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International Symposium on Mixed and Augmented Reality : (ISMAR) [proceedings]. IEEE and ACM International Symposium on Mixed and Augmented Reality最新文献

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Exploring multimodal interaction techniques for a mixed reality digital surface 探索混合现实数字表面的多模态交互技术
Martin Fischbach, C. Zimmerer, Anke Giebler-Schubert, Marc Erich Latoschik
Quest – XRoads is a multimodal and multimedia mixed reality version of the traditional role-play tabletop game Quest: Zeit der Helden. The original game concept is augmented with virtual content, controllable via auditory, tangible and spatial interfaces to permit a novel gaming experience and to increase the satisfaction while playing. The demonstration consists of a turn-based skirmish, where up to four players have to collaborate to defeat an opposing player. In order to be victorious, players have to control heroes or villains and use their abilities via speech, gesture, touch as well as tangible interactions.
Quest - XRoads是传统角色扮演桌面游戏Quest: Zeit der Helden的多模式和多媒体混合现实版本。最初的游戏概念是通过虚拟内容,通过听觉,有形和空间界面进行控制,以实现新颖的游戏体验,并增加玩游戏时的满意度。演示包括回合制冲突,最多4名玩家必须合作击败对手。为了取得胜利,玩家必须控制英雄或反派,并通过语言、手势、触摸和有形互动来使用他们的能力。
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引用次数: 7
Integrating highly dynamic RESTful linked data APIs in a virtual reality environment 在虚拟现实环境中集成高度动态的RESTful链接数据api
Felix Leif Keppmann, Tobias Käfer, S. Stadtmüller, R. Schubotz, A. Harth
We demonstrate a Virtual Reality information system that shows the applicability of REST in highly dynamic environments as well as the advantages of Linked Data for on-the-fly data integration. We integrate a motion detection sensor application to remote control an avatar in the Virtual Reality. In the Virtual Reality, information about the user is integrated and visualised. Moreover, the user can interact with the visualised information.
我们演示了一个虚拟现实信息系统,该系统显示了REST在高动态环境中的适用性以及关联数据在动态数据集成中的优势。我们集成了一个运动检测传感器应用程序来远程控制虚拟现实中的化身。在虚拟现实中,有关用户的信息是集成和可视化的。此外,用户可以与可视化信息进行交互。
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引用次数: 10
On the use of augmented reality techniques in a telerehabilitation environment for wheelchair users' training 增强现实技术在轮椅使用者远程康复训练环境中的应用
Daniel Caetano, F. Mattioli, E. Lamounier, Alexandre Cardoso
This work’s purpose is to investigate the use of Augmented Reality techniques on telerehabilitation, applied to wheelchair users training. In this scenario, using a computer with unconventional devices, the user will be connected to a remote training space and will be able to issue commands, in order to accomplish the execution of training exercises. The telerehabilitation environment should reproduce the main challenges faced by wheelchair users in their daily activities.
这项工作的目的是调查使用增强现实技术的远程康复,应用于轮椅使用者的培训。在这种情况下,使用具有非常规设备的计算机,用户将连接到远程训练空间并能够发出命令,以完成训练演习的执行。远程康复环境应再现轮椅使用者在日常活动中面临的主要挑战。
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引用次数: 6
INDICA : Interaction-free display calibration for optical see-through head-mounted displays based on 3D eye localization INDICA:基于3D眼睛定位的光学透明头戴式显示器的无交互显示校准
Yuta Itoh, G. Klinker
A correct spatial registration of Optical See-Through Head-Mounted Displays (OST-HMD) w.r.t. a user's eye(s) is an essential problem for any AR application using the such HMDs (Fig. 1). Maintaining the correct registration demands frequent (re)calibrations for the end-users whenever they move the HMD on their head. Thus, a calibration technique should be simple and accurate for the universal, long-run use of the displays. This demonstration showcases INDICA, an automatic OST-HMD calibration approach presented in our previous work[1] and ISMAR 2014 paper [2]. The method calibrates the display to the user's current eyeball position by combining online eye-position tracking with offline parameters. Visitors of our demonstration can try our both manual calibration and our interaction-free calibration on a customized OST-HMD.
光学透明头戴式显示器(OST-HMD)的正确空间配准是任何使用此类头戴式显示器的AR应用程序的基本问题(图1)。保持正确的配准要求终端用户在移动头部头戴式显示器时频繁(重新)校准。因此,校准技术应该是简单和准确的普遍,长期使用的显示器。本次演示展示了INDICA,这是我们之前的工作[1]和ISMAR 2014论文[2]中提出的一种自动OST-HMD校准方法。该方法通过将在线眼位跟踪与离线参数相结合,将显示器校准为用户当前的眼球位置。我们演示的参观者可以在定制的OST-HMD上尝试我们的手动校准和无交互校准。
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引用次数: 2
A complete interior design solution with diminished reality 一个完整的室内设计解决方案与减少现实
S. Siltanen, Henrikki Saraspaa, Jari T. Karvonen
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引用次数: 9
Tablet system for visual, overlay of 3D virtual object onto real environment 平板系统的视觉,叠加三维虚拟对象到真实环境
Hiroyuki Yoshida, T. Okamoto, H. Saito
We propose a novel system for visual overlay of 3D virtual object onto real environment observed by tablet PC with camera. This system allows us to visually simulate the layout of virtual 3D objects such as furniture in the real environment captured by the tablet PC. For estimating the pose and position of the tablet PC in the 3D structure of the target environment, we propose and implement the 2 procedures using the captured image and using the motion sensor in tablet PC. Those performances are presented in the demonstration.
提出了一种基于平板电脑摄像头的三维虚拟物体与真实环境视觉叠加系统。该系统可以直观地模拟平板电脑捕捉到的真实环境中家具等虚拟三维物体的布局。为了在目标环境的三维结构中估计平板电脑的姿态和位置,我们提出并实现了利用捕获的图像和在平板电脑中使用运动传感器两种方法。这些表演都在演示中呈现。
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引用次数: 3
User friedly calibration and tracking for optical stereo see-through augmented reality 用户友好校准和跟踪光学立体透视增强现实
Folker Wientapper, T. Engelke, J. Keil, H. Wuest, J. Mensik
Optical see through head mounted displays (OST-HMD) are ever since the first days of Augmented Reality (AR) in focus of development and in nowadays first affordable and prototypes are spread out to markets. Despite common technical problems, such as having a proper field of view, weight, and other problems concerning the miniaturization of these systems, a crucial aspect for AR relies also in the calibration of such a device with respect to the individual user for proper alignment of augmentations. Our demonstrator shows a practical solution for this problem along with a fully featured example application for a typical maintenance use case based on a generalized framework for application creation. We depict the technical background and procedure of the calibration, the tracking approach considering the sensors of the device, user experience factors, and its implementation procedure in general. We present our demonstrator using an Epson Moverio BT-200 OST-HMD.
光学透视头戴式显示器(OST-HMD)自增强现实(AR)的第一天起就一直是开发的重点,如今首次负担得起,并将原型机推广到市场。尽管存在常见的技术问题,如适当的视野、重量和其他与这些系统小型化有关的问题,但增强现实的一个关键方面还依赖于对此类设备进行校准,以满足个人用户对增强功能的适当校准。我们的演示器为这个问题展示了一个实用的解决方案,以及一个基于通用应用程序创建框架的典型维护用例的全功能示例应用程序。我们描述了校准的技术背景和过程,考虑设备传感器的跟踪方法,用户体验因素,以及它的一般实现过程。我们使用爱普生Moverio BT-200 OST-HMD展示我们的演示器。
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引用次数: 4
Markerless augmented reality solution for industrial manufacturing 工业制造的无标记增强现实解决方案
Boris Meden, Sebastian Knödel, S. Bourgeois
{"title":"Markerless augmented reality solution for industrial manufacturing","authors":"Boris Meden, Sebastian Knödel, S. Bourgeois","doi":"10.1109/ISMAR.2014.6948488","DOIUrl":"https://doi.org/10.1109/ISMAR.2014.6948488","url":null,"abstract":"","PeriodicalId":92225,"journal":{"name":"International Symposium on Mixed and Augmented Reality : (ISMAR) [proceedings]. IEEE and ACM International Symposium on Mixed and Augmented Reality","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2014-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76816575","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Displaying free-viewpoint video with user controlable head mounted display DEMO 显示自由视点视频与用户控制头戴式显示器演示
Y. Yoshida, T. Kawamoto
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引用次数: 4
Fast vision-based multiplanar scene modeling in unprepared environments 非准备环境下基于快速视觉的多平面场景建模
J. Vigueras
In this demonstration, we present a general purpose Augmented Reality (AR) system that allows to add easily 3D computer generated (CG) objects into real man-made environments. Our system goes to a very intuitive and easy in situ 3D structure recovery of planar piecewise scenes without using powerful hardware nor commodity sensors. The user simply has to move the camera (translation of the camera is mandatory) and take two different pictures of the scene, and our approach obtains a rough planar piecewise representation of the environment suitable to conduct multi-planar tracking for visual model-based augmented reality and to augment it with virtual objects coherently. Polyhedral representations of scenes are very convenient for manmade environments indoor (e.g., offices, rooms, classrooms) and outdoor (e.g., facades, floor), hence we focus the potential applications of our system to augment simple rooms or urban scenes with virtual imagery.
在这个演示中,我们展示了一个通用的增强现实(AR)系统,它允许轻松地将3D计算机生成(CG)对象添加到真实的人造环境中。我们的系统在不使用强大的硬件和商用传感器的情况下,可以非常直观和容易地对平面分段场景进行原位3D结构恢复。用户只需要移动相机(相机的平移是必须的)并拍摄两张不同的场景照片,我们的方法获得了适合于基于视觉模型的增强现实进行多平面跟踪的环境的粗略平面分段表示,并与虚拟物体进行连贯地增强。场景的多面体表示对于室内(例如,办公室,房间,教室)和室外(例如,立面,地板)的人造环境非常方便,因此我们关注我们系统的潜在应用,用虚拟图像增强简单的房间或城市场景。
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引用次数: 1
期刊
International Symposium on Mixed and Augmented Reality : (ISMAR) [proceedings]. IEEE and ACM International Symposium on Mixed and Augmented Reality
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