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Pheromone based emergent shop floor control system for flexible flow shops 基于信息素的柔性流程车间应急控制系统
Pub Date : 2001-10-01 DOI: 10.1016/S0954-1810(01)00026-7
Patrick Peeters, Hendrik Van Brussel, Paul Valckenaers , Jo Wyns, Luc Bongaerts, Martin Kollingbaum, Tapio Heikkilä

New approaches for the development of shop floor control systems are needed to introduce better response to unanticipated disturbance situations and a better handling of ‘reconfiguration’ in production environments. In this paper, a development approach for agent-based shop floor control systems is presented, that uses co-ordination concepts as observable in insect colonies. In this scheme, agents operate within an information distribution environment, where information is made available in the form of ‘artificial pheromones’. Pheromone concepts from insect colonies and their mapping into a control system architecture are presented, a test bed implementation is discussed.

需要开发车间控制系统的新方法,以更好地响应意外干扰情况,并更好地处理生产环境中的“重新配置”。本文提出了一种基于智能体的车间控制系统的开发方法,该方法利用昆虫群体中可观察到的协调概念。在这个方案中,代理在信息分发环境中操作,信息以“人工信息素”的形式提供。介绍了昆虫群体信息素的概念及其在控制系统架构中的映射,并讨论了一个测试平台的实现。
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引用次数: 86
Concept of self-reconfigurable modular robotic system 自重构模块化机器人系统的概念
Pub Date : 2001-10-01 DOI: 10.1016/S0954-1810(01)00024-3
Satoshi Murata , Eiichi Yoshida , Haruhisa Kurokawa , Kohji Tomita , Shigeru Kokaji

We present a concept of novel self-reconfigurable robotic system made of homogeneous autonomous robotic modules. Each robotic module has only two DOF, however a group of this module is able to change its connective configuration by changing their local connections. A cluster of the modules, thus can metamorphose into arbitrary configuration according to the surrounding environment or desired specification. Not only this ability of structural metamorphosis, the combined modules have functionality of robotic system which is capable of generating complicated motion.

提出了一种由同构自主机器人模块组成的新型自重构机器人系统的概念。每个机器人模块只有两个自由度,但是一组模块可以通过改变其局部连接来改变其连接配置。因此,一组模块可以根据周围环境或所需规格变形成任意配置。组合模块不仅具有结构变形的能力,而且具有机器人系统产生复杂运动的功能。
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引用次数: 29
Emergent synthesis of motion patterns for locomotion robots 运动机器人运动模式的紧急综合
Pub Date : 2001-10-01 DOI: 10.1016/S0954-1810(01)00027-9
M.M. Svinin , K. Yamada , K. Ueda

Emergence of stable gaits in locomotion robots is studied in this paper. A classifier system, implementing an instance-based reinforcement-learning scheme, is used for the sensory-motor control of an eight-legged mobile robot and for the synthesis of the robot gaits. The robot does not have a priori knowledge of the environment and its own internal model. It is only assumed that the robot can acquire stable gaits by learning how to reach a goal area. During the learning process the control system is self-organized by reinforcement signals. Reaching the goal area defines a global reward. Forward motion gets a local reward, while stepping back and falling down get a local punishment. As learning progresses, the number of the action rules in the classifier systems is stabilized to a certain level, corresponding to the acquired gait patterns. Feasibility of the proposed self-organized system is tested under simulation and experiment. A minimal simulation model that does not require sophisticated computational schemes is constructed and used in simulations. The simulation data, evolved on the minimal model of the robot, is downloaded to the control system of the real robot. Overall, of 10 simulation data seven are successful in running the real robot.

研究了运动机器人稳定步态的产生问题。基于实例强化学习的分类器系统用于八足移动机器人的感觉运动控制和机器人步态的综合。机器人没有对环境和自身内部模型的先验知识。仅假设机器人通过学习如何到达目标区域而获得稳定的步态。在学习过程中,控制系统通过强化信号进行自组织。达到目标区域定义了一个全局奖励。向前移动得到局部奖励,而后退和摔倒得到局部惩罚。随着学习的进行,分类器系统中动作规则的数量稳定在一定的水平,与习得的步态模式相对应。仿真和实验验证了该自组织系统的可行性。构建了一个不需要复杂计算方案的最小仿真模型并用于仿真。在机器人的最小模型上演化出的仿真数据被下载到真实机器人的控制系统中。总的来说,10个模拟数据中有7个在实际机器人运行中是成功的。
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引用次数: 22
Synthesis and emergence — research overview 综合与涌现——研究综述
Pub Date : 2001-10-01 DOI: 10.1016/S0954-1810(01)00022-X
Kanji Ueda

The paper gives a concise overview of the present state of work in the project ‘Methodology of Emergent Synthesis’. Starting with the conceptual questions concerning analysis, synthesis and emergence in the realm of artifacts, a critical overview is given of reductionism and of the problems with self-referential character of the artifactual environment. The concepts of syntax and semantics are used to distinguish between different kinds of emergence. The pieces of ongoing research work in the project are exposed using a three-fold classification with respect to the completeness of our knowledge of the environment and the specification of the purpose of the artifact. The capabilities of the related techniques are also discussed.

本文简要概述了“紧急综合方法论”项目的工作现状。从有关人工制品领域的分析、合成和出现的概念性问题开始,对还原论和人工制品环境的自我参照特征问题进行了批判性概述。语法和语义的概念被用来区分不同类型的涌现。项目中正在进行的研究工作的片段,根据我们对环境知识的完整性和工件目的的规范,使用三重分类来公开。本文还讨论了相关技术的性能。
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引用次数: 49
Understanding design fundamentals: how synthesis and analysis drive creativity, resulting in emergence 理解设计的基本原理:如何综合和分析驱动创造力,导致出现
Pub Date : 2001-10-01 DOI: 10.1016/S0954-1810(01)00023-1
V.V Kryssanov, H Tamaki, S Kitamura

This paper presents results of an ongoing interdisciplinary study to develop a computational theory of creativity for engineering design. Human design activities are surveyed, and popular computer-aided design methodologies are examined. It is argued that semiotics has the potential to merge and unite various design approaches into one fundamental theory that is naturally interpretable and so comprehensible in terms of computer use. Reviewing related work in philosophy, psychology, and cognitive science provides a general and encompassing vision of the creativity phenomenon. Basic notions of algebraic semiotics are given and explained in terms of design. This is to define a model of the design creative process, which is seen as a process of semiosis, where concepts and their attributes represented as signs organized into systems are evolved, blended, and analyzed, resulting in the development of new concepts. The model allows us to formally describe and investigate essential properties of the design process, namely its dynamics and non-determinism inherent in creative thinking. A stable pattern of creative thought — analogical and metaphorical reasoning — is specified to demonstrate the expressive power of the modeling approach; illustrative examples are given. The developed theory is applied to clarify the nature of emergence in design: it is shown that while emergent properties of a product may influence its creative value, emergence can simply be seen as a by-product of the creative process. Concluding remarks summarize the research, point to some unresolved issues, and outline directions for future work.

本文介绍了一项正在进行的跨学科研究的结果,以发展工程设计创造力的计算理论。人类设计活动的调查,并流行的计算机辅助设计方法进行了检查。有人认为,符号学有可能将各种设计方法合并并统一为一种基本理论,这种理论在计算机使用方面是自然可解释和可理解的。回顾哲学、心理学和认知科学的相关研究,我们可以对创造力现象有一个笼统而全面的认识。代数符号学的基本概念在设计方面给出和解释。这是为了定义一个设计创作过程的模型,这个过程被看作是一个符号学的过程,在这个过程中,概念和它们的属性被表示为组织成系统的符号,被进化、混合和分析,从而导致新概念的发展。该模型允许我们正式描述和研究设计过程的基本属性,即创造性思维中固有的动态性和非决定论。一种稳定的创造性思维模式——类比和隐喻推理——被指定来展示建模方法的表现力;给出了实例说明。这一成熟的理论被用于澄清设计中涌现的本质:它表明,虽然产品的涌现特性可能会影响其创意价值,但涌现可以简单地视为创意过程的副产品。结束语对研究进行了总结,指出了一些尚未解决的问题,并概述了未来工作的方向。
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引用次数: 102
Simulating behaviors of human situation awareness under high workloads 模拟高负荷下人类情境感知行为
Pub Date : 2001-10-01 DOI: 10.1016/S0954-1810(01)00025-5
Tetsuo Sawaragi, Kiyoaki Murasawa

Recent, highly advanced artifact systems make it more complex and unpredictable to understand how they are used by human under a particular situation. Disastrous errors would occur when the methods of interactions deviate from what are expected at the design stage by the designer, who is different from the user. This paper presents a method by which human dynamic interactions with the externally provided tasks can be simulated. We concentrate on the resource-bounded human situation awareness, which is a complex phenomenon occurring at the interface between the human internal cognitive processes and the external environment. Finally, this is applied to the analysis of the high-tech aircraft accident that occurred in Columbia in 1995, which is a well-known accident caused by the discoordination between the human and the automated aircraft.

最近,高度先进的人工制品系统使得理解人类在特定情况下如何使用它们变得更加复杂和不可预测。当交互方法偏离了设计师在设计阶段的预期时,就会发生灾难性的错误,而设计师与用户是不同的。本文提出了一种方法,通过这种方法可以模拟人与外部提供的任务的动态交互。人类情境意识是发生在人类内部认知过程与外部环境界面上的一种复杂现象。最后,将此应用于1995年发生在哥伦比亚的高科技飞机事故的分析,这是一个众所周知的事故,是由人与自动飞机之间的不协调造成的。
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引用次数: 9
Emergent Synthesis 新兴的合成
Pub Date : 2001-10-01 DOI: 10.1016/S0954-1810(01)00028-0
Kanji Ueda ((Editorial Board Member, AI in Engineering))
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引用次数: 10
Stabilization control of series-type double inverted pendulum systems using the SIRMs dynamically connected fuzzy inference model 基于SIRMs动态连接模糊推理模型的串联型双倒立摆系统镇定控制
Pub Date : 2001-07-01 DOI: 10.1016/S0954-1810(01)00021-8
Jianqiang Yi , Naoyoshi Yubazaki , Kaoru Hirota

A new fuzzy controller for stabilizing series-type double inverted pendulum systems is proposed based on the SIRMs (Single Input Rule Modules) dynamically connected fuzzy inference model. The controller deals with six input items. Each input item is provided with a SIRM and a dynamic importance degree (DID). The SIRM and the DID are set up such that the angular control of the upper pendulum takes the highest priority order over the angular control of the lower pendulum and the position control of the cart when the relative angle of the upper pendulum is big. By using the SIRMs and the DIDs, the control priority orders are automatically adjusted according to control situations. Simulation results show that the controller stabilizes series-type double inverted pendulum systems of different parameter values in about 10.0 s for a wide range of the initial angles.

基于单输入规则模块动态连接模糊推理模型,提出了一种新的串联型双倒立摆系统稳定模糊控制器。控制器处理6个输入项。每个输入项都有一个SIRM和一个动态重要度(DID)。SIRM和DID的设置使得当上摆相对角度较大时,上摆的角度控制优先于下摆的角度控制和小车的位置控制。通过使用sims和did,可以根据控制情况自动调整控制优先级顺序。仿真结果表明,在较宽的初始角度范围内,该控制器能在10.0 s左右稳定不同参数值的串联式双倒立摆系统。
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引用次数: 40
A low-cost internet-based telerobotic system for access to remote laboratories 一种低成本的基于互联网的远程机器人系统,用于访问远程实验室
Pub Date : 2001-07-01 DOI: 10.1016/S0954-1810(01)00003-6
Song You , Tianmiao Wang , Roy Eagleson , Cai Meng , Qixian Zhang

This paper presents an account of the design of a low-cost Internet-based teleoperation system implemented on China's Internet. Using a multimedia-rich human-computer interface, combining predictive displays and graphical overlays, a series of simple tasks were performed within a simulated space environment scenario. Internet clients anywhere can monitor the robotic workspace, talk with technicians, and control the Arm/Hand integrated system with 15 DOF located in lab to perform tasks (such as grasping a vessel, pouring a liquid, and peg-in-hole assembling, etc.). Our main contributions are to establish a foundation for teleoperated science and engineering research, and we have addressed some issues involving the time-delay associated with the Internet. We also developed several key software adaptation technologies and products used for Internet-Based teleoperation, compatible with the BH-III dexterous hand, BH1 6-DOF mechanical arm and five-finger 11-DOF data glove, constructed in our laboratory. This system has been successfully tested and applied in remote robotic education (Virtual Laboratories) system via China's Internet using our Master/Slave architecture, which combines mixed modes of remote monitor/manipulate and local autonomous control.

本文介绍了一种基于Internet的低成本远程操作系统的设计。使用多媒体丰富的人机界面,结合预测显示和图形叠加,在模拟的空间环境场景中执行一系列简单任务。任何地方的互联网客户都可以监控机器人的工作空间,与技术人员交谈,并控制位于实验室的具有15自由度的手臂/手集成系统来执行任务(例如抓容器,倒液体和钉入孔组装等)。我们的主要贡献是为远程操作科学和工程研究建立一个基础,我们已经解决了一些涉及与互联网相关的时延问题。我们还开发了一些关键的软件适配技术和产品,用于基于互联网的远程操作,与我们实验室构建的BH-III灵巧手、BH1 6-DOF机械臂和五指11-DOF数据手套兼容。该系统采用主/从架构,采用远程监控/操作与本地自主控制相结合的混合模式,已成功地在中国互联网上的远程机器人教育(虚拟实验室)系统中进行了测试和应用。
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引用次数: 50
An ant colony optimization approach to addressing a JIT sequencing problem with multiple objectives 多目标JIT排序问题的蚁群优化方法
Pub Date : 2001-07-01 DOI: 10.1016/S0954-1810(01)00004-8
Patrick R. McMullen

This research presents an application of the relatively new approach of ant colony optimization (ACO) to address a production-sequencing problem when two objectives are present — simulating the artificial intelligence agents of virtual ants to obtain desirable solutions to a manufacturing logistics problem. The two objectives are minimization of setups and optimization of stability of material usage rates. This type of problem is NP-hard, and therefore, attainment of IP/LP solutions, or solutions via complete enumeration is not a practical option. Because of such challenges, an approach is used here to obtain desirable solutions to this problem with a minimal computational effort. The solutions obtained via the ACO approach are compared against solutions obtained via other search heuristics, such as simulated annealing, tabu search, genetic algorithms and neural network approaches. Experimental results show that the ACO approach is competitive with these other approaches in terms of performance and CPU requirements.

本研究提出了一种相对较新的蚁群优化(ACO)方法的应用,以解决生产排序问题,当存在两个目标时-模拟虚拟蚂蚁的人工智能代理以获得制造物流问题的理想解决方案。两个目标是最小化设置和优化材料使用率的稳定性。这种类型的问题是np困难的,因此,通过完全枚举获得IP/LP解决方案或解决方案并不是一个实际的选择。由于这些挑战,这里使用了一种方法,以最小的计算量获得该问题的理想解决方案。将蚁群算法得到的解与模拟退火、禁忌搜索、遗传算法和神经网络等启发式算法得到的解进行了比较。实验结果表明,蚁群算法在性能和CPU需求方面与其他算法具有一定的竞争力。
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引用次数: 217
期刊
Artificial Intelligence in Engineering
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