Soya Park, E. Kang, Karen Joy, Rosanna Bellini, Jérémie Lumbroso, D. Metaxa, A. Monroy-Hernández
This forum is dedicated to exploring the notion of meaningfulness in design processes, taking the perspectives of community groups, nongovernmental organizations, and those who are marginalized in society as starting points. Authors will reflect conceptually and methodologically on practical engagements. --- Rosanna Bellini and Angelika Strohmayer, Editors
{"title":"The Future of Conferences Is Unconferences: Exploring a Decentralized Network of Regional Meetups","authors":"Soya Park, E. Kang, Karen Joy, Rosanna Bellini, Jérémie Lumbroso, D. Metaxa, A. Monroy-Hernández","doi":"10.1145/3612939","DOIUrl":"https://doi.org/10.1145/3612939","url":null,"abstract":"This forum is dedicated to exploring the notion of meaningfulness in design processes, taking the perspectives of community groups, nongovernmental organizations, and those who are marginalized in society as starting points. Authors will reflect conceptually and methodologically on practical engagements. --- Rosanna Bellini and Angelika Strohmayer, Editors","PeriodicalId":73404,"journal":{"name":"Interactions (New York, N.Y.)","volume":"30 1","pages":"50 - 53"},"PeriodicalIF":0.0,"publicationDate":"2023-08-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43997263","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
3 4 I N T E R A C T I O N S S E P T E M B E R – O C T O B E R 2 0 2 3 designed to teach good practices for explainability. Explainability, put simply, provides humanunderstandable reasons and context for decisions made by an AI system [1,2]. In so doing, explainability benefits users and society by helping individuals make informed decisions about their use of AI systems, empowering civic engagement with AI, informing policymakers about the impacts of AI, and more. For these reasons, as AI has become more central in people’s lives, the public, the tech industry, regulators, and others have increasingly recognized explainability as a key aspect of Britni expertly navigates her kayak down the narrow channel, creating a new route to share online (Figure 1). Navigator, her boating app, lets her post routes and gives her a percentage of the advertising revenue. As Britni rounds a bend, a notification comes in from Navigator: “Your route ‘Marshy Inlet Trek’ has been suspended due to safety concerns and will be hidden temporarily from users.” Shocked that her most popular and lucrative (and in her experience very safe!) route has been suspended, Britni begins the process of investigating and contesting the suspension... Navigator is a fictional app we Advancing Explainability Through AI Literacy and Design Resources Patrick Gage Kelley and Allison Woodruff, Google
3 4 I N T E R A C T I O N S E P T E M B E R–O C T O B E R 2 0 2 3旨在教授可解释性的良好实践。简单地说,可解释性为人工智能系统做出的决策提供了人性化的理由和背景[1,2]。在这样做的过程中,可解释性通过帮助个人就其对人工智能系统的使用做出明智的决定、增强公民对人工智能的参与、向决策者通报人工智能的影响等,使用户和社会受益。出于这些原因,随着人工智能在人们生活中变得越来越重要,公众、科技行业、监管机构和其他人越来越认识到可解释性是一个关键方面。Britni熟练地在狭窄的通道中驾驶皮划艇,创造了一条新的在线共享路线(图1)。她的划船应用Navigator允许她发布路线,并为她提供一定比例的广告收入。当Britni绕过弯道时,Navigator发出通知:“出于安全考虑,您的路线‘Marshy Inlet Trek’已被暂停,并将暂时对用户隐藏。”Britni对她最受欢迎和最有利可图的(根据她的经验,非常安全!)路线被暂停感到震惊,开始调查和质疑暂停的过程。。。Navigator是一款虚构的应用程序,我们通过人工智能素养和设计资源提高可解释性Patrick Gage Kelley和Allison Woodruff,谷歌
{"title":"Advancing Explainability Through AI Literacy and Design Resources","authors":"Patrick Gage Kelley, Allison Woodruff","doi":"10.1145/3613249","DOIUrl":"https://doi.org/10.1145/3613249","url":null,"abstract":"3 4 I N T E R A C T I O N S S E P T E M B E R – O C T O B E R 2 0 2 3 designed to teach good practices for explainability. Explainability, put simply, provides humanunderstandable reasons and context for decisions made by an AI system [1,2]. In so doing, explainability benefits users and society by helping individuals make informed decisions about their use of AI systems, empowering civic engagement with AI, informing policymakers about the impacts of AI, and more. For these reasons, as AI has become more central in people’s lives, the public, the tech industry, regulators, and others have increasingly recognized explainability as a key aspect of Britni expertly navigates her kayak down the narrow channel, creating a new route to share online (Figure 1). Navigator, her boating app, lets her post routes and gives her a percentage of the advertising revenue. As Britni rounds a bend, a notification comes in from Navigator: “Your route ‘Marshy Inlet Trek’ has been suspended due to safety concerns and will be hidden temporarily from users.” Shocked that her most popular and lucrative (and in her experience very safe!) route has been suspended, Britni begins the process of investigating and contesting the suspension... Navigator is a fictional app we Advancing Explainability Through AI Literacy and Design Resources Patrick Gage Kelley and Allison Woodruff, Google","PeriodicalId":73404,"journal":{"name":"Interactions (New York, N.Y.)","volume":"30 1","pages":"34 - 38"},"PeriodicalIF":0.0,"publicationDate":"2023-08-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44438246","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Requiem for an Interface","authors":"Steve Harrison, D. Tatar","doi":"10.1145/3613243","DOIUrl":"https://doi.org/10.1145/3613243","url":null,"abstract":"","PeriodicalId":73404,"journal":{"name":"Interactions (New York, N.Y.)","volume":"30 1","pages":"30 - 33"},"PeriodicalIF":0.0,"publicationDate":"2023-08-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44346150","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Spoiler alert: The answer is no, but getting to why is a trip through the nature of human creativity itself.
剧透警告:答案是否定的,但要弄清原因,就需要探索人类创造力本身的本质。
{"title":"Is AI Going to Replace Creative Professionals?","authors":"Bhautik J. Joshi","doi":"10.1145/3610529","DOIUrl":"https://doi.org/10.1145/3610529","url":null,"abstract":"Spoiler alert: The answer is no, but getting to why is a trip through the nature of human creativity itself.","PeriodicalId":73404,"journal":{"name":"Interactions (New York, N.Y.)","volume":"30 1","pages":"24 - 29"},"PeriodicalIF":0.0,"publicationDate":"2023-08-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44834302","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Daniel M. Russell","authors":"D. Russell","doi":"10.1145/3610592","DOIUrl":"https://doi.org/10.1145/3610592","url":null,"abstract":"","PeriodicalId":73404,"journal":{"name":"Interactions (New York, N.Y.)","volume":"30 1","pages":"10 - 11"},"PeriodicalIF":0.0,"publicationDate":"2023-08-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41918100","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yuki Chen, Jonaya Kemper, Erik Harpstead, Ross M. Higashi, J. Uchidiuno
Community + Culture features practitioner perspectives on designing technologies for and with communities. We highlight compelling projects and provocative points of view that speak to both community technology practice and the interaction design field as a whole. --- Sheena Erete, Editor
{"title":"Designing Black Children in Video Games","authors":"Yuki Chen, Jonaya Kemper, Erik Harpstead, Ross M. Higashi, J. Uchidiuno","doi":"10.1145/3610968","DOIUrl":"https://doi.org/10.1145/3610968","url":null,"abstract":"Community + Culture features practitioner perspectives on designing technologies for and with communities. We highlight compelling projects and provocative points of view that speak to both community technology practice and the interaction design field as a whole. --- Sheena Erete, Editor","PeriodicalId":73404,"journal":{"name":"Interactions (New York, N.Y.)","volume":"30 1","pages":"54 - 56"},"PeriodicalIF":0.0,"publicationDate":"2023-08-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43635377","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
radical alterity faced by the self in an open encounter with others that informs his approach to philosophy as the “wisdom of love at the service of love,” in contrast to the “knowledge for the sake of knowledge” dictum. The above five instances are crude etchings, not a comprehensive overview. Encounters with an abstract notion such as nothing have concrete consequences, sometimes leading to major advancements in multiple areas, often fraught with power struggles, and in at least one case incurring being burned at the stake. In this column, I explore notions of nothing with an emphasis on non-Western traditions by pursuing the question: What has nothing to do with the design of technology? I begin my response by drawing attention to the anthology Software Development and Reality Construction, edited by Christiane Floyd and colleagues. In “Human Questions in Computer Science,” Floyd, a pioneer of participatory software design, relates ontological concerns about “what is” (i.e., reality) to epistemological concerns about “what we can know” (i.e., knowledge production). In her formulation, human cognition “may be viewed as bringing forth concepts and insights fitting our experience and viable for obtaining our aims in open situations where we interpret our needs,” and therefore, “the technical result of software development, the execution of programs may be characterized as constructed reality” [1]. Floyd’s articulation has profound sociopolitical implications wherein “computability has almost become a modern moral category, a vehicle for discussing the validity of decisions for action in human terms” [1]. Floyd’s worldview is evolutionary, participatory, action-oriented, and invested: 1) concepts fit our experience and provide viability for obtaining our aims; and 2) to design technology is to construct reality with significant sociopolitical implications. But what might we gain by engaging with non-Western notions of nothingness in relation to the design of technology as reality construction? Floyd traces the origins of computer science to Greek philosophy, which plays a significant role in Western thought traditions. HCI researchers, in turn, have pointed out that computer technology is still often designed based on the intuition, knowledge, and values of people who are Western, educated, industrialized, rich, and democratic [2]. Commenting on Western traditions of hermeneutics in relation to software design, Joseph Goguen’s article in the anthology mentions, “What is missing is a set of guidelines that tell us how to deal with the problems that inevitably arise, and other practices that are less involved with conceptual content and have the possibility of sharpening our general mindfulness and awareness” [1]. If design is by default approached as “doing something” about perceived problems, we might be stumped when faced with a situation that requires us to do nothing or where Nothing, perhaps, has fascinated humans more than notions of nothing.
{"title":"Notes on Nothing","authors":"Gopinaath Kannabiran","doi":"10.1145/3614406","DOIUrl":"https://doi.org/10.1145/3614406","url":null,"abstract":"radical alterity faced by the self in an open encounter with others that informs his approach to philosophy as the “wisdom of love at the service of love,” in contrast to the “knowledge for the sake of knowledge” dictum. The above five instances are crude etchings, not a comprehensive overview. Encounters with an abstract notion such as nothing have concrete consequences, sometimes leading to major advancements in multiple areas, often fraught with power struggles, and in at least one case incurring being burned at the stake. In this column, I explore notions of nothing with an emphasis on non-Western traditions by pursuing the question: What has nothing to do with the design of technology? I begin my response by drawing attention to the anthology Software Development and Reality Construction, edited by Christiane Floyd and colleagues. In “Human Questions in Computer Science,” Floyd, a pioneer of participatory software design, relates ontological concerns about “what is” (i.e., reality) to epistemological concerns about “what we can know” (i.e., knowledge production). In her formulation, human cognition “may be viewed as bringing forth concepts and insights fitting our experience and viable for obtaining our aims in open situations where we interpret our needs,” and therefore, “the technical result of software development, the execution of programs may be characterized as constructed reality” [1]. Floyd’s articulation has profound sociopolitical implications wherein “computability has almost become a modern moral category, a vehicle for discussing the validity of decisions for action in human terms” [1]. Floyd’s worldview is evolutionary, participatory, action-oriented, and invested: 1) concepts fit our experience and provide viability for obtaining our aims; and 2) to design technology is to construct reality with significant sociopolitical implications. But what might we gain by engaging with non-Western notions of nothingness in relation to the design of technology as reality construction? Floyd traces the origins of computer science to Greek philosophy, which plays a significant role in Western thought traditions. HCI researchers, in turn, have pointed out that computer technology is still often designed based on the intuition, knowledge, and values of people who are Western, educated, industrialized, rich, and democratic [2]. Commenting on Western traditions of hermeneutics in relation to software design, Joseph Goguen’s article in the anthology mentions, “What is missing is a set of guidelines that tell us how to deal with the problems that inevitably arise, and other practices that are less involved with conceptual content and have the possibility of sharpening our general mindfulness and awareness” [1]. If design is by default approached as “doing something” about perceived problems, we might be stumped when faced with a situation that requires us to do nothing or where Nothing, perhaps, has fascinated humans more than notions of nothing.","PeriodicalId":73404,"journal":{"name":"Interactions (New York, N.Y.)","volume":"30 1","pages":"16 - 19"},"PeriodicalIF":0.0,"publicationDate":"2023-08-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42470065","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
our ideas look like? To answer this question, I aim to do a few things in this article. First, I’ll try to establish a base of values that we ought to pursue in the technologies we develop. Then I’ll narrowly define a term—ideisomorphism—that I have used a great deal in various articles up to this point to refer to tools that are naturally suited to the expression of human thought. With this definition established, I’ll explain in terms of cybernetics why our information systems need ideisomorphism to function properly. Finally, I’ll discuss a quantitative framework for measuring the extent to which tools are ideisomorphic. Why are our information systems places where ideas go to die? Why do so few of us, and fewer organizations, gain any level of mastery over our documents, ideas, and data? The reason is that our information management systems are not shaped like human consciousness. Drawing upon the field of cybernetics , I claim that to manage and master today’s immense variety of information, we need immense variety within our information systems. Without tools that mirror the range of human consciousness, our information will swallow us up; perhaps you feel like it already has. What might tools with the nuance and humanity necessary to express Insights → Our computers and their software are not currently ideisomorphic: They do not make it natural to express human ideas. → In terms of cybernetics, they are not “good regulators,” which is why so much human energy is crushed by computers. → Because of the feedback loop that exists between computers and ideas, the danger is that we will eventually think like machines at the expense of the subtlety and surprise of human thinking. C OMMENTA RY
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{"title":"Before There Was a Hill There Was a Hole","authors":"Hope Wang","doi":"10.1145/3615352","DOIUrl":"https://doi.org/10.1145/3615352","url":null,"abstract":"","PeriodicalId":73404,"journal":{"name":"Interactions (New York, N.Y.)","volume":"30 1","pages":"60 - 60"},"PeriodicalIF":0.0,"publicationDate":"2023-08-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45355567","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Calendar","authors":"INTR Staff","doi":"10.1145/3613423","DOIUrl":"https://doi.org/10.1145/3613423","url":null,"abstract":"","PeriodicalId":73404,"journal":{"name":"Interactions (New York, N.Y.)","volume":"30 1","pages":"57 - 57"},"PeriodicalIF":0.0,"publicationDate":"2023-08-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44384365","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}