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Robotically Embodied Biological Neural Networks to Investigate Haptic Restoration with Neuroprosthetic Hands. 机器人化生物神经网络研究神经假手的触觉恢复。
Pub Date : 2022-03-01 Epub Date: 2022-05-05 DOI: 10.1109/haptics52432.2022.9765605
Craig Ades, Moaed A Abd, E Du, Jianning Wei, Emmanuelle Tognoli, Erik D Engeberg
Neuroprosthetic limbs reconnect severed neural pathways for control of (and increasingly sensation from) an artificial limb. However, the plastic interaction between robotic and biological components is poorly understood. To gain such insight, we developed a novel noninvasive neuroprosthetic research platform that enables bidirectional electrical communications (action, sensory perception) between a dexterous artificial hand and neuronal cultures living in a multichannel microelectrode array (MEA) chamber. Artificial tactile sensations from robotic fingertips were encoded to mimic slowly adapting (SA) or rapidly adapting (RA) mechanoreceptors. Afferent spike trains were used to stimulate neurons in a region of the neuronal culture. Electrical activity from neurons at another region in the MEA chamber was used as the motor control signal for the artificial hand. Results from artificial neural networks (ANNs) showed that the haptic model used to encode RA or SA fingertip sensations affected biological neural network (BNN) activity patterns, which in turn impacted the behavior of the artificial hand. That is, the exhibited finger tapping behavior of this closed-loop neurorobotic system showed statistical significance (p<0.01) between the haptic encoding methods across two different neuronal cultures and over multiple days. These findings suggest that our noninvasive neuroprosthetic research platform can be used to devise high-throughput experiments exploring how neural plasticity is affected by the mutual interactions between perception and action.
神经假肢重新连接切断的神经通路,以控制假肢(并增加假肢的感觉)。然而,人们对机器人和生物部件之间的塑料相互作用知之甚少。为了获得这样的见解,我们开发了一个新的非侵入性神经假体研究平台,该平台能够在灵巧的假手和生活在多通道微电极阵列(MEA)室中的神经元培养物之间进行双向电通信(动作、感觉)。来自机器人指尖的人工触觉被编码为模拟慢适应(SA)或快速适应(RA)机械感受器。传入的刺突序列被用来刺激神经元培养区域中的神经元。MEA室中另一区域神经元的电活动被用作假手的运动控制信号。人工神经网络(ANNs)的结果表明,用于编码RA或SA指尖感觉的触觉模型会影响生物神经网络(BNN)的活动模式,进而影响假手的行为。也就是说,该闭环神经机器人系统表现出的手指敲击行为具有统计学意义(p
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引用次数: 0
Identifying 3-D spatiotemporal skin deformation cues evoked in interacting with compliant elastic surfaces. 识别与顺应弹性表面相互作用时诱发的三维时空皮肤变形线索。
Pub Date : 2020-03-01 Epub Date: 2020-05-07 DOI: 10.1109/haptics45997.2020.ras.hap20.22.5a9b38d8
Bingxu Li, Steven Hauser, Gregory J Gerling

We regularly touch soft, compliant fruits and tissues. To help us discriminate them, we rely upon cues embedded in spatial and temporal deformation of finger pad skin. However, we do not yet understand, in touching objects of various compliance, how such patterns evolve over time, and drive perception. Using a 3-D stereo imaging technique in passive touch, we develop metrics for quantifying skin deformation, across compliance, displacement, and time. The metrics map 2-D estimates of terminal contact area to 3-D metrics that represent spatial and temporal changes in penetration depth, surface curvature, and force. To do this, clouds of thousands of 3-D points are reduced in dimensionality into stacks of ellipses, to be more readily comparable between participants and trials. To evaluate the robustness of the derived 3-D metrics, human subjects experiments are performed with stimulus pairs varying in compliance and discriminability. The results indicate that metrics such as penetration depth and surface curvature can distinguish compliances earlier, at less displacement. Observed also are distinct modes of skin deformation, for contact with stiffer objects, versus softer objects that approach the skin's compliance. These observations of the skin's deformation may guide the design and control of haptic actuation.

我们经常触摸柔软、顺滑的水果和组织。为了帮助我们分辨它们,我们依赖于指垫皮肤的空间和时间变形所蕴含的线索。然而,我们还不了解在触摸不同顺应性的物体时,这种模式是如何随时间演变并驱动感知的。在被动触摸中使用三维立体成像技术,我们开发出了量化皮肤变形的指标,包括顺应性、位移和时间。这些指标将终端接触面积的二维估计值映射为三维指标,代表了穿透深度、表面曲率和作用力的空间和时间变化。为此,数以千计的三维点云被降维为椭圆堆叠,以便更容易在不同参与者和试验之间进行比较。为了评估所得出的三维度量的稳健性,我们对不同顺应性和可辨别性的刺激对进行了人体实验。结果表明,渗透深度和表面曲率等指标可以在较小位移的情况下更早地分辨出顺应性。此外,还观察到与较硬物体接触时皮肤变形的不同模式,以及与接近皮肤顺应性的较软物体接触时皮肤变形的不同模式。这些对皮肤变形的观察结果可为触觉驱动的设计和控制提供指导。
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引用次数: 0
Time-dependent Cues Encode the Minimum Exploration Time in Discriminating Naturalistic Compliances. 与时间相关的线索在辨别自然顺应性的过程中包含了最短的探索时间。
Pub Date : 2020-03-01 Epub Date: 2020-05-07 DOI: 10.1109/haptics45997.2020.ras.hap20.7.ec43f6a7
Chang Xu, Gregory J Gerling

Our perception of compliance is informed by multi-dimensional tactile cues. Compared with stationary cues at terminal contact, time-dependent cues may afford optimal efficiency, speed, and fidelity. In this work, we investigate strategies by which temporal cues may encode compliances by modulating our exploration time. Two potential perceptual strategies are considered, inspired by memory representations within and between explorations. For either strategy, we introduce a unique computational approach. First, a curve similarity analysis, of accumulating touch force between sequentially explored compliances, generates a minimum time for discrimination. Second, a Kalman filtering approach derives a recognition time from progressive integration of stiffness estimates over time within a single exploration. Human-subjects experiments are conducted for both single finger touch and pinch grasp. The results indicate that for either strategy, by employing a more natural pinch grasp, time-dependent cues afford greater efficiency by reducing the exploration time, especially for harder objects. Moreover, compared to single finger touch, pinch grasp improves discrimination rates in judging plum ripeness. The time-dependent strategies as defined here appear promising, and may tie with the time-scales over which we make perceptual judgments.

我们对顺应性的感知来自多维触觉线索。与终端接触时的静态线索相比,随时间变化的线索可以提供最佳的效率、速度和保真度。在这项工作中,我们研究了时间线索通过调节我们的探索时间来编码顺应性的策略。我们考虑了两种潜在的感知策略,其灵感来自探索内部和探索之间的记忆表征。无论是哪种策略,我们都引入了一种独特的计算方法。首先,通过曲线相似性分析,在连续探索的顺应性之间累积触摸力,从而产生最短的分辨时间。其次,通过卡尔曼滤波方法,在单次探索中逐步整合随时间变化的刚度估计值,从而得出识别时间。针对单指触摸和捏握进行了人体实验。结果表明,无论采用哪种策略,通过采用更自然的捏抓方式,随时间变化的线索都能缩短探索时间,从而提高效率,尤其是对于较硬的物体。此外,与单指触摸相比,捏握提高了判断李子成熟度的辨别率。这里定义的时间依赖策略似乎很有前景,而且可能与我们进行知觉判断的时间尺度相吻合。
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引用次数: 0
Imaging the 3-D Deformation of the Finger Pad When Interacting with Compliant Materials. 手指垫与柔性材料相互作用时的三维变形成像。
Pub Date : 2018-03-01 Epub Date: 2018-05-10 DOI: 10.1109/HAPTICS.2018.8357145
Steven C Hauser, Gregory J Gerling

We need to understand the physics of how the skin of the finger pad deforms, and their tie to perception, to accurately reproduce a sense of compliance, or 'softness,' in tactile displays. Contact interactions with compliant materials are distinct from those with rigid surfaces where the skin flattens completely. To capture unique patterns in skin deformation over a range of compliances, we developed a stereo imaging technique to visualize the skin through optically clear stimuli. Accompanying algorithms serve to locate and track points marked with ink on the skin, correct for light refraction through stimuli, and estimate aspects of contact between skin and stimulus surfaces. The method achieves a 3-D spatial resolution of 60-120 microns and temporal resolution of 30 frames per second. With human subjects, we measured the skin's deformation over a range of compliances (61-266 kPa), displacements (0-4 mm), and velocities (1- 15 mm/s). The results indicate that the method can differentiate patterns of skin deformation between compliances, as defined by metrics including surface penetration depth, retention of geometric shape, and force per gross contact area. Observations of biomechanical cues of this sort are key to understanding the perceptual encoding of compliance.

我们需要了解指垫的皮肤如何变形的物理原理,以及它们与感知的关系,以便准确地再现触觉显示中的顺应感或“柔软感”。与柔顺材料的接触相互作用不同于那些皮肤完全变平的刚性表面。为了捕捉一系列顺应性皮肤变形的独特模式,我们开发了一种立体成像技术,通过光学清晰的刺激来可视化皮肤。附带的算法用于定位和跟踪皮肤上用墨水标记的点,校正通过刺激产生的光折射,并估计皮肤与刺激表面之间的接触方面。该方法实现了60-120微米的三维空间分辨率和30帧/秒的时间分辨率。对于人体受试者,我们测量了皮肤在顺应性(61-266 kPa)、位移(0-4 mm)和速度(1- 15 mm/s)范围内的变形。结果表明,该方法可以区分柔顺性之间的皮肤变形模式,这些柔顺性由包括表面穿透深度、几何形状保持和每总接触面积的力在内的指标定义。这类生物力学线索的观察是理解顺应性知觉编码的关键。
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引用次数: 14
Plenary talks: Touching 全体会议:感人
Pub Date : 2016-04-08 DOI: 10.1109/HAPTICS.2016.7463141
J. Salisbury
The common area of interest to attendees at this conference is physical interaction. Haptic and robotic technologies are beginning to merge into one discipline. Touching is the central theme that draws these disciplines together. Whether we are designing a surgical simulation to feel realistic or building a robot to cooperatively carry a load, we must make explicit choices about their mechanical behaviors. In part, this presentation will share our experiences and lessons learned in creating number of haptic and force controllable robotic systems. We will discuss measures of performance and mechanical means for maximizing them. As haptically capable robots engage in more complex and sophisticated physical interactions with humans (HRI) we must consider how the robot's mechanical characteristics affect cooperative task performance as well as the affective effects when humans touch or are touched by a robot. I find fascinating the dual meanings of touch and feel; both have physical and emotional interpretations and are inextricably linked in our language. The study of the emotional aspects of physical interactions between humans and robots is an area that warrants study. I will briefly discuss our own study of encoding and communicating emotional states through handshaking with a robot. My taxonomy of physical interaction between a human and a robot has three levels of abstraction: 1) touching and being touched, 2) taking and giving and 3) leading and being led. At each level bi-directional energy exchanges occur. Behaviors during these interactions impact task outcomes as well as have emotional impact on the humans they touch. Robot characteristics such as impedance, frequency content, fidelity, and more have impact on quality of human/robot physical cooperation and the ensuing affective interpretations. In closing I will discuss our work on wearable robotics. Rather than addressing strength and rehabilitation, our study addresses interactivity, communication, emotional and cognitive issues that arise when a robot becomes part of our self.
本次会议与会者感兴趣的共同领域是物理交互。触觉和机器人技术正开始融合成一个学科。触摸是将这些学科结合在一起的中心主题。无论我们是在设计一个逼真的手术模拟,还是在制造一个能协同搬运重物的机器人,我们都必须对它们的机械行为做出明确的选择。在某种程度上,本次演讲将分享我们在创造许多触觉和力可控机器人系统方面的经验和教训。我们将讨论性能的度量和使它们最大化的机械手段。随着具有触觉能力的机器人与人类进行更复杂和复杂的物理交互(HRI),我们必须考虑机器人的机械特性如何影响合作任务的执行,以及当人类触摸或被机器人触摸时的情感效应。我发现触摸和感觉的双重含义很有趣;两者都有身体和情感上的解释,并且在我们的语言中有着千丝万缕的联系。人类和机器人之间的身体互动的情感方面的研究是一个值得研究的领域。我将简要讨论我们自己通过与机器人握手来编码和交流情绪状态的研究。我对人与机器人之间的物理互动的分类有三个抽象层次:1)触摸和被触摸,2)接受和给予,3)领导和被领导。在每一层都发生双向的能量交换。这些互动中的行为会影响任务结果,也会对他们接触的人产生情感影响。机器人的阻抗、频率内容、保真度等特征影响着人/机器人物理合作的质量以及随之而来的情感解释。最后,我将讨论我们在可穿戴机器人方面的工作。我们的研究不是解决力量和康复问题,而是解决当机器人成为我们自我的一部分时出现的交互性、沟通、情感和认知问题。
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引用次数: 0
Haptic perception along the road from basic science to application 触觉感知沿着从基础科学到应用的道路
Pub Date : 2016-04-08 DOI: 10.1109/HAPTICS.2016.7463142
R. Klatzky
I did not enter the field of haptic perception; rather, I was thrust into it during the 1980s by Susan Lederman, who along with my colleague Jack Loomis, was one of the few psychological scientists who actually studied this arcane sensory system! In our early work, Susan and I demonstrated that objects could be quickly and easily identified by the sense of touch, and we described the purposive, active nature of exploration that served as the basis for this capability. This solid cognitive science happened to coincide with new developments in engineering and neuroscience that increased the visibility of haptics as a basic and applied research field and led to the first interdisciplinary conference of this type. Of course, attendees there could not begin to envision how interest in research on touch would develop into the dynamic scene we see today. My own interests in haptic perception have moved increasingly from the basic science with which I began to applications areas such as commerce, assistive technology, and surgical devices. My talk will describe this trajectory.
我没有进入触觉感知领域;相反,我是在20世纪80年代被苏珊·莱德曼(Susan Lederman)推入这个领域的,她和我的同事杰克·卢米斯(Jack Loomis)是少数几个真正研究这个神秘感觉系统的心理学家之一!在我们早期的工作中,苏珊和我证明了物体可以通过触觉快速而容易地识别出来,我们描述了探索的目的,积极的本质,这是这种能力的基础。这种坚实的认知科学恰好与工程学和神经科学的新发展相吻合,这些发展增加了触觉作为基础和应用研究领域的知名度,并导致了这种类型的第一次跨学科会议。当然,与会者无法想象对触摸研究的兴趣将如何发展成我们今天所看到的动态场景。我对触觉感知的兴趣已经逐渐从基础科学转向应用领域,如商业、辅助技术和手术设备。我的演讲将描述这个轨迹。
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引用次数: 0
Measuring tactile cues at the fingerpad for object compliances harder and softer than the skin. 测量指垫上的触觉线索,判断物体是否比皮肤更硬更软。
Pub Date : 2016-04-01 DOI: 10.1109/HAPTICS.2016.7463185
Steven C Hauser, Gregory J Gerling

Distinguishing an object's compliance, into percepts of "softness" and "hardness," is crucial to our ability to grasp and manipulate it. Biomechanical cues at the skin's surface such as contact area and force rate have been thought to help encode compliance. However, no one has directly measured contact area with compliant materials, and few studies have considered compliances softer than the fingerpad. Herein, we developed a novel method to precisely measure the area in contact between compliant stimuli and the fingerpad, at given levels of force and displacement. To determine the method's robustness, we conducted psychophysical and biomechanical experiments with human subjects. The results indicate that cues including contact area at stimulus peak force of 3 Newtons, force rate over stimulus movement and at peak force, displacement and/or time to reach peak force may help in discriminating compliances while the directional spread of contact area is less important. Between softer and harder compliances, some cues were slightly more evident, though not yet definitively. Based upon the method's utility, the next step is to conduct broader experiments to distill the mixture of cues that encode compliance. The importance of such work lies in building haptic displays, for example, to render virtual tissues.

区分物体的顺应性,感知“柔软”和“坚硬”,对我们掌握和操纵它的能力至关重要。皮肤表面的生物力学线索,如接触面积和力率,被认为有助于编码顺应性。然而,没有人直接测量过柔性材料的接触面积,也很少有研究认为柔性材料比指垫更柔软。在此,我们开发了一种新的方法来精确测量在给定的力和位移水平下,柔性刺激和指垫之间的接触面积。为了确定该方法的稳健性,我们对人类受试者进行了心理物理和生物力学实验。结果表明,在3牛顿的刺激峰值时的接触面积、超过刺激运动的力速率、峰值力、位移和/或达到峰值力的时间等线索有助于识别柔顺性,而接触面积的方向传播则不太重要。在更温和和更强硬的依从性之间,一些线索略显明显,尽管尚未确定。基于该方法的实用性,下一步是进行更广泛的实验,以提取编码依从性的线索混合物。这项工作的重要性在于建立触觉显示器,例如,渲染虚拟组织。
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引用次数: 10
mHIVE: A WYFIWIF design tool 一个wyfiwifi设计工具
Pub Date : 2014-03-20 DOI: 10.1109/HAPTICS.2014.6775541
Oliver S. Schneider, Karon E Maclean
Summary form only given, as follows. Current haptic design tools are inadequate for the increasing expectations of haptic feedback. Designers are disconnected from both their designs and their end-users, relying on programming languages or GUI tools that limit hands-on exploration and the elicitation of feedback. Haptic instruments are a new type of tool for haptic designers aimed at bridging these gaps. Inspired by the musical kind, they provide real-time feedback over a parameterized sensation, and use multiple output displays to create a “what-you-feel-is-what-I-feel” interface to improve communication. mHIVE is a first instance that lets designers dynamically control vibrotactile actuators with a touch-screen tablet and, through dual outputs, facilitates communication and rapid feedback and assessment. In this demo, you can try mHIVE and explore this new class of tool. Let us know what you think, and inspire us with future designs for and possible uses of haptic instruments!
仅给出摘要形式,如下。当前的触觉设计工具不足以满足日益增长的触觉反馈需求。设计师与他们的设计和最终用户都脱节了,他们依赖于编程语言或GUI工具,限制了动手探索和反馈的激发。触觉仪器是一种新型的工具,旨在为触觉设计师弥合这些差距。受音乐类型的启发,它们提供了参数化感觉的实时反馈,并使用多个输出显示来创建一个“你的感觉就是我的感觉”的界面,以改善交流。mHIVE是第一个实例,让设计师动态控制振动触觉执行器与触摸屏平板电脑,并通过双输出,促进沟通和快速反馈和评估。在这个演示中,您可以尝试mHIVE并探索这类新工具。让我们知道你的想法,并激发我们对触觉仪器的未来设计和可能的用途!
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引用次数: 0
Encountered-type haptic interface using Magneto-Rheological fluid for surgical simulators 基于磁流变液的手术模拟器触感界面
Pub Date : 2014-03-20 DOI: 10.1109/HAPTICS.2014.6775533
T. Tsujita, Takuya Kameyama, A. Konno, Xin Jiang, S. Abiko, M. Uchiyama
Summary form only given. During surgery, a surgeon uses a variety of surgical instruments. Therefore, a haptic interface should be able to display reaction force through various surgical instruments. Based on this concept, a novel encountered-type haptic interface using MR (Magneto-Rheological) fluid for surgical simulators have been developed. This haptic interface consists of a force display part using MR fluid and a motion table part which moves a container of the fluid. In this demonstration, the force display part is exhibited and visitors can experience demonstrations of cutting MR fluid with a knife. By changing intensity of current applied to electromagnetic coils, magnitude of resistance force can be changed. Also, they can feel vibrational force while sinusoidal current is applied. In addition, the role of the motion table is explained by showing behavior of MR fluid.
只提供摘要形式。在手术过程中,外科医生使用多种手术器械。因此,触觉界面应该能够通过各种手术器械显示反作用力。基于这一概念,我们开发了一种新型的接触式触觉界面,该界面使用磁流变液用于外科模拟器。该触觉界面由使用磁流变流体的力显示部分和移动流体容器的运动表部分组成。在本次演示中,展示了力显示部分,参观者可以体验用刀切割MR流体的演示。通过改变施加在电磁线圈上的电流强度,可以改变阻力的大小。此外,当施加正弦电流时,它们可以感受到振动力。此外,还通过磁流变液的行为来解释运动表的作用。
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引用次数: 0
Kinesthetic Physical Interaction with a Multi-handed Tactile Display 动觉物理交互与多手触觉显示
Pub Date : 2014-03-20 DOI: 10.1109/HAPTICS.2014.6775532
Ashley L. Guinan, Markus N. Montandon, Andrew J. Doxon, W. Provancher
Summary form only given. Interaction with a virtual environment will be provided to a user through a device equipped with tactile feedback and six degree-of-freedom spatial position sensing. Our tactile feedback device uses three sliding plates positioned around the handle to provide skin stretch feedback to a user's palm. Our two-handed tactile feedback device allows for independent hand motions and while providing tactile feedback creates a feedback experience that is more kinesthetic in nature. Our device and demonstrations include cooperative multi-handed interactions that portray fundamental physical interactions such as mass, stiffness, and damping. These physical interactions are fundamental as they are the building blocks of virtually every dynamic model. Various virtual environments will be used to demonstrate these physical interactions.
只提供摘要形式。与虚拟环境的交互将通过配备触觉反馈和六自由度空间位置感知的设备提供给用户。我们的触觉反馈设备使用位于手柄周围的三个滑动板,向用户的手掌提供皮肤拉伸反馈。我们的双手触觉反馈装置允许独立的手部运动,同时提供触觉反馈,创造一种更动觉的反馈体验。我们的设备和演示包括合作的多手相互作用,描绘基本的物理相互作用,如质量,刚度和阻尼。这些物理相互作用是基本的,因为它们实际上是每个动态模型的构建块。将使用各种虚拟环境来演示这些物理交互。
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引用次数: 1
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IEEE Haptics Symposium : [proceedings]. IEEE Haptics Symposium
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