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Presenting virtual stiffness with suction pressure 随吸力压力呈现虚刚度
Pub Date : 2014-03-20 DOI: 10.1109/HAPTICS.2014.6775534
L. B. Porquis, Daiki Maemori, Naohisa Nagaya, M. Konyo, S. Tadokoro
Summary form only given, as follows. This demo provides a hands-on experience to support the study on modulating the perceived stiffness by “controlling” the perceived force evoked by suction pressure stimuli. The purpose of this work is to demonstrate the possibility of controlling suction pressure stimuli to enhance stiffness perception. The approach is to sense the force acting on a grasped object and use that signal to control the tactile stimuli for inducing strain at the contact areas of the skin. The idea is to increase the strain energy density at the contacts to further stimulate the receptors. A psychophysical function was used to control the amount of stimulation. The pressure stimuli were thought to enhance the strain energy density on the skin relative to the applied external force. From the subjects' responses, we found that the perceived stiffness of a spring sample appears to increase when adjusting the gain of the force signal.
仅给出摘要形式,如下。该演示提供了一个实践经验,以支持通过“控制”吸入压力刺激引起的感知力来调节感知刚度的研究。这项工作的目的是证明控制吸入压力刺激以增强刚度感知的可能性。该方法是感知作用在被抓物体上的力,并使用该信号来控制触觉刺激,从而在皮肤接触区域产生张力。这个想法是增加接触处的应变能密度,以进一步刺激受体。一种心理物理功能被用来控制刺激的量。相对于施加的外力,压力刺激被认为增强了皮肤上的应变能密度。从受试者的反应中,我们发现当调整力信号的增益时,弹簧样品的感知刚度似乎增加了。
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引用次数: 0
Sharp tactile lines by edge stimulation method 尖锐的触感线条采用边缘刺激法
Pub Date : 2014-03-20 DOI: 10.1109/HAPTICS.2014.6775531
T. Sakurai, H. Shinoda
Summary form only given, as follows. Demonstration includes an experiment of presenting sharp line-shape vibrotactile sensations produced by Edge Stimulation (ES) method. A 3×3 vibrator array tactile display with small amplitudes present various tactile line sensations between the vibrators rather than on the vibrators themselves. The display can make 5 um vibration at 30 Hz perceivable, even though they normally require a 30 um amplitude for simple vibrations. The ES method allows the tactile display surface to be a flat plane; it can be mounted on a flat surface of any devices and can project images on this surface.
仅给出摘要形式,如下。演示包括用边缘刺激(ES)方法呈现尖锐线形振动触觉的实验。一个3×3小振幅振动器阵列触觉显示器在振动器之间而不是在振动器本身呈现各种触觉线感觉。显示器可以在30赫兹下感知5微米的振动,即使它们通常需要30微米的振幅来进行简单的振动。ES方法允许触觉显示表面为平面;它可以安装在任何设备的平面上,并可以在该表面上投影图像。
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引用次数: 0
End-user vibration customization tools: Parameters and examples 最终用户振动定制工具:参数和示例
Pub Date : 2014-03-20 DOI: 10.1109/HAPTICS.2014.6775548
H. Seifi, C. Anthonypillai, Karon E Maclean
Summary form only given, as follows. Touch feedback (e.g., vibrations) can add to the expressiveness and utility of electronic devices, but users have a broad range of preferences as to their content and deployment. Rather than requiring of designers the nearly impossible task of pleasing everyone, we aim to empower users with easy-to-use tools that balance control with effort-of-use, for a desired degree of customizability. We focus in particular on affective qualities. In this demo, in the context of several application scenarios, we propose five parameters that can describe vibration customization tools, and demonstrate them with three tool concepts. Respectively, these follow themes of Choice (fast and convenient: choose individual stimuli), Filter (moderate control: modify base parameters of individual stimuli) and Block (high control: compose stimuli by arranging their component parts). Our aim is to open a discussion on end-user customization and tools, and learn of more contexts that could benefit from such an approach.
仅给出摘要形式,如下。触摸反馈(例如,振动)可以增加电子设备的表现力和实用性,但用户对其内容和部署有广泛的偏好。我们的目标不是要求设计师完成几乎不可能完成的任务,即取悦每个人,而是为用户提供易于使用的工具,以平衡控制和使用的努力,以达到所需的可定制程度。我们特别关注情感品质。在本演示中,在几个应用场景的背景下,我们提出了五个可以描述振动定制工具的参数,并通过三个工具概念进行了演示。这三个主题分别是:Choice(快速方便:选择个体刺激),Filter(中等控制:修改个体刺激的基本参数)和Block(高控制:通过排列刺激的组成部分来组合刺激)。我们的目标是展开关于终端用户定制和工具的讨论,并了解更多可以从这种方法中受益的上下文。
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引用次数: 0
Periodic Vibrotactile Guidance 周期性振动触觉制导
Pub Date : 2014-03-20 DOI: 10.1109/HAPTICS.2014.6775550
Idin Karuei, Karon E Maclean
Summary form only given, as follows. For many kinds of locomotion - e.g. walking, running, cycling - speed is a function of stride-length and cadence: generally, the walker, runner, or cyclist can control either one to move faster or slower. We've recently shown that we can guide a pedestrian's walking rate with a vibratory tap to which they synchronize cadence (see “Susceptibility to Periodic Vibrotactile Guidance of Human Cadence” by Karuei & MacLean). In this demo, we use the wrist-worn Haptic Notifier and RRACE (our Cadence Estimation Algorithm) on an Android phone, and show how they work together to help a pedestrian decide when to start moving and guide him/her to pace at the right speed to reach a destination on time. Wear the Haptic Notifier device, hold the Android phone in one hand, and walk/cycle to a destination (or pretend to). Compare arrival time with/without guidance, test the system response to being ahead or behind in time, and explore different usage strategies.
仅给出摘要形式,如下。对于许多运动,例如步行、跑步、骑自行车,速度是步幅长度和节奏的函数:一般来说,步行者、跑步者或骑自行车的人可以控制自己移动得更快或更慢。我们最近已经证明,我们可以通过振动来引导行人的行走速度,从而使他们的节奏同步(参见Karuei和MacLean的“人类节奏的周期性振动触觉指导的敏感性”)。在这个演示中,我们在安卓手机上使用手腕佩戴的触觉通知器和RRACE(我们的节奏估计算法),并展示它们如何协同工作,帮助行人决定何时开始移动,并指导他/她以正确的速度行走,按时到达目的地。戴上触觉通知设备,一只手拿着安卓手机,步行或骑车去目的地(或假装去)。比较有/没有引导的到达时间,测试系统对提前或落后时间的反应,并探索不同的使用策略。
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引用次数: 0
Contactless 2.5 dimensional touch screen with tactile feedback 具有触觉反馈的非接触式2.5维触摸屏
Pub Date : 2014-03-20 DOI: 10.1109/HAPTICS.2014.6775544
K. Yoshino, H. Shinoda
Summary form only given, as follows. In this demonstration, we show contactless touch screen that enables interaction near the screen surface with tactile feedback. By combining aerial tactile stimulation with gestures in front of the screen, users can push realistic virtual buttons and input hand writing characters with variable brush strike strength. The components of this system are a special screen (Visuo-Acoustic Screen), a visual projector, an airborne ultrasound phased array for giving noncontact tactile and an IR sensor for the detection of finger movement. This system also enables blind touch interaction for both visually impaired people and healthy people.
仅给出摘要形式,如下。在这个演示中,我们展示了非接触式触摸屏,它可以在屏幕表面附近与触觉反馈进行交互。通过将空中触觉刺激与屏幕前的手势相结合,用户可以按下逼真的虚拟按钮,并输入不同笔触强度的手写字符。该系统的组成部分是一个特殊的屏幕(视觉声学屏幕),一个视觉投影仪,一个机载超声相控阵,用于提供非接触式触觉和一个红外传感器,用于检测手指的运动。该系统还可以让视障人士和健康人进行盲触互动。
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引用次数: 1
Mimicking the End Organ Architecture of Slowly Adapting Type I Afferents May Increase the Durability of Artificial Touch Sensors. 模仿缓慢适应I型传入的末端器官结构可能会增加人工触摸传感器的耐用性。
Pub Date : 2014-02-01 DOI: 10.1109/HAPTICS.2014.6775482
Daine R Lesniak, Gregory J Gerling

In effort to mimic the sensitivity and efficient information transfer of natural tactile afferents, recent work has combined force transducers and computational models of mechanosensitive afferents. Sensor durability, another feature important to sensor design, might similarly capitalize upon biological rules. In particular, gains in sensor durability might leverage insight from the compound end organ of the slowly adapting type I afferent, especially its multiple sites of spike initiation that reset each other. This work develops models of compound spiking sensors using a computational network of transduction functions and leaky integrate and fire models (together a spike encoder, the software element of a compound spiking sensor), informed by the output of an existing force transducer (hardware sensing elements of a compound spiking sensor). Individual force transducer failures are simulated with and without resetting between spike encoders to test the importance of both resetting and configuration on system durability. The results indicate that the resetting of adjacent spike encoders, upon the firing of a spike by any one, is an essential mechanism to maintain a stable overall response in the midst of transducer failure. Furthermore, results suggest that when resetting is enabled, the durability of a compound sensor is maximized when individual transducers are paired with spike encoders and multiple, paired units are employed. To explore these ideas more fully, use cases examine the design of a compound sensor to either reach a target lifetime with a set probability or determine how often to schedule maintenance to control the probability of failure.

为了模仿自然触觉传入的灵敏度和有效的信息传递,最近的研究将力传感器和机械敏感传入的计算模型结合起来。传感器耐用性是传感器设计的另一个重要特征,它可能同样利用了生物规则。特别是,传感器耐久性的提高可能会利用缓慢适应的I型传入的复合末端器官的洞察力,特别是它的多个刺突起始位点彼此重置。本研究使用转导函数的计算网络和泄漏集成和火灾模型(连同一个尖峰编码器,一个复合尖峰传感器的软件元件)开发了复合尖峰传感器的模型,并通过现有力传感器的输出(一个复合尖峰传感器的硬件传感元件)提供信息。在尖峰编码器之间进行了单独的力传感器故障模拟,以测试复位和配置对系统耐久性的重要性。结果表明,相邻的尖峰编码器在被任意一个尖峰触发后复位,是在换能器失效时保持稳定整体响应的重要机制。此外,结果表明,当复位启用时,当单个换能器与尖峰编码器配对并使用多个配对单元时,复合传感器的耐用性最大化。为了更全面地探索这些想法,用例检查了复合传感器的设计,以便以设定的概率达到目标寿命,或者确定计划维护的频率以控制故障的概率。
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引用次数: 0
The Penn Haptic Texture Toolkit 宾大触觉纹理工具包
Pub Date : 2014-02-01 DOI: 10.1109/HAPTICS.2014.6775540
Heather Culbertson, J. Delgado, K. J. Kuchenbecker
Summary form only given, as follows. The Penn Haptic Texture Toolkit (HaTT) is a collection of 100 haptic texture and friction models, the recorded data from which the models were made, images of the textures, and the code and methods necessary to render these textures using an impedance-type haptic device such as a SensAble Phantom Omni. This toolkit was developed to provide haptics researchers with a method for comparing and validating their texture modeling and rendering methods. The included rendering code has the additional benefit of allowing others, both researchers and designers, to incorporate our textures into their virtual environments, which will lead to a richer experience for the user. This demo showcases the rendering portion of the toolkit by allowing users to feel all 100 modeled textures mapped to a sphere using a SensAble Phantom Omni. The 100 real texture samples will also be available for comparison.
仅给出摘要形式,如下。Penn Haptic Texture Toolkit (HaTT)是100个触觉纹理和摩擦模型的集合,其中包括制作模型的记录数据、纹理图像以及使用阻抗型触觉设备(如SensAble Phantom Omni)渲染这些纹理所需的代码和方法。这个工具包的开发是为了提供触觉研究人员比较和验证他们的纹理建模和渲染方法的方法。所包含的渲染代码有一个额外的好处,允许其他人,包括研究人员和设计师,将我们的纹理合并到他们的虚拟环境中,这将为用户带来更丰富的体验。这个演示展示了工具包的渲染部分,允许用户使用SensAble Phantom Omni来感受所有100个建模纹理映射到球体上。100个真实的纹理样品也将可供比较。
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引用次数: 5
Design of Data Glove and Arm Type Haptic Interface 数据手套与臂型触觉接口的设计
Pub Date : 2003-01-01 DOI: 10.1109/HAPTIC.2003.1191332
Wusheng Chou, Tianmiao Wang, L. Hu
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引用次数: 2
期刊
IEEE Haptics Symposium : [proceedings]. IEEE Haptics Symposium
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