Technology Assisting Co-regulation],以解决这些关键障碍。CoolTaCo 使用以患者为中心的数字医疗保健技术(PC-DHT)来促进共同调节(儿童/家长)、捕捉患者数据、支持高效的医疗保健服务、提高患者参与度并促进共同决策,从而改善有严重不良后果风险的儿童及时获得有针对性的心理健康干预的机会。本文将介绍我们计划通过随机对照试验(RCT)评估 CoolTaCo 疗效的方案:我们将招募 60 名患有多动症(ADHD)的儿童(8-12 岁),他们将被随机分配到立即治疗组(30 人)或延迟治疗组(30 人)(即候选对照组)。在随机分配的立即治疗组中,一半将接受 DHI(通过智能手表和智能手机应用程序进行治疗),另一半将接受积极的对照照常治疗(TAU)。与 DHI 组不同的是,TAU 组将接受智能手表,设备上没有指定的活动、应用程序或干预措施。干预期将持续 16 周;参与者在延迟治疗组接受 16 周治疗并完成等待期后评估后,将被随机分配到干预组或积极对照组。因此,30 名参与者将完成干预,30 名参与者将完成积极对照,总样本中的一半将完成等待期:讨论:多动症患者的需求非常复杂。尽管认知行为疗法(CBT)和药物治疗的效果有所改善,但长期维持治疗往往是传统医疗方法无法解决的难题,而且正如我们所描述的,跨医疗点信息共享的无效方法进一步阻碍了治疗的进展。本研究于 2024 年 6 月 13 日在 ClinicalTrials.gov 注册为临床试验(针对多动症儿童的数字健康干预,ID# NCT06456372)。
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引用次数: 0
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