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Open the Windows of Communication: Promoting Interpersonal and Group Interactions Using Blogs in Higher Education 打开沟通之窗:在高等教育中运用博客促进人际和群体互动
Pub Date : 1900-01-01 DOI: 10.28945/75
I. Blau, Nili Mor, Tami Neuthal
Using educational blogs enriches online learning by creating a peer dialogue in the form of a reader response or a peer-blogger-peer feedback sequence. The present study explores interpersonal and group interactions in an academic course using blogs. The findings show that, as predicted by the theory of electronic propinquity (TEP), the feeling of nearness transmitted by students via blog posts interacted with different behavior variables (i.e., choosing post content-type, calling for feedback, responding to peers' comments) and positively affected students’ interpersonal online interactions. Furthermore, bloggers' ongoing responses to readers' comments promote additional peers' feedback. According to the hypothesis, private authorship in personal blogs affected group interaction patterns in comparison to multi-authored wikis. While educational blogs promoted communication among all course students, wiki interactions were affected by student offline former acquaintance and social contact. The present study findings suggest some recommendations concerning the use of educational blogs in order to encourage interactivity among students: (1) projecting nearness to audience, (2) sharing work experiences, feelings related to learning or personal experiences, and especially sharing student thoughts, rather than providing information, (3) calling for feedback, and (4) responding to peers’ comments.
使用教育博客通过以读者回应或同行-博客-同行反馈序列的形式创建同行对话,丰富了在线学习。本研究探讨在学术课程中使用部落格的人际与团体互动。研究结果表明,正如电子接近理论(TEP)所预测的那样,学生通过博客传递的亲近感与不同的行为变量(即选择帖子内容类型、呼吁反馈、回应同龄人的评论)相互作用,并积极影响学生的网络人际互动。此外,博主对读者评论的持续回应促进了其他同行的反馈。根据该假设,与多作者wiki相比,个人博客中的私人作者影响了群组交互模式。虽然教育博客促进了所有课程学生之间的交流,但维基互动受到学生离线前熟人和社会联系的影响。本研究结果提出了一些关于使用教育博客的建议,以鼓励学生之间的互动:(1)投射与受众的亲密关系;(2)分享工作经验,与学习或个人经历有关的感受,特别是分享学生的想法,而不是提供信息;(3)呼吁反馈;(4)回应同龄人的评论。
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引用次数: 31
A Systems Engineering Analysis Method for the Development of Reusable Computer-Supported Learning Systems 可重用计算机支持学习系统开发的系统工程分析方法
Pub Date : 1900-01-01 DOI: 10.28945/377
D. Díez, Camino Fernández, J. Dodero
Introduction Reusability is considered as an essential and undoubtedly the most important quality of learning objects (Sicilia & Garcia, 2003). A learning object is defined as follows (McGreal, 2004): "A learning object is any reusable digital resource that is encapsulated in a lesson or assemblage of lessons grouped in units, modules, courses, and even programs. A lesson can be defined as a piece of instruction, normally including a learning purpose." So far, there have been many attempts to support learning objects reuse, but most of these efforts have focused on defining reusable patterns (Baggetun, Rusman, & Poggi, 2004; Jones & Boyle, 2007) and on designing artifacts for evaluating and recovering materials (Cuadrado & Sicilia, 2005; Padron, Diaz, & Aedo, 2007). Therefore, in keeping with the experience in software development, effort should be put to define methods that permit the discovery of object commonalities. In turn, this information would allow for reuse. Since reusability refers to prospective and future usage scenarios, it is difficult to manage. The concept of reusability encompasses aspects related to format, interpretation, and pedagogical suitability (Sicilia, 2004). Thus, in order to achieve effective reusability it is necessary to tackle the problem from the point of view of: * The learning objects. The correct definition and formalization of learning objects to allow for determining their potential reuse. * The learning contexts. The adequate specification of the learning context permits determining the appropriate instruction method and, thereby, identifying the more reusable tasks or activities. The standards and tools previously available have focused on the first of the views presented above by dealing with aspects regarding format (but which overlooks the analysis of the specific context). In order to overcome this matter, the study of reusability in the development process of computer-supported learning systems has been proposed. A computer-supported learning system can be considered as a structured set of learning components, whose qualities and characteristics rely on the learning components that compose it. Thus, according to this notion, reusability refers to the ability to use services or learning objects for multiple courses or lessons (Hartshorne, 2003). In this context, the computer-supported learning systems reusability must take into account the features of the learning system to identify, recover, and use the learning components that comprise the system. Based on the experience of software development, reusability should be considered at the early phases of the development process (Kang, 1998). For this reason, and with the purpose of facilitating the identification of commonalities and further reuse, the definition of systematic analysis methods is needed. The rest of the paper is organized as follows. The second section describes the motivations for a specific analysis approach in the development of comput
可重用性被认为是学习对象必不可少的,而且无疑是最重要的品质(Sicilia & Garcia, 2003)。学习对象的定义如下(McGreal, 2004):“学习对象是任何可重复使用的数字资源,它被封装在一堂课或以单元、模块、课程甚至程序分组的课程集合中。一节课可以定义为一段教学,通常包括一个学习目的。”到目前为止,已经有许多支持学习对象重用的尝试,但这些努力大多集中在定义可重用模式上(Baggetun, Rusman, & Poggi, 2004;琼斯和博伊尔,2007年)和设计评估和回收材料的文物(瓜德拉多和西西里,2005年;Padron, Diaz, & Aedo, 2007)。因此,根据软件开发的经验,应该努力定义允许发现对象共性的方法。反过来,这些信息将允许重用。由于可重用性指的是预期和未来的使用场景,因此很难管理。可重用性的概念包括与格式、解释和教学适用性相关的方面(Sicilia, 2004)。因此,为了实现有效的可重用性,有必要从以下角度来解决问题:*学习对象。学习对象的正确定义和形式化,以确定其潜在的重用。*学习环境。学习环境的充分规范允许确定适当的教学方法,从而确定更多可重用的任务或活动。以前可用的标准和工具通过处理与格式有关的方面(但忽略了对特定上下文的分析),将重点放在上面提出的第一个视图上。为了克服这一问题,提出了计算机支持学习系统开发过程中的可重用性研究。计算机支持的学习系统可以被认为是一组结构化的学习组件,其质量和特征依赖于组成它的学习组件。因此,根据这一概念,可重用性是指为多个课程或课程使用服务或学习对象的能力(Hartshorne, 2003)。在这种情况下,计算机支持的学习系统的可重用性必须考虑到学习系统的特征,以识别、恢复和使用组成系统的学习组件。根据软件开发的经验,应该在开发过程的早期阶段考虑可重用性(Kang, 1998)。出于这个原因,并且为了便于识别共性和进一步重用,需要定义系统分析方法。本文的其余部分组织如下。第二部分描述了在计算机支持学习系统的开发中采用特定分析方法的动机。下面的部分定义了我们的分析方法,并包括一个如何应用该方法的示例。最后,对今后的工作提出了一系列结论和建议。特定分析方法课件的动机被定义为任何通过计算机提供内容的教学系统,以技术和教学的方式支持学习者和教师的教育努力(Grutzner, Ruhe & Pfahl, 2002)。早期课件开发方法的生命周期类似于传统软件开发过程的各个阶段:分析、设计、开发和评估。正如Goodyear所指出的,软件工程和学习资源开发之间的关系在与分析相关的任务中尤为强烈:“软件工程和课件工程之间重叠的主要领域可能是在那些与需求分析和设计有关的领域。...
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引用次数: 10
Teachers for "Smart Classrooms": The Extent of Implementation of an Interactive Whiteboard- based Professional Development Program on Elementary Teachers' Instructional Practices “智慧课堂”的教师:基于互动白板的小学教师教学实践专业发展计划的实施程度
Pub Date : 1900-01-01 DOI: 10.28945/1524
I. Blau
This study investigates the implementation of an Interactive Whiteboard (IWB) professional development program on instructional practices of elementary teachers. The research assesses to what extent teachers implement IWB-related strategies (e.g., technology-pedagogy correspondence, interactivity types, teaching-learning mode, differentiated learning, student-centered learning, multimedia principles, and appropriate design of IWB slides) in their instructional practices after completion of a 30-hour IWB professional development program. A case study design was used. The data was collected immediately after the course using the instrument for assessing IWB lessons through non-participant observations of 43 elementary teachers coming from different subject-matters and schools. The results are discussed in terms of constructivist and cognitive approaches to teaching and learning. Consistent with the constructivist pedagogy, teachers encouraged IBW-student interactions; however, they did not stimulate enough student-student communication. They adapted non-linear learning techniques across the Internet; however, they continued the linear use of prepared IWB files. The lessons' time was divided between the whole class teaching (50%) and more differentiated individual or small group activities. The teachers functioned more as "guide on the side", scaffolding student learning, rather than transferring knowledge. Regarding the cognitive approach, the participants' abilities to apply the multimedia principles and the level of their digital design skills were very high. IWB programs should promote interactivity among students, emphasize saving IBW files for further review, and using nonlinear learning through IBW files.
本研究旨在探讨互动白板(IWB)专业发展计划在小学教师教学实践中的实施。该研究评估了教师在完成30小时的IWB专业发展计划后,在其教学实践中实施IWB相关策略的程度(例如,技术-教学法对应、互动类型、教-学模式、差异化学习、以学生为中心的学习、多媒体原则和IWB幻灯片的适当设计)。采用案例研究设计。数据是在课程结束后立即收集的,使用评估IWB课程的工具,通过对来自不同学科和学校的43名小学教师的非参与性观察。本文从建构主义和认知主义两方面对研究结果进行了讨论。根据建构主义教学法,教师鼓励师生互动;然而,他们并没有激发足够的学生之间的交流。他们在互联网上采用非线性学习技术;然而,他们继续线性使用准备好的IWB文件。课程时间分为全班教学(50%)和更有区别的个人或小组活动。教师更多的是充当“旁边的向导”,架起学生学习的脚手架,而不是传授知识。在认知方法方面,参加者运用多媒体原理的能力和数码设计技巧水平都很高。IBW项目应促进学生之间的互动,强调保存IBW文件以供进一步复习,并通过IBW文件使用非线性学习。
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引用次数: 30
Quality Metrics for PDA-based M-Learning Information Systems 基于pda的移动学习信息系统的质量度量
Pub Date : 1900-01-01 DOI: 10.28945/83
Ruti Gafni
PDA-based information systems are suitable for m-learning, enabling ubiquitous and idle-time utilization. However, the use of small devices and mobile systems requires special quality attention in order to get the desired benefits. This article examines the quality problems resulting from the characteristics of these systems, proposes some metrics to measure their quality and some practical implications for the designers and developers of PDA-based systems, including technical, implementation and content issues.
基于pda的信息系统适合于移动学习,实现无处不在和空闲时间的利用。然而,使用小型设备和移动系统需要特别注意质量,以获得预期的好处。本文研究了由这些系统的特征导致的质量问题,提出了一些度量它们质量的度量标准,以及对基于pda系统的设计人员和开发人员的一些实际含义,包括技术、实现和内容问题。
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引用次数: 18
Applying a System Development Approach to Translate Educational Requirements into E-Learning 应用系统开发方法将教育需求转化为电子学习
Pub Date : 1900-01-01 DOI: 10.28945/389
Said Hadjerrouit
E-Learning provides a potentially powerful tool for implementing educational requirements rooted in learning theories. But still, much of the development of e-Learning is carried out without a true understanding of how learning theories can be translated into pedagogical requirements that can be implemented using learning technologies. This is because e-Learning lacks a systematic approach to the development process, resulting in poor requirements analysis and pedagogical design. This paper argues for a systematic system development approach to e-Learning to translate educational requirements into a system that supports effective learning.
电子学习为实现基于学习理论的教育需求提供了一个潜在的强大工具。但是,电子学习的大部分发展都是在没有真正理解如何将学习理论转化为可以使用学习技术实施的教学要求的情况下进行的。这是因为e-Learning在开发过程中缺乏系统的方法,导致需求分析和教学设计不佳。本文提出了一种系统的系统开发方法来实现电子学习,将教育需求转化为支持有效学习的系统。
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引用次数: 40
The Use of Digital Repositories for Enhancing Teacher Pedagogical Performance 利用数字资料库提高教师的教学绩效
Pub Date : 1900-01-01 DOI: 10.28945/1926
Anat Cohen, Sharon Kalimi, Rafi Nachmias
This research examines the usage of local learning material repositories at school, as well as related teachers’ attitudes and training. The study investigates the use of these repositories for enhancing teacher performance and assesses whether the assimilation of the local repositories increases their usage of and contribution to by teachers. One hundred and three teachers from four schools took part in this research. In the first school, a local open repository was developed and assimilated as part of the school institutional and pedagogical culture. In the second school, a local repository was developed and assimilated as well, but was divided into two sections: one that is open to all and the other closed. In the third school, a local repository was developed, but its use was not assimilated. The fourth school has no local repository at all. It was found that most teachers use a variety of repositories and mainly their local one, which allows them to effectively utilize their school’s information resources and integrates their common experiences. Furthermore, the use of a local repository provides the initial results for set internal standards, leads to professional staff development, and enables institutional information management. Moreover, different types of use of the repositories were found: offline use involves exams, worksheets and presentations; online use includes viewing videos and listening to music files; interactive online use involves computer applications, simulation and remixes; and Creative use was displayed in the creation of adapted instruction processes. Finally, levels of teacher contributions to the repositories varied among the three schools that maintain them.
本研究考察了学校本地学习素材库的使用情况,以及相关教师的态度和培训情况。本研究调查了这些知识库在提高教师绩效方面的使用情况,并评估了本地知识库的吸收是否会增加教师对它们的使用和贡献。来自四所学校的103名教师参与了这项研究。在第一所学校,开发并吸收了当地开放的存储库,作为学校制度和教学文化的一部分。在第二所学校,当地的储存库也被开发和吸收,但被分为两个部分:一个是对所有人开放的,另一个是封闭的。在第三个学派中,开发了一个地方储存库,但其用途没有被同化。第四所学校根本没有本地存储库。研究发现,大多数教师使用多种资源库,以本地资源库为主,这使得他们能够有效地利用学校的信息资源,并整合他们的共同经验。此外,本地存储库的使用为设置内部标准提供了初步结果,导致专业人员的发展,并使机构信息管理成为可能。此外,还发现了不同类型的存储库使用:离线使用包括考试、工作表和演示;在线使用包括观看视频和听音乐文件;交互式在线使用包括计算机应用、模拟和混音;创造性的使用表现在创造适应的教学过程中。最后,教师对知识库的贡献水平在维护知识库的三所学校之间有所不同。
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引用次数: 11
The Usage Characteristics of Twitter in the Learning Process. 学习过程中Twitter的使用特点。
Pub Date : 1900-01-01 DOI: 10.28945/1733
Anat Cohen, Galit Duchan
Introduction Information and Communication Technologies (ICT) available today enable educators, more than ever, to extend learning processes through a variety of tools, called Web 2.0 tools. These tools allow the use of the internet not only as a repository for information but as a means for creating, sharing and consuming information and knowledge. Many studies indicate the potential educational advancement which is inherent in a combination of tools such as Wiki, Blog, and Podcast for creation of collaborative knowledge in the teaching and learning processes (Clark, Logan, Mee, & Oliver, 2009; Zang, 2009). Prensky (2008) emphasized that the challenge is not only diversification and enrichment of teaching by visual and demonstrative means that increase motivation among the students, but a combination of tools that allow students to actively participate in the use of means for learning management and mentoring in order to facilitate the teacher in producing products and sharing them with the learning community. Twitter is one of the Web 2.0 tools, which allows for the sharing of messages. Twitter users are able to post direct and indirect updates. Direct posts (personal messages) are used when a user aims her update to a specific person, whereas indirect updates (public messages) are used when the update is meant for anyone that cares to read it. Even though direct updates are used to communicate directly with a specific person, they are public and anyone can see them. Often times two or more users will have conversations by posting updates directed to each other (Huberman, Romero, & Wu, 2008). The Twitter community is divided into Followers--the participants who choose to follow someone or a group- and Following--the user that you choose to follow and read his or her messages. The uniqueness of Twitter--the micro blogging and social networking platform most amenable to ongoing, public dialogue--is expressed in the combination of four characteristics: the length of message is limited to 140 characters and is called a tweet; the message is public, because reading it is not conditional upon author approval; the distribution of the message depends on the interest aroused among a group of followers; and the message transmission can be synchronous or asynchronous through mobile devices or stationary computers (O'Reilly & Milstein, 2009). This study deals with the potential of Twitter as a teaching-supporting tool in face to face (F2F) learning. During the research, short text messaging, including media files, was tested and determined to assist not only the personal-business, but also to create a leap in pedagogical-management learning. The study examines how and to what extent the teacher and the students utilize the proposed technology to answer educational questions and for information sharing (pedagogical use); as support and encouragement for group members (the followers); and for the transfer of memorandums and messages (management use). In addi
当今可用的信息和通信技术(ICT)使教育工作者比以往任何时候都能通过各种工具(称为Web 2.0工具)扩展学习过程。这些工具使得互联网不仅可以作为信息存储库,而且可以作为创建、共享和消费信息和知识的手段。许多研究表明,在教学过程中使用Wiki、博客和播客等工具来创造协作知识是潜在的教育进步(Clark, Logan, Mee, & Oliver, 2009;藏,2009)。Prensky(2008)强调,面临的挑战不仅是通过视觉和示范的手段使教学多样化和丰富,从而提高学生的积极性,而且是一种工具的组合,使学生积极参与使用学习管理和指导的手段,以促进教师生产产品并与学习社区分享。Twitter是Web 2.0工具之一,它允许共享消息。Twitter用户可以发布直接和间接的更新。当用户的更新目标是特定的人时,使用直接帖子(个人消息),而当更新是针对任何关心它的人时,使用间接更新(公共消息)。尽管直接更新是用来与特定的人直接交流的,但它们是公开的,任何人都可以看到它们。通常情况下,两个或两个以上的用户会通过直接向对方发布更新来进行对话(Huberman, Romero, & Wu, 2008)。Twitter社区分为追随者(follower)和追随者(Following),前者是选择关注某人或一个群组的参与者,后者是你选择关注并阅读他或她的消息的用户。Twitter是最适合进行持续公开对话的微博和社交网络平台,它的独特性体现在四个特征的结合:消息长度限制在140个字符以内,被称为tweet;这条信息是公开的,因为阅读它不需要作者的批准;信息的分布取决于在一群追随者中引起的兴趣;通过移动设备或固定计算机的信息传输可以是同步或异步的(O'Reilly & Milstein, 2009)。本研究探讨了Twitter作为面对面(F2F)学习的教学支持工具的潜力。在研究过程中,包括媒体文件在内的短文本信息被测试并确定不仅有助于个人业务,而且还有助于教学管理学习的飞跃。该研究考察了教师和学生如何以及在多大程度上利用所提出的技术来回答教育问题和信息共享(教学使用);作为团体成员(追随者)的支持和鼓励;并用于备忘录和信息的传送(管理使用)。此外,本研究探讨了在学习环境中实施这项新技术的技术困难。这项研究的独特性和重要性在于它所关注的年龄组,一个尚未被研究过的年龄组(14-15岁-九年级,N=20);此外,通过解码推文来分析数据,将推文分组为各种教学和社会用途,并探索由于使用推特而产生的技术困难。此外,研究中还包括了一些尚未被分析的关于Twitter作为教育工具的传播特征。Web 2.0既是一个建立创新技术的平台,也是一个用户与他们上传和与他人分享的内容一样重要的空间。web2.0包括社交网络,如MySpace和Facebook;媒体共享,如YouTube和Flickr;社交书签,比如Delicious;通过wiki (e. ...)进行协作知识开发
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引用次数: 21
A study of online exams procrastination using data analytics techniques 使用数据分析技术研究在线考试拖延症
Pub Date : 1900-01-01 DOI: 10.28945/1730
Y. Levy, M. Ramim
Procrastination appears to be an inevitable part of daily life, especially for activities that are bounded by deadlines. It has implications for performance and is known to be linked to poor personal time management. Although research related to procrastination as a general behavior has been well established, studies assessing procrastination in the context of online learning activities are scarce. In the exploratory investigative phase of this study, advanced data analytic techniques were used to gather information about online exams. The dataset included 1,629 online exam records over a period of five terms in an academic institution in the southeastern United States. The online exams were provided during a weeklong timeframe where students were asked to take them based on material they studied the previous week. Task performance time and task performance window were fixed for all records extracted. Results of this study indicate that when it comes to online exams, over half (58%) of the students tend to procrastinate, while the rest (42%) stage their work to avoid procrastination. However, those who procrastinated appeared to perform significantly lower than those who staged their work. Clear trends were also observed based on whether the students attempted exams in the morning or the evening, their academic level, and gender.
拖延似乎是日常生活中不可避免的一部分,尤其是那些有最后期限的活动。它对工作表现有影响,并被认为与糟糕的个人时间管理有关。尽管将拖延症作为一种普遍行为的研究已经很好地建立起来,但评估在线学习活动背景下拖延症的研究却很少。在本研究的探索性调查阶段,使用了先进的数据分析技术来收集有关在线考试的信息。该数据集包括美国东南部一所学术机构五个学期内的1,629份在线考试记录。在线考试为期一周,学生们被要求根据他们前一周学习的材料参加考试。对于提取的所有记录,任务执行时间和任务执行窗口是固定的。这项研究的结果表明,当涉及到在线考试时,超过一半(58%)的学生倾向于拖延,而其余(42%)的学生则会安排他们的工作以避免拖延。然而,那些拖延的人的表现明显低于那些按部就班的人。根据学生是在早上还是晚上参加考试、他们的学术水平和性别,也可以观察到明显的趋势。
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引用次数: 55
A New Learning Object Repository for Language Learning: Methods and Possible Outcomes 一种新的语言学习对象库:方法和可能的结果
Pub Date : 1900-01-01 DOI: 10.28945/405
Catherine Caws, N. Friesen, Martin Beaudoin
Learning objects and repositories have been receiving more and more attention in the area of computer assisted language learning. The integration of learning object repositories into language programs presents both opportunities and challenges. This paper considers these as they arise specifically in conjunction with the development of an online collection of resources for teaching and learning French as a second language. This paper evaluates the specific characteristics of this new collection and focuses on the design and procedures used in the development of such a collection. The paper also outlines a program aimed at understanding the situated use of this collection of resources in French language learning contexts.
学习对象和学习库在计算机辅助语言学习领域受到越来越多的关注。将学习对象库集成到语言程序中既带来了机遇,也带来了挑战。本文考虑了这些问题,因为它们特别与法语作为第二语言的教学和学习在线资源集合的开发相结合。本文评估了这个新集合的具体特点,并重点介绍了在开发这样一个集合时使用的设计和程序。本文还概述了一个旨在了解这些资源在法语学习环境中的位置使用的程序。
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引用次数: 20
Design and Development of an E-Learning Environment for the Course of Electrical Circuit Analysis. 电路分析课程电子学习环境的设计与开发。
Pub Date : 1900-01-01 DOI: 10.28945/1724
Omer Deperlioglu, Utku Kose, R. Yıldırım
Introduction The e-learning method allows teachers and educators to provide educational materials and the related knowledge to a wide-range of learners by using more effective and efficient communication channels. In a typical e-learning scenario, learners are not required to attend classrooms to follow face-to-face lecture parts of the given courses. Rather, they are enabled to join special course sessions and to establish contact with other learners or teachers via some advanced tools. All of these activities are performed with the support of the conventional or modern telecommunication infrastructure (Kambourakis, Kontoni, Rouskas, & Gritza, 2007). The use of computer and Internet technologies enables educators and learners to take advantage of e-learning systems from all over the world. So, enormous research efforts have been made to design and develop different types of e-learning systems, especially during the last few years (Takahama et al., 2005). As a result of rapid improvements in both computer and Internet technologies, features and functions of e-learning systems have been improved. It has also become easier to access online lesson content and interactive, electronic applications or tools from anywhere, at anytime. At this point, internet and the related technologies have an important role to play in all of these improvements and changes (Deperlioglu & Kose, 2010; Jou, 2005). Nowadays, researchers place emphasis upon, not only developing improved and effective e-learning systems, but also providing more advanced and interactive e-learning environments and applications that enable teachers to make technical courses more attractive and effective for students. At this point, it is important to use more effective methods and techniques to present technical problems or complex course subjects as simply as possible. To this end, interactive animations are widely used in today's e-learning systems (Garrison & Kanuka, 2004). Apart from interactive animations, it is also possible to develop applications that enable students to combine the skills, knowledge, and competences required in the academic and laboratory environments (Cockbain, Blyth, Bovill, & Morss, 2009). These might be described as virtual laboratories and simulation programs that are developed for specific course subjects. Virtual laboratories and simulation programs are widely used, especially in higher education institutions, to provide the complex levels of interactivity needed by students (Pivic, 2007; Pulman, Scammell, & Martin, 2009; Yang & Liu, 2007). In addition to virtual laboratories and simulation programs, there are also many different e-learning applications and systems that were introduced in the literature and developed for specific course subjects by using well-known programming and development environments like Java[TM], Macromedia Shockwave[TM] and Macromedia Director[TM] (Drofenik, Kolar, van Duijsen, & Bauer; 2001; Gilbert, Wang, & Sim, 2005; Lazaridis, Paparr
电子学习方法允许教师和教育工作者通过更有效和高效的沟通渠道向广大学习者提供教育材料和相关知识。在典型的电子学习场景中,学习者不需要参加课堂来学习给定课程的面对面讲座部分。相反,他们可以参加特殊课程,并通过一些先进的工具与其他学习者或教师建立联系。所有这些活动都是在传统或现代电信基础设施的支持下进行的(Kambourakis, Kontoni, Rouskas, & Gritza, 2007)。计算机和互联网技术的使用使教育工作者和学习者能够利用来自世界各地的电子学习系统。因此,在设计和开发不同类型的电子学习系统方面已经做出了巨大的研究努力,特别是在过去的几年里(Takahama et al., 2005)。由于计算机和互联网技术的迅速发展,电子学习系统的特点和功能得到了改进。随时随地访问在线课程内容和交互式电子应用程序或工具也变得更加容易。在这一点上,互联网和相关技术在所有这些改进和变化中发挥着重要作用(Deperlioglu & Kose, 2010;周素卿,2005)。目前,研究人员不仅注重开发改进的、有效的电子学习系统,而且注重提供更先进的、交互式的电子学习环境和应用程序,使教师能够使技术课程对学生更具吸引力和有效性。在这一点上,使用更有效的方法和技术来尽可能简单地呈现技术问题或复杂的课程主题是很重要的。为此,交互式动画在今天的电子学习系统中被广泛使用(Garrison & Kanuka, 2004)。除了互动动画,还可以开发应用程序,使学生能够将学术和实验室环境所需的技能、知识和能力结合起来(Cockbain, Blyth, Bovill, & Morss, 2009)。这些可以被描述为为特定课程科目开发的虚拟实验室和模拟程序。虚拟实验室和仿真程序被广泛使用,特别是在高等教育机构中,以提供学生所需的复杂交互性水平(Pivic, 2007;普尔曼,斯卡梅尔,马丁,2009;Yang & Liu, 2007)。除了虚拟实验室和仿真程序之外,还有许多不同的电子学习应用程序和系统在文献中介绍,并通过使用知名的编程和开发环境(如Java[TM], Macromedia Shockwave[TM]和Macromedia Director[TM])为特定的课程科目开发(Drofenik, Kolar, van Duijsen, & Bauer;2001;Gilbert, Wang, & Sim, 2005;Lazaridis, Paparrizos, Samaras, & Sifaleras, 2007;门德斯、洛伦佐、阿科斯塔、托雷斯和冈萨雷斯,2006;昂,2006;托拉尔,巴雷罗,马丁内斯-托雷斯和加拉多,2007)。为了给学生提供有效的电子学习体验,考虑电子学习系统和应用的两个不同方面也很重要:首先是电子学习活动平台,这是一个复杂的环境,有许多用于教学、学习、交流和管理课程内容或材料的集成工具;其次是教学模块,这是通过相关活动平台提供的教育内容(Costabile, Lanzilotti, Plantamura, & Roselli, 2005)。在这一点上,确保活动平台和教学模块之间的和谐是系统设计的一个重要方面。本文介绍了一个基于网络的电子学习系统,该系统是为土耳其Afyon Kocatepe大学电气工程教育课程“电路分析”而设计和开发的。…
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引用次数: 2
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Interdisciplinary Journal of e-Learning and Learning Objects
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