{"title":"ARCHITECTURAL HYBRID (PHYSICAL-DIGITAL) PROTOTYPING IN DESIGN PROCESSES WITH DIGITAL TWIN TECHNOLOGIES","authors":"Gulbahar Emir Isik, Henri Achten","doi":"10.54729/2789-8547.1199","DOIUrl":"https://doi.org/10.54729/2789-8547.1199","url":null,"abstract":"","PeriodicalId":113089,"journal":{"name":"Architecture and Planning Journal (APJ)","volume":"03 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127425815","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"AN EVALUATION OF AUGMENTED REALITY-BASED USER INTERFACES IN THE DESIGN PROCESS","authors":"Feyza Nur KOÇER ÖZGÜN, Sema Alaçam","doi":"10.54729/2789-8547.1234","DOIUrl":"https://doi.org/10.54729/2789-8547.1234","url":null,"abstract":"","PeriodicalId":113089,"journal":{"name":"Architecture and Planning Journal (APJ)","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126953842","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Abstract The paper investigates the appropriateness of CAAD software and computational design tools for the creation of metaverse content along with the workflows and limitations involved. In parallel the research aims to assess the validity of architecture design studio research in the context of the metaverse, and its capability to produce results that justify further explorations in such direction.
{"title":"METASCAPES | ARCHITECTURAL QUESTS IN THE METAVERSE","authors":"M. Georgiou, Odysseas Georgiou, Ioulios Georgiou","doi":"10.54729/2789-8547.1216","DOIUrl":"https://doi.org/10.54729/2789-8547.1216","url":null,"abstract":"Abstract The paper investigates the appropriateness of CAAD software and computational design tools for the creation of metaverse content along with the workflows and limitations involved. In parallel the research aims to assess the validity of architecture design studio research in the context of the metaverse, and its capability to produce results that justify further explorations in such direction.","PeriodicalId":113089,"journal":{"name":"Architecture and Planning Journal (APJ)","volume":"175 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120948358","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Abstract With the development of advanced digital design approaches and mechanical facilities, architectural intelligence liberates conventional construction from conventional paradigms. Computational design and digital fabrication have achieved progress in space innovation, construction efficiency, and material effectiveness. However, those high-tech manufacturing techniques are not widely available in developing countries, where the locals used to carry construction experience from age to age in a nonacademic way. This study explored a collaborative workflow of complex structural design and machine-aided construction in Chinese rural areas. First, we designed a bamboo pavilion parametrically in an irregular site on a hill. Second, its primary structure was optimized based on determining critical load and earthquake resistance to meet local building codes. Then, before material processing, every bamboo component was numbered by algorithm, with its location and morphological data of length and radian calculated accurately on the construction drawings. In the transitional process from the conventional paradigm by experience towards man-machine collaboration, local workers' manual techniques helped minimize construction errors and improve details, which were not adequately predicted and considered beforehand. This study case suggested that respective advantages of both traditional and digital modes should be integrated and balanced based on collaboration between local construction workers and professional researchers, especially as a social role for future vernacular architecture practice.
{"title":"CONSTRUCTION BASED ON MAN-MACHINE COLLABORATION - A CASE STUDY OF A BAMBOO PAVILION","authors":"Yuan Sun, Zhujun Wang","doi":"10.54729/2789-8547.1228","DOIUrl":"https://doi.org/10.54729/2789-8547.1228","url":null,"abstract":"Abstract With the development of advanced digital design approaches and mechanical facilities, architectural intelligence liberates conventional construction from conventional paradigms. Computational design and digital fabrication have achieved progress in space innovation, construction efficiency, and material effectiveness. However, those high-tech manufacturing techniques are not widely available in developing countries, where the locals used to carry construction experience from age to age in a nonacademic way. This study explored a collaborative workflow of complex structural design and machine-aided construction in Chinese rural areas. First, we designed a bamboo pavilion parametrically in an irregular site on a hill. Second, its primary structure was optimized based on determining critical load and earthquake resistance to meet local building codes. Then, before material processing, every bamboo component was numbered by algorithm, with its location and morphological data of length and radian calculated accurately on the construction drawings. In the transitional process from the conventional paradigm by experience towards man-machine collaboration, local workers' manual techniques helped minimize construction errors and improve details, which were not adequately predicted and considered beforehand. This study case suggested that respective advantages of both traditional and digital modes should be integrated and balanced based on collaboration between local construction workers and professional researchers, especially as a social role for future vernacular architecture practice.","PeriodicalId":113089,"journal":{"name":"Architecture and Planning Journal (APJ)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132272828","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A FRAMEWORK FOR CREATING A HYBRID EXPERIENCE FOR NFT ARTWORKS THROUGH 3D PRINTING","authors":"G. Turhan, Selen Çiçek","doi":"10.54729/2789-8547.1217","DOIUrl":"https://doi.org/10.54729/2789-8547.1217","url":null,"abstract":"","PeriodicalId":113089,"journal":{"name":"Architecture and Planning Journal (APJ)","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134269864","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Abstract Computational design is increasingly interested in the active feedback between the user/designer and the digital space. Often, our initial instinct as designers comes from a gesture, a movement of the hands that gets translated into sketches and 3D models via the tools available to us. While the physical realm allows for muscle memory, tactile feedback, and creative output via movement, digital design often negates the body of the designer as it sequesters us into a screen-mouse-hand relationship. Moreover, current CAD software tools often reinforce this standardization, further limiting the potential of physical bodily gestures as a vehicle for architectural form-making. Seeking new opportunities for a gestural interface, this research explores how Machine Learning and parametric design tools can be used to translate active movements and gestural actions into rich and complex digital models without the need of specialized equipment. In this paper, we present an open-source and economically accessible methodology for designers to translate hand movements into the digital world, implementing the MediaPipe Hands tracking library. In developing this workflow, this research explores opportunities to create more direct, vital links between expressive gesture and architectural form, with an emphasis on creating platforms that are accessible not only to design experts, but also the broader public.
{"title":"GESTURAL DESIGN - HAND TRACKING FOR DIGITAL DRAWING","authors":"Jordan A. Kanter, Kamil Quinteros","doi":"10.54729/2789-8547.1198","DOIUrl":"https://doi.org/10.54729/2789-8547.1198","url":null,"abstract":"Abstract Computational design is increasingly interested in the active feedback between the user/designer and the digital space. Often, our initial instinct as designers comes from a gesture, a movement of the hands that gets translated into sketches and 3D models via the tools available to us. While the physical realm allows for muscle memory, tactile feedback, and creative output via movement, digital design often negates the body of the designer as it sequesters us into a screen-mouse-hand relationship. Moreover, current CAD software tools often reinforce this standardization, further limiting the potential of physical bodily gestures as a vehicle for architectural form-making. Seeking new opportunities for a gestural interface, this research explores how Machine Learning and parametric design tools can be used to translate active movements and gestural actions into rich and complex digital models without the need of specialized equipment. In this paper, we present an open-source and economically accessible methodology for designers to translate hand movements into the digital world, implementing the MediaPipe Hands tracking library. In developing this workflow, this research explores opportunities to create more direct, vital links between expressive gesture and architectural form, with an emphasis on creating platforms that are accessible not only to design experts, but also the broader public.","PeriodicalId":113089,"journal":{"name":"Architecture and Planning Journal (APJ)","volume":"104 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122983737","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Ibrahim, Walid F. Omar, Sherif Ebrahim, Sherif Abdelmohsen
Abstract Research on shape-shifting adaptive architectural skins has recently focused on bio-inspired programmable materials. Only a few studies however examine the microstructure of living organisms, especially in terms of morphological adaptation in harsh climatic conditions. This paper explores the microstructure of moisture-harvesting lizard skins, specifically the Trapelus species of the Agamidae family in North-East Africa, as an inspiration for programmable materials in adaptive building skins in the arid climate of Egypt. The paper investigates the ability to improve the durability and morphological capabilities of programmable materials based on surface formation, utilizing digital fabrication techniques. A series of physical experiments were conducted on different samples of 3D printed wood filament under several humidity conditions, as a single layer, with textured patterns, and with the addition of potassium chloride as a moisture-harvesting chemical composite. The paper concluded that materials composed of textured patterns and moisture-harvesting chemical composites exhibited the highest moisture retention, therefore leading to advantages in its use in adaptive building skins in arid climates, through a wide variety of design possibilities for performative building envelopes.
{"title":"MOISTURE-HARVESTING LIZARD SKINS AS AN INSPIRATON FOR PERFORMATIVE BUILDING ENVELOPES IN ARID CLIMATES","authors":"A. Ibrahim, Walid F. Omar, Sherif Ebrahim, Sherif Abdelmohsen","doi":"10.54729/2789-8547.1229","DOIUrl":"https://doi.org/10.54729/2789-8547.1229","url":null,"abstract":"Abstract Research on shape-shifting adaptive architectural skins has recently focused on bio-inspired programmable materials. Only a few studies however examine the microstructure of living organisms, especially in terms of morphological adaptation in harsh climatic conditions. This paper explores the microstructure of moisture-harvesting lizard skins, specifically the Trapelus species of the Agamidae family in North-East Africa, as an inspiration for programmable materials in adaptive building skins in the arid climate of Egypt. The paper investigates the ability to improve the durability and morphological capabilities of programmable materials based on surface formation, utilizing digital fabrication techniques. A series of physical experiments were conducted on different samples of 3D printed wood filament under several humidity conditions, as a single layer, with textured patterns, and with the addition of potassium chloride as a moisture-harvesting chemical composite. The paper concluded that materials composed of textured patterns and moisture-harvesting chemical composites exhibited the highest moisture retention, therefore leading to advantages in its use in adaptive building skins in arid climates, through a wide variety of design possibilities for performative building envelopes.","PeriodicalId":113089,"journal":{"name":"Architecture and Planning Journal (APJ)","volume":"76 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121655802","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"GENERATING MASS HOUSING PLANS THROUGH GANS - A CASE IN TOKI, TURKEY","authors":"Gizem Özerol Özman, Semra Arslan Selçuk","doi":"10.54729/2789-8547.1197","DOIUrl":"https://doi.org/10.54729/2789-8547.1197","url":null,"abstract":"","PeriodicalId":113089,"journal":{"name":"Architecture and Planning Journal (APJ)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129430008","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Abstract Spatial emotions have played a critical role in visual-spatial environmental assessment, which can be assessed using bio-sensors and language description. However, information on virtual spatial emotion assessment with objective emotion labels and natural language processing (NLP) is insufficient in literature. Thus, designers’ ability to assess spatial design quantitatively and cost effectively is limited before the design is finalized. This research measures the emotions expressed using electroencephalograms (EEGs) and descriptions in virtual reality (VR) spaces with different parameters. First, 26 subjects experienced 10 designed virtual spaces with a VR headset (Quest 2 device) corresponding to the different space parameters of shape, height, width, and length. Simultaneously, the EEG measured the emotions of the subjects using four electrodes and the five brain waves. Second, two labels – calm and active – were produced using EEGs to describe these virtual reality spaces. Last, this labeled emotion dataset compared the differences among the virtual spaces, human feelings, and the language description of the participants in the VR spatial experience. Experimental results show that the parameter changes of VR spaces can arouse significant fluctuations in the five brain waves. The EEG brain wave signals, in turn, can label the virtual rooms with calm and active emotions. Specifically, in terms of VR spaces and emotions, the experiments find that more relative spatial height results in less active emotions, while round spaces arouse calmness in the human brain waves. Moreover, the precise connection among VR spaces, brain waves in emotion, and languages still needs further research. This research attempts to offer a useful emotion measurement tool in virtual architectural design and description using EEGs. This research identifies potentials for future applications combining physiological metrics and AI methods, i.e., machine learning for synthetic design generation and evaluation.
{"title":"MINDFUL SPACE IN SENTENCES - A DATASET OF VIRTUAL EMOTIONS FOR NATURAL LANGUAGE CLASSIFICATION","authors":"Han Tu, Chunfeng Yang","doi":"10.54729/2789-8547.1238","DOIUrl":"https://doi.org/10.54729/2789-8547.1238","url":null,"abstract":"Abstract Spatial emotions have played a critical role in visual-spatial environmental assessment, which can be assessed using bio-sensors and language description. However, information on virtual spatial emotion assessment with objective emotion labels and natural language processing (NLP) is insufficient in literature. Thus, designers’ ability to assess spatial design quantitatively and cost effectively is limited before the design is finalized. This research measures the emotions expressed using electroencephalograms (EEGs) and descriptions in virtual reality (VR) spaces with different parameters. First, 26 subjects experienced 10 designed virtual spaces with a VR headset (Quest 2 device) corresponding to the different space parameters of shape, height, width, and length. Simultaneously, the EEG measured the emotions of the subjects using four electrodes and the five brain waves. Second, two labels – calm and active – were produced using EEGs to describe these virtual reality spaces. Last, this labeled emotion dataset compared the differences among the virtual spaces, human feelings, and the language description of the participants in the VR spatial experience. Experimental results show that the parameter changes of VR spaces can arouse significant fluctuations in the five brain waves. The EEG brain wave signals, in turn, can label the virtual rooms with calm and active emotions. Specifically, in terms of VR spaces and emotions, the experiments find that more relative spatial height results in less active emotions, while round spaces arouse calmness in the human brain waves. Moreover, the precise connection among VR spaces, brain waves in emotion, and languages still needs further research. This research attempts to offer a useful emotion measurement tool in virtual architectural design and description using EEGs. This research identifies potentials for future applications combining physiological metrics and AI methods, i.e., machine learning for synthetic design generation and evaluation.","PeriodicalId":113089,"journal":{"name":"Architecture and Planning Journal (APJ)","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121775304","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}