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Incorporating machine intelligence in a parameter-based control system: a neural-fuzzy approach 在基于参数的控制系统中结合机器智能:一种神经模糊方法
Pub Date : 2001-07-01 DOI: 10.1016/S0954-1810(01)00020-6
H.C.W Lau , T.T Wong , A Ning

The capabilities of the two computational intelligence technologies including neural network and fuzzy logic can be synergized through the formation of an integrated and unified model which capitalizes on the benefits and concurrently offsets the flaws of the involved technologies. In this paper, a neural-fuzzy model, which is characterized by its ability to suggest the appropriate change of process parameters in a relatively complex parameter-based control situation involving multiple parameters, is presented. This model is particularly useful in multiple input and multiple output situations where complex mathematical calculations are required if conventional control approach is adopted. In particular, it serves to acquire knowledge from the information base for extracting rules, which are then fuzzified based on fuzzy principle. To validate the feasibility of this approach, a test has been conducted based on the neural-fuzzy model with the objective to achieve heat transfer enhancement in rectangular ducts using transverse ribs. This paper describes the roadmap for the deployment of this hybrid model to enhance machine intelligence of a complex system with the description of a case study to exemplify its underlying principles.

神经网络和模糊逻辑这两种计算智能技术的能力可以通过形成一个综合统一的模型来协同,该模型利用了所涉及技术的优点并同时抵消了所涉及技术的缺陷。本文提出了一种神经模糊模型,其特点是能够在涉及多个参数的相对复杂的基于参数的控制情况下建议过程参数的适当变化。该模型特别适用于采用常规控制方法时需要进行复杂数学计算的多输入多输出情况。特别是从信息库中获取知识,提取规则,然后根据模糊原理对规则进行模糊化。为了验证该方法的可行性,基于神经模糊模型进行了实验,目的是利用横肋实现矩形管道的传热强化。本文描述了该混合模型的部署路线图,以增强复杂系统的机器智能,并描述了一个案例研究,以举例说明其基本原理。
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引用次数: 9
Adaptive reconstruction of bone geometry from serial cross-sections 自适应骨几何重建从连续横截面
Pub Date : 2001-07-01 DOI: 10.1016/S0954-1810(01)00006-1
George K. Knopf, Rasha Al-Naji

Many biomedical applications, such as the design of customized orthopaedic implants, require accurate mathematical models of bone geometry. The surface geometry is often generated by fitting closed parametric curves, or contours, to the edge points extracted from a sequence of evenly spaced planar images acquired using computed tomography (CT), magnetic resonance imaging (MRI), or ultrasound imaging. The Bernstein basis function (BBF) network described in this paper is a novel neural network approach to performing functional approximation tasks such as curve and surface fitting. In essence, the BBF architecture is a two-layer basis function network that performs a weighted summation of nonlinear Bernstein polynomials. The weight values generated during network training are equivalent to the control points needed to create a smooth closed Bézier curve in a variety of commercially available computer-aided design software. Modifying the number of basis neurons in the architecture is equivalent to changing the degree of the Bernstein polynomials. An increase in the number of neurons will improve the curve fit, however, too many neurons will diminish the network's ability to generate a smooth approximation of the cross-sectional boundary data. Additional constraints are imposed on the learning algorithm in order to ensure positional and tangential continuity for the closed curve. A simulation study and real world experiment are presented to show the effectiveness of this functional approximation method for reverse engineering bone structures from serial medical imagery.

许多生物医学应用,如定制骨科植入物的设计,需要精确的骨几何数学模型。表面几何形状通常是通过拟合闭合参数曲线或轮廓来生成的,这些曲线或轮廓是从计算机断层扫描(CT)、磁共振成像(MRI)或超声成像获得的一系列均匀间隔的平面图像中提取的边缘点。本文所描述的Bernstein基函数(BBF)网络是一种新的神经网络方法,用于执行函数逼近任务,如曲线和曲面拟合。本质上,BBF架构是一个两层基函数网络,执行非线性伯恩斯坦多项式的加权求和。在网络训练过程中产生的权值相当于在各种市售计算机辅助设计软件中创建光滑封闭bsamzier曲线所需的控制点。修改结构中基神经元的数量相当于改变Bernstein多项式的度。神经元数量的增加将改善曲线拟合,然而,过多的神经元将降低网络生成横截面边界数据的平滑近似的能力。为了保证闭合曲线的位置和切向连续性,对学习算法施加了额外的约束。仿真研究和现实世界的实验表明,该函数逼近方法的有效性,从序列医学图像逆向工程骨结构。
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引用次数: 24
Analysis of artificial neural network models for freeway ramp metering control 高速公路匝道计量控制中的人工神经网络模型分析
Pub Date : 2001-07-01 DOI: 10.1016/S0954-1810(01)00019-X
Chien-Hung Wei

Traffic along a freeway varies not only with time but also with space. It is thus essential to model dynamic traffic patterns on the freeway in order to derive appropriate metering control strategies. Existing methods cannot fulfill this task effectively. Due to the learning capability, artificial neural network models are developed to simulate typical time series traffic data and then expanded to capture the inherent time–space interrelations. The augmented-type network is proposed that includes several basic modules intelligently affiliated according to traffic characteristics on the freeway. Inputs to neural network models are traffic states in each time period on the freeway segments while outputs correspond to the desired metering rate at each entrance ramp. The simulation outcomes indicate very encouraging achievements when the proposed neural network model is employed to govern the freeway traffic operations. Also discussed are feasible directions for further improvements.

高速公路上的交通不仅随时间而且随空间而变化。因此,对高速公路上的动态交通模式进行建模是必要的,以便得出适当的计量控制策略。现有的方法不能有效地完成这一任务。由于具有学习能力,人工神经网络模型可以模拟典型的时间序列交通数据,然后扩展到捕获固有的时空相互关系。根据高速公路的交通特点,提出了由多个基本模块智能连接组成的增强型网络。神经网络模型的输入是高速公路路段每个时间段的交通状态,而输出对应于每个入口匝道的期望计量率。仿真结果表明,将所提出的神经网络模型应用于高速公路交通运行管理取得了令人鼓舞的效果。并讨论了进一步改进的可行方向。
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引用次数: 33
Heuristic methods for vehicle routing problem with time windows 带时间窗车辆路径问题的启发式方法
Pub Date : 2001-07-01 DOI: 10.1016/S0954-1810(01)00005-X
K.C Tan , L.H Lee , Q.L Zhu , K Ou

This paper documents our investigation into various heuristic methods to solve the vehicle routing problem with time windows (VRPTW) to near optimal solutions. The objective of the VRPTW is to serve a number of customers within predefined time windows at minimum cost (in terms of distance travelled), without violating the capacity and total trip time constraints for each vehicle. Combinatorial optimisation problems of this kind are non-polynomial-hard (NP-hard) and are best solved by heuristics. The heuristics we are exploring here are mainly third-generation artificial intelligent (AI) algorithms, namely simulated annealing (SA), Tabu search (TS) and genetic algorithm (GA). Based on the original SA theory proposed by Kirkpatrick and the work by Thangiah, we update the cooling scheme and develop a fast and efficient SA heuristic. One of the variants of Glover's TS, strict Tabu, is evaluated and first used for VRPTW, with the help of both recency and frequency measures. Our GA implementation, unlike Thangiah's genetic sectoring heuristic, uses intuitive integer string representation and incorporates several new crossover operations and other advanced techniques such as hybrid hill-climbing and adaptive mutation scheme. We applied each of the heuristics developed to Solomon's 56 VRPTW 100-customer instances, and yielded 18 solutions better than or equivalent to the best solution ever published for these problems. This paper is also among the first to document the implementation of all the three advanced AI methods for VRPTW, together with their comprehensive results.

本文研究了各种启发式方法来解决带时间窗的车辆路径问题(VRPTW)的近最优解。VRPTW的目标是在预定义的时间窗口内以最小的成本(按行驶距离计算)为许多客户提供服务,同时不违反每辆车的容量和总行程时间限制。这类组合优化问题是非多项式困难的(NP-hard),最好用启发式方法来解决。我们在这里探索的启发式算法主要是第三代人工智能(AI)算法,即模拟退火(SA)、禁忌搜索(TS)和遗传算法(GA)。基于Kirkpatrick提出的原SA理论和Thangiah的工作,我们更新了冷却方案,开发了一个快速高效的SA启发式算法。Glover的TS的变体之一,严格禁忌,在最近和频率度量的帮助下,被评估并首次用于VRPTW。与Thangiah的遗传分割启发式算法不同,我们的遗传算法实现使用直观的整数字符串表示,并结合了几种新的交叉操作和其他先进技术,如混合爬坡和自适应突变方案。我们将开发的每个启发式方法应用到Solomon的56个VRPTW 100客户实例中,并产生了18个解决方案,比这些问题发布的最佳解决方案更好或等效。本文也是第一批记录VRPTW中所有三种先进人工智能方法的实施情况及其综合结果的论文之一。
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引用次数: 328
Generating code for engineering design systems using software patterns 使用软件模式为工程设计系统生成代码
Pub Date : 2001-04-01 DOI: 10.1016/S0954-1810(01)00018-8
Joan Peckham , Bonnie MacKellar

We illustrate here how software engineers developing engineering design systems can introduce patterns into the conceptual modeling techniques that were developed in the database community and integrate them with techniques that are emerging in the object-oriented analysis and engineering design community. The goal is to raise the level of abstraction used to communicate software specifications and to build applications. This will speed the development and improve the quality of engineering design tools. We show by an example how this can be accomplished through an example software pattern from the software engineering discipline (the observer pattern) [12]. We show how patterns can be automatically supported using the general techniques that were developed in the Semantic Objects, Relationships, and Constraints (SORAC) project [20] for the development of tools, for the specification of databases and for building design systems.

我们在此说明开发工程设计系统的软件工程师如何将模式引入数据库社区开发的概念建模技术中,并将它们与面向对象分析和工程设计社区中出现的技术集成在一起。目标是提高用于沟通软件规范和构建应用程序的抽象级别。这将加快开发和提高工程设计工具的质量。我们通过一个例子来说明如何通过一个来自软件工程规程(观察者模式)[12]的示例软件模式来实现这一点。我们展示了如何使用语义对象、关系和约束(SORAC)项目[20]中开发的通用技术来自动支持模式,这些技术用于开发工具、规范数据库和构建设计系统。
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引用次数: 8
Conceptual modeling in design 设计中的概念建模
Pub Date : 2001-04-01 DOI: 10.1016/S0954-1810(01)00007-3
Mike Rosenman , Simeon J Simoff
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引用次数: 1
Phenomenologial foundations of conceptual product modelling in architecture, engineering and construction 建筑、工程和建筑中概念产品建模的现象学基础
Pub Date : 2001-04-01 DOI: 10.1016/S0954-1810(01)00008-5
Žiga Turk

The ultimate goal of conceptual modelling in architecture, engineering and construction (AEC) has been to define the data structures that could be used to describe the entire built environment through all its life cycle stages — from inception and design to demolition. In spite of the magnitude and complexity of this task, the theoretical foundations of modelling received little attention. In this paper, the theoretical foundations of the traditional modelling approaches are questioned using phenomenology and hermeneutics as philosophical base. The author exposes the difference between the remodelling of some existing models, the modelling of physical objects and the modelling of psychical, intentional objects. The author concludes that AEC or building product and process models do not model objective reality but the modeller's partial understanding of that reality. Therefore, several correct but different models may and should exist. Future software architectures in AEC should not be built on a unified, centralized model but, on a combination of models, which may not be standardised but whose schemas are encoded in a standard manner.

建筑、工程和施工(AEC)概念建模的最终目标是定义数据结构,这些数据结构可用于描述整个建筑环境的所有生命周期阶段——从开始、设计到拆除。尽管这项任务的规模和复杂性,建模的理论基础很少受到关注。本文以现象学和解释学为哲学基础,对传统建模方法的理论基础提出了质疑。作者揭示了一些现有模型的建模,物理对象的建模和精神的,有意向的对象的建模之间的区别。作者的结论是,AEC或构建产品和过程模型不是对客观现实的建模,而是建模者对现实的部分理解。因此,几个正确但不同的模型可能而且应该存在。AEC中未来的软件架构不应该建立在统一的、集中的模型上,而应该建立在模型的组合上,这些模型可能没有标准化,但其模式以标准的方式编码。
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引用次数: 44
Knowledge level model of an individual designer as an agent in collaborative distributed design 协同分布式设计中个体设计者作为代理的知识层次模型
Pub Date : 2001-04-01 DOI: 10.1016/S0954-1810(01)00012-7
Frances M.T Brazier , Lilia V Moshkina , Niek J.E Wijngaards

In this paper a knowledge-level model of an individual designer as an agent is described, in which reflective reasoning about elements of situatedness, and reasoning from the point of view of other participants, are explicitly modelled. This model is based on existing models of single agent design. An individual designer in a specific distributed design process, namely website design, is used to illustrate the model.

在这篇论文中,我们描述了一个个体设计者作为代理人的知识层次模型,在这个模型中,我们明确地建模了关于情境性元素的反思性推理,以及从其他参与者的角度进行推理。该模型是在现有的单智能体设计模型的基础上建立的。在一个特定的分布式设计过程中,即网站设计,个体设计师被用来说明模型。
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引用次数: 26
Development of a maintenance management model based on IAI standards 开发基于IAI标准的维护管理模型
Pub Date : 2001-04-01 DOI: 10.1016/S0954-1810(01)00015-2
M.A Hassanain , T.M Froese , D.J Vanier

This paper presents an object model for maintenance management of roofing systems as a case study to demonstrate the applicability of a proposed generic framework for integrating the maintenance management of built-assets. The framework consists of five sequential management processes: (1) Identify Asset, (2) Identify Performance Requirements, (3) Assess Performance, (4) Plan Maintenance, (5) Manage Maintenance Operations. The model builds upon the Industry Foundation Classes (IFCs) (Releases 2.0 and 2X) to define object requirements and relationships for the exchange and sharing of maintenance information between applications. Maintenance management is one of the defined projects within the facilities management (FM) domain committee of the International Alliance for Interoperability (IAI). The paper proposes several extensions to the IFC's including the representation of functional requirements, assessed condition of objects, inspection and maintenance tasks, and libraries of non-specific information. Usage scenarios are provided to illustrate the use of the model to carry out selected processes.

本文提出了一个用于屋面系统维护管理的对象模型作为案例研究,以证明所提出的集成建筑资产维护管理的通用框架的适用性。该框架由五个连续的管理过程组成:(1)识别资产,(2)识别性能需求,(3)评估性能,(4)计划维护,(5)管理维护操作。该模型建立在工业基础类(IFCs)(版本2.0和2X)之上,用于定义对象需求和应用程序之间交换和共享维护信息的关系。维护管理是国际互操作性联盟(IAI)设施管理(FM)领域委员会中定义的项目之一。本文提出了IFC的几个扩展,包括功能需求的表示、对象的评估状态、检查和维护任务以及非特定信息库。提供了使用场景来说明如何使用模型来执行选定的流程。
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引用次数: 66
Design ontology in context — a situated cognition approach to conceptual modelling 情境中的设计本体——概念建模的情境认知方法
Pub Date : 2001-04-01 DOI: 10.1016/S0954-1810(01)00010-3
Debbie Richards , Simeon J. Simoff

If we take a situated view of cognition, human thought and action are inextricably connected and affected by the context. It is not just the external environment that will affect the context but that thinking itself modifies further action and context occurs at a conceptual level that exists within a social setting. Thus, a situated view of knowledge necessitates knowledge acquisition techniques which handle change. This is particularly true of design knowledge where the design will change as more experience is gained and the changing model will itself change the perception of a design while designing. The approach described in this paper is based on the view that knowledge is always evolving and the premise that it is not easy to capture or evaluate a conceptual model. The alternative offered is based on the combined use of cases, ripple-down rules (RDR), formal concept analysis (FCA) and the Activity/Space (A/S) ontology. Cases are design episodes and used to motivate the capture of rules in a simple user-driven manner. Cases ground the KBS in the real world and provide the context in which the knowledge applies. Rules are the indexes by which the cases are retrieved. Using FCA, we are able to build an abstraction hierarchy of the rules and cases. To facilitate comparison and validation we use A/S design ontology to acquire a consistently organised set of cases. This ontology provides a common structure and shared set of descriptive terms. The ease with which the knowledge is acquired and maintained using RDR, the use of a dynamic design ontology and the automatic generation of conceptual models using FCA allows for the continual evolution of the KBS in keeping with the notion that knowledge is continually evolving and ‘made-up’ to fit the situation.

如果我们从情境的角度来看待认知,人类的思想和行动是不可分割地联系在一起的,并受到情境的影响。不仅外部环境会影响上下文,而且思维本身也会改变进一步的行动,而上下文发生在社会环境中存在的概念层面。因此,知识的位置视图需要处理变化的知识获取技术。设计知识尤其如此,因为设计会随着获得更多经验而改变,而变化的模型本身也会在设计时改变对设计的看法。本文所描述的方法是基于知识总是在不断发展的观点,以及不容易捕获或评估概念模型的前提。提供的替代方案是基于案例、涟漪规则(RDR)、形式概念分析(FCA)和活动/空间(A/S)本体的组合使用。案例是设计情节,用于以简单的用户驱动方式激发规则捕获。案例将KBS建立在现实世界中,并提供知识应用的背景。规则是检索案例的索引。使用FCA,我们能够构建规则和案例的抽象层次结构。为了便于比较和验证,我们使用A/S设计本体来获得一组一致组织的案例。这个本体提供了一个公共结构和一组共享的描述性术语。使用RDR获取和维护知识的简易性,动态设计本体的使用以及使用FCA自动生成概念模型允许KBS的持续发展,以保持知识不断发展和“弥补”以适应情况的概念。
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引用次数: 32
期刊
Artificial Intelligence in Engineering
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