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Hundo: a Snakemake workflow for microbial community sequence data Hundo:一个用于微生物群落序列数据的Snakemake工作流
Pub Date : 2018-10-10 DOI: 10.7287/peerj.preprints.27272v1
Joseph Brown, Nicole Zavoshy, Colin J. Brislawn, L. McCue
Hundo is a software package that performs quality control and annotation of ribosomal RNA and internal transcribed spacer sequence reads. It provides a comprehensive suite of tools and options that aim to reduce the effort of performing robust sequence annotation while obtaining the maximum amount of data provenance to ensure replicability. The software package performing annotation is implemented in Python, the analytical workflow is implemented in Snakemake, and dependencies are installed via Bioconda. Extensive documentation and the full source code are available under the MIT license at: https://github.com/pnnl/hundo.
Hundo是一个软件包,执行核糖体RNA和内部转录间隔序列读取的质量控制和注释。它提供了一套全面的工具和选项,旨在减少执行健壮序列注释的工作量,同时获得最大数量的数据来源,以确保可复制性。执行注释的软件包在Python中实现,分析工作流在Snakemake中实现,依赖项通过Bioconda安装。广泛的文档和完整的源代码可以在MIT许可下获得:https://github.com/pnnl/hundo。
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引用次数: 17
Novel approach for solving integer equal flow problem 求解整数等流问题的新方法
Pub Date : 2018-10-08 DOI: 10.7287/peerj.preprints.27264v1
Swapnil Kumar, Sasikanth Goteti
In this article we consider a certain sub class of Integer Equal Flow problem, which are known NP hard. Currently there exist no direct solutions for the same. It is a common problem in various inventory management systems. Here we discuss a local minima solution which uses projection of the convexspaces to resolve the equal flows and turn the problem into a known linear integer programming or constraint satisfaction problem which have reasonable known solutions and can be effectively solved using simplex or other standard optimization strategies
本文考虑了一类已知NP困难的整数等流问题的子集。目前还没有直接的解决办法。这是各种库存管理系统中普遍存在的问题。本文讨论了一种利用凸空间的投影来求解等流的局部最小解,并将其转化为已知的线性整数规划问题或约束满足问题,这些问题具有合理的已知解,可以使用单纯形或其他标准优化策略有效地求解
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引用次数: 0
Evaluating social network extraction for classic and modern fiction literature 经典与现代小说文学的社会网络提取评价
Pub Date : 2018-10-08 DOI: 10.7287/PEERJ.PREPRINTS.27263V1
Niels Dekker, Tobias Kuhn, M. Erp
The analysis of literary works has experienced a surge in computer-assisted processing. To obtain insights into the community structures and social interactions portrayed in novels the creation of social networks from novels has gained popularity. Many methods rely on identifying named entities and relations for the construction of these networks, but many of these tools are not specifically created for the literary domain. Furthermore, many of the studies on information extraction from literature typically focus on 19th century source material. Because of this, it is unclear if these techniques are as suitable to modern-day science fiction and fantasy literature as they are to those 19th century classics. We present a study to compare classic literature to modern literature in terms of performance of natural language processing tools for the automatic extraction of social networks as well as their network structure. We find that there are no significant differences between the two sets of novels but that both are subject to a high amount of variance. Furthermore, we identify several issues that complicate named entity recognition in modern novels and we present methods to remedy these.
对文学作品的分析经历了计算机辅助处理的激增。为了深入了解小说中所描绘的社区结构和社会互动,从小说中创建社会网络已经得到了普及。许多方法依赖于识别命名实体和关系来构建这些网络,但是许多这些工具并不是专门为文学领域创建的。此外,许多关于从文学中提取信息的研究通常集中在19世纪的原始材料上。正因为如此,目前还不清楚这些技巧是否适用于现代科幻小说和幻想文学,就像适用于19世纪的经典一样。我们提出了一项比较经典文学和现代文学在自然语言处理工具的性能方面的研究,用于自动提取社会网络及其网络结构。我们发现两套小说之间没有显著差异,但两者都存在很大的差异。此外,我们确定了现代小说中使命名实体识别复杂化的几个问题,并提出了补救这些问题的方法。
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引用次数: 3
Visualizing systems and software performance - Report on the GI-Dagstuhl seminar for young researchers, July 9-13, 2018 可视化系统和软件性能——GI-Dagstuhl青年研究人员研讨会报告,2018年7月9日至13日
Pub Date : 2018-10-04 DOI: 10.7287/peerj.preprints.27253v1
Fabian Beck, Alexandre Bergel, C. Bezemer, Katherine E. Isaacs
This GI-Dagstuhl seminar addressed the problem of visualizing performance-related data of systems and the software that they run. Due to the scale of performance-related data and the open-ended nature of analyzing it, visualization is often the only feasible way to comprehend, improve, and debug the performance behaviour of systems. The rise of cloud and big data systems, and the rapidly growing scale of the performance-related data that they generate, have led to an increased need for visualization of such data. However, the research communities behind data visualization, performance engineering, and high-performance computing are largely disjunct. The goal of this seminar was to bring together young researchers from these research areas to identify cross-community collaboration and to set the path for long-lasting collaborations towards rich and effective visualizations of performance-related data.
GI-Dagstuhl研讨会讨论了可视化系统及其运行的软件的性能相关数据的问题。由于性能相关数据的规模和分析数据的开放性,可视化通常是理解、改进和调试系统性能行为的唯一可行方法。云和大数据系统的兴起,以及它们产生的与性能相关的数据规模的迅速增长,导致对这些数据的可视化需求不断增加。然而,数据可视化、性能工程和高性能计算背后的研究社区在很大程度上是脱节的。本次研讨会的目标是将这些研究领域的年轻研究人员聚集在一起,确定跨社区合作,并为长期合作制定道路,以实现与性能相关的数据的丰富和有效的可视化。
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引用次数: 1
Raising the status of software in research: A survey-based evaluation of the Software Sustainability Institute Fellowship Programme 提高软件在研究中的地位:基于调查的软件可持续性研究所奖学金计划评价
Pub Date : 2018-10-03 DOI: 10.7287/peerj.preprints.26849v1
Shoaib Sufi, C. Jay
Background: This paper reports the results of an evaluation of the Software Sustainability Institute’s Fellowship Programme, which focused on identifying and categorising the benefits that the fellowship has afforded its recipients, via a series of open questions. Methods: The evaluation took the form of a survey open to people awarded Fellowships between 2012 and 2016, which asked people to report the effect that the programme had had on them, their institutions, their research domains and their careers. Results: The results show that the Fellowship plays a wide-ranging role in supporting communities of best practice and skills transfer, and that a significant benefit is the way it has raised the profile of software in research, and those people who develop and advocate for it. Conclusions: The evaluation of the programme has shown the need to support research software in situ and credit the engineers and researchers who are working in this important area that supports reproducibility, reuse and the integrity of research investments.
背景:本文报告了对软件可持续发展研究所奖学金计划的评估结果,该计划通过一系列开放式问题,重点是确定和分类奖学金为其接受者提供的好处。方法:评估采取了一项调查的形式,对2012年至2016年间获得奖学金的人开放,要求人们报告该计划对他们、他们的机构、他们的研究领域和他们的职业生涯的影响。结果:结果表明,奖学金在支持最佳实践和技能转移社区方面发挥了广泛的作用,并且显著的好处是它提高了软件研究的形象,以及那些开发和倡导它的人。结论:该计划的评估表明,有必要支持原位研究软件,并赞扬在这一重要领域工作的工程师和研究人员,以支持研究投资的可重复性、可重用性和完整性。
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引用次数: 6
ALBIS: integrated system for risk-based surveillance of invasive mosquito Aedes albopictus 基于风险的入侵性白纹伊蚊综合监测系统
Pub Date : 2018-10-03 DOI: 10.7287/peerj.preprints.27251v1
M. Antonovic, M. Cannata, A. Danani, Lukas Engeler, E. Flacio, F. Mangili, D. Ravasi, D. Strigaro, M. Tonolla
According to predictions bases on a climate-driven large-scale model the areas surrounding Lake Léman and, to some extent, the Swiss Plateau are suitable for the spread of Ae. albopictus North of the Alps, while other areas in Switzerland (e.g., the city of Zürich) seem currently too cold in winter for the survival of eggs. However, this model does not take into account particular micro-climate conditions in urban areas where the specie thrives. Climate conditions in urban micro-habitats (in particular catch basins) increase the probability of the survival of diapausing eggs in the winter season favoring the colonization of new cities that were thought to be too cold for the survival of the eggs. Therefore, there is an urgent need for appropriate monitoring tools and risk-based surveillance of Ae. albopictus populations. In 2018 a multidisciplinary group of researchers from the University of Applied Sciences and Arts of Southern Switzerland (SUPSI) has joined launching the project ALBIS (Albopictus Integrated System). The designed system focuses on the monitoring of urban catch basins, primarily on micro-climate environmental sensing, data transmission, data acquisition and data dissemination. The gathered data are the input for an empirical machine learning model for the prediction of spatial and temporal distribution of the Ae. albopictus. The first real time monitoring tests are in progress in the pilot area in the city of Lugano in the Canton Ticino. Fully functional prototypes have been engineered by the Institute of Earth Science in collaboration with a local electronics manufacturer (TECinvent) combined with the Open Source istSOS OGC Sensor Observation Service software for data acquisition and dissemination, and in the first tests cases have demonstrated good quality in terms of energy efficiency, data quality and data transmission reliability. The first results demonstrated that temperature in catch basins can be different from outside temperature that is detected by traditional terrain measures: in February 2018 during a period of cold air temperature in Canton Ticino of down to -8°C, the prototype sensor monitoring the catch basins' wall surface shows temperatures up to 6°C higher. Considering that one of the Ae. albopictus establishment thresholds is to have a mean January temperature of >0°C to allow egg overwintering, taking into account this micro-climate environments could lead to more realistic predictions.
根据基于气候驱动的大尺度模型的预测,在某种程度上,lsamman湖周围地区和瑞士高原适合Ae的传播。阿尔卑斯山脉以北的白纹伊蚊,而瑞士的其他地区(如z里奇市)目前的冬季似乎过于寒冷,不利于卵的存活。然而,该模型没有考虑到该物种繁殖的城市地区的特定小气候条件。城市微栖息地(尤其是捕集池)的气候条件增加了冬季滞育卵存活的可能性,有利于在被认为太冷而无法存活的新城市殖民。因此,迫切需要适当的监测工具和基于风险的监测。蚊的种群数量。2018年,瑞士南部应用科学与艺术大学(SUPSI)的一个多学科研究小组加入启动了白纹伊蚊综合系统(ALBIS)项目。所设计的系统侧重于监测城市集水区,主要是微气候环境感知、数据传输、数据获取和数据传播。收集到的数据作为经验机器学习模型的输入,用于预测Ae的时空分布。蚊。第一批实时监测测试正在提契诺州卢加诺市的试点地区进行。地球科学研究所与当地一家电子产品制造商(TECinvent)合作,结合开源istSOS OGC传感器观测服务软件,设计了功能齐全的原型,用于数据采集和传播,在第一批测试案例中,在能源效率、数据质量和数据传输可靠性方面表现出良好的质量。第一个结果表明,集水区的温度可能与传统地形测量检测到的外部温度不同:2018年2月,在提契诺州的冷空气温度低至-8°C期间,监测集水区壁面的原型传感器显示温度最高可达6°C。考虑到Ae。白纹伊蚊的孳生阈值是1月平均温度>0°C,以使卵能够越冬,考虑到这种小气候环境可能会导致更现实的预测。
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引用次数: 1
GeoSQL Journey - A gamified learning experience to introduce (or demystify) geospatial SQL queries 一个游戏化的学习体验,介绍(或揭开)地理空间SQL查询
Pub Date : 2018-10-02 DOI: 10.7287/peerj.preprints.27247v1
R. Sandoz, Sarah Composto, Sandrine Divorne, O. Ertz, J. Ingensand
In a digital world in the making, digital natives develop new learning profiles, interests, and way of working. Simultaneously teachers are facing students with lack of engagement and motivation with quite traditional learning process that has probably to be reframed considering the effects of digital transformation in the education sector. This issue is acute when it comes to complex subject of study, such as SQL geospatial to manipulate the geospatial characteristic of data. Indeed, some common difficulties have been identified by teachers from HEIG-VD university both in Media Engineering and Geomatics fields of study. The user-centered approach aims at creating digital products highly responding to the user’s needs through techniques improving the user experience. Various aspects have to be considered, including emotions. In education, gamification, along with user experience, interface design and usability best practices is one promising approach able to increase the learner's engagement, interest and motivation. It aims to implement game mechanics within non-game context, in order to motivate the learner to accomplish a task and increase the ability to learn new skills. Using a gamification layer within a given context, being digital or not, act as a motivational trigger. It helps giving meaningful, enjoyable and empowering experience. SQL Island is a project from Kaiserslautern University of Technology which illustrates very well a gamified learning experience of the SQL special-purpose programming language. The GeoSQL Journey project goes further, tackling SQL geospatial to learn in a fun way how to manipulate the geospatial characteristic of data. It is a gamified pedagogical application to introduce the students to the practice of SQL geospatial during the first hours or days of the course. Serving as an initiation, it is designed to focus on intrinsic motivation (personal development, quest, challenge and fulfillment) with learning objectives determined and integrated with an engaging and coherent game world and narrative. This paper describes the early work of conceptual design of the GeoSQL Journey project. Game mechanics and game interface has been conceived and brought together according to the literature in the domain and best practices on this matter. The following step for this project is to elaborate a testing method without yet having to develop an application prototype (e.g. organizing a fairly raw tabletop game associated with a classic SQL console) so as to challenge the design with students and teachers to get their feedbacks. Also, it is envisioned to evaluate how existing open source gamification tools and frameworks would be suitable to develop the first prototype planned for the 2019-2020 academic year.
在一个正在形成的数字世界中,数字原生代发展出新的学习概况、兴趣和工作方式。与此同时,教师面对的是缺乏参与和动力的学生,他们的学习过程相当传统,考虑到教育部门数字化转型的影响,这种学习过程可能需要重新构建。当涉及到复杂的研究主题时,比如SQL geospatial来操作数据的地理空间特征,这个问题就很尖锐。事实上,在媒体工程和地理信息研究领域,一些共同的困难已经被HEIG-VD大学的老师发现。以用户为中心的方法旨在通过改善用户体验的技术创造高度响应用户需求的数字产品。需要考虑多方面的因素,包括情绪。在教育中,游戏化、用户体验、界面设计和可用性最佳实践是一种很有前途的方法,能够提高学习者的参与度、兴趣和动机。它的目标是在非游戏环境中执行游戏机制,以激励学习者完成任务并提高学习新技能的能力。在给定的环境中使用游戏化层,无论是否数字化,都可以作为动机触发器。它有助于提供有意义的、愉快的和授权的体验。SQL Island是Kaiserslautern科技大学的一个项目,它很好地说明了SQL专用编程语言的游戏化学习体验。GeoSQL之旅项目更进一步,处理SQL地理空间,以一种有趣的方式学习如何操作数据的地理空间特征。这是一个游戏化的教学应用程序,在课程的前几个小时或几天向学生介绍SQL地理空间的实践。作为一种启蒙,它的设计重点是内在动机(个人发展、探索、挑战和成就感),以及确定的学习目标,并将其与引人入胜、连贯的游戏世界和叙述相结合。本文介绍了GeoSQL Journey项目的前期概念设计工作。游戏机制和游戏界面是根据该领域的文献和最佳实践构思并结合在一起的。这个项目的下一个步骤是制定一个测试方法,而不需要开发一个应用程序原型(例如组织一个与经典SQL控制台相关的相当原始的桌面游戏),以便与学生和老师一起挑战设计,以获得他们的反馈。此外,预计将评估现有的开源游戏化工具和框架如何适合于开发计划于2019-2020学年的第一个原型。
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引用次数: 0
Crossing SSH and STEM approaches in a MapDesign course using open data and software 在MapDesign课程中使用开放数据和软件交叉SSH和STEM方法
Pub Date : 2018-09-26 DOI: 10.7287/peerj.preprints.27237v1
M. Cannata, Giovanni Profeta, Michela Voegeli, Manuel Lüscher, Laura Morandi
This paper presents the design, realization and evaluation of a Map Design course conducted using an open source GIS (QGIS) to students of the bachelor in Visual Communication. The specific challenge was teaching approaches from Social Science and Humanities (SSH) and Science, Technology, Engineering and Mathematics (STEM) disciplines to integrate rigorous cartographic methodologies for map production with aesthetic visual aspects. This was successfully addressed with an hybridization approach that discuss themes from the two disciplines point of view and a goal-oriented course organization that produced as an output real map products. The general evaluation of this new course by students and teachers was positive. Despite the main criticism was related to the complexity of the used tools with respect to the course duration, the quality of the outputs demonstrated a very good capacity of students in learning and fusing of STEM and SSH concepts.
本文介绍了利用开源地理信息系统(QGIS)为视觉传达专业本科学生开设的地图设计课程的设计、实现和评估。具体的挑战是社会科学与人文科学(SSH)和科学、技术、工程和数学(STEM)学科的教学方法,将严格的制图方法与美学视觉方面的地图制作结合起来。这是通过一种从两个学科的角度讨论主题的混合方法和一个以目标为导向的课程组织来成功解决的,该课程组织产生了实际的地图产品。学生和老师对这门新课程的总体评价是积极的。尽管主要的批评是与课程持续时间相关的使用工具的复杂性,但输出的质量表明学生在学习和融合STEM和SSH概念方面具有非常好的能力。
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引用次数: 0
Creating an open geospatial kinetic wall for science mediation: Preliminary results from the GeoWall project 为科学调解创造一个开放的地理空间动能墙:来自gewall项目的初步结果
Pub Date : 2018-09-25 DOI: 10.7287/peerj.preprints.27236v1
M. Cannata, M. Antonovic, Serena Cangiano, M. Lurati
GeoWall is an innovative interactive physical wall based on advanced Open technologies that enables the dissemination of scientific contents to a wide public. The system, in line with Open Science principles, aims to promote the link between science, local impacts, education and global context so that the intrinsic value of university is clearly communicated and understood to citizens. GeoWall is though to be an interactive panel that combines touch technology, web services, visualization on maps, multimedia contents and digital graphics in a lightweight kinetic structure realized with digital manufacturing techniques. In the front a touch screen and multiple moving screens will display the information while in the back a panel worked with the numeric control milling machine will represents the scientific data element. The system is designed to use open technologies as much as possible including Open Software and Open Hardware. The touch screen enables user interaction by selecting global challenges and local impacts represented on a dynamic map. When interaction is activated additional information is communicated trough smaller moving screens representing different multimedia sources and formats. Although the system is not yet completed, the first tests are very promising and already give clear indications on the appropriateness of the selected concept and realized hardware and software.
gewall是一种创新的交互式物理墙,基于先进的开放技术,使科学内容能够传播给广泛的公众。该系统符合开放科学原则,旨在促进科学、地方影响、教育和全球背景之间的联系,以便向公民清楚地传达和理解大学的内在价值。gewall是一个交互式面板,它将触摸技术、网络服务、地图可视化、多媒体内容和数字图形结合在一个轻量级的动态结构中,通过数字制造技术实现。在前面,触摸屏和多个移动屏幕将显示信息,而在后面,与数控铣床一起工作的面板将代表科学数据元素。该系统在设计上尽可能地使用开放技术,包括开放软件和开放硬件。触摸屏允许用户通过选择动态地图上的全球挑战和局部影响进行交互。当交互被激活时,附加信息通过表示不同多媒体源和格式的较小的移动屏幕传达。虽然该系统尚未完成,但第一次测试非常有希望,并且已经明确表明所选概念和实现的硬件和软件的适当性。
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引用次数: 0
The utilization of landscape pictures extracted from open picture collections for the determination of interest in spatial features 利用从开放图片集中提取的景观图片来确定空间特征的兴趣
Pub Date : 2018-09-21 DOI: 10.7287/peerj.preprints.27234v1
J. Ingensand, Jean‐Christophe Foltête, Stéphane Cretegny, N. Blanc, Sarah Composto
This paper describes a method that uses georeferenced landscape pictures extracted from open picture collections for the determination of the population's interest in spatial features. The automated method takes into account the coordinates of the camera position as well as the azimuth angle, the focal length and the crop factor in order to calculate a field of view using a digital terrain model (DTM). This field of view can thereafter be used for the determination of interest in spatial features. In a case study involving more than 3'000 georeferenced pictures we investigate the potential of the method.
本文描述了一种利用从开放图片集中提取的地理参考景观图片来确定人口对空间特征的兴趣的方法。该方法考虑相机位置坐标、方位角、焦距和裁剪因子,利用数字地形模型(DTM)计算视场。该视场可用于确定对空间特征的兴趣。在一个涉及3000多张地理参考图片的案例研究中,我们调查了该方法的潜力。
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引用次数: 1
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