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3rd workshop on semantic models for adaptive interactive systems (SEMAIS): (SEMAIS) 第三届自适应交互系统语义模型研讨会(SEMAIS)
Pub Date : 2012-02-14 DOI: 10.1145/2166966.2167059
Tim Hussein, S. Lukosch, Heiko Paulheim, J. Ziegler, Gaëlle Calvary
The International Workshop on Semantic Models for Adaptive Interactive Systems (SEMAIS 2012) aims to identify emerging trends in interactive system design using semantic models.
自适应交互系统语义模型国际研讨会(SEMAIS 2012)旨在识别使用语义模型的交互系统设计的新兴趋势。
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引用次数: 0
Activity-aware recommendation for collaborative work in operating rooms 手术室协同工作的活动感知推荐
Pub Date : 2012-02-14 DOI: 10.1145/2166966.2167023
Afsaneh Doryab, J. Togelius, J. Bardram
This paper presents a recommender system for teams of medical professionals working collaboratively in hospital operating rooms. The system recommends relevant virtual actions, such as retrieval of information resources and initiation of communication with professionals outside the operating rooms. Recommendations are based on the current state of the ongoing operation as recognised from sensor data using machine learning techniques. The selection and non-selection of virtual actions during operations are interpreted as implicit feedback and used to update the weight matrices that guide recommendations. A pilot user study involving medical professionals indicates that the adaptation mechanism is effective and that the system provides adequate recommendations.
本文提出了一种针对医院手术室医疗专业人员团队协同工作的推荐系统。该系统建议相关的虚拟操作,例如检索信息资源和开始与手术室外的专业人员交流。建议是基于使用机器学习技术从传感器数据中识别的正在进行的操作的当前状态。操作过程中虚拟动作的选择和不选择被解释为隐式反馈,并用于更新指导建议的权重矩阵。一项涉及医疗专业人员的试点用户研究表明,适应机制是有效的,该系统提供了充分的建议。
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引用次数: 10
Towards automatic functional test execution 朝着自动功能测试执行的方向发展
Pub Date : 2012-02-14 DOI: 10.1145/2166966.2167005
Pablo Pedemonte, J. Mahmud, T. Lau
As applications are developed, functional tests ensure they continue to function as expected. Nowadays, functional testing is mostly done manually, with human testers verifying a system's functionality themselves, following hand-written instructions. While there exist tools supporting functional test automation, in practice they are hard to use, require programming skills, and do not provide good support for test maintenance. In this paper, we take an alternative approach: we semi-automatically convert hand-written instructions into automated tests. Our approach consists of two stages: first, employing machine learning and natural language processing to compute an intermediate representation from test steps; and second, interactively disambiguating that representation to create a fully automated test. These two stages comprise a complete system for converting hand-written functional tests into automated tests. We also present a quantitative study analyzing the effectiveness of our approach. Our results show that 70% of manual test steps can be automatically converted to automated test steps with no user intervention.
在开发应用程序时,功能测试可确保它们继续按预期运行。如今,功能测试大多是手工完成的,由人类测试人员根据手写的说明自行验证系统的功能。虽然存在支持功能测试自动化的工具,但实际上它们很难使用,需要编程技能,并且不能为测试维护提供良好的支持。在本文中,我们采用了另一种方法:我们半自动地将手写指令转换为自动化测试。我们的方法包括两个阶段:首先,使用机器学习和自然语言处理从测试步骤中计算中间表示;第二,交互式地消除歧义,以创建一个完全自动化的测试。这两个阶段组成了一个完整的系统,用于将手写的功能测试转换为自动化测试。我们还提出了一项定量研究,分析了我们的方法的有效性。我们的结果表明,70%的手动测试步骤可以在没有用户干预的情况下自动转换为自动化测试步骤。
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引用次数: 7
Generation Y interactions 第Y代互动
Pub Date : 2012-02-14 DOI: 10.1145/2166966.2167046
W. Liu
Information technology (IT) support of office work has increased rapidly in functionality, but the interaction styles have evolved more slowly. This project explores interaction design opportunities of IT supported tools in the context of office work. A series of (contextual) interviews was conducted with Generation Y office workers, aiming to identify their interaction qualities. Three interactive prototypes were built to map these interaction qualities and to demonstrate future ways of working. This project resulted in a set of design guidelines, aiming to support Generation Y interactions in future office work. Designers and researchers who focus on understanding (rich interactions in) the work context would benefit from the result of this project.
信息技术(IT)对办公室工作的支持在功能上迅速增加,但交互风格的发展却较为缓慢。本项目探讨资讯科技支援工具在办公室工作环境下的交互设计机会。我们对Y世代的办公室职员进行了一系列(上下文)访谈,旨在确定他们的互动品质。构建了三个交互原型来映射这些交互质量,并演示未来的工作方式。该项目产生了一套设计准则,旨在支持Y世代在未来办公室工作中的互动。专注于理解(在工作环境中丰富的交互)的设计师和研究人员将从这个项目的结果中受益。
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引用次数: 1
A learning support tool with clinical cases based on concept maps and medical entity recognition 基于概念图和医疗实体识别的临床案例学习支持工具
Pub Date : 2012-02-14 DOI: 10.1145/2166966.2166978
M. Villa, Fernando Aparicio, Manuel J. Maña López, M. Rodríguez
The search for truthful health information through Internet is an increasingly complex process due to the growing amount of resources. Access to information can be difficult to control even in environments where the goal pursued is well-defined, as in the case of learning activities with medical students. In this paper, we present a computer tool devised to ease the process of understanding medical concepts from information in clinical case histories. To this end, it automatically constructs concept maps and presents reliable information from different ontologies and knowledge bases. The two main components of the system are an Intelligent Information Access interface and a Concept Map Graph that retrieves medical concepts from a text input, and provides rich information and semantically related concepts. The paper includes a user evaluation of the first component and a systematic assessment for the second component. Results show that our proposal can be efficient and useful for students in a medical learning environment.
由于资源的不断增加,通过互联网搜索真实的健康信息是一个日益复杂的过程。即使在目标明确的环境中,如与医科学生的学习活动中,获取信息也可能难以控制。在本文中,我们提出了一种计算机工具,旨在简化从临床病例史信息中理解医学概念的过程。为此,它自动构建概念图,并提供来自不同本体和知识库的可靠信息。该系统的两个主要组成部分是智能信息访问接口和概念图,从文本输入中检索医学概念,并提供丰富的信息和语义相关的概念。本文包括对第一要素的用户评价和对第二要素的系统评价。结果表明,该方法对学生在医学学习环境中的应用是有效的。
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引用次数: 18
PhysicsBook: a sketch-based interface for animating physics diagrams PhysicsBook:一个基于草图的界面,用于动画物理图
Pub Date : 2012-02-14 DOI: 10.1145/2166966.2166977
Salman Cheema, J. Laviola
We present PhysicsBook, a prototype system that enables users to solve physics problems using a sketch-based interface and then animates any diagram used in solving the problem to show that the solution is correct. PhysicsBook recognizes the diagrams in the solution and infers relationships among diagram components through the recognition of mathematics and annotations such as arrows and dotted lines. For animation, PhysicsBook uses a customized physics engine that provides entry points for hand-written mathematics and diagrams. We discuss the design of PhysicsBook, including details of algorithms for sketch recognition, inference of user intent and creation of animations based on the mathematics written by a user. Specifically, we describe how the physics engine uses domain knowledge to perform data transformations in instances where it cannot use a given equation directly. This enables PhysicsBook to deal with domains of problems that are not directly related to classical mechanics. We provide examples of scenarios of how PhysicsBook could be used as part of an intelligent tutoring system and discuss the strengths and weaknesses of our current prototype. Lastly, we present the findings of a preliminary usability study with five participants.
我们提出PhysicsBook,一个原型系统,使用户能够使用基于草图的界面解决物理问题,然后在解决问题时使用的任何图表动画,以显示解决方案是正确的。PhysicsBook可以识别解决方案中的图表,并通过识别数学和注释(如箭头和虚线)来推断图表组件之间的关系。对于动画,PhysicsBook使用定制的物理引擎,为手写的数学和图表提供入口点。我们讨论了PhysicsBook的设计,包括草图识别、用户意图推理和基于用户编写的数学创建动画的算法细节。具体来说,我们描述了物理引擎如何在不能直接使用给定方程的情况下使用领域知识来执行数据转换。这使得PhysicsBook能够处理与经典力学没有直接关系的问题领域。我们提供了如何将PhysicsBook作为智能辅导系统的一部分的场景示例,并讨论了我们当前原型的优点和缺点。最后,我们提出了一个初步的可用性研究的结果与五个参与者。
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引用次数: 28
A flexible platform for developing context-aware 3D gesture-based interfaces 一个灵活的平台,用于开发基于上下文感知的3D手势界面
Pub Date : 2012-02-14 DOI: 10.1145/2166966.2167040
A. Bigdelou, L. Schwarz, Tobias Benz, Nassir Navab
In this paper, we introduce a flexible framework that can facilitate the definition of 3D gesture-based interfaces. Highlighting the need for context awareness in complex domains, such as the operating room, we argue how the proposed architecture can overcome integration challenges. Through a real-life scenario, an intra-operative medical image viewer, we demonstrate how the proposed framework can be used in practice to define user interfaces in collaborative environments, where the behavior and the system response can be adapted based on the current workflow stage and individual user requirements. Finally, we demonstrate how the defined interface can be manipulated using a high-level visual programming interface. The extensibility of the proposed architecture makes it applicable to a wide range of scenarios.
在本文中,我们引入了一个灵活的框架,可以方便地定义基于手势的3D界面。强调在复杂领域(如手术室)中对上下文感知的需求,我们讨论了所建议的体系结构如何克服集成挑战。通过一个真实的场景,一个术中医学图像查看器,我们演示了如何在实践中使用所提出的框架来定义协作环境中的用户界面,在协作环境中,行为和系统响应可以根据当前的工作流程阶段和个人用户需求进行调整。最后,我们将演示如何使用高级可视化编程接口来操作已定义的接口。所建议的体系结构的可扩展性使其适用于广泛的场景。
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引用次数: 13
Audio cloud: creation and rendering 音频云:创建和渲染
Pub Date : 2012-02-14 DOI: 10.1145/2166966.2167017
J. Ajmera, Om Deshmukh, Anupam Jain, A. A. Nanavati, Nitendra Rajput, Saurabh Srivastava
Word clouds are extensively used to present a summary of the prominent words in a document on the World Wide Web. Such clouds give the user an idea about the content of the document. In this paper we present a mechanism to create and render an audio cloud for audio content. Such audio clouds are expected to provide a similar summary of the audio documents. They have wide applicability in various domains, especially for low-literate users who currently do not use the Internet but interact with audio-based systems. Detecting words from an audio content is challenging, especially if the audio is in languages for which a speech recognition system does not exist. We present a language-independent mechanism to detect frequently occurring words within an audio document. We then present four ways to render these words that form an audio cloud. The four prototypes for rendering the audio cloud are based on varying the amplitude, the voice quality, echo and the repetition of audio words. An evaluation study conducted across 32 users suggests that literate and low-literate users easily understand the concept of audio cloud.
词云被广泛用于在万维网上显示文件中重要单词的摘要。这样的云可以让用户了解文档的内容。在本文中,我们提出了一种为音频内容创建和呈现音频云的机制。这种音频云预计将提供音频文档的类似摘要。它们在各个领域具有广泛的适用性,特别是对于目前不使用Internet但与基于音频的系统交互的低文化水平的用户。从音频内容中检测单词是具有挑战性的,特别是如果音频是用语音识别系统不存在的语言编写的。我们提出了一种独立于语言的机制来检测音频文档中频繁出现的单词。然后,我们提出了四种方法来渲染这些词,形成一个音频云。呈现音频云的四种原型是基于改变振幅、音质、回声和音频单词的重复。一项对32名用户进行的评估研究表明,识字和低识字的用户很容易理解音频云的概念。
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引用次数: 2
Using theories of intrinsic motivation to support ICT learning for the ageing population 运用内在动机理论支持老龄化人口的ICT学习
Pub Date : 2012-02-14 DOI: 10.1145/2166966.2167048
Tanya Goldhaber
Access to Information and Communication Technology (ICT) has the potential to improve the quality of life for many members of the ageing population. However, some older users lack the intrinsic motivation to learn to use this technology, and poor user interface design is partly to blame. The research presented here investigates how motivation theory can be applied to interface design in order to encourage older users to learn to use ICT. In addition to a brief literature review, an overview of methods, research goals, and current research status are presented.
获取信息和通信技术(ICT)有可能改善许多老龄人口的生活质量。然而,一些老年用户缺乏学习使用这项技术的内在动机,糟糕的用户界面设计是部分原因。本文的研究探讨了如何将动机理论应用于界面设计,以鼓励老年用户学习使用ICT。除了简要的文献综述外,还概述了研究方法、研究目标和研究现状。
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引用次数: 6
Seamless online/offline shopping experience design for in-store customers 为店内顾客提供无缝的线上线下购物体验设计
Pub Date : 2012-02-14 DOI: 10.1145/2166966.2167036
U. Bandara
Over the last few years, the conventional brick and mortar business model has been challenged by the proliferation of smartphone-based shopping apps, which exploit the weaknesses of this conventional model. As an alternative to these apps, we have developed Ubira [1], a patent-pending service platform that allows healthy online/offline competition rather than merely exploiting the weaknesses. This business model provides brick and mortar shops a fair chance to compete with online stores while creating a seamless shopping experience for in-store customers based on an online/offline partnership. The main design challenge in Ubira has been to promote serendipity in shopping rather than bargain hunting, and integrate the legacy inventory systems of brick and mortar businesses into the platform. To overcome these challenges, we have made some critical design choices based on context awareness and seamful design methods.
在过去的几年里,传统的实体商业模式受到了智能手机购物应用程序激增的挑战,这些应用程序利用了传统模式的弱点。作为这些应用程序的替代方案,我们开发了Ubira[1],这是一个正在申请专利的服务平台,允许健康的线上/线下竞争,而不仅仅是利用弱点。这种商业模式为实体店提供了与在线商店竞争的公平机会,同时为店内顾客创造了基于线上/线下合作关系的无缝购物体验。Ubira的主要设计挑战是促进购物的意外发现,而不是讨价还价,并将实体店的传统库存系统整合到平台中。为了克服这些挑战,我们基于上下文感知和无缝设计方法做出了一些关键的设计选择。
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引用次数: 2
期刊
IUI. International Conference on Intelligent User Interfaces
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