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A discrete teaching-learning based optimization algorithm with local search for rescue task allocation and scheduling 基于局部搜索的离散教与学的救援任务分配与调度优化算法
Pub Date : 2022-12-01 DOI: 10.2139/ssrn.4061447
Ying Xu, Xiaobo Li, Qian Li
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引用次数: 6
Revised solution technique for a bi-level location-inventory-routing problem under uncertainty of demand and perishability of products 需求不确定和产品易腐性不确定条件下的双层位置-库存-路线问题的修正求解技术
Pub Date : 2022-12-01 DOI: 10.2139/ssrn.4148557
Fezzeh Partovi, M. Seifbarghy, M. Esmaeili
Bi-level programming is an efficient tool to tackle decentralized decision-making processes in supply chains with upper level (i.e., leader) and lower level (i.e., follower). The leader makes the first decision while the follower makes the second decision. In this research, a bi-level programming formulation for the problem of location-inventory-routing in a two-echelon supply chain, including a number of central warehouses in the first echelon and retailers in the second echelon with perishable products under uncertain demand, is proposed. The total operational costs at both levels are minimized considering capacity constraints. Due to the uncertain nature of the problem, a scenario-based programming is utilized. The economic condition or unforeseen events such as COVID-19 or Russia-Ukraine war can be good examples for uncertainty sources in today’s world. The model determines the optimal locations of warehouses, the routes between warehouses and retailers, number of received shipments and the amount of inventory held at each retailer. A revised solution method is designed by using multi-choice goal programming for solving the problem. The given revised method attempts to minimize the deviations of each decision maker’s solution from its ideal value assuming that the upper level is satisfied higher than the lower level. Base on some numerical analysis, the proposed solution technique is more sensitive to the upper bounds of the goals rather than the lower bounds.
双层规划是解决供应链中上层(即领导者)和下层(即追随者)分散决策过程的有效工具。领导者做第一个决定,而追随者做第二个决定。本文针对需求不确定条件下存在多个中心仓库和零售商的两级供应链的位置-库存-路径问题,提出了一种双层规划公式。考虑到容量限制,这两个级别的总运营成本都最小化。由于问题的不确定性,采用了基于场景的编程。经济状况或诸如COVID-19或俄罗斯-乌克兰战争等不可预见的事件都是当今世界不确定性来源的好例子。该模型确定了仓库的最佳位置、仓库和零售商之间的路线、收到的货物数量以及每个零售商持有的库存数量。利用多选择目标规划设计了一种改进的求解方法。给出的修正方法试图在假设上层比下层更满意的情况下,使每个决策者的解决方案与其理想值的偏差最小化。数值分析表明,该方法对目标的上界比下界更敏感。
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引用次数: 4
A class of general type-2 fuzzy controller based on adaptive alpha-plane for nonlinear systems 一类基于自适应平面的广义2型模糊控制器
Pub Date : 2022-12-01 DOI: 10.2139/ssrn.4129890
Ahmad M. El-Nagar, M. El-Bardini, A. A. Khater
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引用次数: 2
Anomaly detection of power battery pack using gated recurrent units based variational autoencoder 基于变分自编码器的门控循环单元的动力电池组异常检测
Pub Date : 2022-12-01 DOI: 10.2139/ssrn.4218396
Changcheng Sun, Zhiwei He, Huipin Lin, Linhui Cai, Hui Cai, Mingyuan Gao
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引用次数: 7
Automated Decision Technique for the Crowd Estimation Method Using Thermal Videos 基于热视频的人群估计自动决策技术
Pub Date : 2022-12-01 DOI: 10.1155/2022/7782879
N. Negied, A. El-Sayed, Asmaa S. Hassaan
Counting and detecting the pedestrians is an important and critical aspect for several applications such as estimation of crowd density, organization of events, individual’s flow control, and surveillance systems to prevent the difficulties and overcrowding in a huge gathering of pedestrians such as the Hajj occasion, which is the annual event for Muslims with the growing number of pilgrims every year. This paper is based on applying some enhancements to two different techniques for automatically estimating the crowd density. These two approaches are based on individual motion and the body’s thermal features. Theessential characteristic of crowd counting techniques is that they do not require a previously stored and trained data; instead they use a live video stream as input. Also, it does not require any intervention from individuals. So, this feature makes it easy to automatically estimate the crowd density. What makes this work special than other approaches in literature is the use of thermal videos, and not just relying on a way or combining several ways to get the crowd size but also analyzing the results to decide which approach is better considering different cases of scenes. This work aims at estimating the crowd density using two methods and decide which method is better and more accurate depending on the case of the scene; i.e., this work measures the crowd size from videos using the heat signature and motion analysis of the human body, plus using the results analysis of both approaches to decide which approach is better. The better approach can vary from video-to-video according to many factors such as the motion state of humans in this video, the occlusion amount, etc. Both approaches are discussed in this paper. The first one is based on capturing the thermal features of an individual and the second one is based on detecting the features of an individual motion. The result of these approaches has been discussed, and different experiments were conducted to prove and identify the most accurate approach. The experimental results prove the advancement of the approach proposed in this paper over the literature as indicated in the result section.
对行人进行计数和检测是一些应用的重要和关键方面,如人群密度估计、活动组织、个人流量控制和监控系统,以防止像朝觐这样的大规模行人聚集的困难和过度拥挤,朝觐是穆斯林每年朝圣者人数不断增加的年度活动。本文基于对两种不同的自动估计人群密度的技术进行一些改进。这两种方法是基于个人运动和身体的热特征。人群计数技术的基本特征是,它们不需要预先存储和训练过的数据;相反,他们使用实时视频流作为输入。此外,它不需要个人的任何干预。因此,这一特性可以很容易地自动估计人群密度。与文献中其他方法相比,这项工作的特别之处在于使用了热视频,而不仅仅是依靠一种方法或结合几种方法来获得人群规模,而是分析结果,以决定哪种方法在不同的场景下更好。本工作旨在使用两种方法估计人群密度,并根据场景的情况决定哪种方法更好、更准确;也就是说,这项工作使用人体的热特征和运动分析来测量视频中的人群规模,再加上使用两种方法的结果分析来决定哪种方法更好。根据许多因素,例如视频中人类的运动状态、遮挡量等,更好的方法可能会因视频而异。本文讨论了这两种方法。第一种是基于捕获个体的热特征,第二种是基于检测个体运动的特征。讨论了这些方法的结果,并进行了不同的实验来证明和确定最准确的方法。实验结果证明了本文方法相对于文献的先进性,如结果部分所示。
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引用次数: 0
A Self-adaptive Neuroevolution Approach to Constructing Deep Neural Network Architectures Across Different Types 构建不同类型深度神经网络架构的自适应神经进化方法
Pub Date : 2022-11-27 DOI: 10.48550/arXiv.2211.14753
Zhenhao Shuai, Hongbo Liu, Zhaolin Wan, Wei-jie Yu, Jinchao Zhang
Neuroevolution has greatly promoted Deep Neural Network (DNN) architecture design and its applications, while there is a lack of methods available across different DNN types concerning both their scale and performance. In this study, we propose a self-adaptive neuroevolution (SANE) approach to automatically construct various lightweight DNN architectures for different tasks. One of the key settings in SANE is the search space defined by cells and organs self-adapted to different DNN types. Based on this search space, a constructive evolution strategy with uniform evolution settings and operations is designed to grow DNN architectures gradually. SANE is able to self-adaptively adjust evolution exploration and exploitation to improve search efficiency. Moreover, a speciation scheme is developed to protect evolution from early convergence by restricting selection competition within species. To evaluate SANE, we carry out neuroevolution experiments to generate different DNN architectures including convolutional neural network, generative adversarial network and long short-term memory. The results illustrate that the obtained DNN architectures could have smaller scale with similar performance compared to existing DNN architectures. Our proposed SANE provides an efficient approach to self-adaptively search DNN architectures across different types.
神经进化极大地促进了深度神经网络(Deep Neural Network, DNN)的架构设计及其应用,但缺乏针对不同深度神经网络类型的规模和性能的方法。在这项研究中,我们提出了一种自适应神经进化(SANE)方法来自动构建不同任务的各种轻量级DNN架构。SANE的关键设置之一是由自适应不同DNN类型的细胞和器官定义的搜索空间。在此搜索空间的基础上,设计了具有统一进化设置和操作的建设性进化策略,使深度神经网络架构逐步成长。该算法能够自适应调整进化的探索和开发,以提高搜索效率。此外,还提出了一种物种形成方案,通过限制物种内的选择竞争来保护进化免于早期趋同。为了评估SANE,我们进行了神经进化实验来生成不同的深度神经网络架构,包括卷积神经网络、生成对抗网络和长短期记忆。结果表明,与现有的深度神经网络结构相比,所获得的深度神经网络结构可以具有更小的规模和相似的性能。我们提出的SANE提供了一种有效的方法来自适应搜索不同类型的DNN架构。
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引用次数: 0
The Performance of a New Heuristic Approach for Tracking Maximum Power of PV Systems 一种跟踪光伏系统最大功率的启发式新方法的性能
Pub Date : 2022-11-26 DOI: 10.1155/2022/1996410
Aripriharta, Kusmayanto Hadi Wibowo, I. Fadlika, Muladi, N. Mufti, M. Diantoro, G. Horng
This paper presents a new heuristic method for maximum power point tracking (MPPT) in PV systems under normal and shadowing situations. The proposed method is a modification of the original queen honey bee migration (QHBM) to shorten the computation time for the maximum power point (MPP) in PV systems. QHBM initially uses random target locations to search for targets, in this case, MPP. So, we adjusted it to be able to do MPP point quests quickly. We accelerated the mQHBM learning process from the original randomly. We had fairly compared the mQHBM with several heuristics. Simulations were carried out with 2 scenarios to test the mQHBM. Based on the simulation results, it was found that mQHBM was able to exceed the capabilities of other methods such as original QHBM, particle swarm optimization (PSO) and perturb and observe (P&O), ANN, gray wolf (GWO), and cuckoo search (CS) in terms of MPPT speed and overshoot. However, the accuracy of mQHBM cannot exceed QHBM, ANN, and GWO. But still, mQHBM is better than PSO and P&O by about 15% and 18%, respectively. This experiment resulted in a gap of about 2% faster in speed, 0.34 seconds better in convergence time, and 0.2 fewer accuracies.
本文提出了一种新的启发式方法,用于光伏系统在正常和阴影情况下的最大功率点跟踪。为了缩短光伏系统中最大功率点(MPP)的计算时间,提出了一种改进蜂王迁移(QHBM)的方法。QHBM最初使用随机目标位置来搜索目标,在本例中为MPP。所以,我们调整了它,以便能够快速完成MPP点任务。我们从原来的随机中加速了mQHBM的学习过程。我们已经将mQHBM与几种启发式方法进行了比较。通过两种场景对mQHBM进行了仿真测试。仿真结果表明,mQHBM在MPPT速度和超调量方面优于原始QHBM、粒子群优化(PSO)和扰动与观察(P&O)、人工神经网络、灰狼(GWO)和布谷鸟搜索(CS)等方法。但是,mQHBM的精度不能超过QHBM、ANN和GWO。但是,mQHBM仍然比PSO和P&O分别好15%和18%。实验结果表明,该算法的速度提高了约2%,收敛时间提高了0.34秒,精度降低了0.2秒。
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引用次数: 0
Construction of 3˟ 3-valued Łukasiewicz-Moisil algebras 3个˟3值Łukasiewicz-Moisil代数的构造
Pub Date : 2022-11-23 DOI: 10.1007/s00500-022-07624-5
Carlos Gallardo
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引用次数: 0
Handwritten Geez Digit Recognition Using Deep Learning 使用深度学习的手写Geez数字识别
Pub Date : 2022-11-08 DOI: 10.1155/2022/8515810
Mukerem Ali Nur, Mesfin Abebe, Rajesh Sharma Rajendran
Amharic language is the second most spoken language in the Semitic family after Arabic. In Ethiopia and neighboring countries more than 100 million people speak the Amharic language. There are many historical documents that are written using the Geez script. Digitizing historical handwritten documents and recognizing handwritten characters is essential to preserving valuable documents. Handwritten digit recognition is one of the tasks of digitizing handwritten documents from different sources. Currently, handwritten Geez digit recognition researches are very few, and there is no available organized dataset for the public researchers. Convolutional neural network (CNN) is preferable for pattern recognition like in handwritten document recognition by extracting a feature from different styles of writing. In this work, the proposed model is to recognize Geez digits using CNN. Deep neural networks, which have recently shown exceptional performance in numerous pattern recognition and machine learning applications, are used to recognize handwritten Geez digits, but this has not been attempted for Ethiopic scripts. Our dataset, which contains 51,952 images of handwritten Geez digits collected from 524 individuals, is used to train and evaluate the CNN model. The application of the CNN improves the performance of several machine-learning classification methods significantly. Our proposed CNN model has an accuracy of 96.21% and a loss of 0.2013. In comparison to earlier research works on Geez handwritten digit recognition, the study was able to attain higher recognition accuracy using the developed CNN model.
阿姆哈拉语是闪米特族中仅次于阿拉伯语的第二大语言。在埃塞俄比亚及其邻国,有超过1亿人说阿姆哈拉语。有许多历史文献都是用耶兹文字写成的。数字化历史手写文件和识别手写字符是保存有价值文件的必要条件。手写数字识别是对不同来源的手写文档进行数字化处理的任务之一。目前,手写体Geez数字识别的研究很少,也没有可供公众研究的有组织的数据集。卷积神经网络(CNN)通过从不同的写作风格中提取特征,更适合于模式识别,比如手写文档识别。在这项工作中,提出的模型是使用CNN识别Geez数字。深度神经网络最近在许多模式识别和机器学习应用中表现出色,用于识别手写的Geez数字,但尚未尝试识别埃塞俄比亚文字。我们的数据集包含51952张来自524个人的手写Geez数字图像,用于训练和评估CNN模型。CNN的应用显著提高了几种机器学习分类方法的性能。我们提出的CNN模型准确率为96.21%,损失为0.2013。与早期对Geez手写数字识别的研究工作相比,该研究使用开发的CNN模型能够获得更高的识别精度。
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引用次数: 2
Adaptive Scenario Subset Selection for Worst-Case Optimization and its Application to Well Placement Optimization 最坏情况优化的自适应场景子集选择及其在井位优化中的应用
Pub Date : 2022-11-01 DOI: 10.48550/arXiv.2211.16574
Atsuhiro Miyagi, Kazuto Fukuchi, J. Sakuma, Youhei Akimoto
In this study, we consider simulation-based worst-case optimization problems with continuous design variables and a finite scenario set. To reduce the number of simulations required and increase the number of restarts for better local optimum solutions, we propose a new approach referred to as adaptive scenario subset selection (AS3). The proposed approach subsamples a scenario subset as a support to construct the worst-case function in a given neighborhood, and we introduce such a scenario subset. Moreover, we develop a new optimization algorithm by combining AS3 and the covariance matrix adaptation evolution strategy (CMA-ES), denoted AS3-CMA-ES. At each algorithmic iteration, a subset of support scenarios is selected, and CMA-ES attempts to optimize the worst-case objective computed only through a subset of the scenarios. The proposed algorithm reduces the number of simulations required by executing simulations on only a scenario subset, rather than on all scenarios. In numerical experiments, we verified that AS3-CMA-ES is more efficient in terms of the number of simulations than the brute-force approach and a surrogate-assisted approach lq-CMA-ES when the ratio of the number of support scenarios to the total number of scenarios is relatively small. In addition, the usefulness of AS3-CMA-ES was evaluated for well placement optimization for carbon dioxide capture and storage (CCS). In comparison with the brute-force approach and lq-CMA-ES, AS3-CMA-ES was able to find better solutions because of more frequent restarts.
在本研究中,我们考虑了具有连续设计变量和有限场景集的基于模拟的最坏情况优化问题。为了减少所需的模拟次数并增加重新启动次数以获得更好的局部最优解,我们提出了一种称为自适应场景子集选择(AS3)的新方法。该方法对一个场景子集进行采样,作为在给定邻域内构造最坏情况函数的支持,并引入该场景子集。此外,我们将AS3与协方差矩阵自适应进化策略(CMA-ES)相结合,开发了一种新的优化算法,称为AS3-CMA-ES。在每次算法迭代中,选择一个支持场景子集,CMA-ES尝试优化仅通过一个场景子集计算的最坏情况目标。该算法通过只在一个场景子集上执行模拟,而不是在所有场景上执行模拟,从而减少了所需的模拟次数。在数值实验中,我们验证了AS3-CMA-ES在模拟次数方面比暴力破解方法和lq-CMA-ES代理辅助方法更有效,当支持场景数量占场景总数的比例相对较小时。此外,还评估了AS3-CMA-ES在二氧化碳捕集与封存(CCS)井位优化中的实用性。与暴力方法和lq-CMA-ES相比,AS3-CMA-ES能够找到更好的解决方案,因为更频繁的重启。
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引用次数: 1
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Appl. Comput. Intell. Soft Comput.
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