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ARCHITECTURAL HYBRID (PHYSICAL-DIGITAL) PROTOTYPING IN DESIGN PROCESSES WITH DIGITAL TWIN TECHNOLOGIES 数字孪生技术在设计过程中的建筑混合(物理-数字)原型
Pub Date : 2023-03-30 DOI: 10.54729/2789-8547.1199
Gulbahar Emir Isik, Henri Achten
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引用次数: 0
AN EVALUATION OF AUGMENTED REALITY-BASED USER INTERFACES IN THE DESIGN PROCESS 基于增强现实的用户界面在设计过程中的评估
Pub Date : 2023-03-30 DOI: 10.54729/2789-8547.1234
Feyza Nur KOÇER ÖZGÜN, Sema Alaçam
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引用次数: 0
METASCAPES | ARCHITECTURAL QUESTS IN THE METAVERSE 虚拟世界中的建筑任务
Pub Date : 2023-03-30 DOI: 10.54729/2789-8547.1216
M. Georgiou, Odysseas Georgiou, Ioulios Georgiou
Abstract The paper investigates the appropriateness of CAAD software and computational design tools for the creation of metaverse content along with the workflows and limitations involved. In parallel the research aims to assess the validity of architecture design studio research in the context of the metaverse, and its capability to produce results that justify further explorations in such direction.
摘要:本文探讨了CAAD软件和计算设计工具用于创建元内容的适用性,以及所涉及的工作流程和限制。同时,该研究旨在评估建筑设计工作室研究在元世界背景下的有效性,以及其产生结果的能力,证明在这一方向上进一步探索是合理的。
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引用次数: 0
CONSTRUCTION BASED ON MAN-MACHINE COLLABORATION - A CASE STUDY OF A BAMBOO PAVILION 基于人机协作的建筑——以竹亭为例
Pub Date : 2023-03-30 DOI: 10.54729/2789-8547.1228
Yuan Sun, Zhujun Wang
Abstract With the development of advanced digital design approaches and mechanical facilities, architectural intelligence liberates conventional construction from conventional paradigms. Computational design and digital fabrication have achieved progress in space innovation, construction efficiency, and material effectiveness. However, those high-tech manufacturing techniques are not widely available in developing countries, where the locals used to carry construction experience from age to age in a nonacademic way. This study explored a collaborative workflow of complex structural design and machine-aided construction in Chinese rural areas. First, we designed a bamboo pavilion parametrically in an irregular site on a hill. Second, its primary structure was optimized based on determining critical load and earthquake resistance to meet local building codes. Then, before material processing, every bamboo component was numbered by algorithm, with its location and morphological data of length and radian calculated accurately on the construction drawings. In the transitional process from the conventional paradigm by experience towards man-machine collaboration, local workers' manual techniques helped minimize construction errors and improve details, which were not adequately predicted and considered beforehand. This study case suggested that respective advantages of both traditional and digital modes should be integrated and balanced based on collaboration between local construction workers and professional researchers, especially as a social role for future vernacular architecture practice.
随着先进的数字设计方法和机械设施的发展,建筑智能化将传统建筑从传统范式中解放出来。计算设计和数字制造在空间创新、施工效率和材料有效性方面取得了进展。然而,这些高科技制造技术在发展中国家并不普遍,当地人过去常常以一种非学术的方式将建筑经验代代相传。本研究探讨了中国农村复杂结构设计与机械辅助施工的协同工作流程。首先,我们在山上的不规则场地上设计了一个竹亭。其次,在确定临界荷载和抗震性能的基础上,对其主体结构进行了优化,以满足当地建筑规范的要求。然后,在材料加工之前,通过算法对每个竹材构件进行编号,并在施工图上准确计算其位置和长度、弧度等形态数据。在从传统的经验范式向人机协作过渡的过程中,当地工人的手工技术有助于减少施工错误并改善细节,这些细节没有得到充分的预测和事先考虑。该研究案例表明,传统模式和数字模式的各自优势应该在当地建筑工人和专业研究人员的合作基础上进行整合和平衡,特别是作为未来乡土建筑实践的社会角色。
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引用次数: 0
URBAN WATERFRONT REVITALIZATION THROUGH LANDSCAPE DESIGN ENHANCING SOCIAL-CULTURAL CONDITIONS OF EL-MINA, TRIPOLI 通过景观设计提升的黎波里el-mina的社会文化条件,实现城市滨水区的复兴
Pub Date : 2023-03-30 DOI: 10.54729/2789-8547.1189
Chirine Traboulsi, Mostafa Khalifa, Eslam El Samahy, Khaled El-Daghar, Mary Felix
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引用次数: 0
A FRAMEWORK FOR CREATING A HYBRID EXPERIENCE FOR NFT ARTWORKS THROUGH 3D PRINTING 通过3d打印为NFT艺术品创造混合体验的框架
Pub Date : 2023-03-30 DOI: 10.54729/2789-8547.1217
G. Turhan, Selen Çiçek
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引用次数: 0
GESTURAL DESIGN - HAND TRACKING FOR DIGITAL DRAWING 手势设计——数字绘图的手部跟踪
Pub Date : 2023-03-30 DOI: 10.54729/2789-8547.1198
Jordan A. Kanter, Kamil Quinteros
Abstract Computational design is increasingly interested in the active feedback between the user/designer and the digital space. Often, our initial instinct as designers comes from a gesture, a movement of the hands that gets translated into sketches and 3D models via the tools available to us. While the physical realm allows for muscle memory, tactile feedback, and creative output via movement, digital design often negates the body of the designer as it sequesters us into a screen-mouse-hand relationship. Moreover, current CAD software tools often reinforce this standardization, further limiting the potential of physical bodily gestures as a vehicle for architectural form-making. Seeking new opportunities for a gestural interface, this research explores how Machine Learning and parametric design tools can be used to translate active movements and gestural actions into rich and complex digital models without the need of specialized equipment. In this paper, we present an open-source and economically accessible methodology for designers to translate hand movements into the digital world, implementing the MediaPipe Hands tracking library. In developing this workflow, this research explores opportunities to create more direct, vital links between expressive gesture and architectural form, with an emphasis on creating platforms that are accessible not only to design experts, but also the broader public.
计算设计越来越关注用户/设计师与数字空间之间的主动反馈。通常,作为设计师,我们最初的直觉来自于一个手势,一个手的运动,通过我们可用的工具转化为草图和3D模型。虽然物理领域允许肌肉记忆,触觉反馈和通过运动产生的创造性输出,但数字设计往往否定设计师的身体,因为它将我们隔离在屏幕-鼠标-手的关系中。此外,当前的CAD软件工具经常加强这种标准化,进一步限制了身体姿势作为建筑形式制作工具的潜力。为了寻求手势界面的新机会,本研究探索了如何使用机器学习和参数化设计工具将主动运动和手势动作转化为丰富而复杂的数字模型,而不需要专门的设备。在本文中,我们提出了一种开源且经济可行的方法,供设计师将手部运动转化为数字世界,实现MediaPipe手部跟踪库。在开发此工作流程时,本研究探索了在表达姿态和建筑形式之间创建更直接,重要联系的机会,重点是创建不仅可供设计专家访问的平台,而且可供更广泛的公众访问。
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引用次数: 0
MOISTURE-HARVESTING LIZARD SKINS AS AN INSPIRATON FOR PERFORMATIVE BUILDING ENVELOPES IN ARID CLIMATES 收集水分的蜥蜴皮作为干旱气候下表演性建筑外壳的灵感来源
Pub Date : 2023-03-30 DOI: 10.54729/2789-8547.1229
A. Ibrahim, Walid F. Omar, Sherif Ebrahim, Sherif Abdelmohsen
Abstract Research on shape-shifting adaptive architectural skins has recently focused on bio-inspired programmable materials. Only a few studies however examine the microstructure of living organisms, especially in terms of morphological adaptation in harsh climatic conditions. This paper explores the microstructure of moisture-harvesting lizard skins, specifically the Trapelus species of the Agamidae family in North-East Africa, as an inspiration for programmable materials in adaptive building skins in the arid climate of Egypt. The paper investigates the ability to improve the durability and morphological capabilities of programmable materials based on surface formation, utilizing digital fabrication techniques. A series of physical experiments were conducted on different samples of 3D printed wood filament under several humidity conditions, as a single layer, with textured patterns, and with the addition of potassium chloride as a moisture-harvesting chemical composite. The paper concluded that materials composed of textured patterns and moisture-harvesting chemical composites exhibited the highest moisture retention, therefore leading to advantages in its use in adaptive building skins in arid climates, through a wide variety of design possibilities for performative building envelopes.
近年来,可变形自适应建筑表皮的研究主要集中在仿生可编程材料上。然而,只有少数研究考察了生物体的微观结构,特别是在恶劣气候条件下的形态适应方面。本文探讨了湿收集蜥蜴皮肤的微观结构,特别是非洲东北部Agamidae家族的Trapelus物种,作为在埃及干旱气候下适应性建筑皮肤中可编程材料的灵感。本文研究了利用数字制造技术提高基于表面形成的可编程材料的耐久性和形态能力的能力。在不同湿度条件下,对3D打印木丝的不同样品进行了一系列物理实验,分别是单层,纹理图案,以及添加氯化钾作为集湿化学复合材料。该论文的结论是,由纹理图案和集湿化学复合材料组成的材料表现出最高的保湿性,因此,通过各种各样的高性能建筑围护结构的设计可能性,在干旱气候下的适应性建筑表皮中具有优势。
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引用次数: 1
GENERATING MASS HOUSING PLANS THROUGH GANS - A CASE IN TOKI, TURKEY 通过机构制定大规模住房计划——以土耳其托基为例
Pub Date : 2023-03-30 DOI: 10.54729/2789-8547.1197
Gizem Özerol Özman, Semra Arslan Selçuk
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引用次数: 0
MINDFUL SPACE IN SENTENCES - A DATASET OF VIRTUAL EMOTIONS FOR NATURAL LANGUAGE CLASSIFICATION 句子中的注意空间-用于自然语言分类的虚拟情绪数据集
Pub Date : 2023-03-30 DOI: 10.54729/2789-8547.1238
Han Tu, Chunfeng Yang
Abstract Spatial emotions have played a critical role in visual-spatial environmental assessment, which can be assessed using bio-sensors and language description. However, information on virtual spatial emotion assessment with objective emotion labels and natural language processing (NLP) is insufficient in literature. Thus, designers’ ability to assess spatial design quantitatively and cost effectively is limited before the design is finalized. This research measures the emotions expressed using electroencephalograms (EEGs) and descriptions in virtual reality (VR) spaces with different parameters. First, 26 subjects experienced 10 designed virtual spaces with a VR headset (Quest 2 device) corresponding to the different space parameters of shape, height, width, and length. Simultaneously, the EEG measured the emotions of the subjects using four electrodes and the five brain waves. Second, two labels – calm and active – were produced using EEGs to describe these virtual reality spaces. Last, this labeled emotion dataset compared the differences among the virtual spaces, human feelings, and the language description of the participants in the VR spatial experience. Experimental results show that the parameter changes of VR spaces can arouse significant fluctuations in the five brain waves. The EEG brain wave signals, in turn, can label the virtual rooms with calm and active emotions. Specifically, in terms of VR spaces and emotions, the experiments find that more relative spatial height results in less active emotions, while round spaces arouse calmness in the human brain waves. Moreover, the precise connection among VR spaces, brain waves in emotion, and languages still needs further research. This research attempts to offer a useful emotion measurement tool in virtual architectural design and description using EEGs. This research identifies potentials for future applications combining physiological metrics and AI methods, i.e., machine learning for synthetic design generation and evaluation.
摘要空间情感在视觉空间环境评价中发挥着重要作用,可以通过生物传感器和语言描述进行评估。然而,基于客观情感标签和自然语言处理技术的虚拟空间情感评价在文献中尚属不足。因此,在设计最终确定之前,设计师对空间设计进行定量和成本有效评估的能力是有限的。本研究利用脑电图(eeg)和虚拟现实(VR)空间中不同参数的描述来测量所表达的情绪。首先,26名被试佩戴VR头戴设备(Quest 2设备)体验10个设计的虚拟空间,这些虚拟空间对应于形状、高度、宽度和长度等不同的空间参数。同时,脑电图通过四个电极和五个脑电波来测量受试者的情绪。其次,使用脑电图生成两个标签——平静和活跃——来描述这些虚拟现实空间。最后,该标记情感数据集比较了虚拟空间、人类情感和VR空间体验中参与者的语言描述之间的差异。实验结果表明,虚拟现实空间的参数变化可以引起五种脑电波的显著波动。脑电图脑电波信号,反过来,可以标记虚拟房间平静和积极的情绪。具体来说,在VR空间和情绪方面,实验发现,相对空间高度越高,活跃情绪越少,而圆形的空间在人的脑电波中引起平静。此外,虚拟现实空间、情感脑电波和语言之间的确切联系还需要进一步研究。本研究试图利用脑电图为虚拟建筑设计和描述提供一种有用的情感测量工具。这项研究确定了结合生理指标和人工智能方法的未来应用潜力,即用于合成设计生成和评估的机器学习。
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