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2015 IEEE 19th International Enterprise Distributed Object Computing Conference最新文献

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OAuthHub - A Service for Consolidating Authentication Services OAuthHub—一个整合认证服务的服务
Xuzong Chen, Gareth Sime, C. Lutteroth, Gerald Weber
OAuth has become a widespread authorization protocol to allow inter-enterprise sharing of user preferences and data: a Consumer that wants access to a user's protected resources held by a Service Provider can use OAuth to ask for the user's authorization for access to these resources. However, it can be tedious for a Consumer to use OAuth as a way to organize user identities, since doing so requires supporting all Service Providers that the Consumer would recognize as users' "identity providers". Each Service Provider added requires extra work, at the very least, registration at that Service Provider. Different Service Providers may differ slightly in the API they offer, their authentication/authorization process or even their supported version of OAuth. The use of different OAuth Service Providers also creates privacy, security and integration problems. Therefore OAuth is an ideal candidate for Software as a Service, while posing interesting challenges at the same time. We use conceptual modelling to derive new high-level models and provide an analysis of the solution space. We address the aforementioned problems by introducing a trusted intermediary - OAuth Hub - into this relationship and contrast it with a variant, OAuth Proxy. Instead of having to support and control different OAuth providers, Consumers can use OAuth Hub as a single trusted intermediary to take care of managing and controlling how authentication is done and what data is shared. OAuth Hub eases development and integration issues by providing a consolidated API for a range of services. We describe how a trusted intermediary such as OAuth Hub can fit into the overall OAuth architecture and discuss how it can satisfy demands on security, reliability and usability.
OAuth已经成为一种广泛使用的授权协议,允许企业间共享用户偏好和数据:想要访问由服务提供商持有的用户受保护资源的消费者可以使用OAuth请求用户访问这些资源的授权。然而,对于消费者来说,使用OAuth作为组织用户身份的一种方式可能是乏味的,因为这样做需要支持消费者将识别为用户“身份提供者”的所有服务提供者。添加的每个服务提供商都需要额外的工作,至少需要在该服务提供商进行注册。不同的服务提供者可能在他们提供的API、他们的身份验证/授权过程甚至他们支持的OAuth版本上略有不同。使用不同的OAuth服务提供商还会产生隐私、安全和集成问题。因此,OAuth是软件即服务的理想候选,同时也提出了有趣的挑战。我们使用概念建模来派生新的高级模型,并提供对解决方案空间的分析。我们通过在这种关系中引入可信中介(OAuth Hub)来解决上述问题,并将其与变体OAuth Proxy进行对比。消费者不必支持和控制不同的OAuth提供者,而是可以使用OAuth Hub作为单一的可信中介来管理和控制如何进行身份验证以及共享哪些数据。OAuth Hub通过为一系列服务提供统一的API来简化开发和集成问题。我们描述了像OAuth Hub这样的可信中介如何适应整个OAuth体系结构,并讨论了它如何满足安全性、可靠性和可用性方面的需求。
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引用次数: 0
Designing Dialects of Enterprise Modeling Languages with the Profiling Technique 用剖析技术设计企业建模语言方言
Richard Braun, W. Esswein
During the last years, several enterprise modeling languages became de-facto standards in their particular field of application. This dissemination increased the need for extending these languages in order to both specify concepts domain-specifically and integrate additional concepts. However, only the minority of enterprise modeling languages provides an extension mechanism and even those defining one, reveal some syntactical shortcomings. This issue can be also observed in the context of the well-known meta modeling language MOF and its correspondingly defined enterprise modeling languages like BPMN. This position paper therefore elaborates an adaptation of the profile mechanism from UML for generic extensions of meta models in the field of enterprise modeling. Therefore, the characteristics of profiling are abstracted to the meta meta model layer and comprehensively integrated within an framework for the integrated definition of meta models. The Stereotype concept is thereby applied to several parts of meta models including also aspects of the concrete syntax as well as semantics. The proposed framework serves as reference architecture for the derivation of meta modeling language specific implementations (e.g., Within MOF).
在过去的几年中,一些企业建模语言在其特定的应用领域成为事实上的标准。这种传播增加了扩展这些语言的需求,以便既指定特定领域的概念,又集成其他概念。然而,只有少数企业建模语言提供了扩展机制,甚至那些定义了扩展机制的语言也暴露出一些语法上的缺陷。这个问题也可以在众所周知的元建模语言MOF及其相应定义的企业建模语言(如BPMN)的上下文中观察到。因此,这篇立场文件详细阐述了在企业建模领域中,为元模型的一般扩展而采用UML的概要机制。因此,概要分析的特征被抽象到元元模型层,并全面集成在一个框架内,以实现元模型的集成定义。因此,原型概念被应用到元模型的几个部分,包括具体语法和语义的各个方面。所提出的框架可作为元建模语言特定实现(例如,Within MOF)的派生参考体系结构。
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引用次数: 9
In-Memory Business Process Management 内存业务流程管理
Sören Balko, A. Barros
In-memory databases have become a mainstay of enterprise computing offering significant performance boosts for OLAP and OLTP workloads as well as improved prospects for application integration through an efficient, shared database layer. Despite significant R&D investments into in-memory data management, limited insights are available on the impacts of middleware platforms for application integration, i.e., How they need to evolve to leverage in-memory database capabilities. This paper provides a first exposition into how in-memory databases impact Business Process Management, as a mission-critical model-driven application integration middleware. Through it, we discuss how in-memory databases will render some prevalent uses cases of BPM middleware obsolete, while opening up prospects for tighter application integration, better process automation performance and some entirely new BPM capabilities such as process-based application customization. To validate the feasibility of an in-memory BPM, we develop a surprisingly simple BPM runtime embedded into SAP HANA and providing for BPMN-based process automation capabilities.
内存数据库已经成为企业计算的支柱,为OLAP和OLTP工作负载提供了显著的性能提升,并通过高效的共享数据库层改善了应用程序集成的前景。尽管在内存数据管理方面进行了大量的研发投资,但中间件平台对应用程序集成的影响方面的见解有限,例如,它们需要如何发展以利用内存数据库功能。本文首次阐述了内存数据库作为关键任务模型驱动的应用程序集成中间件如何影响业务流程管理。通过它,我们讨论了内存数据库如何使BPM中间件的一些流行用例过时,同时为更紧密的应用程序集成、更好的流程自动化性能和一些全新的BPM功能(如基于流程的应用程序定制)开辟了前景。为了验证内存中BPM的可行性,我们开发了一个非常简单的BPM运行时嵌入到SAP HANA中,并提供基于bpmn的流程自动化功能。
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引用次数: 6
An Event-Based Model to Support Distributed Real-Time Analytics: Finance Case Study 支持分布式实时分析的基于事件的模型:财务案例研究
Z. Milosevic, A. Berry, Weisi Chen, F. Rabhi
This paper describes key modelling concepts for events, event patterns and related concepts needed to develop a distributed software framework for real-time business analytics. These concepts are specified by means of a minimal meta-model, whose implementation can enable better interoperability between different event processing systems. This in turn can support better, distributed, collaborative analytics applications in many domains. We show an implementation of our solution approach using a case study of several business analytics problems in finance.
本文描述了事件的关键建模概念、事件模式以及开发用于实时业务分析的分布式软件框架所需的相关概念。这些概念是通过最小元模型指定的,其实现可以在不同的事件处理系统之间实现更好的互操作性。这反过来又可以在许多领域中支持更好的分布式协作分析应用程序。我们使用几个金融业务分析问题的案例研究来展示我们的解决方案方法的实现。
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引用次数: 2
Unified Representation and Reuse of Federated Cloud Resources Configuration Knowledge 联邦云资源配置知识的统一表示与重用
Denis Weerasiri, B. Benatallah
The proliferation of tools for different aspects of cloud resource configuration processes encourages DevOps to design end-to-end and automated configuration processes that span across a selection of best-of-breed tools. But heterogeneities among configuration knowledge representation models of such tools pose vital limitations for acquisition, discovery and curation of configuration knowledge for federated cloud application and resource requirements. We propose an embryonic data-model for representing cloud resource configuration knowledge artifacts. We also propose a rule based recommender service, which empowers (1) incremental knowledge acquisition and curation, and (2) declarative context driven knowledge recommendation. The paper describes the concepts, techniques and current implementation of the proposed system. Experiments on 36 real-life cloud resources show efficient re-use of configuration knowledge by our approach compared to traditional techniques.
针对云资源配置流程不同方面的工具的激增,鼓励DevOps设计端到端和自动化的配置流程,这些流程跨越了最佳工具的选择。但是,这些工具的配置知识表示模型之间的异构性对联邦云应用程序和资源需求的配置知识的获取、发现和管理构成了重大限制。我们提出了一个胚胎数据模型来表示云资源配置知识工件。我们还提出了一个基于规则的推荐服务,它支持(1)增量知识获取和管理,以及(2)声明性上下文驱动的知识推荐。本文描述了该系统的概念、技术和目前的实现情况。在36个实际云资源上的实验表明,与传统技术相比,我们的方法可以有效地重用配置知识。
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引用次数: 5
A Workflow for Model Driven Game Development 模型驱动游戏开发的工作流程
Hong Guo, Hallvard Trætteberg, Alf Inge Wang, Shang Gao
Software development faces challenges from high expectation of software qualities, complexity of software and long development cycle. While Domain Specific Modeling (DSM) is helping developers overcome many of these challenges in many domains, it is not generally applied in the computer game domain. DSM can be hard to apply in the computer game domain because of the complexity of computer game domain knowledge and the peculiarity of traditional computer game development process. Without fully understanding these issues and properly solving them, the strength of DSM approaches will be constrained and game developers will be reluctant to use DSM. In this article, we investigate the development process and explore the feasibility of fitting DSM tasks in traditional computer game development in a compact way to lower cost and improve software quality. We introduce the workflow and illustrate the usage of it by presenting a case study. Further, we discuss the benefits and costs of involving DSM solutions in computer game development. Finally, we present the limitations and future work.
软件开发面临着对软件质量的高期望、软件的复杂性和开发周期长的挑战。虽然领域特定建模(Domain Specific Modeling, DSM)正在帮助开发人员克服许多领域中的许多挑战,但它并不通常应用于计算机游戏领域。由于计算机游戏领域知识的复杂性和传统计算机游戏开发过程的特殊性,使得DSM难以应用于计算机游戏领域。如果不能充分理解这些问题并妥善解决它们,DSM方法的力量将受到限制,游戏开发者将不愿意使用DSM。在本文中,我们考察了开发过程,并探讨了在传统电脑游戏开发中以紧凑的方式拟合DSM任务以降低成本和提高软件质量的可行性。我们介绍了工作流,并通过一个案例研究说明了它的用法。此外,我们还讨论了在电脑游戏开发中使用DSM解决方案的收益和成本。最后,我们提出了局限性和未来的工作。
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引用次数: 5
期刊
2015 IEEE 19th International Enterprise Distributed Object Computing Conference
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