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The role of the putamen in cognitive functions — A case study 壳核在认知功能中的作用-个案研究
Pub Date : 2009-12-01 DOI: 10.1556/LP.1.2009.2.4
Tamás Sefcsik, D. Németh, K. Janacsek, I. Hoffmann, Jeffrey Scialabba, P. Klivényi, G. Ambrus, Gábor P. Háden, L. Vécsei
Abstract The role of the basal ganglia in cognition is still uncertain. This case study investigates the partial neuropsychological profile of a 20-year-old patient with a perinatal left putaminal lesion. This pathology is relatively rare and little is known of its cognitive effects. The focuses of our neuropsychological assessment were working memory, executive functions, analysis of spontaneous speech and implicit skill learning. The patient's executive functions did not attain the normal range, and working memory was also partially impaired. In addition, the temporal features of her speech revealed an increased pause/signal time ratio. Finally, in an implicit skill learning task, the patient showed general motor skill learning, but no sequence specific learning. Together these findings suggest that the frontal/subcortical circuit between the putamen and frontal motor areas plays a role in higher cognitive processing such as executive functions, working memory, as well as in first-order sequence learning.
基底神经节在认知中的作用尚不清楚。本病例研究调查了一名20岁围产期左皮膜病变患者的部分神经心理特征。这种病理相对罕见,对其认知影响知之甚少。我们的神经心理学评估的重点是工作记忆、执行功能、自发言语分析和内隐技能学习。患者的执行功能没有达到正常范围,工作记忆也部分受损。此外,她说话的时间特征显示出停顿/信号时间比增加。最后,在内隐技能学习任务中,患者表现出一般的运动技能学习,但没有特定序列的学习。这些发现表明,壳核和额叶运动区之间的额叶/皮层下回路在执行功能、工作记忆和一阶序列学习等高级认知过程中起着重要作用。
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引用次数: 30
Psychological distress and individual differences influence performance on decision-making related tasks 心理困扰和个体差异影响决策相关任务的表现
Pub Date : 2009-12-01 DOI: 10.1556/LP.1.2009.2.107
D. Hevey, Sofia Laureano-Schelten, K. Thomas
Abstract Recent research has focused on the role of emotion in decision-making. This study sought to build upon such work by examining whether individual differences in cognitive and emotional processes predict decision-making task performance. Thirty five participants (15 male; 20 female) completed the Iowa Gambling Task (IGT) and the Balloon Analogue Risk Task (BART), and the following questionnaires: Beck Depression Inventory (BDI), Need for Cognition (NFC), Need for Affect (NAQ). Although participants generally demonstrated learning over time, F(4,136) = 11.98, p <.001, with differences (p <.005) between scores on Block 1 and the other Blocks, 28% scored in the impaired range (net score < 10) on the IGT. Participants within the moderately/severely depressed range on the BDI were poorer on the IGT (p <.05) and the BART (p <.05) than those not in this range. Psychological distress was associated with poorer decision-making on the IGT. Furthermore, individual difference variables were related to decision...
最近的研究集中在情绪在决策中的作用。这项研究试图通过研究认知和情绪过程的个体差异是否能预测决策任务的表现,以此为基础。35名参与者(男性15名;20名女性)完成了爱荷华赌博任务(IGT)和气球模拟风险任务(BART),并完成了贝克抑郁量表(BDI)、认知需求(NFC)、情感需求(NAQ)问卷。尽管参与者普遍表现出随着时间的推移学习,F(4,136) = 11.98, p <。0.001, Block 1和其他Block之间的分数差异(p < 0.005), 28%的IGT得分在受损范围(净得分< 10)。BDI在中度/重度抑郁范围内的参与者在IGT (p < 0.05)和BART (p < 0.05)上比不在这个范围内的参与者差。心理困扰与较差的IGT决策有关。此外,个体差异变量与决策…
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引用次数: 1
Approach/avoidance behavior and the breadth of attention 接近/回避行为和注意广度
Pub Date : 2009-12-01 DOI: 10.1556/LP.1.2009.2.5
D. Czajak, D. Żelechowska
Abstract The aim of the study was to investigate the influence of approach and avoidance motivation (evoked by particular bodily states) on the breadth of attentional scope. It was hypothesized that the enactment of approach behavior (induced by arm flexion) would broaden, whereas the enactment of avoidance behavior (induced by arm extension) would narrow attentional scope. Both conditions were also compared with neutral condition (with no additional action). Under these conditions subjects performed an attentional task — they had to respond to the dot appearing in one of the 5 positions on the screen (one central and four peripheral, situated on the horizontal line). Longer Reaction Times for the central dot position were observed. Such pattern of results can be caused by an inhibition of return-like (IOR) effect, evoked by the centrally situated fixation cross, disappearing before the exposition of the dot. To rule out this possibility a second study was conducted, using another type of fixation point. ...
摘要本研究旨在探讨由特定身体状态诱发的趋近和回避动机对注意范围广度的影响。假设由手臂弯曲引起的趋近行为会使注意力范围扩大,而由手臂伸展引起的回避行为会使注意力范围缩小。这两种情况也与中性情况(没有额外的行动)进行了比较。在这些条件下,受试者执行一项注意力任务——他们必须对屏幕上5个位置(位于水平线上的一个中心位置和四个外围位置)中出现的点做出反应。观察到中心点位置的反应时间较长。这种结果的模式可能是由抑制回归(IOR)效应引起的,由位于中心的固定交叉引起,在点位暴露之前消失。为了排除这种可能性,进行了第二次研究,使用另一种注视点. ...
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引用次数: 0
The sensitivity of face specific ERP components to the nature of stimulus noise 人脸特异性ERP成分对刺激噪声性质的敏感性
Pub Date : 2009-12-01 DOI: 10.1556/LP.1.2009.2.3
K. Nagy, Márta Zimmer, Wenrui Liu, G. Kovács
Abstract The processing of any noisy stimuli requires extra means from the nervous system. Several electrophysiological studies have proved that the processing of noise starts approximately 150–200 milliseconds after stimulus onset. This is suggested by the fact that the amplitude of the face-selective N170 component has been reduced and its latency prolonged by adding Gaussian noise to a face stimulus while the earlier P100 component is not influenced by added noise. While previous studies tested the electrophysiological correlates of noisy face perception in humans, the nature of added noise has not been studied yet in relation to face processing. Our goal was to distinguish the effects of added phase-noise from that of another irrelevant, overlapping non-face object (a car) on the electrophysiological correlates of human face processing. Subjects performed a two-alternative gender discrimination task with seven levels of difficulty, equalised between the phase-noise and overlapping object conditions. W...
任何噪声刺激的处理都需要神经系统的额外手段。一些电生理学研究已经证明,噪声的处理大约在刺激开始后150-200毫秒开始。通过在面部刺激中加入高斯噪声,人脸选择性N170分量的振幅降低,其潜伏期延长,而早先的P100分量不受添加噪声的影响,这表明了这一点。虽然以前的研究测试了人类对噪音面部感知的电生理相关性,但尚未研究添加噪音的性质与面部处理的关系。我们的目标是区分增加的相位噪声与另一个不相关的、重叠的非人脸物体(一辆汽车)对人脸处理电生理相关的影响。受试者完成了一项有七个难度等级的性别歧视任务,在相位噪声和重叠物体条件之间保持平衡。W……
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引用次数: 2
The effects of feature analysis, transparency in probabilistic category learning in adults and children 特征分析、透明度对成人和儿童概率类别学习的影响
Pub Date : 2009-12-01 DOI: 10.1556/LP.1.2009.2.9
Ferenc Kemény, Á. Lukács
Abstract The Weather Prediction (WP) Task is one of the most widely used tasks in probabilistic category learning research. Earlier studies mainly tested adults on similarly structured but different versions of the WP task, mostly without specific focus given to the differences between these tasks. The current paper focuses on the effects of stimulus organization on learning, manipulating two variables: 1) transparency of cues and outcomes and 2) combination of cues into features of a single image vs presenting them as distinct cues. Results show that different variables affect probabilistic categorization differently; cue-based (as opposed to holistic) presentation leads to better performance, and transparency also helps categorization in the early phases of the task, but this advantage turns into a disadvantage later. In general, adults’ probabilistic categorization abilities surpass children's categorization, but the pattern of performance was similar regardless of age.
摘要天气预报任务是概率分类学习研究中应用最广泛的任务之一。早期的研究主要是对成年人进行结构相似但不同版本的WP任务测试,大多没有特别关注这些任务之间的差异。本论文主要关注刺激组织对学习的影响,通过操纵两个变量:1)线索和结果的透明度;2)将线索组合成单个图像的特征与将它们作为不同的线索呈现。结果表明,不同变量对概率分类的影响不同;基于线索的(相对于整体的)表示可以带来更好的性能,并且透明性也有助于在任务的早期阶段进行分类,但是这个优势后来变成了劣势。总体而言,成人的概率分类能力优于儿童,但不同年龄的表现模式相似。
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引用次数: 7
The opposite effect of trait and state anxiety on Iowa Gambling Task 特质焦虑和状态焦虑对爱荷华赌博任务的相反影响
Pub Date : 2009-12-01 DOI: 10.1556/LP.1.2009.2.110
P. Pajkossy, Linda Dezső, Z. Paprika
Abstract The impact of state/trait anxiety and worry on decision-making was investigated applying a computerized gambling task (Iowa Gambling Task). Besides, using two measures of knowledge about the task-contingencies, we examined the role of declarative knowledge in successful performance on the task and we tested whether the amount of declarative knowledge is related to anxiety. Results showed that trait anxiety has a negative impact, while state anxiety and worry have a positive impact on performance on the Iowa Gambling Task. Furthermore, responses on post-experiment survey suggest that those who perform better on the Iowa Gambling Task are more likely to form and report correct declarative knowledge about the task-rules. This ability, however, was not associated with anxiety.
摘要采用计算机赌博任务(Iowa gambling task)研究了状态/特质焦虑和担忧对决策的影响。此外,我们使用两种关于任务伴随性的知识测量,检验陈述性知识在成功完成任务中的作用,并测试陈述性知识的数量是否与焦虑有关。结果表明,特质焦虑对爱荷华赌博任务的表现有负向影响,而状态焦虑和担忧对爱荷华赌博任务的表现有正向影响。此外,实验后的调查结果表明,那些在爱荷华赌博任务中表现较好的人更有可能形成和报告关于任务规则的正确陈述性知识。然而,这种能力与焦虑无关。
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引用次数: 7
MECHANISMS OF PERCEPTUAL LEARNING. 知觉学习机制。
Pub Date : 2009-06-01 DOI: 10.1556/LP.1.2009.1.3
Zhong-Lin Lu, Barbara Anne Dosher

What is learned in perceptual learning? How does perceptual learning change the perceptual system? We investigate these questions using a systems analysis of the perceptual system during the course of perceptual learning using psychophysical methods and models of the observer. Effects of perceptual learning on an observer's performance are characterized by external noise tests within the framework of noisy observer models. We find evidence that two independent mechanisms, external noise exclusion and stimulus enhancement support perceptual learning across a range of tasks. We suggest that both mechanisms may reflect re-weighting of stable early sensory representations.

在感知学习中学到了什么?感知学习如何改变感知系统?在感知学习过程中,我们使用观测者的心理物理学方法和模型,通过对感知系统的系统分析来研究这些问题。感知学习对观察者表现的影响通过在有噪声的观察者模型框架内的外部噪声测试来表征。我们发现有证据表明,外部噪声排除和刺激增强这两种独立机制支持一系列任务的感知学习。我们认为,这两种机制可能反映了稳定的早期感觉表征的重新加权。
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引用次数: 64
Hebbian Reweighting on Stable Representations in Perceptual Learning. 知觉学习中稳定表征的Hebbian重加权。
Pub Date : 2009-06-01 DOI: 10.1556/LP.1.2009.1.4
Barbara Anne Dosher, Zhong-Lin Lu

Perceptual learning is the improvement in perceptual task performance with practice or training. The observation of specificity in perceptual learning has been widely associated with plasticity in early visual cortex representations. Here, we review the evidence supporting the plastic reweighting of readout from stable sensory representations, originally proposed by Dosher & Lu (1998), as an alternative explanation of perceptual learning. A task-analysis that identifies circumstances in which specificity supports representation enhancement and those in which it implies reweighting provides a framework for evaluating the literature; reweighting is broadly consistent with the behavioral results and almost all of the physiological reports. We also consider the evidence that the primary mode of perceptual learning is through augmented Hebbian learning of the reweighted associations, which has implications for the role and importance of feedback. Feedback is not necessary for perceptual learning, but can improve it in some circumstances, and in some cases block feedback is also helpful - all effects that are generally compatible with an augmented Hebbian model (Petrov, Dosher, & Lu, 2005). The two principles of perceptual learning through reweighting evidence from stable sensory representations and of augmented Hebbian learning provide a theoretical structure for the consideration of issues such as task difficulty, task roving, and cuing in perceptual learning.

知觉学习是通过练习或训练来提高知觉任务的表现。知觉学习的特异性被广泛地与早期视觉皮层表征的可塑性联系起来。在这里,我们回顾了支持Dosher和Lu(1998)最初提出的从稳定的感官表征中读出的塑性重加权的证据,作为知觉学习的另一种解释。一项任务分析可以识别特异性支持表征增强的情况,以及它意味着重新加权的情况,为评估文献提供了一个框架;重新加权与行为学结果和几乎所有的生理学报告大致一致。我们还考虑了知觉学习的主要模式是通过重新加权关联的增强Hebbian学习的证据,这对反馈的作用和重要性有影响。反馈对于感知学习不是必需的,但在某些情况下可以改善它,在某些情况下,块反馈也有帮助-所有效果通常与增强Hebbian模型兼容(Petrov, Dosher, & Lu, 2005)。通过重新加权来自稳定感觉表征的证据的感知学习和增强Hebbian学习的两个原则为考虑感知学习中的任务难度、任务漫游和线索等问题提供了理论结构。
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引用次数: 53
FORWARD AND REVERSE HIERARCHIES IN AUDITORY PERCEPTUAL LEARNING 听觉感知学习中的正向和反向层次结构
Pub Date : 2009-05-07 DOI: 10.1556/LP.1.2009.1.5
S. Amitay
Abstract This paper attempts to apply the reverse hierarchy theory (RHT) of visual perceptual learning to auditory perceptual learning, and to extend it to account for how the differences in architecture of the two systems may affect the learning process. I would like to propose that rather than a singular learning process as described by RHT two types of auditory learning are occurring concurrently and in opposing directions: selection and enhancement of task-relevant information which proceeds in reverse through the processing hierarchies, starting at high levels and cascading to low levels as training progresses, and filtering of task-irrelevant information which proceeds forward through the processing hierarchy. Transfer of learning is likewise a twofold phenomenon: either a by-product of the enhancement process benefitting from processing at high levels where there is less specificity in neuronal representations, or the result of a failure to filter out and suppress processing information extraneous ...
摘要:本文试图将视觉感知学习的反向层次理论(RHT)应用于听觉感知学习,并将其扩展到两个系统的结构差异如何影响学习过程。我想提出,与RHT所描述的单一学习过程不同,两种类型的听觉学习同时发生,方向相反:选择和增强任务相关的信息,通过处理层次反向进行,从高水平开始,随着训练的进展而级联到低水平,过滤任务无关的信息,通过处理层次向前进行。学习迁移同样是一种双重现象:要么是增强过程的副产品,受益于高水平的处理,在神经元表征中特异性较低;要么是过滤和抑制处理无关信息失败的结果……
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引用次数: 15
EXPLAINING TRAINING INDUCED PERFORMANCE INCREMENTS AND DECREMENTS WITHIN A UNIFIED FRAMEWORK OF PERCEPTUAL LEARNING 在知觉学习的统一框架内解释训练引起的表现增加和减少
Pub Date : 2009-05-07 DOI: 10.1556/LP.1.2009.1.2
N. Censor, D. Sagi
Abstract Practicing sensory tasks could result in two main perceptual outcomes. The first, and more widely documented, is perceptual learning referring to long-lasting improvement of perceptual thresholds. The second is perceptual deterioration, which is observed when the number of trials is increased within a training session or between closely spaced sessions. Recent results with visual texture discrimination show that these two processes inversely affect each other: decremental effects interfere with further learning, while efficient short practice results in a long-term learning effect in which performance decrements are practically eliminated. Further results show that sleep is necessary to preserve learning effects following short training and facilitates the decay of deterioration that normally results from extensive training. We suggest a theoretical link between perceptual deterioration and learning, assuming a system with saturating connectivity. Training strengthens task related connections, wi...
练习感官任务可能导致两种主要的感知结果。第一种,更广泛的文献,是知觉学习,指的是知觉阈值的长期改善。第二种是感知能力下降,当在一个训练阶段或间隔较近的训练阶段中试验次数增加时,就会出现这种情况。最近关于视觉纹理辨别的研究结果表明,这两个过程是相反的:递减效应会干扰进一步的学习,而有效的短期练习会产生长期的学习效果,在这种效果中,表现的递减几乎被消除了。进一步的研究结果表明,睡眠对于保持短期训练后的学习效果是必要的,并且有助于消除通常由大量训练引起的退化。假设一个系统具有饱和连接,我们提出了感知退化和学习之间的理论联系。训练加强了任务相关的联系。
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引用次数: 6
期刊
Learning & perception
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