首页 > 最新文献

IUI. International Conference on Intelligent User Interfaces最新文献

英文 中文
Visualizing recommendations to support exploration, transparency and controllability 可视化建议以支持探索、透明和可控性
Pub Date : 2013-03-19 DOI: 10.1145/2449396.2449442
K. Verbert, Denis Parra, Peter Brusilovsky, E. Duval
Research on recommender systems has traditionally focused on the development of algorithms to improve accuracy of recommendations. So far, little research has been done to enable user interaction with such systems as a basis to support exploration and control by end users. In this paper, we present our research on the use of information visualization techniques to interact with recommender systems. We investigated how information visualization can improve user understanding of the typically black-box rationale behind recommendations in order to increase their perceived relevance and meaning and to support exploration and user involvement in the recommendation process. Our study has been performed using TalkExplorer, an interactive visualization tool developed for attendees of academic conferences. The results of user studies performed at two conferences allowed us to obtain interesting insights to enhance user interfaces that integrate recommendation technology. More specifically, effectiveness and probability of item selection both increase when users are able to explore and interrelate multiple entities -- i.e. items bookmarked by users, recommendations and tags.
传统上,推荐系统的研究主要集中在提高推荐准确性的算法开发上。到目前为止,几乎没有研究使用户能够与这些系统进行交互,作为支持最终用户进行探索和控制的基础。在本文中,我们介绍了我们对使用信息可视化技术与推荐系统交互的研究。我们研究了信息可视化如何提高用户对推荐背后典型的黑箱原理的理解,以增加其感知的相关性和意义,并支持探索和用户参与推荐过程。我们的研究是使用TalkExplorer进行的,这是一种为学术会议与会者开发的交互式可视化工具。在两次会议上进行的用户研究结果使我们获得了有趣的见解,以增强集成推荐技术的用户界面。更具体地说,当用户能够探索和关联多个实体(即用户书签、推荐和标签)时,项目选择的有效性和概率都会增加。
{"title":"Visualizing recommendations to support exploration, transparency and controllability","authors":"K. Verbert, Denis Parra, Peter Brusilovsky, E. Duval","doi":"10.1145/2449396.2449442","DOIUrl":"https://doi.org/10.1145/2449396.2449442","url":null,"abstract":"Research on recommender systems has traditionally focused on the development of algorithms to improve accuracy of recommendations. So far, little research has been done to enable user interaction with such systems as a basis to support exploration and control by end users. In this paper, we present our research on the use of information visualization techniques to interact with recommender systems. We investigated how information visualization can improve user understanding of the typically black-box rationale behind recommendations in order to increase their perceived relevance and meaning and to support exploration and user involvement in the recommendation process. Our study has been performed using TalkExplorer, an interactive visualization tool developed for attendees of academic conferences. The results of user studies performed at two conferences allowed us to obtain interesting insights to enhance user interfaces that integrate recommendation technology. More specifically, effectiveness and probability of item selection both increase when users are able to explore and interrelate multiple entities -- i.e. items bookmarked by users, recommendations and tags.","PeriodicalId":87287,"journal":{"name":"IUI. International Conference on Intelligent User Interfaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2013-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75334247","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 167
Exploring 3d gesture metaphors for interaction with unmanned aerial vehicles 探索与无人机互动的3d手势隐喻
Pub Date : 2013-03-19 DOI: 10.1145/2449396.2449429
Kevin P. Pfeil, S. Koh, J. Laviola
We present a study exploring upper body 3D spatial interaction metaphors for control and communication with Unmanned Aerial Vehicles (UAV) such as the Parrot AR Drone. We discuss the design and implementation of five interaction techniques using the Microsoft Kinect, based on metaphors inspired by UAVs, to support a variety of flying operations a UAV can perform. Techniques include a first-person interaction metaphor where a user takes a pose like a winged aircraft, a game controller metaphor, where a user's hands mimic the control movements of console joysticks, "proxy" manipulation, where the user imagines manipulating the UAV as if it were in their grasp, and a pointing metaphor in which the user assumes the identity of a monarch and commands the UAV as such. We examine qualitative metrics such as perceived intuition, usability and satisfaction, among others. Our results indicate that novice users appreciate certain 3D spatial techniques over the smartphone application bundled with the AR Drone. We also discuss the trade-offs in the technique design metrics based on results from our study.
我们提出了一项研究,探索上半身3D空间交互隐喻,用于与鹦鹉AR无人机等无人驾驶飞行器(UAV)的控制和通信。我们讨论了基于无人机启发的隐喻,使用微软Kinect的五种交互技术的设计和实现,以支持无人机可以执行的各种飞行操作。技术包括第一人称交互比喻,用户摆出像有翼飞机的姿势;游戏控制器比喻,用户的手模仿控制台操纵杆的控制动作;“代理”操作,用户想象操纵无人机,就好像它在他们的掌握之中;以及指向比喻,用户假设君主的身份,并以此来指挥无人机。我们检查定性指标,如感知直觉,可用性和满意度等。我们的研究结果表明,新手用户比捆绑AR无人机的智能手机应用程序更欣赏某些3D空间技术。我们还根据我们的研究结果讨论了技术设计度量的权衡。
{"title":"Exploring 3d gesture metaphors for interaction with unmanned aerial vehicles","authors":"Kevin P. Pfeil, S. Koh, J. Laviola","doi":"10.1145/2449396.2449429","DOIUrl":"https://doi.org/10.1145/2449396.2449429","url":null,"abstract":"We present a study exploring upper body 3D spatial interaction metaphors for control and communication with Unmanned Aerial Vehicles (UAV) such as the Parrot AR Drone. We discuss the design and implementation of five interaction techniques using the Microsoft Kinect, based on metaphors inspired by UAVs, to support a variety of flying operations a UAV can perform. Techniques include a first-person interaction metaphor where a user takes a pose like a winged aircraft, a game controller metaphor, where a user's hands mimic the control movements of console joysticks, \"proxy\" manipulation, where the user imagines manipulating the UAV as if it were in their grasp, and a pointing metaphor in which the user assumes the identity of a monarch and commands the UAV as such. We examine qualitative metrics such as perceived intuition, usability and satisfaction, among others. Our results indicate that novice users appreciate certain 3D spatial techniques over the smartphone application bundled with the AR Drone. We also discuss the trade-offs in the technique design metrics based on results from our study.","PeriodicalId":87287,"journal":{"name":"IUI. International Conference on Intelligent User Interfaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2013-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80569685","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 119
Locating user attention using eye tracking and EEG for spatio-temporal event selection 利用眼动追踪和脑电图定位用户注意力进行时空事件选择
Pub Date : 2013-03-19 DOI: 10.1145/2449396.2449415
F. Putze, Jutta Hild, Rainer Kärgel, C. Herff, Alexandra Redmann, J. Beyerer, Tanja Schultz
In expert video analysis, the selection of certain events in a continuous video stream is a frequently occurring operation, e.g., in surveillance applications. Due to the dynamic and rich visual input, the constantly high attention and the required hand-eye coordination for mouse interaction, this is a very demanding and exhausting task. Hence, relevant events might be missed. We propose to use eye tracking and electroencephalography (EEG) as additional input modalities for event selection. From eye tracking, we derive the spatial location of a perceived event and from patterns in the EEG signal we derive its temporal location within the video stream. This reduces the amount of the required active user input in the selection process, and thus has the potential to reduce the user's workload. In this paper, we describe the employed methods for the localization processes and introduce the developed scenario in which we investigate the feasibility of this approach. Finally, we present and discuss results on the accuracy and the speed of the method and investigate how the modalities interact.
在专家视频分析中,在连续视频流中选择某些事件是经常发生的操作,例如在监控应用中。由于动态和丰富的视觉输入,持续的高度关注和鼠标交互所需的手眼协调,这是一项非常苛刻和疲惫的任务。因此,可能会错过相关事件。我们建议使用眼动追踪和脑电图(EEG)作为事件选择的额外输入方式。从眼动追踪中,我们得出感知事件的空间位置,从脑电图信号的模式中,我们得出视频流中的时间位置。这减少了选择过程中所需的活动用户输入量,因此有可能减少用户的工作负载。在本文中,我们描述了用于本地化过程的方法,并介绍了开发的场景,其中我们研究了该方法的可行性。最后,我们提出并讨论了该方法的准确性和速度的结果,并研究了模态如何相互作用。
{"title":"Locating user attention using eye tracking and EEG for spatio-temporal event selection","authors":"F. Putze, Jutta Hild, Rainer Kärgel, C. Herff, Alexandra Redmann, J. Beyerer, Tanja Schultz","doi":"10.1145/2449396.2449415","DOIUrl":"https://doi.org/10.1145/2449396.2449415","url":null,"abstract":"In expert video analysis, the selection of certain events in a continuous video stream is a frequently occurring operation, e.g., in surveillance applications. Due to the dynamic and rich visual input, the constantly high attention and the required hand-eye coordination for mouse interaction, this is a very demanding and exhausting task. Hence, relevant events might be missed. We propose to use eye tracking and electroencephalography (EEG) as additional input modalities for event selection. From eye tracking, we derive the spatial location of a perceived event and from patterns in the EEG signal we derive its temporal location within the video stream. This reduces the amount of the required active user input in the selection process, and thus has the potential to reduce the user's workload. In this paper, we describe the employed methods for the localization processes and introduce the developed scenario in which we investigate the feasibility of this approach. Finally, we present and discuss results on the accuracy and the speed of the method and investigate how the modalities interact.","PeriodicalId":87287,"journal":{"name":"IUI. International Conference on Intelligent User Interfaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2013-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"91409373","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 31
Real-time hand interaction for augmented reality on mobile phones 手机上增强现实的实时手交互
Pub Date : 2013-03-19 DOI: 10.1145/2449396.2449435
Wendy H. Chun, Tobias Höllerer
Over the past few years, Augmented Reality has become widely popular in the form of smart phone applications, however most smart phone-based AR applications are limited in user interaction and do not support gesture-based direct manipulation of the augmented scene. In this paper, we introduce a new AR interaction methodology, employing users' hands and fingers to interact with the virtual (and possibly physical) objects that appear on the mobile phone screen. The goal of this project was to support different types of interaction (selection, transformation, and fine-grain control of an input value) while keeping the methodology for hand detection as simple as possible to maintain good performance on smart phones. We evaluated our methods in user studies, collecting task performance data and user impressions about this direct way of interacting with augmented scenes through mobile phones.
在过去的几年中,增强现实以智能手机应用的形式广泛流行,然而大多数基于智能手机的AR应用在用户交互方面受到限制,并且不支持基于手势的增强场景的直接操作。在本文中,我们介绍了一种新的AR交互方法,使用用户的手和手指与出现在手机屏幕上的虚拟(可能是物理)对象进行交互。该项目的目标是支持不同类型的交互(选择,转换和输入值的细粒度控制),同时保持手部检测方法尽可能简单,以保持智能手机上的良好性能。我们评估了我们在用户研究中的方法,收集了任务表现数据和用户对这种通过手机与增强场景直接交互的方式的印象。
{"title":"Real-time hand interaction for augmented reality on mobile phones","authors":"Wendy H. Chun, Tobias Höllerer","doi":"10.1145/2449396.2449435","DOIUrl":"https://doi.org/10.1145/2449396.2449435","url":null,"abstract":"Over the past few years, Augmented Reality has become widely popular in the form of smart phone applications, however most smart phone-based AR applications are limited in user interaction and do not support gesture-based direct manipulation of the augmented scene. In this paper, we introduce a new AR interaction methodology, employing users' hands and fingers to interact with the virtual (and possibly physical) objects that appear on the mobile phone screen. The goal of this project was to support different types of interaction (selection, transformation, and fine-grain control of an input value) while keeping the methodology for hand detection as simple as possible to maintain good performance on smart phones. We evaluated our methods in user studies, collecting task performance data and user impressions about this direct way of interacting with augmented scenes through mobile phones.","PeriodicalId":87287,"journal":{"name":"IUI. International Conference on Intelligent User Interfaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2013-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83054654","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 53
An approach to controlling user models and personalization effects in recommender systems 推荐系统中控制用户模型和个性化效果的方法
Pub Date : 2013-03-19 DOI: 10.1145/2449396.2449405
F. Bakalov, Marie-Jean Meurs, B. König-Ries, Bahar Sateli, R. Witte, G. Butler, A. Tsang
Personalization nowadays is a commodity in a broad spectrum of computer systems. Examples range from online shops recommending products identified based on the user's previous purchases to web search engines sorting search hits based on the user browsing history. The aim of such adaptive behavior is to help users to find relevant content easier and faster. However, there are a number of negative aspects of this behavior. Adaptive systems have been criticized for violating the usability principles of direct manipulation systems, namely controllability, predictability, transparency, and unobtrusiveness. In this paper, we propose an approach to controlling adaptive behavior in recommender systems. It allows users to get an overview of personalization effects, view the user profile that is used for personalization, and adjust the profile and personalization effects to their needs and preferences. We present this approach using an example of a personalized portal for biochemical literature, whose users are biochemists, biologists and genomicists. Also, we report on a user study evaluating the impacts of controllable personalization on the usefulness, usability, user satisfaction, transparency, and trustworthiness of personalized systems.
如今,个性化已成为广泛应用于计算机系统的一种商品。例如,在线商店推荐基于用户以前购买的产品,网络搜索引擎根据用户浏览历史对搜索结果进行排序。这种自适应行为的目的是帮助用户更容易、更快地找到相关内容。然而,这种行为也有一些消极的方面。自适应系统被批评违反了直接操作系统的可用性原则,即可控性、可预测性、透明性和不突兀性。本文提出了一种控制推荐系统自适应行为的方法。它允许用户获得个性化效果的概览,查看用于个性化的用户配置文件,并根据他们的需要和偏好调整配置文件和个性化效果。我们使用生化文献的个性化门户的例子来介绍这种方法,其用户是生物化学家、生物学家和基因组学家。此外,我们报告了一项用户研究,评估了可控个性化对个性化系统的有用性、可用性、用户满意度、透明度和可信度的影响。
{"title":"An approach to controlling user models and personalization effects in recommender systems","authors":"F. Bakalov, Marie-Jean Meurs, B. König-Ries, Bahar Sateli, R. Witte, G. Butler, A. Tsang","doi":"10.1145/2449396.2449405","DOIUrl":"https://doi.org/10.1145/2449396.2449405","url":null,"abstract":"Personalization nowadays is a commodity in a broad spectrum of computer systems. Examples range from online shops recommending products identified based on the user's previous purchases to web search engines sorting search hits based on the user browsing history. The aim of such adaptive behavior is to help users to find relevant content easier and faster. However, there are a number of negative aspects of this behavior. Adaptive systems have been criticized for violating the usability principles of direct manipulation systems, namely controllability, predictability, transparency, and unobtrusiveness. In this paper, we propose an approach to controlling adaptive behavior in recommender systems. It allows users to get an overview of personalization effects, view the user profile that is used for personalization, and adjust the profile and personalization effects to their needs and preferences. We present this approach using an example of a personalized portal for biochemical literature, whose users are biochemists, biologists and genomicists. Also, we report on a user study evaluating the impacts of controllable personalization on the usefulness, usability, user satisfaction, transparency, and trustworthiness of personalized systems.","PeriodicalId":87287,"journal":{"name":"IUI. International Conference on Intelligent User Interfaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2013-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84909160","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 56
Westland row why so slow?: fusing social media and linked data sources for understanding real-time traffic conditions 韦斯特兰row为什么这么慢?:融合社交媒体和关联数据源,了解实时交通状况
Pub Date : 2013-03-19 DOI: 10.1145/2449396.2449423
E. Daly, F. Lécué, V. Bicer
The advent of real-time traffic streaming offers users the opportunity to visualise current traffic conditions and congestion information. However, real-time information highlighting the underlying reason for tail-backs remains largely unexplored. Broken traffic lights, an accident, a large concert, or road-works reveal important information for citizens and traffic operators alike. Providing such information in real-time requires intelligent mechanisms and user interfaces in order to (i) harness heterogeneous data sources (volume, velocity, variety, veracity) and (ii) make derived knowledge consumable so users can visualize traffic conditions and congestion information making better routing decisions while travelling. This work focuses on surfacing relevant information and explaining the underlying reasons behind traffic conditions. To this end, static data from event providers, planned road works together with dynamically emerging events such as a traffic accidents, localized weather conditions or unplanned obstructions are captured through social media to provide users real-time feedback to highlight the causes of traffic congestion.
实时交通流的出现为用户提供了可视化当前交通状况和拥堵信息的机会。然而,强调尾回的潜在原因的实时信息在很大程度上仍未被探索。损坏的交通灯、事故、大型音乐会或道路工程为市民和交通运营商提供了重要的信息。实时提供此类信息需要智能机制和用户界面,以便(i)利用异构数据源(数量、速度、种类、准确性)和(ii)使派生的知识可消费,以便用户可以可视化交通状况和拥堵信息,从而在旅行时做出更好的路由决策。这项工作的重点是显示相关信息,并解释交通状况背后的潜在原因。为此,通过社交媒体捕获来自事件提供商的静态数据、计划中的道路工程以及动态出现的事件(如交通事故、局部天气状况或意外障碍物),为用户提供实时反馈,以突出交通拥堵的原因。
{"title":"Westland row why so slow?: fusing social media and linked data sources for understanding real-time traffic conditions","authors":"E. Daly, F. Lécué, V. Bicer","doi":"10.1145/2449396.2449423","DOIUrl":"https://doi.org/10.1145/2449396.2449423","url":null,"abstract":"The advent of real-time traffic streaming offers users the opportunity to visualise current traffic conditions and congestion information. However, real-time information highlighting the underlying reason for tail-backs remains largely unexplored. Broken traffic lights, an accident, a large concert, or road-works reveal important information for citizens and traffic operators alike. Providing such information in real-time requires intelligent mechanisms and user interfaces in order to (i) harness heterogeneous data sources (volume, velocity, variety, veracity) and (ii) make derived knowledge consumable so users can visualize traffic conditions and congestion information making better routing decisions while travelling. This work focuses on surfacing relevant information and explaining the underlying reasons behind traffic conditions. To this end, static data from event providers, planned road works together with dynamically emerging events such as a traffic accidents, localized weather conditions or unplanned obstructions are captured through social media to provide users real-time feedback to highlight the causes of traffic congestion.","PeriodicalId":87287,"journal":{"name":"IUI. International Conference on Intelligent User Interfaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2013-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88193653","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 65
Subtle gaze-dependent techniques for visualising display changes in multi-display environments 用于在多显示环境中可视化显示变化的微妙注视依赖技术
Pub Date : 2013-03-19 DOI: 10.1145/2449396.2449416
Jakub Dostal, P. Kristensson, A. Quigley
This paper explores techniques for visualising display changes in multi-display environments. We present four subtle gaze-dependent techniques for visualising change on unattended displays called FreezeFrame, PixMap, WindowMap and Aura. To enable the techniques to be directly deployed to workstations, we also present a system that automatically identifies the user's eyes using computer vision and a set of web cameras mounted on the displays. An evaluation confirms this system can detect which display the user is attending to with high accuracy. We studied the efficacy of the visualisation techniques in a five-day case study with a working professional. This individual used our system eight hours per day for five consecutive days. The results of the study show that the participant found the system and the techniques useful, subtle, calm and non-intrusive. We conclude by discussing the challenges in evaluating intelligent subtle interaction techniques using traditional experimental paradigms.
本文探讨了在多显示环境中可视化显示变化的技术。我们提出了四种微妙的注视依赖技术,用于在无人值守的显示器上可视化变化,称为FreezeFrame, PixMap, WindowMap和Aura。为了使这些技术能够直接部署到工作站,我们还提出了一个系统,该系统使用计算机视觉和安装在显示器上的一组网络摄像头自动识别用户的眼睛。评估结果表明,该系统能够以较高的准确率检测出用户正在关注的显示。我们在一个为期五天的案例研究中研究了可视化技术的有效性。这个人连续5天每天使用我们的系统8小时。研究结果表明,参与者发现该系统和技术有用,微妙,平静和非侵入性。最后,我们讨论了使用传统实验范式评估智能微妙交互技术所面临的挑战。
{"title":"Subtle gaze-dependent techniques for visualising display changes in multi-display environments","authors":"Jakub Dostal, P. Kristensson, A. Quigley","doi":"10.1145/2449396.2449416","DOIUrl":"https://doi.org/10.1145/2449396.2449416","url":null,"abstract":"This paper explores techniques for visualising display changes in multi-display environments. We present four subtle gaze-dependent techniques for visualising change on unattended displays called FreezeFrame, PixMap, WindowMap and Aura. To enable the techniques to be directly deployed to workstations, we also present a system that automatically identifies the user's eyes using computer vision and a set of web cameras mounted on the displays. An evaluation confirms this system can detect which display the user is attending to with high accuracy. We studied the efficacy of the visualisation techniques in a five-day case study with a working professional. This individual used our system eight hours per day for five consecutive days. The results of the study show that the participant found the system and the techniques useful, subtle, calm and non-intrusive. We conclude by discussing the challenges in evaluating intelligent subtle interaction techniques using traditional experimental paradigms.","PeriodicalId":87287,"journal":{"name":"IUI. International Conference on Intelligent User Interfaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2013-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88031960","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 48
Modeling discussion topics in interactions with a tablet reading primer 与平板电脑阅读入门互动的建模讨论主题
Pub Date : 2013-03-19 DOI: 10.1145/2449396.2449409
Adrian Boteanu, S. Chernova
CloudPrimer is a tablet-based interactive reading primer that aims to foster early literacy skills and shared parent-child reading through user-targeted discussion topic suggestions. The tablet application records discussions between parents and children as they read a story and leverages this information, in combination with a common sense knowledge base, to develop discussion topic models. The long-term goal of the project is to use such models to provide context-sensitive discussion topic suggestions to parents during the shared reading activity in order to enhance the interactive experience and foster parental engagement in literacy education. In this paper, we present a novel approach for using commonsense reasoning to effectively model topics of discussion in unstructured dialog. We introduce a metric for localizing concepts that the users are interested in at a given moment in the dialog and extract a time sequence of words of interest. We then present algorithms for topic modeling and refinement that leverage semantic knowledge acquired from ConceptNet, a commonsense knowledge base. We evaluate the performance of our algorithms using transcriptions of audio recordings of parent-child pairs interacting with a tablet application, and compare the output of our algorithms to human-generated topics. Our results show that words of interest and discussion topics selected by our algorithm closely match those identified by human readers.
CloudPrimer是一款基于平板电脑的互动式阅读入门软件,旨在通过针对用户的讨论主题建议,培养早期读写技能,并分享亲子阅读。平板电脑应用程序记录父母和孩子在阅读故事时的讨论,并利用这些信息,结合常识知识库,开发讨论主题模型。该项目的长期目标是利用这些模型在共享阅读活动中为家长提供情境敏感的讨论话题建议,以增强互动体验,促进家长参与扫盲教育。在本文中,我们提出了一种新的方法,使用常识推理来有效地模拟非结构化对话中的讨论主题。我们引入了一个度量,用于定位用户在对话框中给定时刻感兴趣的概念,并提取感兴趣的单词的时间序列。然后,我们提出了利用从ConceptNet(一个常识性知识库)获得的语义知识进行主题建模和改进的算法。我们使用亲子对与平板电脑应用程序交互的录音转录来评估我们算法的性能,并将我们算法的输出与人类生成的主题进行比较。我们的结果表明,我们的算法选择的感兴趣的词和讨论主题与人类读者识别的词非常匹配。
{"title":"Modeling discussion topics in interactions with a tablet reading primer","authors":"Adrian Boteanu, S. Chernova","doi":"10.1145/2449396.2449409","DOIUrl":"https://doi.org/10.1145/2449396.2449409","url":null,"abstract":"CloudPrimer is a tablet-based interactive reading primer that aims to foster early literacy skills and shared parent-child reading through user-targeted discussion topic suggestions. The tablet application records discussions between parents and children as they read a story and leverages this information, in combination with a common sense knowledge base, to develop discussion topic models. The long-term goal of the project is to use such models to provide context-sensitive discussion topic suggestions to parents during the shared reading activity in order to enhance the interactive experience and foster parental engagement in literacy education. In this paper, we present a novel approach for using commonsense reasoning to effectively model topics of discussion in unstructured dialog. We introduce a metric for localizing concepts that the users are interested in at a given moment in the dialog and extract a time sequence of words of interest. We then present algorithms for topic modeling and refinement that leverage semantic knowledge acquired from ConceptNet, a commonsense knowledge base. We evaluate the performance of our algorithms using transcriptions of audio recordings of parent-child pairs interacting with a tablet application, and compare the output of our algorithms to human-generated topics. Our results show that words of interest and discussion topics selected by our algorithm closely match those identified by human readers.","PeriodicalId":87287,"journal":{"name":"IUI. International Conference on Intelligent User Interfaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2013-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81494472","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
A web-based user interface for interaction with hierarchically structured events 用于与分层结构事件交互的基于web的用户界面
Pub Date : 2012-02-14 DOI: 10.1145/2166966.2167038
Sven Buschbeck, A. Jameson, T. Schneeberger, R. Woll
Intelligent technologies have been used in various ways to support more effective representation and processing of media and documents in terms of the events that they refer to. This demo presents some innovations that have been introduced in a web-based interface to a repository of media and documents that are organized in terms of hierarchically structured events.
智能技术已以各种方式用于支持更有效地表示和处理媒体和文档所涉及的事件。这个演示展示了在基于web的界面中引入的一些创新,这些界面是根据分层结构的事件组织的媒体和文档存储库。
{"title":"A web-based user interface for interaction with hierarchically structured events","authors":"Sven Buschbeck, A. Jameson, T. Schneeberger, R. Woll","doi":"10.1145/2166966.2167038","DOIUrl":"https://doi.org/10.1145/2166966.2167038","url":null,"abstract":"Intelligent technologies have been used in various ways to support more effective representation and processing of media and documents in terms of the events that they refer to. This demo presents some innovations that have been introduced in a web-based interface to a repository of media and documents that are organized in terms of hierarchically structured events.","PeriodicalId":87287,"journal":{"name":"IUI. International Conference on Intelligent User Interfaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2012-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79774939","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Pointing at responsive objects outdoors 指向户外的响应对象
Pub Date : 2012-02-14 DOI: 10.1145/2166966.2167018
YangLei Zhao, Arpan Chakraborty, Kyung Wha Hong, Shishir Kakaraddi, R. Amant
In this paper we analyze pointing techniques for simple remote control of nearby and distant objects in an outdoor environment, using a mobile phone. In an experiment we determine the accuracy of pointing at targets from a few meters to a few hundred meters away, either by focusing the phone's camera on a target or holding the phone at waist level in the direction of the target. We describe a simulated network application in which users can activate and control one or more responsive objects using either interaction technique.
在本文中,我们分析了在室外环境中使用手机对附近和远处物体进行简单远程控制的指向技术。在一个实验中,我们确定了从几米到几百米远的目标的指向精度,或者通过将手机的相机聚焦在目标上,或者将手机放在目标方向的腰部水平。我们描述了一个模拟的网络应用程序,其中用户可以使用交互技术激活和控制一个或多个响应对象。
{"title":"Pointing at responsive objects outdoors","authors":"YangLei Zhao, Arpan Chakraborty, Kyung Wha Hong, Shishir Kakaraddi, R. Amant","doi":"10.1145/2166966.2167018","DOIUrl":"https://doi.org/10.1145/2166966.2167018","url":null,"abstract":"In this paper we analyze pointing techniques for simple remote control of nearby and distant objects in an outdoor environment, using a mobile phone. In an experiment we determine the accuracy of pointing at targets from a few meters to a few hundred meters away, either by focusing the phone's camera on a target or holding the phone at waist level in the direction of the target. We describe a simulated network application in which users can activate and control one or more responsive objects using either interaction technique.","PeriodicalId":87287,"journal":{"name":"IUI. International Conference on Intelligent User Interfaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2012-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"91076778","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
期刊
IUI. International Conference on Intelligent User Interfaces
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1