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2020 11th International Conference on Information, Intelligence, Systems and Applications (IISA最新文献

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Smart eGov Services for Citizenship: Improving Personalized Services 智能电子政务公民服务:改进个性化服务
Stavros Piotopoulos, E. Sakkopoulos
The Greek Integrated Information Citizenship System “Gr.I.I.C.S” (pronounced “Greeks”) is used by the competent Services nationwide. The Central and Regional Citizenship Directorates of Greece process thousands of cases of varying levels of complexity every year and it has been apparent that an expert system should be created to aid them in this task. In 2017, “Gr.I.I.C.S” was put in productive use that modernized procedures. In this work, we dive into the processes of the complex Citizenship Law provisions. The business process analysis is focused on the evaluation of two popular citizen service scenarios. Our work shows that proposed approaches will shorten the service time needed for each case and it contributes at the same time to a more effective management of citizenship employees.
希腊综合信息公民系统(gri.i.c)S”(发音为“greek”)是全国主管部门使用的。希腊中央和地区公民局每年处理数千个复杂程度不同的案件,显然应该建立一个专家系统来帮助他们完成这项任务。2017年,“gri.i.c。”S "被用于生产,使程序现代化。在这项工作中,我们深入研究了复杂的公民法条款的过程。业务流程分析的重点是两个流行的公民服务场景的评估。我们的工作表明,拟议的方法将缩短每个案件所需的服务时间,同时有助于更有效地管理公民雇员。
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引用次数: 1
A Neural Network approach for Non-parametric Performance Assessment 非参数性能评估的神经网络方法
Gregory Koronakos, Dionisios N. Sotiropoulos
Data Envelopment Analysis (DEA) is the most popular non-parametric method for the efficiency assessment of homogeneous units. In this paper, we develop a novel approach, which integrates DEA with Artificial Neural Networks (ANNs) to accelerate the evaluation process and reduce the computational burden. We employ ANNs to estimate the efficiency scores of the milestone DEA models. The relative nature of DEA is considered in our approach by assuring that the DMUs used for training the ANNs are first evaluated against the efficient set. The ANNs employed in our approach estimate accurately the DEA efficiency scores. We validate our approach by conducting a series of experiments based on different data generation processes and number of inputs and outputs. Also, these estimated efficiency scores satisfy the properties of the fundamental DEA models. Thus, our approach can be employed for large scale assessments where the traditional DEA methods are rendered impractical.
数据包络分析(DEA)是评价同质单位效率最常用的非参数方法。在本文中,我们开发了一种新的方法,将DEA与人工神经网络(ann)相结合,以加速评估过程并减少计算负担。我们使用人工神经网络来估计里程碑DEA模型的效率分数。我们的方法考虑了DEA的相对性质,确保用于训练人工神经网络的dmu首先根据有效集进行评估。我们方法中使用的人工神经网络准确地估计了DEA效率得分。我们通过进行一系列基于不同数据生成过程和输入输出数量的实验来验证我们的方法。这些估计的效率分数满足基本DEA模型的性质。因此,我们的方法可以用于传统DEA方法不切实际的大规模评估。
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引用次数: 0
Decision Support Tools for Energy Efficiency Obligated Parties towards Energy Poverty Alleviation 能源效率决策支持工具使缔约方有义务减轻能源贫困
A. Arsenopoulos, Vangelis Marinakis, K. Koasidis, A. Stavrakaki, J. Psarras
Energy poverty is broadly understood as the inability of households to maintain adequate levels of energy services at an affordable cost, within an economically developed national context. Under the Energy Efficiency Directive (2012/27/EU), Member States must set up an energy efficiency obligation scheme that requires energy companies to achieve yearly energy savings in terms of annual sales to final consumers (Article 7). As such, energy companies need to design and implement measures that help final consumers improve the energy efficiency of their dwellings. A share of measures is required to be implemented as a priority among vulnerable households, including those affected by energy poverty, and where appropriate, in social housing. In this context, the aim of this paper is to present decision support tools to help utilities and energy suppliers effectively: (a) identify energy poor households; (b) select the most appropriate schemes to include under their Energy Efficiency Obligation and elaborate Energy Poverty Action Plans; (c) monitor their effectiveness and evaluate their impact. In this way, the proposed tools support utilities and energy suppliers to fulfil their energy efficiency obligations, as well as improve public relations, promote Corporate Social Responsibility strategies, reduce debt and overhead in managing debt and enhance their public image.
能源贫穷一般被理解为在经济发达的国家范围内,家庭无法以负担得起的费用维持足够水平的能源服务。根据能源效率指令(2012/27/EU),成员国必须建立一个能源效率义务计划,要求能源公司在最终消费者的年销售额方面实现年度节能(第7条)。因此,能源公司需要设计和实施帮助最终消费者提高住宅能源效率的措施。必须优先在脆弱家庭,包括受能源贫穷影响的家庭,并酌情在社会住房中执行一部分措施。在这种情况下,本文的目的是提出决策支持工具,以帮助公用事业和能源供应商有效地:(a)确定能源贫困家庭;(b)选择最适当的计划纳入其能源效率义务,并制定能源贫穷行动计划;(c)监测其效力并评价其影响。这样,拟议的工具可支持公用事业和能源供应商履行其能源效率义务,改善公共关系,促进企业社会责任战略,减少债务和管理债务的间接费用,并提高其公众形象。
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引用次数: 2
Elastic Distributed Rendering Service Placement in Capacitated Cloud/Fog Gaming Systems 弹性分布式渲染服务在云/雾游戏系统中的应用
Athanasios Tsipis, Vasileios Komianos, K. Oikonomou, I. Stavrakakis
Fog-assisted cloud computing advances have paved the way for new solutions in online gaming, by integrating all rendering resources directly into the edges of the cloud. However, despite the numerous benefits, these systems still remain prone to network delays, ergo, the discovery of an optimal rendering service placement in the fog layer, that effectively reduces capital deployment cost for the game providers and access latency cost for the game clients, is a challenging issue. In fact, it falls into the category of the well-known (NP-hard) facility location problems. As such, conventional centralized approaches, that require global network knowledge, in most cases are deemed unscalable and cost-prohibitive, thus, distributed solutions must be further explored. The approach followed here, introduces a Rendering Service Allocation Policy (RSAP) to autonomously allocate services towards an optimal placement, based strictly on local information available to the fog renderers regarding their aggregate rendering demands, yielding reduced access latency and deployment costs, whilst meeting their stringent capacity bounds. Simulation results showcase the efficiency of RSAP and verify its elastic behavior under different deployment scenarios.
通过将所有渲染资源直接集成到云的边缘,雾辅助云计算的进步为在线游戏的新解决方案铺平了道路。然而,尽管有许多好处,这些系统仍然容易出现网络延迟,因此,在雾层中发现最佳渲染服务放置,有效地降低游戏提供商的资本部署成本和游戏客户端的访问延迟成本,是一个具有挑战性的问题。实际上,它属于众所周知的(NP-hard)设施选址问题的范畴。因此,需要全球网络知识的传统集中式方法在大多数情况下被认为不可扩展且成本过高,因此必须进一步探索分布式解决方案。这里采用的方法,引入了一个渲染服务分配策略(RSAP),严格根据雾渲染器关于其总体渲染需求的可用本地信息,自主地将服务分配到最佳位置,从而减少了访问延迟和部署成本,同时满足了严格的容量限制。仿真结果显示了RSAP的有效性,并验证了其在不同部署场景下的弹性性能。
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引用次数: 3
Effects of Lighting Variations in Virtual Learning Environments 光照变化对虚拟学习环境的影响
Anna-Maria Velentza, E. Economou
The use of virtual reality in education is giving researchers new designing opportunities to create learning environments with characteristics that are difficult or even impossible to implement in the real world. There are plenty of educational, cognitive, architectural and neuroscience theories suggesting that certain environmental aspects can enhance the learning process. Such an example is the variation of lighting conditions, in terms of intensity (high or low luminance) and/or temperature (cold or warm), that have been shown to improve memory, attention and executive functions. In this paper, we investigate the differences between a real and a Virtual Learning Environment (VLE) regarding the effects of the lighting conditions on several cognitive functions while we apply, for the first time, certain lighting theories directly into a University level VLE. The first main outcome of our study is that lighting conditions in VLEs affect students’ cognitive functions in a similar way to traditional/physical learning environments, i.e. high luminance enhance memory, attention and executive functions when compared with low luminance. Our results indicate that if we need to test a cognitive or learning hypothesis, we can test it directly into a virtual environment since it gives us similar results/outcomes with those triggered in real one. Moreover, our results demonstrate that exposure to blue (cold) lighting in VLEs increase students’ scores, in the given pseudoword test, in comparison with their exposure to red (warm) lighting.
虚拟现实在教育中的应用为研究人员提供了新的设计机会,以创造具有在现实世界中难以甚至不可能实现的特征的学习环境。有许多教育、认知、建筑和神经科学理论表明,某些环境因素可以促进学习过程。这样一个例子是照明条件的变化,在强度(高或低亮度)和/或温度(冷或暖)方面,已被证明可以改善记忆,注意力和执行功能。在本文中,我们研究了真实和虚拟学习环境(VLE)在照明条件对几种认知功能的影响方面的差异,同时我们首次将某些照明理论直接应用于大学水平的VLE。我们研究的第一个主要结果是,vle中的照明条件以与传统/物理学习环境相似的方式影响学生的认知功能,即与低亮度相比,高亮度可以增强记忆,注意力和执行功能。我们的研究结果表明,如果我们需要测试认知或学习假设,我们可以直接在虚拟环境中进行测试,因为它会给我们带来与现实环境相似的结果/结果。此外,我们的研究结果表明,与暴露于红色(温暖)照明相比,暴露于VLEs中的蓝色(冷)照明可以提高学生在给定假词测试中的分数。
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引用次数: 0
A Storage as a Service scheme for supporting Medical Services on 5G Vehicular Networks 一种支持5G车载网络医疗业务的存储即服务方案
Eirini Zoumi, Emmanouil Skondras, N. Tsolis, A. Michalas, D. Vergados
Vehicular networks have emerged in recent years offering novel medical services to vehicular users. In-vehicle equipment such as On-Board Units (OBUs), Internet of Things (IoT) devices and sensors are used to supervise the health of on-board users and create an increasing amount of medical information. This information should be processed and then transmitted to medical units (e.g. hospitals) with the lowest possible processing and communication delays. Furthermore, it should be organized considering well-defined standards, in order to be easily reusable from third-party medical systems. Thus, the medical staff will be able to remotely provide immediate medical support to vehicular patients. In this paper, an interoperable Storage as a Service (STaaS) scheme which delivers medical data through a 5G wireless network architecture is described. The Health Level 7 (HL7) standard is applied for the manipulation of the collected medical data, ensuring the interoperability of the proposed scheme with third-party systems that use the same standard. The Web Ontology Language (OWL) is used to produce and manipulate the relative ontological descriptions about the collected data.
近年来出现了车载网络,为车载用户提供新颖的医疗服务。车载设备(如车载单元(OBUs)、物联网(IoT)设备和传感器)用于监控车载用户的健康状况,并产生越来越多的医疗信息。这些信息应经过处理,然后以尽可能低的处理和通信延迟传送给医疗单位(例如医院)。此外,它应该考虑定义良好的标准来组织,以便易于从第三方医疗系统中重用。因此,医务人员将能够远程为车载病人提供即时医疗支持。本文描述了一种可互操作的存储即服务(STaaS)方案,该方案通过5G无线网络架构提供医疗数据。Health Level 7 (HL7)标准应用于收集的医疗数据的操作,确保拟议方案与使用相同标准的第三方系统的互操作性。Web本体语言(Web Ontology Language, OWL)用于生成和处理所收集数据的相关本体描述。
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引用次数: 0
HappyCruise: An architecture for Personalized Secure Boarding on Cruises HappyCruise:邮轮上个性化安全登船的架构
Emmanouil Viennas, Zafeiria-Marina Ioannou, G. Pavlidis, Giannis Tzimas, E. Sakkopoulos
The present work aims at the systematic analysis of the requirements of the project, the highlighting of the functions that are useful for passengers and employees of the shippingcruise industry. In this work, the classification of users in terms of software use cases, the architecture of the approach and an integrated system of personalized secure boarding process is proposed. It includes detailed mapping, and processing of proposals on the software under development resulting from the end-user traditional Services examined, the cruise passenger and employee experience and know-how of cruise stakeholders as well as the national and international literature. The appropriate architectural design is defined by stating the technological parameters that are affected and the subsystems required. The goal is to create a roadmap to the most efficient technological options and to provide a comprehensive software design that will support the Agency’s customers and Service clients. In addition, all technological developments will be considered so that the implementing team is able to select all the functional components required to complete the project. Initial results are reported for a novel secure boarding process for cruise industry.
本工作旨在系统地分析该项目的需求,突出对航运邮轮行业的乘客和员工有用的功能。在这项工作中,提出了基于软件用例的用户分类、方法架构和个性化安全登机过程集成系统。它包括详细的绘图和处理关于正在开发的软件的建议,这些建议来自所审查的最终用户传统服务、邮轮乘客和员工的经验、邮轮利益相关者的专业知识以及国内和国际文献。通过说明受影响的技术参数和所需的子系统来定义适当的体系结构设计。其目标是为最有效的技术选择制定路线图,并提供全面的软件设计,以支持该机构的客户和服务客户。此外,将考虑所有技术发展,以便实施团队能够选择完成项目所需的所有功能组件。报告了一种新型邮轮安全登船流程的初步结果。
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引用次数: 1
Health Monitoring of People with Diabetes using IoT and 5G Wireless Network Infrastructures 利用物联网和5G无线网络基础设施对糖尿病患者进行健康监测
Vasileios Tsoulchas, N. Tsolis, Eirini Zoumi, Emmanouil Skondras, D. Vergados
During the last years, Internet of Things (IoT) is evolving rapidly, providing a vast range of equipment that fits in all aspects of modern life. Indicatively, wearable devices can be used for monitoring people’s health, since several people need continuous medical supervision due to health problems they face. Meanwhile the continuous monitoring of their health status with traditional ways, such as with daily visits at hospitals, brings several limitations to their daily lives while at the same time it does not provide supervision on a 24-hour basis. This paper proposes a model to monitor the health of people with diabetes melitus, a disease with high incident rates mainly at the elderly but also in younger people. Specifically, a study about the existing medically approved technologies for continuous measurement of diabetes is described. Subsequently, the model for monitoring patient’s blood glucose levels is descibed. Whenever a patient’s blood glucose levels are Low or High, the model triggers an alarm to a Cloud infrastructure in order remote medical staff to provide immediate cure to the patient. Furthermore, in order to assure the immediate response of the remote medical staff, the proposed model is deployed upon a 5G wireless network architecture.
在过去的几年里,物联网(IoT)正在迅速发展,提供了适合现代生活各个方面的大量设备。有意义的是,可穿戴设备可以用于监测人们的健康状况,因为许多人由于面临健康问题而需要持续的医疗监督。与此同时,以传统方式持续监测他们的健康状况,例如每天到医院就诊,给他们的日常生活带来了一些限制,同时也没有提供24小时的监督。本文提出了一个模型来监测糖尿病患者的健康状况,糖尿病是一种发病率高的疾病,主要发生在老年人身上,但也发生在年轻人身上。具体而言,对现有医学上批准的糖尿病连续测量技术进行了研究。随后,描述了监测患者血糖水平的模型。每当患者的血糖水平低或高时,该模型就会向云基础设施发出警报,以便远程医疗人员立即为患者提供治疗。此外,为了保证远程医务人员的即时响应,该模型部署在5G无线网络架构上。
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引用次数: 1
Distance Education Gamification in Social Virtual Reality: A Case Study on Student Engagement 社交虚拟现实中的远程教育游戏化:以学生参与为例
S. Mystakidis
Sustaining students’ interest and engagement in semester-long courses in distance learning settings is a tangible challenge in Higher Education. Social Virtual Reality platforms feature richer, spatial affordances in comparison to 2D, webbased synchronous and asynchronous systems. Gamification is a promising method which adds an additional, affective layer to learning in the direction of the enhancement of motivation. In this article the results of an exploratory study on student active engagement applying gamification in a postgraduate distance education course taught at a UK university are presented. Based on the design principles of a gamified course, student experiences and recommendations to practitioners are discussed.
在远程学习环境中保持学生对学期课程的兴趣和参与是高等教育的一个切实挑战。与2D、基于web的同步和异步系统相比,社交虚拟现实平台具有更丰富的空间功能。游戏化是一种很有前途的方法,它在增强动机的方向上为学习增加了额外的情感层面。本文介绍了在英国一所大学的研究生远程教育课程中应用游戏化对学生积极参与的探索性研究结果。基于游戏化课程的设计原则,讨论了学生的经验和对从业者的建议。
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引用次数: 14
CRNet Translator: Building GMA, S-System Models and Chemical Reaction Networks of Disease and Metabolic Pathways 构建GMA, s -系统模型和疾病和代谢途径的化学反应网络
Karen T. Fields, Noel T. Fortun, Geoffrey A. Solano, Angelyn R. Lao
Ordinary Differential Equation (ODE) requires the use of differential equations to describe the dynamically changing phenomena, evolution, and variation and Chemical Reaction Network (CRN) is a model that gives a more general interpretation of biochemical networks as it ties aspects of reaction network structure in a precise way. In this study, these computational approaches can be used to model biological networks in the form of disease or metabolic pathways. Given the availability of data from Kyoto Encyclopedia of Genes and Genomes (KEGG), the application can convert the selected pathways to S-system or Generalized Mass-Action (GMA) ODE, and this ODE can be extended to its corresponding CRN to show more intimate relationships between network structure and basic phenomena of biological functions.
常微分方程(ODE)要求使用微分方程来描述动态变化的现象、进化和变异,化学反应网络(CRN)是一个模型,它以精确的方式将反应网络结构的各个方面联系在一起,从而对生化网络提供了更一般的解释。在这项研究中,这些计算方法可以用来模拟疾病或代谢途径形式的生物网络。考虑到京都基因与基因组百科全书(KEGG)的数据可用性,该应用程序可以将选择的通路转换为s系统或广义质量-作用(GMA) ODE,并将该ODE扩展到相应的CRN,以显示网络结构与生物功能基本现象之间更密切的关系。
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引用次数: 0
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2020 11th International Conference on Information, Intelligence, Systems and Applications (IISA
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