首页 > 最新文献

2009 Virtual Rehabilitation International Conference最新文献

英文 中文
Implementation of the multiple errand test in a NeuroVR-supermarket 在neurovr超市中实现多差事测试
Pub Date : 2009-07-24 DOI: 10.1109/ICVR.2009.5174248
S. Raspelli, L. Carelli, F. Morganti, G. Riva, P. Weiss, R. Kizony, N. Katz
Our goal is to develop a tool for the assessment and rehabilitation of executive functions by customizing a virtual reality VR system. The specific objective of this study was to conduct a pilot study using a virtual version of the Multiple Errand Test (VMET) in a healthy population. Results are presented which provide support for the feasibility of using the VMET for a subsequent randomized clinical trial.
我们的目标是通过定制虚拟现实VR系统,开发一种评估和恢复执行功能的工具。本研究的具体目的是在健康人群中使用虚拟版本的多重任务测试(VMET)进行一项试点研究。提出的结果为在后续随机临床试验中使用VMET的可行性提供了支持。
{"title":"Implementation of the multiple errand test in a NeuroVR-supermarket","authors":"S. Raspelli, L. Carelli, F. Morganti, G. Riva, P. Weiss, R. Kizony, N. Katz","doi":"10.1109/ICVR.2009.5174248","DOIUrl":"https://doi.org/10.1109/ICVR.2009.5174248","url":null,"abstract":"Our goal is to develop a tool for the assessment and rehabilitation of executive functions by customizing a virtual reality VR system. The specific objective of this study was to conduct a pilot study using a virtual version of the Multiple Errand Test (VMET) in a healthy population. Results are presented which provide support for the feasibility of using the VMET for a subsequent randomized clinical trial.","PeriodicalId":102061,"journal":{"name":"2009 Virtual Rehabilitation International Conference","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121658182","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Virtual reality and gait rehabilitation Augmented feedback for the Lokomat 虚拟现实与步态康复的增强反馈
Pub Date : 2009-07-24 DOI: 10.1109/ICVR.2009.5174223
L. Zimmerli, A. Duschau-Wicke, A. Mayr, R. Riener, L. Lunenburger
The application of virtual reality in rehabilitation has led to a rapid development of game-like applications. Since the key concept to successful rehabilitation involves the constant repetition of a task that involves the affected part of the body, such applications motivate patients to practice movements over and over again. Driven gait orthoses provide an excellent tool to use such methods for gait training in a meaningful way. In the present paper we give a first impression of how such an application may look like for the driven gait orthosis Lokomat. With a preliminary study we furthermore show, that such applications not only lead to higher motivation during training but also increase the activity of the patient. All patients report to prefer this new way of feedback and want to use it in subsequent training sessions.
虚拟现实技术在康复治疗中的应用,使得类游戏应用迅速发展。由于成功康复的关键概念包括不断重复涉及身体受影响部分的任务,因此此类应用激励患者一遍又一遍地练习动作。驱动步态矫形器提供了一个很好的工具,使用这些方法的步态训练在一个有意义的方式。在本文中,我们给出了如何这样的应用可能看起来像驱动步态矫形器Lokomat的第一印象。通过初步的研究,我们进一步表明,这种应用不仅可以提高训练过程中的积极性,还可以增加患者的活动。所有患者都表示更喜欢这种新的反馈方式,并希望在随后的培训课程中使用它。
{"title":"Virtual reality and gait rehabilitation Augmented feedback for the Lokomat","authors":"L. Zimmerli, A. Duschau-Wicke, A. Mayr, R. Riener, L. Lunenburger","doi":"10.1109/ICVR.2009.5174223","DOIUrl":"https://doi.org/10.1109/ICVR.2009.5174223","url":null,"abstract":"The application of virtual reality in rehabilitation has led to a rapid development of game-like applications. Since the key concept to successful rehabilitation involves the constant repetition of a task that involves the affected part of the body, such applications motivate patients to practice movements over and over again. Driven gait orthoses provide an excellent tool to use such methods for gait training in a meaningful way. In the present paper we give a first impression of how such an application may look like for the driven gait orthosis Lokomat. With a preliminary study we furthermore show, that such applications not only lead to higher motivation during training but also increase the activity of the patient. All patients report to prefer this new way of feedback and want to use it in subsequent training sessions.","PeriodicalId":102061,"journal":{"name":"2009 Virtual Rehabilitation International Conference","volume":"72 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125217606","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 30
Virtual reality enhanced rehabilitation for a service member with bilateral lower extremity amputations: A case study 一名双侧下肢截肢军人的虚拟现实增强康复:案例研究
Pub Date : 2009-07-24 DOI: 10.1109/ICVR.2009.5174218
Sarah E Kruger, J. C. Bell, B. Schnall
To review the outcomes of rehabilitation for a service member with bilateral lower extremity amputations. A 25 year-old marine suffered a right knee disarticulation and a left transtibial amputation during military service. For two years, the patient underwent a comprehensive rehabilitation program at Walter Reed Army Medical Center. During the course of his rehabilitation, this patient took part in conventional physical therapy and at 16.5 months post-injury added clinical sessions in the Computer Assisted Rehabilitation Environment (CAREN) Laboratory to his therapy regimen for approximately six months. Gait analyses were conducted at three different points in his rehabilitation program: 5.5, 18, and 23.5 months post-injury. Temporal spatial parameters of self-selected velocities, cadence, and step length increased while his stance support time and step width decreased, becoming closer to asymptomatic populations. During the CAREN clinical sessions, the patient showed an increase in overall speed in the Road with Overhead Targets application. With the Boat application, the patient was able to improve the application time at increased levels of difficulty. The use of virtual reality as an adjunct to conventional rehabilitation for individuals with amputations provides a novel approach for maximizing function.
回顾一名双侧下肢截肢的服役人员的康复结果。一名25岁的海军陆战队员在服役期间右膝骨折,左胫骨截肢。两年来,病人在沃尔特里德陆军医疗中心接受了全面的康复计划。在他的康复过程中,该患者参加了传统的物理治疗,并在伤后16.5个月在计算机辅助康复环境(CAREN)实验室进行了大约6个月的临床治疗。步态分析在康复计划的三个不同时间点进行:受伤后5.5、18和23.5个月。自选速度、节奏、步长等时空参数增加,站立支撑时间和步宽减少,逐渐接近无症状人群。在CAREN临床会议期间,患者在使用头顶目标的道路中表现出整体速度的增加。使用Boat应用程序,患者能够在增加难度的情况下改善应用时间。使用虚拟现实作为传统康复的辅助手段,为截肢患者提供了一种最大化功能的新方法。
{"title":"Virtual reality enhanced rehabilitation for a service member with bilateral lower extremity amputations: A case study","authors":"Sarah E Kruger, J. C. Bell, B. Schnall","doi":"10.1109/ICVR.2009.5174218","DOIUrl":"https://doi.org/10.1109/ICVR.2009.5174218","url":null,"abstract":"To review the outcomes of rehabilitation for a service member with bilateral lower extremity amputations. A 25 year-old marine suffered a right knee disarticulation and a left transtibial amputation during military service. For two years, the patient underwent a comprehensive rehabilitation program at Walter Reed Army Medical Center. During the course of his rehabilitation, this patient took part in conventional physical therapy and at 16.5 months post-injury added clinical sessions in the Computer Assisted Rehabilitation Environment (CAREN) Laboratory to his therapy regimen for approximately six months. Gait analyses were conducted at three different points in his rehabilitation program: 5.5, 18, and 23.5 months post-injury. Temporal spatial parameters of self-selected velocities, cadence, and step length increased while his stance support time and step width decreased, becoming closer to asymptomatic populations. During the CAREN clinical sessions, the patient showed an increase in overall speed in the Road with Overhead Targets application. With the Boat application, the patient was able to improve the application time at increased levels of difficulty. The use of virtual reality as an adjunct to conventional rehabilitation for individuals with amputations provides a novel approach for maximizing function.","PeriodicalId":102061,"journal":{"name":"2009 Virtual Rehabilitation International Conference","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123063998","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Breath: A game to motivate the compliance of postoperative breathing exercises 呼吸:一个游戏,以激励依从性的术后呼吸练习
Pub Date : 2009-07-24 DOI: 10.1109/ICVR.2009.5174212
B. Lange, S. Flynn, A. Rizzo, M. Bolas, M. Silverman, A. Huerta
The use of breathing exercises post surgery can reduce pulmonary complications. Incentive spirometry is a widely used device that provides visual feedback for patients during breathing exercises. This paper describes the initial development of an interaction device, game design and initial playtesting and usability of a game to motivate patients to perform post operative breathing exercises.
术后进行呼吸练习可以减少肺部并发症。激励性肺活量计是一种广泛使用的设备,它在呼吸练习中为患者提供视觉反馈。本文描述了一个交互设备的初步开发,游戏设计和最初的游戏测试和游戏的可用性,以激励患者进行术后呼吸练习。
{"title":"Breath: A game to motivate the compliance of postoperative breathing exercises","authors":"B. Lange, S. Flynn, A. Rizzo, M. Bolas, M. Silverman, A. Huerta","doi":"10.1109/ICVR.2009.5174212","DOIUrl":"https://doi.org/10.1109/ICVR.2009.5174212","url":null,"abstract":"The use of breathing exercises post surgery can reduce pulmonary complications. Incentive spirometry is a widely used device that provides visual feedback for patients during breathing exercises. This paper describes the initial development of an interaction device, game design and initial playtesting and usability of a game to motivate patients to perform post operative breathing exercises.","PeriodicalId":102061,"journal":{"name":"2009 Virtual Rehabilitation International Conference","volume":"122 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134278773","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
Virtual reality methodology for pruritus and pain 瘙痒和疼痛的虚拟现实方法
Pub Date : 2009-07-24 DOI: 10.1109/ICVR.2009.5174240
F. Magora, V. Leibovici, Sarale E. Cohen
This study investigated the effects of Virtual Reality Immersion (VRI) as compared with Audio-Visual Distraction (AVD) on the self reported intensity, quality and reactions to severe itching episodes and the associated discomfort, in patients suffering from atopic dermatitis and pruritus. The study suggested that VRI and AVD may be useful non-pharmacological adjunct in reducing itching and discomfort.
本研究调查了虚拟现实沉浸(VRI)与视听分散(AVD)对特应性皮炎和瘙痒患者重度瘙痒发作的自我报告强度、质量和反应以及相关不适的影响。该研究表明,VRI和AVD可能是有效的非药物辅助治疗瘙痒和不适。
{"title":"Virtual reality methodology for pruritus and pain","authors":"F. Magora, V. Leibovici, Sarale E. Cohen","doi":"10.1109/ICVR.2009.5174240","DOIUrl":"https://doi.org/10.1109/ICVR.2009.5174240","url":null,"abstract":"This study investigated the effects of Virtual Reality Immersion (VRI) as compared with Audio-Visual Distraction (AVD) on the self reported intensity, quality and reactions to severe itching episodes and the associated discomfort, in patients suffering from atopic dermatitis and pruritus. The study suggested that VRI and AVD may be useful non-pharmacological adjunct in reducing itching and discomfort.","PeriodicalId":102061,"journal":{"name":"2009 Virtual Rehabilitation International Conference","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122000834","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
No transfer of gains after a single training session within a virtual environment to fundamental tests of stability 在虚拟环境中进行一次培训后,没有将收益转移到基本的稳定性测试中
Pub Date : 2009-07-24 DOI: 10.1109/ICVR.2009.5174220
O. Elion, Y. Bahat, I. Siev-Ner, I. Sela, A. Karni, P. Weiss
How specific are postural and balance control skills? An important issue for the establishment of effective training and retraining (rehabilitation) programs is whether skills gained while training in laboratory settings can be transferred to performance gains in somewhat different conditions (including every-day life). While there is much evidence showing that for volitional motor tasks the gains in performance (procedural, implicit, knowledge) accrued in practice may not always be transferable to novel task conditions, it is not clear whether the (implicit) knowledge gained in learning postural adjustments can be transferred to measures of balance (reaction to external perturbations) that have not been trained. The objective of the current study was to elucidate what aspects of a postural skill learned within a virtual environment (VE) by healthy adults may be transferable to the performance of standard tests of postural adjustments. Sixteen healthy young adults, aged 20–40 years (mean α SD = 29.8 α 2.8 years), were pseudo-randomly assigned to either a training group (Group A) or a no-training, control group (Group B). Group A performed a single training session in a VE in which maintenance of stability on a platform, while travelling along a road scenario and reaching for visual targets (secondary task) were required. Each participant underwent 8 consecutive runs of the task (2:48 m per run). A balance assessment with a given set of perturbations was performed before and after training as well as at 24 hours and 4 weeks post-training. Group B underwent the same assessments but without VE training. The results showed that the Center of Pressure (CoP) displacement tended to decrease over successive balance assessments in both groups, however, this decrease was not statistically significant. Moreover, there was no clear advantage for Group A. Thus, the postural adjustment gains were not transferred to the balance assessment tests. Non-volitional balance control gains are, in this respect, similar to gains attained in a volitional manual task learning.
姿势和平衡控制技能有多具体?建立有效的培训和再培训(康复)计划的一个重要问题是,在实验室环境中培训获得的技能是否可以在不同的条件下(包括日常生活)转化为绩效提高。虽然有很多证据表明,对于意志运动任务,在实践中积累的表现(程序性,内隐性,知识)的收益可能并不总是可以转移到新的任务条件中,但尚不清楚在学习姿势调整中获得的(内隐)知识是否可以转移到未经训练的平衡测量(对外部扰动的反应)中。当前研究的目的是阐明健康成人在虚拟环境(VE)中学习的姿势技能的哪些方面可以转移到姿势调整的标准测试中。16名年龄在20-40岁(平均α SD = 29.8 α 2.8岁)的健康年轻人被伪随机分配到训练组(a组)和对照组(B组)。a组在VE中进行了一次训练,其中要求在平台上保持稳定性,同时沿着道路场景行驶并达到视觉目标(次要任务)。每个参与者都要连续跑8次(每次跑2米48)。在训练前和训练后以及训练后24小时和4周进行了一组给定扰动的平衡评估。B组接受相同的评估,但未进行VE培训。结果显示,在连续的平衡评估中,两组的压力中心(CoP)位移倾向于减少,但这种减少没有统计学意义。此外,a组没有明显的优势,因此,姿势调整的收益没有转移到平衡评估测试中。在这方面,非意志平衡控制增益与意志手动任务学习中获得的增益相似。
{"title":"No transfer of gains after a single training session within a virtual environment to fundamental tests of stability","authors":"O. Elion, Y. Bahat, I. Siev-Ner, I. Sela, A. Karni, P. Weiss","doi":"10.1109/ICVR.2009.5174220","DOIUrl":"https://doi.org/10.1109/ICVR.2009.5174220","url":null,"abstract":"How specific are postural and balance control skills? An important issue for the establishment of effective training and retraining (rehabilitation) programs is whether skills gained while training in laboratory settings can be transferred to performance gains in somewhat different conditions (including every-day life). While there is much evidence showing that for volitional motor tasks the gains in performance (procedural, implicit, knowledge) accrued in practice may not always be transferable to novel task conditions, it is not clear whether the (implicit) knowledge gained in learning postural adjustments can be transferred to measures of balance (reaction to external perturbations) that have not been trained. The objective of the current study was to elucidate what aspects of a postural skill learned within a virtual environment (VE) by healthy adults may be transferable to the performance of standard tests of postural adjustments. Sixteen healthy young adults, aged 20–40 years (mean α SD = 29.8 α 2.8 years), were pseudo-randomly assigned to either a training group (Group A) or a no-training, control group (Group B). Group A performed a single training session in a VE in which maintenance of stability on a platform, while travelling along a road scenario and reaching for visual targets (secondary task) were required. Each participant underwent 8 consecutive runs of the task (2:48 m per run). A balance assessment with a given set of perturbations was performed before and after training as well as at 24 hours and 4 weeks post-training. Group B underwent the same assessments but without VE training. The results showed that the Center of Pressure (CoP) displacement tended to decrease over successive balance assessments in both groups, however, this decrease was not statistically significant. Moreover, there was no clear advantage for Group A. Thus, the postural adjustment gains were not transferred to the balance assessment tests. Non-volitional balance control gains are, in this respect, similar to gains attained in a volitional manual task learning.","PeriodicalId":102061,"journal":{"name":"2009 Virtual Rehabilitation International Conference","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116929413","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Virtual reality as adjunctive therapy for upper limb rehabilitation in cerebral palsy 虚拟现实技术在脑瘫上肢康复中的辅助治疗
Pub Date : 2009-07-24 DOI: 10.1109/ICVR.2009.5174257
R. Guberek, S. Schneiberg, P. Mckinley, F. Cosentino, M. Levin, H. Sveistrup
As part of a larger study evaluating the effects of trunk restraint on the kinematics of arm movements in children with cerebral palsy (CP), we evaluated the level of cooperation and satisfaction of the children when practicing arm and hand movements during play-like activities in a physical environment (PE) compared to a video-capture based (IREX, GestureTek) virtual environment (VE) using 5-point Likert scales. While cooperation was similar in both environments, children expressed greater satisfaction with the PE compared to the VE (p ≪ 0.04). Reasons for this may include difficulty or frustration with the VE activities and/or appropriateness of the computer games.
作为评估躯干约束对脑瘫(CP)儿童手臂运动运动学影响的大型研究的一部分,我们使用5点李克特量表评估了儿童在物理环境(PE)中练习手臂和手部运动时的合作水平和满意度,并将其与基于视频捕获(IREX, GestureTek)的虚拟环境(VE)进行了比较。虽然两种环境中的合作情况相似,但儿童对PE的满意度高于VE (p≪0.04)。造成这种情况的原因可能包括对VE活动感到困难或沮丧,以及/或电脑游戏的适当性。
{"title":"Virtual reality as adjunctive therapy for upper limb rehabilitation in cerebral palsy","authors":"R. Guberek, S. Schneiberg, P. Mckinley, F. Cosentino, M. Levin, H. Sveistrup","doi":"10.1109/ICVR.2009.5174257","DOIUrl":"https://doi.org/10.1109/ICVR.2009.5174257","url":null,"abstract":"As part of a larger study evaluating the effects of trunk restraint on the kinematics of arm movements in children with cerebral palsy (CP), we evaluated the level of cooperation and satisfaction of the children when practicing arm and hand movements during play-like activities in a physical environment (PE) compared to a video-capture based (IREX, GestureTek) virtual environment (VE) using 5-point Likert scales. While cooperation was similar in both environments, children expressed greater satisfaction with the PE compared to the VE (p ≪ 0.04). Reasons for this may include difficulty or frustration with the VE activities and/or appropriateness of the computer games.","PeriodicalId":102061,"journal":{"name":"2009 Virtual Rehabilitation International Conference","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121981318","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 18
Evaluation of a system for real-time analysis of muscle function: Shoulder and elbow muscles 对肌肉功能实时分析系统的评估:肩部和肘部肌肉
Pub Date : 2009-07-24 DOI: 10.1109/ICVR.2009.5174260
A. J. van den Bogert, T. Geijtenbeek, O. Even-Zohar
The Motek Human Body Model (HBM) quantifies muscle function in real time. This paper presents an evaluation of the recent version with 290 muscles in upper and lower extremities.
Motek人体模型(HBM)实时量化肌肉功能。本文提出了评估的最新版本290肌肉在上肢和下肢。
{"title":"Evaluation of a system for real-time analysis of muscle function: Shoulder and elbow muscles","authors":"A. J. van den Bogert, T. Geijtenbeek, O. Even-Zohar","doi":"10.1109/ICVR.2009.5174260","DOIUrl":"https://doi.org/10.1109/ICVR.2009.5174260","url":null,"abstract":"The Motek Human Body Model (HBM) quantifies muscle function in real time. This paper presents an evaluation of the recent version with 290 muscles in upper and lower extremities.","PeriodicalId":102061,"journal":{"name":"2009 Virtual Rehabilitation International Conference","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130759681","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Nintendo WII remote and nunchuck as a wireless data subsystem for digital acquisition of analog physiologic data relevant to motor rehabilitation after stroke; poster 任天堂WII遥控器和双节棍作为一种无线数据子系统,用于脑卒中后运动康复相关模拟生理数据的数字采集;海报
Pub Date : 2009-07-24 DOI: 10.1109/ICVR.2009.5174234
Mauricio Matamoros, Marco Negrete, R. Leder
The Nintendo wiimote sends 22 byte data packets to the Wii console over a blue tooth wireless channel at a typical rate of 100 packets per second. The wiimote wireless channel can be made to carry arbitrary digitized analog data via an I2C serial expansion port. The nunchuck I2C accessory unit provides a convenient five channel input port for analog data. One simply substitutes their signals for any of two channels of joystick axes and three axes of accelerometry which are part of the standard nunchuck configuration. This research describes customizing the low-cost and widely-available wiimote to be used to transmit relevant physiological data from stroke patients while they perform therapy exercises. An example is grip pressure or finger force from a handle while they are exercising in a virtual environment presented on a computer screen. This wiimote wireless data acquisition subsystem may be adequate to achieve a low-cost therapy oriented data system for the hand.
任天堂的wiimote通过蓝牙无线通道以每秒100个数据包的典型速率向Wii主机发送22字节的数据包。通过I2C串行扩展端口,可以使远程无线通道承载任意数字化模拟数据。双节棍I2C附件单元为模拟数据提供了方便的五通道输入端口。一个简单的替代他们的信号为任何两个通道的操纵杆轴和三个轴的加速度计,这是标准双节棍配置的一部分。这项研究描述了定制低成本和广泛可用的无线遥控器,用于传输中风患者在进行治疗运动时的相关生理数据。例如,当他们在电脑屏幕上呈现的虚拟环境中锻炼时,手柄的握力或手指的力。这种远程无线数据采集子系统可能足以实现低成本的面向手部治疗的数据系统。
{"title":"Nintendo WII remote and nunchuck as a wireless data subsystem for digital acquisition of analog physiologic data relevant to motor rehabilitation after stroke; poster","authors":"Mauricio Matamoros, Marco Negrete, R. Leder","doi":"10.1109/ICVR.2009.5174234","DOIUrl":"https://doi.org/10.1109/ICVR.2009.5174234","url":null,"abstract":"The Nintendo wiimote sends 22 byte data packets to the Wii console over a blue tooth wireless channel at a typical rate of 100 packets per second. The wiimote wireless channel can be made to carry arbitrary digitized analog data via an I2C serial expansion port. The nunchuck I2C accessory unit provides a convenient five channel input port for analog data. One simply substitutes their signals for any of two channels of joystick axes and three axes of accelerometry which are part of the standard nunchuck configuration. This research describes customizing the low-cost and widely-available wiimote to be used to transmit relevant physiological data from stroke patients while they perform therapy exercises. An example is grip pressure or finger force from a handle while they are exercising in a virtual environment presented on a computer screen. This wiimote wireless data acquisition subsystem may be adequate to achieve a low-cost therapy oriented data system for the hand.","PeriodicalId":102061,"journal":{"name":"2009 Virtual Rehabilitation International Conference","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130594205","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Real-time movement biofeedback for walking gait modification in knee osteoarthritis 实时运动生物反馈对膝关节骨关节炎患者行走步态的影响
Pub Date : 2009-07-24 DOI: 10.1109/ICVR.2009.5174219
T. Wrigley, M. Simic, M. Hunt, R. Hinman, K. Bennell
A set of Matlab software tools is described for connecting to the real-time data stream from a Vicon MX system and generating movement biofeedback. The initial application is for patients with knee osteoarthritis, to aid in the teaching and learning of gait modification strategies to reduce knee loading.
描述了一套Matlab软件工具,用于连接到Vicon MX系统的实时数据流并生成运动生物反馈。最初的应用是为膝骨关节炎患者,以帮助教学和学习步态调整策略,以减少膝关节负荷。
{"title":"Real-time movement biofeedback for walking gait modification in knee osteoarthritis","authors":"T. Wrigley, M. Simic, M. Hunt, R. Hinman, K. Bennell","doi":"10.1109/ICVR.2009.5174219","DOIUrl":"https://doi.org/10.1109/ICVR.2009.5174219","url":null,"abstract":"A set of Matlab software tools is described for connecting to the real-time data stream from a Vicon MX system and generating movement biofeedback. The initial application is for patients with knee osteoarthritis, to aid in the teaching and learning of gait modification strategies to reduce knee loading.","PeriodicalId":102061,"journal":{"name":"2009 Virtual Rehabilitation International Conference","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126044722","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
期刊
2009 Virtual Rehabilitation International Conference
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1