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Quality and user experience最新文献

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Subjective annotation for a frame interpolation benchmark using artefact amplification 基于伪影放大的帧插值基准主观标注
Pub Date : 2020-01-10 DOI: 10.1007/s41233-020-00037-y
H. Men, Vlad Hosu, Hanhe Lin, Andrés Bruhn, D. Saupe
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引用次数: 4
Towards accurate models for predicting smartphone applications' QoE with data from a living lab study. 基于实验室研究数据的智能手机应用QoE的准确预测模型
Pub Date : 2020-01-01 Epub Date: 2020-10-04 DOI: 10.1007/s41233-020-00039-w
Alexandre De Masi, Katarzyna Wac

Progressively, smartphones have become the pocket Swiss army knife for everyone. They support their users needs to accomplish tasks in numerous contexts. However, the applications executing those tasks are regularly not performing as they should, and the user-perceived experience is altered. In this paper, we present our approach to model and predict the Quality of Experience (QoE) of mobile applications used over WiFi or cellular network. We aimed to create predictive QoE models and to derive recommendations for mobile application developers to create QoE aware applications. Previous works on smartphone applications' QoE prediction only focus on qualitative or quantitative data. We collected both qualitative and quantitative data "in the wild" through our living lab. We ran a 4-week-long study with 38 Android phone users. We focused on frequently used and highly interactive applications. The participants rated their mobile applications' expectation and QoE and in various contexts resulting in a total of 6086 ratings. Simultaneously, our smartphone logger (mQoL-Log) collected background information such as network information, user physical activity, battery statistics, and more. We apply various data aggregation approaches and features selection processes to train multiple predictive QoE models. We obtain better model performances using ratings acquired within 14.85 minutes after the application usage. Additionally, we boost our models' performance with the users expectation as a new feature. We create an on-device prediction model with on-smartphone only features. We compare its performance metrics against the previous model. The on-device model performs below the full features models. Surprisingly, among the following top three features: the intended task to accomplish with the app, application's name (e.g., WhatsApp, Spotify), and network Quality of Service (QoS), the user physical activity is the most important feature (e.g., if walking). Finally, we share our recommendations with the application developers, and we discuss the implications of QoE and expectations in mobile application design.

智能手机逐渐成为每个人的袖珍瑞士军刀。它们支持用户在许多上下文中完成任务的需求。然而,执行这些任务的应用程序通常不会按照它们应该的方式执行,并且用户感知到的体验也会改变。在本文中,我们提出了我们的方法来建模和预测通过WiFi或蜂窝网络使用的移动应用程序的体验质量(QoE)。我们的目标是创建可预测的QoE模型,并为移动应用程序开发人员提供创建QoE感知应用程序的建议。以往对智能手机应用QoE预测的研究主要集中在定性或定量数据上。我们通过我们的活体实验室“在野外”收集定性和定量数据。我们对38名Android手机用户进行了为期4周的研究。我们专注于频繁使用和高度交互的应用程序。参与者对他们的移动应用程序的期望和QoE进行了评分,并在各种情况下进行了评分,总共得到了6086个评分。同时,我们的智能手机记录器(mQoL-Log)收集背景信息,如网络信息、用户身体活动、电池统计数据等。我们应用各种数据聚合方法和特征选择过程来训练多个预测QoE模型。使用应用程序使用后14.85分钟内获得的评级,我们获得了更好的模型性能。此外,作为一项新功能,我们根据用户的期望提高了模型的性能。我们创建了一个设备上的预测模型,只具有智能手机上的功能。我们将其性能指标与之前的模型进行比较。设备上模型的性能低于全功能模型。令人惊讶的是,在应用程序预期完成的任务、应用程序名称(例如WhatsApp、Spotify)和网络服务质量(QoS)这三个功能中,用户的身体活动是最重要的功能(例如,如果走路)。最后,我们将与应用程序开发人员分享我们的建议,并讨论QoE在移动应用程序设计中的含义和期望。
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引用次数: 4
More than data gatherers: exploring player experience in a citizen science game 不仅仅是数据收集者:在公民科学游戏中探索玩家体验
Pub Date : 2019-12-10 DOI: 10.1007/s41233-019-0030-8
C. Diaz, Marisa Ponti, P. Haikka, R. V. Basaiawmoit, J. Sherson
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引用次数: 8
Finding critical features for predicting quality of life in tablet-based serious games for dementia 寻找预测基于平板电脑的痴呆症严肃游戏的生活质量的关键特征
Pub Date : 2019-11-05 DOI: 10.1007/s41233-019-0028-2
Jeehoon Cha, Jan-Niklas Voigt-Antons, Carola Trahms, J. L. O’Sullivan, P. Gellert, A. Kuhlmey, Sebastian Möller, J. Nordheim
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引用次数: 7
Questionnaires embedded in virtual environments: reliability and positioning of rating scales in virtual environments 嵌入虚拟环境的问卷:虚拟环境中量表的信度与定位
Pub Date : 2019-10-30 DOI: 10.1007/s41233-019-0029-1
Georg Regal, Jan-Niklas Voigt-Antons, Steven Schmidt, Johann Schrammel, Tanja Kojić, M. Tscheligi, S. Möller
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引用次数: 14
Comparison of HD and UHD video quality with and without the influence of the labeling effect 高清和超高清视频质量的比较,有和没有标签效果的影响
Pub Date : 2019-09-03 DOI: 10.1007/s41233-019-0027-3
P. A. Kara, W. Robitza, Nikolett Pinter, M. Martini, A. Raake, Anikó Simon
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引用次数: 7
Evaluating experiment design with unrepeated scenes for video quality subjective assessment 基于非重复场景的视频质量主观评价实验设计
Pub Date : 2019-06-25 DOI: 10.1007/s41233-019-0026-4
L. Janowski, L. Malfait, M. Pinson
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引用次数: 8
Interpreting MOS scores, when can users see a difference? Understanding user experience differences for photo quality 解读MOS分数,用户何时能看到差异?了解用户体验对照片质量的影响
Pub Date : 2018-05-02 DOI: 10.1007/s41233-018-0019-8
Stamos Katsigiannis, James J. Scovell, N. Ramzan, L. Janowski, P. Corriveau, Michele A. Saad, G. Van Wallendael
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引用次数: 14
The role of human influence factors on overall listening experience 人的影响因素对整体聆听体验的作用
Pub Date : 2018-01-13 DOI: 10.1007/s41233-017-0015-4
Tim Walton, Michael Evans
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引用次数: 1
Survey of research on Quality of Experience modelling for web browsing 网页浏览体验质量建模研究综述
Pub Date : 2017-07-18 DOI: 10.1007/s41233-017-0009-2
Sabina Baraković, L. Skorin-Kapov
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引用次数: 31
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