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The Future of Conferences Is Unconferences: Exploring a Decentralized Network of Regional Meetups 会议的未来是无差异的:探索去中心化的区域会议网络
Pub Date : 2023-08-24 DOI: 10.1145/3612939
Soya Park, E. Kang, Karen Joy, Rosanna Bellini, Jérémie Lumbroso, D. Metaxa, A. Monroy-Hernández
This forum is dedicated to exploring the notion of meaningfulness in design processes, taking the perspectives of community groups, nongovernmental organizations, and those who are marginalized in society as starting points. Authors will reflect conceptually and methodologically on practical engagements. --- Rosanna Bellini and Angelika Strohmayer, Editors
本次论坛致力于探索设计过程中意义的概念,以社区团体、非政府组织和社会边缘化群体的观点为出发点。作者将反映概念和方法上的实际约定。——Rosanna Bellini和Angelika Strohmayer,编辑
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引用次数: 0
Advancing Explainability Through AI Literacy and Design Resources 通过人工智能素养和设计资源提高可解释性
Pub Date : 2023-08-24 DOI: 10.1145/3613249
Patrick Gage Kelley, Allison Woodruff
3 4 I N T E R A C T I O N S S E P T E M B E R – O C T O B E R 2 0 2 3 designed to teach good practices for explainability. Explainability, put simply, provides humanunderstandable reasons and context for decisions made by an AI system [1,2]. In so doing, explainability benefits users and society by helping individuals make informed decisions about their use of AI systems, empowering civic engagement with AI, informing policymakers about the impacts of AI, and more. For these reasons, as AI has become more central in people’s lives, the public, the tech industry, regulators, and others have increasingly recognized explainability as a key aspect of Britni expertly navigates her kayak down the narrow channel, creating a new route to share online (Figure 1). Navigator, her boating app, lets her post routes and gives her a percentage of the advertising revenue. As Britni rounds a bend, a notification comes in from Navigator: “Your route ‘Marshy Inlet Trek’ has been suspended due to safety concerns and will be hidden temporarily from users.” Shocked that her most popular and lucrative (and in her experience very safe!) route has been suspended, Britni begins the process of investigating and contesting the suspension... Navigator is a fictional app we Advancing Explainability Through AI Literacy and Design Resources Patrick Gage Kelley and Allison Woodruff, Google
3 4 I N T E R A C T I O N S E P T E M B E R–O C T O B E R 2 0 2 3旨在教授可解释性的良好实践。简单地说,可解释性为人工智能系统做出的决策提供了人性化的理由和背景[1,2]。在这样做的过程中,可解释性通过帮助个人就其对人工智能系统的使用做出明智的决定、增强公民对人工智能的参与、向决策者通报人工智能的影响等,使用户和社会受益。出于这些原因,随着人工智能在人们生活中变得越来越重要,公众、科技行业、监管机构和其他人越来越认识到可解释性是一个关键方面。Britni熟练地在狭窄的通道中驾驶皮划艇,创造了一条新的在线共享路线(图1)。她的划船应用Navigator允许她发布路线,并为她提供一定比例的广告收入。当Britni绕过弯道时,Navigator发出通知:“出于安全考虑,您的路线‘Marshy Inlet Trek’已被暂停,并将暂时对用户隐藏。”Britni对她最受欢迎和最有利可图的(根据她的经验,非常安全!)路线被暂停感到震惊,开始调查和质疑暂停的过程。。。Navigator是一款虚构的应用程序,我们通过人工智能素养和设计资源提高可解释性Patrick Gage Kelley和Allison Woodruff,谷歌
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引用次数: 0
Requiem for an Interface 接口的安魂曲
Pub Date : 2023-08-24 DOI: 10.1145/3613243
Steve Harrison, D. Tatar
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引用次数: 0
Is AI Going to Replace Creative Professionals? 人工智能将取代有创造力的专业人士吗?
Pub Date : 2023-08-24 DOI: 10.1145/3610529
Bhautik J. Joshi
Spoiler alert: The answer is no, but getting to why is a trip through the nature of human creativity itself.
剧透警告:答案是否定的,但要弄清原因,就需要探索人类创造力本身的本质。
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引用次数: 2
Daniel M. Russell Daniel M.Russell
Pub Date : 2023-08-24 DOI: 10.1145/3610592
D. Russell
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引用次数: 0
Designing Black Children in Video Games 在电子游戏中设计黑人儿童
Pub Date : 2023-08-24 DOI: 10.1145/3610968
Yuki Chen, Jonaya Kemper, Erik Harpstead, Ross M. Higashi, J. Uchidiuno
Community + Culture features practitioner perspectives on designing technologies for and with communities. We highlight compelling projects and provocative points of view that speak to both community technology practice and the interaction design field as a whole. --- Sheena Erete, Editor
Community+Culture的特点是从业者对为社区设计技术以及与社区一起设计技术的看法。我们强调引人注目的项目和挑衅性的观点,这些观点既涉及社区技术实践,也涉及整个交互设计领域Sheena Erete,编辑
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引用次数: 0
Notes on Nothing 无物笔记
Pub Date : 2023-08-24 DOI: 10.1145/3614406
Gopinaath Kannabiran
radical alterity faced by the self in an open encounter with others that informs his approach to philosophy as the “wisdom of love at the service of love,” in contrast to the “knowledge for the sake of knowledge” dictum. The above five instances are crude etchings, not a comprehensive overview. Encounters with an abstract notion such as nothing have concrete consequences, sometimes leading to major advancements in multiple areas, often fraught with power struggles, and in at least one case incurring being burned at the stake. In this column, I explore notions of nothing with an emphasis on non-Western traditions by pursuing the question: What has nothing to do with the design of technology? I begin my response by drawing attention to the anthology Software Development and Reality Construction, edited by Christiane Floyd and colleagues. In “Human Questions in Computer Science,” Floyd, a pioneer of participatory software design, relates ontological concerns about “what is” (i.e., reality) to epistemological concerns about “what we can know” (i.e., knowledge production). In her formulation, human cognition “may be viewed as bringing forth concepts and insights fitting our experience and viable for obtaining our aims in open situations where we interpret our needs,” and therefore, “the technical result of software development, the execution of programs may be characterized as constructed reality” [1]. Floyd’s articulation has profound sociopolitical implications wherein “computability has almost become a modern moral category, a vehicle for discussing the validity of decisions for action in human terms” [1]. Floyd’s worldview is evolutionary, participatory, action-oriented, and invested: 1) concepts fit our experience and provide viability for obtaining our aims; and 2) to design technology is to construct reality with significant sociopolitical implications. But what might we gain by engaging with non-Western notions of nothingness in relation to the design of technology as reality construction? Floyd traces the origins of computer science to Greek philosophy, which plays a significant role in Western thought traditions. HCI researchers, in turn, have pointed out that computer technology is still often designed based on the intuition, knowledge, and values of people who are Western, educated, industrialized, rich, and democratic [2]. Commenting on Western traditions of hermeneutics in relation to software design, Joseph Goguen’s article in the anthology mentions, “What is missing is a set of guidelines that tell us how to deal with the problems that inevitably arise, and other practices that are less involved with conceptual content and have the possibility of sharpening our general mindfulness and awareness” [1]. If design is by default approached as “doing something” about perceived problems, we might be stumped when faced with a situation that requires us to do nothing or where Nothing, perhaps, has fascinated humans more than notions of nothing.
与“为知识而知识”的格言相比,他的哲学方法是“为爱服务的爱的智慧”,而不是“为知识而知识”。以上五个例子都是粗略的蚀刻,并不是一个全面的概述。遇到一个抽象的概念,比如什么都没有,会产生具体的结果,有时会导致多个领域的重大进步,往往充满了权力斗争,至少在一个案例中,会导致被烧死在火刑柱上。在这篇专栏文章中,我将探讨非西方传统中“无”的概念,并提出以下问题:什么与技术设计无关?首先,我要提请大家注意由Christiane Floyd及其同事编辑的《软件开发与现实构建》选集。在“计算机科学中的人类问题”中,参与软件设计的先驱Floyd将关于“是什么”(即现实)的本体论关注与关于“我们能知道什么”(即知识生产)的认识论关注联系起来。在她的表述中,人类认知“可以被看作是提出符合我们经验的概念和见解,并且在我们解释我们的需求的开放情况下实现我们的目标是可行的”,因此,“软件开发的技术结果,程序的执行可以被描述为构建的现实”[1]。弗洛伊德的阐述具有深刻的社会政治含义,其中“可计算性几乎已经成为一个现代道德范畴,一种讨论人类行为决策有效性的工具”。弗洛伊德的世界观是进化的、参与的、行动导向的和投入的:1)概念符合我们的经验,为实现我们的目标提供可行性;2)设计技术就是构建具有重大社会政治含义的现实。但是,将非西方的虚无概念与作为现实构建的技术设计联系起来,我们会得到什么呢?弗洛伊德将计算机科学的起源追溯到在西方思想传统中起着重要作用的希腊哲学。反过来,HCI研究人员指出,计算机技术仍然经常是基于西方人的直觉、知识和价值观来设计的,这些人受过教育、工业化、富有和民主。在评论与软件设计相关的西方解释学传统时,Joseph Goguen在选集中的文章中提到,“缺少的是一套指导方针,告诉我们如何处理不可避免地出现的问题,以及其他与概念性内容较少相关的实践,这些实践有可能提高我们的一般正念和意识”b[1]。如果设计在默认情况下被视为对感知到的问题“做点什么”,那么当我们面对一种不需要我们做任何事情的情况时,我们可能会感到困惑,或者在这种情况下,“没有”可能比“没有”的概念更吸引人类。几千年来,这种看似简单却无穷无尽的抽象吸引了不同文化的神学家、哲学家、艺术家、科学家、创新者和社会革命者。•希腊哲学家埃利亚的巴门尼德(被认为是本体论的奠基人)援引“非”的概念来限定定义“是”的可能性领域,从而引发了关于存在、思想、时间、感知和真理本质的基本讨论。•天主教神学家托马斯·阿奎那(Thomas Aquinas)断言,所有的创造都是无中生有(拉丁语:creatioex nihilo),从而引发了关于因果关系和观察的重大争论。•文艺复兴时期的宇宙学家佐丹奴·布鲁诺(Giordano Bruno)提出宇宙没有中心,为此他被烧死在火刑柱上,因为他的假设与当时流行的地心说和天主教会的信仰直接矛盾。•丹麦哲学家索伦·克尔凯郭尔(Søren Kierkegaard)写过个人在面对虚无时所经历的存在主义恐惧,这是一种没有意义的空虚,以及它对人类自由、伦理责任和对真实生活的追求的影响。•法国犹太哲学家伊曼纽尔·列维纳斯(Emmanuel Levinas)从事与技术设计无关的事情?无物笔记
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引用次数: 0
The Purpose of a System Is How We Shape It 系统的目的在于我们如何塑造它
Pub Date : 2023-08-24 DOI: 10.1145/3613906
O. Cox
our ideas look like? To answer this question, I aim to do a few things in this article. First, I’ll try to establish a base of values that we ought to pursue in the technologies we develop. Then I’ll narrowly define a term—ideisomorphism—that I have used a great deal in various articles up to this point to refer to tools that are naturally suited to the expression of human thought. With this definition established, I’ll explain in terms of cybernetics why our information systems need ideisomorphism to function properly. Finally, I’ll discuss a quantitative framework for measuring the extent to which tools are ideisomorphic. Why are our information systems places where ideas go to die? Why do so few of us, and fewer organizations, gain any level of mastery over our documents, ideas, and data? The reason is that our information management systems are not shaped like human consciousness. Drawing upon the field of cybernetics , I claim that to manage and master today’s immense variety of information, we need immense variety within our information systems. Without tools that mirror the range of human consciousness, our information will swallow us up; perhaps you feel like it already has. What might tools with the nuance and humanity necessary to express Insights → Our computers and their software are not currently ideisomorphic: They do not make it natural to express human ideas. → In terms of cybernetics, they are not “good regulators,” which is why so much human energy is crushed by computers. → Because of the feedback loop that exists between computers and ideas, the danger is that we will eventually think like machines at the expense of the subtlety and surprise of human thinking. C OMMENTA RY
我们的想法看起来像?为了回答这个问题,我打算在这篇文章中做一些事情。首先,我将努力建立一个我们应该在开发的技术中追求的价值观基础。然后,我将狭义地定义一个术语——理想同构——到目前为止,我在各种文章中使用了很多,用来指代自然适合表达人类思想的工具。有了这个定义,我将从控制论的角度解释为什么我们的信息系统需要理想同构才能正常工作。最后,我将讨论一个量化框架,用于衡量工具在多大程度上是理想同构的。为什么我们的信息系统是思想消亡的地方?为什么我们中很少有人,也很少有组织能够掌握我们的文档、想法和数据?原因是我们的信息管理系统不像人类意识那样形成。在控制论领域,我声称,要管理和掌握当今丰富多彩的信息,我们需要信息系统中的丰富多彩。如果没有反映人类意识范围的工具,我们的信息就会吞噬我们;也许你觉得它已经存在了。表达见解所需的细微差别和人性化工具→ 我们的计算机及其软件目前并不是思想同构的:它们并不能使表达人类思想变得自然。→ 就控制论而言,它们不是“好的调节器”,这就是为什么如此多的人类能量被计算机压垮的原因。→ 由于计算机和思想之间存在反馈回路,危险在于我们最终会像机器一样思考,而牺牲人类思维的微妙性和惊喜性。商业
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引用次数: 0
Before There Was a Hill There Was a Hole 有山必有洞
Pub Date : 2023-08-24 DOI: 10.1145/3615352
Hope Wang
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引用次数: 0
Calendar 日历
Pub Date : 2023-08-24 DOI: 10.1145/3613423
INTR Staff
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引用次数: 0
期刊
Interactions (New York, N.Y.)
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