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Extended abstracts on Human factors in computing systems. CHI Conference最新文献

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Understanding Digital Checklist Use Through Team Communication. 通过团队沟通了解数字清单的使用。
Pub Date : 2020-04-01 DOI: 10.1145/3334480.3382817
Angela Mastrianni, Leah Kulp, Emily Mapelli, Aleksandra Sarcevic

Introducing technology support in a complex, team-based work setting requires a study of teamwork effects on technology use. In this paper, we present our initial analysis of team communications in a trauma resuscitation setting, where we deployed a digital checklist to support trauma team leaders in guiding patient care. By analyzing speech transcripts, checklist interaction logs, and videos of 15 resuscitations, we identified several tensions that arose from the use of a checklist in a team-based process with multi-step tasks. The tensions included incorrect markings of in-progress tasks as completed, failure to mark completed tasks due to missed communications, failure to record planned tasks, and difficulties in recording dynamic values. From these findings, we discuss design implications for checklist design for dynamic, team-based activities.

在一个复杂的、以团队为基础的工作环境中引入技术支持,需要研究团队合作对技术使用的影响。在本文中,我们提出了我们在创伤复苏环境下的团队沟通的初步分析,我们部署了一个数字清单,以支持创伤团队领导指导患者护理。通过分析15次复苏的语音记录、核对表交互日志和视频,我们确定了在基于团队的多步骤任务过程中使用核对表所产生的几个紧张关系。紧张包括将正在进行的任务标记为完成的错误,由于错过通信而无法标记完成的任务,无法记录计划的任务,以及难以记录动态值。根据这些发现,我们讨论了动态的、基于团队的活动的检查表设计的设计含义。
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引用次数: 3
Designing a Mobile Game That Develops Emotional Resiliency in Indian Country. 如何设计一款在印度发展情感弹性的手机游戏
Pub Date : 2019-05-01 DOI: 10.1145/3290607.3312790
Morgan Vigil-Hayes, Ann Futterman Collier, Giovanni Castillo, Davona Blackhorse, Nikole Awbery, John-Paul Abrahim

Communities in Indian Country experience severe behavioral health inequities [11, 12]. Based on recent research investigating scalable behavioral health interventions and therapeutic best practices for Native American (NA) communities, we propose ARORA, a social and emotional learning intervention delivered over a networked mobile game that uses geosocial gaming mechanisms enhanced with augmented reality technology. Focusing on the Navajo community, we take a community-based participatory research approach to include NA psychologists, community health workers, and educators as co-designers of the intervention activities and gaming mechanisms. Critical questions involve operation of the application across low-infrastructure landscapes as well scalability of design practices to be inclusive of the many diverse NA cultural communities in Indian Country.

印度社区存在严重的行为健康不平等[11,12]。基于最近对美国原住民(NA)社区可扩展的行为健康干预和治疗最佳实践的研究,我们提出了ARORA,一种通过网络移动游戏提供的社交和情感学习干预,该游戏使用增强现实技术增强的地理社交游戏机制。我们以纳瓦霍社区为重点,采用以社区为基础的参与式研究方法,包括纳瓦霍心理学家、社区卫生工作者和教育工作者作为干预活动和游戏机制的共同设计者。关键问题包括应用程序在低基础设施景观中的操作,以及设计实践的可扩展性,以包括印度国家许多不同的NA文化社区。
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引用次数: 5
SMART 2.0: A Multimodal Weight Loss Intervention for Young Adults. SMART 2.0:针对年轻人的多模式减肥干预。
Pub Date : 2019-05-01 DOI: 10.1145/3290607.3312940
Lisa M Grega, Shadia J Assi, Erik B Hekler, Nadir Weibel, Natalie M Golaszewski, Job G Godino

A significant number of young Americans are vulnerable to excess weight gain, especially during the college years. While technology-based weight loss interventions have the potential to be very engaging, short-term approaches showed limited success. In our work we aim to better understand the impact of long-term, multimodal, technology-based weight loss interventions, and study their potential for greater effect among college students. In this paper we lay the basis for our approach towards a multimodal health intervention for young adults: we present formative work based on interviews and a design workshop with 26 young adults. We discuss our intervention at the intersection of user feedback, empirical evidence from previous work, and behavior change theory.

相当多的美国年轻人很容易超重,尤其是在大学期间。虽然以技术为基础的减肥干预措施具有非常吸引人的潜力,但短期方法收效甚微。在我们的工作中,我们的目标是更好地理解长期、多模式、基于技术的减肥干预措施的影响,并研究它们在大学生中产生更大影响的潜力。在本文中,我们为我们针对年轻人的多模式健康干预方法奠定了基础:我们根据对26名年轻人的访谈和设计研讨会提出了形成性工作。我们在用户反馈、以前工作的经验证据和行为改变理论的交叉点上讨论我们的干预。
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引用次数: 0
Design In The "Medical" Wild: Challenges Of Technology Deployment. “医疗”领域的设计:技术部署的挑战。
Pub Date : 2018-04-01 DOI: 10.1145/3170427.3188571
Leah Kulp, Aleksandra Sarcevic

We describe the challenges of deploying a digital checklist for medical emergencies during an in-the-wild design and evaluation study. The in-the-wild approach allowed for many design iterations to meet the requirements of a safety-critical setting, while also providing lessons for designing in the wild. We faced two major challenges: working with research coordinators as study mediators and adapting training strategies to busy user schedules. We discuss these challenges and approaches to addressing them.

我们描述了在野外设计和评估研究期间为医疗紧急情况部署数字检查表的挑战。野外方法允许许多设计迭代来满足安全关键设置的需求,同时也为野外设计提供了经验教训。我们面临着两个主要挑战:与研究协调员合作作为研究调解人,并使培训策略适应繁忙的用户时间表。我们将讨论这些挑战和解决这些挑战的方法。
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引用次数: 6
Designing and Optimizing Digital Applications for Medical Emergencies. 设计和优化医疗紧急情况的数字应用。
Pub Date : 2018-04-01 DOI: 10.1145/3170427.3188678
Alyssa Klein, Leah Kulp, Aleksandra Sarcevic

In this ongoing study, we aim to redesign an existing dynamic digital checklist application (app) for trauma resuscitations in a regional trauma center. The design followed an iterative, user-centered approach. Trauma team physician leaders and research coordinators at the center participated in a survey and usability study to provide feedback for improving the user interface. Proper optimization of the user experience is necessary for future adoption of the digital checklist. This study lays the groundwork for in situ use and evaluation of the checklist by trauma team members.

在这项正在进行的研究中,我们的目标是重新设计一个现有的动态数字检查表应用程序(app),用于区域创伤中心的创伤复苏。设计遵循迭代的、以用户为中心的方法。该中心的创伤小组医生领导和研究协调员参与了一项调查和可用性研究,为改进用户界面提供反馈。对用户体验进行适当的优化对于将来采用数字检查表是必要的。本研究为创伤小组成员在现场使用和评估检查表奠定了基础。
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引用次数: 3
ShapeShop: Towards Understanding Deep Learning Representations via Interactive Experimentation. ShapeShop:通过互动实验来理解深度学习表征。
Pub Date : 2017-05-01 DOI: 10.1145/3027063.3053103
Fred Hohman, Nathan Hodas, Duen Horng Chau

Deep learning is the driving force behind many recent technologies; however, deep neural networks are often viewed as "black-boxes" due to their internal complexity that is hard to understand. Little research focuses on helping people explore and understand the relationship between a user's data and the learned representations in deep learning models. We present our ongoing work, ShapeShop, an interactive system for visualizing and understanding what semantics a neural network model has learned. Built using standard web technologies, ShapeShop allows users to experiment with and compare deep learning models to help explore the robustness of image classifiers.

深度学习是许多新技术背后的驱动力;然而,由于其内部复杂性难以理解,深度神经网络通常被视为“黑盒子”。很少有研究专注于帮助人们探索和理解用户数据与深度学习模型中学习表征之间的关系。我们介绍了我们正在进行的工作,ShapeShop,一个用于可视化和理解神经网络模型所学语义的交互式系统。ShapeShop使用标准的web技术构建,允许用户试验和比较深度学习模型,以帮助探索图像分类器的鲁棒性。
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引用次数: 23
Design In The Wild: Lessons From Researcher Participation In Design Of Emerging Technology. 野外设计:研究人员参与新兴技术设计的经验教训。
Pub Date : 2017-05-01 DOI: 10.1145/3027063.3053170
Leah Kulp, Aleksandra Sarcevic

We describe a pilot study of designing and evaluating a digital checklist for medical emergencies based on participation of medical-expert researchers who used the checklist during actual trauma resuscitations. The participation of the researchers revealed challenges and insights for designing in the wild, as well as next steps for using our emerging technology in real scenarios.

我们描述了一项设计和评估医疗紧急情况数字清单的试点研究,该研究基于在实际创伤复苏期间使用清单的医学专家研究人员的参与。研究人员的参与揭示了在野外设计的挑战和见解,以及在真实场景中使用我们的新兴技术的下一步。
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引用次数: 4
Evaluating a Clinical Decision Support Interface for End-of-Life Nurse Care. 评估临终护理的临床决策支持界面。
Pub Date : 2014-04-01 DOI: 10.1145/2559206.2581170
Alessandro Febretti, Janet Stifter, Gail M Keenan, Karen D Lopez, Andrew Johnson, Diana J Wilkie

Clinical Decision Support Systems (CDSS) are tools that assist healthcare personnel in the decision-making process for patient care. Although CDSSs have been successfully deployed in the clinical setting to assist physicians, few CDSS have been targeted at professional nurses, the largest group of health providers. We present our experience in designing and testing a CDSS interface embedded within a nurse care planning and documentation tool. We developed four prototypes based on different CDSS feature designs, and tested them in simulated end-of-life patient handoff sessions with a group of 40 nurse clinicians. We show how our prototypes directed nurses towards an optimal care decision that was rarely performed in unassisted practice. We also discuss the effect of CDSS layout and interface navigation in a nurse's acceptance of suggested actions. These findings provide insights into effective nursing CDSS design that are generalizable to care scenarios different than end-of-life.

临床决策支持系统(CDSS)是帮助医疗保健人员在患者护理决策过程中的工具。虽然CDSS已经成功地部署在临床环境中,以协助医生,但很少有CDSS针对专业护士,这是最大的卫生提供者群体。我们介绍了我们在设计和测试嵌入护士护理计划和文档工具中的CDSS接口方面的经验。我们基于不同的CDSS功能设计开发了四个原型,并在40名临床护士的模拟临终病人移交过程中对它们进行了测试。我们展示了我们的原型如何指导护士做出最佳护理决策,而这种决策很少在无辅助的实践中执行。我们还讨论了CDSS布局和界面导航对护士接受建议行动的影响。这些发现为有效的护理CDSS设计提供了见解,这些设计可推广到不同于生命末期的护理场景。
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引用次数: 14
Investigating Healthcare Providers' Acceptance of Personal Robots for Assisting with Daily Caregiving Tasks. 调查医疗保健提供者对个人机器人协助日常护理任务的接受程度。
Pub Date : 2013-04-01 DOI: 10.1145/2468356.2468444
Lorenza Tiberio, Tracy L Mitzner, Charles C Kemp, Wendy A Rogers

Robots have potential to provide assistance to healthcare providers in daily caregiving tasks. The healthcare providers' acceptance of assistive robots will mediate the success or failure of implementation of robotic systems in care settings. It is essential to understand why and how providers would accept implementation of a robot in their daily work routines. We identified caregiving tasks with which healthcare providers would or would not accept assistance from a personal robot (Willow Garage's PR2). We also explored preferences for human or robot assistance. The healthcare providers we interviewed were quite open to the idea of receiving robot assistance for certain tasks.

机器人有可能在日常护理任务中为医疗保健提供者提供帮助。医疗保健提供者对辅助机器人的接受将调解机器人系统在护理环境中实施的成功或失败。了解供应商为什么以及如何接受在其日常工作中实施机器人是至关重要的。我们确定了医疗保健提供者愿意或不愿意接受个人机器人帮助的护理任务(柳树车库的PR2)。我们还探讨了人类或机器人辅助的偏好。我们采访的医疗服务提供者对接受机器人协助完成某些任务的想法持开放态度。
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引用次数: 13
Navigation for the Blind through Audio-Based Virtual Environments. 基于音频的虚拟环境为盲人导航。
Pub Date : 2010-01-01 DOI: 10.1145/1753846.1753993
Jaime Sánchez, Mauricio Sáenz, Alvaro Pascual-Leone, Lotfi Merabet

We present the design, development and an initial study changes and adaptations related to navigation that take place in the brain, by incorporating an Audio-Based Environments Simulator (AbES) within a neuroimaging environment. This virtual environment enables a blind user to navigate through a virtual representation of a real space in order to train his/her orientation and mobility skills. Our initial results suggest that this kind of virtual environment could be highly efficient as a testing, training and rehabilitation platform for learning and navigation.

我们通过在神经成像环境中结合基于音频的环境模拟器(AbES),介绍了与大脑中发生的导航相关的设计,开发和初步研究变化和适应。这个虚拟环境使盲人用户能够在真实空间的虚拟表示中导航,以训练他/她的方向和移动技能。我们的初步结果表明,这种虚拟环境可以高效地作为学习和导航的测试、训练和康复平台。
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引用次数: 25
期刊
Extended abstracts on Human factors in computing systems. CHI Conference
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