Immersive virtual reality (IVR) technology has a great potentiality in providing high presence and in-time interactions to simulate real learning situations by presenting 3D visualization to enhance the effectiveness of learning about biology, especially genetics topics which on a submicroscopic level including genes, chromosomes, and DNAs are abstract and cannot be directly perceived or touched. In this study, different types of media learning environments, including traditional PC-slides and IVR, such as VR-game, which were employed for experiential learning of science courses with 109 students in the middle school. The purpose of this study was to investigate the effects of reflection strategy and type of media on participants’ cognitive outcomes. Significant interaction between media and methods illustrated the reflection strategy enhanced learners' cognitive performance through immersive VR learning environments (IVREs), but not traditional PC-slides. By using the drawing method, the VR-game made students the most engaged in learning and focus on the key points of important concepts; non-reflection learners focused on games and their learning was easily disturbed. It was concluded that the immersive virtual reality with the specific reflection method was effective in increasing learning performance and the drawing as a generative learning strategy indeed reduced the external cognitive load of learning and promoted the effectiveness of cognitive processing.
{"title":"Drawing as reflection strategy for immersive virtual reality learning to enhance students’ science outcome","authors":"Ting-Yu Hsu, Ming-Puu Chen","doi":"10.29007/ggr2","DOIUrl":"https://doi.org/10.29007/ggr2","url":null,"abstract":"Immersive virtual reality (IVR) technology has a great potentiality in providing high presence and in-time interactions to simulate real learning situations by presenting 3D visualization to enhance the effectiveness of learning about biology, especially genetics topics which on a submicroscopic level including genes, chromosomes, and DNAs are abstract and cannot be directly perceived or touched. In this study, different types of media learning environments, including traditional PC-slides and IVR, such as VR-game, which were employed for experiential learning of science courses with 109 students in the middle school. The purpose of this study was to investigate the effects of reflection strategy and type of media on participants’ cognitive outcomes. Significant interaction between media and methods illustrated the reflection strategy enhanced learners' cognitive performance through immersive VR learning environments (IVREs), but not traditional PC-slides. By using the drawing method, the VR-game made students the most engaged in learning and focus on the key points of important concepts; non-reflection learners focused on games and their learning was easily disturbed. It was concluded that the immersive virtual reality with the specific reflection method was effective in increasing learning performance and the drawing as a generative learning strategy indeed reduced the external cognitive load of learning and promoted the effectiveness of cognitive processing.","PeriodicalId":93549,"journal":{"name":"EPiC series in computing","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"69432555","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
L. Moccozet, Giulia Ortoleva, Patrick Roth, Arik Levy, Elsa-Line Huwyler, M. Aristides
The MakeITeasy platform is the backbone of the University of Geneva's "Digital Skills" institutional project. The objective of the system is to allow the actors, students, teachers, researchers, administrative and technical staff to develop and strengthen their digital skills. It is a matter of allowing individuals to evaluate themselves to self-regulate. The design of the platform is organized around a framework of digital skills, which is based on the DigComp framework of the European Commission and the Digital Capabilities Framework of JISC. The MakeITeasy platform is organized around four components: 1) a self-positioning test, allowing people to situate themselves in the reference framework; this test produces 2) an individual digital skills profile, which offers then to compare oneself to 3) target profiles to be reached; and finally, 4) a recommendation system which lists training courses to fill the gaps in one's skills. The platform is currently being developed for the students, doctoral students, and teacher populations. The self-positioning tool covers the generic competencies of the reference framework in its entirety while being as concise as possible so that it can be completed in full. The questions are based on occupational situations because the context to which they are attached makes it easier to assess the mastery of the skill by different categories of members of the university community. The tool presents the same generic competency at least three times in different scenarios and uses the responses to the three situations to decide the level of mastery. The test situations and questions as well as the entire platform were evaluated by various user tests.
{"title":"MakeITeasy : guiding higher education actors to take ownership of the development and strengthening of their digital skills","authors":"L. Moccozet, Giulia Ortoleva, Patrick Roth, Arik Levy, Elsa-Line Huwyler, M. Aristides","doi":"10.29007/l3x9","DOIUrl":"https://doi.org/10.29007/l3x9","url":null,"abstract":"The MakeITeasy platform is the backbone of the University of Geneva's \"Digital Skills\" institutional project. The objective of the system is to allow the actors, students, teachers, researchers, administrative and technical staff to develop and strengthen their digital skills. It is a matter of allowing individuals to evaluate themselves to self-regulate. The design of the platform is organized around a framework of digital skills, which is based on the DigComp framework of the European Commission and the Digital Capabilities Framework of JISC. The MakeITeasy platform is organized around four components: 1) a self-positioning test, allowing people to situate themselves in the reference framework; this test produces 2) an individual digital skills profile, which offers then to compare oneself to 3) target profiles to be reached; and finally, 4) a recommendation system which lists training courses to fill the gaps in one's skills. The platform is currently being developed for the students, doctoral students, and teacher populations. The self-positioning tool covers the generic competencies of the reference framework in its entirety while being as concise as possible so that it can be completed in full. The questions are based on occupational situations because the context to which they are attached makes it easier to assess the mastery of the skill by different categories of members of the university community. The tool presents the same generic competency at least three times in different scenarios and uses the responses to the three situations to decide the level of mastery. The test situations and questions as well as the entire platform were evaluated by various user tests.","PeriodicalId":93549,"journal":{"name":"EPiC series in computing","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"69433884","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
With the development of the times, use the electrical devices is essential for our daily live. For using these devices, we need cables to charge or connect them. So, for people, the cables can be found almost everywhere. The cables also bring new problems, like the cables always appear in a messy form with crosses and knots. We have to tidy up the cables before using them and this is a time-consuming and tedious task. And in colleges and companies where have a large number of cables, when we clean the room or laboratory, we can always find these cables are annoying. For this reason we think that it would make our daily live more convenient to use robots to manipulate and untie the cables. Therefore, for manipulating and untying the cables, this paper proposes a method which can convert the 2D cable data from image into 3D cable data in Unity3D, where the 3D cable model is movable and can simulate the real cable, we call this 3D cable model the “Simulatable Cable Model”. In our approach, we use 2D and 3D neural networks to recover the 3D position information of the cable from the input image, then adjust this 3D position information to increase it's accuracy, and finally create the “simulatable cable model” in Unity3D. The “Simulatable Cable Model” provides a new way to manipulate the cables, that is, to simulate the actions in the virtual environment and then apply it in the real world. Such a method can be used not only to support people daily life with robots, but also can be used to arrange cables in the workplace like factories and so on. We believe that our research is applicable and helpful to the recognition and manipulation of all cord-like objects, and will also be useful in the field of recognizing and manipulating soft objects.
{"title":"Make Simulatable 3D Cable Model from Single RGB Image","authors":"Fan Zheming, Hayashi Toyohiro, Ohashi Takeshi","doi":"10.29007/ld71","DOIUrl":"https://doi.org/10.29007/ld71","url":null,"abstract":"With the development of the times, use the electrical devices is essential for our daily live. For using these devices, we need cables to charge or connect them. So, for people, the cables can be found almost everywhere. The cables also bring new problems, like the cables always appear in a messy form with crosses and knots. We have to tidy up the cables before using them and this is a time-consuming and tedious task. And in colleges and companies where have a large number of cables, when we clean the room or laboratory, we can always find these cables are annoying. For this reason we think that it would make our daily live more convenient to use robots to manipulate and untie the cables. Therefore, for manipulating and untying the cables, this paper proposes a method which can convert the 2D cable data from image into 3D cable data in Unity3D, where the 3D cable model is movable and can simulate the real cable, we call this 3D cable model the “Simulatable Cable Model”. In our approach, we use 2D and 3D neural networks to recover the 3D position information of the cable from the input image, then adjust this 3D position information to increase it's accuracy, and finally create the “simulatable cable model” in Unity3D. The “Simulatable Cable Model” provides a new way to manipulate the cables, that is, to simulate the actions in the virtual environment and then apply it in the real world. Such a method can be used not only to support people daily life with robots, but also can be used to arrange cables in the workplace like factories and so on. We believe that our research is applicable and helpful to the recognition and manipulation of all cord-like objects, and will also be useful in the field of recognizing and manipulating soft objects.","PeriodicalId":93549,"journal":{"name":"EPiC series in computing","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"69433934","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The introspection of virtual machines is an important aspect of protecting against the threat of malware that can hide from traditional automated malware-detection systems. A distributed system for live virtual machine introspection is presented utilizing the Xen Project hypervisor and LibVMI for introspection. The system incorporates the importing of VMs through the OVF specification, VM management through libvirt, and the streaming of various kernel data structures and system calls into data stores with no delay between introspection and storage.
{"title":"Building a Distributed System for Live Virtual Machine Introspection","authors":"Steven Valle, N. Prabakar, Himanshu Upadhyay","doi":"10.29007/p9fm","DOIUrl":"https://doi.org/10.29007/p9fm","url":null,"abstract":"The introspection of virtual machines is an important aspect of protecting against the threat of malware that can hide from traditional automated malware-detection systems. A distributed system for live virtual machine introspection is presented utilizing the Xen Project hypervisor and LibVMI for introspection. The system incorporates the importing of VMs through the OVF specification, VM management through libvirt, and the streaming of various kernel data structures and system calls into data stores with no delay between introspection and storage.","PeriodicalId":93549,"journal":{"name":"EPiC series in computing","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"69447086","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Organisations need to be able to adopt AI successfully, but also responsibly. This requirement is not trivial, as AI can deliver real value to adopters. However, can also result in serious impacts on humans. AI’s technical capabilities make AI powerful, still the implementation of AI in organisations is not limited to the technical elements and requires a more holistic approach. An AI implementation within an organisation is a socio-technical system, with the interplay between social and technical components. When AI makes decisions that impact people, the socio considerations in AI adoption frame- works are paramount. Although technical adoption challenges are well researched and can overlap with aspects associated with traditional IT implementations, artificial intelli- gence adoption often faces additional social implication. This study focuses on these social challenges, which is a problem frequently experienced by many organisations. The study investigates how an organisation can increase adoption of AI as part of its quest to become more data-driven. This study was conducted at an automotive manufacturer’s analytics competence centre, located in South Africa. This paper describes the first iteration of a larger research effort that follows the design science research methodology. A socio-specific artificial intelligence adoption framework was created and can be used by organisations to help them succeed with their AI adoption initiatives in a responsible manner.
{"title":"Towards a socio-specific artificial intelligence adoption framework","authors":"Danie Smit, S. Eybers","doi":"10.29007/pc8j","DOIUrl":"https://doi.org/10.29007/pc8j","url":null,"abstract":"Organisations need to be able to adopt AI successfully, but also responsibly. This requirement is not trivial, as AI can deliver real value to adopters. However, can also result in serious impacts on humans. AI’s technical capabilities make AI powerful, still the implementation of AI in organisations is not limited to the technical elements and requires a more holistic approach. An AI implementation within an organisation is a socio-technical system, with the interplay between social and technical components. When AI makes decisions that impact people, the socio considerations in AI adoption frame- works are paramount. Although technical adoption challenges are well researched and can overlap with aspects associated with traditional IT implementations, artificial intelli- gence adoption often faces additional social implication. This study focuses on these social challenges, which is a problem frequently experienced by many organisations. The study investigates how an organisation can increase adoption of AI as part of its quest to become more data-driven. This study was conducted at an automotive manufacturer’s analytics competence centre, located in South Africa. This paper describes the first iteration of a larger research effort that follows the design science research methodology. A socio-specific artificial intelligence adoption framework was created and can be used by organisations to help them succeed with their AI adoption initiatives in a responsible manner.","PeriodicalId":93549,"journal":{"name":"EPiC series in computing","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"69448644","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Alexander Knoth, Erwin Soldo, Kathleen I. Clancy, U. Lucke
Higher Education Institutions (HEIs) are being confronted with a growing number of student applications. This is associated with the verification of documents, which in the case of university entrance qualifications is becoming increasingly complex and error- prone in view of the diversifying education system. Various solutions to this problem have already been proposed, but due to technical, organisational, legal, or financial problems, they have not yet found widespread use. Against this background, this article presents an approach that integrates existing methods and services for digital signatures into a national infrastructure for education and connects them to existing information systems in schools to issue digital diplomas and verify them in HEI application processes. The article describes a technical solution and experiences from a proof-of-concept. First recommendations are given, and an outlook illustrates how the upcoming broad field test will be conducted.
{"title":"A Distributed Infrastructure for Secure Diplomas: Proof of Concept and First Experiences","authors":"Alexander Knoth, Erwin Soldo, Kathleen I. Clancy, U. Lucke","doi":"10.29007/t89l","DOIUrl":"https://doi.org/10.29007/t89l","url":null,"abstract":"Higher Education Institutions (HEIs) are being confronted with a growing number of student applications. This is associated with the verification of documents, which in the case of university entrance qualifications is becoming increasingly complex and error- prone in view of the diversifying education system. Various solutions to this problem have already been proposed, but due to technical, organisational, legal, or financial problems, they have not yet found widespread use. Against this background, this article presents an approach that integrates existing methods and services for digital signatures into a national infrastructure for education and connects them to existing information systems in schools to issue digital diplomas and verify them in HEI application processes. The article describes a technical solution and experiences from a proof-of-concept. First recommendations are given, and an outlook illustrates how the upcoming broad field test will be conducted.","PeriodicalId":93549,"journal":{"name":"EPiC series in computing","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"69451218","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
According to research firms, employee engagement in Japan is extremely low compared with that in other countries. This is a major problem for Japanese companies, and they are implementing various measures to improve their employee engagement. However, this is a relatively new concept with no clear definition, and it is also unclear whether the concept of employee engagement fits the corporate culture of Japanese companies and the characteristics of Japanese people. Taking this point as a problem, and based on previous research on employee engagement and the current study, the authors concluded that a theoretical system suitable for Japan, different from the Western concept of social exchange theory, might be necessary to define employee engagement in Japan.
{"title":"Issues in Introduction of Concept of Employee Engagement in Japanese Companies","authors":"M. Ikemizu, Takaaki Hosoda, T. Matsuo","doi":"10.29007/scjx","DOIUrl":"https://doi.org/10.29007/scjx","url":null,"abstract":"According to research firms, employee engagement in Japan is extremely low compared with that in other countries. This is a major problem for Japanese companies, and they are implementing various measures to improve their employee engagement. However, this is a relatively new concept with no clear definition, and it is also unclear whether the concept of employee engagement fits the corporate culture of Japanese companies and the characteristics of Japanese people. Taking this point as a problem, and based on previous research on employee engagement and the current study, the authors concluded that a theoretical system suitable for Japan, different from the Western concept of social exchange theory, might be necessary to define employee engagement in Japan.","PeriodicalId":93549,"journal":{"name":"EPiC series in computing","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"69451304","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The American commercial airline industry is a crucial part of United States infrastructure and is so large and widespread that it affects all of its citizens in one way or another. There are many moving pieces involved in this industry, but we believe that we can make a significant impact when it comes to forecasting future passenger throughput. We look to utilize machine learning to create a prediction model which can eventually be used by the Department of Homeland Security to improve security and overall customer experience at airport terminals. The results of this study show that a polynomial regression model can provide utility as well as predictions with an acceptable margin of error.
{"title":"Using Machine Learning to Predict Airport Passenger Throughput","authors":"Samuel Yi, Jiang Guo","doi":"10.29007/tkhf","DOIUrl":"https://doi.org/10.29007/tkhf","url":null,"abstract":"The American commercial airline industry is a crucial part of United States infrastructure and is so large and widespread that it affects all of its citizens in one way or another. There are many moving pieces involved in this industry, but we believe that we can make a significant impact when it comes to forecasting future passenger throughput. We look to utilize machine learning to create a prediction model which can eventually be used by the Department of Homeland Security to improve security and overall customer experience at airport terminals. The results of this study show that a polynomial regression model can provide utility as well as predictions with an acceptable margin of error.","PeriodicalId":93549,"journal":{"name":"EPiC series in computing","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"69451779","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The transition to the circular economy, from start-ups to multination- als, can only be realised if there is enough financing available. However, financial institutions and investors are only likely to finance profitable solutions, measured within time-honoured linear economy thinking. In this qualitative study, we ar- gue that looking at simply the business case is a singular, static view whereas the economy is a complex, adaptive system. Hence, in addition to the business case, we are adding three more elements we consider indispensable for the circular economy transition to initially succeed and thereafter remain sustainable. These are infrastructure, education and mindset.
{"title":"Financing the Circular Economy - Four Elements of Success","authors":"Gordana Kierans, Qian Chen","doi":"10.29007/x131","DOIUrl":"https://doi.org/10.29007/x131","url":null,"abstract":"The transition to the circular economy, from start-ups to multination- als, can only be realised if there is enough financing available. However, financial institutions and investors are only likely to finance profitable solutions, measured within time-honoured linear economy thinking. In this qualitative study, we ar- gue that looking at simply the business case is a singular, static view whereas the economy is a complex, adaptive system. Hence, in addition to the business case, we are adding three more elements we consider indispensable for the circular economy transition to initially succeed and thereafter remain sustainable. These are infrastructure, education and mindset.","PeriodicalId":93549,"journal":{"name":"EPiC series in computing","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"69453706","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The European Campus Card Association (ECCA)1 recently completed a research project on the development of a ‘Proposal for a Trusted Student Identification Framework’2. This involved collaboration with the relevant stakeholders including: HEIs, Students and Service Providers. The purpose of the project was to engage in a process of dialogue to seek out their views and opinions on the needs and requirements of a trusted Student eID Credential that supports cross-border services.The outcome from the project provides an important foundation to enable the establishment of a European student eID and how it can be a key enabler for secure cross-border electronic transactions, which is central to the Digital Single Market policy. In addition, there is strong evidence of support for EU policies on student mobility enabling access to academic and non-academic services across Europe. The project has identified the stakeholders’ requirements, potential barriers and provides a series of recommendations that are fundamental to its successful development and integration.The recommendations resulting from the various activities of the Student eID Framework project provide a sequence of important requirements for consideration and evaluation, and include the following: Campus Card/eID; Mobile Devices; Security, Trust and User Authentication; eIDAS; HEI & Services Providers requirements and standards; Legal issues and GDPR; Supporting European Strategy and Initiatives; Engagement and Collaboration with the EU and Stakeholders; Marketing, Dissemination and Promotion of a European Student eID. The project has established a strong collaborative partnership with the relevant stakeholders and provided valuable knowledge and information on the needs and requirements of a European Student eID Credential that supports cross- border services. The outcomes have identified many potential solutions to the obstacles that may be encountered in the task of implementing a student eID by 2025.
{"title":"European Student eID Framework Proposal","authors":"Sinead Nealon, Tor Fridell, E. Mckenna, J. Lanza","doi":"10.29007/39zh","DOIUrl":"https://doi.org/10.29007/39zh","url":null,"abstract":"The European Campus Card Association (ECCA)1 recently completed a research project on the development of a ‘Proposal for a Trusted Student Identification Framework’2. This involved collaboration with the relevant stakeholders including: HEIs, Students and Service Providers. The purpose of the project was to engage in a process of dialogue to seek out their views and opinions on the needs and requirements of a trusted Student eID Credential that supports cross-border services.The outcome from the project provides an important foundation to enable the establishment of a European student eID and how it can be a key enabler for secure cross-border electronic transactions, which is central to the Digital Single Market policy. In addition, there is strong evidence of support for EU policies on student mobility enabling access to academic and non-academic services across Europe. The project has identified the stakeholders’ requirements, potential barriers and provides a series of recommendations that are fundamental to its successful development and integration.The recommendations resulting from the various activities of the Student eID Framework project provide a sequence of important requirements for consideration and evaluation, and include the following: Campus Card/eID; Mobile Devices; Security, Trust and User Authentication; eIDAS; HEI & Services Providers requirements and standards; Legal issues and GDPR; Supporting European Strategy and Initiatives; Engagement and Collaboration with the EU and Stakeholders; Marketing, Dissemination and Promotion of a European Student eID. The project has established a strong collaborative partnership with the relevant stakeholders and provided valuable knowledge and information on the needs and requirements of a European Student eID Credential that supports cross- border services. The outcomes have identified many potential solutions to the obstacles that may be encountered in the task of implementing a student eID by 2025.","PeriodicalId":93549,"journal":{"name":"EPiC series in computing","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"69420862","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}