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Model-Based Upper-Limb Gravity Compensation Strategies for Active Dynamic Arm Supports. 基于模型的上肢重力主动补偿策略。
Pub Date : 2023-09-01 DOI: 10.1109/ICORR58425.2023.10304711
Maxime Manzano, Sylvain Guegan, Ronan Le Breton, Louise Devigne, Marie Babel

NeuroMuscular Disorders (NMDs) may induce difficulties to perform daily life activities in autonomy. For people with NMDs affecting the upper-limb mobility, Dynamic Arm Supports (DASs) turn out to be relevant assistive devices. In particular, active DASs benefit from an external power source to support severely impaired people. However, commercially available active devices are controlled with push buttons, which add cognitive load and discomfort. To alleviate this issue, we propose a new force-based assistive control framework. In this preliminary work, we focus on the computation of a feedforward force to compensate upper-limb gravity. Four strategies based on a biomechanical model of the upper limb, tuned using anthropometric measurements, are proposed and evaluated. The first one is based on the potential energy of the upper-limb, the second one makes a compromise between the shoulder and elbow torques, the third one minimizes the sum of the squared user joint torques and the last one uses a probabilistic approach to minimize the expected torque norm in the presence of model uncertainties. These strategies have been evaluated quantitatively through an experiment including nine participants with an active DAS prototype. The activity of six muscles was measured and used to compute the Mean Effort Index (MEI) which represents the global effort required to maintain the pose. A statistical analysis shows that the four strategies significantly lower the MEI (p-value < 0.001).

神经肌肉疾病(NMD)可能会导致自主进行日常生活活动的困难。对于NMD影响上肢活动的人来说,动态臂支架(DAS)是相关的辅助设备。特别是,有源DAS受益于外部电源,以支持严重受损的人。然而,商用有源设备是用按钮控制的,这会增加认知负荷和不适感。为了缓解这个问题,我们提出了一个新的基于力的辅助控制框架。在这项初步工作中,我们专注于补偿上肢重力的前馈力的计算。提出并评估了四种基于上肢生物力学模型的策略,通过人体测量进行调整。第一个是基于上肢的势能,第二个是在肩部和肘部扭矩之间做出妥协,第三个是最小化用户关节扭矩的平方和,最后一个是使用概率方法在存在模型不确定性的情况下最小化预期扭矩规范。这些策略已经通过一项实验进行了定量评估,该实验包括九名具有主动DAS原型的参与者。测量了六块肌肉的活动,并用于计算平均努力指数(MEI),该指数表示维持姿势所需的整体努力。统计分析表明,这四种策略显著降低了MEI(p值<0.001)。
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引用次数: 0
Exploring Muscle Synergies for Performance Enhancement and Learning in Myoelectric Control Maps. 在肌电控制图中探索用于性能增强和学习的肌肉协同作用。
Pub Date : 2023-09-01 DOI: 10.1109/ICORR58425.2023.10304809
K C Tse, P Capsi-Morales, T Spiegeler Castaneda, C Piazza

This work proposes two myoelectric control maps based on a DoF-wise synergy algorithm, inspired by human motor control studies. One map, called intuitive, matches control outputs with body movement directions. The second one, named non-intuitive, takes advantage of different synergies contribution to each DoF, without specific correlation to body movement directions. The effectiveness and learning process for the two maps is evaluated through performance metrics in ten able-bodied individuals. The analysis was conducted using a 2-DoFs center-reach-out task and a survey. Results showed equivalent performance and perception for both mappings. However, learning is only visible in subjects that performed better in non-intuitive mapping, that required some familiarization to then exploit its features. Most of the myoelectric control designs use intuitive mappings. Nevertheless, non-intuitive mapping could provide more design flexibility, which can be especially interesting for patients with motor disabilities.

受人类运动控制研究的启发,这项工作提出了两个基于DoF协同算法的肌电控制图。一个被称为直觉的地图将控制输出与身体运动方向相匹配。第二种被命名为非直觉型,利用了每个DoF的不同协同作用,与身体运动方向没有特定的相关性。通过10名身体健全的个体的绩效指标来评估这两张地图的有效性和学习过程。该分析是使用2-DoFs中心联系任务和调查进行的。结果显示,两种映射的性能和感知能力相当。然而,只有在非直觉映射表现更好的科目中才能看到学习,这需要一些熟悉才能利用其特征。大多数肌电控制设计都使用直观的映射。然而,非直观的映射可以提供更多的设计灵活性,这对运动障碍患者来说尤其有趣。
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引用次数: 0
Grip Force Dynamics During Exoskeleton-Assisted and Virtual Grasping. 外骨骼辅助和虚拟抓取过程中的握力动力学。
Pub Date : 2023-09-01 DOI: 10.1109/ICORR58425.2023.10304698
Christian Ritter, Miriam Senne, Nicolas Berberich, Karahan Yilmazer, Natalia Paredes-Acuna, Gordon Cheng

The grip force dynamics during grasping and lifting of diversely weighted objects are highly informative about an individual's level of sensorimotor control and potential neurological condition. Therefore, grip force profiles might be used for assessment and bio-feedback training during neurorehabilitation therapy. Modern neurorehabilitation methods, such as exoskeleton-assisted grasping and virtual-reality-based hand function training, strongly differ from classical grasp-and-lift experiments which might influence the sensorimotor control of grasping and thus the characteristics of grip force profiles. In this feasibility study with six healthy participants, we investigated the changes in grip force profiles during exoskeleton-assisted grasping and grasping of virtual objects. Our results show that a light-weight and highly compliant hand exoskeleton is able to assist users during grasping while not removing the core characteristics of their grip force dynamics. Furthermore, we show that when participants grasp objects with virtual weights, they adapt quickly to unknown virtual weights and choose efficient grip forces. Moreover, predictive overshoot forces are produced that match inertial forces which would originate from a physical object of the same weight. In summary, these results suggest that users of advanced neurorehabilitation methods employ and adapt their prior internal forward models for sensorimotor control of grasping. Incorporating such insights about the grip force dynamics of human grasping in the design of neurorehabilitation methods, such as hand exoskeletons, might improve their usability and rehabilitative function.

抓握和举起不同重量物体期间的抓握力动力学对个体的感觉运动控制水平和潜在的神经系统状况具有很高的信息性。因此,握力谱可用于神经康复治疗期间的评估和生物反馈训练。现代神经康复方法,如外骨骼辅助抓握和基于虚拟现实的手功能训练,与经典的抓握和举举实验有很大不同,后者可能会影响抓握的感觉运动控制,从而影响抓握力分布的特征。在这项由六名健康参与者参与的可行性研究中,我们研究了外骨骼辅助抓取和抓取虚拟物体过程中抓取力分布的变化。我们的研究结果表明,重量轻、高度柔顺的手部外骨骼能够在抓握过程中帮助用户,同时不会消除其抓握力动力学的核心特征。此外,我们还表明,当参与者用虚拟重量抓握物体时,他们会迅速适应未知的虚拟重量,并选择有效的抓握力。此外,产生的预测超调力与惯性力相匹配,惯性力源自相同重量的物理物体。总之,这些结果表明,高级神经康复方法的使用者采用并调整了他们以前的内部前向模型,用于抓握的感觉运动控制。在神经康复方法(如手外骨骼)的设计中,结合这些关于人类抓握的抓握力动力学的见解,可能会提高其可用性和康复功能。
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引用次数: 0
IMU Sensors Measurements Towards the Development of Novel Prosthetic Arm Control Strategies. IMU传感器测量促进新型假肢控制策略的发展。
Pub Date : 2023-09-01 DOI: 10.1109/ICORR58425.2023.10304730
Riccardo Galviati, Nicolo Boccardo, Michele Canepa, Dario Di Domenico, Andrea Marinelli, Carlo Albino Frigo, Matteo Laffranchi, Lorenzo de Michieli

The complexity of the human upper limb makes replicating it in a prosthetic device a significant challenge. With advancements in mechatronic developments involving the addition of a large number of degrees of freedom, novel control strategies are required. To accommodate this need, this study aims at developing an IMU-based control for the HannesARM upper-limb prosthetic device, as a proof-of-concept for new control strategies integrating data-fusion approaches. The natural human control of the upper-limb is based on different inputs that allow adaptive control. To mimic this in prostheses, the implementation of IMUs provides kinematic information of both the stump and the prosthesis to enrich the EMG control. The principle of operation is to decode upper limb movements by using a custom-made system and to replicate them in prosthetic arms improving the control algorithms. To evaluate the system's effectiveness, the custom algorithm's motion extraction was compared to a motion capture system using fifteen able-bodied subjects. The results showed that this system scored 0.16 ± 0.04 and 0.81 ± 0.12 in Root Mean Squared Error and Cross-Correlation compared to the motion capture system. Experimental results demonstrate how this work can extract valuable kinematic information necessary for new and improved control strategies, such as intention detection or pattern recognition, to allow users to perform a broader range of tasks and enhancing in turn their quality of life.

人类上肢的复杂性使得在假肢装置中复制它成为一项重大挑战。随着机电一体化发展的进步,包括增加了大量的自由度,需要新的控制策略。为了满足这一需求,本研究旨在为HannesARM上肢假肢设备开发一种基于IMU的控制,作为集成数据融合方法的新控制策略的概念证明。人类对上肢的自然控制基于允许自适应控制的不同输入。为了在假体中模拟这一点,IMU的实现提供了残端和假体的运动学信息,以丰富EMG控制。操作原理是通过使用定制系统解码上肢运动,并在假肢中复制它们,从而改进控制算法。为了评估该系统的有效性,将自定义算法的运动提取与使用15名健全受试者的运动捕捉系统进行了比较。结果表明,与运动捕捉系统相比,该系统在均方根误差和互相关方面的得分分别为0.16±0.04和0.81±0.12。实验结果表明,这项工作可以提取新的和改进的控制策略所需的有价值的运动学信息,如意图检测或模式识别,以允许用户执行更广泛的任务,进而提高他们的生活质量。
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引用次数: 0
Instrumented Upper Limb Functional Assessment Using a Robotic Exoskeleton: Normative References Intervals. 使用机器人外骨骼的仪器化上肢功能评估:规范性参考间隔。
Pub Date : 2023-09-01 DOI: 10.1109/ICORR58425.2023.10304788
Valeria Longatelli, Beatrice Luciani, Alessandra Pedrocchi, Marta Gandolla

Upper-limb rehabilitation exoskeletons offer a valuable solution to support and enhance the rehabilitation path of neural-injured patients. Such devices are usually equipped with a network of sensors that can be exploited to evaluate and monitor the performances of the users. In this work, we assess the normality ranges of different motor-performance indicators on a group of 15 healthy participants, computed with the benchmark toolbox of AGREE, an upper limb motorized exoskeleton. The toolbox implements a benchmarking scheme for the evaluation of the upper limb, used to test anterior reaching at rest position height and hand-to-mouth motor skills. We selected kinematic and electromyography performance indicators to assess the different motor abilities. We performed a pilot evaluation on three neurological patients, to verify if the AGREE benchmark toolbox was able to distinguish patients from healthy subjects on the basis of the selected performance indicators. Through a comparison between results obtained by the healthy and the small group of motor-impaired users, we successfully calculated the normality ranges for the selected performance indicators, and we pilot-showed how data gathered from AGREE can be used to evaluate the current status of the patients.

上肢康复外骨骼为支持和改善神经损伤患者的康复路径提供了宝贵的解决方案。这种设备通常配备有传感器网络,可以利用该网络来评估和监控用户的性能。在这项工作中,我们评估了15名健康参与者的不同运动性能指标的正常范围,这些指标是用上肢机动外骨骼AGREE的基准工具箱计算的。该工具箱实现了一个评估上肢的基准方案,用于测试静止位置的前伸高度和手对嘴运动技能。我们选择了运动学和肌电图性能指标来评估不同的运动能力。我们对三名神经系统患者进行了初步评估,以验证AGREE基准工具箱是否能够根据所选的表现指标区分患者和健康受试者。通过对健康用户和少数运动受损用户获得的结果进行比较,我们成功地计算了所选性能指标的正常范围,并初步展示了如何使用从AGREE收集的数据来评估患者的当前状态。
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引用次数: 0
Intuitive, Myoelectric Control of Adaptive Sports Equipment for Individuals with Tetraplegia. 适用于四肢瘫痪患者的自适应运动设备的直观肌电控制。
Pub Date : 2023-09-01 DOI: 10.1109/ICORR58425.2023.10304759
Monika K Buczak, Jared M Zollinger, Ahmad Alsaleem, Ross Imburgia, Jeffery Rosenbluth, Jacob A George

This research aims to develop safe, robust, and easy-to-use adaptive technology for individuals with tetraplegia. After a debilitating spinal cord injury, clinical care focuses on improving quality of life. Participation in adaptive sports has been shown to improve several aspects of participants' well-being. The TetraSki is a power-assisted ski chair that allows individuals with tetraplegia to participate in downhill skiing by sipping and puffing air on an integrated straw to turn their skis. Here, we introduce a new intuitive and dexterous control strategy for the TetraSki using surface electromyography (sEMG) from the neck and shoulder muscles. As an initial assessment, six healthy participants completed a virtual ski racecourse using sEMG and Sip-and-Puff control. Participants also completed a detection response task of cognitive load and the NASA-TLX survey of subjective workload. No significant differences were observed between the performance of sEMG control and the performance of Sip-and-Puff control. However, sEMG control required significantly less cognitive load and subjective workload than Sip-and-Puff control. These results indicate that sEMG can effectively control the equipment and is significantly more intuitive than traditional Sip-and-Puff control. This suggests that sEMG is a promising control method for further validation with individuals with tetraplegia. Ultimately, long-term use of sEMG control may promote neuroplasticity and drive rehabilitation.

这项研究旨在为四肢瘫痪患者开发安全、稳健、易于使用的自适应技术。在脊髓损伤后,临床护理的重点是提高生活质量。参与适应性运动已被证明可以改善参与者幸福感的几个方面。TetraSki是一种电动滑雪椅,可以让四肢瘫痪的人通过在集成的吸管上啜饮和呼吸空气来转动滑雪板,从而参与下坡滑雪。在这里,我们为TetraSki介绍了一种新的直观而灵巧的控制策略,该策略使用来自颈部和肩部肌肉的表面肌电图(sEMG)。作为初步评估,六名健康的参与者使用sEMG、Sip和Puff控制完成了一个虚拟滑雪赛马场。参与者还完成了认知负荷的检测反应任务和主观负荷的NASA-TLX调查。sEMG控制的性能与Sip和Puff控制的性能之间没有观察到显著差异。然而,sEMG控制所需的认知负荷和主观负荷明显低于Sip和Puff控制。这些结果表明,sEMG可以有效地控制设备,并且明显比传统的Sip和Puff控制更直观。这表明sEMG是一种很有前途的对照方法,可用于四肢瘫痪患者的进一步验证。最终,长期使用表面肌电控制可以促进神经可塑性并推动康复。
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引用次数: 0
Assessing Human-Human Kinematics for the Implementation of Robot-Assisted Physical Therapy in Humanoids: A Pilot Study. 在类人中实施机器人辅助物理治疗的人体运动学评估:一项初步研究。
Pub Date : 2023-09-01 DOI: 10.1109/ICORR58425.2023.10304778
Simone Nertinger, Neha Das, Endo Satoshi, Abdeldjallil Naceri, Sandra Hirche, Sami Haddadin

The development of humanoids with bimanual manipulator arms may facilitate assistive robots to perform physical therapy with older adults living at home. As we assume the human-human interaction to be the gold standard of physical therapy, we propose a kinematics analysis to derive guidelines for implementing physical therapy assisted by humanoids. Therefore, a pilot study was carried out involving three physical therapists and two participants acting as exemplary patients. The study analyzes the therapists' movement strategy, including the position and orientation of the therapists' bodies in relation to the participants and the placement of the therapists' hands on the upper limb segment of the participants, as well as the inter- and intravariability during the performance of a ROM (range of motion) assessment. The results demonstrate that while physical therapists exhibit variation in their interaction strategies, they still achieve a consistently low level of variability in their manipulation space.

具有双手操作臂的类人机器人的开发可能有助于辅助机器人对居住在家中的老年人进行物理治疗。由于我们假设人与人之间的互动是物理治疗的黄金标准,我们提出了一种运动学分析,以得出实施类人辅助物理治疗的指导方针。因此,进行了一项试点研究,涉及三名物理治疗师和两名作为模范患者的参与者。该研究分析了治疗师的运动策略,包括治疗师身体相对于参与者的位置和方向,治疗师的手放在参与者上肢的位置,以及ROM(运动范围)评估过程中的相互变化和内部变化。研究结果表明,尽管物理治疗师在互动策略上表现出差异,但他们在操作空间上的可变性仍然很低。
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引用次数: 0
Neuro-Rehabilitation Therapy with T-FLEX Ankle Exoskeleton and Serious Games: A Case Study. T-FLEX踝关节外骨骼和严肃游戏的神经康复治疗:一项个案研究。
Pub Date : 2023-09-01 DOI: 10.1109/ICORR58425.2023.10304765
Daniel Gomez-Vargas, Angie Pino, Andrea Garzon, Flavio Roberti, Ricardo Carelli, Marcela Munera, Carlos A Cifuentes

Acquired Brain Injury (ABI) causes permanent disabilities, such as foot drop. This condition affects the gait pattern, increasing the metabolic cost and risk of falling. Robotics with serious games has shown promising results in the gait rehabilitation context. This paper aims to analyze the effects of using the T-FLEX exoskeleton with (1) Automated Therapy (AT) and (2) Serious Game Therapy (SGT) in two ABI patients. Each participant completed six assisted sessions for each strategy. Results showed that AT increases the user-robot interaction torque by 10% for the first patient and 70% for the second patient, and SGT decreases by 5% for both patients. This way, SGT required the patient to generate torque to execute the ankle movement, while AT did the opposite, resulting in greater device assistance. In the functional assessment, SGT induced variations greater than 50% for the paretic ankle and knee's range of motion (ROM), indicating a potential for motor recovery. Thus, SGT led to improved ankle control and increased gait speed compared to AT. These findings suggest that SGT may be an effective rehabilitation strategy for ABI-related foot drop patients.

后天性脑损伤(ABI)会导致永久性残疾,如足部下垂。这种情况会影响步态模式,增加代谢成本和跌倒风险。具有严肃游戏的机器人在步态康复方面显示出了有希望的结果。本文旨在分析在两名ABI患者中使用T-FLEX外骨骼与(1)自动治疗(AT)和(2)严重游戏治疗(SGT)的效果。每个参与者为每个策略完成了六次辅助会话。结果显示,AT使第一名患者和第二名患者的用户-机器人交互转矩分别增加了10%和70%,SGT使两名患者的SGT都减少了5%。通过这种方式,SGT需要患者产生扭矩来执行脚踝运动,而AT则相反,从而获得更大的设备辅助。在功能评估中,SGT引起的瘫痪性踝关节和膝关节运动范围(ROM)变化大于50%,表明运动恢复的潜力。因此,与AT相比,SGT改善了脚踝控制,提高了步态速度。这些发现表明,SGT可能是ABI相关足下垂患者的有效康复策略。
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引用次数: 0
Understanding Characteristics of User Adherence to Optimize the Use of Home Hand Rehabilitation Technology. 了解用户依从性的特点,优化家庭手部康复技术的使用。
Pub Date : 2023-09-01 DOI: 10.1109/ICORR58425.2023.10304740
Quentin A Sanders, Daniel K Zondervan

Home-based rehabilitation can serve as an adjunct to in-clinic rehabilitation, encouraging users to engage in more practice. However, conventional home-based rehabilitation programs suffer from low adherence and high drop-out rates. Wearable movement sensors coupled with computer games can be more engaging, but have highly variable adherence rates. Here we examined characteristics of user adherence by analyzing unsupervised, wearable grip sensor-based home-hand rehabilitation data from 1,587 users. We defined three different classes of users based on activity level: low users (<2 days), medium users (2 - 9 days), and power users (> 9 days). The probability of using the device more than two days was positively correlated with first day game success (p = 0.91, p<. 001), and number of sessions played on the first day (p = 0.87, p<. 001) but negatively correlated with parameter exploration (total number of game adjustments / total number of sessions played) on the first day (p = - 0.31, p= 0.05). Compared to low users, power users on the first day had more game success (65.18 ± 25.76 %vs. 54.94 ± 30.31 %,p <. 001), parameter exploration (25.47 ± 22.78 % vs. 12.05 ± 20.56 %, p <. 001), and game sessions played (7.60 ± 6.59 sessions vs. 4.04 ± 3.56 sessions, p <. 001). These observations support the premise that initial game success which is modulated by strategically adjusting parameters when necessary is a key determinant of adherence to rehabilitation technology.

家庭康复可以作为临床康复的辅助手段,鼓励用户进行更多的实践。然而,传统的家庭康复计划坚持率低,辍学率高。与电脑游戏相结合的可佩戴运动传感器可能更具吸引力,但具有高度可变的粘附率。在这里,我们通过分析来自1587名用户的无监督、可穿戴的基于抓握传感器的家庭手部康复数据,检验了用户依从性的特征。我们根据活动级别定义了三类不同的用户:低用户(9天)。使用该设备两天以上的概率与第一天游戏成功率呈正相关(p=0.91,p
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引用次数: 0
Wrist EMG Improves Gesture Classification for Stroke Patients. 手腕肌电图改善中风患者的手势分类。
Pub Date : 2023-09-01 DOI: 10.1109/ICORR58425.2023.10304705
Connor D Olsen, W Caden Hamrick, Samuel R Lewis, Marta M Iverson, Jacob A George

Electromyography (EMG) is a popular human-machine interface for hand gesture control of assistive and rehabilitative technology. EMG can be used to estimate motor intent even when an individual cannot physically move due to weakness or paralysis. EMG is traditionally recorded from the extrinsic hand muscles located in the forearm. However, the wrist has become an increasingly attractive recording location for commercial applications as EMG sensors can be integrated into wrist-worn wearables (e.g., watches, bracelets). Here we explored the impact that recording EMG from the wrist, instead of the forearm, has on stroke patients with upper-limb hemiparesis. We show that EMG signal-to-noise ratio is significantly worse at the paretic wrist relative to the paretic forearm and non-paretic wrist. Despite this, we also show that the ability to classify hand gestures from EMG was significantly better at the paretic wrist relative to the paretic forearm. Our results also provide guidance as to the ideal gestures for each recording location. Namely, single-digit gestures appeared easiest to classify from both forearm and wrist EMG on the paretic side. These results suggest commercialization of wrist-worn EMG would benefit stroke patients by providing more accurate EMG control in a more widely adopted wearable formfactor.

肌电图(EMG)是一种流行的用于辅助和康复技术手势控制的人机界面。EMG可以用来估计运动意图,即使当一个人由于虚弱或瘫痪而无法移动时也是如此。EMG传统上是从前臂的外部手部肌肉记录的。然而,对于商业应用来说,手腕已经成为一个越来越有吸引力的记录位置,因为EMG传感器可以集成到手腕佩戴的可穿戴设备(例如手表、手镯)中。在这里,我们探讨了从手腕而不是前臂记录肌电图对上肢偏瘫中风患者的影响。我们发现,相对于偏瘫前臂和非偏瘫手腕,偏瘫手腕的肌电图信噪比明显较差。尽管如此,我们还表明,相对于偏瘫前臂,从肌电图中对手势进行分类的能力在偏瘫手腕处明显更好。我们的研究结果还为每个录音位置的理想手势提供了指导。也就是说,从偏瘫侧的前臂和手腕肌电图来看,个位数手势似乎最容易分类。这些结果表明,手腕佩戴的EMG的商业化将有利于中风患者,因为它以更广泛采用的可穿戴形式提供了更准确的EMG控制。
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引用次数: 0
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IEEE ... International Conference on Rehabilitation Robotics : [proceedings]
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