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Curriculum descant: pedagogical dimensions of game playing 课程描述:游戏的教学维度
Pub Date : 1999-03-21 DOI: 10.1145/298475.298480
Deepak Kumar
or pedagogical effectiveness, very few topics capstone the AI/Computer Science experience for a student like a programming exercise in game playing. Game playing is one of the oldest AI topics, and yet it is worth revisiting in the context of a three-to four-week programming exercise in a one-semester course. To begin, the choice of the game to be implemented should lie somewhere between tic-tac-toe and chess, the former being trivial to play and the latter perhaps too complicated for a short assignment. I have had moderate success with versions of checkers. The choice of game is important for most of the dimensions discussed below; it should be any game that is amenable to the two-person, zero-sum game algorithms. It should be a non-trivial , even largely unfamiliar game. It should also allow the possibility for students to think about, develop, and implement heuristics. There are several pedagogical dimensions that such an exercise could facilitate. First and foremost, such an exercise serves as a big motivating factor. The typical undergraduate these days has grown up playing video and computer games. This would more than likely be his or her first " behind the scenes " exposure to how such games may be built. That in itself serves to encourage curiosity and motivate the student to put a good amount of effort into the exercise. Add to that the freedom to explore and design the student's own heuris-tics that would characterize the game as his or her own creation. If planned ahead of time, the completion of the exercise could culminate in a tournament where not only the students' programs, but they themselves may also play in it. While I have seen courses where similar tournaments were held, most involve programs playing against programs. However, inserting the students (or other human recruits) into the tournament brings about the " human against machine " angle and serves to contextualize the tournament in an AI course. There is also the computer science dimension. In not-so-large departments where faculty resources are stretched, there are often concerns over offering elective courses like AI. However, just in the context of a game-playing programming assignment, there is potential for putting together several aspects of a student's preparation in computer science. For a non-trivial game, the amount of programming expertise required could serve challenging to most students. They have to design data structures (class descriptions for the OOP types), …
对于学生来说,很少有话题能像游戏中的编程练习那样成为AI/Computer Science体验的顶点。游戏玩法是最古老的AI主题之一,但在一个学期的课程中,它值得在三到四周的编程练习的背景下重新审视。首先,要执行的游戏选择应该介于井字游戏和国际象棋之间,前者对于游戏来说很简单,而后者对于短期任务来说可能过于复杂。我在不同版本的跳棋上取得了一定的成功。游戏的选择对于下面讨论的大多数维度都很重要;它应该是任何符合两人零和博弈算法的游戏。它应该是一款不平凡的游戏,甚至是一款非常陌生的游戏。它还应该允许学生思考,发展和实施启发式的可能性。这种做法可以促进若干教学方面的工作。首先,这样的练习是一个很大的激励因素。如今,典型的大学生都是玩着电子游戏和电脑游戏长大的。这很可能是他或她第一次“幕后”接触到这类游戏的制作方法。这本身就有助于激发好奇心,激励学生在练习中付出大量的努力。除此之外,学生还可以自由探索和设计自己的启发方法,这将使游戏成为他或她自己的创作。如果提前计划,练习的完成可以在比赛中达到高潮,不仅学生的项目,而且他们自己也可以参加比赛。虽然我见过举办类似比赛的球场,但大多数都是程序对程序的比赛。然而,将学生(或其他人类新兵)插入到比赛中会带来“人类对抗机器”的角度,并将比赛置于AI课程的背景中。还有计算机科学的维度。在师资资源捉襟见肘、规模不大的院系中,人们往往担心开设人工智能等选修课。然而,仅仅在游戏编程作业的背景下,就有可能把学生在计算机科学方面的准备工作的几个方面结合起来。对于一个不平凡的游戏,所需的编程专业知识对大多数学生来说都是一个挑战。他们必须设计数据结构(面向对象类型的类描述),……
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引用次数: 7
Links 链接
Pub Date : 1999-01-01 DOI: 10.1145/322880.322883
Amruth N. Kumar
Partner: Evangelische Kirche in Deutschland [4] FWU Institut für Film und Bild in Wissenschaft und Unterricht [5] Matthias-Film [6] Fachstelle Filme für Eine Welt, Bern [7] Baobab Entwicklungspolitische Bildungsund Schulstelle, Wien [8] Filmtage Globale Perspektiven [9] / Fernsehworkshop Entwicklungspolitik Evangelisches Medienhaus Stuttgart [10] Bundeszentrale für politische Bildung [11] Bundesministerium für wirtschaftliche Zusammenarbeit und Entwicklung (BMZ) [12] Kulturbeauftragte der Evangelischen Kirche in Deutschland (EKD) [13] Evangelischer Bildungsserver [14] Haus der Kulturen der Welt (HKW) [15] Aktion Mensch e.V. [16]
合作伙伴:德国福音福音教会[4]feu电影与画面科学与教育研究所[5]matthias电影:维也纳[8]Filmtage全球发展政策观点[9]/ Fernsehworkshop Evangelisches Medienhaus斯图加特[10]Bundeszentrale政治教育[11]的德国经济合作与发展(BMZ) [12] Kulturbeauftragte德国新教教会(EKD)[13]路德Bildungsserver[14]家世界文化(HKW)[15]行动人e.V . [16]
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引用次数: 471
Links 链接
Pub Date : 1999-01-01 DOI: 10.1145/298475.298482
Syed S. Ali
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引用次数: 2
Letter from the chair 主席的信
Pub Date : 1999-01-01 DOI: 10.1145/318964.318965
J. Bradshaw
First of all, I want to thank all of the SIGART members who have expressed their support and encouragement over the past few months as I've begun to learn the ropes. In particular, I owe a great deal of thanks to Lewis Johnson, whose public and behind-the-scenes efforts over the last six years have greatly increased the stature, visibility, and viability of SIGART. We are happy for his recent efforts to organize an awards program, and I will continue to look to him for guidance over the coming months on many fronts. It is also a great comfort to be able to draw on the extensive experience and abilities of Marie Bienkowski as vice chair and Angel Puerta as secretary-treasurer. I am also grateful for the support and loyalty of Jörg Müller, Bamshad Mobasher, and Robert St. Amant, and am looking forward to engaging their talents as we look for the best ways to continue to improve SIGART. Rosenschein are organizing the Autonomous Agents conference outside the United States for the first time. In the coming years, I expect to see a great increase in international participation in SIGART activities. One of the questions I have been asking myself is: How well is SIGART serving the needs of its members? Lillian Israel, ACM Director of Membership and Marketing, has begun an effort to answer this question through an initial survey whose results we will share in the coming months. In the meantime, I will be looking for ways to continue improvement along some of the fronts that I have already heard mentioned by some of you. We will continue to work for high quality in our electronic and print publications, and look for ways to promote greater involvement with industry and standards organizations. Building on the successful AAAI-co-sponsored doctoral consortia, Marie Bienkowski and I will continue to seek new ways to provide support and encouragement to students, as well as strengthen bridges with our friends at AAAI, IEEE, SIGCHI, SIGKDD, and SIGGRAPH.
首先,我要感谢所有SIGART成员,他们在过去几个月里对我表示支持和鼓励,因为我已经开始学习。我特别要感谢Lewis Johnson,他在过去六年中公开和幕后的努力极大地提高了SIGART的地位、知名度和可行性。我们很高兴他最近为组织一个奖励计划所做的努力,在未来几个月里,我将继续在许多方面寻求他的指导。能够利用玛丽·比恩科夫斯基(Marie Bienkowski)担任副主席和安吉尔·普尔塔(Angel Puerta)担任财务秘书的丰富经验和能力,也是一种极大的安慰。我也感谢Jörg mller、Bamshad Mobasher和Robert St. Amant的支持和忠诚,并期待在我们寻找继续改进SIGART的最佳途径时发挥他们的才能。Rosenschein将首次在美国以外组织自主代理会议。在未来的几年里,我期望看到国际社会对SIGART活动的参与会大大增加。我一直在问自己的一个问题是:SIGART在多大程度上满足了其成员的需求?ACM会员和市场总监Lillian Israel已经开始通过初步调查来回答这个问题,我们将在未来几个月分享调查结果。与此同时,我将继续寻找方法,沿着我已经听到你们中的一些人提到的一些方面继续改进。我们将继续为我们的电子和印刷出版物的高质量而努力,并寻找促进更多地参与行业和标准组织的方法。在成功的AAAI共同赞助的博士联盟的基础上,Marie Bienkowski和我将继续寻求新的方法来为学生提供支持和鼓励,并加强与AAAI, IEEE, SIGCHI, SIGKDD和SIGGRAPH的朋友们的桥梁。
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引用次数: 0
Letter from the chair 主席的信
Pub Date : 1999-01-01 DOI: 10.1145/322880.322881
J. Bradshaw
his PrIMER research poster, Allergen exposure in NYC Subway Trains, at the 2016 Annual Biomedical Research for Minority (ABRCMS), where Poster Presentation in Public Health. His research focused on identifying and quantifying allergens in different subway trains. Hadler collected air samples on the 1 and A trains and tested those samples for mouse and rat allergens. ABRCMS took place Tampa, Florida 2016, and it was Hadler’s first time the national conference. He found the conference to be intellectually stimulating and encouraging for those present to pursue graduate school. After going to ABRCMS, Hadler can confidently say that he would present again in another conference and wishes to continue to learn about other public health research being done.
他的PrIMER研究海报,《纽约地铁列车中的过敏原暴露》,在2016年度少数民族生物医学研究(ABRCMS)上,公共卫生海报展示。他的研究重点是识别和量化不同地铁列车中的过敏原。哈德勒收集了1号和A号列车上的空气样本,并对这些样本进行了小鼠和大鼠过敏原的检测。abbrcms于2016年在佛罗里达州坦帕市举行,这是哈德勒第一次参加全国会议。他发现这次会议在智力上是刺激的,并鼓励在场的人继续读研究生。在去了ABRCMS之后,Hadler可以自信地说,他会在另一个会议上再次发言,并希望继续了解其他正在进行的公共卫生研究。
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引用次数: 0
Backtracking 回溯
Pub Date : 1900-01-01 DOI: 10.1145/333175.333183
Christopher A. Welty, Louis J. Hoebel
Iterating over the elements of an abstract collection is usu ally done in ML using a fold-like higher-order function provided by th e data structure. This article discusses a different paradigm of i teration based on purely functional, immutable cursors. Contrary to foldlike iterators, the iteration can be cleanly interrupted at any step. Contrary to imperative cursors (such as those found in C++ an d Java libraries) it is possible to backtrack the iterator to a previous step. Several ways to iterate over binary trees are examined a d close links with Gérard Huet’s Zipperare established. Incidentally, we show the well-known two-lists implementation of functio nal queues arising from a Zipper-based breadth-first traversal.
在ML中,迭代抽象集合的元素通常使用数据结构提供的类似折叠的高阶函数来完成。本文讨论了基于纯函数式、不可变游标的另一种迭代范式。与类似折叠的迭代器相反,迭代可以在任何步骤被清晰地中断。与命令式游标(如c++和Java库中的游标)相反,可以将迭代器回溯到前一步。研究了几种遍历二叉树的方法,并建立了与gsamrard Huet的zipperer的密切联系。顺便说一下,我们展示了基于zipper的宽度优先遍历产生的函数队列的著名的双列表实现。
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引用次数: 20
Conference review 会议审查
Pub Date : 1900-01-01 DOI: 10.1145/350752.350764
P. Kevitt, C. Mulvihill, Seán O. Nualláin
LANDSCAPE ARCHITECTURE EDUCATORS in Australia and New Zealand are scarce. With only IO institutions in the region offering landscape architecture degrees the number of educators is small. Byway of contrast, the Council of Educators in Landscape Architecture (CELA) has some 64 member institutions, including 700 landscape educators. In geographical terms, Australia alone is nearly the size of the United States of America and, stretching the region even wider, New Zealand is located a further 2,500 kilometres to the east. The small number of educators and expansive region malces the creation of any sense of a community a challenging prospect. The opportunity to gather together in one location was therefore a very welcome one, overcoming the friction of distance in a way that supersedes any form of electronic communication. The Australasian Educators in Landscape Architecture group (AELA) has experienced a patchy history. As a result of being a fairly informal organisation, ongoing meetings have relied on the initiative of individual institutions rather than a governing body. For a time during the 1980s and early 1990S conferences were held on a fairly regular basis, The last conference was held at the Royal Melbourne Institute of Technology (RMIT) in 1996, followed by a period of silence. The need for another meeting was shuftling up the agendas of various institutions, but it was the University of New South Wales (UNSW) who made it happen. Spurred by a period of change within their faculty and programme, the pre-Olympic happenings in Sydney, and an approach from CELA following the Boston meeting in September 1999, the UNSW put out a call for papers for a conference in early February 2000. In a period of just three months Linda Corkery, Landscape Architecture Programme Head, and her team at UNSW put together a very memorable conference. Twenty-five academics attended the conference, 19 of whom presented papers. With such a large proportion of the delegates speaking, the atmosphere was collegial rather than hierarchical, encouraging discussion and debate. One of the undercurrents of the conference was a concern with definition and identity, reflecting a perception of marginalisation in both a disciplinary and geographical sense. This surfaced in a range of ways, for example in defining the nature of creative process as research, and defining landscape architecture against incursion by architecture, defining this community of educators as discussed at the end of this review. Professor Helen Armstrong addressed the issue of defming landscape architecture's creative processes as research from her experience and practice in refereed studios at the Queensland University of Technology (QUT), (Issue 1999: 5 (2) of Landscape Review, explored this idea in depth, and features a key article by Professor Armstrong.) Defining and defending creative processes as a legitimate form of research and scholarship is critical to addressing the perceptions oflandscape edu
在澳大利亚和新西兰,风景园林教育工作者非常稀缺。由于该地区提供景观设计学位的机构只有50所,因此教育工作者的数量很少。相比之下,景观建筑教育者委员会(CELA)有大约64个成员机构,其中包括700名景观教育者。就地理而言,仅澳大利亚的面积就接近美利坚合众国的面积,而在其以东2 500公里处的新西兰使该区域的面积更大。教育工作者数量少,地域广阔,使得任何社区意识的建立都具有挑战性。因此,在一个地方聚会的机会是非常受欢迎的,以一种取代任何形式的电子通信的方式克服了距离的摩擦。澳大利亚景观建筑教育者组织(AELA)经历了一段不完整的历史。作为一个相当非正式的组织,正在进行的会议依赖于个别机构的倡议,而不是一个理事机构。在20世纪80年代和90年代初的一段时间里,会议相当定期地举行,最后一次会议于1996年在皇家墨尔本理工学院(RMIT)举行,随后是一段时间的沉默。召开另一次会议的需要打乱了各机构的议程,但促成这一需要的是新南威尔士大学(UNSW)。由于教员和项目的变化,悉尼奥运会前发生的事情,以及CELA在1999年9月波士顿会议后提出的一种方法,新南威尔士大学在2000年2月初召开了一次会议,为会议征集论文。在短短三个月的时间里,景观建筑项目负责人Linda Corkery和她在新南威尔士大学的团队组织了一次非常难忘的会议。25位学者出席了会议,其中19位发表了论文。有这么大比例的代表发言,气氛是学院式的,而不是等级式的,鼓励讨论和辩论。会议的暗流之一是对定义和身份的关注,反映了在学科和地理意义上对边缘化的看法。这体现在一系列方面,例如,将创造性过程的本质定义为研究,将景观建筑定义为反对建筑入侵的建筑,将教育者定义为本文最后讨论的社区。Helen Armstrong教授根据她在昆士兰科技大学(QUT)评审工作室的经验和实践,阐述了如何定义景观建筑的创作过程(landscape Review, 1999年第5期第2期)。(《景观评论》深入探讨了这一观点,并刊登了Armstrong教授的一篇重要文章。)定义和捍卫创造性过程作为一种合法的研究和学术形式,对于解决景观教育者认为他们在传统研究框架中被边缘化的看法至关重要。
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引用次数: 10
Conference review 会议审查
Pub Date : 1900-01-01 DOI: 10.1145/309697.309707
A. Puerta
I UI is the annual meeting of the intelligent user interface community and is the premier worldwide forum in its field. The conference series addresses the theory, design, development, and evaluation of intelligent user interfaces. Topics can range from knowledge based tools for interface design, to interface agents, to adaptive interfaces, to the evaluation of intelligent user interfaces. The 1999 edition of IUI took place January 5-8 in Redondo Beach, Calif., and counted with solid participation from outside the United States both in the technical program and among the attendees. The theme of the conference was " Bridging Science with Applications. " This theme was particularly relevant for this field because after building a steady flow of research results in recent years, intelligent interfaces are now starting to move into commercial practice appearing in many forms such as agents that assist users during interaction, planning processes that compose complex multimedia presentations, and knowledge-based modeling tools for the user-centered design of information rich interfaces. Accordingly, the technical program included two discussion panels and two invited speakers that dwelled at length on the conference theme. The papers in the program reflected the continued growth in traditional IUI topics such as information retrieval agents, intelligent multimedia user interfaces, reactive and adaptive interfaces, and model-based design of user interfaces. These topics were augmented by newer areas of interest including collaborative intelligent interfaces, visual and plan-based interfaces, and program-mable/instructable interfaces. The technical program was preceded by a full day of tutorials offered by leading practitioners in the field. Intelligence (DFKI). Dr. Wahlster has led a number of projects in the area of automatic generation of multimedia presentations and is now involved in efforts to commercialize some of the results from those research efforts. In particular, his group is examining how to produce automatically media-rich Web pages for e-commerce solutions. His talk described the fundamentals of this effort, which is based principally in projects conducted at DFKI such as WIP, PPP, and AiA that examine the use of anthropomorphic agents in guiding users during interaction with a multimedia interface. Dr. Wahlster reported on preliminary success of this technology with considerable interest from large corporations, and on being able to obtain quality interfaces with conference review conference review
iui是智能用户界面社区的年度会议,是该领域首屈一指的全球论坛。该系列会议讨论了智能用户界面的理论、设计、开发和评估。主题可以从基于知识的界面设计工具,到界面代理,到自适应界面,再到智能用户界面的评估。1999年的IUI于1月5日至8日在加州雷东多海滩举行,在技术项目和与会者中都有来自美国以外的坚定参与。会议的主题是“连接科学与应用”。这个主题与这个领域特别相关,因为在近年来建立了稳定的研究成果流之后,智能界面现在开始以多种形式进入商业实践,例如在交互过程中帮助用户的代理,组成复杂多媒体演示的规划过程,以及用于以用户为中心的信息丰富界面设计的基于知识的建模工具。因此,技术方案包括两个讨论小组和两位受邀演讲者,他们详细讨论了会议主题。该计划的论文反映了传统IUI主题的持续增长,如信息检索代理、智能多媒体用户界面、响应式和自适应界面以及基于模型的用户界面设计。这些主题被新的兴趣领域所扩展,包括协作智能接口、可视和基于计划的接口以及可编程/可指导的接口。在技术课程之前,该领域的主要从业者提供了一整天的教程。智能(DFKI)。Wahlster博士在自动生成多媒体演示领域领导了许多项目,现在正在努力将这些研究工作的一些结果商业化。特别是,他的团队正在研究如何为电子商务解决方案自动生成富媒体的Web页面。他的演讲描述了这项工作的基本原理,主要基于DFKI进行的项目,如WIP、PPP和AiA,这些项目研究了在与多媒体界面交互过程中使用拟人化代理来指导用户。Wahlster博士报告了这项技术的初步成功,引起了大公司的极大兴趣,并且能够通过会议审查会议审查获得高质量的接口
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引用次数: 0
Conference review 会议审查
Pub Date : 1900-01-01 DOI: 10.1145/318964.318970
Stuart Lowry
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引用次数: 0
期刊
Appl. Intell.
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