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A METHODOLOGY FOR MATERIAL-BASED COMPUTATIONAL DESIGN SUPPORTED BY MOBILE AUGMENTED REALITY APPLICATION 移动增强现实应用支持的基于材料的计算设计方法
Pub Date : 2023-03-30 DOI: 10.54729/2789-8547.1221
Esranur Karaci̇f, Sevil Yazici
Abstract To represent design, both physical and digital models are utilized in the process. However, they usually don't function in unison. In order to synchronize these two types of models, the changes made in one model are generally translated into the other one later. This study intends to provide a conceptual framework for a simultaneous and synchronized model for the use of material, structure, and performance in the preliminary design stage. The methodology of the study includes evaluating material attributes, structural systems, and building performance of a physical model in the digital environment by using a Mobile Augmented Reality (MAR) interface. Because the cameras in MAR environment are mobile, the range of views can be expanded, and/or designs can be superimposed on user interfaces virtually. Thus, object interaction and navigation are all made possible. By offering a comprehensive, synchronized, and interactive design environment, where material, structure, and performance factors are incorporated both in physical and digital models, the suggested methodology will potentially aid users' decision-making process.
在设计过程中,使用物理模型和数字模型来表示设计。然而,它们通常不会协同工作。为了同步这两种类型的模型,在一个模型中所做的更改通常稍后会转换到另一个模型中。本研究旨在为材料、结构和性能在初步设计阶段的使用提供一个同步和同步模型的概念框架。该研究的方法包括通过使用移动增强现实(MAR)接口评估数字环境中物理模型的材料属性、结构系统和建筑性能。由于MAR环境中的相机是可移动的,因此可以扩展视图范围,并且/或可以虚拟地将设计叠加在用户界面上。因此,对象交互和导航都成为可能。通过提供一个全面的、同步的、交互式的设计环境,其中材料、结构和性能因素都包含在物理和数字模型中,建议的方法将潜在地帮助用户的决策过程。
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引用次数: 0
APPLICATION OF IMMERSIVE TECHNOLOGIES IN THE EARLY DESIGN STAGE IN ARCHITECTURE EDUCATION - A SYSTEMATIC REVIEW 沉浸式技术在建筑教育早期设计阶段的应用——系统回顾
Pub Date : 2023-03-30 DOI: 10.54729/2789-8547.1222
Mohammed Faraj AL-SUWAIDI, Asterios Agkathidis, Adonis Haidar, David A. Lombardi
Abstract This paper reviews existing research on the use of immersive technologies, Virtual Reality in particular, in various stages of the architectural design process. Nine research papers were systematically reviewed and analyzed. They were filtered down by using the keywords: ‘Virtual/Augmented Reality, Architectural Education, Gravity Sketch, Unity and Virtual Environments’ from two main databases that focus on digital and computer-aided design research: Cumulative Index about publications in Computer Aided Architectural Design (CuminCAD) and Elsevier's abstract and citation database (Scopus). The selection of papers was filtered down based on relevant approaches which investigate architectural design, creative thinking and teaching methodology using immersive technologies. Another criterion applied to the filtering process of the research papers is the exploration and integration process of new tools and overlapping external software to aid the existing workflow of the user. Our findings explore the evolution of immersive tools to highlight the advantages and disadvantages of virtual reality-based software and hardware, as a creative development tool in the field of education and practice. This paper also proposes a novel teaching methodology that incorporates immersive technologies in the early design phase of architectural education.
摘要:本文综述了沉浸式技术,特别是虚拟现实技术在建筑设计过程各个阶段的应用研究。对9篇研究论文进行了系统的综述和分析。通过使用关键词:“虚拟/增强现实,建筑教育,重力草图,统一和虚拟环境”从两个主要关注数字和计算机辅助设计研究的数据库中筛选出来:计算机辅助建筑设计出版物的累积索引(CuminCAD)和爱思唯尔的摘要和引文数据库(Scopus)。论文的选择是基于研究建筑设计、创造性思维和使用沉浸式技术的教学方法的相关方法进行筛选的。应用于研究论文过滤过程的另一个标准是新工具和重叠的外部软件的探索和集成过程,以帮助用户现有的工作流程。我们的研究结果探讨了沉浸式工具的发展,以突出基于虚拟现实的软件和硬件作为教育和实践领域的创造性开发工具的优缺点。本文还提出了一种新的教学方法,将沉浸式技术融入建筑教育的早期设计阶段。
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引用次数: 0
COMPUTER VISION AIDED HOTSPOT CREATION IN VIRTUAL ENVIRONMENTS 计算机视觉辅助虚拟环境中的热点创建
Pub Date : 2023-03-30 DOI: 10.54729/2789-8547.1200
Lama Affara, B. Nakhal
Abstract Hotspot creation is one of the most important modules within virtual environments which helps show the navigators of these environments some information about semantic elements within it and facilitate the navigation between the virtual spaces. In this paper, a system for automatic hotspot proposals and creation in virtual environments is proposed. The system uses computer vision modules to automatically propose hotspot locations in addition to identifying and creating these hotspots with candidate labels. Two main modules used in the system are object detection and scene segmentation. The scene segmentation helps give candidate hotspot areas and provides an overall understanding of the semantics of the virtual environment. The object detection module also uses pretrained deep networks for automatic hotspot creation over these objects. The system helps speed up the hotspot creation process and offers a tool for virtual environment users and creators.
热点创建是虚拟环境中最重要的模块之一,它有助于向虚拟环境的导航者显示虚拟环境中语义元素的信息,方便虚拟空间之间的导航。本文提出了一种虚拟环境下的自动提出和创建热点的系统。该系统使用计算机视觉模块自动提出热点位置,并使用候选标签识别和创建这些热点。系统中使用的两个主要模块是目标检测和场景分割。场景分割有助于给出候选热点区域,并提供对虚拟环境语义的总体理解。目标检测模块还使用预训练的深度网络在这些对象上自动创建热点。该系统有助于加快热点创建过程,并为虚拟环境用户和创建者提供工具。
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引用次数: 0
EFFECT OF GREEN FACADE ON THE URBAN MICROCLIMATE WITH DIFFERENT STREET CANYON 不同街道峡谷绿色立面对城市小气候的影响
Pub Date : 2023-03-30 DOI: 10.54729/2789-8547.1194
Aya Hassoun, Mary Felix
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引用次数: 0
USING ARTIFICIAL NEURAL NETWORKS AND SPACE SYNTAX TECHNIQUES TO UNDERSTAND MASS HOUSING DESIGN PARAMETERS 利用人工神经网络和空间语法技术来理解大众住宅设计参数
Pub Date : 2023-03-30 DOI: 10.54729/2789-8547.1205
Veli Mustafa Yönder
Abstract The design of mass housing is a complex process that involves the use of a large number of components and parameters. The field of design has unavoidably been changed by the impact of digitalization, which has resulted in the proliferation of computational design models, data structures, artificial intelligence, and an algorithmic way of thinking. Artificial neural networks, space syntax methodologies, predefined rules will help shape the steps of the schematic design process and establish certain limitations. Within the confines of this research, predefined guidelines were used to bring about geometric variances in the design of mass houses. Both traditional and digital instruments were utilized in the process. Methodologies based on artificial neural network models and space syntax techniques were utilized to investigate case studies and develop prototypes. The artificial neural network model is designed to understand the factors affecting mass housing design parameters. The importance percentages of the parameters were determined according to the outputs of this model. Besides, methodologies based on space syntax have had a significant impact, both on decision-making processes and on feedback-based design. In this study, several digital tools were used to analyze such as visibility graph analyzes, node-based techniques, and isovist analysis. In the section devoted to the conclusion, the comparison of the various prototypes that were obtained, the findings of the space syntax analysis, and the various stages of model development are discussed.
大众住宅的设计是一个复杂的过程,涉及到大量构件和参数的使用。设计领域不可避免地受到数字化的影响,这导致了计算设计模型、数据结构、人工智能和算法思维方式的激增。人工神经网络、空间语法方法、预定义规则将有助于形成方案设计过程的步骤,并建立一定的限制。在这项研究的范围内,预定义的指导方针被用来在设计中带来几何差异。在这个过程中使用了传统和数字仪器。基于人工神经网络模型和空间语法技术的方法被用于调查案例研究和开发原型。为了解影响大众住宅设计参数的因素,设计了人工神经网络模型。根据该模型的输出结果确定各参数的重要性百分比。此外,基于空间句法的方法对决策过程和基于反馈的设计都产生了重大影响。在这项研究中,使用了几种数字工具进行分析,如可见性图分析、基于节点的技术和等层分析。在结论部分,对所获得的各种原型进行了比较,讨论了空间语法分析的发现以及模型开发的各个阶段。
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引用次数: 0
FROM PASSIVE TO IMMERSIVE: METAVERSE AS A PEDAGOGICAL APPROACH IN HISTORY CLASS - PRESENTING A CONSTANT REMINDER OF HISTORICAL REMNANTS AND A CUSTOMIZABLE REALITY FOR FUTURE PREFERENCES; BEIRUT AS A CASE STUDY 从被动到沉浸:作为历史课教学方法的虚拟世界——不断提醒人们历史遗迹,并为未来的偏好提供可定制的现实;贝鲁特是一个案例研究
Pub Date : 2023-03-30 DOI: 10.54729/2789-8547.1233
H. Mohsen, Mohamad Tohme, Rawan Nashi
Abstract It is widely acknowledged that passive, non-immersive strategies of teaching adopted in history classes in Lebanon do not offer the right platform for knowledge retention in students. With that said, virtual reality and the use of Metaverse as a pedagogical approach is prophesied as the most apt to invoke a positive attitude from children towards the topic being studied, and thus, in this case, it increases their awareness of the existing built heritage they live amidst. This research sets out from a recent project implemented by Beirut Arab University, together with three UN agencies. The latter aimed for “developing children emotional attachment to the territory of Beirut Blast through activating their participation in the construction of cognitive maps by playing with spatial maps strategically designed in a game environment”. A thorough assessment of the outcomes of the activities implemented throughout the project, including the executed physical models and game boards that simulate myriad neighborhoods in Beirut, is carried out, followed by an analytical comparison of these outcomes with those from using the proposed innovative digital tools. A pilot study is conducted on Martyr’s square to assess how virtual tools can enhance the sensory experience and perception of the built space, making youth active learners rather than passive. It illustrates how introducing children to educating architecture from a young age not only nurtures their awareness of their local neighborhoods, but also generates responsible citizens. The outcome of this study can be divided over a timeline of past, present, and future. The virtual recreation of old Beirut aims to enhance the virtual learning experience as opposed to that from books and chalkboards. Children are expected to formulate a better understanding of their heritage, become more attached to the remnants of the latter, and set out to customize the reality to their preferences or vision of how a better, sustainable Beirut looks like.
摘要:人们普遍认为,黎巴嫩历史课中采用的被动、非沉浸式教学策略并没有为学生提供正确的知识记忆平台。也就是说,虚拟现实和Metaverse作为一种教学方法被预言为最容易唤起孩子们对正在研究的主题的积极态度,因此,在这种情况下,它增加了他们对他们所生活的现有建筑遗产的认识。这项研究源于贝鲁特阿拉伯大学和三个联合国机构最近实施的一个项目。后者旨在“通过在游戏环境中策略性设计的空间地图,激活儿童参与认知地图的构建,从而培养他们对贝鲁特爆炸领土的情感依恋”。对整个项目实施的活动的结果进行了全面的评估,包括模拟贝鲁特无数社区的执行物理模型和游戏板,然后将这些结果与使用拟议的创新数字工具的结果进行了分析比较。在烈士广场进行了一项试点研究,以评估虚拟工具如何增强感官体验和对建筑空间的感知,使青少年成为主动学习者,而不是被动学习者。它说明了如何让孩子从小就接受建筑教育,不仅可以培养他们对当地社区的认识,还可以培养负责任的公民。这项研究的结果可以按照过去、现在和未来的时间轴来划分。旧贝鲁特的虚拟娱乐旨在增强虚拟学习体验,而不是从书本和黑板上学习。孩子们应该对他们的遗产有更好的理解,变得更加依恋后者的残余,并开始根据他们的喜好或对贝鲁特更好、可持续发展的看法来定制现实。
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引用次数: 0
QUALITATIVE KNOWLEDGE GRAPH FOR THE EVALUATION OF METAVERSE(S) - IS THE METAVERSE HYPE OR A PROMISING NEW FIELD FOR ARCHITECTS? 用于评估元宇宙的定性知识图谱——对于架构师来说,是元宇宙的炒作还是一个有前途的新领域?
Pub Date : 2023-03-30 DOI: 10.54729/2789-8547.1218
Abeeha Awan, S. Prokop, Jiri Vele, Theo Dounas, David A. Lombardi, Asterios Agkathidis, Lukas Kurilla
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引用次数: 0
EXPLORING A NEW URBAN STRATEGY TO ORGANIZE THE INFORMAL SETTLEMENTS IN TRIPOLI 探索一种新的城市战略来组织的黎波里的非正式住区
Pub Date : 2021-09-30 DOI: 10.54729/2789-8547.1138
Ayman Wehbe
Abstract A dynamic urban form can be defined as emerging in the planning, and development of urban centers as a city where there is a defined perimeter, inside which lies a population that is self-sufficient supporting by the technologies and economy within the city fully employs the population, the services, and cultural infrastructure within the city are sufficient to supply for the population in the cities. One of the most significant driving forces of change in any urban system is population development. This randomness in growth causes an imbalance in the civil system through environmental problems on the life system that change year after year with the emergence of environmental, health, and economic problems. In addition to the revolutions in economic development and technology, rapid urban growth can be defined by the development of suburban expansion and city center regeneration. The main aim is to challenge the static nature of traditional urban planning processes and practices to look at the potential benefits of developing cities with a focus on technology, urban layout, ecology, sustainability in Lebanon-Tripoli Saki Al-Shemaly. This research approach to futuristic strategies design based on live problems, rearrangement urban city’s zoning, design multi-function buildings, protecting occupant health and improving employee productivity to reach the Quality-of-Life Efficient Land-Use, Preservation Efficient, Transportation Management and Efficient Use of Resources to evolve and adapt to the changes, and demands of the future city. The city must grow upward or downward if the urban population swells.
动态的城市形态可以定义为在规划和发展中出现的城市中心,它是一个有明确边界的城市,其中居住着自给自足的人口,城市内部的技术和经济支持充分利用人口,城市内部的服务和文化基础设施足以为城市人口提供供应。在任何城市系统中,最重要的变化驱动力之一是人口发展。随着环境、健康和经济问题的出现,环境问题对生活系统造成了年复一年的变化,这种增长的随机性导致了公民系统的不平衡。除了经济发展和技术革命之外,城市的快速增长可以通过郊区扩张和城市中心更新的发展来定义。主要目的是挑战传统城市规划过程和实践的静态性质,着眼于发展城市的潜在好处,重点关注黎巴嫩-的黎波里的技术、城市布局、生态和可持续性。本研究采用基于生活问题的未来策略设计,重新安排城市分区,设计多功能建筑,保护居住者健康,提高员工生产力,以达到生活质量-高效土地利用,高效保护,高效运输管理和高效利用资源,以进化和适应未来城市的变化和需求。如果城市人口膨胀,城市必须向上或向下发展。
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引用次数: 0
TWISTED BUILDINGS: CONCEPTS AND APPROACHES 扭曲的建筑:概念和方法
Pub Date : 2021-09-30 DOI: 10.54729/2789-8547.1152
Amani Marmar, Sally Zouia, Sahar Ismail, Ahmad Hallik
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引用次数: 1
DEVELOPING DESIGN GUIDELINES TOWARDS SAFER PARK: THE CASE OF RAMLET EL BAIDA 开发更安全公园的设计指南:以ramlet el baida为例
Pub Date : 2021-09-30 DOI: 10.54729/2789-8547.1144
Valerie Nader Kassem, A. Afify
Public urban park is a very important feature in the city, it is responsible for the behavior of the cities and gives an identity of the city besides country to portray it in front of the people. Well maintained park leads to healthy life and well-being. Also, it holds social value and attachment of people to it. Despite wide consensus on the importance of public parks for city dwellers’ social lives as well as their physical and mental health, popular discourses and journalist reports reflect a growing demonetization of public space in many cities around the world. This is because fear is increasingly associated with representations of the ‘public’ in many cities across the world. Threats from diseases spread (e.g., COVID-19), crime, or threats posed by “other” social groups incivility led to violence. This research is conducted in three phases: the first phase focuses on literature review that helps to define the different types of threats as well as their impact. The second phase highlights the factors and characteristics of good public parks and provides tools to evaluate and activate with the physical and social elements. The third one analyses the Ramlet ElBaida case and proposes guidelines.
城市公共公园是城市的一个非常重要的特征,它负责城市的行为,赋予城市除了乡村之外的身份,在人们面前描绘它。维护良好的公园会带来健康的生活和幸福。此外,它还具有社会价值和人们对它的依恋。尽管人们普遍认同公园对城市居民的社会生活和身心健康的重要性,但大众话语和新闻报道反映出,在世界各地的许多城市,公共空间的非美钞化日益加剧。这是因为在世界各地的许多城市,恐惧越来越多地与“公众”的代表联系在一起。来自疾病传播(例如COVID-19)、犯罪或“其他”社会群体构成的威胁的威胁导致暴力。本研究分三个阶段进行:第一阶段侧重于文献综述,有助于定义不同类型的威胁及其影响。第二阶段强调了优秀公园的要素和特征,并提供了评估和激活物理和社会元素的工具。第三部分分析了Ramlet ElBaida案例并提出了指导方针。
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引用次数: 0
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Architecture and Planning Journal (APJ)
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