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Beyond Adoption: Barriers to an Online Assignment Submission System Continued Use 超越采用:在线作业提交系统继续使用的障碍
Pub Date : 1900-01-01 DOI: 10.28945/376
N. Geri, Orit Naor-Elaiza
Understanding the factors that affect continued use or discontinuance of an information system beyond initial adoption is one of the most challenging issues in information systems research. This paper combines information economics, the technology acceptance model (TAM), and diffusion of innovation theory, and analyzes barriers with respect to the continued use of information systems. The suggested model examines data collected from 284 former users enrolled in a blended distance learning university, who apparently abandoned an online assignment submission system. The findings indicate that behavioral intention to use the system was mainly influenced by its perceived ease of use, perceived usefulness, its real value, and general attitude towards new technologies. Social and institutional influence was quite low, but the major barrier to continuance was incompatibility with the assignment preparation process performed by the students, as well as the assignment checking process performed by the tutors, which discouraged continued use.
了解影响信息系统在初始采用之后继续使用或停止使用的因素是信息系统研究中最具挑战性的问题之一。本文结合信息经济学、技术接受模型(TAM)和创新扩散理论,分析了信息系统持续使用的障碍。建议的模型检查了284名注册了一所混合式远程教育大学的前用户的数据,这些用户显然放弃了在线作业提交系统。研究结果表明,使用系统的行为意愿主要受系统的感知易用性、感知有用性、实际价值和对新技术的总体态度的影响。社会和制度的影响相当低,但继续使用的主要障碍是与学生的作业准备过程不相容,以及导师的作业检查过程,这阻碍了继续使用。
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引用次数: 23
"Islands of Innovation" or "Comprehensive Innovation." Assimilating Educational Technology in Teaching, Learning, and Management: A Case Study of School Networks in Israel “创新岛”或“综合创新”。在教学、学习和管理中吸收教育技术:以色列学校网络的案例研究
Pub Date : 1900-01-01 DOI: 10.28945/1314
O. Avidov-Ungar
Introducing educational technology platforms for teaching, learning, and school management is one kind of technological innovation. There are two patterns of adopting innovation: “comprehensive innovation” – encompassing most of the organization – and “islands of innovation” - limited to certain groups within it. The aim of this research is to examine the features of organizational culture in a school network regarding the implementation of educational technology and whether this pattern of change reflects “islands of innovation” or “comprehensive innovation.” Seven schools were studied through qualitative research: semi-structured in-depth interviews with key figures and content analysis of the network’s vision. The findings reveal a gap between the values of the management and those of the teachers and forces encouraging the adoption of new teaching methods reinforcing the belief that educational technologies can help improve existing teaching and develop alternative pedagogies. However, these forces only manage to create islands of innovation that do not expand into comprehensive innovation. The gap in values creates ineffectiveness that prevents expansion. The “islands” turn out to be disrupters of innovation that do not allow the first degree change to turn into a second degree change or for this latter to turn into comprehensive innovation throughout the organization.
引入教育技术平台进行教学、学习和学校管理是一种技术创新。采用创新有两种模式:“全面创新”——包括组织的大部分——和“创新孤岛”——仅限于组织内部的某些群体。本研究的目的是考察学校网络中与教育技术实施相关的组织文化特征,以及这种变化模式是否反映了“创新孤岛”或“全面创新”。通过质性研究:对关键人物的半结构化深度访谈和对网络愿景的内容分析,对七所学校进行了研究。调查结果揭示了管理层和教师的价值观之间的差距,鼓励采用新的教学方法和力量,加强了教育技术可以帮助改善现有教学和发展替代教学法的信念。然而,这些力量只能制造创新孤岛,而不能扩展为全面创新。价值上的差距造成了阻碍扩张的无效。这些“孤岛”被证明是创新的破坏者,它们不允许一级变革转变为二级变革,也不允许二级变革转变为整个组织的全面创新。
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引用次数: 23
Viability of the "Technology Acceptance Model" in Multimedia Learning Environments: A Comparative Study 多媒体学习环境中“技术接受模式”的可行性比较研究
Pub Date : 1900-01-01 DOI: 10.28945/392
R. Saadé, F. Nebebe, Weiwei Tan
In recent years, more and more higher education institutions have interests of integrating internetbased technologies in the classroom as part of the learning environment. Compared to studies on other information technologies, users’ behavior towards this type of systems, however, has not been assessed and understood thoroughly. In order to get more experience about human behaviors on multimedia learning environment, we conducted a comparative study consisting of 362 students, which is almost three times the sample size of the previous study, participating to test the theoretical model. Results suggest that TAM is a solid theoretical model where its validity can extend to the multimedia and e-learning context. The study provides a more intensive view of the multimedia learning system users and is an important step towards a better understanding of the user behavior on the system and a multimedia acceptance model.
近年来,越来越多的高等教育机构对将基于互联网的技术整合到课堂中作为学习环境的一部分感兴趣。然而,与其他信息技术的研究相比,用户对这类系统的行为还没有得到充分的评估和理解。为了获得更多关于多媒体学习环境下人类行为的经验,我们进行了一项由362名学生组成的比较研究,这几乎是之前研究样本量的三倍,参与测试理论模型。结果表明,TAM是一个可靠的理论模型,其有效性可以扩展到多媒体和电子学习环境中。该研究为多媒体学习系统用户提供了一个更深入的视角,是更好地理解用户在系统上的行为和多媒体接受模型的重要一步。
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引用次数: 248
Lifelong Learning at the Technion: Graduate Students' Perceptions of and Experiences in Distance Learning. 以色列理工学院的终身学习:研究生对远程学习的看法和经验。
Pub Date : 1900-01-01 DOI: 10.28945/1731
Rania Hussein-Farraj, M. Barak, Y. Dori
This study examined the development of two Distance Learning (DL) courses and their effect on students' perceptions and learning experiences. Our study included about 260 science and engineering graduate students. Among them, 105 students were divided into two research groups: oncampus students (N=70) and DL students (N=35). These two groups served as a traditional classroom setting and an online setting, respectively. Data was collected through an online questionnaire consisting of both open-ended and close-ended questions and analyzed via the mixed methods model. Findings indicated that the DL students asserted positive perceptions of their learning experiences compared to the on-campus students. Female DL students were more confident about their ability to communicate with their classmates and lecturers in comparison to their male DL peers. We also found that younger students, in comparison to older ones, held higher positive opinions about the quality of the DL courses and the support they received from the lecturer and the teaching assistants. Content analysis revealed four main categories related to lifelong learning via DL: cognitive and professional skills, affective learning, social interactions, and resource management. Learning about students' perceptions of and experiences in DL is an important step toward improving the next generation of online courses in higher education.
本研究考察了两门远程学习课程的发展及其对学生认知和学习体验的影响。我们的研究包括大约260名理工科研究生。其中105名学生被分为两个研究组:在校生(N=70)和DL学生(N=35)。这两组分别作为传统的课堂环境和在线环境。数据通过开放式和封闭式在线问卷收集,并通过混合方法模型进行分析。研究结果表明,与在校学生相比,DL学生对自己的学习经历有积极的看法。DL女生比DL男生对自己与同学和老师沟通的能力更有信心。我们还发现,与年龄较大的学生相比,年龄较小的学生对DL课程的质量以及他们从讲师和助教那里得到的支持持有更高的正面评价。内容分析揭示了与终身学习相关的四个主要类别:认知和专业技能、情感学习、社会互动和资源管理。了解学生对深度学习的看法和体验是改善下一代高等教育在线课程的重要一步。
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引用次数: 12
Practical Guidelines for Learning Object Granularity from One Higher Education Setting 从一个高等教育设置中学习对象粒度的实用指南
Pub Date : 1900-01-01 DOI: 10.28945/418
Kelvin Thompson, F. Yonekura
In considering the granularity of learning objects, one might be reminded of the cliche of the student who approaches her professor with the question, "How long does my paper have to be?" and the professor's response of, "Long enough to cover the topic and short enough to be concise." While learning object granularity has implications for both reusability and the development, specific decisions related to granularity are governed by the organizational context in which the learning objects are developed. It is a widespread hope that learning objects created in one organizational context will be routinely incorporated into different contexts. At present, it is the immediate organizational context of a learning object initiative that holds the most promise for addressing specific granularity issues such as the proportion of content relative to practice and assessment, the specific size limits of content, practice, and assessment, and heuristics for comparing time length of text with time length of various other media types (e.g., video, audio, and interactive media) in the implementation of content, practice, and assessment sections.
在考虑学习对象的粒度时,人们可能会想起这样一个陈词滥调:学生问她的教授:“我的论文应该有多长?”教授的回答是:“足够长,可以涵盖主题,足够短,可以简洁。”虽然学习对象粒度对可重用性和开发都有影响,但是与粒度相关的具体决策是由开发学习对象的组织上下文控制的。人们普遍希望在一个组织环境中创建的学习对象将常规地合并到不同的环境中。目前,学习对象计划的直接组织背景最有希望解决具体粒度问题,例如内容相对于实践和评估的比例,内容、实践和评估的具体大小限制,以及在实施内容、实践和评估部分时比较文本时间长度与各种其他媒体类型(例如,视频、音频和交互式媒体)时间长度的启发式。
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引用次数: 31
Adaptive Learning by Using SCOs Metadata 基于SCOs元数据的自适应学习
Pub Date : 1900-01-01 DOI: 10.28945/391
D. Milosevic, M. Brkovic, M. Debevc, R. Krneta
This paper presents an adaptation scenario for tailoring instructional content towards individual learner characteristics taking into consideration his/her learning style type and subject matter motivation level. Learning resources are organized through shareable content objects (SCOs) – a small digital chunks of knowledge, independent and self described pieces of instructional material delivered via Learning Management System (LMS). We use an ontology based student model for storing student information. The scenario of designing lesson content is presented as a cross section of learning style and motivation level, based on the learning object’s educational metadata. Adaptation is made through discovering those SCO’s whose educational category metadata implies that SCO is to be delivered for the learning style of user. Our future work will be to provide experiment and to test our proposed guidelines in order to get feedback on how learners see the adaptive learning environments tailored to their individual learning style and motivation characteristics.
本文提出了一个适应情境,在考虑学习者的学习风格、类型和主题动机水平的情况下,根据学习者的个人特征定制教学内容。学习资源是通过可共享的内容对象(SCOs)来组织的,SCOs是通过学习管理系统(LMS)提供的一小块数字知识、独立和自我描述的教学材料。我们使用基于本体的学生模型来存储学生信息。基于学习对象的教育元数据,设计课程内容的场景以学习风格和动机水平的横截面形式呈现。通过发现那些教育类别元数据暗示SCO将为用户的学习风格提供的SCO来进行适应。我们未来的工作将是提供实验和测试我们提出的指导方针,以获得关于学习者如何看待为其个人学习风格和动机特征量身定制的适应性学习环境的反馈。
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引用次数: 38
Analysing Online Teaching and Learning Systems Using MEAD 利用MEAD分析在线教学系统
Pub Date : 1900-01-01 DOI: 10.28945/3208
S. Leitch, M. Warren
The review of literature pertaining to systems analysis and design and the design of systems for online teaching and learning has identified some “gaps” and has shown the need for a more specialised and specific method for the design of such systems. This paper presents research that was conducted to collect information to assist in the filling of the gaps of the systems analysis and design knowledge within Australia and also presents a method for the development of online teaching and learning systems. Currently design is done in an ad-hoc fashion with little formal input from the student users; this research aims to rectify this. The paper puts forwards an educational design approach based upon Soft Systems Methodology (SSM). The outcome of the research is a practical method – the Method for Educational Analysis and Design (MEAD).
对有关系统分析和设计以及在线教学和学习系统设计的文献进行了回顾,发现了一些“差距”,并表明需要一种更专业和具体的方法来设计此类系统。本文介绍了收集信息以协助填补澳大利亚系统分析和设计知识空白的研究,并提出了开发在线教学和学习系统的方法。目前的设计是以一种特别的方式完成的,很少有学生用户的正式输入;本研究旨在纠正这一点。本文提出了一种基于软系统方法论的教育设计方法。研究的结果是一种实用的方法——教育分析与设计方法(MEAD)。
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引用次数: 8
Levels of ICT Integration among Teacher Educators in a Teacher Education Academic College. 某师范院校教师教育工作者信息通信技术整合水平研究
Pub Date : 1900-01-01 DOI: 10.28945/2069
O. Avidov-Ungar, Irit Emma Iluz
This article examines the perspective of teacher educators and academic officials in an academic teacher education program regarding the integration of ICT in the teacher education program. The study portrays the current state of the ICT integration process and the implementation of the program for “Adapting Teacher Training Colleges to 21st Century Education” in a specific academic college in one of Israel’s outlying areas. This mixed methods study combined quantitative and qualitative methods. Data was collected by means of a closed questionnaire, an open-ended questionnaire for the teacher educators (N = 68), and semi-structured interviews conducted with the academic officials (N = 12). Findings revealed a hierarchical range of ICT integration in teaching, which reflects different profiles of teacher educators who integrate innovative pedagogies. The three integration levels (the basic level, the focused level, and the creative level) reflect the scope of ICT integration in the context of teacher training creating a continuum of integration and implementation, which can serve as an infrastructure for the effective adoption and integration of this innovative pedagogy by teacher educators and academic officials in academic teacher training colleges.
本文考察了学术教师教育计划中教师教育者和学术官员对信息通信技术在教师教育计划中的整合的看法。该研究描述了信息通信技术整合过程的现状,以及在以色列偏远地区的一所特定学院实施的“使教师培训学院适应21世纪教育”计划。这是一种定量与定性相结合的混合研究方法。通过封闭式问卷、开放式问卷(N = 68)和半结构化的学术官员访谈(N = 12)收集数据。研究结果揭示了信息通信技术在教学中的整合层次,这反映了整合创新教学法的教师教育工作者的不同概况。三个整合水平(基础水平、重点水平和创新水平)反映了教师培训背景下ICT整合的范围,创造了一个整合和实施的连续体,可以作为学术教师培训学院教师教育者和学术官员有效采用和整合这种创新教学法的基础设施。
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引用次数: 14
Virtual Representations in 3D Learning Environments 三维学习环境中的虚拟表示
Pub Date : 1900-01-01 DOI: 10.28945/1929
Miri Shonfeld, Miki Kritz
This research explores the extent to which virtual worlds can serve as online collaborative learning environments for students by increasing social presence and engagement. 3D environments enable learning, which simulates face-to-face encounters while retaining the advantages of online learning. Students in Education departments created avatars that represented them at collaborative meetings and activities. The study examines students’ choice of Avatar appearance in relation to their own appearance and their prevailing social and cultural norms. It compares the appearance of avatars chosen by students from different countries and cultures through analysis of observations, questionnaires, and interviews. Does the user’s appearance affect his/her avatar’s appearance? Does the user’s culture affect his/her choice of avatar? Do 3D environments blur multicultural differences? Do similarities between students and their avatars contribute to their learning experience, and if so, in what way? Results indicate that although virtual 3D environments provide freedom, external contexts create powerful boundaries and expectations, leading many participants to seek a socially acceptable online appearance influenced by their cultural norms, as well as by online group identity. This study extends the dual-congruity perspectives of the Avatar Choice Model to a conceptual framework based on a quad-congruity perspective, including the importance of the online group and adding the constraining effect of offline culture and norms on virtual representations.
这项研究探讨了虚拟世界通过增加社交存在和参与,可以在多大程度上为学生提供在线协作学习环境。3D环境使学习成为可能,它模拟面对面的接触,同时保留了在线学习的优势。教育部门的学生创建了代表他们参加合作会议和活动的虚拟形象。这项研究考察了学生们对阿凡达外表的选择与他们自己的外表以及他们的主流社会和文化规范之间的关系。它通过观察分析、问卷调查和访谈,比较了来自不同国家和文化的学生选择的虚拟形象的外观。用户的外观是否会影响他/她的角色外观?用户的文化是否会影响他/她对头像的选择?3D环境是否模糊了多元文化差异?学生和他们的虚拟形象之间的相似之处是否有助于他们的学习体验,如果有的话,以何种方式?结果表明,尽管虚拟3D环境提供了自由,但外部环境创造了强大的边界和期望,导致许多参与者在其文化规范和在线群体身份的影响下寻求社会可接受的在线外观。本研究将虚拟化身选择模型的双重一致性视角扩展到基于四一致性视角的概念框架,包括线上群体的重要性,并增加了线下文化和规范对虚拟表征的约束作用。
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引用次数: 3
Developing Web-Based Learning Resources in School Education: A User-Centered Approach 开发基于网络的学校教育学习资源:以用户为中心的方法
Pub Date : 1900-01-01 DOI: 10.28945/1172
Said Hadjerrouit
Published version of an article from the journal:Interdisciplinary Journal of Knowledge and Learning Objects. Also available from the publisher:http://www.ijello.org/Volume6/IJELLOv6p115-135Hadjerrouit688.pdf
发表于《跨学科知识与学习对象杂志》上的一篇文章。也可从出版商处获得:http://www.ijello.org/Volume6/IJELLOv6p115-135Hadjerrouit688.pdf
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引用次数: 57
期刊
Interdisciplinary Journal of e-Learning and Learning Objects
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